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Pierre Ossman ad0f0618fa Change streams to be asynchronous 4 年前
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BufferedInStream.cxx Change streams to be asynchronous 4 年前
BufferedInStream.h Change streams to be asynchronous 4 年前
BufferedOutStream.cxx Change streams to be asynchronous 4 年前
BufferedOutStream.h Change streams to be asynchronous 4 年前
CMakeLists.txt Remove readString()/writeString() 4 年前
Exception.cxx Include error code in getaddrinfo() exceptions 4 年前
Exception.h Change streams to be asynchronous 4 年前
FdInStream.cxx Change streams to be asynchronous 4 年前
FdInStream.h Change streams to be asynchronous 4 年前
FdOutStream.cxx Change streams to be asynchronous 4 年前
FdOutStream.h Change streams to be asynchronous 4 年前
FileInStream.cxx Change streams to be asynchronous 4 年前
FileInStream.h Change streams to be asynchronous 4 年前
HexInStream.cxx Change streams to be asynchronous 4 年前
HexInStream.h Remove unused bufSize argument from streams 4 年前
HexOutStream.cxx Make direct stream API a bit safer 4 年前
HexOutStream.h Generalise corking to all output streams 4 年前
InStream.h Change streams to be asynchronous 4 年前
MemInStream.h Change streams to be asynchronous 4 年前
MemOutStream.h Simplify stream availability handling 4 年前
OutStream.h Change streams to be asynchronous 4 年前
RandomStream.cxx Change streams to be asynchronous 4 年前
RandomStream.h Change streams to be asynchronous 4 年前
TLSException.cxx Fix bad reference in TLSException initialiser 6 年前
TLSException.h [Development] Implement secure TLS streams. 14 年前
TLSInStream.cxx Change streams to be asynchronous 4 年前
TLSInStream.h Change streams to be asynchronous 4 年前
TLSOutStream.cxx Log I/O errors from TLS streams 4 年前
TLSOutStream.h Generalise corking to all output streams 4 年前
ZlibInStream.cxx Change streams to be asynchronous 4 年前
ZlibInStream.h Change streams to be asynchronous 4 年前
ZlibOutStream.cxx Make direct stream API a bit safer 4 年前
ZlibOutStream.h Generalise corking to all output streams 4 年前
types.h Make rawBytesEquivalent an unsigned 64-bit integer. Otherwise, it will overflow in less than a minute if using a full-screen video or 3D application. 12 年前