return max
}
+func (repo *Repository) recalculateTeamAccesses(e Engine, mode AccessMode) error {
+
+ return nil
+}
+
func (repo *Repository) recalculateAccesses(e Engine) error {
accessMap := make(map[int64]AccessMode, 20)
for _, team := range repo.Owner.Teams {
if !(team.IsOwnerTeam() || team.HasRepository(repo)) {
continue
+ } else if team.IsOwnerTeam() {
+ team.Authorize = ACCESS_MODE_OWNER
}
if err = team.getMembers(e); err != nil {
newAccesses := make([]Access, 0, len(accessMap))
for userID, mode := range accessMap {
- if userID == repo.OwnerId || mode <= minMode {
+ if mode < minMode {
continue
}
newAccesses = append(newAccesses, Access{
UserID: userID,
RepoID: repo.Id,
- Mode: mode})
+ Mode: mode,
+ })
}
- // Delete old accesses for repository
+ // Delete old accesses and insert new ones for repository.
if _, err = e.Delete(&Access{RepoID: repo.Id}); err != nil {
return err
- }
-
- // And insert the new ones
- if _, err = e.Insert(newAccesses); err != nil {
+ } else if _, err = e.Insert(newAccesses); err != nil {
return err
}