There is no point in pushing all of the files within the edge
commits into the delta search when making a thin pack. This floods
the delta search window with objects that are unlikely to be useful
bases for the objects that will be written out, resulting in lower
data compression and higher transfer sizes.
Instead observe the path of a tree or blob that is being pushed
into the outgoing set, and use that path to locate up to WINDOW
ancestor versions from the edge commits. Push only those objects
into the edgeObjects set, reducing the number of objects seen by the
search window. This allows PackWriter to only look at ancestors
for the modified files, rather than all files in the project.
Limiting the search to WINDOW size makes sense, because more than
WINDOW edge objects will just skip through the window search as
none of them need to be delta compressed.
To further improve compression, sort edge objects into the front
of the window list, rather than randomly throughout. This puts
non-edges later in the window and gives them a better chance at
finding their base, since they search backwards through the window.
These changes make a significant difference in the thin-pack:
The resulting pack is 13.63 MiB smaller, even though it contains the
same exact objects. 82,543 fewer objects had to have their sizes
looked up, which saved about 8s of server CPU time. 2,796 more
objects from the client were used as part of the base object set,
which contributed to the smaller transfer size.
Change-Id: Id01271950432c6960897495b09deab70e33993a9 Signed-off-by: Shawn O. Pearce <spearce@spearce.org> Sigend-off-by: Chris Aniszczyk <caniszczyk@gmail.com>