Makes it more sane what type to use when interacting with this class.
inline bool overlaps(const Rect &r) const {
return tl.x < r.br.x && tl.y < r.br.y && br.x > r.tl.x && br.y > r.tl.y;
}
- inline unsigned int area() const {return is_empty() ? 0 : (br.x-tl.x)*(br.y-tl.y);}
+ inline int area() const {return is_empty() ? 0 : (br.x-tl.x)*(br.y-tl.y);}
inline Point dimensions() const {return Point(width(), height());}
inline int width() const {return br.x-tl.x;}
inline int height() const {return br.y-tl.y;}