for _, watch := range watches {
issue.Repo.Units = nil
- if issue.IsPull && !issue.Repo.CheckUnitUser(watch.UserID, false, UnitTypePullRequests) {
+ if issue.IsPull && !issue.Repo.checkUnitUser(e, watch.UserID, false, UnitTypePullRequests) {
continue
}
- if !issue.IsPull && !issue.Repo.CheckUnitUser(watch.UserID, false, UnitTypeIssues) {
+ if !issue.IsPull && !issue.Repo.checkUnitUser(e, watch.UserID, false, UnitTypeIssues) {
continue
}
// UnitEnabled returns if the team has the given unit type enabled
func (t *Team) UnitEnabled(tp UnitType) bool {
- if err := t.getUnits(x); err != nil {
+ return t.unitEnabled(x, tp)
+}
+
+func (t *Team) unitEnabled(e Engine, tp UnitType) bool {
+ if err := t.getUnits(e); err != nil {
log.Warn("Error loading repository (ID: %d) units: %s", t.ID, err.Error())
}
// CheckUnitUser check whether user could visit the unit of this repository
func (repo *Repository) CheckUnitUser(userID int64, isAdmin bool, unitType UnitType) bool {
- if err := repo.getUnitsByUserID(x, userID, isAdmin); err != nil {
+ return repo.checkUnitUser(x, userID, isAdmin, unitType)
+}
+
+func (repo *Repository) checkUnitUser(e Engine, userID int64, isAdmin bool, unitType UnitType) bool {
+ if err := repo.getUnitsByUserID(e, userID, isAdmin); err != nil {
return false
}
var newRepoUnits = make([]*RepoUnit, 0, len(repo.Units))
for _, u := range repo.Units {
for _, team := range teams {
- if team.UnitEnabled(u.Type) {
+ if team.unitEnabled(e, u.Type) {
newRepoUnits = append(newRepoUnits, u)
break
}