* @copyright Wout Fierens <wout@mick-wout.com>
* @license MIT
*
-* BUILT: Fri Jun 29 2018 10:28:02 GMT+0200 (GMT+02:00)
+* BUILT: Wed Oct 17 2018 23:01:18 GMT+0200 (GMT+02:00)
*/;
\r
(function(root, factory) {\r
return {supported: false}\r
\r
// Otherwise, the library will be here\r
-/* global createElement, capitalize */\r
-/* eslint-disable new-cap */\r
-\r
-// The main wrapping element\r
-var SVG = this.SVG = function (element) {\r
- if (SVG.supported) {\r
- element = createElement(element)\r
- return element\r
- }\r
-}\r
-\r
-// Svg must be supported if we reached this stage\r
-SVG.supported = true\r
-\r
-// Default namespaces\r
-SVG.ns = 'http://www.w3.org/2000/svg'\r
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'\r
-SVG.xlink = 'http://www.w3.org/1999/xlink'\r
-SVG.svgjs = 'http://svgjs.com/svgjs'\r
-\r
-// Element id sequence\r
-SVG.did = 1000\r
-\r
-// Get next named element id\r
-SVG.eid = function (name) {\r
- return 'Svgjs' + capitalize(name) + (SVG.did++)\r
-}\r
-\r
-// Method for element creation\r
-SVG.create = function (name) {\r
- // create element\r
- return document.createElementNS(this.ns, name)\r
-}\r
-\r
-// Method for extending objects\r
-SVG.extend = function (modules, methods) {\r
- var key, i\r
-\r
- modules = Array.isArray(modules) ? modules : [modules]\r
-\r
- for (i = modules.length - 1; i >= 0; i--) {\r
- if (modules[i]) {\r
- for (key in methods) {\r
- modules[i].prototype[key] = methods[key]\r
- }\r
- }\r
- }\r
-}\r
-\r
-// Invent new element\r
-SVG.invent = function (config) {\r
- // Create element initializer\r
- var initializer = typeof config.create === 'function' ? config.create\r
- : function (node) {\r
- config.inherit.call(this, node || SVG.create(config.create))\r
- }\r
-\r
- // Inherit prototype\r
- if (config.inherit) {\r
- initializer.prototype = new config.inherit()\r
- initializer.prototype.constructor = initializer\r
- }\r
-\r
- // Extend with methods\r
- if (config.extend) {\r
- SVG.extend(initializer, config.extend)\r
- }\r
-\r
- // Attach construct method to parent\r
- if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }\r
-\r
- return initializer\r
-}\r
-\r
-// Adopt existing svg elements\r
-SVG.adopt = function (node) {\r
- // check for presence of node\r
- if (!node) return null\r
-\r
- // make sure a node isn't already adopted\r
- if (node.instance instanceof SVG.Element) return node.instance\r
-\r
- if (!(node instanceof window.SVGElement)) {\r
- return new SVG.HtmlNode(node)\r
- }\r
-\r
- // initialize variables\r
- var element\r
-\r
- // adopt with element-specific settings\r
- if (node.nodeName === 'svg') {\r
- element = new SVG.Doc(node)\r
- } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {\r
- element = new SVG.Gradient(node)\r
- } else if (SVG[capitalize(node.nodeName)]) {\r
- element = new SVG[capitalize(node.nodeName)](node)\r
- } else {\r
- element = new SVG.Parent(node)\r
- }\r
-\r
- return element\r
-}\r
+"use strict";
-// Storage for regular expressions\r
-SVG.regex = {\r
- // Parse unit value\r
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,\r
-\r
- // Parse hex value\r
- hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,\r
-\r
- // Parse rgb value\r
- rgb: /rgb\((\d+),(\d+),(\d+)\)/,\r
-\r
- // Parse reference id\r
- reference: /#([a-z0-9\-_]+)/i,\r
-\r
- // splits a transformation chain\r
- transforms: /\)\s*,?\s*/,\r
-\r
- // Whitespace\r
- whitespace: /\s/g,\r
-\r
- // Test hex value\r
- isHex: /^#[a-f0-9]{3,6}$/i,\r
-\r
- // Test rgb value\r
- isRgb: /^rgb\(/,\r
-\r
- // Test css declaration\r
- isCss: /[^:]+:[^;]+;?/,\r
-\r
- // Test for blank string\r
- isBlank: /^(\s+)?$/,\r
-\r
- // Test for numeric string\r
- isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,\r
-\r
- // Test for percent value\r
- isPercent: /^-?[\d.]+%$/,\r
-\r
- // Test for image url\r
- isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,\r
-\r
- // split at whitespace and comma\r
- delimiter: /[\s,]+/,\r
-\r
- // The following regex are used to parse the d attribute of a path\r
-\r
- // Matches all hyphens which are not after an exponent\r
- hyphen: /([^e])-/gi,\r
-\r
- // Replaces and tests for all path letters\r
- pathLetters: /[MLHVCSQTAZ]/gi,\r
-\r
- // yes we need this one, too\r
- isPathLetter: /[MLHVCSQTAZ]/i,\r
-\r
- // matches 0.154.23.45\r
- numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,\r
-\r
- // matches .\r
- dots: /\./g\r
-}\r
+function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); }
-\r
-SVG.utils = {\r
- // Map function\r
- map: function (array, block) {\r
- var i\r
- var il = array.length\r
- var result = []\r
-\r
- for (i = 0; i < il; i++) {\r
- result.push(block(array[i]))\r
- }\r
-\r
- return result\r
- },\r
-\r
- // Filter function\r
- filter: function (array, block) {\r
- var i\r
- var il = array.length\r
- var result = []\r
-\r
- for (i = 0; i < il; i++) {\r
- if (block(array[i])) { result.push(array[i]) }\r
- }\r
-\r
- return result\r
- },\r
-\r
- // Degrees to radians\r
- radians: function (d) {\r
- return d % 360 * Math.PI / 180\r
- },\r
-\r
- // Radians to degrees\r
- degrees: function (r) {\r
- return r * 180 / Math.PI % 360\r
- },\r
-\r
- filterSVGElements: function (nodes) {\r
- return this.filter(nodes, function (el) { return el instanceof window.SVGElement })\r
- }\r
-\r
-}\r
+function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); }
-\r
-SVG.void = function () {}\r
-\r
-SVG.defaults = {\r
-\r
- // Default animation values\r
- timeline: {\r
- duration: 400,\r
- ease: '>',\r
- delay: 0\r
- },\r
-\r
- // Default attribute values\r
- attrs: {\r
-\r
- // fill and stroke\r
- 'fill-opacity': 1,\r
- 'stroke-opacity': 1,\r
- 'stroke-width': 0,\r
- 'stroke-linejoin': 'miter',\r
- 'stroke-linecap': 'butt',\r
- fill: '#000000',\r
- stroke: '#000000',\r
- opacity: 1,\r
-\r
- // position\r
- x: 0,\r
- y: 0,\r
- cx: 0,\r
- cy: 0,\r
-\r
- // size\r
- width: 0,\r
- height: 0,\r
-\r
- // radius\r
- r: 0,\r
- rx: 0,\r
- ry: 0,\r
-\r
- // gradient\r
- offset: 0,\r
- 'stop-opacity': 1,\r
- 'stop-color': '#000000',\r
-\r
- // text\r
- 'font-size': 16,\r
- 'font-family': 'Helvetica, Arial, sans-serif',\r
- 'text-anchor': 'start'\r
- }\r
-}\r
+function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); }
-SVG.Queue = SVG.invent({\r
- create: function () {\r
- this._first = null\r
- this._last = null\r
- },\r
-\r
- extend: {\r
- push: function (value) {\r
- // An item stores an id and the provided value\r
- var item = value.next ? value : { value: value, next: null, prev: null }\r
-\r
- // Deal with the queue being empty or populated\r
- if (this._last) {\r
- item.prev = this._last\r
- this._last.next = item\r
- this._last = item\r
- } else {\r
- this._last = item\r
- this._first = item\r
- }\r
-\r
- // Update the length and return the current item\r
- return item\r
- },\r
-\r
- shift: function () {\r
- // Check if we have a value\r
- var remove = this._first\r
- if (!remove) return null\r
-\r
- // If we do, remove it and relink things\r
- this._first = remove.next\r
- if (this._first) this._first.prev = null\r
- this._last = this._first ? this._last : null\r
- return remove.value\r
- },\r
-\r
- // Shows us the first item in the list\r
- first: function () {\r
- return this._first && this._first.value\r
- },\r
-\r
- // Shows us the last item in the list\r
- last: function () {\r
- return this._last && this._last.value\r
- },\r
-\r
- // Removes the item that was returned from the push\r
- remove: function (item) {\r
- // Relink the previous item\r
- if (item.prev) item.prev.next = item.next\r
- if (item.next) item.next.prev = item.prev\r
- if (item === this._last) this._last = item.prev\r
- if (item === this._first) this._first = item.next\r
-\r
- // Invalidate item\r
- item.prev = null\r
- item.next = null\r
- }\r
- }\r
-})\r
+function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } }
+
+function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
+
+function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; }
+
+function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
+
+function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
+
+/* global createElement, capitalize */
+
+/* eslint-disable new-cap */
+// The main wrapping element
+var SVG = window.SVG = function (element) {
+ if (SVG.supported) {
+ element = createElement(element);
+ return element;
+ }
+}; // Svg must be supported if we reached this stage
+
+
+SVG.supported = true; // Default namespaces
+
+SVG.ns = 'http://www.w3.org/2000/svg';
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/';
+SVG.xlink = 'http://www.w3.org/1999/xlink';
+SVG.svgjs = 'http://svgjs.com/svgjs'; // Element id sequence
+
+SVG.did = 1000; // Get next named element id
+
+SVG.eid = function (name) {
+ return 'Svgjs' + capitalize(name) + SVG.did++;
+}; // Method for element creation
+
+
+SVG.create = function (name) {
+ // create element
+ return document.createElementNS(this.ns, name);
+}; // Method for extending objects
+
+
+SVG.extend = function (modules, methods) {
+ var key, i;
+ modules = Array.isArray(modules) ? modules : [modules];
+
+ for (i = modules.length - 1; i >= 0; i--) {
+ if (modules[i]) {
+ for (key in methods) {
+ modules[i].prototype[key] = methods[key];
+ }
+ }
+ }
+}; // Invent new element
+
+
+SVG.invent = function (config) {
+ // Create element initializer
+ var initializer = typeof config.create === 'function' ? config.create : function (node) {
+ config.inherit.call(this, node || SVG.create(config.create));
+ }; // Inherit prototype
+
+ if (config.inherit) {
+ initializer.prototype = new config.inherit();
+ initializer.prototype.constructor = initializer;
+ } // Extend with methods
+
+
+ if (config.extend) {
+ SVG.extend(initializer, config.extend);
+ } // Attach construct method to parent
+
+
+ if (config.construct) {
+ SVG.extend(config.parent || SVG.Container, config.construct);
+ }
+
+ return initializer;
+}; // Adopt existing svg elements
+
+
+SVG.adopt = function (node) {
+ // check for presence of node
+ if (!node) return null; // make sure a node isn't already adopted
+
+ if (node.instance instanceof SVG.Element) return node.instance;
+
+ if (!(node instanceof window.SVGElement)) {
+ return new SVG.HtmlNode(node);
+ } // initialize variables
+
+
+ var element; // adopt with element-specific settings
+
+ if (node.nodeName === 'svg') {
+ element = new SVG.Doc(node);
+ } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
+ element = new SVG.Gradient(node);
+ } else if (SVG[capitalize(node.nodeName)]) {
+ element = new SVG[capitalize(node.nodeName)](node);
+ } else {
+ element = new SVG.Parent(node);
+ }
+
+ return element;
+}; // Storage for regular expressions
+
+
+SVG.regex = {
+ // Parse unit value
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,
+ // Parse hex value
+ hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
+ // Parse rgb value
+ rgb: /rgb\((\d+),(\d+),(\d+)\)/,
+ // Parse reference id
+ reference: /#([a-z0-9\-_]+)/i,
+ // splits a transformation chain
+ transforms: /\)\s*,?\s*/,
+ // Whitespace
+ whitespace: /\s/g,
+ // Test hex value
+ isHex: /^#[a-f0-9]{3,6}$/i,
+ // Test rgb value
+ isRgb: /^rgb\(/,
+ // Test css declaration
+ isCss: /[^:]+:[^;]+;?/,
+ // Test for blank string
+ isBlank: /^(\s+)?$/,
+ // Test for numeric string
+ isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,
+ // Test for percent value
+ isPercent: /^-?[\d.]+%$/,
+ // Test for image url
+ isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,
+ // split at whitespace and comma
+ delimiter: /[\s,]+/,
+ // The following regex are used to parse the d attribute of a path
+ // Matches all hyphens which are not after an exponent
+ hyphen: /([^e])-/gi,
+ // Replaces and tests for all path letters
+ pathLetters: /[MLHVCSQTAZ]/gi,
+ // yes we need this one, too
+ isPathLetter: /[MLHVCSQTAZ]/i,
+ // matches 0.154.23.45
+ numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,
+ // matches .
+ dots: /\./g
+};
+SVG.utils = {
+ // Map function
+ map: function map(array, block) {
+ var i;
+ var il = array.length;
+ var result = [];
+
+ for (i = 0; i < il; i++) {
+ result.push(block(array[i]));
+ }
+
+ return result;
+ },
+ // Filter function
+ filter: function filter(array, block) {
+ var i;
+ var il = array.length;
+ var result = [];
+
+ for (i = 0; i < il; i++) {
+ if (block(array[i])) {
+ result.push(array[i]);
+ }
+ }
+
+ return result;
+ },
+ // Degrees to radians
+ radians: function radians(d) {
+ return d % 360 * Math.PI / 180;
+ },
+ // Radians to degrees
+ degrees: function degrees(r) {
+ return r * 180 / Math.PI % 360;
+ },
+ filterSVGElements: function filterSVGElements(nodes) {
+ return this.filter(nodes, function (el) {
+ return el instanceof window.SVGElement;
+ });
+ }
+};
+
+SVG.void = function () {};
+
+SVG.defaults = {
+ // Default animation values
+ timeline: {
+ duration: 400,
+ ease: '>',
+ delay: 0
+ },
+ // Default attribute values
+ attrs: {
+ // fill and stroke
+ 'fill-opacity': 1,
+ 'stroke-opacity': 1,
+ 'stroke-width': 0,
+ 'stroke-linejoin': 'miter',
+ 'stroke-linecap': 'butt',
+ fill: '#000000',
+ stroke: '#000000',
+ opacity: 1,
+ // position
+ x: 0,
+ y: 0,
+ cx: 0,
+ cy: 0,
+ // size
+ width: 0,
+ height: 0,
+ // radius
+ r: 0,
+ rx: 0,
+ ry: 0,
+ // gradient
+ offset: 0,
+ 'stop-opacity': 1,
+ 'stop-color': '#000000',
+ // text
+ 'font-size': 16,
+ 'font-family': 'Helvetica, Arial, sans-serif',
+ 'text-anchor': 'start'
+ }
+};
+SVG.Queue = SVG.invent({
+ create: function create() {
+ this._first = null;
+ this._last = null;
+ },
+ extend: {
+ push: function push(value) {
+ // An item stores an id and the provided value
+ var item = value.next ? value : {
+ value: value,
+ next: null,
+ prev: null // Deal with the queue being empty or populated
+
+ };
+
+ if (this._last) {
+ item.prev = this._last;
+ this._last.next = item;
+ this._last = item;
+ } else {
+ this._last = item;
+ this._first = item;
+ } // Update the length and return the current item
+
+
+ return item;
+ },
+ shift: function shift() {
+ // Check if we have a value
+ var remove = this._first;
+ if (!remove) return null; // If we do, remove it and relink things
+
+ this._first = remove.next;
+ if (this._first) this._first.prev = null;
+ this._last = this._first ? this._last : null;
+ return remove.value;
+ },
+ // Shows us the first item in the list
+ first: function first() {
+ return this._first && this._first.value;
+ },
+ // Shows us the last item in the list
+ last: function last() {
+ return this._last && this._last.value;
+ },
+ // Removes the item that was returned from the push
+ remove: function remove(item) {
+ // Relink the previous item
+ if (item.prev) item.prev.next = item.next;
+ if (item.next) item.next.prev = item.prev;
+ if (item === this._last) this._last = item.prev;
+ if (item === this._first) this._first = item.next; // Invalidate item
+
+ item.prev = null;
+ item.next = null;
+ }
+ }
+});
+/* globals fullHex, compToHex */
-/* globals fullHex, compToHex */\r
-\r
/*\r
\r
Color {\r
SVG.rgb(30, 20, 50).lab()\r
SVG.hsl()\r
SVG.lab('rgb(100, 100, 100)')\r
-*/\r
-\r
-// Module for color convertions\r
-SVG.Color = function (color, g, b) {\r
- var match\r
-\r
- // initialize defaults\r
- this.r = 0\r
- this.g = 0\r
- this.b = 0\r
-\r
- if (!color) return\r
-\r
- // parse color\r
- if (typeof color === 'string') {\r
- if (SVG.regex.isRgb.test(color)) {\r
- // get rgb values\r
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))\r
-\r
- // parse numeric values\r
- this.r = parseInt(match[1])\r
- this.g = parseInt(match[2])\r
- this.b = parseInt(match[3])\r
- } else if (SVG.regex.isHex.test(color)) {\r
- // get hex values\r
- match = SVG.regex.hex.exec(fullHex(color))\r
-\r
- // parse numeric values\r
- this.r = parseInt(match[1], 16)\r
- this.g = parseInt(match[2], 16)\r
- this.b = parseInt(match[3], 16)\r
- }\r
- } else if (Array.isArray(color)) {\r
- this.r = color[0]\r
- this.g = color[1]\r
- this.b = color[2]\r
- } else if (typeof color === 'object') {\r
- this.r = color.r\r
- this.g = color.g\r
- this.b = color.b\r
- } else if (arguments.length === 3) {\r
- this.r = color\r
- this.g = g\r
- this.b = b\r
- }\r
-}\r
-\r
-SVG.extend(SVG.Color, {\r
- // Default to hex conversion\r
- toString: function () {\r
- return this.toHex()\r
- },\r
- toArray: function () {\r
- return [this.r, this.g, this.b]\r
- },\r
- fromArray: function (a) {\r
- return new SVG.Color(a)\r
- },\r
- // Build hex value\r
- toHex: function () {\r
- return '#' +\r
- compToHex(Math.round(this.r)) +\r
- compToHex(Math.round(this.g)) +\r
- compToHex(Math.round(this.b))\r
- },\r
- // Build rgb value\r
- toRgb: function () {\r
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'\r
- },\r
- // Calculate true brightness\r
- brightness: function () {\r
- return (this.r / 255 * 0.30) +\r
- (this.g / 255 * 0.59) +\r
- (this.b / 255 * 0.11)\r
- },\r
- // Make color morphable\r
- morph: function (color) {\r
- this.destination = new SVG.Color(color)\r
-\r
- return this\r
- },\r
- // Get morphed color at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // normalise pos\r
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos\r
-\r
- // generate morphed color\r
- return new SVG.Color({\r
- r: ~~(this.r + (this.destination.r - this.r) * pos),\r
- g: ~~(this.g + (this.destination.g - this.g) * pos),\r
- b: ~~(this.b + (this.destination.b - this.b) * pos)\r
- })\r
- }\r
-\r
-})\r
-\r
-// Testers\r
-\r
-// Test if given value is a color string\r
-SVG.Color.test = function (color) {\r
- color += ''\r
- return SVG.regex.isHex.test(color) ||\r
- SVG.regex.isRgb.test(color)\r
-}\r
-\r
-// Test if given value is a rgb object\r
-SVG.Color.isRgb = function (color) {\r
- return color && typeof color.r === 'number' &&\r
- typeof color.g === 'number' &&\r
- typeof color.b === 'number'\r
-}\r
-\r
-// Test if given value is a color\r
-SVG.Color.isColor = function (color) {\r
- return SVG.Color.isRgb(color) || SVG.Color.test(color)\r
-}\r
+*/
+// Module for color convertions
-/* global arrayClone */\r
-\r
-// Module for array conversion\r
-SVG.Array = function (array, fallback) {\r
- array = (array || []).valueOf()\r
-\r
- // if array is empty and fallback is provided, use fallback\r
- if (array.length === 0 && fallback) {\r
- array = fallback.valueOf()\r
- }\r
-\r
- // parse array\r
- this.value = this.parse(array)\r
-}\r
-\r
-SVG.extend(SVG.Array, {\r
- // Make array morphable\r
- morph: function (array) {\r
- this.destination = this.parse(array)\r
-\r
- // normalize length of arrays\r
- if (this.value.length !== this.destination.length) {\r
- var lastValue = this.value[this.value.length - 1]\r
- var lastDestination = this.destination[this.destination.length - 1]\r
-\r
- while (this.value.length > this.destination.length) {\r
- this.destination.push(lastDestination)\r
- }\r
- while (this.value.length < this.destination.length) {\r
- this.value.push(lastValue)\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Clean up any duplicate points\r
- settle: function () {\r
- // find all unique values\r
- for (var i = 0, il = this.value.length, seen = []; i < il; i++) {\r
- if (seen.indexOf(this.value[i]) === -1) {\r
- seen.push(this.value[i])\r
- }\r
- }\r
-\r
- // set new value\r
- this.value = seen\r
- return seen\r
- },\r
- // Get morphed array at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // generate morphed array\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)\r
- }\r
-\r
- return new SVG.Array(array)\r
- },\r
- toArray: function () {\r
- return this.value\r
- },\r
- // Convert array to string\r
- toString: function () {\r
- return this.value.join(' ')\r
- },\r
- // Real value\r
- valueOf: function () {\r
- return this.value\r
- },\r
- // Parse whitespace separated string\r
- parse: function (array) {\r
- array = array.valueOf()\r
-\r
- // if already is an array, no need to parse it\r
- if (Array.isArray(array)) return array\r
-\r
- return array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
- },\r
- // Reverse array\r
- reverse: function () {\r
- this.value.reverse()\r
-\r
- return this\r
- },\r
- clone: function () {\r
- var clone = new this.constructor()\r
- clone.value = arrayClone(this.value)\r
- return clone\r
- }\r
-})\r
+SVG.Color = function (color, g, b) {
+ var match; // initialize defaults
-\r
-// Poly points array\r
-SVG.PointArray = function (array, fallback) {\r
- SVG.Array.call(this, array, fallback || [[0, 0]])\r
-}\r
-\r
-// Inherit from SVG.Array\r
-SVG.PointArray.prototype = new SVG.Array()\r
-SVG.PointArray.prototype.constructor = SVG.PointArray\r
-\r
-SVG.extend(SVG.PointArray, {\r
- // Convert array to string\r
- toString: function () {\r
- // convert to a poly point string\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
- array.push(this.value[i].join(','))\r
- }\r
-\r
- return array.join(' ')\r
- },\r
-\r
- toArray: function () {\r
- return this.value.reduce(function (prev, curr) {\r
- return [].concat.call(prev, curr)\r
- }, [])\r
- },\r
-\r
- // Convert array to line object\r
- toLine: function () {\r
- return {\r
- x1: this.value[0][0],\r
- y1: this.value[0][1],\r
- x2: this.value[1][0],\r
- y2: this.value[1][1]\r
- }\r
- },\r
-\r
- // Get morphed array at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // generate morphed point string\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
- array.push([\r
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,\r
- this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos\r
- ])\r
- }\r
-\r
- return new SVG.PointArray(array)\r
- },\r
-\r
- // Parse point string and flat array\r
- parse: function (array) {\r
- var points = []\r
-\r
- array = array.valueOf()\r
-\r
- // if it is an array\r
- if (Array.isArray(array)) {\r
- // and it is not flat, there is no need to parse it\r
- if (Array.isArray(array[0])) {\r
- return array\r
- }\r
- } else { // Else, it is considered as a string\r
- // parse points\r
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
- }\r
-\r
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints\r
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.\r
- if (array.length % 2 !== 0) array.pop()\r
-\r
- // wrap points in two-tuples and parse points as floats\r
- for (var i = 0, len = array.length; i < len; i = i + 2) {\r
- points.push([ array[i], array[i + 1] ])\r
- }\r
-\r
- return points\r
- },\r
-\r
- // Move point string\r
- move: function (x, y) {\r
- var box = this.bbox()\r
-\r
- // get relative offset\r
- x -= box.x\r
- y -= box.y\r
-\r
- // move every point\r
- if (!isNaN(x) && !isNaN(y)) {\r
- for (var i = this.value.length - 1; i >= 0; i--) {\r
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Resize poly string\r
- size: function (width, height) {\r
- var i\r
- var box = this.bbox()\r
-\r
- // recalculate position of all points according to new size\r
- for (i = this.value.length - 1; i >= 0; i--) {\r
- if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x\r
- if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Get bounding box of points\r
- bbox: function () {\r
- var maxX = -Infinity\r
- var maxY = -Infinity\r
- var minX = Infinity\r
- var minY = Infinity\r
- this.value.forEach(function (el) {\r
- maxX = Math.max(el[0], maxX)\r
- maxY = Math.max(el[1], maxY)\r
- minX = Math.min(el[0], minX)\r
- minY = Math.min(el[1], minY)\r
- })\r
- return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}\r
- }\r
-})\r
+ this.r = 0;
+ this.g = 0;
+ this.b = 0;
+ if (!color) return; // parse color
-/* globals arrayToString, pathRegReplace */\r
-\r
-var pathHandlers = {\r
- M: function (c, p, p0) {\r
- p.x = p0.x = c[0]\r
- p.y = p0.y = c[1]\r
-\r
- return ['M', p.x, p.y]\r
- },\r
- L: function (c, p) {\r
- p.x = c[0]\r
- p.y = c[1]\r
- return ['L', c[0], c[1]]\r
- },\r
- H: function (c, p) {\r
- p.x = c[0]\r
- return ['H', c[0]]\r
- },\r
- V: function (c, p) {\r
- p.y = c[0]\r
- return ['V', c[0]]\r
- },\r
- C: function (c, p) {\r
- p.x = c[4]\r
- p.y = c[5]\r
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]\r
- },\r
- S: function (c, p) {\r
- p.x = c[2]\r
- p.y = c[3]\r
- return ['S', c[0], c[1], c[2], c[3]]\r
- },\r
- Q: function (c, p) {\r
- p.x = c[2]\r
- p.y = c[3]\r
- return ['Q', c[0], c[1], c[2], c[3]]\r
- },\r
- T: function (c, p) {\r
- p.x = c[0]\r
- p.y = c[1]\r
- return ['T', c[0], c[1]]\r
- },\r
- Z: function (c, p, p0) {\r
- p.x = p0.x\r
- p.y = p0.y\r
- return ['Z']\r
- },\r
- A: function (c, p) {\r
- p.x = c[5]\r
- p.y = c[6]\r
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]\r
- }\r
-}\r
-\r
-var mlhvqtcsaz = 'mlhvqtcsaz'.split('')\r
-\r
-for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {\r
- pathHandlers[mlhvqtcsaz[i]] = (function (i) {\r
- return function (c, p, p0) {\r
- if (i === 'H') c[0] = c[0] + p.x\r
- else if (i === 'V') c[0] = c[0] + p.y\r
- else if (i === 'A') {\r
- c[5] = c[5] + p.x\r
- c[6] = c[6] + p.y\r
- } else {\r
- for (var j = 0, jl = c.length; j < jl; ++j) {\r
- c[j] = c[j] + (j % 2 ? p.y : p.x)\r
- }\r
- }\r
-\r
- return pathHandlers[i](c, p, p0)\r
- }\r
- })(mlhvqtcsaz[i].toUpperCase())\r
-}\r
-\r
-// Path points array\r
-SVG.PathArray = function (array, fallback) {\r
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])\r
-}\r
-\r
-// Inherit from SVG.Array\r
-SVG.PathArray.prototype = new SVG.Array()\r
-SVG.PathArray.prototype.constructor = SVG.PathArray\r
-\r
-SVG.extend(SVG.PathArray, {\r
- // Convert array to string\r
- toString: function () {\r
- return arrayToString(this.value)\r
- },\r
- toArray: function () {\r
- return this.value.reduce(function (prev, curr) {\r
- return [].concat.call(prev, curr)\r
- }, [])\r
- },\r
- // Move path string\r
- move: function (x, y) {\r
- // get bounding box of current situation\r
- var box = this.bbox()\r
-\r
- // get relative offset\r
- x -= box.x\r
- y -= box.y\r
-\r
- if (!isNaN(x) && !isNaN(y)) {\r
- // move every point\r
- for (var l, i = this.value.length - 1; i >= 0; i--) {\r
- l = this.value[i][0]\r
-\r
- if (l === 'M' || l === 'L' || l === 'T') {\r
- this.value[i][1] += x\r
- this.value[i][2] += y\r
- } else if (l === 'H') {\r
- this.value[i][1] += x\r
- } else if (l === 'V') {\r
- this.value[i][1] += y\r
- } else if (l === 'C' || l === 'S' || l === 'Q') {\r
- this.value[i][1] += x\r
- this.value[i][2] += y\r
- this.value[i][3] += x\r
- this.value[i][4] += y\r
-\r
- if (l === 'C') {\r
- this.value[i][5] += x\r
- this.value[i][6] += y\r
- }\r
- } else if (l === 'A') {\r
- this.value[i][6] += x\r
- this.value[i][7] += y\r
- }\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Resize path string\r
- size: function (width, height) {\r
- // get bounding box of current situation\r
- var box = this.bbox()\r
- var i, l\r
-\r
- // recalculate position of all points according to new size\r
- for (i = this.value.length - 1; i >= 0; i--) {\r
- l = this.value[i][0]\r
-\r
- if (l === 'M' || l === 'L' || l === 'T') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
- } else if (l === 'H') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- } else if (l === 'V') {\r
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
- } else if (l === 'C' || l === 'S' || l === 'Q') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x\r
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y\r
-\r
- if (l === 'C') {\r
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x\r
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y\r
- }\r
- } else if (l === 'A') {\r
- // resize radii\r
- this.value[i][1] = (this.value[i][1] * width) / box.width\r
- this.value[i][2] = (this.value[i][2] * height) / box.height\r
-\r
- // move position values\r
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x\r
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Test if the passed path array use the same path data commands as this path array\r
- equalCommands: function (pathArray) {\r
- var i, il, equalCommands\r
-\r
- pathArray = new SVG.PathArray(pathArray)\r
-\r
- equalCommands = this.value.length === pathArray.value.length\r
- for (i = 0, il = this.value.length; equalCommands && i < il; i++) {\r
- equalCommands = this.value[i][0] === pathArray.value[i][0]\r
- }\r
-\r
- return equalCommands\r
- },\r
- // Make path array morphable\r
- morph: function (pathArray) {\r
- pathArray = new SVG.PathArray(pathArray)\r
-\r
- if (this.equalCommands(pathArray)) {\r
- this.destination = pathArray\r
- } else {\r
- this.destination = null\r
- }\r
-\r
- return this\r
- },\r
- // Get morphed path array at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- var sourceArray = this.value\r
- var destinationArray = this.destination.value\r
- var array = []\r
- var pathArray = new SVG.PathArray()\r
- var i, il, j, jl\r
-\r
- // Animate has specified in the SVG spec\r
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement\r
- for (i = 0, il = sourceArray.length; i < il; i++) {\r
- array[i] = [sourceArray[i][0]]\r
- for (j = 1, jl = sourceArray[i].length; j < jl; j++) {\r
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos\r
- }\r
- // For the two flags of the elliptical arc command, the SVG spec say:\r
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true\r
- // Elliptical arc command as an array followed by corresponding indexes:\r
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]\r
- // 0 1 2 3 4 5 6 7\r
- if (array[i][0] === 'A') {\r
- array[i][4] = +(array[i][4] !== 0)\r
- array[i][5] = +(array[i][5] !== 0)\r
- }\r
- }\r
-\r
- // Directly modify the value of a path array, this is done this way for performance\r
- pathArray.value = array\r
- return pathArray\r
- },\r
- // Absolutize and parse path to array\r
- parse: function (array) {\r
- // if it's already a patharray, no need to parse it\r
- if (array instanceof SVG.PathArray) return array.valueOf()\r
-\r
- // prepare for parsing\r
- var s\r
- var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }\r
-\r
- if (typeof array === 'string') {\r
- array = array\r
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123\r
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers\r
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen\r
- .trim() // trim\r
- .split(SVG.regex.delimiter) // split into array\r
- } else {\r
- array = array.reduce(function (prev, curr) {\r
- return [].concat.call(prev, curr)\r
- }, [])\r
- }\r
-\r
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]\r
- var result = []\r
- var p = new SVG.Point()\r
- var p0 = new SVG.Point()\r
- var index = 0\r
- var len = array.length\r
-\r
- do {\r
- // Test if we have a path letter\r
- if (SVG.regex.isPathLetter.test(array[index])) {\r
- s = array[index]\r
- ++index\r
- // If last letter was a move command and we got no new, it defaults to [L]ine\r
- } else if (s === 'M') {\r
- s = 'L'\r
- } else if (s === 'm') {\r
- s = 'l'\r
- }\r
-\r
- result.push(pathHandlers[s].call(null,\r
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),\r
- p, p0\r
- )\r
- )\r
- } while (len > index)\r
-\r
- return result\r
- },\r
- // Get bounding box of path\r
- bbox: function () {\r
- SVG.parser().path.setAttribute('d', this.toString())\r
- return SVG.parser.nodes.path.getBBox()\r
- }\r
-\r
-})\r
+ if (typeof color === 'string') {
+ if (SVG.regex.isRgb.test(color)) {
+ // get rgb values
+ match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')); // parse numeric values
-\r
-// Module for unit convertions\r
-SVG.Number = SVG.invent({\r
- // Initialize\r
- create: function (value, unit) {\r
- unit = Array.isArray(value) ? value[1] : unit\r
- value = Array.isArray(value) ? value[0] : value\r
-\r
- // initialize defaults\r
- this.value = 0\r
- this.unit = unit || ''\r
-\r
- // parse value\r
- if (typeof value === 'number') {\r
- // ensure a valid numeric value\r
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value\r
- } else if (typeof value === 'string') {\r
- unit = value.match(SVG.regex.numberAndUnit)\r
-\r
- if (unit) {\r
- // make value numeric\r
- this.value = parseFloat(unit[1])\r
-\r
- // normalize\r
- if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {\r
- this.value *= 1000\r
- }\r
-\r
- // store unit\r
- this.unit = unit[5]\r
- }\r
- } else {\r
- if (value instanceof SVG.Number) {\r
- this.value = value.valueOf()\r
- this.unit = value.unit\r
- }\r
- }\r
- },\r
- // Add methods\r
- extend: {\r
- // Stringalize\r
- toString: function () {\r
- return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6\r
- : this.unit === 's' ? this.value / 1e3\r
- : this.value\r
- ) + this.unit\r
- },\r
- toJSON: function () {\r
- return this.toString()\r
- }, // Convert to primitive\r
- toArray: function () {\r
- return [this.value, this.unit]\r
- },\r
- valueOf: function () {\r
- return this.value\r
- },\r
- // Add number\r
- plus: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this + number, this.unit || number.unit)\r
- },\r
- // Subtract number\r
- minus: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this - number, this.unit || number.unit)\r
- },\r
- // Multiply number\r
- times: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this * number, this.unit || number.unit)\r
- },\r
- // Divide number\r
- divide: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this / number, this.unit || number.unit)\r
- },\r
- // Convert to different unit\r
- to: function (unit) {\r
- var number = new SVG.Number(this)\r
-\r
- if (typeof unit === 'string') {\r
- number.unit = unit\r
- }\r
-\r
- return number\r
- },\r
- // Make number morphable\r
- morph: function (number) {\r
- this.destination = new SVG.Number(number)\r
-\r
- if (number.relative) {\r
- this.destination.value += this.value\r
- }\r
-\r
- return this\r
- },\r
- // Get morphed number at given position\r
- at: function (pos) {\r
- // Make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // Generate new morphed number\r
- return new SVG.Number(this.destination)\r
- .minus(this)\r
- .times(pos)\r
- .plus(this)\r
- }\r
- }\r
-})\r
+ this.r = parseInt(match[1]);
+ this.g = parseInt(match[2]);
+ this.b = parseInt(match[3]);
+ } else if (SVG.regex.isHex.test(color)) {
+ // get hex values
+ match = SVG.regex.hex.exec(fullHex(color)); // parse numeric values
+
+ this.r = parseInt(match[1], 16);
+ this.g = parseInt(match[2], 16);
+ this.b = parseInt(match[3], 16);
+ }
+ } else if (Array.isArray(color)) {
+ this.r = color[0];
+ this.g = color[1];
+ this.b = color[2];
+ } else if (_typeof(color) === 'object') {
+ this.r = color.r;
+ this.g = color.g;
+ this.b = color.b;
+ } else if (arguments.length === 3) {
+ this.r = color;
+ this.g = g;
+ this.b = b;
+ }
+};
+
+SVG.extend(SVG.Color, {
+ // Default to hex conversion
+ toString: function toString() {
+ return this.toHex();
+ },
+ toArray: function toArray() {
+ return [this.r, this.g, this.b];
+ },
+ fromArray: function fromArray(a) {
+ return new SVG.Color(a);
+ },
+ // Build hex value
+ toHex: function toHex() {
+ return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b));
+ },
+ // Build rgb value
+ toRgb: function toRgb() {
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')';
+ },
+ // Calculate true brightness
+ brightness: function brightness() {
+ return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11;
+ },
+ // Make color morphable
+ morph: function morph(color) {
+ this.destination = new SVG.Color(color);
+ return this;
+ },
+ // Get morphed color at given position
+ at: function at(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this; // normalise pos
+
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos; // generate morphed color
+
+ return new SVG.Color({
+ r: ~~(this.r + (this.destination.r - this.r) * pos),
+ g: ~~(this.g + (this.destination.g - this.g) * pos),
+ b: ~~(this.b + (this.destination.b - this.b) * pos)
+ });
+ }
+}); // Testers
+// Test if given value is a color string
+
+SVG.Color.test = function (color) {
+ color += '';
+ return SVG.regex.isHex.test(color) || SVG.regex.isRgb.test(color);
+}; // Test if given value is a rgb object
+
+
+SVG.Color.isRgb = function (color) {
+ return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number';
+}; // Test if given value is a color
+
+
+SVG.Color.isColor = function (color) {
+ return SVG.Color.isRgb(color) || SVG.Color.test(color);
+};
+/* global arrayClone */
+// Module for array conversion
+
+
+SVG.Array = function (array, fallback) {
+ array = (array || []).valueOf(); // if array is empty and fallback is provided, use fallback
+
+ if (array.length === 0 && fallback) {
+ array = fallback.valueOf();
+ } // parse array
+
+
+ this.value = this.parse(array);
+};
+
+SVG.extend(SVG.Array, {
+ // Make array morphable
+ morph: function morph(array) {
+ this.destination = this.parse(array); // normalize length of arrays
+
+ if (this.value.length !== this.destination.length) {
+ var lastValue = this.value[this.value.length - 1];
+ var lastDestination = this.destination[this.destination.length - 1];
+
+ while (this.value.length > this.destination.length) {
+ this.destination.push(lastDestination);
+ }
+
+ while (this.value.length < this.destination.length) {
+ this.value.push(lastValue);
+ }
+ }
+
+ return this;
+ },
+ // Clean up any duplicate points
+ settle: function settle() {
+ // find all unique values
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++) {
+ if (seen.indexOf(this.value[i]) === -1) {
+ seen.push(this.value[i]);
+ }
+ } // set new value
+
+
+ this.value = seen;
+ return seen;
+ },
+ // Get morphed array at given position
+ at: function at(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this; // generate morphed array
+
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos);
+ }
+
+ return new SVG.Array(array);
+ },
+ toArray: function toArray() {
+ return this.value;
+ },
+ // Convert array to string
+ toString: function toString() {
+ return this.value.join(' ');
+ },
+ // Real value
+ valueOf: function valueOf() {
+ return this.value;
+ },
+ // Parse whitespace separated string
+ parse: function parse(array) {
+ array = array.valueOf(); // if already is an array, no need to parse it
+
+ if (Array.isArray(array)) return array;
+ return array.trim().split(SVG.regex.delimiter).map(parseFloat);
+ },
+ // Reverse array
+ reverse: function reverse() {
+ this.value.reverse();
+ return this;
+ },
+ clone: function clone() {
+ var clone = new this.constructor();
+ clone.value = arrayClone(this.value);
+ return clone;
+ }
+}); // Poly points array
+
+SVG.PointArray = function (array, fallback) {
+ SVG.Array.call(this, array, fallback || [[0, 0]]);
+}; // Inherit from SVG.Array
+
+
+SVG.PointArray.prototype = new SVG.Array();
+SVG.PointArray.prototype.constructor = SVG.PointArray;
+SVG.extend(SVG.PointArray, {
+ // Convert array to string
+ toString: function toString() {
+ // convert to a poly point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push(this.value[i].join(','));
+ }
+
+ return array.join(' ');
+ },
+ toArray: function toArray() {
+ return this.value.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr);
+ }, []);
+ },
+ // Convert array to line object
+ toLine: function toLine() {
+ return {
+ x1: this.value[0][0],
+ y1: this.value[0][1],
+ x2: this.value[1][0],
+ y2: this.value[1][1]
+ };
+ },
+ // Get morphed array at given position
+ at: function at(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this; // generate morphed point string
+
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push([this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos]);
+ }
+
+ return new SVG.PointArray(array);
+ },
+ // Parse point string and flat array
+ parse: function parse(array) {
+ var points = [];
+ array = array.valueOf(); // if it is an array
+
+ if (Array.isArray(array)) {
+ // and it is not flat, there is no need to parse it
+ if (Array.isArray(array[0])) {
+ return array;
+ }
+ } else {
+ // Else, it is considered as a string
+ // parse points
+ array = array.trim().split(SVG.regex.delimiter).map(parseFloat);
+ } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
+
+
+ if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats
+
+ for (var i = 0, len = array.length; i < len; i = i + 2) {
+ points.push([array[i], array[i + 1]]);
+ }
+
+ return points;
+ },
+ // Move point string
+ move: function move(x, y) {
+ var box = this.bbox(); // get relative offset
+
+ x -= box.x;
+ y -= box.y; // move every point
+
+ if (!isNaN(x) && !isNaN(y)) {
+ for (var i = this.value.length - 1; i >= 0; i--) {
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y];
+ }
+ }
+
+ return this;
+ },
+ // Resize poly string
+ size: function size(width, height) {
+ var i;
+ var box = this.bbox(); // recalculate position of all points according to new size
+
+ for (i = this.value.length - 1; i >= 0; i--) {
+ if (box.width) this.value[i][0] = (this.value[i][0] - box.x) * width / box.width + box.x;
+ if (box.height) this.value[i][1] = (this.value[i][1] - box.y) * height / box.height + box.y;
+ }
+
+ return this;
+ },
+ // Get bounding box of points
+ bbox: function bbox() {
+ var maxX = -Infinity;
+ var maxY = -Infinity;
+ var minX = Infinity;
+ var minY = Infinity;
+ this.value.forEach(function (el) {
+ maxX = Math.max(el[0], maxX);
+ maxY = Math.max(el[1], maxY);
+ minX = Math.min(el[0], minX);
+ minY = Math.min(el[1], minY);
+ });
+ return {
+ x: minX,
+ y: minY,
+ width: maxX - minX,
+ height: maxY - minY
+ };
+ }
+});
+/* globals arrayToString, pathRegReplace */
+
+var pathHandlers = {
+ M: function M(c, p, p0) {
+ p.x = p0.x = c[0];
+ p.y = p0.y = c[1];
+ return ['M', p.x, p.y];
+ },
+ L: function L(c, p) {
+ p.x = c[0];
+ p.y = c[1];
+ return ['L', c[0], c[1]];
+ },
+ H: function H(c, p) {
+ p.x = c[0];
+ return ['H', c[0]];
+ },
+ V: function V(c, p) {
+ p.y = c[0];
+ return ['V', c[0]];
+ },
+ C: function C(c, p) {
+ p.x = c[4];
+ p.y = c[5];
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]];
+ },
+ S: function S(c, p) {
+ p.x = c[2];
+ p.y = c[3];
+ return ['S', c[0], c[1], c[2], c[3]];
+ },
+ Q: function Q(c, p) {
+ p.x = c[2];
+ p.y = c[3];
+ return ['Q', c[0], c[1], c[2], c[3]];
+ },
+ T: function T(c, p) {
+ p.x = c[0];
+ p.y = c[1];
+ return ['T', c[0], c[1]];
+ },
+ Z: function Z(c, p, p0) {
+ p.x = p0.x;
+ p.y = p0.y;
+ return ['Z'];
+ },
+ A: function A(c, p) {
+ p.x = c[5];
+ p.y = c[6];
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]];
+ }
+};
+var mlhvqtcsaz = 'mlhvqtcsaz'.split('');
+
+for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
+ pathHandlers[mlhvqtcsaz[i]] = function (i) {
+ return function (c, p, p0) {
+ if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') {
+ c[5] = c[5] + p.x;
+ c[6] = c[6] + p.y;
+ } else {
+ for (var j = 0, jl = c.length; j < jl; ++j) {
+ c[j] = c[j] + (j % 2 ? p.y : p.x);
+ }
+ }
+ return pathHandlers[i](c, p, p0);
+ };
+ }(mlhvqtcsaz[i].toUpperCase());
+} // Path points array
+
+
+SVG.PathArray = function (array, fallback) {
+ SVG.Array.call(this, array, fallback || [['M', 0, 0]]);
+}; // Inherit from SVG.Array
+
+
+SVG.PathArray.prototype = new SVG.Array();
+SVG.PathArray.prototype.constructor = SVG.PathArray;
+SVG.extend(SVG.PathArray, {
+ // Convert array to string
+ toString: function toString() {
+ return arrayToString(this.value);
+ },
+ toArray: function toArray() {
+ return this.value.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr);
+ }, []);
+ },
+ // Move path string
+ move: function move(x, y) {
+ // get bounding box of current situation
+ var box = this.bbox(); // get relative offset
+
+ x -= box.x;
+ y -= box.y;
+
+ if (!isNaN(x) && !isNaN(y)) {
+ // move every point
+ for (var l, i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0];
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this.value[i][1] += x;
+ this.value[i][2] += y;
+ } else if (l === 'H') {
+ this.value[i][1] += x;
+ } else if (l === 'V') {
+ this.value[i][1] += y;
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this.value[i][1] += x;
+ this.value[i][2] += y;
+ this.value[i][3] += x;
+ this.value[i][4] += y;
+
+ if (l === 'C') {
+ this.value[i][5] += x;
+ this.value[i][6] += y;
+ }
+ } else if (l === 'A') {
+ this.value[i][6] += x;
+ this.value[i][7] += y;
+ }
+ }
+ }
+
+ return this;
+ },
+ // Resize path string
+ size: function size(width, height) {
+ // get bounding box of current situation
+ var box = this.bbox();
+ var i, l; // recalculate position of all points according to new size
+
+ for (i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0];
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x;
+ this.value[i][2] = (this.value[i][2] - box.y) * height / box.height + box.y;
+ } else if (l === 'H') {
+ this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x;
+ } else if (l === 'V') {
+ this.value[i][1] = (this.value[i][1] - box.y) * height / box.height + box.y;
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x;
+ this.value[i][2] = (this.value[i][2] - box.y) * height / box.height + box.y;
+ this.value[i][3] = (this.value[i][3] - box.x) * width / box.width + box.x;
+ this.value[i][4] = (this.value[i][4] - box.y) * height / box.height + box.y;
+
+ if (l === 'C') {
+ this.value[i][5] = (this.value[i][5] - box.x) * width / box.width + box.x;
+ this.value[i][6] = (this.value[i][6] - box.y) * height / box.height + box.y;
+ }
+ } else if (l === 'A') {
+ // resize radii
+ this.value[i][1] = this.value[i][1] * width / box.width;
+ this.value[i][2] = this.value[i][2] * height / box.height; // move position values
+
+ this.value[i][6] = (this.value[i][6] - box.x) * width / box.width + box.x;
+ this.value[i][7] = (this.value[i][7] - box.y) * height / box.height + box.y;
+ }
+ }
+
+ return this;
+ },
+ // Test if the passed path array use the same path data commands as this path array
+ equalCommands: function equalCommands(pathArray) {
+ var i, il, equalCommands;
+ pathArray = new SVG.PathArray(pathArray);
+ equalCommands = this.value.length === pathArray.value.length;
+
+ for (i = 0, il = this.value.length; equalCommands && i < il; i++) {
+ equalCommands = this.value[i][0] === pathArray.value[i][0];
+ }
+
+ return equalCommands;
+ },
+ // Make path array morphable
+ morph: function morph(pathArray) {
+ pathArray = new SVG.PathArray(pathArray);
+
+ if (this.equalCommands(pathArray)) {
+ this.destination = pathArray;
+ } else {
+ this.destination = null;
+ }
+
+ return this;
+ },
+ // Get morphed path array at given position
+ at: function at(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this;
+ var sourceArray = this.value;
+ var destinationArray = this.destination.value;
+ var array = [];
+ var pathArray = new SVG.PathArray();
+ var i, il, j, jl; // Animate has specified in the SVG spec
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
+
+ for (i = 0, il = sourceArray.length; i < il; i++) {
+ array[i] = [sourceArray[i][0]];
+
+ for (j = 1, jl = sourceArray[i].length; j < jl; j++) {
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos;
+ } // For the two flags of the elliptical arc command, the SVG spec say:
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
+ // Elliptical arc command as an array followed by corresponding indexes:
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
+ // 0 1 2 3 4 5 6 7
+
+
+ if (array[i][0] === 'A') {
+ array[i][4] = +(array[i][4] !== 0);
+ array[i][5] = +(array[i][5] !== 0);
+ }
+ } // Directly modify the value of a path array, this is done this way for performance
+
+
+ pathArray.value = array;
+ return pathArray;
+ },
+ // Absolutize and parse path to array
+ parse: function parse(array) {
+ // if it's already a patharray, no need to parse it
+ if (array instanceof SVG.PathArray) return array.valueOf(); // prepare for parsing
+
+ var s;
+ var paramCnt = {
+ 'M': 2,
+ 'L': 2,
+ 'H': 1,
+ 'V': 1,
+ 'C': 6,
+ 'S': 4,
+ 'Q': 4,
+ 'T': 2,
+ 'A': 7,
+ 'Z': 0
+ };
+
+ if (typeof array === 'string') {
+ array = array.replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
+ .trim() // trim
+ .split(SVG.regex.delimiter); // split into array
+ } else {
+ array = array.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr);
+ }, []);
+ } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
+
+
+ var result = [];
+ var p = new SVG.Point();
+ var p0 = new SVG.Point();
+ var index = 0;
+ var len = array.length;
+
+ do {
+ // Test if we have a path letter
+ if (SVG.regex.isPathLetter.test(array[index])) {
+ s = array[index];
+ ++index; // If last letter was a move command and we got no new, it defaults to [L]ine
+ } else if (s === 'M') {
+ s = 'L';
+ } else if (s === 'm') {
+ s = 'l';
+ }
+
+ result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0));
+ } while (len > index);
+
+ return result;
+ },
+ // Get bounding box of path
+ bbox: function bbox() {
+ SVG.parser().path.setAttribute('d', this.toString());
+ return SVG.parser.nodes.path.getBBox();
+ }
+}); // Module for unit convertions
+
+SVG.Number = SVG.invent({
+ // Initialize
+ create: function create(value, unit) {
+ unit = Array.isArray(value) ? value[1] : unit;
+ value = Array.isArray(value) ? value[0] : value; // initialize defaults
+
+ this.value = 0;
+ this.unit = unit || ''; // parse value
+
+ if (typeof value === 'number') {
+ // ensure a valid numeric value
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value;
+ } else if (typeof value === 'string') {
+ unit = value.match(SVG.regex.numberAndUnit);
+
+ if (unit) {
+ // make value numeric
+ this.value = parseFloat(unit[1]); // normalize
+
+ if (unit[5] === '%') {
+ this.value /= 100;
+ } else if (unit[5] === 's') {
+ this.value *= 1000;
+ } // store unit
+
+
+ this.unit = unit[5];
+ }
+ } else {
+ if (value instanceof SVG.Number) {
+ this.value = value.valueOf();
+ this.unit = value.unit;
+ }
+ }
+ },
+ // Add methods
+ extend: {
+ // Stringalize
+ toString: function toString() {
+ return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit;
+ },
+ toJSON: function toJSON() {
+ return this.toString();
+ },
+ // Convert to primitive
+ toArray: function toArray() {
+ return [this.value, this.unit];
+ },
+ valueOf: function valueOf() {
+ return this.value;
+ },
+ // Add number
+ plus: function plus(number) {
+ number = new SVG.Number(number);
+ return new SVG.Number(this + number, this.unit || number.unit);
+ },
+ // Subtract number
+ minus: function minus(number) {
+ number = new SVG.Number(number);
+ return new SVG.Number(this - number, this.unit || number.unit);
+ },
+ // Multiply number
+ times: function times(number) {
+ number = new SVG.Number(number);
+ return new SVG.Number(this * number, this.unit || number.unit);
+ },
+ // Divide number
+ divide: function divide(number) {
+ number = new SVG.Number(number);
+ return new SVG.Number(this / number, this.unit || number.unit);
+ },
+ // Convert to different unit
+ to: function to(unit) {
+ var number = new SVG.Number(this);
+
+ if (typeof unit === 'string') {
+ number.unit = unit;
+ }
+
+ return number;
+ },
+ // Make number morphable
+ morph: function morph(number) {
+ this.destination = new SVG.Number(number);
+
+ if (number.relative) {
+ this.destination.value += this.value;
+ }
+
+ return this;
+ },
+ // Get morphed number at given position
+ at: function at(pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this; // Generate new morphed number
+
+ return new SVG.Number(this.destination).minus(this).times(pos).plus(this);
+ }
+ }
+}); // Add events to elements
-// Add events to elements\r
/*\r
;[ 'click',\r
'dblclick',\r
return this\r
}\r
})\r
-*/\r
-\r
-SVG.listenerId = 0\r
-\r
-// Add event binder in the SVG namespace\r
-SVG.on = function (node, events, listener, binding, options) {\r
- var l = listener.bind(binding || node)\r
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node\r
-\r
- // events can be an array of events or a string of events\r
- events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter)\r
-\r
- // ensure instance object for nodes which are not adopted\r
- n.instance = n.instance || {events: {}}\r
-\r
- // pull event handlers from the element\r
- var bag = n.instance.events\r
-\r
- // add id to listener\r
- if (!listener._svgjsListenerId) {\r
- listener._svgjsListenerId = ++SVG.listenerId\r
- }\r
-\r
- events.forEach(function (event) {\r
- var ev = event.split('.')[0]\r
- var ns = event.split('.')[1] || '*'\r
-\r
- // ensure valid object\r
- bag[ev] = bag[ev] || {}\r
- bag[ev][ns] = bag[ev][ns] || {}\r
-\r
- // reference listener\r
- bag[ev][ns][listener._svgjsListenerId] = l\r
-\r
- // add listener\r
- n.addEventListener(ev, l, options || false)\r
- })\r
-}\r
-\r
-// Add event unbinder in the SVG namespace\r
-SVG.off = function (node, events, listener, options) {\r
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node\r
- if (!n.instance) return\r
-\r
- // listener can be a function or a number\r
- if (typeof listener === 'function') {\r
- listener = listener._svgjsListenerId\r
- if (!listener) return\r
- }\r
-\r
- // pull event handlers from the element\r
- var bag = n.instance.events\r
-\r
- // events can be an array of events or a string or undefined\r
- events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter)\r
-\r
- events.forEach(function (event) {\r
- var ev = event && event.split('.')[0]\r
- var ns = event && event.split('.')[1]\r
- var namespace, l\r
-\r
- if (listener) {\r
- // remove listener reference\r
- if (bag[ev] && bag[ev][ns || '*']) {\r
- // removeListener\r
- n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)\r
-\r
- delete bag[ev][ns || '*'][listener]\r
- }\r
- } else if (ev && ns) {\r
- // remove all listeners for a namespaced event\r
- if (bag[ev] && bag[ev][ns]) {\r
- for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }\r
-\r
- delete bag[ev][ns]\r
- }\r
- } else if (ns) {\r
- // remove all listeners for a specific namespace\r
- for (event in bag) {\r
- for (namespace in bag[event]) {\r
- if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }\r
- }\r
- }\r
- } else if (ev) {\r
- // remove all listeners for the event\r
- if (bag[ev]) {\r
- for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }\r
-\r
- delete bag[ev]\r
- }\r
- } else {\r
- // remove all listeners on a given node\r
- for (event in bag) { SVG.off(n, event) }\r
-\r
- n.instance.events = {}\r
- }\r
- })\r
-}\r
-\r
-SVG.dispatch = function (node, event, data) {\r
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node\r
-\r
- // Dispatch event\r
- if (event instanceof window.Event) {\r
- n.dispatchEvent(event)\r
- } else {\r
- event = new window.CustomEvent(event, {detail: data, cancelable: true})\r
- n.dispatchEvent(event)\r
- }\r
- return event\r
-}\r
-\r
-SVG.EventTarget = SVG.invent({\r
- create: function () {},\r
- extend: {\r
- // Bind given event to listener\r
- on: function (event, listener, binding, options) {\r
- SVG.on(this, event, listener, binding, options)\r
- return this\r
- },\r
- // Unbind event from listener\r
- off: function (event, listener) {\r
- SVG.off(this, event, listener)\r
- return this\r
- },\r
- dispatch: function (event, data) {\r
- return SVG.dispatch(this, event, data)\r
- },\r
- // Fire given event\r
- fire: function (event, data) {\r
- this.dispatch(event, data)\r
- return this\r
- }\r
- }\r
-})\r
+*/
+
+SVG.listenerId = 0; // Add event binder in the SVG namespace
+
+SVG.on = function (node, events, listener, binding, options) {
+ var l = listener.bind(binding || node);
+ var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; // events can be an array of events or a string of events
+
+ events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter); // ensure instance object for nodes which are not adopted
+
+ n.instance = n.instance || {
+ events: {} // pull event handlers from the element
+
+ };
+ var bag = n.instance.events; // add id to listener
+
+ if (!listener._svgjsListenerId) {
+ listener._svgjsListenerId = ++SVG.listenerId;
+ }
+
+ events.forEach(function (event) {
+ var ev = event.split('.')[0];
+ var ns = event.split('.')[1] || '*'; // ensure valid object
+
+ bag[ev] = bag[ev] || {};
+ bag[ev][ns] = bag[ev][ns] || {}; // reference listener
+
+ bag[ev][ns][listener._svgjsListenerId] = l; // add listener
+
+ n.addEventListener(ev, l, options || false);
+ });
+}; // Add event unbinder in the SVG namespace
+
+
+SVG.off = function (node, events, listener, options) {
+ var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node;
+ if (!n.instance) return; // listener can be a function or a number
+
+ if (typeof listener === 'function') {
+ listener = listener._svgjsListenerId;
+ if (!listener) return;
+ } // pull event handlers from the element
+
+
+ var bag = n.instance.events; // events can be an array of events or a string or undefined
+
+ events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter);
+ events.forEach(function (event) {
+ var ev = event && event.split('.')[0];
+ var ns = event && event.split('.')[1];
+ var namespace, l;
+
+ if (listener) {
+ // remove listener reference
+ if (bag[ev] && bag[ev][ns || '*']) {
+ // removeListener
+ n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false);
+ delete bag[ev][ns || '*'][listener];
+ }
+ } else if (ev && ns) {
+ // remove all listeners for a namespaced event
+ if (bag[ev] && bag[ev][ns]) {
+ for (l in bag[ev][ns]) {
+ SVG.off(n, [ev, ns].join('.'), l);
+ }
+
+ delete bag[ev][ns];
+ }
+ } else if (ns) {
+ // remove all listeners for a specific namespace
+ for (event in bag) {
+ for (namespace in bag[event]) {
+ if (ns === namespace) {
+ SVG.off(n, [event, ns].join('.'));
+ }
+ }
+ }
+ } else if (ev) {
+ // remove all listeners for the event
+ if (bag[ev]) {
+ for (namespace in bag[ev]) {
+ SVG.off(n, [ev, namespace].join('.'));
+ }
+
+ delete bag[ev];
+ }
+ } else {
+ // remove all listeners on a given node
+ for (event in bag) {
+ SVG.off(n, event);
+ }
+
+ n.instance.events = {};
+ }
+ });
+};
+
+SVG.dispatch = function (node, event, data) {
+ var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; // Dispatch event
+
+ if (event instanceof window.Event) {
+ n.dispatchEvent(event);
+ } else {
+ event = new window.CustomEvent(event, {
+ detail: data,
+ cancelable: true
+ });
+ n.dispatchEvent(event);
+ }
+
+ return event;
+};
+
+SVG.EventTarget = SVG.invent({
+ create: function create() {},
+ extend: {
+ // Bind given event to listener
+ on: function on(event, listener, binding, options) {
+ SVG.on(this, event, listener, binding, options);
+ return this;
+ },
+ // Unbind event from listener
+ off: function off(event, listener) {
+ SVG.off(this, event, listener);
+ return this;
+ },
+ dispatch: function dispatch(event, data) {
+ return SVG.dispatch(this, event, data);
+ },
+ // Fire given event
+ fire: function fire(event, data) {
+ this.dispatch(event, data);
+ return this;
+ }
+ }
+});
+/* global createElement */
+
+SVG.HtmlNode = SVG.invent({
+ inherit: SVG.EventTarget,
+ create: function create(element) {
+ this.node = element;
+ },
+ extend: {
+ add: function add(element, i) {
+ element = createElement(element);
+
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null);
+ }
+
+ return this;
+ },
+ put: function put(element, i) {
+ this.add(element, i);
+ return element;
+ },
+ getEventTarget: function getEventTarget() {
+ return this.node;
+ }
+ }
+});
+/* global proportionalSize, assignNewId, createElement, matches, is */
+
+SVG.Element = SVG.invent({
+ inherit: SVG.EventTarget,
+ // Initialize node
+ create: function create(node) {
+ // event listener
+ this.events = {}; // initialize data object
+
+ this.dom = {}; // create circular reference
+
+ this.node = node;
+
+ if (this.node) {
+ this.type = node.nodeName;
+ this.node.instance = this;
+ this.events = node.events || {};
+
+ if (node.hasAttribute('svgjs:data')) {
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
+ this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {});
+ }
+ }
+ },
+ // Add class methods
+ extend: {
+ // Move over x-axis
+ x: function x(_x) {
+ return this.attr('x', _x);
+ },
+ // Move over y-axis
+ y: function y(_y) {
+ return this.attr('y', _y);
+ },
+ // Move by center over x-axis
+ cx: function cx(x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2);
+ },
+ // Move by center over y-axis
+ cy: function cy(y) {
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2);
+ },
+ // Move element to given x and y values
+ move: function move(x, y) {
+ return this.x(x).y(y);
+ },
+ // Move element by its center
+ center: function center(x, y) {
+ return this.cx(x).cy(y);
+ },
+ // Set width of element
+ width: function width(_width) {
+ return this.attr('width', _width);
+ },
+ // Set height of element
+ height: function height(_height) {
+ return this.attr('height', _height);
+ },
+ // Set element size to given width and height
+ size: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.width(new SVG.Number(p.width)).height(new SVG.Number(p.height));
+ },
+ // Clone element
+ clone: function clone(parent) {
+ // write dom data to the dom so the clone can pickup the data
+ this.writeDataToDom(); // clone element and assign new id
+
+ var clone = assignNewId(this.node.cloneNode(true)); // insert the clone in the given parent or after myself
+
+ if (parent) parent.add(clone);else this.after(clone);
+ return clone;
+ },
+ // Remove element
+ remove: function remove() {
+ if (this.parent()) {
+ this.parent().removeElement(this);
+ }
+
+ return this;
+ },
+ // Replace element
+ replace: function replace(element) {
+ this.after(element).remove();
+ return element;
+ },
+ // Add element to given container and return self
+ addTo: function addTo(parent) {
+ return createElement(parent).put(this);
+ },
+ // Add element to given container and return container
+ putIn: function putIn(parent) {
+ return createElement(parent).add(this);
+ },
+ // Get / set id
+ id: function id(_id) {
+ // generate new id if no id set
+ if (typeof _id === 'undefined' && !this.node.id) {
+ this.node.id = SVG.eid(this.type);
+ } // dont't set directly width this.node.id to make `null` work correctly
+
+
+ return this.attr('id', _id);
+ },
+ // Checks whether the given point inside the bounding box of the element
+ inside: function inside(x, y) {
+ var box = this.bbox();
+ return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height;
+ },
+ // Show element
+ show: function show() {
+ return this.css('display', '');
+ },
+ // Hide element
+ hide: function hide() {
+ return this.css('display', 'none');
+ },
+ // Is element visible?
+ visible: function visible() {
+ return this.css('display') !== 'none';
+ },
+ // Return id on string conversion
+ toString: function toString() {
+ return this.id();
+ },
+ // Return array of classes on the node
+ classes: function classes() {
+ var attr = this.attr('class');
+ return attr == null ? [] : attr.trim().split(SVG.regex.delimiter);
+ },
+ // Return true if class exists on the node, false otherwise
+ hasClass: function hasClass(name) {
+ return this.classes().indexOf(name) !== -1;
+ },
+ // Add class to the node
+ addClass: function addClass(name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes();
+ array.push(name);
+ this.attr('class', array.join(' '));
+ }
+
+ return this;
+ },
+ // Remove class from the node
+ removeClass: function removeClass(name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function (c) {
+ return c !== name;
+ }).join(' '));
+ }
+
+ return this;
+ },
+ // Toggle the presence of a class on the node
+ toggleClass: function toggleClass(name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name);
+ },
+ // Get referenced element form attribute value
+ reference: function reference(attr) {
+ return SVG.get(this.attr(attr));
+ },
+ // Returns the parent element instance
+ parent: function parent(type) {
+ var parent = this; // check for parent
+
+ if (!parent.node.parentNode) return null; // get parent element
+
+ parent = SVG.adopt(parent.node.parentNode);
+ if (!type) return parent; // loop trough ancestors if type is given
+
+ while (parent && parent.node instanceof window.SVGElement) {
+ if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent;
+ parent = SVG.adopt(parent.node.parentNode);
+ }
+ },
+ // Get parent document
+ doc: function doc() {
+ var p = this.parent(SVG.Doc);
+ return p && p.doc();
+ },
+ // Get defs
+ defs: function defs() {
+ return this.doc().defs();
+ },
+ // return array of all ancestors of given type up to the root svg
+ parents: function parents(type) {
+ var parents = [];
+ var parent = this;
+
+ do {
+ parent = parent.parent(type);
+ if (!parent || !parent.node) break;
+ parents.push(parent);
+ } while (parent.parent);
+
+ return parents;
+ },
+ // matches the element vs a css selector
+ matches: function matches(selector) {
+ return _matches(this.node, selector);
+ },
+ // Returns the svg node to call native svg methods on it
+ native: function native() {
+ return this.node;
+ },
+ // Import raw svg
+ svg: function svg(_svg) {
+ var well, len; // act as a setter if svg is given
+
+ if (_svg && this instanceof SVG.Parent) {
+ // create temporary holder
+ well = document.createElementNS(SVG.ns, 'svg'); // dump raw svg
+
+ well.innerHTML = _svg; // transplant nodes
+
+ for (len = well.children.length; len--;) {
+ this.node.appendChild(well.firstElementChild);
+ } // otherwise act as a getter
+
+ } else {
+ // write svgjs data to the dom
+ this.writeDataToDom();
+ return this.node.outerHTML;
+ }
+
+ return this;
+ },
+ // write svgjs data to the dom
+ writeDataToDom: function writeDataToDom() {
+ // dump variables recursively
+ if (this.is(SVG.Parent)) {
+ this.each(function () {
+ this.writeDataToDom();
+ });
+ } // remove previously set data
+
+
+ this.node.removeAttribute('svgjs:data');
+
+ if (Object.keys(this.dom).length) {
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428
+ }
+
+ return this;
+ },
+ // set given data to the elements data property
+ setData: function setData(o) {
+ this.dom = o;
+ return this;
+ },
+ is: function is(obj) {
+ return _is(this, obj);
+ },
+ getEventTarget: function getEventTarget() {
+ return this.node;
+ }
+ }
+});
+/* global abcdef arrayToMatrix closeEnough formatTransforms isMatrixLike matrixMultiply */
+
+SVG.Matrix = SVG.invent({
+ // Initialize
+ create: function create(source) {
+ var base = arrayToMatrix([1, 0, 0, 1, 0, 0]); // ensure source as object
+
+ source = source instanceof SVG.Element ? source.matrixify() : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : Array.isArray(source) ? arrayToMatrix(source) : _typeof(source) === 'object' && isMatrixLike(source) ? source : _typeof(source) === 'object' ? new SVG.Matrix().transform(source) : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix
+
+ this.a = source.a != null ? source.a : base.a;
+ this.b = source.b != null ? source.b : base.b;
+ this.c = source.c != null ? source.c : base.c;
+ this.d = source.d != null ? source.d : base.d;
+ this.e = source.e != null ? source.e : base.e;
+ this.f = source.f != null ? source.f : base.f;
+ },
+ // Add methods
+ extend: {
+ // Clones this matrix
+ clone: function clone() {
+ return new SVG.Matrix(this);
+ },
+ // Transform a matrix into another matrix by manipulating the space
+ transform: function transform(o) {
+ // Check if o is a matrix and then left multiply it directly
+ if (isMatrixLike(o)) {
+ var matrix = new SVG.Matrix(o);
+ return matrix.multiplyO(this);
+ } // Get the proposed transformations and the current transformations
+
+
+ var t = formatTransforms(o);
+ var current = this;
+
+ var _transform = new SVG.Point(t.ox, t.oy).transform(current),
+ ox = _transform.x,
+ oy = _transform.y; // Construct the resulting matrix
+
+
+ var transformer = new SVG.Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there
+
+ if (isFinite(t.px) || isFinite(t.py)) {
+ var origin = new SVG.Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px)
+
+ var dx = t.px ? t.px - origin.x : 0;
+ var dy = t.py ? t.py - origin.y : 0;
+ transformer.translateO(dx, dy);
+ } // Translate now after positioning
+
+
+ transformer.translateO(t.tx, t.ty);
+ return transformer;
+ },
+ // Applies a matrix defined by its affine parameters
+ compose: function compose(o) {
+ if (o.origin) {
+ o.originX = o.origin[0];
+ o.originY = o.origin[1];
+ } // Get the parameters
+
+
+ var ox = o.originX || 0;
+ var oy = o.originY || 0;
+ var sx = o.scaleX || 1;
+ var sy = o.scaleY || 1;
+ var lam = o.shear || 0;
+ var theta = o.rotate || 0;
+ var tx = o.translateX || 0;
+ var ty = o.translateY || 0; // Apply the standard matrix
+
+ var result = new SVG.Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy);
+ return result;
+ },
+ // Decomposes this matrix into its affine parameters
+ decompose: function decompose() {
+ var cx = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
+ var cy = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
+ // Get the parameters from the matrix
+ var a = this.a;
+ var b = this.b;
+ var c = this.c;
+ var d = this.d;
+ var e = this.e;
+ var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise
+
+ var determinant = a * d - b * c;
+ var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale
+ // and the rotation of the resulting matrix
+
+ var sx = ccw * Math.sqrt(a * a + b * b);
+ var thetaRad = Math.atan2(ccw * b, ccw * a);
+ var theta = 180 / Math.PI * thetaRad;
+ var ct = Math.cos(thetaRad);
+ var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other
+ // two affine parameters directly from these parameters
+
+ var lam = (a * c + b * d) / determinant;
+ var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations
+
+ var tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy);
+ var ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it
+
+ return {
+ // Return the affine parameters
+ scaleX: sx,
+ scaleY: sy,
+ shear: lam,
+ rotate: theta,
+ translateX: tx,
+ translateY: ty,
+ originX: cx,
+ originY: cy,
+ // Return the matrix parameters
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ };
+ },
+ // Morph one matrix into another
+ morph: function morph(matrix) {
+ // Store new destination
+ this.destination = new SVG.Matrix(matrix);
+ return this;
+ },
+ // Get morphed matrix at a given position
+ at: function at(pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this; // Calculate morphed matrix at a given position
+
+ var matrix = new SVG.Matrix({
+ a: this.a + (this.destination.a - this.a) * pos,
+ b: this.b + (this.destination.b - this.b) * pos,
+ c: this.c + (this.destination.c - this.c) * pos,
+ d: this.d + (this.destination.d - this.d) * pos,
+ e: this.e + (this.destination.e - this.e) * pos,
+ f: this.f + (this.destination.f - this.f) * pos
+ });
+ return matrix;
+ },
+ // Left multiplies by the given matrix
+ multiply: function multiply(matrix) {
+ return this.clone().multiplyO(matrix);
+ },
+ multiplyO: function multiplyO(matrix) {
+ // Get the matrices
+ var l = this;
+ var r = matrix instanceof SVG.Matrix ? matrix : new SVG.Matrix(matrix);
+ return matrixMultiply(l, r, this);
+ },
+ lmultiply: function lmultiply(matrix) {
+ return this.clone().lmultiplyO(matrix);
+ },
+ lmultiplyO: function lmultiplyO(matrix) {
+ var r = this;
+ var l = matrix instanceof SVG.Matrix ? matrix : new SVG.Matrix(matrix);
+ return matrixMultiply(l, r, this);
+ },
+ // Inverses matrix
+ inverseO: function inverseO() {
+ // Get the current parameters out of the matrix
+ var a = this.a;
+ var b = this.b;
+ var c = this.c;
+ var d = this.d;
+ var e = this.e;
+ var f = this.f; // Invert the 2x2 matrix in the top left
+
+ var det = a * d - b * c;
+ if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix
+
+ var na = d / det;
+ var nb = -b / det;
+ var nc = -c / det;
+ var nd = a / det; // Apply the inverted matrix to the top right
+
+ var ne = -(na * e + nc * f);
+ var nf = -(nb * e + nd * f); // Construct the inverted matrix
+
+ this.a = na;
+ this.b = nb;
+ this.c = nc;
+ this.d = nd;
+ this.e = ne;
+ this.f = nf;
+ return this;
+ },
+ inverse: function inverse() {
+ return this.clone().inverseO();
+ },
+ // Translate matrix
+ translate: function translate(x, y) {
+ return this.clone().translateO(x, y);
+ },
+ translateO: function translateO(x, y) {
+ this.e += x || 0;
+ this.f += y || 0;
+ return this;
+ },
+ // Scale matrix
+ scale: function scale(x, y, cx, cy) {
+ var _this$clone;
+
+ return (_this$clone = this.clone()).scaleO.apply(_this$clone, arguments);
+ },
+ scaleO: function scaleO(x) {
+ var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x;
+ var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
+
+ // Support uniform scaling
+ if (arguments.length === 3) {
+ cy = cx;
+ cx = y;
+ y = x;
+ }
+
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a * x;
+ this.b = b * y;
+ this.c = c * x;
+ this.d = d * y;
+ this.e = e * x - cx * x + cx;
+ this.f = f * y - cy * y + cy;
+ return this;
+ },
+ // Rotate matrix
+ rotate: function rotate(r, cx, cy) {
+ return this.clone().rotateO(r, cx, cy);
+ },
+ rotateO: function rotateO(r) {
+ var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
+ var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ // Convert degrees to radians
+ r = SVG.utils.radians(r);
+ var cos = Math.cos(r);
+ var sin = Math.sin(r);
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a * cos - b * sin;
+ this.b = b * cos + a * sin;
+ this.c = c * cos - d * sin;
+ this.d = d * cos + c * sin;
+ this.e = e * cos - f * sin + cy * sin - cx * cos + cx;
+ this.f = f * cos + e * sin - cx * sin - cy * cos + cy;
+ return this;
+ },
+ // Flip matrix on x or y, at a given offset
+ flip: function flip(axis, around) {
+ return this.clone().flipO(axis, around);
+ },
+ flipO: function flipO(axis, around) {
+ return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point
+ },
+ // Shear matrix
+ shear: function shear(a, cx, cy) {
+ return this.clone().shearO(a, cx, cy);
+ },
+ shearO: function shearO(lx) {
+ var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
+ var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a + b * lx;
+ this.c = c + d * lx;
+ this.e = e + f * lx - cy * lx;
+ return this;
+ },
+ // Skew Matrix
+ skew: function skew(x, y, cx, cy) {
+ var _this$clone2;
+
+ return (_this$clone2 = this.clone()).skewO.apply(_this$clone2, arguments);
+ },
+ skewO: function skewO(x) {
+ var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x;
+ var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+ var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
+
+ // support uniformal skew
+ if (arguments.length === 3) {
+ cy = cx;
+ cx = y;
+ y = x;
+ } // Convert degrees to radians
+
+
+ x = SVG.utils.radians(x);
+ y = SVG.utils.radians(y);
+ var lx = Math.tan(x);
+ var ly = Math.tan(y);
+ var a = this.a,
+ b = this.b,
+ c = this.c,
+ d = this.d,
+ e = this.e,
+ f = this.f;
+ this.a = a + b * lx;
+ this.b = b + a * ly;
+ this.c = c + d * lx;
+ this.d = d + c * ly;
+ this.e = e + f * lx - cy * lx;
+ this.f = f + e * ly - cx * ly;
+ return this;
+ },
+ // SkewX
+ skewX: function skewX(x, cx, cy) {
+ return this.skew(x, 0, cx, cy);
+ },
+ skewXO: function skewXO(x, cx, cy) {
+ return this.skewO(x, 0, cx, cy);
+ },
+ // SkewY
+ skewY: function skewY(y, cx, cy) {
+ return this.skew(0, y, cx, cy);
+ },
+ skewYO: function skewYO(y, cx, cy) {
+ return this.skewO(0, y, cx, cy);
+ },
+ // Transform around a center point
+ aroundO: function aroundO(cx, cy, matrix) {
+ var dx = cx || 0;
+ var dy = cy || 0;
+ return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy);
+ },
+ around: function around(cx, cy, matrix) {
+ return this.clone().aroundO(cx, cy, matrix);
+ },
+ // Convert to native SVGMatrix
+ native: function native() {
+ // create new matrix
+ var matrix = SVG.parser.nodes.svg.node.createSVGMatrix(); // update with current values
+
+ for (var i = abcdef.length - 1; i >= 0; i--) {
+ matrix[abcdef[i]] = this[abcdef[i]];
+ }
+
+ return matrix;
+ },
+ // Check if two matrices are equal
+ equals: function equals(other) {
+ var comp = new SVG.Matrix(other);
+ return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f);
+ },
+ // Convert matrix to string
+ toString: function toString() {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')';
+ },
+ toArray: function toArray() {
+ return [this.a, this.b, this.c, this.d, this.e, this.f];
+ },
+ valueOf: function valueOf() {
+ return {
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ };
+ }
+ },
+ // Define parent
+ parent: SVG.Element,
+ // Add parent method
+ construct: {
+ // Get current matrix
+ ctm: function ctm() {
+ return new SVG.Matrix(this.node.getCTM());
+ },
+ // Get current screen matrix
+ screenCTM: function screenCTM() {
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\r
+ This is needed because FF does not return the transformation matrix\r
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.\r
+ However all other Browsers do that */
+ if (this instanceof SVG.Doc && !this.isRoot()) {
+ var rect = this.rect(1, 1);
+ var m = rect.node.getScreenCTM();
+ rect.remove();
+ return new SVG.Matrix(m);
+ }
+
+ return new SVG.Matrix(this.node.getScreenCTM());
+ }
+ }
+}); // let extensions = {}
+// ['rotate'].forEach((method) => {
+// let methodO = method + 'O'
+// extensions[method] = function (...args) {
+// return new SVG.Matrix(this)[methodO](...args)
+// }
+// })
+//
+// SVG.extend(SVG.Matrix, extensions)
+// function matrixMultiplyParams (matrix, a, b, c, d, e, f) {
+// return matrixMultiply({a, b, c, d, e, f}, matrix, matrix)
+// }
+
+SVG.Point = SVG.invent({
+ // Initialize
+ create: function create(x, y, base) {
+ var source;
+ base = base || {
+ x: 0,
+ y: 0 // ensure source as object
+
+ };
+ source = Array.isArray(x) ? {
+ x: x[0],
+ y: x[1]
+ } : _typeof(x) === 'object' ? {
+ x: x.x,
+ y: x.y
+ } : {
+ x: x,
+ y: y // merge source
+
+ };
+ this.x = source.x == null ? base.x : source.x;
+ this.y = source.y == null ? base.y : source.y;
+ },
+ // Add methods
+ extend: {
+ // Clone point
+ clone: function clone() {
+ return new SVG.Point(this);
+ },
+ // Morph one point into another
+ morph: function morph(x, y) {
+ // store new destination
+ this.destination = new SVG.Point(x, y);
+ return this;
+ },
+ // Get morphed point at a given position
+ at: function at(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this; // calculate morphed matrix at a given position
+
+ var point = new SVG.Point({
+ x: this.x + (this.destination.x - this.x) * pos,
+ y: this.y + (this.destination.y - this.y) * pos
+ });
+ return point;
+ },
+ // Convert to native SVGPoint
+ native: function native() {
+ // create new point
+ var point = SVG.parser.nodes.svg.node.createSVGPoint(); // update with current values
+
+ point.x = this.x;
+ point.y = this.y;
+ return point;
+ },
+ // transform point with matrix
+ transform: function transform(m) {
+ // Perform the matrix multiplication
+ var x = m.a * this.x + m.c * this.y + m.e;
+ var y = m.b * this.x + m.d * this.y + m.f; // Return the required point
+
+ return new SVG.Point(x, y);
+ }
+ }
+});
+SVG.extend(SVG.Element, {
+ // Get point
+ point: function point(x, y) {
+ return new SVG.Point(x, y).transform(this.screenCTM().inverse());
+ }
+});
+SVG.extend(SVG.Element, {
+ // Set svg element attribute
+ attr: function attr(a, v, n) {
+ // act as full getter
+ if (a == null) {
+ // get an object of attributes
+ a = {};
+ v = this.node.attributes;
+
+ for (n = v.length - 1; n >= 0; n--) {
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue;
+ }
+
+ return a;
+ } else if (_typeof(a) === 'object') {
+ // apply every attribute individually if an object is passed
+ for (v in a) {
+ this.attr(v, a[v]);
+ }
+ } else if (v === null) {
+ // remove value
+ this.node.removeAttribute(a);
+ } else if (v == null) {
+ // act as a getter if the first and only argument is not an object
+ v = this.node.getAttribute(a);
+ return v == null ? SVG.defaults.attrs[a] : SVG.regex.isNumber.test(v) ? parseFloat(v) : v;
+ } else {
+ // convert image fill and stroke to patterns
+ if (a === 'fill' || a === 'stroke') {
+ if (SVG.regex.isImage.test(v)) {
+ v = this.doc().defs().image(v);
+ }
+
+ if (v instanceof SVG.Image) {
+ v = this.doc().defs().pattern(0, 0, function () {
+ this.add(v);
+ });
+ }
+ } // ensure correct numeric values (also accepts NaN and Infinity)
+
+
+ if (typeof v === 'number') {
+ v = new SVG.Number(v);
+ } else if (SVG.Color.isColor(v)) {
+ // ensure full hex color
+ v = new SVG.Color(v);
+ } else if (Array.isArray(v)) {
+ // parse array values
+ v = new SVG.Array(v);
+ } // if the passed attribute is leading...
+
+
+ if (a === 'leading') {
+ // ... call the leading method instead
+ if (this.leading) {
+ this.leading(v);
+ }
+ } else {
+ // set given attribute on node
+ typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) : this.node.setAttribute(a, v.toString());
+ } // rebuild if required
+
+
+ if (this.rebuild && (a === 'font-size' || a === 'x')) {
+ this.rebuild(a, v);
+ }
+ }
+
+ return this;
+ }
+});
+/* global arrayToMatrix getOrigin isMatrixLike */
+
+SVG.extend(SVG.Element, {
+ // Reset all transformations
+ untransform: function untransform() {
+ return this.attr('transform', null);
+ },
+ // merge the whole transformation chain into one matrix and returns it
+ matrixify: function matrixify() {
+ var matrix = (this.attr('transform') || ''). // split transformations
+ split(SVG.regex.transforms).slice(0, -1).map(function (str) {
+ // generate key => value pairs
+ var kv = str.trim().split('(');
+ return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) {
+ return parseFloat(str);
+ })];
+ }).reverse() // merge every transformation into one matrix
+ .reduce(function (matrix, transform) {
+ if (transform[0] === 'matrix') {
+ return matrix.lmultiply(arrayToMatrix(transform[1]));
+ }
+
+ return matrix[transform[0]].apply(matrix, transform[1]);
+ }, new SVG.Matrix());
+ return matrix;
+ },
+ // add an element to another parent without changing the visual representation on the screen
+ toParent: function toParent(parent) {
+ if (this === parent) return this;
+ var ctm = this.screenCTM();
+ var pCtm = parent.screenCTM().inverse();
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm));
+ return this;
+ },
+ // same as above with parent equals root-svg
+ toDoc: function toDoc() {
+ return this.toParent(this.doc());
+ }
+});
+SVG.extend(SVG.Element, {
+ // Add transformations
+ transform: function transform(o, relative) {
+ // Act as a getter if no object was passed
+ if (o == null || typeof o === 'string') {
+ var decomposed = new SVG.Matrix(this).decompose();
+ return decomposed[o] || decomposed;
+ }
+
+ if (!isMatrixLike(o)) {
+ // Set the origin according to the defined transform
+ o = _objectSpread({}, o, {
+ origin: getOrigin(o, this)
+ });
+ } // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing
+
+
+ var cleanRelative = relative === true ? this : relative || false;
+ var result = new SVG.Matrix(cleanRelative).transform(o);
+ return this.attr('transform', result);
+ }
+});
+/* global camelCase */
+
+SVG.extend(SVG.Element, {
+ // Dynamic style generator
+ css: function css(s, v) {
+ var ret = {};
+ var t, i;
+
+ if (arguments.length === 0) {
+ // get full style as object
+ this.node.style.cssText.split(/\s*;\s*/).filter(function (el) {
+ return !!el.length;
+ }).forEach(function (el) {
+ t = el.split(/\s*:\s*/);
+ ret[t[0]] = t[1];
+ });
+ return ret;
+ }
+
+ if (arguments.length < 2) {
+ // get style properties in the array
+ if (Array.isArray(s)) {
+ for (i = s.length; i--;) {
+ ret[camelCase(s[i])] = this.node.style[camelCase(s[i])];
+ }
+
+ return ret;
+ } // get style for property
+
+
+ if (typeof s === 'string') {
+ return this.node.style[camelCase(s)];
+ } // set styles in object
+
+
+ if (_typeof(s) === 'object') {
+ for (i in s) {
+ // set empty string if null/undefined/'' was given
+ this.node.style[camelCase(i)] = s[i] == null || SVG.regex.isBlank.test(s[i]) ? '' : s[i];
+ }
+ }
+ } // set style for property
+
+
+ if (arguments.length === 2) {
+ this.node.style[camelCase(s)] = v == null || SVG.regex.isBlank.test(v) ? '' : v;
+ }
+
+ return this;
+ }
+});
+/* global createElement */
+
+SVG.Parent = SVG.invent({
+ // Initialize node
+ create: function create(node) {
+ SVG.Element.call(this, node);
+ },
+ // Inherit from
+ inherit: SVG.Element,
+ // Add class methods
+ extend: {
+ // Returns all child elements
+ children: function children() {
+ return SVG.utils.map(this.node.children, function (node) {
+ return SVG.adopt(node);
+ });
+ },
+ // Add given element at a position
+ add: function add(element, i) {
+ element = createElement(element);
+
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null);
+ }
+
+ return this;
+ },
+ // Basically does the same as `add()` but returns the added element instead
+ put: function put(element, i) {
+ this.add(element, i);
+ return element.instance || element;
+ },
+ // Checks if the given element is a child
+ has: function has(element) {
+ return this.index(element) >= 0;
+ },
+ // Gets index of given element
+ index: function index(element) {
+ return [].slice.call(this.node.children).indexOf(element.node);
+ },
+ // Get a element at the given index
+ get: function get(i) {
+ return SVG.adopt(this.node.children[i]);
+ },
+ // Get first child
+ first: function first() {
+ return this.get(0);
+ },
+ // Get the last child
+ last: function last() {
+ return this.get(this.node.children.length - 1);
+ },
+ // Iterates over all children and invokes a given block
+ each: function each(block, deep) {
+ var children = this.children();
+ var i, il;
+
+ for (i = 0, il = children.length; i < il; i++) {
+ if (children[i] instanceof SVG.Element) {
+ block.apply(children[i], [i, children]);
+ }
+
+ if (deep && children[i] instanceof SVG.Parent) {
+ children[i].each(block, deep);
+ }
+ }
+
+ return this;
+ },
+ // Remove a given child
+ removeElement: function removeElement(element) {
+ this.node.removeChild(element.node);
+ return this;
+ },
+ // Remove all elements in this container
+ clear: function clear() {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild);
+ } // remove defs reference
+
+
+ delete this._defs;
+ return this;
+ }
+ }
+});
+SVG.extend(SVG.Parent, {
+ flatten: function flatten(parent) {
+ // flattens is only possible for nested svgs and groups
+ if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {
+ return this;
+ }
+
+ parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent));
+ this.each(function () {
+ if (this instanceof SVG.Defs) return this;
+ if (this instanceof SVG.Parent) return this.flatten(parent);
+ return this.toParent(parent);
+ }); // we need this so that SVG.Doc does not get removed
+
+ this.node.firstElementChild || this.remove();
+ return this;
+ },
+ ungroup: function ungroup(parent) {
+ // ungroup is only possible for nested svgs and groups
+ if (!(this instanceof SVG.G || this instanceof SVG.Doc && !this.isRoot())) {
+ return this;
+ }
+
+ parent = parent || this.parent(SVG.Parent);
+ this.each(function () {
+ return this.toParent(parent);
+ }); // we need this so that SVG.Doc does not get removed
+
+ this.remove();
+ return this;
+ }
+});
+SVG.Container = SVG.invent({
+ // Initialize node
+ create: function create(node) {
+ SVG.Element.call(this, node);
+ },
+ // Inherit from
+ inherit: SVG.Parent
+});
+SVG.Defs = SVG.invent({
+ // Initialize node
+ create: 'defs',
+ // Inherit from
+ inherit: SVG.Container
+});
+SVG.G = SVG.invent({
+ // Initialize node
+ create: 'g',
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {},
+ // Add parent method
+ construct: {
+ // Create a group element
+ group: function group() {
+ return this.put(new SVG.G());
+ }
+ }
+}); // ### This module adds backward / forward functionality to elements.
+//
+
+SVG.extend(SVG.Element, {
+ // Get all siblings, including myself
+ siblings: function siblings() {
+ return this.parent().children();
+ },
+ // Get the curent position siblings
+ position: function position() {
+ return this.parent().index(this);
+ },
+ // Get the next element (will return null if there is none)
+ next: function next() {
+ return this.siblings()[this.position() + 1];
+ },
+ // Get the next element (will return null if there is none)
+ prev: function prev() {
+ return this.siblings()[this.position() - 1];
+ },
+ // Send given element one step forward
+ forward: function forward() {
+ var i = this.position() + 1;
+ var p = this.parent(); // move node one step forward
+
+ p.removeElement(this).add(this, i); // make sure defs node is always at the top
+
+ if (p instanceof SVG.Doc) {
+ p.node.appendChild(p.defs().node);
+ }
+
+ return this;
+ },
+ // Send given element one step backward
+ backward: function backward() {
+ var i = this.position();
+
+ if (i > 0) {
+ this.parent().removeElement(this).add(this, i - 1);
+ }
+
+ return this;
+ },
+ // Send given element all the way to the front
+ front: function front() {
+ var p = this.parent(); // Move node forward
+
+ p.node.appendChild(this.node); // Make sure defs node is always at the top
+
+ if (p instanceof SVG.Doc) {
+ p.node.appendChild(p.defs().node);
+ }
+
+ return this;
+ },
+ // Send given element all the way to the back
+ back: function back() {
+ if (this.position() > 0) {
+ this.parent().removeElement(this).add(this, 0);
+ }
+
+ return this;
+ },
+ // Inserts a given element before the targeted element
+ before: function before(element) {
+ element.remove();
+ var i = this.position();
+ this.parent().add(element, i);
+ return this;
+ },
+ // Insters a given element after the targeted element
+ after: function after(element) {
+ element.remove();
+ var i = this.position();
+ this.parent().add(element, i + 1);
+ return this;
+ }
+});
+SVG.Mask = SVG.invent({
+ // Initialize node
+ create: 'mask',
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {
+ // Unmask all masked elements and remove itself
+ remove: function remove() {
+ // unmask all targets
+ this.targets().forEach(function (el) {
+ el.unmask();
+ }); // remove mask from parent
+
+ return SVG.Element.prototype.remove.call(this);
+ },
+ targets: function targets() {
+ return SVG.select('svg [mask*="' + this.id() + '"]');
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create masking element
+ mask: function mask() {
+ return this.defs().put(new SVG.Mask());
+ }
+ }
+});
+SVG.extend(SVG.Element, {
+ // Distribute mask to svg element
+ maskWith: function maskWith(element) {
+ // use given mask or create a new one
+ var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element); // apply mask
+
+ return this.attr('mask', 'url("#' + masker.id() + '")');
+ },
+ // Unmask element
+ unmask: function unmask() {
+ return this.attr('mask', null);
+ },
+ masker: function masker() {
+ return this.reference('mask');
+ }
+});
+SVG.ClipPath = SVG.invent({
+ // Initialize node
+ create: 'clipPath',
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {
+ // Unclip all clipped elements and remove itself
+ remove: function remove() {
+ // unclip all targets
+ this.targets().forEach(function (el) {
+ el.unclip();
+ }); // remove clipPath from parent
+
+ return SVG.Element.prototype.remove.call(this);
+ },
+ targets: function targets() {
+ return SVG.select('svg [clip-path*="' + this.id() + '"]');
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create clipping element
+ clip: function clip() {
+ return this.defs().put(new SVG.ClipPath());
+ }
+ }
+}); //
+
+SVG.extend(SVG.Element, {
+ // Distribute clipPath to svg element
+ clipWith: function clipWith(element) {
+ // use given clip or create a new one
+ var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element); // apply mask
+
+ return this.attr('clip-path', 'url("#' + clipper.id() + '")');
+ },
+ // Unclip element
+ unclip: function unclip() {
+ return this.attr('clip-path', null);
+ },
+ clipper: function clipper() {
+ return this.reference('clip-path');
+ }
+});
+SVG.Gradient = SVG.invent({
+ // Initialize node
+ create: function create(type) {
+ SVG.Element.call(this, _typeof(type) === 'object' ? type : SVG.create(type + 'Gradient'));
+ },
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {
+ // Add a color stop
+ stop: function stop(offset, color, opacity) {
+ return this.put(new SVG.Stop()).update(offset, color, opacity);
+ },
+ // Update gradient
+ update: function update(block) {
+ // remove all stops
+ this.clear(); // invoke passed block
+
+ if (typeof block === 'function') {
+ block.call(this, this);
+ }
+
+ return this;
+ },
+ // Return the fill id
+ url: function url() {
+ return 'url(#' + this.id() + ')';
+ },
+ // Alias string convertion to fill
+ toString: function toString() {
+ return this.url();
+ },
+ // custom attr to handle transform
+ attr: function attr(a, b, c) {
+ if (a === 'transform') a = 'gradientTransform';
+ return SVG.Container.prototype.attr.call(this, a, b, c);
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create gradient element in defs
+ gradient: function gradient(type, block) {
+ return this.defs().gradient(type, block);
+ }
+ }
+}); // Add animatable methods to both gradient and fx module
+
+SVG.extend([SVG.Gradient, SVG.Timeline], {
+ // From position
+ from: function from(x, y) {
+ return (this._target || this).type === 'radialGradient' ? this.attr({
+ fx: new SVG.Number(x),
+ fy: new SVG.Number(y)
+ }) : this.attr({
+ x1: new SVG.Number(x),
+ y1: new SVG.Number(y)
+ });
+ },
+ // To position
+ to: function to(x, y) {
+ return (this._target || this).type === 'radialGradient' ? this.attr({
+ cx: new SVG.Number(x),
+ cy: new SVG.Number(y)
+ }) : this.attr({
+ x2: new SVG.Number(x),
+ y2: new SVG.Number(y)
+ });
+ }
+}); // Base gradient generation
+
+SVG.extend(SVG.Defs, {
+ // define gradient
+ gradient: function gradient(type, block) {
+ return this.put(new SVG.Gradient(type)).update(block);
+ }
+});
+SVG.Stop = SVG.invent({
+ // Initialize node
+ create: 'stop',
+ // Inherit from
+ inherit: SVG.Element,
+ // Add class methods
+ extend: {
+ // add color stops
+ update: function update(o) {
+ if (typeof o === 'number' || o instanceof SVG.Number) {
+ o = {
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ };
+ } // set attributes
+
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity);
+ if (o.color != null) this.attr('stop-color', o.color);
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset));
+ return this;
+ }
+ }
+});
+SVG.Pattern = SVG.invent({
+ // Initialize node
+ create: 'pattern',
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {
+ // Return the fill id
+ url: function url() {
+ return 'url(#' + this.id() + ')';
+ },
+ // Update pattern by rebuilding
+ update: function update(block) {
+ // remove content
+ this.clear(); // invoke passed block
+
+ if (typeof block === 'function') {
+ block.call(this, this);
+ }
+
+ return this;
+ },
+ // Alias string convertion to fill
+ toString: function toString() {
+ return this.url();
+ },
+ // custom attr to handle transform
+ attr: function attr(a, b, c) {
+ if (a === 'transform') a = 'patternTransform';
+ return SVG.Container.prototype.attr.call(this, a, b, c);
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create pattern element in defs
+ pattern: function pattern(width, height, block) {
+ return this.defs().pattern(width, height, block);
+ }
+ }
+});
+SVG.extend(SVG.Defs, {
+ // Define gradient
+ pattern: function pattern(width, height, block) {
+ return this.put(new SVG.Pattern()).update(block).attr({
+ x: 0,
+ y: 0,
+ width: width,
+ height: height,
+ patternUnits: 'userSpaceOnUse'
+ });
+ }
+});
+SVG.Doc = SVG.invent({
+ // Initialize node
+ create: function create(node) {
+ SVG.Element.call(this, node || SVG.create('svg')); // set svg element attributes and ensure defs node
+
+ this.namespace();
+ },
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {
+ isRoot: function isRoot() {
+ return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document';
+ },
+ // Check if this is a root svg. If not, call docs from this element
+ doc: function doc() {
+ if (this.isRoot()) return this;
+ return SVG.Element.prototype.doc.call(this);
+ },
+ // Add namespaces
+ namespace: function namespace() {
+ if (!this.isRoot()) return this.doc().namespace();
+ return this.attr({
+ xmlns: SVG.ns,
+ version: '1.1'
+ }).attr('xmlns:xlink', SVG.xlink, SVG.xmlns).attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns);
+ },
+ // Creates and returns defs element
+ defs: function defs() {
+ if (!this.isRoot()) return this.doc().defs();
+ return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs());
+ },
+ // custom parent method
+ parent: function parent(type) {
+ if (this.isRoot()) {
+ return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode;
+ }
+
+ return SVG.Element.prototype.parent.call(this, type);
+ },
+ // Removes the doc from the DOM
+ remove: function remove() {
+ if (!this.isRoot()) {
+ return SVG.Element.prototype.remove.call(this);
+ }
+
+ if (this.parent()) {
+ this.parent().removeChild(this.node);
+ }
+
+ return this;
+ },
+ clear: function clear() {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild);
+ }
+
+ return this;
+ }
+ },
+ construct: {
+ // Create nested svg document
+ nested: function nested() {
+ return this.put(new SVG.Doc());
+ }
+ }
+});
+SVG.Shape = SVG.invent({
+ // Initialize node
+ create: function create(node) {
+ SVG.Element.call(this, node);
+ },
+ // Inherit from
+ inherit: SVG.Element
+});
+SVG.Bare = SVG.invent({
+ // Initialize
+ create: function create(element, inherit) {
+ // construct element
+ SVG.Element.call(this, SVG.create(element)); // inherit custom methods
+
+ if (inherit) {
+ for (var method in inherit.prototype) {
+ if (typeof inherit.prototype[method] === 'function') {
+ this[method] = inherit.prototype[method];
+ }
+ }
+ }
+ },
+ // Inherit from
+ inherit: SVG.Element,
+ // Add methods
+ extend: {
+ // Insert some plain text
+ words: function words(text) {
+ // remove contents
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild);
+ } // create text node
+
+
+ this.node.appendChild(document.createTextNode(text));
+ return this;
+ }
+ }
+});
+SVG.extend(SVG.Parent, {
+ // Create an element that is not described by SVG.js
+ element: function element(_element, inherit) {
+ return this.put(new SVG.Bare(_element, inherit));
+ }
+});
+SVG.Symbol = SVG.invent({
+ // Initialize node
+ create: 'symbol',
+ // Inherit from
+ inherit: SVG.Container,
+ construct: {
+ // create symbol
+ symbol: function symbol() {
+ return this.put(new SVG.Symbol());
+ }
+ }
+});
+SVG.Use = SVG.invent({
+ // Initialize node
+ create: 'use',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add class methods
+ extend: {
+ // Use element as a reference
+ element: function element(_element2, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + _element2, SVG.xlink);
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create a use element
+ use: function use(element, file) {
+ return this.put(new SVG.Use()).element(element, file);
+ }
+ }
+});
+SVG.Rect = SVG.invent({
+ // Initialize node
+ create: 'rect',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add parent method
+ construct: {
+ // Create a rect element
+ rect: function rect(width, height) {
+ return this.put(new SVG.Rect()).size(width, height);
+ }
+ }
+});
+/* global proportionalSize */
+
+SVG.Circle = SVG.invent({
+ // Initialize node
+ create: 'circle',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add parent method
+ construct: {
+ // Create circle element, based on ellipse
+ circle: function circle(size) {
+ return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0);
+ }
+ }
+});
+SVG.extend([SVG.Circle, SVG.Timeline], {
+ // Radius x value
+ rx: function rx(_rx) {
+ return this.attr('r', _rx);
+ },
+ // Alias radius x value
+ ry: function ry(_ry) {
+ return this.rx(_ry);
+ }
+});
+SVG.Ellipse = SVG.invent({
+ // Initialize node
+ create: 'ellipse',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add parent method
+ construct: {
+ // Create an ellipse
+ ellipse: function ellipse(width, height) {
+ return this.put(new SVG.Ellipse()).size(width, height).move(0, 0);
+ }
+ }
+});
+SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], {
+ // Radius x value
+ rx: function rx(_rx2) {
+ return this.attr('rx', _rx2);
+ },
+ // Radius y value
+ ry: function ry(_ry2) {
+ return this.attr('ry', _ry2);
+ }
+}); // Add common method
+
+SVG.extend([SVG.Circle, SVG.Ellipse], {
+ // Move over x-axis
+ x: function x(_x2) {
+ return _x2 == null ? this.cx() - this.rx() : this.cx(_x2 + this.rx());
+ },
+ // Move over y-axis
+ y: function y(_y2) {
+ return _y2 == null ? this.cy() - this.ry() : this.cy(_y2 + this.ry());
+ },
+ // Move by center over x-axis
+ cx: function cx(x) {
+ return x == null ? this.attr('cx') : this.attr('cx', x);
+ },
+ // Move by center over y-axis
+ cy: function cy(y) {
+ return y == null ? this.attr('cy') : this.attr('cy', y);
+ },
+ // Set width of element
+ width: function width(_width2) {
+ return _width2 == null ? this.rx() * 2 : this.rx(new SVG.Number(_width2).divide(2));
+ },
+ // Set height of element
+ height: function height(_height2) {
+ return _height2 == null ? this.ry() * 2 : this.ry(new SVG.Number(_height2).divide(2));
+ },
+ // Custom size function
+ size: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.rx(new SVG.Number(p.width).divide(2)).ry(new SVG.Number(p.height).divide(2));
+ }
+});
+/* global proportionalSize */
+
+SVG.Line = SVG.invent({
+ // Initialize node
+ create: 'line',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add class methods
+ extend: {
+ // Get array
+ array: function array() {
+ return new SVG.PointArray([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]);
+ },
+ // Overwrite native plot() method
+ plot: function plot(x1, y1, x2, y2) {
+ if (x1 == null) {
+ return this.array();
+ } else if (typeof y1 !== 'undefined') {
+ x1 = {
+ x1: x1,
+ y1: y1,
+ x2: x2,
+ y2: y2
+ };
+ } else {
+ x1 = new SVG.PointArray(x1).toLine();
+ }
+
+ return this.attr(x1);
+ },
+ // Move by left top corner
+ move: function move(x, y) {
+ return this.attr(this.array().move(x, y).toLine());
+ },
+ // Set element size to given width and height
+ size: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.attr(this.array().size(p.width, p.height).toLine());
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create a line element
+ line: function line(x1, y1, x2, y2) {
+ // make sure plot is called as a setter
+ // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
+ return SVG.Line.prototype.plot.apply(this.put(new SVG.Line()), x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]);
+ }
+ }
+});
+/* global proportionalSize */
+
+SVG.Polyline = SVG.invent({
+ // Initialize node
+ create: 'polyline',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add parent method
+ construct: {
+ // Create a wrapped polyline element
+ polyline: function polyline(p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray());
+ }
+ }
+});
+SVG.Polygon = SVG.invent({
+ // Initialize node
+ create: 'polygon',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add parent method
+ construct: {
+ // Create a wrapped polygon element
+ polygon: function polygon(p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray());
+ }
+ }
+}); // Add polygon-specific functions
+
+SVG.extend([SVG.Polyline, SVG.Polygon], {
+ // Get array
+ array: function array() {
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')));
+ },
+ // Plot new path
+ plot: function plot(p) {
+ return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new SVG.PointArray(p));
+ },
+ // Clear array cache
+ clear: function clear() {
+ delete this._array;
+ return this;
+ },
+ // Move by left top corner
+ move: function move(x, y) {
+ return this.attr('points', this.array().move(x, y));
+ },
+ // Set element size to given width and height
+ size: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.attr('points', this.array().size(p.width, p.height));
+ }
+}); // unify all point to point elements
+
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
+ // Define morphable array
+ MorphArray: SVG.PointArray,
+ // Move by left top corner over x-axis
+ x: function x(_x3) {
+ return _x3 == null ? this.bbox().x : this.move(_x3, this.bbox().y);
+ },
+ // Move by left top corner over y-axis
+ y: function y(_y3) {
+ return _y3 == null ? this.bbox().y : this.move(this.bbox().x, _y3);
+ },
+ // Set width of element
+ width: function width(_width3) {
+ var b = this.bbox();
+ return _width3 == null ? b.width : this.size(_width3, b.height);
+ },
+ // Set height of element
+ height: function height(_height3) {
+ var b = this.bbox();
+ return _height3 == null ? b.height : this.size(b.width, _height3);
+ }
+});
+/* global proportionalSize */
+
+SVG.Path = SVG.invent({
+ // Initialize node
+ create: 'path',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add class methods
+ extend: {
+ // Define morphable array
+ MorphArray: SVG.PathArray,
+ // Get array
+ array: function array() {
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')));
+ },
+ // Plot new path
+ plot: function plot(d) {
+ return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new SVG.PathArray(d));
+ },
+ // Clear array cache
+ clear: function clear() {
+ delete this._array;
+ return this;
+ },
+ // Move by left top corner
+ move: function move(x, y) {
+ return this.attr('d', this.array().move(x, y));
+ },
+ // Move by left top corner over x-axis
+ x: function x(_x4) {
+ return _x4 == null ? this.bbox().x : this.move(_x4, this.bbox().y);
+ },
+ // Move by left top corner over y-axis
+ y: function y(_y4) {
+ return _y4 == null ? this.bbox().y : this.move(this.bbox().x, _y4);
+ },
+ // Set element size to given width and height
+ size: function size(width, height) {
+ var p = proportionalSize(this, width, height);
+ return this.attr('d', this.array().size(p.width, p.height));
+ },
+ // Set width of element
+ width: function width(_width4) {
+ return _width4 == null ? this.bbox().width : this.size(_width4, this.bbox().height);
+ },
+ // Set height of element
+ height: function height(_height4) {
+ return _height4 == null ? this.bbox().height : this.size(this.bbox().width, _height4);
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create a wrapped path element
+ path: function path(d) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Path()).plot(d || new SVG.PathArray());
+ }
+ }
+});
+SVG.Image = SVG.invent({
+ // Initialize node
+ create: 'image',
+ // Inherit from
+ inherit: SVG.Shape,
+ // Add class methods
+ extend: {
+ // (re)load image
+ load: function load(url, callback) {
+ if (!url) return this;
+ var img = new window.Image();
+ SVG.on(img, 'load', function (e) {
+ var p = this.parent(SVG.Pattern); // ensure image size
+
+ if (this.width() === 0 && this.height() === 0) {
+ this.size(img.width, img.height);
+ }
+
+ if (p instanceof SVG.Pattern) {
+ // ensure pattern size if not set
+ if (p.width() === 0 && p.height() === 0) {
+ p.size(this.width(), this.height());
+ }
+ }
+
+ if (typeof callback === 'function') {
+ callback.call(this, {
+ width: img.width,
+ height: img.height,
+ ratio: img.width / img.height,
+ url: url
+ });
+ }
+ }, this);
+ SVG.on(img, 'load error', function () {
+ // dont forget to unbind memory leaking events
+ SVG.off(img);
+ });
+ return this.attr('href', img.src = url, SVG.xlink);
+ }
+ },
+ // Add parent method
+ construct: {
+ // create image element, load image and set its size
+ image: function image(source, callback) {
+ return this.put(new SVG.Image()).size(0, 0).load(source, callback);
+ }
+ }
+});
+SVG.Text = SVG.invent({
+ // Initialize node
+ create: function create(node) {
+ SVG.Element.call(this, node || SVG.create('text'));
+ this.dom.leading = new SVG.Number(1.3); // store leading value for rebuilding
+
+ this._rebuild = true; // enable automatic updating of dy values
+
+ this._build = false; // disable build mode for adding multiple lines
+ // set default font
+
+ this.attr('font-family', SVG.defaults.attrs['font-family']);
+ },
+ // Inherit from
+ inherit: SVG.Parent,
+ // Add class methods
+ extend: {
+ // Move over x-axis
+ x: function x(_x5) {
+ // act as getter
+ if (_x5 == null) {
+ return this.attr('x');
+ }
+
+ return this.attr('x', _x5);
+ },
+ // Move over y-axis
+ y: function y(_y5) {
+ var oy = this.attr('y');
+ var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter
+
+ if (_y5 == null) {
+ return typeof oy === 'number' ? oy - o : oy;
+ }
+
+ return this.attr('y', typeof _y5 === 'number' ? _y5 + o : _y5);
+ },
+ // Move center over x-axis
+ cx: function cx(x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2);
+ },
+ // Move center over y-axis
+ cy: function cy(y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2);
+ },
+ // Set the text content
+ text: function text(_text) {
+ // act as getter
+ if (_text === undefined) {
+ var children = this.node.childNodes;
+ var firstLine = 0;
+ _text = '';
+
+ for (var i = 0, len = children.length; i < len; ++i) {
+ // skip textPaths - they are no lines
+ if (children[i].nodeName === 'textPath') {
+ if (i === 0) firstLine = 1;
+ continue;
+ } // add newline if its not the first child and newLined is set to true
+
+
+ if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {
+ _text += '\n';
+ } // add content of this node
+
+
+ _text += children[i].textContent;
+ }
+
+ return _text;
+ } // remove existing content
+
+
+ this.clear().build(true);
+
+ if (typeof _text === 'function') {
+ // call block
+ _text.call(this, this);
+ } else {
+ // store text and make sure text is not blank
+ _text = _text.split('\n'); // build new lines
+
+ for (var j = 0, jl = _text.length; j < jl; j++) {
+ this.tspan(_text[j]).newLine();
+ }
+ } // disable build mode and rebuild lines
+
+
+ return this.build(false).rebuild();
+ },
+ // Set / get leading
+ leading: function leading(value) {
+ // act as getter
+ if (value == null) {
+ return this.dom.leading;
+ } // act as setter
+
+
+ this.dom.leading = new SVG.Number(value);
+ return this.rebuild();
+ },
+ // Rebuild appearance type
+ rebuild: function rebuild(_rebuild) {
+ // store new rebuild flag if given
+ if (typeof _rebuild === 'boolean') {
+ this._rebuild = _rebuild;
+ } // define position of all lines
+
+
+ if (this._rebuild) {
+ var self = this;
+ var blankLineOffset = 0;
+ var dy = this.dom.leading * new SVG.Number(this.attr('font-size'));
+ this.each(function () {
+ if (this.dom.newLined) {
+ this.attr('x', self.attr('x'));
+
+ if (this.text() === '\n') {
+ blankLineOffset += dy;
+ } else {
+ this.attr('dy', dy + blankLineOffset);
+ blankLineOffset = 0;
+ }
+ }
+ });
+ this.fire('rebuild');
+ }
+
+ return this;
+ },
+ // Enable / disable build mode
+ build: function build(_build) {
+ this._build = !!_build;
+ return this;
+ },
+ // overwrite method from parent to set data properly
+ setData: function setData(o) {
+ this.dom = o;
+ this.dom.leading = new SVG.Number(o.leading || 1.3);
+ return this;
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create text element
+ text: function text(_text2) {
+ return this.put(new SVG.Text()).text(_text2);
+ },
+ // Create plain text element
+ plain: function plain(text) {
+ return this.put(new SVG.Text()).plain(text);
+ }
+ }
+});
+SVG.Tspan = SVG.invent({
+ // Initialize node
+ create: 'tspan',
+ // Inherit from
+ inherit: SVG.Parent,
+ // Add class methods
+ extend: {
+ // Set text content
+ text: function text(_text3) {
+ if (_text3 == null) return this.node.textContent + (this.dom.newLined ? '\n' : '');
+ typeof _text3 === 'function' ? _text3.call(this, this) : this.plain(_text3);
+ return this;
+ },
+ // Shortcut dx
+ dx: function dx(_dx) {
+ return this.attr('dx', _dx);
+ },
+ // Shortcut dy
+ dy: function dy(_dy) {
+ return this.attr('dy', _dy);
+ },
+ // Create new line
+ newLine: function newLine() {
+ // fetch text parent
+ var t = this.parent(SVG.Text); // mark new line
+
+ this.dom.newLined = true; // apply new position
+
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x());
+ }
+ }
+});
+SVG.extend([SVG.Text, SVG.Tspan], {
+ // Create plain text node
+ plain: function plain(text) {
+ // clear if build mode is disabled
+ if (this._build === false) {
+ this.clear();
+ } // create text node
+
+
+ this.node.appendChild(document.createTextNode(text));
+ return this;
+ },
+ // Create a tspan
+ tspan: function tspan(text) {
+ var tspan = new SVG.Tspan(); // clear if build mode is disabled
+
+ if (!this._build) {
+ this.clear();
+ } // add new tspan
+
+
+ this.node.appendChild(tspan.node);
+ return tspan.text(text);
+ },
+ // FIXME: Does this also work for textpath?
+ // Get length of text element
+ length: function length() {
+ return this.node.getComputedTextLength();
+ }
+});
+SVG.TextPath = SVG.invent({
+ // Initialize node
+ create: 'textPath',
+ // Inherit from
+ inherit: SVG.Text,
+ // Define parent class
+ parent: SVG.Parent,
+ // Add parent method
+ extend: {
+ MorphArray: SVG.PathArray,
+ // return the array of the path track element
+ array: function array() {
+ var track = this.track();
+ return track ? track.array() : null;
+ },
+ // Plot path if any
+ plot: function plot(d) {
+ var track = this.track();
+ var pathArray = null;
+
+ if (track) {
+ pathArray = track.plot(d);
+ }
+
+ return d == null ? pathArray : this;
+ },
+ // Get the path element
+ track: function track() {
+ return this.reference('href');
+ }
+ },
+ construct: {
+ textPath: function textPath(text, path) {
+ return this.defs().path(path).text(text).addTo(this);
+ }
+ }
+});
+SVG.extend([SVG.Text], {
+ // Create path for text to run on
+ path: function path(track) {
+ var path = new SVG.TextPath(); // if d is a path, reuse it
+
+ if (!(track instanceof SVG.Path)) {
+ // create path element
+ track = this.doc().defs().path(track);
+ } // link textPath to path and add content
+
+
+ path.attr('href', '#' + track, SVG.xlink); // add textPath element as child node and return textPath
+
+ return this.put(path);
+ },
+ // Todo: make this plural?
+ // Get the textPath children
+ textPath: function textPath() {
+ return this.select('textPath');
+ }
+});
+SVG.extend([SVG.Path], {
+ // creates a textPath from this path
+ text: function text(_text4) {
+ if (_text4 instanceof SVG.Text) {
+ var txt = _text4.text();
+
+ return _text4.clear().path(this).text(txt);
+ }
+
+ return this.parent().put(new SVG.Text()).path(this).text(_text4);
+ } // TODO: Maybe add `targets` to get all textPaths associated with this path
+
+});
+SVG.A = SVG.invent({
+ // Initialize node
+ create: 'a',
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {
+ // Link url
+ to: function to(url) {
+ return this.attr('href', url, SVG.xlink);
+ },
+ // Link target attribute
+ target: function target(_target) {
+ return this.attr('target', _target);
+ }
+ },
+ // Add parent method
+ construct: {
+ // Create a hyperlink element
+ link: function link(url) {
+ return this.put(new SVG.A()).to(url);
+ }
+ }
+});
+SVG.extend(SVG.Element, {
+ // Create a hyperlink element
+ linkTo: function linkTo(url) {
+ var link = new SVG.A();
+
+ if (typeof url === 'function') {
+ url.call(link, link);
+ } else {
+ link.to(url);
+ }
+
+ return this.parent().put(link).put(this);
+ }
+});
+SVG.Marker = SVG.invent({
+ // Initialize node
+ create: 'marker',
+ // Inherit from
+ inherit: SVG.Container,
+ // Add class methods
+ extend: {
+ // Set width of element
+ width: function width(_width5) {
+ return this.attr('markerWidth', _width5);
+ },
+ // Set height of element
+ height: function height(_height5) {
+ return this.attr('markerHeight', _height5);
+ },
+ // Set marker refX and refY
+ ref: function ref(x, y) {
+ return this.attr('refX', x).attr('refY', y);
+ },
+ // Update marker
+ update: function update(block) {
+ // remove all content
+ this.clear(); // invoke passed block
+
+ if (typeof block === 'function') {
+ block.call(this, this);
+ }
+
+ return this;
+ },
+ // Return the fill id
+ toString: function toString() {
+ return 'url(#' + this.id() + ')';
+ }
+ },
+ // Add parent method
+ construct: {
+ marker: function marker(width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block);
+ }
+ }
+});
+SVG.extend(SVG.Defs, {
+ // Create marker
+ marker: function marker(width, height, block) {
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
+ return this.put(new SVG.Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block);
+ }
+});
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
+ // Create and attach markers
+ marker: function marker(_marker, width, height, block) {
+ var attr = ['marker']; // Build attribute name
+
+ if (_marker !== 'all') attr.push(_marker);
+ attr = attr.join('-'); // Set marker attribute
+
+ _marker = arguments[1] instanceof SVG.Marker ? arguments[1] : this.doc().marker(width, height, block);
+ return this.attr(attr, _marker);
+ }
+}); // // Define list of available attributes for stroke and fill
+// var sugar = {
+// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
+// fill: ['color', 'opacity', 'rule'],
+// prefix: function (t, a) {
+// return a === 'color' ? t : t + '-' + a
+// }
+// }
+//
+// // Add sugar for fill and stroke
+// ;['fill', 'stroke'].forEach(function (m) {
+// var extension = {}
+// var i
+//
+// extension[m] = function (o) {
+// if (typeof o === 'undefined') {
+// return this
+// }
+// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {
+// this.attr(m, o)
+// } else {
+// // set all attributes from sugar.fill and sugar.stroke list
+// for (i = sugar[m].length - 1; i >= 0; i--) {
+// if (o[sugar[m][i]] != null) {
+// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
+// }
+// }
+// }
+//
+// return this
+// }
+//
+// SVG.extend([SVG.Element, SVG.Timeline], extension)
+// })
+//
+// SVG.extend([SVG.Element, SVG.Timeline], {
+// // Let the user set the matrix directly
+// matrix: function (mat, b, c, d, e, f) {
+// // Act as a getter
+// if (mat == null) {
+// return new SVG.Matrix(this)
+// }
+//
+// // Act as a setter, the user can pass a matrix or a set of numbers
+// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f))
+// },
+//
+// // Map rotation to transform
+// rotate: function (angle, cx, cy) {
+// return this.transform({rotate: angle, ox: cx, oy: cy}, true)
+// },
+//
+// // Map skew to transform
+// skew: function (x, y, cx, cy) {
+// return arguments.length === 1 || arguments.length === 3
+// ? this.transform({skew: x, ox: y, oy: cx}, true)
+// : this.transform({skew: [x, y], ox: cx, oy: cy}, true)
+// },
+//
+// shear: function (lam, cx, cy) {
+// return this.transform({shear: lam, ox: cx, oy: cy}, true)
+// },
+//
+// // Map scale to transform
+// scale: function (x, y, cx, cy) {
+// return arguments.length === 1 || arguments.length === 3
+// ? this.transform({ scale: x, ox: y, oy: cx }, true)
+// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true)
+// },
+//
+// // Map translate to transform
+// translate: function (x, y) {
+// return this.transform({ translate: [x, y] }, true)
+// },
+//
+// // Map relative translations to transform
+// relative: function (x, y) {
+// return this.transform({ relative: [x, y] }, true)
+// },
+//
+// // Map flip to transform
+// flip: function (direction, around) {
+// var directionString = typeof direction === 'string' ? direction
+// : isFinite(direction) ? 'both'
+// : 'both'
+// var origin = (direction === 'both' && isFinite(around)) ? [around, around]
+// : (direction === 'x') ? [around, 0]
+// : (direction === 'y') ? [0, around]
+// : isFinite(direction) ? [direction, direction]
+// : [0, 0]
+// this.transform({flip: directionString, origin: origin}, true)
+// },
+//
+// // Opacity
+// opacity: function (value) {
+// return this.attr('opacity', value)
+// },
+//
+// // Relative move over x axis
+// dx: function (x) {
+// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true)
+// },
+//
+// // Relative move over y axis
+// dy: function (y) {
+// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true)
+// },
+//
+// // Relative move over x and y axes
+// dmove: function (x, y) {
+// return this.dx(x).dy(y)
+// }
+// })
+//
+// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], {
+// // Add x and y radius
+// radius: function (x, y) {
+// var type = (this._target || this).type
+// return type === 'radialGradient' || type === 'radialGradient'
+// ? this.attr('r', new SVG.Number(x))
+// : this.rx(x).ry(y == null ? x : y)
+// }
+// })
+//
+// SVG.extend(SVG.Path, {
+// // Get path length
+// length: function () {
+// return this.node.getTotalLength()
+// },
+// // Get point at length
+// pointAt: function (length) {
+// return new SVG.Point(this.node.getPointAtLength(length))
+// }
+// })
+//
+// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], {
+// // Set font
+// font: function (a, v) {
+// if (typeof a === 'object') {
+// for (v in a) this.font(v, a[v])
+// }
+//
+// return a === 'leading'
+// ? this.leading(v)
+// : a === 'anchor'
+// ? this.attr('text-anchor', v)
+// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'
+// ? this.attr('font-' + a, v)
+// : this.attr(a, v)
+// }
+// })
+
+SVG.extend(SVG.Element, {
+ // Store data values on svg nodes
+ data: function data(a, v, r) {
+ if (_typeof(a) === 'object') {
+ for (v in a) {
+ this.data(v, a[v]);
+ }
+ } else if (arguments.length < 2) {
+ try {
+ return JSON.parse(this.attr('data-' + a));
+ } catch (e) {
+ return this.attr('data-' + a);
+ }
+ } else {
+ this.attr('data-' + a, v === null ? null : r === true || typeof v === 'string' || typeof v === 'number' ? v : JSON.stringify(v));
+ }
+
+ return this;
+ }
+});
+SVG.extend(SVG.Element, {
+ // Remember arbitrary data
+ remember: function remember(k, v) {
+ // remember every item in an object individually
+ if (_typeof(arguments[0]) === 'object') {
+ for (var key in k) {
+ this.remember(key, k[key]);
+ }
+ } else if (arguments.length === 1) {
+ // retrieve memory
+ return this.memory()[k];
+ } else {
+ // store memory
+ this.memory()[k] = v;
+ }
+
+ return this;
+ },
+ // Erase a given memory
+ forget: function forget() {
+ if (arguments.length === 0) {
+ this._memory = {};
+ } else {
+ for (var i = arguments.length - 1; i >= 0; i--) {
+ delete this.memory()[arguments[i]];
+ }
+ }
+
+ return this;
+ },
+ // Initialize or return local memory object
+ memory: function memory() {
+ return this._memory || (this._memory = {});
+ }
+});
+/* global idFromReference */
+// Method for getting an element by id
+
+SVG.get = function (id) {
+ var node = document.getElementById(idFromReference(id) || id);
+ return SVG.adopt(node);
+}; // Select elements by query string
+
+
+SVG.select = function (query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+ return SVG.adopt(node);
+ });
+};
+
+SVG.$$ = function (query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+ return SVG.adopt(node);
+ });
+};
+
+SVG.$ = function (query, parent) {
+ return SVG.adopt((parent || document).querySelector(query));
+};
+
+SVG.extend(SVG.Parent, {
+ // Scoped select method
+ select: function select(query) {
+ return SVG.select(query, this.node);
+ }
+});
+/* eslint no-unused-vars: 0 */
+
+function createElement(element, makeNested) {
+ if (element instanceof SVG.Element) return element;
+
+ if (_typeof(element) === 'object') {
+ return SVG.adopt(element);
+ }
+
+ if (element == null) {
+ return new SVG.Doc();
+ }
+
+ if (typeof element === 'string' && element.charAt(0) !== '<') {
+ return SVG.adopt(document.querySelector(element));
+ }
+
+ var node = SVG.create('svg');
+ node.innerHTML = element;
+ element = SVG.adopt(node.firstElementChild);
+ return element;
+}
+
+function isNulledBox(box) {
+ return !box.w && !box.h && !box.x && !box.y;
+}
+
+function domContains(node) {
+ return (document.documentElement.contains || function (node) {
+ // This is IE - it does not support contains() for top-level SVGs
+ while (node.parentNode) {
+ node = node.parentNode;
+ }
+
+ return node === document;
+ }).call(document.documentElement, node);
+}
+
+function pathRegReplace(a, b, c, d) {
+ return c + d.replace(SVG.regex.dots, ' .');
+} // creates deep clone of array
+
+
+function arrayClone(arr) {
+ var clone = arr.slice(0);
+
+ for (var i = clone.length; i--;) {
+ if (Array.isArray(clone[i])) {
+ clone[i] = arrayClone(clone[i]);
+ }
+ }
+
+ return clone;
+} // tests if a given element is instance of an object
+
+
+function _is(el, obj) {
+ return el instanceof obj;
+} // tests if a given selector matches an element
+
+
+function _matches(el, selector) {
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
+} // Convert dash-separated-string to camelCase
+
+
+function camelCase(s) {
+ return s.toLowerCase().replace(/-(.)/g, function (m, g) {
+ return g.toUpperCase();
+ });
+} // Capitalize first letter of a string
+
+
+function capitalize(s) {
+ return s.charAt(0).toUpperCase() + s.slice(1);
+} // Ensure to six-based hex
+
+
+function fullHex(hex) {
+ return hex.length === 4 ? ['#', hex.substring(1, 2), hex.substring(1, 2), hex.substring(2, 3), hex.substring(2, 3), hex.substring(3, 4), hex.substring(3, 4)].join('') : hex;
+} // Component to hex value
+
+
+function compToHex(comp) {
+ var hex = comp.toString(16);
+ return hex.length === 1 ? '0' + hex : hex;
+} // Calculate proportional width and height values when necessary
+
+
+function proportionalSize(element, width, height) {
+ if (width == null || height == null) {
+ var box = element.bbox();
+
+ if (width == null) {
+ width = box.width / box.height * height;
+ } else if (height == null) {
+ height = box.height / box.width * width;
+ }
+ }
+
+ return {
+ width: width,
+ height: height
+ };
+} // Map matrix array to object
+
+
+function arrayToMatrix(a) {
+ return {
+ a: a[0],
+ b: a[1],
+ c: a[2],
+ d: a[3],
+ e: a[4],
+ f: a[5]
+ };
+} // Add centre point to transform object
+
+
+function ensureCentre(o, target) {
+ o.cx = o.cx == null ? target.bbox().cx : o.cx;
+ o.cy = o.cy == null ? target.bbox().cy : o.cy;
+} // PathArray Helpers
+
+
+function arrayToString(a) {
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {
+ s += a[i][0];
+
+ if (a[i][1] != null) {
+ s += a[i][1];
+
+ if (a[i][2] != null) {
+ s += ' ';
+ s += a[i][2];
+
+ if (a[i][3] != null) {
+ s += ' ';
+ s += a[i][3];
+ s += ' ';
+ s += a[i][4];
+
+ if (a[i][5] != null) {
+ s += ' ';
+ s += a[i][5];
+ s += ' ';
+ s += a[i][6];
+
+ if (a[i][7] != null) {
+ s += ' ';
+ s += a[i][7];
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return s + ' ';
+} // Deep new id assignment
+
+
+function assignNewId(node) {
+ // do the same for SVG child nodes as well
+ for (var i = node.children.length - 1; i >= 0; i--) {
+ assignNewId(node.children[i]);
+ }
+
+ if (node.id) {
+ return SVG.adopt(node).id(SVG.eid(node.nodeName));
+ }
+
+ return SVG.adopt(node);
+} // Add more bounding box properties
+
+
+function fullBox(b) {
+ if (b.x == null) {
+ b.x = 0;
+ b.y = 0;
+ b.width = 0;
+ b.height = 0;
+ }
+
+ b.w = b.width;
+ b.h = b.height;
+ b.x2 = b.x + b.width;
+ b.y2 = b.y + b.height;
+ b.cx = b.x + b.width / 2;
+ b.cy = b.y + b.height / 2;
+ return b;
+} // Get id from reference string
+
+
+function idFromReference(url) {
+ var m = (url || '').toString().match(SVG.regex.reference);
+ if (m) return m[1];
+} // Create matrix array for looping
+
+
+var abcdef = 'abcdef'.split('');
+
+function closeEnough(a, b, threshold) {
+ return Math.abs(b - a) < (threshold || 1e-6);
+}
+
+function isMatrixLike(o) {
+ return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null;
+} // TODO: Refactor this to a static function of matrix.js
+
+
+function formatTransforms(o) {
+ // Get all of the parameters required to form the matrix
+ var flipBoth = o.flip === 'both' || o.flip === true;
+ var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1;
+ var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1;
+ var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0;
+ var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0;
+ var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX;
+ var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY;
+ var shear = o.shear || 0;
+ var theta = o.rotate || o.theta || 0;
+ var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY);
+ var ox = origin.x;
+ var oy = origin.y;
+ var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY);
+ var px = position.x;
+ var py = position.y;
+ var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY);
+ var tx = translate.x;
+ var ty = translate.y;
+ var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY);
+ var rx = relative.x;
+ var ry = relative.y; // Populate all of the values
+
+ return {
+ scaleX: scaleX,
+ scaleY: scaleY,
+ skewX: skewX,
+ skewY: skewY,
+ shear: shear,
+ theta: theta,
+ rx: rx,
+ ry: ry,
+ tx: tx,
+ ty: ty,
+ ox: ox,
+ oy: oy,
+ px: px,
+ py: py
+ };
+} // left matrix, right matrix, target matrix which is overwritten
+
+
+function matrixMultiply(l, r, o) {
+ // Work out the product directly
+ var a = l.a * r.a + l.c * r.b;
+ var b = l.b * r.a + l.d * r.b;
+ var c = l.a * r.c + l.c * r.d;
+ var d = l.b * r.c + l.d * r.d;
+ var e = l.e + l.a * r.e + l.c * r.f;
+ var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same
+
+ o.a = a;
+ o.b = b;
+ o.c = c;
+ o.d = d;
+ o.e = e;
+ o.f = f;
+ return o;
+}
+
+function getOrigin(o, element) {
+ // Allow origin or around as the names
+ var origin = o.origin; // o.around == null ? o.origin : o.around
+
+ var ox, oy; // Allow the user to pass a string to rotate around a given point
+
+ if (typeof origin === 'string' || origin == null) {
+ // Get the bounding box of the element with no transformations applied
+ var string = (origin || 'center').toLowerCase().trim();
+
+ var _element$bbox = element.bbox(),
+ height = _element$bbox.height,
+ width = _element$bbox.width,
+ x = _element$bbox.x,
+ y = _element$bbox.y; // Calculate the transformed x and y coordinates
+
+
+ var bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2;
+ var by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc...
+
+ ox = o.ox != null ? o.ox : bx;
+ oy = o.oy != null ? o.oy : by;
+ } else {
+ ox = origin[0];
+ oy = origin[1];
+ } // Return the origin as it is if it wasn't a string
+
+
+ return [ox, oy];
+}
+/* globals fullBox, domContains, isNulledBox, Exception */
+
+
+SVG.Box = SVG.invent({
+ create: function create(source) {
+ var base = [0, 0, 0, 0];
+ source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) : Array.isArray(source) ? source : _typeof(source) === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base;
+ this.x = source[0];
+ this.y = source[1];
+ this.width = source[2];
+ this.height = source[3]; // add center, right, bottom...
+
+ fullBox(this);
+ },
+ extend: {
+ // Merge rect box with another, return a new instance
+ merge: function merge(box) {
+ var x = Math.min(this.x, box.x);
+ var y = Math.min(this.y, box.y);
+ return new SVG.Box(x, y, Math.max(this.x + this.width, box.x + box.width) - x, Math.max(this.y + this.height, box.y + box.height) - y);
+ },
+ transform: function transform(m) {
+ var xMin = Infinity;
+ var xMax = -Infinity;
+ var yMin = Infinity;
+ var yMax = -Infinity;
+ var pts = [new SVG.Point(this.x, this.y), new SVG.Point(this.x2, this.y), new SVG.Point(this.x, this.y2), new SVG.Point(this.x2, this.y2)];
+ pts.forEach(function (p) {
+ p = p.transform(m);
+ xMin = Math.min(xMin, p.x);
+ xMax = Math.max(xMax, p.x);
+ yMin = Math.min(yMin, p.y);
+ yMax = Math.max(yMax, p.y);
+ });
+ return new SVG.Box(xMin, yMin, xMax - xMin, yMax - yMin);
+ },
+ addOffset: function addOffset() {
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset;
+ this.y += window.pageYOffset;
+ return this;
+ },
+ toString: function toString() {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height;
+ },
+ toArray: function toArray() {
+ return [this.x, this.y, this.width, this.height];
+ },
+ morph: function morph(x, y, width, height) {
+ this.destination = new SVG.Box(x, y, width, height);
+ return this;
+ },
+ at: function at(pos) {
+ if (!this.destination) return this;
+ return new SVG.Box(this.x + (this.destination.x - this.x) * pos, this.y + (this.destination.y - this.y) * pos, this.width + (this.destination.width - this.width) * pos, this.height + (this.destination.height - this.height) * pos);
+ }
+ },
+ // Define Parent
+ parent: SVG.Element,
+ // Constructor
+ construct: {
+ // Get bounding box
+ bbox: function bbox() {
+ var box;
+
+ try {
+ // find native bbox
+ box = this.node.getBBox();
+
+ if (isNulledBox(box) && !domContains(this.node)) {
+ throw new Exception('Element not in the dom');
+ }
+ } catch (e) {
+ try {
+ var clone = this.clone(SVG.parser().svg).show();
+ box = clone.node.getBBox();
+ clone.remove();
+ } catch (e) {
+ console.warn('Getting a bounding box of this element is not possible');
+ }
+ }
+
+ return new SVG.Box(box);
+ },
+ rbox: function rbox(el) {
+ // IE11 throws an error when element not in dom
+ try {
+ var box = new SVG.Box(this.node.getBoundingClientRect());
+ if (el) return box.transform(el.screenCTM().inverse());
+ return box.addOffset();
+ } catch (e) {
+ return new SVG.Box();
+ }
+ }
+ }
+});
+SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
+ viewbox: function viewbox(x, y, width, height) {
+ // act as getter
+ if (x == null) return new SVG.Box(this.attr('viewBox')); // act as setter
+
+ return this.attr('viewBox', new SVG.Box(x, y, width, height));
+ }
+});
+
+SVG.parser = function () {
+ var b;
+
+ if (!SVG.parser.nodes.svg.node.parentNode) {
+ b = document.body || document.documentElement;
+ SVG.parser.nodes.svg.addTo(b);
+ }
+
+ return SVG.parser.nodes;
+};
+
+SVG.parser.nodes = {
+ svg: SVG().size(2, 0).css({
+ opacity: 0,
+ position: 'absolute',
+ left: '-100%',
+ top: '-100%',
+ overflow: 'hidden'
+ })
+};
+SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node;
+/* global requestAnimationFrame */
+
+SVG.Animator = {
+ nextDraw: null,
+ frames: new SVG.Queue(),
+ timeouts: new SVG.Queue(),
+ timer: window.performance || window.Date,
+ transforms: [],
+ frame: function frame(fn) {
+ // Store the node
+ var node = SVG.Animator.frames.push({
+ run: fn
+ }); // Request an animation frame if we don't have one
+
+ if (SVG.Animator.nextDraw === null) {
+ SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw);
+ } // Return the node so we can remove it easily
+
+
+ return node;
+ },
+ transform_frame: function transform_frame(fn, id) {
+ SVG.Animator.transforms[id] = fn;
+ },
+ timeout: function timeout(fn, delay) {
+ delay = delay || 0; // Work out when the event should fire
+
+ var time = SVG.Animator.timer.now() + delay; // Add the timeout to the end of the queue
+
+ var node = SVG.Animator.timeouts.push({
+ run: fn,
+ time: time
+ }); // Request another animation frame if we need one
+
+ if (SVG.Animator.nextDraw === null) {
+ SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw);
+ }
+
+ return node;
+ },
+ cancelFrame: function cancelFrame(node) {
+ SVG.Animator.frames.remove(node);
+ },
+ clearTimeout: function clearTimeout(node) {
+ SVG.Animator.timeouts.remove(node);
+ },
+ _draw: function _draw(now) {
+ // Run all the timeouts we can run, if they are not ready yet, add them
+ // to the end of the queue immediately! (bad timeouts!!! [sarcasm])
+ var nextTimeout = null;
+ var lastTimeout = SVG.Animator.timeouts.last();
-/* global createElement */\r
-\r
-SVG.HtmlNode = SVG.invent({\r
- inherit: SVG.EventTarget,\r
- create: function (element) {\r
- this.node = element\r
- },\r
-\r
- extend: {\r
- add: function (element, i) {\r
- element = createElement(element)\r
-\r
- if (element.node !== this.node.children[i]) {\r
- this.node.insertBefore(element.node, this.node.children[i] || null)\r
- }\r
-\r
- return this\r
- },\r
-\r
- put: function (element, i) {\r
- this.add(element, i)\r
- return element\r
- },\r
-\r
- getEventTarget: function () {\r
- return this.node\r
- }\r
- }\r
-})\r
+ while (nextTimeout = SVG.Animator.timeouts.shift()) {
+ // Run the timeout if its time, or push it to the end
+ if (now >= nextTimeout.time) {
+ nextTimeout.run();
+ } else {
+ SVG.Animator.timeouts.push(nextTimeout);
+ } // If we hit the last item, we should stop shifting out more items
-/* global proportionalSize, assignNewId, createElement, matches, is */\r
-\r
-SVG.Element = SVG.invent({\r
- inherit: SVG.EventTarget,\r
-\r
- // Initialize node\r
- create: function (node) {\r
- // event listener\r
- this.events = {}\r
-\r
- // initialize data object\r
- this.dom = {}\r
-\r
- // create circular reference\r
- this.node = node\r
- if (this.node) {\r
- this.type = node.nodeName\r
- this.node.instance = this\r
- this.events = node.events || {}\r
-\r
- if (node.hasAttribute('svgjs:data')) {\r
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)\r
- this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})\r
- }\r
- }\r
- },\r
-\r
- // Add class methods\r
- extend: {\r
- // Move over x-axis\r
- x: function (x) {\r
- return this.attr('x', x)\r
- },\r
-\r
- // Move over y-axis\r
- y: function (y) {\r
- return this.attr('y', y)\r
- },\r
-\r
- // Move by center over x-axis\r
- cx: function (x) {\r
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)\r
- },\r
-\r
- // Move by center over y-axis\r
- cy: function (y) {\r
- return y == null\r
- ? this.y() + this.height() / 2\r
- : this.y(y - this.height() / 2)\r
- },\r
-\r
- // Move element to given x and y values\r
- move: function (x, y) {\r
- return this.x(x).y(y)\r
- },\r
-\r
- // Move element by its center\r
- center: function (x, y) {\r
- return this.cx(x).cy(y)\r
- },\r
-\r
- // Set width of element\r
- width: function (width) {\r
- return this.attr('width', width)\r
- },\r
-\r
- // Set height of element\r
- height: function (height) {\r
- return this.attr('height', height)\r
- },\r
-\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this\r
- .width(new SVG.Number(p.width))\r
- .height(new SVG.Number(p.height))\r
- },\r
-\r
- // Clone element\r
- clone: function (parent) {\r
- // write dom data to the dom so the clone can pickup the data\r
- this.writeDataToDom()\r
-\r
- // clone element and assign new id\r
- var clone = assignNewId(this.node.cloneNode(true))\r
-\r
- // insert the clone in the given parent or after myself\r
- if (parent) parent.add(clone)\r
- else this.after(clone)\r
-\r
- return clone\r
- },\r
-\r
- // Remove element\r
- remove: function () {\r
- if (this.parent()) { this.parent().removeElement(this) }\r
-\r
- return this\r
- },\r
-\r
- // Replace element\r
- replace: function (element) {\r
- this.after(element).remove()\r
-\r
- return element\r
- },\r
-\r
- // Add element to given container and return self\r
- addTo: function (parent) {\r
- return createElement(parent).put(this)\r
- },\r
-\r
- // Add element to given container and return container\r
- putIn: function (parent) {\r
- return createElement(parent).add(this)\r
- },\r
-\r
- // Get / set id\r
- id: function (id) {\r
- // generate new id if no id set\r
- if (typeof id === 'undefined' && !this.node.id) {\r
- this.node.id = SVG.eid(this.type)\r
- }\r
-\r
- // dont't set directly width this.node.id to make `null` work correctly\r
- return this.attr('id', id)\r
- },\r
-\r
- // Checks whether the given point inside the bounding box of the element\r
- inside: function (x, y) {\r
- var box = this.bbox()\r
-\r
- return x > box.x &&\r
- y > box.y &&\r
- x < box.x + box.width &&\r
- y < box.y + box.height\r
- },\r
-\r
- // Show element\r
- show: function () {\r
- return this.css('display', '')\r
- },\r
-\r
- // Hide element\r
- hide: function () {\r
- return this.css('display', 'none')\r
- },\r
-\r
- // Is element visible?\r
- visible: function () {\r
- return this.css('display') !== 'none'\r
- },\r
-\r
- // Return id on string conversion\r
- toString: function () {\r
- return this.id()\r
- },\r
-\r
- // Return array of classes on the node\r
- classes: function () {\r
- var attr = this.attr('class')\r
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)\r
- },\r
-\r
- // Return true if class exists on the node, false otherwise\r
- hasClass: function (name) {\r
- return this.classes().indexOf(name) !== -1\r
- },\r
-\r
- // Add class to the node\r
- addClass: function (name) {\r
- if (!this.hasClass(name)) {\r
- var array = this.classes()\r
- array.push(name)\r
- this.attr('class', array.join(' '))\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Remove class from the node\r
- removeClass: function (name) {\r
- if (this.hasClass(name)) {\r
- this.attr('class', this.classes().filter(function (c) {\r
- return c !== name\r
- }).join(' '))\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Toggle the presence of a class on the node\r
- toggleClass: function (name) {\r
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)\r
- },\r
-\r
- // Get referenced element form attribute value\r
- reference: function (attr) {\r
- return SVG.get(this.attr(attr))\r
- },\r
-\r
- // Returns the parent element instance\r
- parent: function (type) {\r
- var parent = this\r
-\r
- // check for parent\r
- if (!parent.node.parentNode) return null\r
-\r
- // get parent element\r
- parent = SVG.adopt(parent.node.parentNode)\r
-\r
- if (!type) return parent\r
-\r
- // loop trough ancestors if type is given\r
- while (parent && parent.node instanceof window.SVGElement) {\r
- if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent\r
- parent = SVG.adopt(parent.node.parentNode)\r
- }\r
- },\r
-\r
- // Get parent document\r
- doc: function () {\r
- var p = this.parent(SVG.Doc)\r
- return p && p.doc()\r
- },\r
-\r
- // Get defs\r
- defs: function () {\r
- return this.doc().defs()\r
- },\r
-\r
- // return array of all ancestors of given type up to the root svg\r
- parents: function (type) {\r
- var parents = []\r
- var parent = this\r
-\r
- do {\r
- parent = parent.parent(type)\r
- if (!parent || !parent.node) break\r
-\r
- parents.push(parent)\r
- } while (parent.parent)\r
-\r
- return parents\r
- },\r
-\r
- // matches the element vs a css selector\r
- matches: function (selector) {\r
- return matches(this.node, selector)\r
- },\r
-\r
- // Returns the svg node to call native svg methods on it\r
- native: function () {\r
- return this.node\r
- },\r
-\r
- // Import raw svg\r
- svg: function (svg) {\r
- var well, len\r
-\r
- // act as a setter if svg is given\r
- if (svg && this instanceof SVG.Parent) {\r
- // create temporary holder\r
- well = document.createElementNS(SVG.ns, 'svg')\r
- // dump raw svg\r
- well.innerHTML = svg\r
-\r
- // transplant nodes\r
- for (len = well.children.length; len--;) {\r
- this.node.appendChild(well.firstElementChild)\r
- }\r
-\r
- // otherwise act as a getter\r
- } else {\r
- // write svgjs data to the dom\r
- this.writeDataToDom()\r
-\r
- return this.node.outerHTML\r
- }\r
-\r
- return this\r
- },\r
-\r
- // write svgjs data to the dom\r
- writeDataToDom: function () {\r
- // dump variables recursively\r
- if (this.is(SVG.Parent)) {\r
- this.each(function () {\r
- this.writeDataToDom()\r
- })\r
- }\r
-\r
- // remove previously set data\r
- this.node.removeAttribute('svgjs:data')\r
-\r
- if (Object.keys(this.dom).length) {\r
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428\r
- }\r
- return this\r
- },\r
-\r
- // set given data to the elements data property\r
- setData: function (o) {\r
- this.dom = o\r
- return this\r
- },\r
- is: function (obj) {\r
- return is(this, obj)\r
- },\r
- getEventTarget: function () {\r
- return this.node\r
- }\r
- }\r
-})\r
-/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */\r
-\r
-SVG.Matrix = SVG.invent({\r
- // Initialize\r
- create: function (source) {\r
- var base = arrayToMatrix([1, 0, 0, 1, 0, 0])\r
-\r
- // ensure source as object\r
- source = source instanceof SVG.Element ? source.matrixify()\r
- : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))\r
- : Array.isArray(source) ? arrayToMatrix(source)\r
- : (typeof source === 'object' && (\r
- source.a != null || source.b != null || source.c != null ||\r
- source.d != null || source.e != null || source.f != null\r
- )) ? source\r
- : (typeof source === 'object') ? new SVG.Matrix().transform(source)\r
- : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))\r
- : base\r
-\r
- // Merge the source matrix with the base matrix\r
- this.a = source.a != null ? source.a : base.a\r
- this.b = source.b != null ? source.b : base.b\r
- this.c = source.c != null ? source.c : base.c\r
- this.d = source.d != null ? source.d : base.d\r
- this.e = source.e != null ? source.e : base.e\r
- this.f = source.f != null ? source.f : base.f\r
- },\r
-\r
- // Add methods\r
- extend: {\r
-\r
- // Clones this matrix\r
- clone: function () {\r
- return new SVG.Matrix(this)\r
- },\r
-\r
- // Transform a matrix into another matrix by manipulating the space\r
- transform: function (o) {\r
- // Check if o is a matrix and then left multiply it directly\r
- if (o.a != null) {\r
- var matrix = new SVG.Matrix(o)\r
- var newMatrix = this.lmultiply(matrix)\r
- return newMatrix\r
- }\r
-\r
- // Get the proposed transformations and the current transformations\r
- var t = formatTransforms(o)\r
- var currentTransform = new SVG.Matrix(this)\r
-\r
- // Construct the resulting matrix\r
- var transformer = new SVG.Matrix()\r
- .translate(-t.ox, -t.oy)\r
- .scale(t.scaleX, t.scaleY)\r
- .skew(t.skewX, t.skewY)\r
- .shear(t.shear)\r
- .rotate(t.theta)\r
- .translate(t.ox, t.oy)\r
- .translate(t.rx, t.ry)\r
- .lmultiply(currentTransform)\r
-\r
- // If we want the origin at a particular place, we force it there\r
- if (isFinite(t.px) || isFinite(t.py)) {\r
- // Figure out where the origin went and the delta to get there\r
- var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer)\r
- var dx = t.px ? t.px - current.x : 0\r
- var dy = t.py ? t.py - current.y : 0\r
-\r
- // Apply another translation\r
- transformer = transformer.translate(dx, dy)\r
- }\r
-\r
- // We can apply translations after everything else\r
- transformer = transformer.translate(t.tx, t.ty)\r
- return transformer\r
- },\r
-\r
- // Applies a matrix defined by its affine parameters\r
- compose: function (o) {\r
- if (o.origin) {\r
- o.originX = o.origin[0]\r
- o.originY = o.origin[1]\r
- }\r
- // Get the parameters\r
- var ox = o.originX || 0\r
- var oy = o.originY || 0\r
- var sx = o.scaleX || 1\r
- var sy = o.scaleY || 1\r
- var lam = o.shear || 0\r
- var theta = o.rotate || 0\r
- var tx = o.translateX || 0\r
- var ty = o.translateY || 0\r
-\r
- // Apply the standard matrix\r
- var result = new SVG.Matrix()\r
- .translate(-ox, -oy)\r
- .scale(sx, sy)\r
- .shear(lam)\r
- .rotate(theta)\r
- .translate(tx, ty)\r
- .lmultiply(this)\r
- .translate(ox, oy)\r
- return result\r
- },\r
-\r
- // Decomposes this matrix into its affine parameters\r
- decompose: function (cx = 0, cy = 0) {\r
- // Get the parameters from the matrix\r
- var a = this.a\r
- var b = this.b\r
- var c = this.c\r
- var d = this.d\r
- var e = this.e\r
- var f = this.f\r
-\r
- // Figure out if the winding direction is clockwise or counterclockwise\r
- var determinant = a * d - b * c\r
- var ccw = determinant > 0 ? 1 : -1\r
-\r
- // Since we only shear in x, we can use the x basis to get the x scale\r
- // and the rotation of the resulting matrix\r
- var sx = ccw * Math.sqrt(a * a + b * b)\r
- var thetaRad = Math.atan2(ccw * b, ccw * a)\r
- var theta = 180 / Math.PI * thetaRad\r
- var ct = Math.cos(thetaRad)\r
- var st = Math.sin(thetaRad)\r
-\r
- // We can then solve the y basis vector simultaneously to get the other\r
- // two affine parameters directly from these parameters\r
- var lam = (a * c + b * d) / determinant\r
- var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))\r
-\r
- // Use the translations\r
- let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy)\r
- let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy)\r
-\r
- // Construct the decomposition and return it\r
- return {\r
- // Return the affine parameters\r
- scaleX: sx,\r
- scaleY: sy,\r
- shear: lam,\r
- rotate: theta,\r
- translateX: tx,\r
- translateY: ty,\r
- originX: cx,\r
- originY: cy,\r
-\r
- // Return the matrix parameters\r
- a: this.a,\r
- b: this.b,\r
- c: this.c,\r
- d: this.d,\r
- e: this.e,\r
- f: this.f\r
- }\r
- },\r
-\r
- // Morph one matrix into another\r
- morph: function (matrix) {\r
- // Store new destination\r
- this.destination = new SVG.Matrix(matrix)\r
- return this\r
- },\r
-\r
- // Get morphed matrix at a given position\r
- at: function (pos) {\r
- // Make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // Calculate morphed matrix at a given position\r
- var matrix = new SVG.Matrix({\r
- a: this.a + (this.destination.a - this.a) * pos,\r
- b: this.b + (this.destination.b - this.b) * pos,\r
- c: this.c + (this.destination.c - this.c) * pos,\r
- d: this.d + (this.destination.d - this.d) * pos,\r
- e: this.e + (this.destination.e - this.e) * pos,\r
- f: this.f + (this.destination.f - this.f) * pos\r
- })\r
-\r
- return matrix\r
- },\r
-\r
- // Left multiplies by the given matrix\r
- multiply: function (matrix) {\r
- // Get the matrices\r
- var l = this\r
- var r = new SVG.Matrix(matrix)\r
-\r
- // Work out the product directly\r
- var a = l.a * r.a + l.c * r.b\r
- var b = l.b * r.a + l.d * r.b\r
- var c = l.a * r.c + l.c * r.d\r
- var d = l.b * r.c + l.d * r.d\r
- var e = l.e + l.a * r.e + l.c * r.f\r
- var f = l.f + l.b * r.e + l.d * r.f\r
-\r
- // Form the matrix and return it\r
- var product = new SVG.Matrix(a, b, c, d, e, f)\r
- return product\r
- },\r
-\r
- lmultiply: function (matrix) {\r
- var result = new SVG.Matrix(matrix).multiply(this)\r
- return result\r
- },\r
-\r
- // Inverses matrix\r
- inverse: function () {\r
- // Get the current parameters out of the matrix\r
- var a = this.a\r
- var b = this.b\r
- var c = this.c\r
- var d = this.d\r
- var e = this.e\r
- var f = this.f\r
-\r
- // Invert the 2x2 matrix in the top left\r
- var det = a * d - b * c\r
- if (!det) throw new Error('Cannot invert ' + this)\r
-\r
- // Calculate the top 2x2 matrix\r
- var na = d / det\r
- var nb = -b / det\r
- var nc = -c / det\r
- var nd = a / det\r
-\r
- // Apply the inverted matrix to the top right\r
- var ne = -(na * e + nc * f)\r
- var nf = -(nb * e + nd * f)\r
-\r
- // Construct the inverted matrix\r
- return new SVG.Matrix(na, nb, nc, nd, ne, nf)\r
- },\r
-\r
- // Translate matrix\r
- translate: function (x, y) {\r
- return new SVG.Matrix(this).translateO(x, y)\r
- },\r
-\r
- translateO: function (x, y) {\r
- this.e += x || 0\r
- this.f += y || 0\r
- return this\r
- },\r
-\r
- // Scale matrix\r
- scale: function (x, y, cx, cy) {\r
- // Support uniform scaling\r
- if (arguments.length === 1) {\r
- y = x\r
- } else if (arguments.length === 3) {\r
- cy = cx\r
- cx = y\r
- y = x\r
- }\r
-\r
- // Scale the current matrix\r
- var scale = new SVG.Matrix(x, 0, 0, y, 0, 0)\r
- var matrix = this.around(cx, cy, scale)\r
- return matrix\r
- },\r
-\r
- // Rotate matrix\r
- rotate: function (r, cx, cy) {\r
- // Convert degrees to radians\r
- r = SVG.utils.radians(r)\r
-\r
- // Construct the rotation matrix\r
- var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)\r
- var matrix = this.around(cx, cy, rotation)\r
- return matrix\r
- },\r
-\r
- // Flip matrix on x or y, at a given offset\r
- flip: function (axis, around) {\r
- return axis === 'x' ? this.scale(-1, 1, around, 0)\r
- : axis === 'y' ? this.scale(1, -1, 0, around)\r
- : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point\r
- },\r
-\r
- // Shear matrix\r
- shear: function (a, cx, cy) {\r
- var shear = new SVG.Matrix(1, 0, a, 1, 0, 0)\r
- var matrix = this.around(cx, cy, shear)\r
- return matrix\r
- },\r
-\r
- // Skew Matrix\r
- skew: function (x, y, cx, cy) {\r
- // support uniformal skew\r
- if (arguments.length === 1) {\r
- y = x\r
- } else if (arguments.length === 3) {\r
- cy = cx\r
- cx = y\r
- y = x\r
- }\r
-\r
- // Convert degrees to radians\r
- x = SVG.utils.radians(x)\r
- y = SVG.utils.radians(y)\r
-\r
- // Construct the matrix\r
- var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)\r
- var matrix = this.around(cx, cy, skew)\r
- return matrix\r
- },\r
-\r
- // SkewX\r
- skewX: function (x, cx, cy) {\r
- return this.skew(x, 0, cx, cy)\r
- },\r
-\r
- // SkewY\r
- skewY: function (y, cx, cy) {\r
- return this.skew(0, y, cx, cy)\r
- },\r
-\r
- // Transform around a center point\r
- around: function (cx, cy, matrix) {\r
- var dx = cx || 0\r
- var dy = cy || 0\r
- return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy)\r
- },\r
-\r
- // Convert to native SVGMatrix\r
- native: function () {\r
- // create new matrix\r
- var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()\r
-\r
- // update with current values\r
- for (var i = abcdef.length - 1; i >= 0; i--) {\r
- matrix[abcdef[i]] = this[abcdef[i]]\r
- }\r
-\r
- return matrix\r
- },\r
-\r
- // Check if two matrices are equal\r
- equals: function (other) {\r
- var comp = new SVG.Matrix(other)\r
- return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&\r
- closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&\r
- closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)\r
- },\r
-\r
- // Convert matrix to string\r
- toString: function () {\r
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'\r
- },\r
-\r
- toArray: function () {\r
- return [this.a, this.b, this.c, this.d, this.e, this.f]\r
- },\r
-\r
- valueOf: function () {\r
- return {\r
- a: this.a,\r
- b: this.b,\r
- c: this.c,\r
- d: this.d,\r
- e: this.e,\r
- f: this.f\r
- }\r
- }\r
- },\r
-\r
- // Define parent\r
- parent: SVG.Element,\r
-\r
- // Add parent method\r
- construct: {\r
- // Get current matrix\r
- ctm: function () {\r
- return new SVG.Matrix(this.node.getCTM())\r
- },\r
- // Get current screen matrix\r
- screenCTM: function () {\r
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\r
- This is needed because FF does not return the transformation matrix\r
- for the inner coordinate system when getScreenCTM() is called on nested svgs.\r
- However all other Browsers do that */\r
- if (this instanceof SVG.Doc && !this.isRoot()) {\r
- var rect = this.rect(1, 1)\r
- var m = rect.node.getScreenCTM()\r
- rect.remove()\r
- return new SVG.Matrix(m)\r
- }\r
- return new SVG.Matrix(this.node.getScreenCTM())\r
- }\r
- }\r
-})\r
+ if (nextTimeout === lastTimeout) break;
+ } // Run all of the animation frames
+
+
+ var nextFrame = null;
+ var lastFrame = SVG.Animator.frames.last();
+
+ while (nextFrame !== lastFrame && (nextFrame = SVG.Animator.frames.shift())) {
+ nextFrame.run();
+ }
+
+ SVG.Animator.transforms.forEach(function (el) {
+ el();
+ }); // If we have remaining timeouts or frames, draw until we don't anymore
+
+ SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first() ? requestAnimationFrame(SVG.Animator._draw) : null;
+ }
+};
+SVG.Morphable = SVG.invent({
+ create: function create(stepper) {
+ // FIXME: the default stepper does not know about easing
+ this._stepper = stepper || new SVG.Ease('-');
+ this._from = null;
+ this._to = null;
+ this._type = null;
+ this._context = null;
+ this._morphObj = null;
+ },
+ extend: {
+ from: function from(val) {
+ if (val == null) {
+ return this._from;
+ }
+
+ this._from = this._set(val);
+ return this;
+ },
+ to: function to(val) {
+ if (val == null) {
+ return this._to;
+ }
+
+ this._to = this._set(val);
+ return this;
+ },
+ type: function type(_type) {
+ // getter
+ if (_type == null) {
+ return this._type;
+ } // setter
+
+
+ this._type = _type;
+ return this;
+ },
+ _set: function _set(value) {
+ if (!this._type) {
+ var type = _typeof(value);
+
+ if (type === 'number') {
+ this.type(SVG.Number);
+ } else if (type === 'string') {
+ if (SVG.Color.isColor(value)) {
+ this.type(SVG.Color);
+ } else if (SVG.regex.delimiter.test(value)) {
+ this.type(SVG.regex.pathLetters.test(value) ? SVG.PathArray : SVG.Array);
+ } else if (SVG.regex.numberAndUnit.test(value)) {
+ this.type(SVG.Number);
+ } else {
+ this.type(SVG.Morphable.NonMorphable);
+ }
+ } else if (SVG.MorphableTypes.indexOf(value.constructor) > -1) {
+ this.type(value.constructor);
+ } else if (Array.isArray(value)) {
+ this.type(SVG.Array);
+ } else if (type === 'object') {
+ this.type(SVG.Morphable.ObjectBag);
+ } else {
+ this.type(SVG.Morphable.NonMorphable);
+ }
+ }
+
+ var result = new this._type(value).toArray();
+ this._morphObj = this._morphObj || new this._type();
+ this._context = this._context || Array.apply(null, Array(result.length)).map(Object);
+ return result;
+ },
+ stepper: function stepper(_stepper) {
+ if (_stepper == null) return this._stepper;
+ this._stepper = _stepper;
+ return this;
+ },
+ done: function done() {
+ var complete = this._context.map(this._stepper.done).reduce(function (last, curr) {
+ return last && curr;
+ }, true);
+
+ return complete;
+ },
+ at: function at(pos) {
+ var _this = this;
+
+ return this._morphObj.fromArray(this._from.map(function (i, index) {
+ return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context);
+ }));
+ }
+ }
+});
+SVG.Morphable.NonMorphable = SVG.invent({
+ create: function create(val) {
+ val = Array.isArray(val) ? val[0] : val;
+ this.value = val;
+ },
+ extend: {
+ valueOf: function valueOf() {
+ return this.value;
+ },
+ toArray: function toArray() {
+ return [this.value];
+ }
+ }
+});
+SVG.Morphable.TransformBag = SVG.invent({
+ create: function create(obj) {
+ if (Array.isArray(obj)) {
+ obj = {
+ scaleX: obj[0],
+ scaleY: obj[1],
+ shear: obj[2],
+ rotate: obj[3],
+ translateX: obj[4],
+ translateY: obj[5],
+ originX: obj[6],
+ originY: obj[7]
+ };
+ }
+
+ Object.assign(this, SVG.Morphable.TransformBag.defaults, obj);
+ },
+ extend: {
+ toArray: function toArray() {
+ var v = this;
+ return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY];
+ }
+ }
+});
+SVG.Morphable.TransformBag.defaults = {
+ scaleX: 1,
+ scaleY: 1,
+ shear: 0,
+ rotate: 0,
+ translateX: 0,
+ translateY: 0,
+ originX: 0,
+ originY: 0
+};
+SVG.Morphable.ObjectBag = SVG.invent({
+ create: function create(objOrArr) {
+ this.values = [];
+
+ if (Array.isArray(objOrArr)) {
+ this.values = objOrArr;
+ return;
+ }
+
+ var entries = Object.entries(objOrArr || {}).sort(function (a, b) {
+ return a[0] - b[0];
+ });
+ this.values = entries.reduce(function (last, curr) {
+ return last.concat(curr);
+ }, []);
+ },
+ extend: {
+ valueOf: function valueOf() {
+ var obj = {};
+ var arr = this.values;
+
+ for (var i = 0, len = arr.length; i < len; i += 2) {
+ obj[arr[i]] = arr[i + 1];
+ }
+
+ return obj;
+ },
+ toArray: function toArray() {
+ return this.values;
+ }
+ }
+});
+SVG.MorphableTypes = [SVG.Number, SVG.Color, SVG.Box, SVG.Matrix, SVG.Array, SVG.PointArray, SVG.PathArray, SVG.Morphable.NonMorphable, SVG.Morphable.TransformBag, SVG.Morphable.ObjectBag];
+SVG.extend(SVG.MorphableTypes, {
+ to: function to(val, args) {
+ return new SVG.Morphable().type(this.constructor).from(this.valueOf()).to(val, args);
+ },
+ fromArray: function fromArray(arr) {
+ this.constructor(arr);
+ return this;
+ }
+});
+/* global isMatrixLike getOrigin */
+
+SVG.easing = {
+ '-': function _(pos) {
+ return pos;
+ },
+ '<>': function _(pos) {
+ return -Math.cos(pos * Math.PI) / 2 + 0.5;
+ },
+ '>': function _(pos) {
+ return Math.sin(pos * Math.PI / 2);
+ },
+ '<': function _(pos) {
+ return -Math.cos(pos * Math.PI / 2) + 1;
+ }
+};
+SVG.Runner = SVG.invent({
+ parent: SVG.Element,
+ create: function create(options) {
+ // Store a unique id on the runner, so that we can identify it later
+ this.id = SVG.Runner.id++; // Ensure a default value
+
+ options = options == null ? SVG.defaults.timeline.duration : options; // Ensure that we get a controller
+
+ options = typeof options === 'function' ? new SVG.Controller(options) : options; // Declare all of the variables
+
+ this._element = null;
+ this._timeline = null;
+ this.done = false;
+ this._queue = []; // Work out the stepper and the duration
+
+ this._duration = typeof options === 'number' && options;
+ this._isDeclarative = options instanceof SVG.Controller;
+ this._stepper = this._isDeclarative ? options : new SVG.Ease(); // We copy the current values from the timeline because they can change
+
+ this._history = {}; // Store the state of the runner
+
+ this.enabled = true;
+ this._time = 0;
+ this._last = 0;
+ this.tags = {}; // Save transforms applied to this runner
+
+ this.transforms = new SVG.Matrix();
+ this.transformId = 1; // Looping variables
+
+ this._haveReversed = false;
+ this._reverse = false;
+ this._loopsDone = 0;
+ this._swing = false;
+ this._wait = 0;
+ this._times = 1; // Callbacks
+
+ this._starts = [];
+ this._steps = [];
+ this._finishs = [];
+ },
+ construct: {
+ animate: function animate(duration, delay, when) {
+ var o = SVG.Runner.sanitise(duration, delay, when);
+ var timeline = this.timeline();
+ return new SVG.Runner(o.duration).loop(o).element(this).timeline(timeline).schedule(delay, when);
+ },
+ delay: function delay(by, when) {
+ return this.animate(0, by, when);
+ }
+ },
+ extend: {
+ /*\r
+ Runner Definitions\r
+ ==================\r
+ These methods help us define the runtime behaviour of the Runner or they\r
+ help us make new runners from the current runner\r
+ */
+ element: function element(_element3) {
+ if (_element3 == null) return this._element;
+ this._element = _element3;
+
+ _element3._prepareRunner();
+
+ return this;
+ },
+ timeline: function timeline(_timeline) {
+ // check explicitly for undefined so we can set the timeline to null
+ if (typeof _timeline === 'undefined') return this._timeline;
+ this._timeline = _timeline;
+ return this;
+ },
+ animate: function animate(duration, delay, when) {
+ var o = SVG.Runner.sanitise(duration, delay, when);
+ var runner = new SVG.Runner(o.duration);
+ if (this._timeline) runner.timeline(this._timeline);
+ if (this._element) runner.element(this._element);
+ return runner.loop(o).schedule(delay, when);
+ },
+ schedule: function schedule(timeline, delay, when) {
+ // The user doesn't need to pass a timeline if we already have one
+ if (!(timeline instanceof SVG.Timeline)) {
+ when = delay;
+ delay = timeline;
+ timeline = this.timeline();
+ } // If there is no timeline, yell at the user...
+
+
+ if (!timeline) {
+ throw Error('Runner cannot be scheduled without timeline');
+ } // Schedule the runner on the timeline provided
+
+
+ timeline.schedule(this, delay, when);
+ return this;
+ },
+ unschedule: function unschedule() {
+ var timeline = this.timeline();
+ timeline && timeline.unschedule(this);
+ return this;
+ },
+ loop: function loop(times, swing, wait) {
+ // Deal with the user passing in an object
+ if (_typeof(times) === 'object') {
+ swing = times.swing;
+ wait = times.wait;
+ times = times.times;
+ } // Sanitise the values and store them
+
+
+ this._times = times || Infinity;
+ this._swing = swing || false;
+ this._wait = wait || 0;
+ return this;
+ },
+ delay: function delay(_delay) {
+ return this.animate(0, _delay);
+ },
+
+ /*\r
+ Basic Functionality\r
+ ===================\r
+ These methods allow us to attach basic functions to the runner directly\r
+ */
+ queue: function queue(initFn, runFn, isTransform) {
+ this._queue.push({
+ initialiser: initFn || SVG.void,
+ runner: runFn || SVG.void,
+ isTransform: isTransform,
+ initialised: false,
+ finished: false
+ });
+
+ var timeline = this.timeline();
+ timeline && this.timeline()._continue();
+ return this;
+ },
+ during: function during(fn) {
+ return this.queue(null, fn);
+ },
+ after: function after(fn) {
+ return this.on('finish', fn);
+ },
+
+ /*\r
+ Runner animation methods\r
+ ========================\r
+ Control how the animation plays\r
+ */
+ time: function time(_time) {
+ if (_time == null) {
+ return this._time;
+ }
+
+ var dt = _time - this._time;
+ this.step(dt);
+ return this;
+ },
+ duration: function duration() {
+ return this._times * (this._wait + this._duration) - this._wait;
+ },
+ loops: function loops(p) {
+ var loopDuration = this._duration + this._wait;
+
+ if (p == null) {
+ var loopsDone = Math.floor(this._time / loopDuration);
+ var relativeTime = this._time - loopsDone * loopDuration;
+ var position = relativeTime / this._duration;
+ return Math.min(loopsDone + position, this._times);
+ }
+
+ var whole = Math.floor(p);
+ var partial = p % 1;
+ var time = loopDuration * whole + this._duration * partial;
+ return this.time(time);
+ },
+ position: function position(p) {
+ // Get all of the variables we need
+ var x = this._time;
+ var d = this._duration;
+ var w = this._wait;
+ var t = this._times;
+ var s = this._swing;
+ var r = this._reverse;
+ var position;
+
+ if (p == null) {
+ /*\r
+ This function converts a time to a position in the range [0, 1]\r
+ The full explanation can be found in this desmos demonstration\r
+ https://www.desmos.com/calculator/u4fbavgche\r
+ The logic is slightly simplified here because we can use booleans\r
+ */
+ // Figure out the value without thinking about the start or end time
+ var f = function f(x) {
+ var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d));
+ var backwards = swinging && !r || !swinging && r;
+ var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards;
+ var clipped = Math.max(Math.min(uncliped, 1), 0);
+ return clipped;
+ }; // Figure out the value by incorporating the start time
+
+
+ var endTime = t * (w + d) - w;
+ position = x <= 0 ? Math.round(f(1e-5)) : x < endTime ? f(x) : Math.round(f(endTime - 1e-5));
+ return position;
+ } // Work out the loops done and add the position to the loops done
+
+
+ var loopsDone = Math.floor(this.loops());
+ var swingForward = s && loopsDone % 2 === 0;
+ var forwards = swingForward && !r || r && swingForward;
+ position = loopsDone + (forwards ? p : 1 - p);
+ return this.loops(position);
+ },
+ progress: function progress(p) {
+ if (p == null) {
+ return Math.min(1, this._time / this.duration());
+ }
+
+ return this.time(p * this.duration());
+ },
+ step: function step(dt) {
+ // If we are inactive, this stepper just gets skipped
+ if (!this.enabled) return this; // Update the time and get the new position
+
+ dt = dt == null ? 16 : dt;
+ this._time += dt;
+ var position = this.position(); // Figure out if we need to run the stepper in this frame
+
+ var running = this._lastPosition !== position && this._time >= 0;
+ this._lastPosition = position; // Figure out if we just started
+
+ var duration = this.duration();
+ var justStarted = this._lastTime < 0 && this._time > 0;
+ var justFinished = this._lastTime < this._time && this.time > duration;
+ this._lastTime = this._time;
+
+ if (justStarted) {} // this.fire('start', this)
+ // Work out if the runner is finished set the done flag here so animations
+ // know, that they are running in the last step (this is good for
+ // transformations which can be merged)
+
+
+ var declarative = this._isDeclarative;
+ this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function
+
+ if (running || declarative) {
+ this._initialise(running); // clear the transforms on this runner so they dont get added again and again
+
+
+ this.transforms = new SVG.Matrix();
+
+ var converged = this._run(declarative ? dt : position); // this.fire('step', this)
+
+ } // correct the done flag here
+ // declaritive animations itself know when they converged
+
+
+ this.done = this.done || converged && declarative; // if (this.done) {
+ // this.fire('finish', this)
+ // }
+
+ return this;
+ },
+ finish: function finish() {
+ return this.step(Infinity);
+ },
+ reverse: function reverse(_reverse) {
+ this._reverse = _reverse == null ? !this._reverse : _reverse;
+ return this;
+ },
+ ease: function ease(fn) {
+ this._stepper = new SVG.Ease(fn);
+ return this;
+ },
+ active: function active(enabled) {
+ if (enabled == null) return this.enabled;
+ this.enabled = enabled;
+ return this;
+ },
+
+ /*\r
+ Runner Management\r
+ =================\r
+ Functions that are used to help index the runner\r
+ */
+ tag: function tag(name) {
+ // Act as a getter to get all of the tags on this object
+ if (name == null) return Object.keys(this.tags); // Add all of the tags to the object directly
+
+ name = Array.isArray(name) ? name : [name];
+
+ for (var i = name.length; i--;) {
+ this.tags[name[i]] = true;
+ }
-\r
-SVG.Point = SVG.invent({\r
- // Initialize\r
- create: function (x, y, base) {\r
- var source\r
- base = base || {x: 0, y: 0}\r
-\r
- // ensure source as object\r
- source = Array.isArray(x) ? {x: x[0], y: x[1]}\r
- : typeof x === 'object' ? {x: x.x, y: x.y}\r
- : {x: x, y: y}\r
-\r
- // merge source\r
- this.x = source.x == null ? base.x : source.x\r
- this.y = source.y == null ? base.y : source.y\r
- },\r
-\r
- // Add methods\r
- extend: {\r
- // Clone point\r
- clone: function () {\r
- return new SVG.Point(this)\r
- },\r
-\r
- // Morph one point into another\r
- morph: function (x, y) {\r
- // store new destination\r
- this.destination = new SVG.Point(x, y)\r
- return this\r
- },\r
-\r
- // Get morphed point at a given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // calculate morphed matrix at a given position\r
- var point = new SVG.Point({\r
- x: this.x + (this.destination.x - this.x) * pos,\r
- y: this.y + (this.destination.y - this.y) * pos\r
- })\r
- return point\r
- },\r
-\r
- // Convert to native SVGPoint\r
- native: function () {\r
- // create new point\r
- var point = SVG.parser.nodes.svg.node.createSVGPoint()\r
-\r
- // update with current values\r
- point.x = this.x\r
- point.y = this.y\r
- return point\r
- },\r
-\r
- // transform point with matrix\r
- transform: function (m) {\r
- // Perform the matrix multiplication\r
- var x = m.a * this.x + m.c * this.y + m.e\r
- var y = m.b * this.x + m.d * this.y + m.f\r
-\r
- // Return the required point\r
- return new SVG.Point(x, y)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
-\r
- // Get point\r
- point: function (x, y) {\r
- return new SVG.Point(x, y).transform(this.screenCTM().inverse())\r
- }\r
-})\r
-
-SVG.extend(SVG.Element, {\r
- // Set svg element attribute\r
- attr: function (a, v, n) {\r
- // act as full getter\r
- if (a == null) {\r
- // get an object of attributes\r
- a = {}\r
- v = this.node.attributes\r
- for (n = v.length - 1; n >= 0; n--) {\r
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)\r
- ? parseFloat(v[n].nodeValue)\r
- : v[n].nodeValue\r
- }\r
- return a\r
- } else if (typeof a === 'object') {\r
- // apply every attribute individually if an object is passed\r
- for (v in a) this.attr(v, a[v])\r
- } else if (v === null) {\r
- // remove value\r
- this.node.removeAttribute(a)\r
- } else if (v == null) {\r
- // act as a getter if the first and only argument is not an object\r
- v = this.node.getAttribute(a)\r
- return v == null ? SVG.defaults.attrs[a]\r
- : SVG.regex.isNumber.test(v) ? parseFloat(v)\r
- : v\r
- } else {\r
- // convert image fill and stroke to patterns\r
- if (a === 'fill' || a === 'stroke') {\r
- if (SVG.regex.isImage.test(v)) {\r
- v = this.doc().defs().image(v)\r
- }\r
-\r
- if (v instanceof SVG.Image) {\r
- v = this.doc().defs().pattern(0, 0, function () {\r
- this.add(v)\r
- })\r
- }\r
- }\r
-\r
- // ensure correct numeric values (also accepts NaN and Infinity)\r
- if (typeof v === 'number') {\r
- v = new SVG.Number(v)\r
- } else if (SVG.Color.isColor(v)) {\r
- // ensure full hex color\r
- v = new SVG.Color(v)\r
- } else if (Array.isArray(v)) {\r
- // parse array values\r
- v = new SVG.Array(v)\r
- }\r
-\r
- // if the passed attribute is leading...\r
- if (a === 'leading') {\r
- // ... call the leading method instead\r
- if (this.leading) {\r
- this.leading(v)\r
- }\r
- } else {\r
- // set given attribute on node\r
- typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())\r
- : this.node.setAttribute(a, v.toString())\r
- }\r
-\r
- // rebuild if required\r
- if (this.rebuild && (a === 'font-size' || a === 'x')) {\r
- this.rebuild(a, v)\r
- }\r
- }\r
-\r
- return this\r
- }\r
-})\r
+ return this;
+ },
+ untag: function untag(name) {
+ name = Array.isArray(name) ? name : [name];
-/* global arrayToMatrix getOrigin */\r
-\r
-SVG.extend(SVG.Element, {\r
- // Reset all transformations\r
- untransform: function () {\r
- return this.attr('transform', null)\r
- },\r
-\r
- // merge the whole transformation chain into one matrix and returns it\r
- matrixify: function () {\r
- var matrix = (this.attr('transform') || '')\r
- // split transformations\r
- .split(SVG.regex.transforms).slice(0, -1).map(function (str) {\r
- // generate key => value pairs\r
- var kv = str.trim().split('(')\r
- return [kv[0],\r
- kv[1].split(SVG.regex.delimiter)\r
- .map(function (str) { return parseFloat(str) })\r
- ]\r
- })\r
- .reverse()\r
- // merge every transformation into one matrix\r
- .reduce(function (matrix, transform) {\r
- if (transform[0] === 'matrix') {\r
- return matrix.lmultiply(arrayToMatrix(transform[1]))\r
- }\r
- return matrix[transform[0]].apply(matrix, transform[1])\r
- }, new SVG.Matrix())\r
-\r
- return matrix\r
- },\r
-\r
- // add an element to another parent without changing the visual representation on the screen\r
- toParent: function (parent) {\r
- if (this === parent) return this\r
- var ctm = this.screenCTM()\r
- var pCtm = parent.screenCTM().inverse()\r
-\r
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))\r
-\r
- return this\r
- },\r
-\r
- // same as above with parent equals root-svg\r
- toDoc: function () {\r
- return this.toParent(this.doc())\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
-\r
- // Add transformations\r
- transform: function (o, relative) {\r
- // Act as a getter if no object was passed\r
- if (o == null || typeof o === 'string') {\r
- var decomposed = new SVG.Matrix(this).decompose()\r
- return decomposed[o] || decomposed\r
- }\r
-\r
- // Set the origin according to the defined transform\r
- o.origin = getOrigin(o, this)\r
-\r
- // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing\r
- var cleanRelative = relative === true ? this : (relative || false)\r
- var result = new SVG.Matrix(cleanRelative).transform(o)\r
- return this.attr('transform', result)\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Timeline, {\r
- transform: function (o, relative, affine) {\r
-\r
- // // get target in case of the fx module, otherwise reference this\r
- // var target = this.target()\r
- // , matrix, bbox\r
- //\r
- // // act as a getter\r
- // if (typeof o !== 'object') {\r
- // // get current matrix\r
- // matrix = new SVG.Matrix(target).extract()\r
- //\r
- // return typeof o === 'string' ? matrix[o] : matrix\r
- // }\r
- //\r
- // // ensure relative flag\r
- // relative = !!relative || !!o.relative\r
- //\r
- // // act on matrix\r
- // if (o.a != null) {\r
- // matrix = new SVG.Matrix(o)\r
- //\r
- // // act on rotation\r
- // } else if (o.rotation != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // apply transformation\r
- // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)\r
- //\r
- // // act on scale\r
- // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // ensure scale values on both axes\r
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
- //\r
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
- //\r
- // // act on skew\r
- // } else if (o.skewX != null || o.skewY != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // ensure skew values on both axes\r
- // o.skewX = o.skewX != null ? o.skewX : 0\r
- // o.skewY = o.skewY != null ? o.skewY : 0\r
- //\r
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\r
- //\r
- // // act on flip\r
- // } else if (o.flip) {\r
- // if(o.flip == 'x' || o.flip == 'y') {\r
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
- // } else {\r
- // if(o.offset == null) {\r
- // bbox = target.bbox()\r
- // o.flip = bbox.cx\r
- // o.offset = bbox.cy\r
- // } else {\r
- // o.flip = o.offset\r
- // }\r
- // }\r
- //\r
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
- //\r
- // // act on translate\r
- // } else if (o.x != null || o.y != null) {\r
- // matrix = new SVG.Translate(o.x, o.y)\r
- // }\r
- //\r
- // if(!matrix) return this\r
- //\r
- // matrix.relative = relative\r
- //\r
- // this.last().transforms.push(matrix)\r
- //\r
- // return this._callStart()\r
- // }\r
- // // ensure scale values on both axes\r
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
- //\r
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
- //\r
- // // act on skew\r
- // } else if (o.skewX != null || o.skewY != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // ensure skew values on both axes\r
- // o.skewX = o.skewX != null ? o.skewX : 0\r
- // o.skewY = o.skewY != null ? o.skewY : 0\r
- //\r
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\r
- //\r
- // // act on flip\r
- // } else if (o.flip) {\r
- // if (o.flip === 'x' || o.flip === 'y') {\r
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
- // } else {\r
- // if (o.offset == null) {\r
- // bbox = target.bbox()\r
- // o.flip = bbox.cx\r
- // o.offset = bbox.cy\r
- // } else {\r
- // o.flip = o.offset\r
- // }\r
- // }\r
- //\r
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
- //\r
- // // act on translate\r
- // } else if (o.x != null || o.y != null) {\r
- // matrix = new SVG.Translate(o.x, o.y)\r
- // }\r
- //\r
- // if (!matrix) return this\r
- //\r
- // matrix.relative = relative\r
- //\r
- // this.last().transforms.push(matrix)\r
- //\r
- // return this._callStart()\r
- }\r
-})\r
+ for (var i = name.length; i--;) {
+ delete this.tags[name[i]];
+ }
-/* global camelCase */\r
-\r
-SVG.extend(SVG.Element, {\r
- // Dynamic style generator\r
- css: function (s, v) {\r
- var ret = {}\r
- var t, i\r
- if (arguments.length === 0) {\r
- // get full style as object\r
- this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {\r
- t = el.split(/\s*:\s*/)\r
- ret[t[0]] = t[1]\r
- })\r
- return ret\r
- }\r
-\r
- if (arguments.length < 2) {\r
- // get style properties in the array\r
- if (Array.isArray(s)) {\r
- for (i = s.length; i--;) {\r
- ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]\r
- }\r
- return ret\r
- }\r
-\r
- // get style for property\r
- if (typeof s === 'string') {\r
- return this.node.style[camelCase(s)]\r
- }\r
-\r
- // set styles in object\r
- if (typeof s === 'object') {\r
- for (i in s) {\r
- // set empty string if null/undefined/'' was given\r
- this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]\r
- }\r
- }\r
- }\r
-\r
- // set style for property\r
- if (arguments.length === 2) {\r
- this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v\r
- }\r
-\r
- return this\r
- }\r
-})\r
+ return this;
+ },
+ getEventTarget: function getEventTarget() {
+ return this._dispatcher;
+ },
-/* global createElement */\r
-\r
-SVG.Parent = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node)\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Element,\r
-\r
- // Add class methods\r
- extend: {\r
- // Returns all child elements\r
- children: function () {\r
- return SVG.utils.map(this.node.children, function (node) {\r
- return SVG.adopt(node)\r
- })\r
- },\r
- // Add given element at a position\r
- add: function (element, i) {\r
- element = createElement(element)\r
-\r
- if (element.node !== this.node.children[i]) {\r
- this.node.insertBefore(element.node, this.node.children[i] || null)\r
- }\r
-\r
- return this\r
- },\r
- // Basically does the same as `add()` but returns the added element instead\r
- put: function (element, i) {\r
- this.add(element, i)\r
- return element.instance || element\r
- },\r
- // Checks if the given element is a child\r
- has: function (element) {\r
- return this.index(element) >= 0\r
- },\r
- // Gets index of given element\r
- index: function (element) {\r
- return [].slice.call(this.node.children).indexOf(element.node)\r
- },\r
- // Get a element at the given index\r
- get: function (i) {\r
- return SVG.adopt(this.node.children[i])\r
- },\r
- // Get first child\r
- first: function () {\r
- return this.get(0)\r
- },\r
- // Get the last child\r
- last: function () {\r
- return this.get(this.node.children.length - 1)\r
- },\r
- // Iterates over all children and invokes a given block\r
- each: function (block, deep) {\r
- var children = this.children()\r
- var i, il\r
-\r
- for (i = 0, il = children.length; i < il; i++) {\r
- if (children[i] instanceof SVG.Element) {\r
- block.apply(children[i], [i, children])\r
- }\r
-\r
- if (deep && (children[i] instanceof SVG.Parent)) {\r
- children[i].each(block, deep)\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Remove a given child\r
- removeElement: function (element) {\r
- this.node.removeChild(element.node)\r
-\r
- return this\r
- },\r
- // Remove all elements in this container\r
- clear: function () {\r
- // remove children\r
- while (this.node.hasChildNodes()) {\r
- this.node.removeChild(this.node.lastChild)\r
- }\r
-\r
- // remove defs reference\r
- delete this._defs\r
-\r
- return this\r
- }\r
- }\r
-\r
-})\r
+ /*\r
+ Private Methods\r
+ ===============\r
+ Methods that shouldn't be used externally\r
+ */
+ // Save a morpher to the morpher list so that we can retarget it later
+ _rememberMorpher: function _rememberMorpher(method, morpher) {
+ this._history[method] = {
+ morpher: morpher,
+ caller: this._queue[this._queue.length - 1]
+ };
+ },
+ // Try to set the target for a morpher if the morpher exists, otherwise
+ // do nothing and return false
+ _tryRetarget: function _tryRetarget(method, target) {
+ if (this._history[method]) {
+ // if the last method wasnt even initialised, throw it away
+ if (!this._history[method].caller.initialised) {
+ var index = this._queue.indexOf(this._history[method].caller);
-SVG.extend(SVG.Parent, {\r
- flatten: function (parent) {\r
- // flattens is only possible for nested svgs and groups\r
- if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {\r
- return this\r
- }\r
-\r
- parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))\r
-\r
- this.each(function () {\r
- if (this instanceof SVG.Defs) return this\r
- if (this instanceof SVG.Parent) return this.flatten(parent)\r
- return this.toParent(parent)\r
- })\r
-\r
- // we need this so that SVG.Doc does not get removed\r
- this.node.firstElementChild || this.remove()\r
-\r
- return this\r
- },\r
- ungroup: function (parent) {\r
- // ungroup is only possible for nested svgs and groups\r
- if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {\r
- return this\r
- }\r
-\r
- parent = parent || this.parent(SVG.Parent)\r
-\r
- this.each(function () {\r
- return this.toParent(parent)\r
- })\r
-\r
- // we need this so that SVG.Doc does not get removed\r
- this.remove()\r
-\r
- return this\r
- }\r
-})\r
+ this._queue.splice(index, 1);
-SVG.Container = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node)\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Parent\r
-})\r
+ return false;
+ } // for the case of transformations, we use the special retarget function
+ // which has access to the outer scope
-SVG.Defs = SVG.invent({\r
- // Initialize node\r
- create: 'defs',\r
-\r
- // Inherit from\r
- inherit: SVG.Container\r
-})\r
-SVG.G = SVG.invent({\r
- // Initialize node\r
- create: 'g',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a group element\r
- group: function () {\r
- return this.put(new SVG.G())\r
- }\r
- }\r
-})\r
+ if (this._history[method].caller.isTransform) {
+ this._history[method].caller.isTransform(target); // for everything else a simple morpher change is sufficient
-// ### This module adds backward / forward functionality to elements.\r
-\r
-//\r
-SVG.extend(SVG.Element, {\r
- // Get all siblings, including myself\r
- siblings: function () {\r
- return this.parent().children()\r
- },\r
-\r
- // Get the curent position siblings\r
- position: function () {\r
- return this.parent().index(this)\r
- },\r
-\r
- // Get the next element (will return null if there is none)\r
- next: function () {\r
- return this.siblings()[this.position() + 1]\r
- },\r
-\r
- // Get the next element (will return null if there is none)\r
- prev: function () {\r
- return this.siblings()[this.position() - 1]\r
- },\r
-\r
- // Send given element one step forward\r
- forward: function () {\r
- var i = this.position() + 1\r
- var p = this.parent()\r
-\r
- // move node one step forward\r
- p.removeElement(this).add(this, i)\r
-\r
- // make sure defs node is always at the top\r
- if (p instanceof SVG.Doc) {\r
- p.node.appendChild(p.defs().node)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Send given element one step backward\r
- backward: function () {\r
- var i = this.position()\r
-\r
- if (i > 0) {\r
- this.parent().removeElement(this).add(this, i - 1)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Send given element all the way to the front\r
- front: function () {\r
- var p = this.parent()\r
-\r
- // Move node forward\r
- p.node.appendChild(this.node)\r
-\r
- // Make sure defs node is always at the top\r
- if (p instanceof SVG.Doc) {\r
- p.node.appendChild(p.defs().node)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Send given element all the way to the back\r
- back: function () {\r
- if (this.position() > 0) {\r
- this.parent().removeElement(this).add(this, 0)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Inserts a given element before the targeted element\r
- before: function (element) {\r
- element.remove()\r
-\r
- var i = this.position()\r
-\r
- this.parent().add(element, i)\r
-\r
- return this\r
- },\r
-\r
- // Insters a given element after the targeted element\r
- after: function (element) {\r
- element.remove()\r
-\r
- var i = this.position()\r
-\r
- this.parent().add(element, i + 1)\r
-\r
- return this\r
- }\r
-})\r
+ } else {
+ this._history[method].morpher.to(target);
+ }
-SVG.Mask = SVG.invent({\r
- // Initialize node\r
- create: 'mask',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Unmask all masked elements and remove itself\r
- remove: function () {\r
- // unmask all targets\r
- this.targets().forEach(function (el) {\r
- el.unmask()\r
- })\r
-\r
- // remove mask from parent\r
- return SVG.Element.prototype.remove.call(this)\r
- },\r
-\r
- targets: function () {\r
- return SVG.select('svg [mask*="' + this.id() + '"]')\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create masking element\r
- mask: function () {\r
- return this.defs().put(new SVG.Mask())\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
- // Distribute mask to svg element\r
- maskWith: function (element) {\r
- // use given mask or create a new one\r
- var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)\r
-\r
- // apply mask\r
- return this.attr('mask', 'url("#' + masker.id() + '")')\r
- },\r
- // Unmask element\r
- unmask: function () {\r
- return this.attr('mask', null)\r
- },\r
- masker: function () {\r
- return this.reference('mask')\r
- }\r
-})\r
+ this._history[method].caller.finished = false;
+ var timeline = this.timeline();
+ timeline && timeline._continue();
+ return true;
+ }
-SVG.ClipPath = SVG.invent({\r
- // Initialize node\r
- create: 'clipPath',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Unclip all clipped elements and remove itself\r
- remove: function () {\r
- // unclip all targets\r
- this.targets().forEach(function (el) {\r
- el.unclip()\r
- })\r
-\r
- // remove clipPath from parent\r
- return SVG.Element.prototype.remove.call(this)\r
- },\r
-\r
- targets: function () {\r
- return SVG.select('svg [clip-path*="' + this.id() + '"]')\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create clipping element\r
- clip: function () {\r
- return this.defs().put(new SVG.ClipPath())\r
- }\r
- }\r
-})\r
-\r
-//\r
-SVG.extend(SVG.Element, {\r
- // Distribute clipPath to svg element\r
- clipWith: function (element) {\r
- // use given clip or create a new one\r
- var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)\r
-\r
- // apply mask\r
- return this.attr('clip-path', 'url("#' + clipper.id() + '")')\r
- },\r
- // Unclip element\r
- unclip: function () {\r
- return this.attr('clip-path', null)\r
- },\r
- clipper: function () {\r
- return this.reference('clip-path')\r
- }\r
-\r
-})\r
+ return false;
+ },
+ // Run each initialise function in the runner if required
+ _initialise: function _initialise(running) {
+ // If we aren't running, we shouldn't initialise when not declarative
+ if (!running && !this._isDeclarative) return; // Loop through all of the initialisers
-SVG.Gradient = SVG.invent({\r
- // Initialize node\r
- create: function (type) {\r
- SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient'))\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Add a color stop\r
- stop: function (offset, color, opacity) {\r
- return this.put(new SVG.Stop()).update(offset, color, opacity)\r
- },\r
- // Update gradient\r
- update: function (block) {\r
- // remove all stops\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block === 'function') {\r
- block.call(this, this)\r
- }\r
-\r
- return this\r
- },\r
- // Return the fill id\r
- url: function () {\r
- return 'url(#' + this.id() + ')'\r
- },\r
- // Alias string convertion to fill\r
- toString: function () {\r
- return this.url()\r
- },\r
- // custom attr to handle transform\r
- attr: function (a, b, c) {\r
- if (a === 'transform') a = 'gradientTransform'\r
- return SVG.Container.prototype.attr.call(this, a, b, c)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create gradient element in defs\r
- gradient: function (type, block) {\r
- return this.defs().gradient(type, block)\r
- }\r
- }\r
-})\r
-\r
-// Add animatable methods to both gradient and fx module\r
-SVG.extend([SVG.Gradient, SVG.Timeline], {\r
- // From position\r
- from: function (x, y) {\r
- return (this._target || this).type === 'radialGradient'\r
- ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })\r
- : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })\r
- },\r
- // To position\r
- to: function (x, y) {\r
- return (this._target || this).type === 'radialGradient'\r
- ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })\r
- : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })\r
- }\r
-})\r
-\r
-// Base gradient generation\r
-SVG.extend(SVG.Defs, {\r
- // define gradient\r
- gradient: function (type, block) {\r
- return this.put(new SVG.Gradient(type)).update(block)\r
- }\r
-\r
-})\r
-\r
-SVG.Stop = SVG.invent({\r
- // Initialize node\r
- create: 'stop',\r
-\r
- // Inherit from\r
- inherit: SVG.Element,\r
-\r
- // Add class methods\r
- extend: {\r
- // add color stops\r
- update: function (o) {\r
- if (typeof o === 'number' || o instanceof SVG.Number) {\r
- o = {\r
- offset: arguments[0],\r
- color: arguments[1],\r
- opacity: arguments[2]\r
- }\r
- }\r
-\r
- // set attributes\r
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
- if (o.color != null) this.attr('stop-color', o.color)\r
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))\r
-\r
- return this\r
- }\r
- }\r
-})\r
+ for (var i = 0, len = this._queue.length; i < len; ++i) {
+ // Get the current initialiser
+ var current = this._queue[i]; // Determine whether we need to initialise
-SVG.Pattern = SVG.invent({\r
- // Initialize node\r
- create: 'pattern',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Return the fill id\r
- url: function () {\r
- return 'url(#' + this.id() + ')'\r
- },\r
- // Update pattern by rebuilding\r
- update: function (block) {\r
- // remove content\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block === 'function') {\r
- block.call(this, this)\r
- }\r
-\r
- return this\r
- },\r
- // Alias string convertion to fill\r
- toString: function () {\r
- return this.url()\r
- },\r
- // custom attr to handle transform\r
- attr: function (a, b, c) {\r
- if (a === 'transform') a = 'patternTransform'\r
- return SVG.Container.prototype.attr.call(this, a, b, c)\r
- }\r
-\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create pattern element in defs\r
- pattern: function (width, height, block) {\r
- return this.defs().pattern(width, height, block)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Defs, {\r
- // Define gradient\r
- pattern: function (width, height, block) {\r
- return this.put(new SVG.Pattern()).update(block).attr({\r
- x: 0,\r
- y: 0,\r
- width: width,\r
- height: height,\r
- patternUnits: 'userSpaceOnUse'\r
- })\r
- }\r
-\r
-})\r
+ var needsIt = this._isDeclarative || !current.initialised && running;
+ running = !current.finished; // Call the initialiser if we need to
-SVG.Doc = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node || SVG.create('svg'))\r
-\r
- // set svg element attributes and ensure defs node\r
- this.namespace()\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- isRoot: function () {\r
- return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'\r
- },\r
- // Check if this is a root svg. If not, call docs from this element\r
- doc: function () {\r
- if (this.isRoot()) return this\r
- return SVG.Element.prototype.doc.call(this)\r
- },\r
- // Add namespaces\r
- namespace: function () {\r
- if (!this.isRoot()) return this.doc().namespace()\r
- return this\r
- .attr({ xmlns: SVG.ns, version: '1.1' })\r
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)\r
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)\r
- },\r
- // Creates and returns defs element\r
- defs: function () {\r
- if (!this.isRoot()) return this.doc().defs()\r
- return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())\r
- },\r
- // custom parent method\r
- parent: function (type) {\r
- if (this.isRoot()) {\r
- return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode\r
- }\r
-\r
- return SVG.Element.prototype.parent.call(this, type)\r
- },\r
- // Removes the doc from the DOM\r
- remove: function () {\r
- if (!this.isRoot()) {\r
- return SVG.Element.prototype.remove.call(this)\r
- }\r
-\r
- if (this.parent()) {\r
- this.parent().removeChild(this.node)\r
- }\r
-\r
- return this\r
- },\r
- clear: function () {\r
- // remove children\r
- while (this.node.hasChildNodes()) {\r
- this.node.removeChild(this.node.lastChild)\r
- }\r
- return this\r
- }\r
- },\r
- construct: {\r
- // Create nested svg document\r
- nested: function () {\r
- return this.put(new SVG.Doc())\r
- }\r
- }\r
-})\r
+ if (needsIt && running) {
+ current.initialiser.call(this);
+ current.initialised = true;
+ }
+ }
+ },
+ // Run each run function for the position or dt given
+ _run: function _run(positionOrDt) {
+ // Run all of the _queue directly
+ var allfinished = true;
+
+ for (var i = 0, len = this._queue.length; i < len; ++i) {
+ // Get the current function to run
+ var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished
+ // flag for the sake of declarative _queue
+
+ var converged = current.runner.call(this, positionOrDt);
+ current.finished = current.finished || converged === true;
+ allfinished = allfinished && current.finished;
+ } // We report when all of the constructors are finished
+
+
+ return allfinished;
+ },
+ addTransform: function addTransform(transform, index) {
+ this.transforms.lmultiplyO(transform);
+ return this;
+ },
+ clearTransform: function clearTransform() {
+ this.transforms = new SVG.Matrix();
+ return this;
+ }
+ }
+});
+SVG.Runner.id = 0;
+
+SVG.Runner.sanitise = function (duration, delay, when) {
+ // Initialise the default parameters
+ var times = 1;
+ var swing = false;
+ var wait = 0;
+ duration = duration || SVG.defaults.timeline.duration;
+ delay = delay || SVG.defaults.timeline.delay;
+ when = when || 'last'; // If we have an object, unpack the values
+
+ if (_typeof(duration) === 'object' && !(duration instanceof SVG.Stepper)) {
+ delay = duration.delay || delay;
+ when = duration.when || when;
+ swing = duration.swing || swing;
+ times = duration.times || times;
+ wait = duration.wait || wait;
+ duration = duration.duration || SVG.defaults.timeline.duration;
+ }
+
+ return {
+ duration: duration,
+ delay: delay,
+ swing: swing,
+ times: times,
+ wait: wait,
+ when: when
+ };
+};
+
+SVG.FakeRunner =
+/*#__PURE__*/
+function () {
+ function _class() {
+ var transforms = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new SVG.Matrix();
+ var id = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : -1;
+ var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
+
+ _classCallCheck(this, _class);
+
+ this.transforms = transforms;
+ this.id = id;
+ this.done = done;
+ }
+
+ return _class;
+}();
+
+SVG.extend([SVG.Runner, SVG.FakeRunner], {
+ mergeWith: function mergeWith(runner) {
+ return new SVG.FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id);
+ }
+}); // SVG.FakeRunner.emptyRunner = new SVG.FakeRunner()
+
+var lmultiply = function lmultiply(last, curr) {
+ return last.lmultiplyO(curr);
+};
+
+var getRunnerTransform = function getRunnerTransform(runner) {
+ return runner.transforms;
+};
+
+function mergeTransforms() {
+ // Find the matrix to apply to the element and apply it
+ var runners = this._transformationRunners.runners;
+ var netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new SVG.Matrix());
+ this.transform(netTransform);
+
+ this._transformationRunners.merge();
+
+ if (this._transformationRunners.length() === 1) {
+ this._frameId = null;
+ }
+}
+
+var RunnerArray =
+/*#__PURE__*/
+function () {
+ function RunnerArray() {
+ _classCallCheck(this, RunnerArray);
+
+ this.runners = [];
+ this.ids = [];
+ }
+
+ _createClass(RunnerArray, [{
+ key: "add",
+ value: function add(runner) {
+ if (this.runners.includes(runner)) return;
+ var id = runner.id + 1;
+ var leftSibling = this.ids.reduce(function (last, curr) {
+ if (curr > last && curr < id) return curr;
+ return last;
+ }, 0);
+ var index = this.ids.indexOf(leftSibling) + 1;
+ this.ids.splice(index, 0, id);
+ this.runners.splice(index, 0, runner);
+ return this;
+ }
+ }, {
+ key: "getByID",
+ value: function getByID(id) {
+ return this.runners[this.ids.indexOf(id + 1)];
+ }
+ }, {
+ key: "remove",
+ value: function remove(id) {
+ var index = this.ids.indexOf(id + 1);
+ this.ids.splice(index, 1);
+ this.runners.splice(index, 1);
+ return this;
+ }
+ }, {
+ key: "merge",
+ value: function merge() {
+ var _this2 = this;
+
+ var lastRunner = null;
+ this.runners.forEach(function (runner, i) {
+ if (lastRunner && runner.done && lastRunner.done) {
+ _this2.remove(runner.id);
-\r
-SVG.Shape = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node)\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Element\r
-})\r
+ _this2.edit(lastRunner.id, runner.mergeWith(lastRunner));
+ }
-\r
-SVG.Bare = SVG.invent({\r
- // Initialize\r
- create: function (element, inherit) {\r
- // construct element\r
- SVG.Element.call(this, SVG.create(element))\r
-\r
- // inherit custom methods\r
- if (inherit) {\r
- for (var method in inherit.prototype) {\r
- if (typeof inherit.prototype[method] === 'function') {\r
- this[method] = inherit.prototype[method]\r
- }\r
- }\r
- }\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Element,\r
-\r
- // Add methods\r
- extend: {\r
- // Insert some plain text\r
- words: function (text) {\r
- // remove contents\r
- while (this.node.hasChildNodes()) {\r
- this.node.removeChild(this.node.lastChild)\r
- }\r
-\r
- // create text node\r
- this.node.appendChild(document.createTextNode(text))\r
-\r
- return this\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Parent, {\r
- // Create an element that is not described by SVG.js\r
- element: function (element, inherit) {\r
- return this.put(new SVG.Bare(element, inherit))\r
- }\r
-})\r
+ lastRunner = runner;
+ });
+ return this;
+ }
+ }, {
+ key: "edit",
+ value: function edit(id, newRunner) {
+ var index = this.ids.indexOf(id + 1);
+ this.ids.splice(index, 1, id);
+ this.runners.splice(index, 1, newRunner);
+ return this;
+ }
+ }, {
+ key: "length",
+ value: function length() {
+ return this.ids.length;
+ }
+ }, {
+ key: "clearBefore",
+ value: function clearBefore(id) {
+ var deleteCnt = this.ids.indexOf(id + 1) || 1;
+ this.ids.splice(0, deleteCnt, 0);
+ this.runners.splice(0, deleteCnt, new SVG.FakeRunner());
+ return this;
+ }
+ }]);
-\r
-SVG.Symbol = SVG.invent({\r
- // Initialize node\r
- create: 'symbol',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- construct: {\r
- // create symbol\r
- symbol: function () {\r
- return this.put(new SVG.Symbol())\r
- }\r
- }\r
-})\r
+ return RunnerArray;
+}();
-\r
-SVG.Use = SVG.invent({\r
- // Initialize node\r
- create: 'use',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // Use element as a reference\r
- element: function (element, file) {\r
- // Set lined element\r
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a use element\r
- use: function (element, file) {\r
- return this.put(new SVG.Use()).element(element, file)\r
- }\r
- }\r
-})\r
+SVG.extend(SVG.Element, {
+ // this function searches for all runners on the element and deletes the ones
+ // which run before the current one. This is because absolute transformations
+ // overwfrite anything anyway so there is no need to waste time computing
+ // other runners
+ _clearTransformRunnersBefore: function _clearTransformRunnersBefore(currentRunner) {
+ this._transformationRunners.clearBefore(currentRunner.id);
+ },
+ _currentTransform: function _currentTransform(current) {
+ return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations
+ // on the same runner which execute before the current transformation are
+ // taken into account
+ .filter(function (runner) {
+ return runner.id <= current.id;
+ }).map(getRunnerTransform).reduce(lmultiply, new SVG.Matrix());
+ },
+ addRunner: function addRunner(runner) {
+ this._transformationRunners.add(runner);
-\r
-SVG.Rect = SVG.invent({\r
- // Initialize node\r
- create: 'rect',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a rect element\r
- rect: function (width, height) {\r
- return this.put(new SVG.Rect()).size(width, height)\r
- }\r
- }\r
-})\r
+ SVG.Animator.transform_frame(mergeTransforms.bind(this), this._frameId);
+ },
+ _prepareRunner: function _prepareRunner() {
+ if (this._frameId == null) {
+ this._transformationRunners = new RunnerArray().add(new SVG.FakeRunner(new SVG.Matrix(this)));
+ this._frameId = SVG.Element.frameId++;
+ }
+ }
+});
+SVG.Element.frameId = 0;
+SVG.extend(SVG.Runner, {
+ attr: function attr(a, v) {
+ return this.styleAttr('attr', a, v);
+ },
+ // Add animatable styles
+ css: function css(s, v) {
+ return this.styleAttr('css', s, v);
+ },
+ styleAttr: function styleAttr(type, name, val) {
+ // apply attributes individually
+ if (_typeof(name) === 'object') {
+ for (var key in val) {
+ this.styleAttr(type, key, val[key]);
+ }
+ }
-/* global proportionalSize */\r
-\r
-SVG.Circle = SVG.invent({\r
- // Initialize node\r
- create: 'circle',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create circle element, based on ellipse\r
- circle: function (size) {\r
- return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Circle, SVG.Timeline], {\r
- // Radius x value\r
- rx: function (rx) {\r
- return this.attr('r', rx)\r
- },\r
- // Alias radius x value\r
- ry: function (ry) {\r
- return this.rx(ry)\r
- }\r
-})\r
-\r
-SVG.Ellipse = SVG.invent({\r
- // Initialize node\r
- create: 'ellipse',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create an ellipse\r
- ellipse: function (width, height) {\r
- return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], {\r
- // Radius x value\r
- rx: function (rx) {\r
- return this.attr('rx', rx)\r
- },\r
- // Radius y value\r
- ry: function (ry) {\r
- return this.attr('ry', ry)\r
- }\r
-})\r
-\r
-// Add common method\r
-SVG.extend([SVG.Circle, SVG.Ellipse], {\r
- // Move over x-axis\r
- x: function (x) {\r
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())\r
- },\r
- // Move over y-axis\r
- y: function (y) {\r
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())\r
- },\r
- // Move by center over x-axis\r
- cx: function (x) {\r
- return x == null ? this.attr('cx') : this.attr('cx', x)\r
- },\r
- // Move by center over y-axis\r
- cy: function (y) {\r
- return y == null ? this.attr('cy') : this.attr('cy', y)\r
- },\r
- // Set width of element\r
- width: function (width) {\r
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))\r
- },\r
- // Custom size function\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this\r
- .rx(new SVG.Number(p.width).divide(2))\r
- .ry(new SVG.Number(p.height).divide(2))\r
- }\r
-})\r
+ var morpher = new SVG.Morphable(this._stepper).to(val);
+ this.queue(function () {
+ morpher = morpher.from(this.element()[type](name));
+ }, function (pos) {
+ this.element()[type](name, morpher.at(pos));
+ return morpher.done();
+ });
+ return this;
+ },
+ zoom: function zoom(level, point) {
+ var morpher = new SVG.Morphable(this._stepper).to(new SVG.Number(level));
+ this.queue(function () {
+ morpher = morpher.from(this.zoom());
+ }, function (pos) {
+ this.element().zoom(morpher.at(pos), point);
+ return morpher.done();
+ });
+ return this;
+ },
-/* global proportionalSize */\r
-\r
-SVG.Line = SVG.invent({\r
- // Initialize node\r
- create: 'line',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // Get array\r
- array: function () {\r
- return new SVG.PointArray([\r
- [ this.attr('x1'), this.attr('y1') ],\r
- [ this.attr('x2'), this.attr('y2') ]\r
- ])\r
- },\r
-\r
- // Overwrite native plot() method\r
- plot: function (x1, y1, x2, y2) {\r
- if (x1 == null) {\r
- return this.array()\r
- } else if (typeof y1 !== 'undefined') {\r
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }\r
- } else {\r
- x1 = new SVG.PointArray(x1).toLine()\r
- }\r
-\r
- return this.attr(x1)\r
- },\r
-\r
- // Move by left top corner\r
- move: function (x, y) {\r
- return this.attr(this.array().move(x, y).toLine())\r
- },\r
-\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
- return this.attr(this.array().size(p.width, p.height).toLine())\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a line element\r
- line: function (x1, y1, x2, y2) {\r
- // make sure plot is called as a setter\r
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray\r
- return SVG.Line.prototype.plot.apply(\r
- this.put(new SVG.Line())\r
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]\r
- )\r
- }\r
- }\r
-})\r
+ /**\r
+ ** absolute transformations\r
+ **/
+ //
+ // M v -----|-----(D M v = F v)------|-----> T v
+ //
+ // 1. define the final state (T) and decompose it (once)
+ // t = [tx, ty, the, lam, sy, sx]
+ // 2. on every frame: pull the current state of all previous transforms
+ // (M - m can change)
+ // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0]
+ // 3. Find the interpolated matrix F(pos) = m + pos * (t - m)
+ // - Note F(0) = M
+ // - Note F(1) = T
+ // 4. Now you get the delta matrix as a result: D = F * inv(M)
+ transform: function transform(transforms, relative, affine) {
+ // If we have a declarative function, we should retarget it if possible
+ relative = transforms.relative || relative;
-/* global proportionalSize */\r
-\r
-SVG.Polyline = SVG.invent({\r
- // Initialize node\r
- create: 'polyline',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a wrapped polyline element\r
- polyline: function (p) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())\r
- }\r
- }\r
-})\r
-\r
-SVG.Polygon = SVG.invent({\r
- // Initialize node\r
- create: 'polygon',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a wrapped polygon element\r
- polygon: function (p) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())\r
- }\r
- }\r
-})\r
-\r
-// Add polygon-specific functions\r
-SVG.extend([SVG.Polyline, SVG.Polygon], {\r
- // Get array\r
- array: function () {\r
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))\r
- },\r
-\r
- // Plot new path\r
- plot: function (p) {\r
- return (p == null) ? this.array()\r
- : this.clear().attr('points', typeof p === 'string' ? p\r
- : (this._array = new SVG.PointArray(p)))\r
- },\r
-\r
- // Clear array cache\r
- clear: function () {\r
- delete this._array\r
- return this\r
- },\r
-\r
- // Move by left top corner\r
- move: function (x, y) {\r
- return this.attr('points', this.array().move(x, y))\r
- },\r
-\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
- return this.attr('points', this.array().size(p.width, p.height))\r
- }\r
-})\r
-
-// unify all point to point elements\r
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {\r
- // Define morphable array\r
- MorphArray: SVG.PointArray,\r
- // Move by left top corner over x-axis\r
- x: function (x) {\r
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
- },\r
- // Move by left top corner over y-axis\r
- y: function (y) {\r
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
- },\r
- // Set width of element\r
- width: function (width) {\r
- var b = this.bbox()\r
-\r
- return width == null ? b.width : this.size(width, b.height)\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- var b = this.bbox()\r
-\r
- return height == null ? b.height : this.size(b.width, height)\r
- }\r
-})\r
+ if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) {
+ return this;
+ } // Parse the parameters
-/* global proportionalSize */\r
-\r
-SVG.Path = SVG.invent({\r
- // Initialize node\r
- create: 'path',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // Define morphable array\r
- MorphArray: SVG.PathArray,\r
- // Get array\r
- array: function () {\r
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))\r
- },\r
- // Plot new path\r
- plot: function (d) {\r
- return (d == null) ? this.array()\r
- : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))\r
- },\r
- // Clear array cache\r
- clear: function () {\r
- delete this._array\r
- return this\r
- },\r
- // Move by left top corner\r
- move: function (x, y) {\r
- return this.attr('d', this.array().move(x, y))\r
- },\r
- // Move by left top corner over x-axis\r
- x: function (x) {\r
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
- },\r
- // Move by left top corner over y-axis\r
- y: function (y) {\r
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
- },\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
- return this.attr('d', this.array().size(p.width, p.height))\r
- },\r
- // Set width of element\r
- width: function (width) {\r
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a wrapped path element\r
- path: function (d) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Path()).plot(d || new SVG.PathArray())\r
- }\r
- }\r
-})\r
-SVG.Image = SVG.invent({\r
- // Initialize node\r
- create: 'image',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // (re)load image\r
- load: function (url, callback) {\r
- if (!url) return this\r
-\r
- var img = new window.Image()\r
-\r
- SVG.on(img, 'load', function (e) {\r
- var p = this.parent(SVG.Pattern)\r
-\r
- // ensure image size\r
- if (this.width() === 0 && this.height() === 0) {\r
- this.size(img.width, img.height)\r
- }\r
-\r
- if (p instanceof SVG.Pattern) {\r
- // ensure pattern size if not set\r
- if (p.width() === 0 && p.height() === 0) {\r
- p.size(this.width(), this.height())\r
- }\r
- }\r
-\r
- if (typeof callback === 'function') {\r
- callback.call(this, {\r
- width: img.width,\r
- height: img.height,\r
- ratio: img.width / img.height,\r
- url: url\r
- })\r
- }\r
- }, this)\r
-\r
- SVG.on(img, 'load error', function () {\r
- // dont forget to unbind memory leaking events\r
- SVG.off(img)\r
- })\r
-\r
- return this.attr('href', (img.src = url), SVG.xlink)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // create image element, load image and set its size\r
- image: function (source, callback) {\r
- return this.put(new SVG.Image()).size(0, 0).load(source, callback)\r
- }\r
- }\r
-})\r
-
-SVG.Text = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node || SVG.create('text'))\r
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding\r
- this._rebuild = true // enable automatic updating of dy values\r
- this._build = false // disable build mode for adding multiple lines\r
-\r
- // set default font\r
- this.attr('font-family', SVG.defaults.attrs['font-family'])\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Parent,\r
-\r
- // Add class methods\r
- extend: {\r
- // Move over x-axis\r
- x: function (x) {\r
- // act as getter\r
- if (x == null) {\r
- return this.attr('x')\r
- }\r
-\r
- return this.attr('x', x)\r
- },\r
- // Move over y-axis\r
- y: function (y) {\r
- var oy = this.attr('y')\r
- var o = typeof oy === 'number' ? oy - this.bbox().y : 0\r
-\r
- // act as getter\r
- if (y == null) {\r
- return typeof oy === 'number' ? oy - o : oy\r
- }\r
-\r
- return this.attr('y', typeof y === 'number' ? y + o : y)\r
- },\r
- // Move center over x-axis\r
- cx: function (x) {\r
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)\r
- },\r
- // Move center over y-axis\r
- cy: function (y) {\r
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)\r
- },\r
- // Set the text content\r
- text: function (text) {\r
- // act as getter\r
- if (text === undefined) {\r
- var children = this.node.childNodes\r
- var firstLine = 0\r
- text = ''\r
-\r
- for (var i = 0, len = children.length; i < len; ++i) {\r
- // skip textPaths - they are no lines\r
- if (children[i].nodeName === 'textPath') {\r
- if (i === 0) firstLine = 1\r
- continue\r
- }\r
-\r
- // add newline if its not the first child and newLined is set to true\r
- if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {\r
- text += '\n'\r
- }\r
-\r
- // add content of this node\r
- text += children[i].textContent\r
- }\r
-\r
- return text\r
- }\r
-\r
- // remove existing content\r
- this.clear().build(true)\r
-\r
- if (typeof text === 'function') {\r
- // call block\r
- text.call(this, this)\r
- } else {\r
- // store text and make sure text is not blank\r
- text = text.split('\n')\r
-\r
- // build new lines\r
- for (var j = 0, jl = text.length; j < jl; j++) {\r
- this.tspan(text[j]).newLine()\r
- }\r
- }\r
-\r
- // disable build mode and rebuild lines\r
- return this.build(false).rebuild()\r
- },\r
- // Set / get leading\r
- leading: function (value) {\r
- // act as getter\r
- if (value == null) {\r
- return this.dom.leading\r
- }\r
-\r
- // act as setter\r
- this.dom.leading = new SVG.Number(value)\r
-\r
- return this.rebuild()\r
- },\r
- // Rebuild appearance type\r
- rebuild: function (rebuild) {\r
- // store new rebuild flag if given\r
- if (typeof rebuild === 'boolean') {\r
- this._rebuild = rebuild\r
- }\r
-\r
- // define position of all lines\r
- if (this._rebuild) {\r
- var self = this\r
- var blankLineOffset = 0\r
- var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))\r
-\r
- this.each(function () {\r
- if (this.dom.newLined) {\r
- this.attr('x', self.attr('x'))\r
-\r
- if (this.text() === '\n') {\r
- blankLineOffset += dy\r
- } else {\r
- this.attr('dy', dy + blankLineOffset)\r
- blankLineOffset = 0\r
- }\r
- }\r
- })\r
-\r
- this.fire('rebuild')\r
- }\r
-\r
- return this\r
- },\r
- // Enable / disable build mode\r
- build: function (build) {\r
- this._build = !!build\r
- return this\r
- },\r
- // overwrite method from parent to set data properly\r
- setData: function (o) {\r
- this.dom = o\r
- this.dom.leading = new SVG.Number(o.leading || 1.3)\r
- return this\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create text element\r
- text: function (text) {\r
- return this.put(new SVG.Text()).text(text)\r
- },\r
- // Create plain text element\r
- plain: function (text) {\r
- return this.put(new SVG.Text()).plain(text)\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.Tspan = SVG.invent({\r
- // Initialize node\r
- create: 'tspan',\r
-\r
- // Inherit from\r
- inherit: SVG.Parent,\r
-\r
- // Add class methods\r
- extend: {\r
- // Set text content\r
- text: function (text) {\r
- if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')\r
-\r
- typeof text === 'function' ? text.call(this, this) : this.plain(text)\r
-\r
- return this\r
- },\r
- // Shortcut dx\r
- dx: function (dx) {\r
- return this.attr('dx', dx)\r
- },\r
- // Shortcut dy\r
- dy: function (dy) {\r
- return this.attr('dy', dy)\r
- },\r
- // Create new line\r
- newLine: function () {\r
- // fetch text parent\r
- var t = this.parent(SVG.Text)\r
-\r
- // mark new line\r
- this.dom.newLined = true\r
-\r
- // apply new position\r
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Text, SVG.Tspan], {\r
- // Create plain text node\r
- plain: function (text) {\r
- // clear if build mode is disabled\r
- if (this._build === false) {\r
- this.clear()\r
- }\r
-\r
- // create text node\r
- this.node.appendChild(document.createTextNode(text))\r
-\r
- return this\r
- },\r
- // Create a tspan\r
- tspan: function (text) {\r
- var tspan = new SVG.Tspan()\r
-\r
- // clear if build mode is disabled\r
- if (!this._build) {\r
- this.clear()\r
- }\r
-\r
- // add new tspan\r
- this.node.appendChild(tspan.node)\r
-\r
- return tspan.text(text)\r
- },\r
- // FIXME: Does this also work for textpath?\r
- // Get length of text element\r
- length: function () {\r
- return this.node.getComputedTextLength()\r
- }\r
-})\r
+ var isMatrix = isMatrixLike(transforms);
+ affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type
-SVG.TextPath = SVG.invent({\r
- // Initialize node\r
- create: 'textPath',\r
-\r
- // Inherit from\r
- inherit: SVG.Text,\r
-\r
- // Define parent class\r
- parent: SVG.Parent,\r
-\r
- // Add parent method\r
- extend: {\r
- MorphArray: SVG.PathArray,\r
- // return the array of the path track element\r
- array: function () {\r
- var track = this.track()\r
-\r
- return track ? track.array() : null\r
- },\r
- // Plot path if any\r
- plot: function (d) {\r
- var track = this.track()\r
- var pathArray = null\r
-\r
- if (track) {\r
- pathArray = track.plot(d)\r
- }\r
-\r
- return (d == null) ? pathArray : this\r
- },\r
- // Get the path element\r
- track: function () {\r
- return this.reference('href')\r
- }\r
- },\r
- construct: {\r
- textPath: function (text, path) {\r
- return this.defs().path(path).text(text).addTo(this)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Text], {\r
- // Create path for text to run on\r
- path: function (track) {\r
- var path = new SVG.TextPath()\r
-\r
- // if d is a path, reuse it\r
- if (!(track instanceof SVG.Path)) {\r
- // create path element\r
- track = this.doc().defs().path(track)\r
- }\r
-\r
- // link textPath to path and add content\r
- path.attr('href', '#' + track, SVG.xlink)\r
-\r
- // add textPath element as child node and return textPath\r
- return this.put(path)\r
- },\r
- // Todo: make this plural?\r
- // Get the textPath children\r
- textPath: function () {\r
- return this.select('textPath')\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Path], {\r
- // creates a textPath from this path\r
- text: function (text) {\r
- if (text instanceof SVG.Text) {\r
- var txt = text.text()\r
- return text.clear().path(this).text(txt)\r
- }\r
- return this.parent().put(new SVG.Text()).path(this).text(text)\r
- }\r
- // TODO: Maybe add `targets` to get all textPaths associated with this path\r
-})\r
+ var morpher = new SVG.Morphable().type(affine ? SVG.Morphable.TransformBag : SVG.Matrix).stepper(this._stepper);
+ var origin;
+ var element;
+ var current;
+ var currentAngle;
+ var startTransform;
-SVG.A = SVG.invent({\r
- // Initialize node\r
- create: 'a',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Link url\r
- to: function (url) {\r
- return this.attr('href', url, SVG.xlink)\r
- },\r
- // Link target attribute\r
- target: function (target) {\r
- return this.attr('target', target)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a hyperlink element\r
- link: function (url) {\r
- return this.put(new SVG.A()).to(url)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
- // Create a hyperlink element\r
- linkTo: function (url) {\r
- var link = new SVG.A()\r
-\r
- if (typeof url === 'function') { url.call(link, link) } else {\r
- link.to(url)\r
- }\r
-\r
- return this.parent().put(link).put(this)\r
- }\r
-\r
-})\r
+ function setup() {
+ // make sure element and origin is defined
+ element = element || this.element();
+ origin = origin || getOrigin(transforms, element);
+ startTransform = new SVG.Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations
-SVG.Marker = SVG.invent({\r
- // Initialize node\r
- create: 'marker',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Set width of element\r
- width: function (width) {\r
- return this.attr('markerWidth', width)\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- return this.attr('markerHeight', height)\r
- },\r
- // Set marker refX and refY\r
- ref: function (x, y) {\r
- return this.attr('refX', x).attr('refY', y)\r
- },\r
- // Update marker\r
- update: function (block) {\r
- // remove all content\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block === 'function') { block.call(this, this) }\r
-\r
- return this\r
- },\r
- // Return the fill id\r
- toString: function () {\r
- return 'url(#' + this.id() + ')'\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- marker: function (width, height, block) {\r
- // Create marker element in defs\r
- return this.defs().marker(width, height, block)\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.extend(SVG.Defs, {\r
- // Create marker\r
- marker: function (width, height, block) {\r
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto\r
- return this.put(new SVG.Marker())\r
- .size(width, height)\r
- .ref(width / 2, height / 2)\r
- .viewbox(0, 0, width, height)\r
- .attr('orient', 'auto')\r
- .update(block)\r
- }\r
-\r
-})\r
-\r
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {\r
- // Create and attach markers\r
- marker: function (marker, width, height, block) {\r
- var attr = ['marker']\r
-\r
- // Build attribute name\r
- if (marker !== 'all') attr.push(marker)\r
- attr = attr.join('-')\r
-\r
- // Set marker attribute\r
- marker = arguments[1] instanceof SVG.Marker\r
- ? arguments[1]\r
- : this.doc().marker(width, height, block)\r
-\r
- return this.attr(attr, marker)\r
- }\r
-})\r
-
-// // Define list of available attributes for stroke and fill\r
-// var sugar = {\r
-// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],\r
-// fill: ['color', 'opacity', 'rule'],\r
-// prefix: function (t, a) {\r
-// return a === 'color' ? t : t + '-' + a\r
-// }\r
-// }\r
-//\r
-// // Add sugar for fill and stroke\r
-// ;['fill', 'stroke'].forEach(function (m) {\r
-// var extension = {}\r
-// var i\r
-//\r
-// extension[m] = function (o) {\r
-// if (typeof o === 'undefined') {\r
-// return this\r
-// }\r
-// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {\r
-// this.attr(m, o)\r
-// } else {\r
-// // set all attributes from sugar.fill and sugar.stroke list\r
-// for (i = sugar[m].length - 1; i >= 0; i--) {\r
-// if (o[sugar[m][i]] != null) {\r
-// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])\r
-// }\r
-// }\r
-// }\r
-//\r
-// return this\r
-// }\r
-//\r
-// SVG.extend([SVG.Element, SVG.Timeline], extension)\r
-// })\r
-//\r
-// SVG.extend([SVG.Element, SVG.Timeline], {\r
-// // Let the user set the matrix directly\r
-// matrix: function (mat, b, c, d, e, f) {\r
-// // Act as a getter\r
-// if (mat == null) {\r
-// return new SVG.Matrix(this)\r
-// }\r
-//\r
-// // Act as a setter, the user can pass a matrix or a set of numbers\r
-// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f))\r
-// },\r
-//\r
-// // Map rotation to transform\r
-// rotate: function (angle, cx, cy) {\r
-// return this.transform({rotate: angle, ox: cx, oy: cy}, true)\r
-// },\r
-//\r
-// // Map skew to transform\r
-// skew: function (x, y, cx, cy) {\r
-// return arguments.length === 1 || arguments.length === 3\r
-// ? this.transform({skew: x, ox: y, oy: cx}, true)\r
-// : this.transform({skew: [x, y], ox: cx, oy: cy}, true)\r
-// },\r
-//\r
-// shear: function (lam, cx, cy) {\r
-// return this.transform({shear: lam, ox: cx, oy: cy}, true)\r
-// },\r
-//\r
-// // Map scale to transform\r
-// scale: function (x, y, cx, cy) {\r
-// return arguments.length === 1 || arguments.length === 3\r
-// ? this.transform({ scale: x, ox: y, oy: cx }, true)\r
-// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true)\r
-// },\r
-//\r
-// // Map translate to transform\r
-// translate: function (x, y) {\r
-// return this.transform({ translate: [x, y] }, true)\r
-// },\r
-//\r
-// // Map relative translations to transform\r
-// relative: function (x, y) {\r
-// return this.transform({ relative: [x, y] }, true)\r
-// },\r
-//\r
-// // Map flip to transform\r
-// flip: function (direction, around) {\r
-// var directionString = typeof direction === 'string' ? direction\r
-// : isFinite(direction) ? 'both'\r
-// : 'both'\r
-// var origin = (direction === 'both' && isFinite(around)) ? [around, around]\r
-// : (direction === 'x') ? [around, 0]\r
-// : (direction === 'y') ? [0, around]\r
-// : isFinite(direction) ? [direction, direction]\r
-// : [0, 0]\r
-// this.transform({flip: directionString, origin: origin}, true)\r
-// },\r
-//\r
-// // Opacity\r
-// opacity: function (value) {\r
-// return this.attr('opacity', value)\r
-// },\r
-//\r
-// // Relative move over x axis\r
-// dx: function (x) {\r
-// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true)\r
-// },\r
-//\r
-// // Relative move over y axis\r
-// dy: function (y) {\r
-// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true)\r
-// },\r
-//\r
-// // Relative move over x and y axes\r
-// dmove: function (x, y) {\r
-// return this.dx(x).dy(y)\r
-// }\r
-// })\r
-//\r
-// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], {\r
-// // Add x and y radius\r
-// radius: function (x, y) {\r
-// var type = (this._target || this).type\r
-// return type === 'radialGradient' || type === 'radialGradient'\r
-// ? this.attr('r', new SVG.Number(x))\r
-// : this.rx(x).ry(y == null ? x : y)\r
-// }\r
-// })\r
-//\r
-// SVG.extend(SVG.Path, {\r
-// // Get path length\r
-// length: function () {\r
-// return this.node.getTotalLength()\r
-// },\r
-// // Get point at length\r
-// pointAt: function (length) {\r
-// return new SVG.Point(this.node.getPointAtLength(length))\r
-// }\r
-// })\r
-//\r
-// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], {\r
-// // Set font\r
-// font: function (a, v) {\r
-// if (typeof a === 'object') {\r
-// for (v in a) this.font(v, a[v])\r
-// }\r
-//\r
-// return a === 'leading'\r
-// ? this.leading(v)\r
-// : a === 'anchor'\r
-// ? this.attr('text-anchor', v)\r
-// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'\r
-// ? this.attr('font-' + a, v)\r
-// : this.attr(a, v)\r
-// }\r
-// })\r
+ element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute
-\r
-SVG.extend(SVG.Element, {\r
- // Store data values on svg nodes\r
- data: function (a, v, r) {\r
- if (typeof a === 'object') {\r
- for (v in a) {\r
- this.data(v, a[v])\r
- }\r
- } else if (arguments.length < 2) {\r
- try {\r
- return JSON.parse(this.attr('data-' + a))\r
- } catch (e) {\r
- return this.attr('data-' + a)\r
- }\r
- } else {\r
- this.attr('data-' + a,\r
- v === null ? null\r
- : r === true || typeof v === 'string' || typeof v === 'number' ? v\r
- : JSON.stringify(v)\r
- )\r
- }\r
-\r
- return this\r
- }\r
-})\r
+ if (!relative) {
+ element._clearTransformRunnersBefore(this);
+ }
+ }
-\r
-SVG.extend(SVG.Element, {\r
- // Remember arbitrary data\r
- remember: function (k, v) {\r
- // remember every item in an object individually\r
- if (typeof arguments[0] === 'object') {\r
- for (var key in k) {\r
- this.remember(key, k[key])\r
- }\r
- } else if (arguments.length === 1) {\r
- // retrieve memory\r
- return this.memory()[k]\r
- } else {\r
- // store memory\r
- this.memory()[k] = v\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Erase a given memory\r
- forget: function () {\r
- if (arguments.length === 0) {\r
- this._memory = {}\r
- } else {\r
- for (var i = arguments.length - 1; i >= 0; i--) {\r
- delete this.memory()[arguments[i]]\r
- }\r
- }\r
- return this\r
- },\r
-\r
- // Initialize or return local memory object\r
- memory: function () {\r
- return this._memory || (this._memory = {})\r
- }\r
-})\r
+ function run(pos) {
+ // clear all other transforms before this in case something is saved
+ // on this runner. We are absolute. We dont need these!
+ if (!relative) this.clearTransform();
+
+ var _transform2 = new SVG.Point(origin).transform(element._currentTransform(this)),
+ x = _transform2.x,
+ y = _transform2.y;
+
+ var target = new SVG.Matrix(_objectSpread({}, transforms, {
+ origin: [x, y]
+ }));
+ var start = this._isDeclarative && current ? current : startTransform;
-/* global idFromReference */\r
-\r
-// Method for getting an element by id\r
-SVG.get = function (id) {\r
- var node = document.getElementById(idFromReference(id) || id)\r
- return SVG.adopt(node)\r
-}\r
-\r
-// Select elements by query string\r
-SVG.select = function (query, parent) {\r
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {\r
- return SVG.adopt(node)\r
- })\r
-}\r
-\r
-SVG.$$ = function (query, parent) {\r
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {\r
- return SVG.adopt(node)\r
- })\r
-}\r
-\r
-SVG.$ = function (query, parent) {\r
- return SVG.adopt((parent || document).querySelector(query))\r
-}\r
-\r
-SVG.extend(SVG.Parent, {\r
- // Scoped select method\r
- select: function (query) {\r
- return SVG.select(query, this.node)\r
- }\r
-})\r
+ if (affine) {
+ target = target.decompose(x, y);
+ start = start.decompose(x, y); // Get the current and target angle as it was set
-/* eslint no-unused-vars: 0 */\r
-\r
-function createElement (element, makeNested) {\r
- if (element instanceof SVG.Element) return element\r
-\r
- if (typeof element === 'object') {\r
- return SVG.adopt(element)\r
- }\r
-\r
- if (element == null) {\r
- return new SVG.Doc()\r
- }\r
-\r
- if (typeof element === 'string' && element.charAt(0) !== '<') {\r
- return SVG.adopt(document.querySelector(element))\r
- }\r
-\r
- var node = SVG.create('svg')\r
- node.innerHTML = element\r
-\r
- element = SVG.adopt(node.firstElementChild)\r
-\r
- return element\r
-}\r
-\r
-function isNulledBox (box) {\r
- return !box.w && !box.h && !box.x && !box.y\r
-}\r
-\r
-function domContains (node) {\r
- return (document.documentElement.contains || function (node) {\r
- // This is IE - it does not support contains() for top-level SVGs\r
- while (node.parentNode) {\r
- node = node.parentNode\r
- }\r
- return node === document\r
- }).call(document.documentElement, node)\r
-}\r
-\r
-function pathRegReplace (a, b, c, d) {\r
- return c + d.replace(SVG.regex.dots, ' .')\r
-}\r
-\r
-// creates deep clone of array\r
-function arrayClone (arr) {\r
- var clone = arr.slice(0)\r
- for (var i = clone.length; i--;) {\r
- if (Array.isArray(clone[i])) {\r
- clone[i] = arrayClone(clone[i])\r
- }\r
- }\r
- return clone\r
-}\r
-\r
-// tests if a given element is instance of an object\r
-function is (el, obj) {\r
- return el instanceof obj\r
-}\r
-\r
-// tests if a given selector matches an element\r
-function matches (el, selector) {\r
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)\r
-}\r
-\r
-// Convert dash-separated-string to camelCase\r
-function camelCase (s) {\r
- return s.toLowerCase().replace(/-(.)/g, function (m, g) {\r
- return g.toUpperCase()\r
- })\r
-}\r
-\r
-// Capitalize first letter of a string\r
-function capitalize (s) {\r
- return s.charAt(0).toUpperCase() + s.slice(1)\r
-}\r
-\r
-// Ensure to six-based hex\r
-function fullHex (hex) {\r
- return hex.length === 4\r
- ? [ '#',\r
- hex.substring(1, 2), hex.substring(1, 2),\r
- hex.substring(2, 3), hex.substring(2, 3),\r
- hex.substring(3, 4), hex.substring(3, 4)\r
- ].join('')\r
- : hex\r
-}\r
-\r
-// Component to hex value\r
-function compToHex (comp) {\r
- var hex = comp.toString(16)\r
- return hex.length === 1 ? '0' + hex : hex\r
-}\r
-\r
-// Calculate proportional width and height values when necessary\r
-function proportionalSize (element, width, height) {\r
- if (width == null || height == null) {\r
- var box = element.bbox()\r
-\r
- if (width == null) {\r
- width = box.width / box.height * height\r
- } else if (height == null) {\r
- height = box.height / box.width * width\r
- }\r
- }\r
-\r
- return {\r
- width: width,\r
- height: height\r
- }\r
-}\r
-\r
-// Map matrix array to object\r
-function arrayToMatrix (a) {\r
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }\r
-}\r
-\r
-// Add centre point to transform object\r
-function ensureCentre (o, target) {\r
- o.cx = o.cx == null ? target.bbox().cx : o.cx\r
- o.cy = o.cy == null ? target.bbox().cy : o.cy\r
-}\r
-\r
-// PathArray Helpers\r
-function arrayToString (a) {\r
- for (var i = 0, il = a.length, s = ''; i < il; i++) {\r
- s += a[i][0]\r
-\r
- if (a[i][1] != null) {\r
- s += a[i][1]\r
-\r
- if (a[i][2] != null) {\r
- s += ' '\r
- s += a[i][2]\r
-\r
- if (a[i][3] != null) {\r
- s += ' '\r
- s += a[i][3]\r
- s += ' '\r
- s += a[i][4]\r
-\r
- if (a[i][5] != null) {\r
- s += ' '\r
- s += a[i][5]\r
- s += ' '\r
- s += a[i][6]\r
-\r
- if (a[i][7] != null) {\r
- s += ' '\r
- s += a[i][7]\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
-\r
- return s + ' '\r
-}\r
-\r
-// Deep new id assignment\r
-function assignNewId (node) {\r
- // do the same for SVG child nodes as well\r
- for (var i = node.children.length - 1; i >= 0; i--) {\r
- assignNewId(node.children[i])\r
- }\r
-\r
- if (node.id) {\r
- return SVG.adopt(node).id(SVG.eid(node.nodeName))\r
- }\r
-\r
- return SVG.adopt(node)\r
-}\r
-\r
-// Add more bounding box properties\r
-function fullBox (b) {\r
- if (b.x == null) {\r
- b.x = 0\r
- b.y = 0\r
- b.width = 0\r
- b.height = 0\r
- }\r
-\r
- b.w = b.width\r
- b.h = b.height\r
- b.x2 = b.x + b.width\r
- b.y2 = b.y + b.height\r
- b.cx = b.x + b.width / 2\r
- b.cy = b.y + b.height / 2\r
-\r
- return b\r
-}\r
-\r
-// Get id from reference string\r
-function idFromReference (url) {\r
- var m = (url || '').toString().match(SVG.regex.reference)\r
-\r
- if (m) return m[1]\r
-}\r
-\r
-// Create matrix array for looping\r
-var abcdef = 'abcdef'.split('')\r
-\r
-function closeEnough (a, b, threshold) {\r
- return Math.abs(b - a) < (threshold || 1e-6)\r
-}\r
-\r
-// TODO: Refactor this to a static function of matrix.js\r
-function formatTransforms (o) {\r
- // Get all of the parameters required to form the matrix\r
- var flipBoth = o.flip === 'both' || o.flip === true\r
- var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1\r
- var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1\r
- var skewX = o.skew && o.skew.length ? o.skew[0]\r
- : isFinite(o.skew) ? o.skew\r
- : isFinite(o.skewX) ? o.skewX\r
- : 0\r
- var skewY = o.skew && o.skew.length ? o.skew[1]\r
- : isFinite(o.skew) ? o.skew\r
- : isFinite(o.skewY) ? o.skewY\r
- : 0\r
- var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX\r
- : isFinite(o.scale) ? o.scale * flipX\r
- : isFinite(o.scaleX) ? o.scaleX * flipX\r
- : flipX\r
- var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY\r
- : isFinite(o.scale) ? o.scale * flipY\r
- : isFinite(o.scaleY) ? o.scaleY * flipY\r
- : flipY\r
- var shear = o.shear || 0\r
- var theta = o.rotate || o.theta || 0\r
- var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY)\r
- var ox = origin.x\r
- var oy = origin.y\r
- var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY)\r
- var px = position.x\r
- var py = position.y\r
- var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)\r
- var tx = translate.x\r
- var ty = translate.y\r
- var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)\r
- var rx = relative.x\r
- var ry = relative.y\r
-\r
- // Populate all of the values\r
- return {\r
- scaleX: scaleX,\r
- scaleY: scaleY,\r
- skewX: skewX,\r
- skewY: skewY,\r
- shear: shear,\r
- theta: theta,\r
- rx: rx,\r
- ry: ry,\r
- tx: tx,\r
- ty: ty,\r
- ox: ox,\r
- oy: oy,\r
- px: px,\r
- py: py\r
- }\r
-}\r
-\r
-function getOrigin (o, element) {\r
- // Allow origin or around as the names\r
- let origin = o.around == null ? o.origin : o.around\r
-\r
- // Allow the user to pass a string to rotate around a given point\r
- if (typeof origin === 'string' || origin == null) {\r
- // Get the bounding box of the element with no transformations applied\r
- const string = (origin || 'center').toLowerCase().trim()\r
- const { height, width, x, y } = element.bbox()\r
-\r
- // Set the bounds eg : "bottom-left", "Top right", "middle" etc...\r
- const ox = o.ox || string.includes('left') ? x\r
- : string.includes('right') ? x + width\r
- : x + width / 2\r
- const oy = o.oy || string.includes('top') ? y\r
- : string.includes('bottom') ? y + height\r
- : y + height / 2\r
- return [ox, oy]\r
- }\r
-\r
- // Return the origin as it is if it wasn't a string\r
- return origin\r
-}\r
+ var rTarget = target.rotate;
+ var rCurrent = start.rotate; // Figure out the shortest path to rotate directly
-/* globals fullBox, domContains, isNulledBox, Exception */\r
-\r
-SVG.Box = SVG.invent({\r
- create: function (source) {\r
- var base = [0, 0, 0, 0]\r
- source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)\r
- : Array.isArray(source) ? source\r
- : typeof source === 'object' ? [source.left != null ? source.left\r
- : source.x, source.top != null ? source.top : source.y, source.width, source.height]\r
- : arguments.length === 4 ? [].slice.call(arguments)\r
- : base\r
-\r
- this.x = source[0]\r
- this.y = source[1]\r
- this.width = source[2]\r
- this.height = source[3]\r
-\r
- // add center, right, bottom...\r
- fullBox(this)\r
- },\r
- extend: {\r
- // Merge rect box with another, return a new instance\r
- merge: function (box) {\r
- var x = Math.min(this.x, box.x)\r
- var y = Math.min(this.y, box.y)\r
-\r
- return new SVG.Box(\r
- x, y,\r
- Math.max(this.x + this.width, box.x + box.width) - x,\r
- Math.max(this.y + this.height, box.y + box.height) - y\r
- )\r
- },\r
-\r
- transform: function (m) {\r
- var xMin = Infinity\r
- var xMax = -Infinity\r
- var yMin = Infinity\r
- var yMax = -Infinity\r
-\r
- var pts = [\r
- new SVG.Point(this.x, this.y),\r
- new SVG.Point(this.x2, this.y),\r
- new SVG.Point(this.x, this.y2),\r
- new SVG.Point(this.x2, this.y2)\r
- ]\r
-\r
- pts.forEach(function (p) {\r
- p = p.transform(m)\r
- xMin = Math.min(xMin, p.x)\r
- xMax = Math.max(xMax, p.x)\r
- yMin = Math.min(yMin, p.y)\r
- yMax = Math.max(yMax, p.y)\r
- })\r
-\r
- return new SVG.Box(\r
- xMin, yMin,\r
- xMax - xMin,\r
- yMax - yMin\r
- )\r
- },\r
-\r
- addOffset: function () {\r
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled\r
- this.x += window.pageXOffset\r
- this.y += window.pageYOffset\r
- return this\r
- },\r
- toString: function () {\r
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height\r
- },\r
- toArray: function () {\r
- return [this.x, this.y, this.width, this.height]\r
- },\r
- morph: function (x, y, width, height) {\r
- this.destination = new SVG.Box(x, y, width, height)\r
- return this\r
- },\r
-\r
- at: function (pos) {\r
- if (!this.destination) return this\r
-\r
- return new SVG.Box(\r
- this.x + (this.destination.x - this.x) * pos\r
- , this.y + (this.destination.y - this.y) * pos\r
- , this.width + (this.destination.width - this.width) * pos\r
- , this.height + (this.destination.height - this.height) * pos\r
- )\r
- }\r
- },\r
-\r
- // Define Parent\r
- parent: SVG.Element,\r
-\r
- // Constructor\r
- construct: {\r
- // Get bounding box\r
- bbox: function () {\r
- var box\r
-\r
- try {\r
- // find native bbox\r
- box = this.node.getBBox()\r
-\r
- if (isNulledBox(box) && !domContains(this.node)) {\r
- throw new Exception('Element not in the dom')\r
- }\r
- } catch (e) {\r
- try {\r
- var clone = this.clone(SVG.parser().svg).show()\r
- box = clone.node.getBBox()\r
- clone.remove()\r
- } catch (e) {\r
- console.warn('Getting a bounding box of this element is not possible')\r
- }\r
- }\r
-\r
- return new SVG.Box(box)\r
- },\r
-\r
- rbox: function (el) {\r
- // IE11 throws an error when element not in dom\r
- try {\r
- var box = new SVG.Box(this.node.getBoundingClientRect())\r
- if (el) return box.transform(el.screenCTM().inverse())\r
- return box.addOffset()\r
- } catch (e) {\r
- return new SVG.Box()\r
- }\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {\r
- viewbox: function (x, y, width, height) {\r
- // act as getter\r
- if (x == null) return new SVG.Box(this.attr('viewBox'))\r
-\r
- // act as setter\r
- return this.attr('viewBox', new SVG.Box(x, y, width, height))\r
- }\r
-})\r
+ var possibilities = [rTarget - 360, rTarget, rTarget + 360];
+ var distances = possibilities.map(function (a) {
+ return Math.abs(a - rCurrent);
+ });
+ var shortest = Math.min.apply(Math, _toConsumableArray(distances));
+ var index = distances.indexOf(shortest);
+ target.rotate = possibilities[index];
+ }
-\r
-SVG.parser = function () {\r
- var b\r
-\r
- if (!SVG.parser.nodes.svg.node.parentNode) {\r
- b = document.body || document.documentElement\r
- SVG.parser.nodes.svg.addTo(b)\r
- }\r
-\r
- return SVG.parser.nodes\r
-}\r
-\r
-SVG.parser.nodes = {\r
- svg: SVG().size(2, 0).css({\r
- opacity: 0,\r
- position: 'absolute',\r
- left: '-100%',\r
- top: '-100%',\r
- overflow: 'hidden'\r
- })\r
-}\r
-\r
-SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node\r
+ if (relative) {
+ // we have to be careful here not to overwrite the rotation
+ // with the rotate method of SVG.Matrix
+ if (!isMatrix) {
+ target.rotate = transforms.rotate || 0;
+ }
-/* global requestAnimationFrame */
+ if (this._isDeclarative && currentAngle) {
+ start.rotate = currentAngle;
+ }
+ }
-SVG.Animator = {
- nextDraw: null,
- frames: new SVG.Queue(),
- timeouts: new SVG.Queue(),
- timer: window.performance || window.Date,
- transforms: [],
+ morpher.from(start);
+ morpher.to(target);
+ var affineParameters = morpher.at(pos);
+ currentAngle = affineParameters.rotate;
+ current = new SVG.Matrix(affineParameters);
+ this.addTransform(current);
+ return morpher.done();
+ }
- frame: function (fn) {
- // Store the node
- var node = SVG.Animator.frames.push({ run: fn })
+ function retarget(newTransforms) {
+ // only get a new origin if it changed since the last call
+ if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) {
+ origin = getOrigin(transforms, element);
+ } // overwrite the old transformations with the new ones
- // Request an animation frame if we don't have one
- if (SVG.Animator.nextDraw === null) {
- SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw)
+
+ transforms = _objectSpread({}, newTransforms, {
+ origin: origin
+ });
}
- // Return the node so we can remove it easily
- return node
+ this.queue(setup, run, retarget);
+ this._isDeclarative && this._rememberMorpher('transform', morpher);
+ return this;
},
+ // Animatable x-axis
+ x: function x(_x6, relative) {
+ return this._queueNumber('x', _x6);
+ },
+ // Animatable y-axis
+ y: function y(_y6) {
+ return this._queueNumber('y', _y6);
+ },
+ dx: function dx(x) {
+ return this._queueNumberDelta('dx', x);
+ },
+ dy: function dy(y) {
+ return this._queueNumberDelta('dy', y);
+ },
+ _queueNumberDelta: function _queueNumberDelta(method, to) {
+ to = new SVG.Number(to); // Try to change the target if we have this method already registerd
- transform_frame: function (fn, id) {
- SVG.Animator.transforms[id] = fn
+ if (this._tryRetargetDelta(method, to)) return this; // Make a morpher and queue the animation
+
+ var morpher = new SVG.Morphable(this._stepper).to(to);
+ this.queue(function () {
+ var from = this.element()[method]();
+ morpher.from(from);
+ morpher.to(from + to);
+ }, function (pos) {
+ this.element()[method](morpher.at(pos));
+ return morpher.done();
+ }); // Register the morpher so that if it is changed again, we can retarget it
+
+ this._rememberMorpher(method, morpher);
+
+ return this;
},
+ _queueObject: function _queueObject(method, to) {
+ // Try to change the target if we have this method already registerd
+ if (this._tryRetarget(method, to)) return this; // Make a morpher and queue the animation
+
+ var morpher = new SVG.Morphable(this._stepper).to(to);
+ this.queue(function () {
+ morpher.from(this.element()[method]());
+ }, function (pos) {
+ this.element()[method](morpher.at(pos));
+ return morpher.done();
+ }); // Register the morpher so that if it is changed again, we can retarget it
- timeout: function (fn, delay) {
- delay = delay || 0
+ this._rememberMorpher(method, morpher);
- // Work out when the event should fire
- var time = SVG.Animator.timer.now() + delay
+ return this;
+ },
+ _queueNumber: function _queueNumber(method, value) {
+ return this._queueObject(method, new SVG.Number(value));
+ },
+ // Animatable center x-axis
+ cx: function cx(x) {
+ return this._queueNumber('cx', x);
+ },
+ // Animatable center y-axis
+ cy: function cy(y) {
+ return this._queueNumber('cy', y);
+ },
+ // Add animatable move
+ move: function move(x, y) {
+ return this.x(x).y(y);
+ },
+ // Add animatable center
+ center: function center(x, y) {
+ return this.cx(x).cy(y);
+ },
+ // Add animatable size
+ size: function size(width, height) {
+ // animate bbox based size for all other elements
+ var box;
- // Add the timeout to the end of the queue
- var node = SVG.Animator.timeouts.push({ run: fn, time: time })
+ if (!width || !height) {
+ box = this._element.bbox();
+ }
- // Request another animation frame if we need one
- if (SVG.Animator.nextDraw === null) {
- SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw)
+ if (!width) {
+ width = box.width / box.height * height;
}
- return node
+ if (!height) {
+ height = box.height / box.width * width;
+ }
+
+ return this.width(width).height(height);
+ },
+ // Add animatable width
+ width: function width(_width6) {
+ return this._queueNumber('width', _width6);
+ },
+ // Add animatable height
+ height: function height(_height6) {
+ return this._queueNumber('height', _height6);
},
+ // Add animatable plot
+ plot: function plot(a, b, c, d) {
+ // Lines can be plotted with 4 arguments
+ if (arguments.length === 4) {
+ return this.plot([a, b, c, d]);
+ } // FIXME: this needs to be rewritten such that the element is only accesed
+ // in the init function
- cancelFrame: function (node) {
- SVG.Animator.frames.remove(node)
+
+ return this._queueObject('plot', new this._element.MorphArray(a));
+ /*\r
+ var morpher = this._element.morphArray().to(a)\r
+ this.queue(function () {\r
+ morpher.from(this._element.array())\r
+ }, function (pos) {\r
+ this._element.plot(morpher.at(pos))\r
+ })\r
+ return this\r
+ */
+ },
+ // Add leading method
+ leading: function leading(value) {
+ return this._queueNumber('leading', value);
},
+ // Add animatable viewbox
+ viewbox: function viewbox(x, y, width, height) {
+ return this._queueObject('viewbox', new SVG.Box(x, y, width, height));
+ },
+ update: function update(o) {
+ if (_typeof(o) !== 'object') {
+ return this.update({
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ });
+ }
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity);
+ if (o.color != null) this.attr('stop-color', o.color);
+ if (o.offset != null) this.attr('offset', o.offset);
+ return this;
+ }
+}); // Must Change ....
- clearTimeout: function (node) {
- SVG.Animator.timeouts.remove(node)
+SVG.easing = {
+ '-': function _(pos) {
+ return pos;
},
+ '<>': function _(pos) {
+ return -Math.cos(pos * Math.PI) / 2 + 0.5;
+ },
+ '>': function _(pos) {
+ return Math.sin(pos * Math.PI / 2);
+ },
+ '<': function _(pos) {
+ return -Math.cos(pos * Math.PI / 2) + 1;
+ }
+};
+var time = window.performance || Date;
- _draw: function (now) {
- // Run all the timeouts we can run, if they are not ready yet, add them
- // to the end of the queue immediately! (bad timeouts!!! [sarcasm])
- var nextTimeout = null\r
- var lastTimeout = SVG.Animator.timeouts.last()
- while ((nextTimeout = SVG.Animator.timeouts.shift())) {
- // Run the timeout if its time, or push it to the end
- if (now >= nextTimeout.time) {
- nextTimeout.run()
+var makeSchedule = function makeSchedule(runnerInfo) {
+ var start = runnerInfo.start;
+ var duration = runnerInfo.runner.duration();
+ var end = start + duration;
+ return {
+ start: start,
+ duration: duration,
+ end: end,
+ runner: runnerInfo.runner
+ };
+};
+
+SVG.Timeline = SVG.invent({
+ inherit: SVG.EventTarget,
+ // Construct a new timeline on the given element
+ create: function create() {
+ this._timeSource = function () {
+ return time.now();
+ };
+
+ this._dispatcher = document.createElement('div'); // Store the timing variables
+
+ this._startTime = 0;
+ this._speed = 1.0; // Play control variables control how the animation proceeds
+
+ this._reverse = false;
+ this._persist = 0; // Keep track of the running animations and their starting parameters
+
+ this._nextFrame = null;
+ this._paused = false;
+ this._runners = [];
+ this._order = [];
+ this._time = 0;
+ this._lastSourceTime = 0;
+ this._lastStepTime = 0;
+ },
+ extend: {
+ getEventTarget: function getEventTarget() {
+ return this._dispatcher;
+ },
+
+ /**\r
+ *\r
+ */
+ // schedules a runner on the timeline
+ schedule: function schedule(runner, delay, when) {
+ if (runner == null) {
+ return this._runners.map(makeSchedule).sort(function (a, b) {
+ return a.start - b.start || a.duration - b.duration;
+ });
+ }
+
+ if (!this.active()) {
+ this._step();
+
+ if (when == null) {
+ when = 'now';
+ }
+ } // The start time for the next animation can either be given explicitly,
+ // derived from the current timeline time or it can be relative to the
+ // last start time to chain animations direclty
+
+
+ var absoluteStartTime = 0;
+ delay = delay || 0; // Work out when to start the animation
+
+ if (when == null || when === 'last' || when === 'after') {
+ // Take the last time and increment
+ absoluteStartTime = this._startTime;
+ } else if (when === 'absolute' || when === 'start') {
+ absoluteStartTime = delay;
+ delay = 0;
+ } else if (when === 'now') {
+ absoluteStartTime = this._time;
+ } else if (when === 'relative') {
+ var runnerInfo = this._runners[runner.id];
+
+ if (runnerInfo) {
+ absoluteStartTime = runnerInfo.start + delay;
+ delay = 0;
+ }
+ } else {
+ throw new Error('Invalid value for the "when" parameter');
+ } // Manage runner
+
+
+ runner.unschedule();
+ runner.timeline(this);
+ runner.time(-delay); // Save startTime for next runner
+
+ this._startTime = absoluteStartTime + runner.duration() + delay; // Save runnerInfo
+
+ this._runners[runner.id] = {
+ persist: this.persist(),
+ runner: runner,
+ start: absoluteStartTime // Save order and continue
+
+ };
+
+ this._order.push(runner.id);
+
+ this._continue();
+
+ return this;
+ },
+ // Remove the runner from this timeline
+ unschedule: function unschedule(runner) {
+ var index = this._order.indexOf(runner.id);
+
+ if (index < 0) return this;
+ delete this._runners[runner.id];
+
+ this._order.splice(index, 1);
+
+ runner.timeline(null);
+ return this;
+ },
+ play: function play() {
+ // Now make sure we are not paused and continue the animation
+ this._paused = false;
+ return this._continue();
+ },
+ pause: function pause() {
+ // Cancel the next animation frame and pause
+ this._nextFrame = null;
+ this._paused = true;
+ return this;
+ },
+ stop: function stop() {
+ // Cancel the next animation frame and go to start
+ this.seek(-this._time);
+ return this.pause();
+ },
+ finish: function finish() {
+ this.seek(Infinity);
+ return this.pause();
+ },
+ speed: function speed(_speed) {
+ if (_speed == null) return this._speed;
+ this._speed = _speed;
+ return this;
+ },
+ reverse: function reverse(yes) {
+ var currentSpeed = this.speed();
+ if (yes == null) return this.speed(-currentSpeed);
+ var positive = Math.abs(currentSpeed);
+ return this.speed(yes ? positive : -positive);
+ },
+ seek: function seek(dt) {
+ this._time += dt;
+ return this._continue();
+ },
+ time: function time(_time2) {
+ if (_time2 == null) return this._time;
+ this._time = _time2;
+ return this;
+ },
+ persist: function persist(dtOrForever) {
+ if (dtOrForever == null) return this._persist;
+ this._persist = dtOrForever;
+ return this;
+ },
+ source: function source(fn) {
+ if (fn == null) return this._timeSource;
+ this._timeSource = fn;
+ return this;
+ },
+ _step: function _step() {
+ // If the timeline is paused, just do nothing
+ if (this._paused) return; // Get the time delta from the last time and update the time
+ // TODO: Deal with window.blur window.focus to pause animations
+
+ var time = this._timeSource();
+
+ var dtSource = time - this._lastSourceTime;
+ var dtTime = this._speed * dtSource + (this._time - this._lastStepTime);
+ this._lastSourceTime = time; // Update the time
+
+ this._time += dtTime;
+ this._lastStepTime = this._time; // this.fire('time', this._time)
+ // Run all of the runners directly
+
+ var runnersLeft = false;
+
+ for (var i = 0, len = this._order.length; i < len; i++) {
+ // Get and run the current runner and ignore it if its inactive
+ var runnerInfo = this._runners[this._order[i]];
+ var runner = runnerInfo.runner;
+ var dt = dtTime; // Make sure that we give the actual difference
+ // between runner start time and now
+
+ var dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet
+
+ if (dtToStart < 0) {
+ runnersLeft = true;
+ continue;
+ } else if (dtToStart < dt) {
+ // Adjust dt to make sure that animation is on point
+ dt = dtToStart;
+ }
+
+ if (!runner.active()) continue; // If this runner is still going, signal that we need another animation
+ // frame, otherwise, remove the completed runner
+
+ var finished = runner.step(dt).done;
+
+ if (!finished) {
+ runnersLeft = true; // continue
+ } else if (runnerInfo.persist !== true) {
+ // runner is finished. And runner might get removed
+ // TODO: Figure out end time of runner
+ var endTime = runner.duration() - runner.time() + this._time;
+
+ if (endTime + this._persist < this._time) {
+ // Delete runner and correct index
+ delete this._runners[this._order[i]];
+ this._order.splice(i--, 1) && --len;
+ runner.timeline(null);
+ }
+ }
+ } // Get the next animation frame to keep the simulation going
+
+
+ if (runnersLeft) {
+ this._nextFrame = SVG.Animator.frame(this._step.bind(this));
} else {
- SVG.Animator.timeouts.push(nextTimeout)
+ this._nextFrame = null;
}
- // If we hit the last item, we should stop shifting out more items
- if (nextTimeout === lastTimeout) break
- }
+ return this;
+ },
+ // Checks if we are running and continues the animation
+ _continue: function _continue() {
+ if (this._paused) return this;
+
+ if (!this._nextFrame) {
+ this._nextFrame = SVG.Animator.frame(this._step.bind(this));
+ }
- // Run all of the animation frames
- var nextFrame = null
- var lastFrame = SVG.Animator.frames.last()
- while ((nextFrame !== lastFrame) && (nextFrame = SVG.Animator.frames.shift())) {
- nextFrame.run()
+ return this;
+ },
+ active: function active() {
+ return !!this._nextFrame;
+ }
+ },
+ // These methods will be added to all SVG.Element objects
+ parent: SVG.Element,
+ construct: {
+ timeline: function timeline() {
+ this._timeline = this._timeline || new SVG.Timeline();
+ return this._timeline;
}
+ }
+}); // c = {
+// finished: Whether or not we are finished
+// }
- SVG.Animator.transforms.forEach(function (el) { el() })
+/***\r
+Base Class\r
+==========\r
+The base stepper class that will be\r
+***/
- // If we have remaining timeouts or frames, draw until we don't anymore
- SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first()
- ? requestAnimationFrame(SVG.Animator._draw)
- : null
+function makeSetterGetter(k, f) {
+ return function (v) {
+ if (v == null) return this[v];
+ this[k] = v;
+ if (f) f.call(this);
+ return this;
+ };
+}
+
+SVG.Stepper = SVG.invent({
+ create: function create() {}
+});
+/***\r
+Easing Functions\r
+================\r
+***/
+
+SVG.Ease = SVG.invent({
+ inherit: SVG.Stepper,
+ create: function create(fn) {
+ SVG.Stepper.call(this, fn);
+ this.ease = SVG.easing[fn || SVG.defaults.timeline.ease] || fn;
+ },
+ extend: {
+ step: function step(from, to, pos) {
+ if (typeof from !== 'number') {
+ return pos < 1 ? from : to;
+ }
+
+ return from + (to - from) * this.ease(pos);
+ },
+ done: function done(dt, c) {
+ return false;
+ }
+ }
+});
+SVG.easing = {
+ '-': function _(pos) {
+ return pos;
+ },
+ '<>': function _(pos) {
+ return -Math.cos(pos * Math.PI) / 2 + 0.5;
+ },
+ '>': function _(pos) {
+ return Math.sin(pos * Math.PI / 2);
+ },
+ '<': function _(pos) {
+ return -Math.cos(pos * Math.PI / 2) + 1;
+ },
+ bezier: function bezier(t0, x0, t1, x1) {
+ return function (t) {// TODO: FINISH
+ };
+ }
+ /***\r
+ Controller Types\r
+ ================\r
+ ***/
+
+};
+SVG.Controller = SVG.invent({
+ inherit: SVG.Stepper,
+ create: function create(fn) {
+ SVG.Stepper.call(this, fn);
+ this.stepper = fn;
+ },
+ extend: {
+ step: function step(current, target, dt, c) {
+ return this.stepper(current, target, dt, c);
+ },
+ done: function done(c) {
+ return c.done;
+ }
}
+});
+
+function recalculate() {
+ // Apply the default parameters
+ var duration = (this._duration || 500) / 1000;
+ var overshoot = this._overshoot || 0; // Calculate the PID natural response
+
+ var eps = 1e-10;
+ var pi = Math.PI;
+ var os = Math.log(overshoot / 100 + eps);
+ var zeta = -os / Math.sqrt(pi * pi + os * os);
+ var wn = 3.9 / (zeta * duration); // Calculate the Spring values
+
+ this.d = 2 * zeta * wn;
+ this.k = wn * wn;
}
-\r
+
+SVG.Spring = SVG.invent({
+ inherit: SVG.Controller,
+ create: function create(duration, overshoot) {
+ this.duration(duration || 500).overshoot(overshoot || 0);
+ },
+ extend: {
+ step: function step(current, target, dt, c) {
+ if (typeof current === 'string') return current;
+ c.done = dt === Infinity;
+ if (dt === Infinity) return target;
+ if (dt === 0) return current;
+ if (dt > 100) dt = 16;
+ dt /= 1000; // Get the previous velocity
+
+ var velocity = c.velocity || 0; // Apply the control to get the new position and store it
+
+ var acceleration = -this.d * velocity - this.k * (current - target);
+ var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity
+
+ c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value
+
+ c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002;
+ return c.done ? target : newPosition;
+ },
+ duration: makeSetterGetter('_duration', recalculate),
+ overshoot: makeSetterGetter('_overshoot', recalculate)
+ }
+});
+SVG.PID = SVG.invent({
+ inherit: SVG.Controller,
+ create: function create(p, i, d, windup) {
+ SVG.Controller.call(this);
+ p = p == null ? 0.1 : p;
+ i = i == null ? 0.01 : i;
+ d = d == null ? 0 : d;
+ windup = windup == null ? 1000 : windup;
+ this.p(p).i(i).d(d).windup(windup);
+ },
+ extend: {
+ step: function step(current, target, dt, c) {
+ if (typeof current === 'string') return current;
+ c.done = dt === Infinity;
+ if (dt === Infinity) return target;
+ if (dt === 0) return current;
+ var p = target - current;
+ var i = (c.integral || 0) + p * dt;
+ var d = (p - (c.error || 0)) / dt;
+ var windup = this.windup; // antiwindup
+
+ if (windup !== false) {
+ i = Math.max(-windup, Math.min(i, windup));
+ }
+
+ c.error = p;
+ c.integral = i;
+ c.done = Math.abs(p) < 0.001;
+ return c.done ? target : current + (this.P * p + this.I * i + this.D * d);
+ },
+ windup: makeSetterGetter('windup'),
+ p: makeSetterGetter('P'),
+ i: makeSetterGetter('I'),
+ d: makeSetterGetter('D')
+ }
+});\r
\r
return SVG\r
\r
-}));\r
\ No newline at end of file
+}));\r
+//# sourceMappingURL=svg.js.map