These functions act only on the input parameters, so let's make them
static to more clearly indicate that they do not act upon any object.
void twoTouchTimeout();
void pushEvent(GestureEventType t);
- GestureEventGesture stateToGesture(unsigned char state);
+ static GestureEventGesture stateToGesture(unsigned char state);
void getPosition(double *firstX, double *firstY,
double *lastX, double *lastY);
int fltkIndex;
} Monitor;
- bool parseIndices(const char* value, std::set<int> *indices,
- bool complain=false);
+ static bool parseIndices(const char* value, std::set<int> *indices,
+ bool complain=false);
std::vector<MonitorIndicesParameter::Monitor> fetchMonitors();
static int compare(const void*, const void*);
};