var l = item.left, r = l + item.width, \r
t = item.top, b = t + item.height;\r
\r
- if(this.options.tolerance == "pointer" || (this.options.tolerance == "guess" && this.currentItem[0].offsetHeight > item.item[0].offsetHeight)) {\r
+ if(this.options.tolerance == "pointer" || (this.options.tolerance == "guess" && this.currentItem[0]['offset'+(this.floating ? 'Width' : 'Height')] > item.item[0]['offset'+(this.floating ? 'Width' : 'Height')])) {\r
\r
if(!(y1 + this.offset.click.top > t && y1 + this.offset.click.top < b && x1 + this.offset.click.left > l && x1 + this.offset.click.left < r)) return false;\r
\r