unsigned int i, n;
int j, k, action;
+ /*
+ * Since we are checking the current state to determine if we need
+ * to fake modifiers, we must make sure that everything put on the
+ * input queue is processed before we start. Otherwise, shift may be
+ * stuck down.
+ */
+ mieqProcessInputEvents();
+
if (keysym == XK_Caps_Lock) {
vlog.debug("Ignoring caps lock");
return;
action = down ? KeyPress : KeyRelease;
n = GetKeyboardEvents(eventq, dev, action, kc);
enqueueEvents(dev, n);
+
+ /*
+ * When faking a modifier we are putting a keycode (which can
+ * currently activate the desired modifier) on the input
+ * queue. A future modmap change can change the mapping so
+ * that this keycode means something else entirely. Guard
+ * against this by processing the queue now.
+ */
+ mieqProcessInputEvents();
}
static KeySym KeyCodetoKeySym(KeySymsPtr keymap, int keycode, int col)