}
}
+// framebufferUpdateStart() is called at the beginning of an update.
+// Here we try to send out a new framebuffer update request so that the
+// next update can be sent out in parallel with us decoding the current
+// one. We cannot do this if we're in the middle of a format change
+// though.
+void CConn::framebufferUpdateStart() {
+ if (!formatChange)
+ requestNewUpdate();
+}
+
// framebufferUpdateEnd() is called at the end of an update.
// For each rectangle, the FdInStream will have timed the speed
// of the connection, allowing us to select format and encoding
firstUpdate = false;
}
+ // A format change prevented us from sending this before the update,
+ // so make sure to send it now.
+ if (formatChange)
+ requestNewUpdate();
+
+ // Compute new settings based on updated bandwidth values
if (autoSelect)
autoSelectFormatAndEncoding();
- requestNewUpdate();
+
+ // Make sure that the X11 handling and the timers gets some CPU time
+ // in case of back to back framebuffer updates.
+ TXWindow::handleXEvents(dpy);
+ Timer::checkTimeouts();
}
// The rest of the callbacks are fairly self-explanatory...
void setColourMapEntries(int firstColour, int nColours, rdr::U16* rgbs);
void bell();
void serverCutText(const char* str, int len);
+ void framebufferUpdateStart();
void framebufferUpdateEnd();
void beginRect(const rfb::Rect& r, unsigned int encoding);
void endRect(const rfb::Rect& r, unsigned int encoding);