* a character rotation other than 0, ascender height loses its
* meaning when the character is lying on its side or is upside down
* with respect to normal viewing orientation. For the general case,
- * Ascender Height is the character’s most positive y-axis value.
+ * Ascender Height is the character's most positive y-axis value.
* For bounded character boxes, for a given character having an
* ascender, ascender height and baseline offset are equal.
* @return the ascender value in millipoints
* a character rotation other than 0, ascender height loses its
* meaning when the character is lying on its side or is upside down
* with respect to normal viewing orientation. For the general case,
- * Ascender Height is the character’s most positive y-axis value.
+ * Ascender Height is the character's most positive y-axis value.
* For bounded character boxes, for a given character having an
* ascender, ascender height and baseline offset are equal.
* @return the ascender value in millipoints