handler.guid = this.guid++;
// Init the element's event structure
- if (!element.events)
- element.events = {};
+ if (!element.$events)
+ element.$events = {};
// Get the current list of functions bound to this event
- var handlers = element.events[type];
+ var handlers = element.$events[type];
// If it hasn't been initialized yet
if (!handlers) {
// Init the event handler queue
- handlers = element.events[type] = {};
+ handlers = element.$events[type] = {};
// Remember an existing handler, if it's already there
if (element["on" + type])
// Detach an event or set of events from an element
remove: function(element, type, handler) {
- if (element.events)
+ if (element.$events)
if ( type && type.type )
- delete element.events[ type.type ][ type.handler.guid ];
- else if (type && element.events[type])
+ delete element.$events[ type.type ][ type.handler.guid ];
+ else if (type && element.$events[type])
if ( handler )
- delete element.events[type][handler.guid];
+ delete element.$events[type][handler.guid];
else
- for ( var i in element.events[type] )
- delete element.events[type][i];
+ for ( var i in element.$events[type] )
+ delete element.$events[type][i];
else
- for ( var j in element.events )
+ for ( var j in element.$events )
this.remove( element, j );
},
// returned undefined or false
var returnValue;
- var c = this.events[event.type];
+ var c = this.$events[event.type];
var args = [].slice.call( arguments, 1 );
args.unshift( event );