* @copyright Wout Fierens <wout@mick-wout.com>
* @license MIT
*
-* BUILT: Sun Jun 03 2018 08:16:08 GMT+0200 (Mitteleuropäische Sommerzeit)
+* BUILT: Tue Jun 26 2018 21:05:33 GMT+1000 (AEST)
*/;
-\r
-(function(root, factory) {\r
- /* istanbul ignore next */\r
- if (typeof define === 'function' && define.amd) {\r
- define(function(){\r
- return factory(root, root.document)\r
- })\r
- } else if (typeof exports === 'object') {\r
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }\r
- } else {\r
- root.SVG = factory(root, root.document)\r
- }\r
-}(typeof window !== "undefined" ? window : this, function(window, document) {\r
-\r
-// Check that our browser supports svg\r
-var supported = !! document.createElementNS &&\r
- !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect\r
-\r
-// If we don't support svg, just exit without doing anything\r
-if (!supported)\r
- return {supported: false}\r
-\r
-// Otherwise, the library will be here\r
-/* global createElement, capitalize */\r
-/* eslint-disable new-cap */\r
-\r
-// The main wrapping element\r
-var SVG = this.SVG = function (element) {\r
- if (SVG.supported) {\r
- element = createElement(element)\r
- return element\r
- }\r
-}\r
-\r
-// Svg must be supported if we reached this stage\r
-SVG.supported = true\r
-\r
-// Default namespaces\r
-SVG.ns = 'http://www.w3.org/2000/svg'\r
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'\r
-SVG.xlink = 'http://www.w3.org/1999/xlink'\r
-SVG.svgjs = 'http://svgjs.com/svgjs'\r
-\r
-// Element id sequence\r
-SVG.did = 1000\r
-\r
-// Get next named element id\r
-SVG.eid = function (name) {\r
- return 'Svgjs' + capitalize(name) + (SVG.did++)\r
-}\r
-\r
-// Method for element creation\r
-SVG.create = function (name) {\r
- // create element\r
- return document.createElementNS(this.ns, name)\r
-}\r
-\r
-// Method for extending objects\r
-SVG.extend = function (modules, methods) {\r
- var key, i\r
-\r
- modules = Array.isArray(modules) ? modules : [modules]\r
-\r
- for (i = modules.length - 1; i >= 0; i--) {\r
- if (modules[i]) {\r
- for (key in methods) {\r
- modules[i].prototype[key] = methods[key]\r
- }\r
- }\r
- }\r
-}\r
-\r
-// Invent new element\r
-SVG.invent = function (config) {\r
- // Create element initializer\r
- var initializer = typeof config.create === 'function' ? config.create\r
- : function (node) {\r
- config.inherit.call(this, node || SVG.create(config.create))\r
- }\r
-\r
- // Inherit prototype\r
- if (config.inherit) {\r
- initializer.prototype = new config.inherit()\r
- initializer.prototype.constructor = initializer\r
- }\r
-\r
- // Extend with methods\r
- if (config.extend) {\r
- SVG.extend(initializer, config.extend)\r
- }\r
-\r
- // Attach construct method to parent\r
- if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }\r
-\r
- return initializer\r
-}\r
-\r
-// Adopt existing svg elements\r
-SVG.adopt = function (node) {\r
- // check for presence of node\r
- if (!node) return null\r
-\r
- // make sure a node isn't already adopted\r
- if (node.instance instanceof SVG.Element) return node.instance\r
-\r
- if (!(node instanceof window.SVGElement)) {\r
- return new SVG.HtmlNode(node)\r
- }\r
-\r
- // initialize variables\r
- var element\r
-\r
- // adopt with element-specific settings\r
- if (node.nodeName === 'svg') {\r
- element = new SVG.Doc(node)\r
- } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {\r
- element = new SVG.Gradient(node)\r
- } else if (SVG[capitalize(node.nodeName)]) {\r
- element = new SVG[capitalize(node.nodeName)](node)\r
- } else {\r
- element = new SVG.Parent(node)\r
- }\r
-\r
- return element\r
-}\r
-
-// Storage for regular expressions\r
-SVG.regex = {\r
- // Parse unit value\r
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,\r
-\r
- // Parse hex value\r
- hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,\r
-\r
- // Parse rgb value\r
- rgb: /rgb\((\d+),(\d+),(\d+)\)/,\r
-\r
- // Parse reference id\r
- reference: /#([a-z0-9\-_]+)/i,\r
-\r
- // splits a transformation chain\r
- transforms: /\)\s*,?\s*/,\r
-\r
- // Whitespace\r
- whitespace: /\s/g,\r
-\r
- // Test hex value\r
- isHex: /^#[a-f0-9]{3,6}$/i,\r
-\r
- // Test rgb value\r
- isRgb: /^rgb\(/,\r
-\r
- // Test css declaration\r
- isCss: /[^:]+:[^;]+;?/,\r
-\r
- // Test for blank string\r
- isBlank: /^(\s+)?$/,\r
-\r
- // Test for numeric string\r
- isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,\r
-\r
- // Test for percent value\r
- isPercent: /^-?[\d.]+%$/,\r
-\r
- // Test for image url\r
- isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,\r
-\r
- // split at whitespace and comma\r
- delimiter: /[\s,]+/,\r
-\r
- // The following regex are used to parse the d attribute of a path\r
-\r
- // Matches all hyphens which are not after an exponent\r
- hyphen: /([^e])-/gi,\r
-\r
- // Replaces and tests for all path letters\r
- pathLetters: /[MLHVCSQTAZ]/gi,\r
-\r
- // yes we need this one, too\r
- isPathLetter: /[MLHVCSQTAZ]/i,\r
-\r
- // matches 0.154.23.45\r
- numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,\r
-\r
- // matches .\r
- dots: /\./g\r
-}\r
-
-\r
-SVG.utils = {\r
- // Map function\r
- map: function (array, block) {\r
- var i\r
- var il = array.length\r
- var result = []\r
-\r
- for (i = 0; i < il; i++) {\r
- result.push(block(array[i]))\r
- }\r
-\r
- return result\r
- },\r
-\r
- // Filter function\r
- filter: function (array, block) {\r
- var i\r
- var il = array.length\r
- var result = []\r
-\r
- for (i = 0; i < il; i++) {\r
- if (block(array[i])) { result.push(array[i]) }\r
- }\r
-\r
- return result\r
- },\r
-\r
- // Degrees to radians\r
- radians: function (d) {\r
- return d % 360 * Math.PI / 180\r
- },\r
-\r
- // Radians to degrees\r
- degrees: function (r) {\r
- return r * 180 / Math.PI % 360\r
- },\r
-\r
- filterSVGElements: function (nodes) {\r
- return this.filter(nodes, function (el) { return el instanceof window.SVGElement })\r
- }\r
-\r
-}\r
-
-\r
-SVG.void = function () {}\r
-\r
-SVG.defaults = {\r
-\r
- // Default animation values\r
- timeline: {\r
- duration: 400,\r
- ease: '>',\r
- delay: 0\r
- },\r
-\r
- // Default attribute values\r
- attrs: {\r
-\r
- // fill and stroke\r
- 'fill-opacity': 1,\r
- 'stroke-opacity': 1,\r
- 'stroke-width': 0,\r
- 'stroke-linejoin': 'miter',\r
- 'stroke-linecap': 'butt',\r
- fill: '#000000',\r
- stroke: '#000000',\r
- opacity: 1,\r
-\r
- // position\r
- x: 0,\r
- y: 0,\r
- cx: 0,\r
- cy: 0,\r
-\r
- // size\r
- width: 0,\r
- height: 0,\r
-\r
- // radius\r
- r: 0,\r
- rx: 0,\r
- ry: 0,\r
-\r
- // gradient\r
- offset: 0,\r
- 'stop-opacity': 1,\r
- 'stop-color': '#000000',\r
-\r
- // text\r
- 'font-size': 16,\r
- 'font-family': 'Helvetica, Arial, sans-serif',\r
- 'text-anchor': 'start'\r
- }\r
-}\r
-
-SVG.Queue = SVG.invent({\r
- create: function () {\r
- this._first = null\r
- this._last = null\r
- },\r
-\r
- extend: {\r
- push: function (value) {\r
- // An item stores an id and the provided value\r
- var item = value.next ? value : { value: value, next: null, prev: null }\r
-\r
- // Deal with the queue being empty or populated\r
- if (this._last) {\r
- item.prev = this._last\r
- this._last.next = item\r
- this._last = item\r
- } else {\r
- this._last = item\r
- this._first = item\r
- }\r
-\r
- // Update the length and return the current item\r
- return item\r
- },\r
-\r
- shift: function () {\r
- // Check if we have a value\r
- var remove = this._first\r
- if (!remove) return null\r
-\r
- // If we do, remove it and relink things\r
- this._first = remove.next\r
- if (this._first) this._first.prev = null\r
- this._last = this._first ? this._last : null\r
- return remove.value\r
- },\r
-\r
- // Shows us the first item in the list\r
- first: function () {\r
- return this._first && this._first.value\r
- },\r
-\r
- // Shows us the last item in the list\r
- last: function () {\r
- return this._last && this._last.value\r
- },\r
-\r
- // Removes the item that was returned from the push\r
- remove: function (item) {\r
- // Relink the previous item\r
- if (item.prev) item.prev.next = item.next\r
- if (item.next) item.next.prev = item.prev\r
- if (item === this._last) this._last = item.prev\r
- if (item === this._first) this._first = item.next\r
-\r
- // Invalidate item\r
- item.prev = null\r
- item.next = null\r
- }\r
- }\r
-})\r
-
-/* globals fullHex, compToHex */\r
-\r
-/*\r
-\r
-Color {\r
- constructor (a, b, c, space) {\r
- space: 'hsl'\r
- a: 30\r
- b: 20\r
- c: 10\r
- },\r
-\r
- toRgb () { return new Color in rgb space }\r
- toHsl () { return new Color in hsl space }\r
- toLab () { return new Color in lab space }\r
-\r
- toArray () { [space, a, b, c] }\r
- fromArray () { convert it back }\r
-}\r
-\r
-// Conversions aren't always exact because of monitor profiles etc...\r
-new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl()\r
-new Color(100, 100, 100, [space])\r
-new Color('hsl(30, 20, 10)')\r
-\r
-// Sugar\r
-SVG.rgb(30, 20, 50).lab()\r
-SVG.hsl()\r
-SVG.lab('rgb(100, 100, 100)')\r
-*/\r
-\r
-// Module for color convertions\r
-SVG.Color = function (color, g, b) {\r
- var match\r
-\r
- // initialize defaults\r
- this.r = 0\r
- this.g = 0\r
- this.b = 0\r
-\r
- if (!color) return\r
-\r
- // parse color\r
- if (typeof color === 'string') {\r
- if (SVG.regex.isRgb.test(color)) {\r
- // get rgb values\r
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))\r
-\r
- // parse numeric values\r
- this.r = parseInt(match[1])\r
- this.g = parseInt(match[2])\r
- this.b = parseInt(match[3])\r
- } else if (SVG.regex.isHex.test(color)) {\r
- // get hex values\r
- match = SVG.regex.hex.exec(fullHex(color))\r
-\r
- // parse numeric values\r
- this.r = parseInt(match[1], 16)\r
- this.g = parseInt(match[2], 16)\r
- this.b = parseInt(match[3], 16)\r
- }\r
- } else if (Array.isArray(color)) {\r
- this.r = color[0]\r
- this.g = color[1]\r
- this.b = color[2]\r
- } else if (typeof color === 'object') {\r
- this.r = color.r\r
- this.g = color.g\r
- this.b = color.b\r
- } else if (arguments.length === 3) {\r
- this.r = color\r
- this.g = g\r
- this.b = b\r
- }\r
-}\r
-\r
-SVG.extend(SVG.Color, {\r
- // Default to hex conversion\r
- toString: function () {\r
- return this.toHex()\r
- },\r
- toArray: function () {\r
- return [this.r, this.g, this.b]\r
- },\r
- fromArray: function (a) {\r
- return new SVG.Color(a)\r
- },\r
- // Build hex value\r
- toHex: function () {\r
- return '#' +\r
- compToHex(Math.round(this.r)) +\r
- compToHex(Math.round(this.g)) +\r
- compToHex(Math.round(this.b))\r
- },\r
- // Build rgb value\r
- toRgb: function () {\r
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'\r
- },\r
- // Calculate true brightness\r
- brightness: function () {\r
- return (this.r / 255 * 0.30) +\r
- (this.g / 255 * 0.59) +\r
- (this.b / 255 * 0.11)\r
- },\r
- // Make color morphable\r
- morph: function (color) {\r
- this.destination = new SVG.Color(color)\r
-\r
- return this\r
- },\r
- // Get morphed color at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // normalise pos\r
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos\r
-\r
- // generate morphed color\r
- return new SVG.Color({\r
- r: ~~(this.r + (this.destination.r - this.r) * pos),\r
- g: ~~(this.g + (this.destination.g - this.g) * pos),\r
- b: ~~(this.b + (this.destination.b - this.b) * pos)\r
- })\r
- }\r
-\r
-})\r
-\r
-// Testers\r
-\r
-// Test if given value is a color string\r
-SVG.Color.test = function (color) {\r
- color += ''\r
- return SVG.regex.isHex.test(color) ||\r
- SVG.regex.isRgb.test(color)\r
-}\r
-\r
-// Test if given value is a rgb object\r
-SVG.Color.isRgb = function (color) {\r
- return color && typeof color.r === 'number' &&\r
- typeof color.g === 'number' &&\r
- typeof color.b === 'number'\r
-}\r
-\r
-// Test if given value is a color\r
-SVG.Color.isColor = function (color) {\r
- return SVG.Color.isRgb(color) || SVG.Color.test(color)\r
-}\r
-
-/* global arrayClone */\r
-\r
-// Module for array conversion\r
-SVG.Array = function (array, fallback) {\r
- array = (array || []).valueOf()\r
-\r
- // if array is empty and fallback is provided, use fallback\r
- if (array.length === 0 && fallback) {\r
- array = fallback.valueOf()\r
- }\r
-\r
- // parse array\r
- this.value = this.parse(array)\r
-}\r
-\r
-SVG.extend(SVG.Array, {\r
- // Make array morphable\r
- morph: function (array) {\r
- this.destination = this.parse(array)\r
-\r
- // normalize length of arrays\r
- if (this.value.length !== this.destination.length) {\r
- var lastValue = this.value[this.value.length - 1]\r
- var lastDestination = this.destination[this.destination.length - 1]\r
-\r
- while (this.value.length > this.destination.length) {\r
- this.destination.push(lastDestination)\r
- }\r
- while (this.value.length < this.destination.length) {\r
- this.value.push(lastValue)\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Clean up any duplicate points\r
- settle: function () {\r
- // find all unique values\r
- for (var i = 0, il = this.value.length, seen = []; i < il; i++) {\r
- if (seen.indexOf(this.value[i]) === -1) {\r
- seen.push(this.value[i])\r
- }\r
- }\r
-\r
- // set new value\r
- this.value = seen\r
- return seen\r
- },\r
- // Get morphed array at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // generate morphed array\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)\r
- }\r
-\r
- return new SVG.Array(array)\r
- },\r
- toArray: function () {\r
- return this.value\r
- },\r
- // Convert array to string\r
- toString: function () {\r
- return this.value.join(' ')\r
- },\r
- // Real value\r
- valueOf: function () {\r
- return this.value\r
- },\r
- // Parse whitespace separated string\r
- parse: function (array) {\r
- array = array.valueOf()\r
-\r
- // if already is an array, no need to parse it\r
- if (Array.isArray(array)) return array\r
-\r
- return array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
- },\r
- // Reverse array\r
- reverse: function () {\r
- this.value.reverse()\r
-\r
- return this\r
- },\r
- clone: function () {\r
- var clone = new this.constructor()\r
- clone.value = arrayClone(this.value)\r
- return clone\r
- }\r
-})\r
-
-\r
-// Poly points array\r
-SVG.PointArray = function (array, fallback) {\r
- SVG.Array.call(this, array, fallback || [[0, 0]])\r
-}\r
-\r
-// Inherit from SVG.Array\r
-SVG.PointArray.prototype = new SVG.Array()\r
-SVG.PointArray.prototype.constructor = SVG.PointArray\r
-\r
-SVG.extend(SVG.PointArray, {\r
- // Convert array to string\r
- toString: function () {\r
- // convert to a poly point string\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
- array.push(this.value[i].join(','))\r
- }\r
-\r
- return array.join(' ')\r
- },\r
-\r
- toArray: function () {\r
- return this.value.reduce(function (prev, curr) {\r
- return [].concat.call(prev, curr)\r
- }, [])\r
- },\r
-\r
- // Convert array to line object\r
- toLine: function () {\r
- return {\r
- x1: this.value[0][0],\r
- y1: this.value[0][1],\r
- x2: this.value[1][0],\r
- y2: this.value[1][1]\r
- }\r
- },\r
-\r
- // Get morphed array at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // generate morphed point string\r
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {\r
- array.push([\r
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,\r
- this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos\r
- ])\r
- }\r
-\r
- return new SVG.PointArray(array)\r
- },\r
-\r
- // Parse point string and flat array\r
- parse: function (array) {\r
- var points = []\r
-\r
- array = array.valueOf()\r
-\r
- // if it is an array\r
- if (Array.isArray(array)) {\r
- // and it is not flat, there is no need to parse it\r
- if (Array.isArray(array[0])) {\r
- return array\r
- }\r
- } else { // Else, it is considered as a string\r
- // parse points\r
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
- }\r
-\r
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints\r
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.\r
- if (array.length % 2 !== 0) array.pop()\r
-\r
- // wrap points in two-tuples and parse points as floats\r
- for (var i = 0, len = array.length; i < len; i = i + 2) {\r
- points.push([ array[i], array[i + 1] ])\r
- }\r
-\r
- return points\r
- },\r
-\r
- // Move point string\r
- move: function (x, y) {\r
- var box = this.bbox()\r
-\r
- // get relative offset\r
- x -= box.x\r
- y -= box.y\r
-\r
- // move every point\r
- if (!isNaN(x) && !isNaN(y)) {\r
- for (var i = this.value.length - 1; i >= 0; i--) {\r
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Resize poly string\r
- size: function (width, height) {\r
- var i\r
- var box = this.bbox()\r
-\r
- // recalculate position of all points according to new size\r
- for (i = this.value.length - 1; i >= 0; i--) {\r
- if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x\r
- if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Get bounding box of points\r
- bbox: function () {\r
- var maxX = -Infinity\r
- var maxY = -Infinity\r
- var minX = Infinity\r
- var minY = Infinity\r
- this.value.forEach(function (el) {\r
- maxX = Math.max(el[0], maxX)\r
- maxY = Math.max(el[1], maxY)\r
- minX = Math.min(el[0], minX)\r
- minY = Math.min(el[1], minY)\r
- })\r
- return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}\r
- }\r
-})\r
-
-/* globals arrayToString, pathRegReplace */\r
-\r
-var pathHandlers = {\r
- M: function (c, p, p0) {\r
- p.x = p0.x = c[0]\r
- p.y = p0.y = c[1]\r
-\r
- return ['M', p.x, p.y]\r
- },\r
- L: function (c, p) {\r
- p.x = c[0]\r
- p.y = c[1]\r
- return ['L', c[0], c[1]]\r
- },\r
- H: function (c, p) {\r
- p.x = c[0]\r
- return ['H', c[0]]\r
- },\r
- V: function (c, p) {\r
- p.y = c[0]\r
- return ['V', c[0]]\r
- },\r
- C: function (c, p) {\r
- p.x = c[4]\r
- p.y = c[5]\r
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]\r
- },\r
- S: function (c, p) {\r
- p.x = c[2]\r
- p.y = c[3]\r
- return ['S', c[0], c[1], c[2], c[3]]\r
- },\r
- Q: function (c, p) {\r
- p.x = c[2]\r
- p.y = c[3]\r
- return ['Q', c[0], c[1], c[2], c[3]]\r
- },\r
- T: function (c, p) {\r
- p.x = c[0]\r
- p.y = c[1]\r
- return ['T', c[0], c[1]]\r
- },\r
- Z: function (c, p, p0) {\r
- p.x = p0.x\r
- p.y = p0.y\r
- return ['Z']\r
- },\r
- A: function (c, p) {\r
- p.x = c[5]\r
- p.y = c[6]\r
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]\r
- }\r
-}\r
-\r
-var mlhvqtcsaz = 'mlhvqtcsaz'.split('')\r
-\r
-for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {\r
- pathHandlers[mlhvqtcsaz[i]] = (function (i) {\r
- return function (c, p, p0) {\r
- if (i === 'H') c[0] = c[0] + p.x\r
- else if (i === 'V') c[0] = c[0] + p.y\r
- else if (i === 'A') {\r
- c[5] = c[5] + p.x\r
- c[6] = c[6] + p.y\r
- } else {\r
- for (var j = 0, jl = c.length; j < jl; ++j) {\r
- c[j] = c[j] + (j % 2 ? p.y : p.x)\r
- }\r
- }\r
-\r
- return pathHandlers[i](c, p, p0)\r
- }\r
- })(mlhvqtcsaz[i].toUpperCase())\r
-}\r
-\r
-// Path points array\r
-SVG.PathArray = function (array, fallback) {\r
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])\r
-}\r
-\r
-// Inherit from SVG.Array\r
-SVG.PathArray.prototype = new SVG.Array()\r
-SVG.PathArray.prototype.constructor = SVG.PathArray\r
-\r
-SVG.extend(SVG.PathArray, {\r
- // Convert array to string\r
- toString: function () {\r
- return arrayToString(this.value)\r
- },\r
- toArray: function () {\r
- return this.value.reduce(function (prev, curr) {\r
- return [].concat.call(prev, curr)\r
- }, [])\r
- },\r
- // Move path string\r
- move: function (x, y) {\r
- // get bounding box of current situation\r
- var box = this.bbox()\r
-\r
- // get relative offset\r
- x -= box.x\r
- y -= box.y\r
-\r
- if (!isNaN(x) && !isNaN(y)) {\r
- // move every point\r
- for (var l, i = this.value.length - 1; i >= 0; i--) {\r
- l = this.value[i][0]\r
-\r
- if (l === 'M' || l === 'L' || l === 'T') {\r
- this.value[i][1] += x\r
- this.value[i][2] += y\r
- } else if (l === 'H') {\r
- this.value[i][1] += x\r
- } else if (l === 'V') {\r
- this.value[i][1] += y\r
- } else if (l === 'C' || l === 'S' || l === 'Q') {\r
- this.value[i][1] += x\r
- this.value[i][2] += y\r
- this.value[i][3] += x\r
- this.value[i][4] += y\r
-\r
- if (l === 'C') {\r
- this.value[i][5] += x\r
- this.value[i][6] += y\r
- }\r
- } else if (l === 'A') {\r
- this.value[i][6] += x\r
- this.value[i][7] += y\r
- }\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Resize path string\r
- size: function (width, height) {\r
- // get bounding box of current situation\r
- var box = this.bbox()\r
- var i, l\r
-\r
- // recalculate position of all points according to new size\r
- for (i = this.value.length - 1; i >= 0; i--) {\r
- l = this.value[i][0]\r
-\r
- if (l === 'M' || l === 'L' || l === 'T') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
- } else if (l === 'H') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- } else if (l === 'V') {\r
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
- } else if (l === 'C' || l === 'S' || l === 'Q') {\r
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x\r
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y\r
-\r
- if (l === 'C') {\r
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x\r
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y\r
- }\r
- } else if (l === 'A') {\r
- // resize radii\r
- this.value[i][1] = (this.value[i][1] * width) / box.width\r
- this.value[i][2] = (this.value[i][2] * height) / box.height\r
-\r
- // move position values\r
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x\r
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Test if the passed path array use the same path data commands as this path array\r
- equalCommands: function (pathArray) {\r
- var i, il, equalCommands\r
-\r
- pathArray = new SVG.PathArray(pathArray)\r
-\r
- equalCommands = this.value.length === pathArray.value.length\r
- for (i = 0, il = this.value.length; equalCommands && i < il; i++) {\r
- equalCommands = this.value[i][0] === pathArray.value[i][0]\r
- }\r
-\r
- return equalCommands\r
- },\r
- // Make path array morphable\r
- morph: function (pathArray) {\r
- pathArray = new SVG.PathArray(pathArray)\r
-\r
- if (this.equalCommands(pathArray)) {\r
- this.destination = pathArray\r
- } else {\r
- this.destination = null\r
- }\r
-\r
- return this\r
- },\r
- // Get morphed path array at given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- var sourceArray = this.value\r
- var destinationArray = this.destination.value\r
- var array = []\r
- var pathArray = new SVG.PathArray()\r
- var i, il, j, jl\r
-\r
- // Animate has specified in the SVG spec\r
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement\r
- for (i = 0, il = sourceArray.length; i < il; i++) {\r
- array[i] = [sourceArray[i][0]]\r
- for (j = 1, jl = sourceArray[i].length; j < jl; j++) {\r
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos\r
- }\r
- // For the two flags of the elliptical arc command, the SVG spec say:\r
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true\r
- // Elliptical arc command as an array followed by corresponding indexes:\r
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]\r
- // 0 1 2 3 4 5 6 7\r
- if (array[i][0] === 'A') {\r
- array[i][4] = +(array[i][4] !== 0)\r
- array[i][5] = +(array[i][5] !== 0)\r
- }\r
- }\r
-\r
- // Directly modify the value of a path array, this is done this way for performance\r
- pathArray.value = array\r
- return pathArray\r
- },\r
- // Absolutize and parse path to array\r
- parse: function (array) {\r
- // if it's already a patharray, no need to parse it\r
- if (array instanceof SVG.PathArray) return array.valueOf()\r
-\r
- // prepare for parsing\r
- var s\r
- var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }\r
-\r
- if (typeof array === 'string') {\r
- array = array\r
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123\r
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers\r
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen\r
- .trim() // trim\r
- .split(SVG.regex.delimiter) // split into array\r
- } else {\r
- array = array.reduce(function (prev, curr) {\r
- return [].concat.call(prev, curr)\r
- }, [])\r
- }\r
-\r
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]\r
- var result = []\r
- var p = new SVG.Point()\r
- var p0 = new SVG.Point()\r
- var index = 0\r
- var len = array.length\r
-\r
- do {\r
- // Test if we have a path letter\r
- if (SVG.regex.isPathLetter.test(array[index])) {\r
- s = array[index]\r
- ++index\r
- // If last letter was a move command and we got no new, it defaults to [L]ine\r
- } else if (s === 'M') {\r
- s = 'L'\r
- } else if (s === 'm') {\r
- s = 'l'\r
- }\r
-\r
- result.push(pathHandlers[s].call(null,\r
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),\r
- p, p0\r
- )\r
- )\r
- } while (len > index)\r
-\r
- return result\r
- },\r
- // Get bounding box of path\r
- bbox: function () {\r
- SVG.parser().path.setAttribute('d', this.toString())\r
- return SVG.parser.nodes.path.getBBox()\r
- }\r
-\r
-})\r
-
-\r
-// Module for unit convertions\r
-SVG.Number = SVG.invent({\r
- // Initialize\r
- create: function (value, unit) {\r
- unit = Array.isArray(value) ? value[1] : unit\r
- value = Array.isArray(value) ? value[0] : value\r
-\r
- // initialize defaults\r
- this.value = 0\r
- this.unit = unit || ''\r
-\r
- // parse value\r
- if (typeof value === 'number') {\r
- // ensure a valid numeric value\r
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value\r
- } else if (typeof value === 'string') {\r
- unit = value.match(SVG.regex.numberAndUnit)\r
-\r
- if (unit) {\r
- // make value numeric\r
- this.value = parseFloat(unit[1])\r
-\r
- // normalize\r
- if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {\r
- this.value *= 1000\r
- }\r
-\r
- // store unit\r
- this.unit = unit[5]\r
- }\r
- } else {\r
- if (value instanceof SVG.Number) {\r
- this.value = value.valueOf()\r
- this.unit = value.unit\r
- }\r
- }\r
- },\r
- // Add methods\r
- extend: {\r
- // Stringalize\r
- toString: function () {\r
- return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6\r
- : this.unit === 's' ? this.value / 1e3\r
- : this.value\r
- ) + this.unit\r
- },\r
- toJSON: function () {\r
- return this.toString()\r
- }, // Convert to primitive\r
- toArray: function () {\r
- return [this.value, this.unit]\r
- },\r
- valueOf: function () {\r
- return this.value\r
- },\r
- // Add number\r
- plus: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this + number, this.unit || number.unit)\r
- },\r
- // Subtract number\r
- minus: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this - number, this.unit || number.unit)\r
- },\r
- // Multiply number\r
- times: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this * number, this.unit || number.unit)\r
- },\r
- // Divide number\r
- divide: function (number) {\r
- number = new SVG.Number(number)\r
- return new SVG.Number(this / number, this.unit || number.unit)\r
- },\r
- // Convert to different unit\r
- to: function (unit) {\r
- var number = new SVG.Number(this)\r
-\r
- if (typeof unit === 'string') {\r
- number.unit = unit\r
- }\r
-\r
- return number\r
- },\r
- // Make number morphable\r
- morph: function (number) {\r
- this.destination = new SVG.Number(number)\r
-\r
- if (number.relative) {\r
- this.destination.value += this.value\r
- }\r
-\r
- return this\r
- },\r
- // Get morphed number at given position\r
- at: function (pos) {\r
- // Make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // Generate new morphed number\r
- return new SVG.Number(this.destination)\r
- .minus(this)\r
- .times(pos)\r
- .plus(this)\r
- }\r
- }\r
-})\r
-
-// Add events to elements\r
-/*\r
-;[ 'click',\r
- 'dblclick',\r
- 'mousedown',\r
- 'mouseup',\r
- 'mouseover',\r
- 'mouseout',\r
- 'mousemove',\r
- 'mouseenter',\r
- 'mouseleave',\r
- 'touchstart',\r
- 'touchmove',\r
- 'touchleave',\r
- 'touchend',\r
- 'touchcancel' ].forEach(function (event) {\r
- // add event to SVG.Element\r
- SVG.Element.prototype[event] = function (f) {\r
- // bind event to element rather than element node\r
- SVG.on(this, event, f)\r
- return this\r
- }\r
- })\r
-*/\r
-\r
-SVG.listenerId = 0\r
-\r
-// Add event binder in the SVG namespace\r
-SVG.on = function (node, events, listener, binding, options) {\r
- var l = listener.bind(binding || node)\r
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node\r
-\r
- // events can be an array of events or a string of events\r
- events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter)\r
-\r
- // ensure instance object for nodes which are not adopted\r
- n.instance = n.instance || {events: {}}\r
-\r
- // pull event handlers from the element\r
- var bag = n.instance.events\r
-\r
- // add id to listener\r
- if (!listener._svgjsListenerId) {\r
- listener._svgjsListenerId = ++SVG.listenerId\r
- }\r
-\r
- events.forEach(function (event) {\r
- var ev = event.split('.')[0]\r
- var ns = event.split('.')[1] || '*'\r
-\r
- // ensure valid object\r
- bag[ev] = bag[ev] || {}\r
- bag[ev][ns] = bag[ev][ns] || {}\r
-\r
- // reference listener\r
- bag[ev][ns][listener._svgjsListenerId] = l\r
-\r
- // add listener\r
- n.addEventListener(ev, l, options || false)\r
- })\r
-}\r
-\r
-// Add event unbinder in the SVG namespace\r
-SVG.off = function (node, events, listener, options) {\r
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node\r
- if (!n.instance) return\r
-\r
- // listener can be a function or a number\r
- if (typeof listener === 'function') {\r
- listener = listener._svgjsListenerId\r
- if (!listener) return\r
- }\r
-\r
- // pull event handlers from the element\r
- var bag = n.instance.events\r
-\r
- // events can be an array of events or a string or undefined\r
- events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter)\r
-\r
- events.forEach(function (event) {\r
- var ev = event && event.split('.')[0]\r
- var ns = event && event.split('.')[1]\r
- var namespace, l\r
-\r
- if (listener) {\r
- // remove listener reference\r
- if (bag[ev] && bag[ev][ns || '*']) {\r
- // removeListener\r
- n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)\r
-\r
- delete bag[ev][ns || '*'][listener]\r
- }\r
- } else if (ev && ns) {\r
- // remove all listeners for a namespaced event\r
- if (bag[ev] && bag[ev][ns]) {\r
- for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }\r
-\r
- delete bag[ev][ns]\r
- }\r
- } else if (ns) {\r
- // remove all listeners for a specific namespace\r
- for (event in bag) {\r
- for (namespace in bag[event]) {\r
- if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }\r
- }\r
- }\r
- } else if (ev) {\r
- // remove all listeners for the event\r
- if (bag[ev]) {\r
- for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }\r
-\r
- delete bag[ev]\r
- }\r
- } else {\r
- // remove all listeners on a given node\r
- for (event in bag) { SVG.off(n, event) }\r
-\r
- n.instance.events = {}\r
- }\r
- })\r
-}\r
-\r
-SVG.dispatch = function (node, event, data) {\r
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node\r
-\r
- // Dispatch event\r
- if (event instanceof window.Event) {\r
- n.dispatchEvent(event)\r
- } else {\r
- event = new window.CustomEvent(event, {detail: data, cancelable: true})\r
- n.dispatchEvent(event)\r
- }\r
- return event\r
-}\r
-\r
-SVG.EventTarget = SVG.invent({\r
- create: function () {},\r
- extend: {\r
- // Bind given event to listener\r
- on: function (event, listener, binding, options) {\r
- SVG.on(this, event, listener, binding, options)\r
- return this\r
- },\r
- // Unbind event from listener\r
- off: function (event, listener) {\r
- SVG.off(this, event, listener)\r
- return this\r
- },\r
- dispatch: function (event, data) {\r
- return SVG.dispatch(this, event, data)\r
- },\r
- // Fire given event\r
- fire: function (event, data) {\r
- this.dispatch(event, data)\r
- return this\r
- }\r
- }\r
-})\r
-
-/* global createElement */\r
-\r
-SVG.HtmlNode = SVG.invent({\r
- inherit: SVG.EventTarget,\r
- create: function (element) {\r
- this.node = element\r
- },\r
-\r
- extend: {\r
- add: function (element, i) {\r
- element = createElement(element)\r
-\r
- if (element.node !== this.node.children[i]) {\r
- this.node.insertBefore(element.node, this.node.children[i] || null)\r
- }\r
-\r
- return this\r
- },\r
-\r
- put: function (element, i) {\r
- this.add(element, i)\r
- return element\r
- },\r
-\r
- getEventTarget: function () {\r
- return this.node\r
- }\r
- }\r
-})\r
-
-/* global proportionalSize, assignNewId, createElement, matches, is */\r
-\r
-SVG.Element = SVG.invent({\r
- inherit: SVG.EventTarget,\r
-\r
- // Initialize node\r
- create: function (node) {\r
- // event listener\r
- this.events = {}\r
-\r
- // initialize data object\r
- this.dom = {}\r
-\r
- // create circular reference\r
- this.node = node\r
- if (this.node) {\r
- this.type = node.nodeName\r
- this.node.instance = this\r
- this.events = node.events || {}\r
-\r
- if (node.hasAttribute('svgjs:data')) {\r
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)\r
- this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})\r
- }\r
- }\r
- },\r
-\r
- // Add class methods\r
- extend: {\r
- // Move over x-axis\r
- x: function (x) {\r
- return this.attr('x', x)\r
- },\r
-\r
- // Move over y-axis\r
- y: function (y) {\r
- return this.attr('y', y)\r
- },\r
-\r
- // Move by center over x-axis\r
- cx: function (x) {\r
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)\r
- },\r
-\r
- // Move by center over y-axis\r
- cy: function (y) {\r
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)\r
- },\r
-\r
- // Move element to given x and y values\r
- move: function (x, y) {\r
- return this.x(x).y(y)\r
- },\r
-\r
- // Move element by its center\r
- center: function (x, y) {\r
- return this.cx(x).cy(y)\r
- },\r
-\r
- // Set width of element\r
- width: function (width) {\r
- return this.attr('width', width)\r
- },\r
-\r
- // Set height of element\r
- height: function (height) {\r
- return this.attr('height', height)\r
- },\r
-\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this\r
- .width(new SVG.Number(p.width))\r
- .height(new SVG.Number(p.height))\r
- },\r
-\r
- // Clone element\r
- clone: function (parent) {\r
- // write dom data to the dom so the clone can pickup the data\r
- this.writeDataToDom()\r
-\r
- // clone element and assign new id\r
- var clone = assignNewId(this.node.cloneNode(true))\r
-\r
- // insert the clone in the given parent or after myself\r
- if (parent) parent.add(clone)\r
- else this.after(clone)\r
-\r
- return clone\r
- },\r
-\r
- // Remove element\r
- remove: function () {\r
- if (this.parent()) { this.parent().removeElement(this) }\r
-\r
- return this\r
- },\r
-\r
- // Replace element\r
- replace: function (element) {\r
- this.after(element).remove()\r
-\r
- return element\r
- },\r
-\r
- // Add element to given container and return self\r
- addTo: function (parent) {\r
- return createElement(parent).put(this)\r
- },\r
-\r
- // Add element to given container and return container\r
- putIn: function (parent) {\r
- return createElement(parent).add(this)\r
- },\r
-\r
- // Get / set id\r
- id: function (id) {\r
- // generate new id if no id set\r
- if (typeof id === 'undefined' && !this.node.id) {\r
- this.node.id = SVG.eid(this.type)\r
- }\r
-\r
- // dont't set directly width this.node.id to make `null` work correctly\r
- return this.attr('id', id)\r
- },\r
-\r
- // Checks whether the given point inside the bounding box of the element\r
- inside: function (x, y) {\r
- var box = this.bbox()\r
-\r
- return x > box.x &&\r
- y > box.y &&\r
- x < box.x + box.width &&\r
- y < box.y + box.height\r
- },\r
-\r
- // Show element\r
- show: function () {\r
- return this.css('display', '')\r
- },\r
-\r
- // Hide element\r
- hide: function () {\r
- return this.css('display', 'none')\r
- },\r
-\r
- // Is element visible?\r
- visible: function () {\r
- return this.css('display') !== 'none'\r
- },\r
-\r
- // Return id on string conversion\r
- toString: function () {\r
- return this.id()\r
- },\r
-\r
- // Return array of classes on the node\r
- classes: function () {\r
- var attr = this.attr('class')\r
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)\r
- },\r
-\r
- // Return true if class exists on the node, false otherwise\r
- hasClass: function (name) {\r
- return this.classes().indexOf(name) !== -1\r
- },\r
-\r
- // Add class to the node\r
- addClass: function (name) {\r
- if (!this.hasClass(name)) {\r
- var array = this.classes()\r
- array.push(name)\r
- this.attr('class', array.join(' '))\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Remove class from the node\r
- removeClass: function (name) {\r
- if (this.hasClass(name)) {\r
- this.attr('class', this.classes().filter(function (c) {\r
- return c !== name\r
- }).join(' '))\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Toggle the presence of a class on the node\r
- toggleClass: function (name) {\r
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)\r
- },\r
-\r
- // Get referenced element form attribute value\r
- reference: function (attr) {\r
- return SVG.get(this.attr(attr))\r
- },\r
-\r
- // Returns the parent element instance\r
- parent: function (type) {\r
- var parent = this\r
-\r
- // check for parent\r
- if (!parent.node.parentNode) return null\r
-\r
- // get parent element\r
- parent = SVG.adopt(parent.node.parentNode)\r
-\r
- if (!type) return parent\r
-\r
- // loop trough ancestors if type is given\r
- while (parent && parent.node instanceof window.SVGElement) {\r
- if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent\r
- parent = SVG.adopt(parent.node.parentNode)\r
- }\r
- },\r
-\r
- // Get parent document\r
- doc: function () {\r
- var p = this.parent(SVG.Doc)\r
- return p && p.doc()\r
- },\r
-\r
- // Get defs\r
- defs: function () {\r
- return this.doc().defs()\r
- },\r
-\r
- // return array of all ancestors of given type up to the root svg\r
- parents: function (type) {\r
- var parents = []\r
- var parent = this\r
-\r
- do {\r
- parent = parent.parent(type)\r
- if (!parent || !parent.node) break\r
-\r
- parents.push(parent)\r
- } while (parent.parent)\r
-\r
- return parents\r
- },\r
-\r
- // matches the element vs a css selector\r
- matches: function (selector) {\r
- return matches(this.node, selector)\r
- },\r
-\r
- // Returns the svg node to call native svg methods on it\r
- native: function () {\r
- return this.node\r
- },\r
-\r
- // Import raw svg\r
- svg: function (svg) {\r
- var well, len\r
-\r
- // act as a setter if svg is given\r
- if (svg && this instanceof SVG.Parent) {\r
- // create temporary holder\r
- well = document.createElementNS(SVG.ns, 'svg')\r
- // dump raw svg\r
- well.innerHTML = svg\r
-\r
- // transplant nodes\r
- for (len = well.children.length; len--;) {\r
- this.node.appendChild(well.firstElementChild)\r
- }\r
-\r
- // otherwise act as a getter\r
- } else {\r
- // write svgjs data to the dom\r
- this.writeDataToDom()\r
-\r
- return this.node.outerHTML\r
- }\r
-\r
- return this\r
- },\r
-\r
- // write svgjs data to the dom\r
- writeDataToDom: function () {\r
- // dump variables recursively\r
- if (this.is(SVG.Parent)) {\r
- this.each(function () {\r
- this.writeDataToDom()\r
- })\r
- }\r
-\r
- // remove previously set data\r
- this.node.removeAttribute('svgjs:data')\r
-\r
- if (Object.keys(this.dom).length) {\r
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428\r
- }\r
- return this\r
- },\r
-\r
- // set given data to the elements data property\r
- setData: function (o) {\r
- this.dom = o\r
- return this\r
- },\r
- is: function (obj) {\r
- return is(this, obj)\r
- },\r
- getEventTarget: function () {\r
- return this.node\r
- }\r
- }\r
-})\r
-
-/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */\r
-\r
-SVG.Matrix = SVG.invent({\r
- // Initialize\r
- create: function (source) {\r
- var base = arrayToMatrix([1, 0, 0, 1, 0, 0])\r
-\r
- // ensure source as object\r
- source = source instanceof SVG.Element ? source.matrixify()\r
- : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))\r
- : Array.isArray(source) ? arrayToMatrix(source)\r
- : (typeof source === 'object' && (\r
- source.a != null || source.b != null || source.c != null ||\r
- source.d != null || source.e != null || source.f != null\r
- )) ? source\r
- : (typeof source === 'object') ? new SVG.Matrix().transform(source)\r
- : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))\r
- : base\r
-\r
- // Merge the source matrix with the base matrix\r
- this.a = source.a != null ? source.a : base.a\r
- this.b = source.b != null ? source.b : base.b\r
- this.c = source.c != null ? source.c : base.c\r
- this.d = source.d != null ? source.d : base.d\r
- this.e = source.e != null ? source.e : base.e\r
- this.f = source.f != null ? source.f : base.f\r
- },\r
-\r
- // Add methods\r
- extend: {\r
-\r
- // Clones this matrix\r
- clone: function () {\r
- return new SVG.Matrix(this)\r
- },\r
-\r
- // Transform a matrix into another matrix by manipulating the space\r
- transform: function (o) {\r
- // Check if o is a matrix and then left multiply it directly\r
- if (o.a != null) {\r
- var matrix = new SVG.Matrix(o)\r
- var newMatrix = this.lmultiply(matrix)\r
- return newMatrix\r
- }\r
-\r
- // Get the proposed transformations and the current transformations\r
- var t = formatTransforms(o)\r
- var currentTransform = new SVG.Matrix(this)\r
-\r
- // Construct the resulting matrix\r
- var transformer = new SVG.Matrix()\r
- .translate(-t.ox, -t.oy)\r
- .scale(t.scaleX, t.scaleY)\r
- .skew(t.skewX, t.skewY)\r
- .shear(t.shear)\r
- .rotate(t.theta)\r
- .translate(t.ox, t.oy)\r
- .translate(t.rx, t.ry)\r
- .lmultiply(currentTransform)\r
-\r
- // If we want the origin at a particular place, we force it there\r
- if (isFinite(t.px) || isFinite(t.py)) {\r
- // Figure out where the origin went and the delta to get there\r
- var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer)\r
- var dx = t.px ? t.px - current.x : 0\r
- var dy = t.py ? t.py - current.y : 0\r
-\r
- // Apply another translation\r
- transformer = transformer.translate(dx, dy)\r
- }\r
-\r
- // We can apply translations after everything else\r
- transformer = transformer.translate(t.tx, t.ty)\r
- return transformer\r
- },\r
-\r
- // Applies a matrix defined by its affine parameters\r
- compose: function (o) {\r
- // Get the parameters\r
- var sx = o.scaleX || 1\r
- var sy = o.scaleY || 1\r
- var lam = o.shear || 0\r
- var theta = o.rotate || 0\r
- var tx = o.translateX || 0\r
- var ty = o.translateY || 0\r
-\r
- // Apply the standard matrix\r
- var result = new SVG.Matrix()\r
- .scale(sx, sy)\r
- .shear(lam)\r
- .rotate(theta)\r
- .translate(tx, ty)\r
- .lmultiply(this)\r
- return result\r
- },\r
-\r
- // Decomposes this matrix into its affine parameters\r
- decompose: function () {\r
- // Get the parameters from the matrix\r
- var a = this.a\r
- var b = this.b\r
- var c = this.c\r
- var d = this.d\r
- var e = this.e\r
- var f = this.f\r
-\r
- // Figure out if the winding direction is clockwise or counterclockwise\r
- var determinant = a * d - b * c\r
- var ccw = determinant > 0 ? 1 : -1\r
-\r
- // Since we only shear in x, we can use the x basis to get the x scale\r
- // and the rotation of the resulting matrix\r
- var sx = ccw * Math.sqrt(a * a + b * b)\r
- var theta = 180 / Math.PI * Math.atan2(ccw * b, ccw * a)\r
-\r
- // We can then solve the y basis vector simultaneously to get the other\r
- // two affine parameters directly from these parameters\r
- var lam = (a * c + b * d) / determinant\r
- var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))\r
-\r
- // Construct the decomposition and return it\r
- return {\r
- // Return the affine parameters\r
- scaleX: sx,\r
- scaleY: sy,\r
- shear: lam,\r
- rotate: theta,\r
- translateX: e,\r
- translateY: f,\r
-\r
- // Return the matrix parameters\r
- a: this.a,\r
- b: this.b,\r
- c: this.c,\r
- d: this.d,\r
- e: this.e,\r
- f: this.f\r
- }\r
- },\r
-\r
- // Morph one matrix into another\r
- morph: function (matrix) {\r
- // Store new destination\r
- this.destination = new SVG.Matrix(matrix)\r
- return this\r
- },\r
-\r
- // Get morphed matrix at a given position\r
- at: function (pos) {\r
- // Make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // Calculate morphed matrix at a given position\r
- var matrix = new SVG.Matrix({\r
- a: this.a + (this.destination.a - this.a) * pos,\r
- b: this.b + (this.destination.b - this.b) * pos,\r
- c: this.c + (this.destination.c - this.c) * pos,\r
- d: this.d + (this.destination.d - this.d) * pos,\r
- e: this.e + (this.destination.e - this.e) * pos,\r
- f: this.f + (this.destination.f - this.f) * pos\r
- })\r
-\r
- return matrix\r
- },\r
-\r
- // Left multiplies by the given matrix\r
- multiply: function (matrix) {\r
- // Get the matrices\r
- var l = this\r
- var r = new SVG.Matrix(matrix)\r
-\r
- // Work out the product directly\r
- var a = l.a * r.a + l.c * r.b\r
- var b = l.b * r.a + l.d * r.b\r
- var c = l.a * r.c + l.c * r.d\r
- var d = l.b * r.c + l.d * r.d\r
- var e = l.e + l.a * r.e + l.c * r.f\r
- var f = l.f + l.b * r.e + l.d * r.f\r
-\r
- // Form the matrix and return it\r
- var product = new SVG.Matrix(a, b, c, d, e, f)\r
- return product\r
- },\r
-\r
- lmultiply: function (matrix) {\r
- var result = new SVG.Matrix(matrix).multiply(this)\r
- return result\r
- },\r
-\r
- // Inverses matrix\r
- inverse: function () {\r
- // Get the current parameters out of the matrix\r
- var a = this.a\r
- var b = this.b\r
- var c = this.c\r
- var d = this.d\r
- var e = this.e\r
- var f = this.f\r
-\r
- // Invert the 2x2 matrix in the top left\r
- var det = a * d - b * c\r
- if (!det) throw new Error('Cannot invert ' + this)\r
-\r
- // Calculate the top 2x2 matrix\r
- var na = d / det\r
- var nb = -b / det\r
- var nc = -c / det\r
- var nd = a / det\r
-\r
- // Apply the inverted matrix to the top right\r
- var ne = -(na * e + nc * f)\r
- var nf = -(nb * e + nd * f)\r
-\r
- // Construct the inverted matrix\r
- return new SVG.Matrix(na, nb, nc, nd, ne, nf)\r
- },\r
-\r
- // Translate matrix\r
- translate: function (x, y) {\r
- var translation = new SVG.Matrix(this)\r
- translation.e += x || 0\r
- translation.f += y || 0\r
- return translation\r
- },\r
-\r
- // Scale matrix\r
- scale: function (x, y, cx, cy) {\r
- // Support uniform scaling\r
- if (arguments.length === 1) {\r
- y = x\r
- } else if (arguments.length === 3) {\r
- cy = cx\r
- cx = y\r
- y = x\r
- }\r
-\r
- // Scale the current matrix\r
- var scale = new SVG.Matrix(x, 0, 0, y, 0, 0)\r
- var matrix = this.around(cx, cy, scale)\r
- return matrix\r
- },\r
-\r
- // Rotate matrix\r
- rotate: function (r, cx, cy) {\r
- // Convert degrees to radians\r
- r = SVG.utils.radians(r)\r
-\r
- // Construct the rotation matrix\r
- var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)\r
- var matrix = this.around(cx, cy, rotation)\r
- return matrix\r
- },\r
-\r
- // Flip matrix on x or y, at a given offset\r
- flip: function (axis, around) {\r
- return axis === 'x' ? this.scale(-1, 1, around, 0)\r
- : axis === 'y' ? this.scale(1, -1, 0, around)\r
- : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point\r
- },\r
-\r
- // Shear matrix\r
- shear: function (a, cx, cy) {\r
- var shear = new SVG.Matrix(1, 0, a, 1, 0, 0)\r
- var matrix = this.around(cx, cy, shear)\r
- return matrix\r
- },\r
-\r
- // Skew Matrix\r
- skew: function (x, y, cx, cy) {\r
- // support uniformal skew\r
- if (arguments.length === 1) {\r
- y = x\r
- } else if (arguments.length === 3) {\r
- cy = cx\r
- cx = y\r
- y = x\r
- }\r
-\r
- // Convert degrees to radians\r
- x = SVG.utils.radians(x)\r
- y = SVG.utils.radians(y)\r
-\r
- // Construct the matrix\r
- var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)\r
- var matrix = this.around(cx, cy, skew)\r
- return matrix\r
- },\r
-\r
- // SkewX\r
- skewX: function (x, cx, cy) {\r
- return this.skew(x, 0, cx, cy)\r
- },\r
-\r
- // SkewY\r
- skewY: function (y, cx, cy) {\r
- return this.skew(0, y, cx, cy)\r
- },\r
-\r
- // Transform around a center point\r
- around: function (cx, cy, matrix) {\r
- var dx = cx || 0\r
- var dy = cy || 0\r
- return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy)\r
- },\r
-\r
- // Convert to native SVGMatrix\r
- native: function () {\r
- // create new matrix\r
- var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()\r
-\r
- // update with current values\r
- for (var i = abcdef.length - 1; i >= 0; i--) {\r
- matrix[abcdef[i]] = this[abcdef[i]]\r
- }\r
-\r
- return matrix\r
- },\r
-\r
- // Check if two matrices are equal\r
- equals: function (other) {\r
- var comp = new SVG.Matrix(other)\r
- return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&\r
- closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&\r
- closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)\r
- },\r
-\r
- // Convert matrix to string\r
- toString: function () {\r
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'\r
- },\r
-\r
- toArray: function () {\r
- return [this.a, this.b, this.c, this.d, this.e, this.f]\r
- },\r
-\r
- valueOf: function () {\r
- return {\r
- a: this.a,\r
- b: this.b,\r
- c: this.c,\r
- d: this.d,\r
- e: this.e,\r
- f: this.f\r
- }\r
- }\r
- },\r
-\r
- // Define parent\r
- parent: SVG.Element,\r
-\r
- // Add parent method\r
- construct: {\r
- // Get current matrix\r
- ctm: function () {\r
- return new SVG.Matrix(this.node.getCTM())\r
- },\r
- // Get current screen matrix\r
- screenCTM: function () {\r
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\r
- This is needed because FF does not return the transformation matrix\r
- for the inner coordinate system when getScreenCTM() is called on nested svgs.\r
- However all other Browsers do that */\r
- if (this instanceof SVG.Doc && !this.isRoot()) {\r
- var rect = this.rect(1, 1)\r
- var m = rect.node.getScreenCTM()\r
- rect.remove()\r
- return new SVG.Matrix(m)\r
- }\r
- return new SVG.Matrix(this.node.getScreenCTM())\r
- }\r
- }\r
-})\r
-
-\r
-SVG.Point = SVG.invent({\r
- // Initialize\r
- create: function (x, y, base) {\r
- var source\r
- base = base || {x: 0, y: 0}\r
-\r
- // ensure source as object\r
- source = Array.isArray(x) ? {x: x[0], y: x[1]}\r
- : typeof x === 'object' ? {x: x.x, y: x.y}\r
- : {x: x, y: y}\r
-\r
- // merge source\r
- this.x = source.x == null ? base.x : source.x\r
- this.y = source.y == null ? base.y : source.y\r
- },\r
-\r
- // Add methods\r
- extend: {\r
- // Clone point\r
- clone: function () {\r
- return new SVG.Point(this)\r
- },\r
-\r
- // Morph one point into another\r
- morph: function (x, y) {\r
- // store new destination\r
- this.destination = new SVG.Point(x, y)\r
- return this\r
- },\r
-\r
- // Get morphed point at a given position\r
- at: function (pos) {\r
- // make sure a destination is defined\r
- if (!this.destination) return this\r
-\r
- // calculate morphed matrix at a given position\r
- var point = new SVG.Point({\r
- x: this.x + (this.destination.x - this.x) * pos,\r
- y: this.y + (this.destination.y - this.y) * pos\r
- })\r
- return point\r
- },\r
-\r
- // Convert to native SVGPoint\r
- native: function () {\r
- // create new point\r
- var point = SVG.parser.nodes.svg.node.createSVGPoint()\r
-\r
- // update with current values\r
- point.x = this.x\r
- point.y = this.y\r
- return point\r
- },\r
-\r
- // transform point with matrix\r
- transform: function (m) {\r
- // Perform the matrix multiplication\r
- var x = m.a * this.x + m.c * this.y + m.e\r
- var y = m.b * this.x + m.d * this.y + m.f\r
-\r
- // Return the required point\r
- return new SVG.Point(x, y)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
-\r
- // Get point\r
- point: function (x, y) {\r
- return new SVG.Point(x, y).transform(this.screenCTM().inverse())\r
- }\r
-})\r
-
-SVG.extend(SVG.Element, {\r
- // Set svg element attribute\r
- attr: function (a, v, n) {\r
- // act as full getter\r
- if (a == null) {\r
- // get an object of attributes\r
- a = {}\r
- v = this.node.attributes\r
- for (n = v.length - 1; n >= 0; n--) {\r
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)\r
- ? parseFloat(v[n].nodeValue)\r
- : v[n].nodeValue\r
- }\r
- return a\r
- } else if (typeof a === 'object') {\r
- // apply every attribute individually if an object is passed\r
- for (v in a) this.attr(v, a[v])\r
- } else if (v === null) {\r
- // remove value\r
- this.node.removeAttribute(a)\r
- } else if (v == null) {\r
- // act as a getter if the first and only argument is not an object\r
- v = this.node.getAttribute(a)\r
- return v == null ? SVG.defaults.attrs[a]\r
- : SVG.regex.isNumber.test(v) ? parseFloat(v)\r
- : v\r
- } else {\r
- // convert image fill and stroke to patterns\r
- if (a === 'fill' || a === 'stroke') {\r
- if (SVG.regex.isImage.test(v)) {\r
- v = this.doc().defs().image(v)\r
- }\r
-\r
- if (v instanceof SVG.Image) {\r
- v = this.doc().defs().pattern(0, 0, function () {\r
- this.add(v)\r
- })\r
- }\r
- }\r
-\r
- // ensure correct numeric values (also accepts NaN and Infinity)\r
- if (typeof v === 'number') {\r
- v = new SVG.Number(v)\r
- } else if (SVG.Color.isColor(v)) {\r
- // ensure full hex color\r
- v = new SVG.Color(v)\r
- } else if (Array.isArray(v)) {\r
- // parse array values\r
- v = new SVG.Array(v)\r
- }\r
-\r
- // if the passed attribute is leading...\r
- if (a === 'leading') {\r
- // ... call the leading method instead\r
- if (this.leading) {\r
- this.leading(v)\r
- }\r
- } else {\r
- // set given attribute on node\r
- typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())\r
- : this.node.setAttribute(a, v.toString())\r
- }\r
-\r
- // rebuild if required\r
- if (this.rebuild && (a === 'font-size' || a === 'x')) {\r
- this.rebuild(a, v)\r
- }\r
- }\r
-\r
- return this\r
- }\r
-})\r
-
-/* global arrayToMatrix */\r
-\r
-SVG.extend(SVG.Element, {\r
- // Reset all transformations\r
- untransform: function () {\r
- return this.attr('transform', null)\r
- },\r
-\r
- // merge the whole transformation chain into one matrix and returns it\r
- matrixify: function () {\r
- var matrix = (this.attr('transform') || '')\r
- // split transformations\r
- .split(SVG.regex.transforms).slice(0, -1).map(function (str) {\r
- // generate key => value pairs\r
- var kv = str.trim().split('(')\r
- return [kv[0],\r
- kv[1].split(SVG.regex.delimiter)\r
- .map(function (str) { return parseFloat(str) })\r
- ]\r
- })\r
- .reverse()\r
- // merge every transformation into one matrix\r
- .reduce(function (matrix, transform) {\r
- if (transform[0] === 'matrix') {\r
- return matrix.lmultiply(arrayToMatrix(transform[1]))\r
- }\r
- return matrix[transform[0]].apply(matrix, transform[1])\r
- }, new SVG.Matrix())\r
-\r
- return matrix\r
- },\r
-\r
- // add an element to another parent without changing the visual representation on the screen\r
- toParent: function (parent) {\r
- if (this === parent) return this\r
- var ctm = this.screenCTM()\r
- var pCtm = parent.screenCTM().inverse()\r
-\r
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))\r
-\r
- return this\r
- },\r
-\r
- // same as above with parent equals root-svg\r
- toDoc: function () {\r
- return this.toParent(this.doc())\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
-\r
- // Add transformations\r
- transform: function (o, relative) {\r
- // Act as a getter if no object was passed\r
- if (o == null || typeof o === 'string') {\r
- var decomposed = new SVG.Matrix(this).decompose()\r
- return decomposed[o] || decomposed\r
-\r
- // Allow the user to define the origin with a string\r
- } else if (typeof o.origin === 'string' ||\r
- (o.origin == null && o.ox == null && o.oy == null)\r
- ) {\r
- // Get the bounding box of the element with no transformations applied\r
- var bbox = this.bbox()\r
-\r
- // Get the bounding box and string to use in our calculations\r
- var string = typeof o.origin === 'string'\r
- ? o.origin.toLowerCase().trim()\r
- : 'center' // We want the center by default\r
- var height = bbox.height\r
- var width = bbox.width\r
- var x = bbox.x\r
- var y = bbox.y\r
-\r
- // Set the bounds eg : "bottom-left", "Top right", "middle" etc...\r
- o.ox = string.includes('left') ? x\r
- : string.includes('right') ? x + width\r
- : x + width / 2\r
- o.oy = string.includes('top') ? y\r
- : string.includes('bottom') ? y + height\r
- : y + height / 2\r
-\r
- // Make sure we only pass ox and oy\r
- o.origin = null\r
- }\r
-\r
- // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing\r
- var cleanRelative = relative === true ? this : (relative || false)\r
- var result = new SVG.Matrix(cleanRelative).transform(o)\r
- return this.attr('transform', result)\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Timeline, {\r
- transform: function (o, relative, affine) {\r
-\r
- // // get target in case of the fx module, otherwise reference this\r
- // var target = this.target()\r
- // , matrix, bbox\r
- //\r
- // // act as a getter\r
- // if (typeof o !== 'object') {\r
- // // get current matrix\r
- // matrix = new SVG.Matrix(target).extract()\r
- //\r
- // return typeof o === 'string' ? matrix[o] : matrix\r
- // }\r
- //\r
- // // ensure relative flag\r
- // relative = !!relative || !!o.relative\r
- //\r
- // // act on matrix\r
- // if (o.a != null) {\r
- // matrix = new SVG.Matrix(o)\r
- //\r
- // // act on rotation\r
- // } else if (o.rotation != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // apply transformation\r
- // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)\r
- //\r
- // // act on scale\r
- // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // ensure scale values on both axes\r
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
- //\r
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
- //\r
- // // act on skew\r
- // } else if (o.skewX != null || o.skewY != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // ensure skew values on both axes\r
- // o.skewX = o.skewX != null ? o.skewX : 0\r
- // o.skewY = o.skewY != null ? o.skewY : 0\r
- //\r
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\r
- //\r
- // // act on flip\r
- // } else if (o.flip) {\r
- // if(o.flip == 'x' || o.flip == 'y') {\r
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
- // } else {\r
- // if(o.offset == null) {\r
- // bbox = target.bbox()\r
- // o.flip = bbox.cx\r
- // o.offset = bbox.cy\r
- // } else {\r
- // o.flip = o.offset\r
- // }\r
- // }\r
- //\r
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
- //\r
- // // act on translate\r
- // } else if (o.x != null || o.y != null) {\r
- // matrix = new SVG.Translate(o.x, o.y)\r
- // }\r
- //\r
- // if(!matrix) return this\r
- //\r
- // matrix.relative = relative\r
- //\r
- // this.last().transforms.push(matrix)\r
- //\r
- // return this._callStart()\r
- // }\r
- // // ensure scale values on both axes\r
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
- //\r
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
- //\r
- // // act on skew\r
- // } else if (o.skewX != null || o.skewY != null) {\r
- // // ensure centre point\r
- // ensureCentre(o, target)\r
- //\r
- // // ensure skew values on both axes\r
- // o.skewX = o.skewX != null ? o.skewX : 0\r
- // o.skewY = o.skewY != null ? o.skewY : 0\r
- //\r
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\r
- //\r
- // // act on flip\r
- // } else if (o.flip) {\r
- // if (o.flip === 'x' || o.flip === 'y') {\r
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
- // } else {\r
- // if (o.offset == null) {\r
- // bbox = target.bbox()\r
- // o.flip = bbox.cx\r
- // o.offset = bbox.cy\r
- // } else {\r
- // o.flip = o.offset\r
- // }\r
- // }\r
- //\r
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
- //\r
- // // act on translate\r
- // } else if (o.x != null || o.y != null) {\r
- // matrix = new SVG.Translate(o.x, o.y)\r
- // }\r
- //\r
- // if (!matrix) return this\r
- //\r
- // matrix.relative = relative\r
- //\r
- // this.last().transforms.push(matrix)\r
- //\r
- // return this._callStart()\r
- }\r
-})\r
-
-/* global camelCase */\r
-\r
-SVG.extend(SVG.Element, {\r
- // Dynamic style generator\r
- css: function (s, v) {\r
- var ret = {}\r
- var t, i\r
- if (arguments.length === 0) {\r
- // get full style as object\r
- this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {\r
- t = el.split(/\s*:\s*/)\r
- ret[t[0]] = t[1]\r
- })\r
- return ret\r
- }\r
-\r
- if (arguments.length < 2) {\r
- // get style properties in the array\r
- if (Array.isArray(s)) {\r
- for (i = s.length; i--;) {\r
- ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]\r
- }\r
- return ret\r
- }\r
-\r
- // get style for property\r
- if (typeof s === 'string') {\r
- return this.node.style[camelCase(s)]\r
- }\r
-\r
- // set styles in object\r
- if (typeof s === 'object') {\r
- for (i in s) {\r
- // set empty string if null/undefined/'' was given\r
- this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]\r
- }\r
- }\r
- }\r
-\r
- // set style for property\r
- if (arguments.length === 2) {\r
- this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v\r
- }\r
-\r
- return this\r
- }\r
-})\r
-
-/* global createElement */\r
-\r
-SVG.Parent = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node)\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Element,\r
-\r
- // Add class methods\r
- extend: {\r
- // Returns all child elements\r
- children: function () {\r
- return SVG.utils.map(this.node.children, function (node) {\r
- return SVG.adopt(node)\r
- })\r
- },\r
- // Add given element at a position\r
- add: function (element, i) {\r
- element = createElement(element)\r
-\r
- if (element.node !== this.node.children[i]) {\r
- this.node.insertBefore(element.node, this.node.children[i] || null)\r
- }\r
-\r
- return this\r
- },\r
- // Basically does the same as `add()` but returns the added element instead\r
- put: function (element, i) {\r
- this.add(element, i)\r
- return element.instance || element\r
- },\r
- // Checks if the given element is a child\r
- has: function (element) {\r
- return this.index(element) >= 0\r
- },\r
- // Gets index of given element\r
- index: function (element) {\r
- return [].slice.call(this.node.children).indexOf(element.node)\r
- },\r
- // Get a element at the given index\r
- get: function (i) {\r
- return SVG.adopt(this.node.children[i])\r
- },\r
- // Get first child\r
- first: function () {\r
- return this.get(0)\r
- },\r
- // Get the last child\r
- last: function () {\r
- return this.get(this.node.children.length - 1)\r
- },\r
- // Iterates over all children and invokes a given block\r
- each: function (block, deep) {\r
- var children = this.children()\r
- var i, il\r
-\r
- for (i = 0, il = children.length; i < il; i++) {\r
- if (children[i] instanceof SVG.Element) {\r
- block.apply(children[i], [i, children])\r
- }\r
-\r
- if (deep && (children[i] instanceof SVG.Parent)) {\r
- children[i].each(block, deep)\r
- }\r
- }\r
-\r
- return this\r
- },\r
- // Remove a given child\r
- removeElement: function (element) {\r
- this.node.removeChild(element.node)\r
-\r
- return this\r
- },\r
- // Remove all elements in this container\r
- clear: function () {\r
- // remove children\r
- while (this.node.hasChildNodes()) {\r
- this.node.removeChild(this.node.lastChild)\r
- }\r
-\r
- // remove defs reference\r
- delete this._defs\r
-\r
- return this\r
- }\r
- }\r
-\r
-})\r
-
-SVG.extend(SVG.Parent, {\r
- flatten: function (parent) {\r
- // flattens is only possible for nested svgs and groups\r
- if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {\r
- return this\r
- }\r
-\r
- parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))\r
-\r
- this.each(function () {\r
- if (this instanceof SVG.Defs) return this\r
- if (this instanceof SVG.Parent) return this.flatten(parent)\r
- return this.toParent(parent)\r
- })\r
-\r
- // we need this so that SVG.Doc does not get removed\r
- this.node.firstElementChild || this.remove()\r
-\r
- return this\r
- },\r
- ungroup: function (parent) {\r
- // ungroup is only possible for nested svgs and groups\r
- if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {\r
- return this\r
- }\r
-\r
- parent = parent || this.parent(SVG.Parent)\r
-\r
- this.each(function () {\r
- return this.toParent(parent)\r
- })\r
-\r
- // we need this so that SVG.Doc does not get removed\r
- this.remove()\r
-\r
- return this\r
- }\r
-})\r
-
-SVG.Container = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node)\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Parent\r
-})\r
-
-SVG.Defs = SVG.invent({\r
- // Initialize node\r
- create: 'defs',\r
-\r
- // Inherit from\r
- inherit: SVG.Container\r
-})\r
-
-SVG.G = SVG.invent({\r
- // Initialize node\r
- create: 'g',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a group element\r
- group: function () {\r
- return this.put(new SVG.G())\r
- }\r
- }\r
-})\r
-
-// ### This module adds backward / forward functionality to elements.\r
-\r
-//\r
-SVG.extend(SVG.Element, {\r
- // Get all siblings, including myself\r
- siblings: function () {\r
- return this.parent().children()\r
- },\r
-\r
- // Get the curent position siblings\r
- position: function () {\r
- return this.parent().index(this)\r
- },\r
-\r
- // Get the next element (will return null if there is none)\r
- next: function () {\r
- return this.siblings()[this.position() + 1]\r
- },\r
-\r
- // Get the next element (will return null if there is none)\r
- prev: function () {\r
- return this.siblings()[this.position() - 1]\r
- },\r
-\r
- // Send given element one step forward\r
- forward: function () {\r
- var i = this.position() + 1\r
- var p = this.parent()\r
-\r
- // move node one step forward\r
- p.removeElement(this).add(this, i)\r
-\r
- // make sure defs node is always at the top\r
- if (p instanceof SVG.Doc) {\r
- p.node.appendChild(p.defs().node)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Send given element one step backward\r
- backward: function () {\r
- var i = this.position()\r
-\r
- if (i > 0) {\r
- this.parent().removeElement(this).add(this, i - 1)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Send given element all the way to the front\r
- front: function () {\r
- var p = this.parent()\r
-\r
- // Move node forward\r
- p.node.appendChild(this.node)\r
-\r
- // Make sure defs node is always at the top\r
- if (p instanceof SVG.Doc) {\r
- p.node.appendChild(p.defs().node)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Send given element all the way to the back\r
- back: function () {\r
- if (this.position() > 0) {\r
- this.parent().removeElement(this).add(this, 0)\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Inserts a given element before the targeted element\r
- before: function (element) {\r
- element.remove()\r
-\r
- var i = this.position()\r
-\r
- this.parent().add(element, i)\r
-\r
- return this\r
- },\r
-\r
- // Insters a given element after the targeted element\r
- after: function (element) {\r
- element.remove()\r
-\r
- var i = this.position()\r
-\r
- this.parent().add(element, i + 1)\r
-\r
- return this\r
- }\r
-})\r
-
-SVG.Mask = SVG.invent({\r
- // Initialize node\r
- create: 'mask',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Unmask all masked elements and remove itself\r
- remove: function () {\r
- // unmask all targets\r
- this.targets().forEach(function (el) {\r
- el.unmask()\r
- })\r
-\r
- // remove mask from parent\r
- return SVG.Element.prototype.remove.call(this)\r
- },\r
-\r
- targets: function () {\r
- return SVG.select('svg [mask*="' + this.id() + '"]')\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create masking element\r
- mask: function () {\r
- return this.defs().put(new SVG.Mask())\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
- // Distribute mask to svg element\r
- maskWith: function (element) {\r
- // use given mask or create a new one\r
- var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)\r
-\r
- // apply mask\r
- return this.attr('mask', 'url("#' + masker.id() + '")')\r
- },\r
- // Unmask element\r
- unmask: function () {\r
- return this.attr('mask', null)\r
- },\r
- masker: function () {\r
- return this.reference('mask')\r
- }\r
-})\r
-
-SVG.ClipPath = SVG.invent({\r
- // Initialize node\r
- create: 'clipPath',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Unclip all clipped elements and remove itself\r
- remove: function () {\r
- // unclip all targets\r
- this.targets().forEach(function (el) {\r
- el.unclip()\r
- })\r
-\r
- // remove clipPath from parent\r
- return SVG.Element.prototype.remove.call(this)\r
- },\r
-\r
- targets: function () {\r
- return SVG.select('svg [clip-path*="' + this.id() + '"]')\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create clipping element\r
- clip: function () {\r
- return this.defs().put(new SVG.ClipPath())\r
- }\r
- }\r
-})\r
-\r
-//\r
-SVG.extend(SVG.Element, {\r
- // Distribute clipPath to svg element\r
- clipWith: function (element) {\r
- // use given clip or create a new one\r
- var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)\r
-\r
- // apply mask\r
- return this.attr('clip-path', 'url("#' + clipper.id() + '")')\r
- },\r
- // Unclip element\r
- unclip: function () {\r
- return this.attr('clip-path', null)\r
- },\r
- clipper: function () {\r
- return this.reference('clip-path')\r
- }\r
-\r
-})\r
-
-SVG.Gradient = SVG.invent({\r
- // Initialize node\r
- create: function (type) {\r
- SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient'))\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Add a color stop\r
- stop: function (offset, color, opacity) {\r
- return this.put(new SVG.Stop()).update(offset, color, opacity)\r
- },\r
- // Update gradient\r
- update: function (block) {\r
- // remove all stops\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block === 'function') {\r
- block.call(this, this)\r
- }\r
-\r
- return this\r
- },\r
- // Return the fill id\r
- url: function () {\r
- return 'url(#' + this.id() + ')'\r
- },\r
- // Alias string convertion to fill\r
- toString: function () {\r
- return this.url()\r
- },\r
- // custom attr to handle transform\r
- attr: function (a, b, c) {\r
- if (a === 'transform') a = 'gradientTransform'\r
- return SVG.Container.prototype.attr.call(this, a, b, c)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create gradient element in defs\r
- gradient: function (type, block) {\r
- return this.defs().gradient(type, block)\r
- }\r
- }\r
-})\r
-\r
-// Add animatable methods to both gradient and fx module\r
-SVG.extend([SVG.Gradient, SVG.Timeline], {\r
- // From position\r
- from: function (x, y) {\r
- return (this._target || this).type === 'radialGradient'\r
- ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })\r
- : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })\r
- },\r
- // To position\r
- to: function (x, y) {\r
- return (this._target || this).type === 'radialGradient'\r
- ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })\r
- : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })\r
- }\r
-})\r
-\r
-// Base gradient generation\r
-SVG.extend(SVG.Defs, {\r
- // define gradient\r
- gradient: function (type, block) {\r
- return this.put(new SVG.Gradient(type)).update(block)\r
- }\r
-\r
-})\r
-\r
-SVG.Stop = SVG.invent({\r
- // Initialize node\r
- create: 'stop',\r
-\r
- // Inherit from\r
- inherit: SVG.Element,\r
-\r
- // Add class methods\r
- extend: {\r
- // add color stops\r
- update: function (o) {\r
- if (typeof o === 'number' || o instanceof SVG.Number) {\r
- o = {\r
- offset: arguments[0],\r
- color: arguments[1],\r
- opacity: arguments[2]\r
- }\r
- }\r
-\r
- // set attributes\r
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
- if (o.color != null) this.attr('stop-color', o.color)\r
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))\r
-\r
- return this\r
- }\r
- }\r
-})\r
-
-SVG.Pattern = SVG.invent({\r
- // Initialize node\r
- create: 'pattern',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Return the fill id\r
- url: function () {\r
- return 'url(#' + this.id() + ')'\r
- },\r
- // Update pattern by rebuilding\r
- update: function (block) {\r
- // remove content\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block === 'function') {\r
- block.call(this, this)\r
- }\r
-\r
- return this\r
- },\r
- // Alias string convertion to fill\r
- toString: function () {\r
- return this.url()\r
- },\r
- // custom attr to handle transform\r
- attr: function (a, b, c) {\r
- if (a === 'transform') a = 'patternTransform'\r
- return SVG.Container.prototype.attr.call(this, a, b, c)\r
- }\r
-\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create pattern element in defs\r
- pattern: function (width, height, block) {\r
- return this.defs().pattern(width, height, block)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Defs, {\r
- // Define gradient\r
- pattern: function (width, height, block) {\r
- return this.put(new SVG.Pattern()).update(block).attr({\r
- x: 0,\r
- y: 0,\r
- width: width,\r
- height: height,\r
- patternUnits: 'userSpaceOnUse'\r
- })\r
- }\r
-\r
-})\r
-
-SVG.Doc = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node || SVG.create('svg'))\r
-\r
- // set svg element attributes and ensure defs node\r
- this.namespace()\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- isRoot: function () {\r
- return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'\r
- },\r
- // Check if this is a root svg. If not, call docs from this element\r
- doc: function () {\r
- if (this.isRoot()) return this\r
- return SVG.Element.prototype.doc.call(this)\r
- },\r
- // Add namespaces\r
- namespace: function () {\r
- if (!this.isRoot()) return this.doc().namespace()\r
- return this\r
- .attr({ xmlns: SVG.ns, version: '1.1' })\r
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)\r
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)\r
- },\r
- // Creates and returns defs element\r
- defs: function () {\r
- if (!this.isRoot()) return this.doc().defs()\r
- return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())\r
- },\r
- // custom parent method\r
- parent: function (type) {\r
- if (this.isRoot()) {\r
- return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode\r
- }\r
-\r
- return SVG.Element.prototype.parent.call(this, type)\r
- },\r
- // Removes the doc from the DOM\r
- remove: function () {\r
- if (!this.isRoot()) {\r
- return SVG.Element.prototype.remove.call(this)\r
- }\r
-\r
- if (this.parent()) {\r
- this.parent().removeChild(this.node)\r
- }\r
-\r
- return this\r
- },\r
- clear: function () {\r
- // remove children\r
- while (this.node.hasChildNodes()) {\r
- this.node.removeChild(this.node.lastChild)\r
- }\r
- return this\r
- }\r
- },\r
- construct: {\r
- // Create nested svg document\r
- nested: function () {\r
- return this.put(new SVG.Doc())\r
- }\r
- }\r
-})\r
-
-\r
-SVG.Shape = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node)\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Element\r
-})\r
-
-\r
-SVG.Bare = SVG.invent({\r
- // Initialize\r
- create: function (element, inherit) {\r
- // construct element\r
- SVG.Element.call(this, SVG.create(element))\r
-\r
- // inherit custom methods\r
- if (inherit) {\r
- for (var method in inherit.prototype) {\r
- if (typeof inherit.prototype[method] === 'function') {\r
- this[method] = inherit.prototype[method]\r
- }\r
- }\r
- }\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Element,\r
-\r
- // Add methods\r
- extend: {\r
- // Insert some plain text\r
- words: function (text) {\r
- // remove contents\r
- while (this.node.hasChildNodes()) {\r
- this.node.removeChild(this.node.lastChild)\r
- }\r
-\r
- // create text node\r
- this.node.appendChild(document.createTextNode(text))\r
-\r
- return this\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Parent, {\r
- // Create an element that is not described by SVG.js\r
- element: function (element, inherit) {\r
- return this.put(new SVG.Bare(element, inherit))\r
- }\r
-})\r
-
-\r
-SVG.Symbol = SVG.invent({\r
- // Initialize node\r
- create: 'symbol',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- construct: {\r
- // create symbol\r
- symbol: function () {\r
- return this.put(new SVG.Symbol())\r
- }\r
- }\r
-})\r
-
-\r
-SVG.Use = SVG.invent({\r
- // Initialize node\r
- create: 'use',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // Use element as a reference\r
- element: function (element, file) {\r
- // Set lined element\r
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a use element\r
- use: function (element, file) {\r
- return this.put(new SVG.Use()).element(element, file)\r
- }\r
- }\r
-})\r
-
-\r
-SVG.Rect = SVG.invent({\r
- // Initialize node\r
- create: 'rect',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a rect element\r
- rect: function (width, height) {\r
- return this.put(new SVG.Rect()).size(width, height)\r
- }\r
- }\r
-})\r
-
-/* global proportionalSize */\r
-\r
-SVG.Circle = SVG.invent({\r
- // Initialize node\r
- create: 'circle',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create circle element, based on ellipse\r
- circle: function (size) {\r
- return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Circle, SVG.Timeline], {\r
- // Radius x value\r
- rx: function (rx) {\r
- return this.attr('r', rx)\r
- },\r
- // Alias radius x value\r
- ry: function (ry) {\r
- return this.rx(ry)\r
- }\r
-})\r
-\r
-SVG.Ellipse = SVG.invent({\r
- // Initialize node\r
- create: 'ellipse',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create an ellipse\r
- ellipse: function (width, height) {\r
- return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], {\r
- // Radius x value\r
- rx: function (rx) {\r
- return this.attr('rx', rx)\r
- },\r
- // Radius y value\r
- ry: function (ry) {\r
- return this.attr('ry', ry)\r
- }\r
-})\r
-\r
-// Add common method\r
-SVG.extend([SVG.Circle, SVG.Ellipse], {\r
- // Move over x-axis\r
- x: function (x) {\r
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())\r
- },\r
- // Move over y-axis\r
- y: function (y) {\r
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())\r
- },\r
- // Move by center over x-axis\r
- cx: function (x) {\r
- return x == null ? this.attr('cx') : this.attr('cx', x)\r
- },\r
- // Move by center over y-axis\r
- cy: function (y) {\r
- return y == null ? this.attr('cy') : this.attr('cy', y)\r
- },\r
- // Set width of element\r
- width: function (width) {\r
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))\r
- },\r
- // Custom size function\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
-\r
- return this\r
- .rx(new SVG.Number(p.width).divide(2))\r
- .ry(new SVG.Number(p.height).divide(2))\r
- }\r
-})\r
-
-/* global proportionalSize */\r
-\r
-SVG.Line = SVG.invent({\r
- // Initialize node\r
- create: 'line',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // Get array\r
- array: function () {\r
- return new SVG.PointArray([\r
- [ this.attr('x1'), this.attr('y1') ],\r
- [ this.attr('x2'), this.attr('y2') ]\r
- ])\r
- },\r
-\r
- // Overwrite native plot() method\r
- plot: function (x1, y1, x2, y2) {\r
- if (x1 == null) {\r
- return this.array()\r
- } else if (typeof y1 !== 'undefined') {\r
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }\r
- } else {\r
- x1 = new SVG.PointArray(x1).toLine()\r
- }\r
-\r
- return this.attr(x1)\r
- },\r
-\r
- // Move by left top corner\r
- move: function (x, y) {\r
- return this.attr(this.array().move(x, y).toLine())\r
- },\r
-\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
- return this.attr(this.array().size(p.width, p.height).toLine())\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a line element\r
- line: function (x1, y1, x2, y2) {\r
- // make sure plot is called as a setter\r
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray\r
- return SVG.Line.prototype.plot.apply(\r
- this.put(new SVG.Line())\r
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]\r
- )\r
- }\r
- }\r
-})\r
-
-/* global proportionalSize */\r
-\r
-SVG.Polyline = SVG.invent({\r
- // Initialize node\r
- create: 'polyline',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a wrapped polyline element\r
- polyline: function (p) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())\r
- }\r
- }\r
-})\r
-\r
-SVG.Polygon = SVG.invent({\r
- // Initialize node\r
- create: 'polygon',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a wrapped polygon element\r
- polygon: function (p) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())\r
- }\r
- }\r
-})\r
-\r
-// Add polygon-specific functions\r
-SVG.extend([SVG.Polyline, SVG.Polygon], {\r
- // Get array\r
- array: function () {\r
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))\r
- },\r
-\r
- // Plot new path\r
- plot: function (p) {\r
- return (p == null) ? this.array()\r
- : this.clear().attr('points', typeof p === 'string' ? p\r
- : (this._array = new SVG.PointArray(p)))\r
- },\r
-\r
- // Clear array cache\r
- clear: function () {\r
- delete this._array\r
- return this\r
- },\r
-\r
- // Move by left top corner\r
- move: function (x, y) {\r
- return this.attr('points', this.array().move(x, y))\r
- },\r
-\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
- return this.attr('points', this.array().size(p.width, p.height))\r
- }\r
-})\r
-
-// unify all point to point elements\r
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {\r
- // Define morphable array\r
- MorphArray: SVG.PointArray,\r
- // Move by left top corner over x-axis\r
- x: function (x) {\r
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
- },\r
- // Move by left top corner over y-axis\r
- y: function (y) {\r
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
- },\r
- // Set width of element\r
- width: function (width) {\r
- var b = this.bbox()\r
-\r
- return width == null ? b.width : this.size(width, b.height)\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- var b = this.bbox()\r
-\r
- return height == null ? b.height : this.size(b.width, height)\r
- }\r
-})\r
-
-/* global proportionalSize */\r
-\r
-SVG.Path = SVG.invent({\r
- // Initialize node\r
- create: 'path',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // Define morphable array\r
- MorphArray: SVG.PathArray,\r
- // Get array\r
- array: function () {\r
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))\r
- },\r
- // Plot new path\r
- plot: function (d) {\r
- return (d == null) ? this.array()\r
- : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))\r
- },\r
- // Clear array cache\r
- clear: function () {\r
- delete this._array\r
- return this\r
- },\r
- // Move by left top corner\r
- move: function (x, y) {\r
- return this.attr('d', this.array().move(x, y))\r
- },\r
- // Move by left top corner over x-axis\r
- x: function (x) {\r
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
- },\r
- // Move by left top corner over y-axis\r
- y: function (y) {\r
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
- },\r
- // Set element size to given width and height\r
- size: function (width, height) {\r
- var p = proportionalSize(this, width, height)\r
- return this.attr('d', this.array().size(p.width, p.height))\r
- },\r
- // Set width of element\r
- width: function (width) {\r
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a wrapped path element\r
- path: function (d) {\r
- // make sure plot is called as a setter\r
- return this.put(new SVG.Path()).plot(d || new SVG.PathArray())\r
- }\r
- }\r
-})\r
-
-SVG.Image = SVG.invent({\r
- // Initialize node\r
- create: 'image',\r
-\r
- // Inherit from\r
- inherit: SVG.Shape,\r
-\r
- // Add class methods\r
- extend: {\r
- // (re)load image\r
- load: function (url, callback) {\r
- if (!url) return this\r
-\r
- var img = new window.Image()\r
-\r
- SVG.on(img, 'load', function (e) {\r
- var p = this.parent(SVG.Pattern)\r
-\r
- // ensure image size\r
- if (this.width() === 0 && this.height() === 0) {\r
- this.size(img.width, img.height)\r
- }\r
-\r
- if (p instanceof SVG.Pattern) {\r
- // ensure pattern size if not set\r
- if (p.width() === 0 && p.height() === 0) {\r
- p.size(this.width(), this.height())\r
- }\r
- }\r
-\r
- if (typeof callback === 'function') {\r
- callback.call(this, {\r
- width: img.width,\r
- height: img.height,\r
- ratio: img.width / img.height,\r
- url: url\r
- })\r
- }\r
- }, this)\r
-\r
- SVG.on(img, 'load error', function () {\r
- // dont forget to unbind memory leaking events\r
- SVG.off(img)\r
- })\r
-\r
- return this.attr('href', (img.src = url), SVG.xlink)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // create image element, load image and set its size\r
- image: function (source, callback) {\r
- return this.put(new SVG.Image()).size(0, 0).load(source, callback)\r
- }\r
- }\r
-})\r
-
-SVG.Text = SVG.invent({\r
- // Initialize node\r
- create: function (node) {\r
- SVG.Element.call(this, node || SVG.create('text'))\r
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding\r
- this._rebuild = true // enable automatic updating of dy values\r
- this._build = false // disable build mode for adding multiple lines\r
-\r
- // set default font\r
- this.attr('font-family', SVG.defaults.attrs['font-family'])\r
- },\r
-\r
- // Inherit from\r
- inherit: SVG.Parent,\r
-\r
- // Add class methods\r
- extend: {\r
- // Move over x-axis\r
- x: function (x) {\r
- // act as getter\r
- if (x == null) {\r
- return this.attr('x')\r
- }\r
-\r
- return this.attr('x', x)\r
- },\r
- // Move over y-axis\r
- y: function (y) {\r
- var oy = this.attr('y')\r
- var o = typeof oy === 'number' ? oy - this.bbox().y : 0\r
-\r
- // act as getter\r
- if (y == null) {\r
- return typeof oy === 'number' ? oy - o : oy\r
- }\r
-\r
- return this.attr('y', typeof y === 'number' ? y + o : y)\r
- },\r
- // Move center over x-axis\r
- cx: function (x) {\r
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)\r
- },\r
- // Move center over y-axis\r
- cy: function (y) {\r
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)\r
- },\r
- // Set the text content\r
- text: function (text) {\r
- // act as getter\r
- if (text === undefined) {\r
- var children = this.node.childNodes\r
- var firstLine = 0\r
- text = ''\r
-\r
- for (var i = 0, len = children.length; i < len; ++i) {\r
- // skip textPaths - they are no lines\r
- if (children[i].nodeName === 'textPath') {\r
- if (i === 0) firstLine = 1\r
- continue\r
- }\r
-\r
- // add newline if its not the first child and newLined is set to true\r
- if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {\r
- text += '\n'\r
- }\r
-\r
- // add content of this node\r
- text += children[i].textContent\r
- }\r
-\r
- return text\r
- }\r
-\r
- // remove existing content\r
- this.clear().build(true)\r
-\r
- if (typeof text === 'function') {\r
- // call block\r
- text.call(this, this)\r
- } else {\r
- // store text and make sure text is not blank\r
- text = text.split('\n')\r
-\r
- // build new lines\r
- for (var j = 0, jl = text.length; j < jl; j++) {\r
- this.tspan(text[j]).newLine()\r
- }\r
- }\r
-\r
- // disable build mode and rebuild lines\r
- return this.build(false).rebuild()\r
- },\r
- // Set / get leading\r
- leading: function (value) {\r
- // act as getter\r
- if (value == null) {\r
- return this.dom.leading\r
- }\r
-\r
- // act as setter\r
- this.dom.leading = new SVG.Number(value)\r
-\r
- return this.rebuild()\r
- },\r
- // Rebuild appearance type\r
- rebuild: function (rebuild) {\r
- // store new rebuild flag if given\r
- if (typeof rebuild === 'boolean') {\r
- this._rebuild = rebuild\r
- }\r
-\r
- // define position of all lines\r
- if (this._rebuild) {\r
- var self = this\r
- var blankLineOffset = 0\r
- var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))\r
-\r
- this.each(function () {\r
- if (this.dom.newLined) {\r
- this.attr('x', self.attr('x'))\r
-\r
- if (this.text() === '\n') {\r
- blankLineOffset += dy\r
- } else {\r
- this.attr('dy', dy + blankLineOffset)\r
- blankLineOffset = 0\r
- }\r
- }\r
- })\r
-\r
- this.fire('rebuild')\r
- }\r
-\r
- return this\r
- },\r
- // Enable / disable build mode\r
- build: function (build) {\r
- this._build = !!build\r
- return this\r
- },\r
- // overwrite method from parent to set data properly\r
- setData: function (o) {\r
- this.dom = o\r
- this.dom.leading = new SVG.Number(o.leading || 1.3)\r
- return this\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create text element\r
- text: function (text) {\r
- return this.put(new SVG.Text()).text(text)\r
- },\r
- // Create plain text element\r
- plain: function (text) {\r
- return this.put(new SVG.Text()).plain(text)\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.Tspan = SVG.invent({\r
- // Initialize node\r
- create: 'tspan',\r
-\r
- // Inherit from\r
- inherit: SVG.Parent,\r
-\r
- // Add class methods\r
- extend: {\r
- // Set text content\r
- text: function (text) {\r
- if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')\r
-\r
- typeof text === 'function' ? text.call(this, this) : this.plain(text)\r
-\r
- return this\r
- },\r
- // Shortcut dx\r
- dx: function (dx) {\r
- return this.attr('dx', dx)\r
- },\r
- // Shortcut dy\r
- dy: function (dy) {\r
- return this.attr('dy', dy)\r
- },\r
- // Create new line\r
- newLine: function () {\r
- // fetch text parent\r
- var t = this.parent(SVG.Text)\r
-\r
- // mark new line\r
- this.dom.newLined = true\r
-\r
- // apply new position\r
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Text, SVG.Tspan], {\r
- // Create plain text node\r
- plain: function (text) {\r
- // clear if build mode is disabled\r
- if (this._build === false) {\r
- this.clear()\r
- }\r
-\r
- // create text node\r
- this.node.appendChild(document.createTextNode(text))\r
-\r
- return this\r
- },\r
- // Create a tspan\r
- tspan: function (text) {\r
- var tspan = new SVG.Tspan()\r
-\r
- // clear if build mode is disabled\r
- if (!this._build) {\r
- this.clear()\r
- }\r
-\r
- // add new tspan\r
- this.node.appendChild(tspan.node)\r
-\r
- return tspan.text(text)\r
- },\r
- // FIXME: Does this also work for textpath?\r
- // Get length of text element\r
- length: function () {\r
- return this.node.getComputedTextLength()\r
- }\r
-})\r
-
-SVG.TextPath = SVG.invent({\r
- // Initialize node\r
- create: 'textPath',\r
-\r
- // Inherit from\r
- inherit: SVG.Text,\r
-\r
- // Define parent class\r
- parent: SVG.Parent,\r
-\r
- // Add parent method\r
- extend: {\r
- MorphArray: SVG.PathArray,\r
- // return the array of the path track element\r
- array: function () {\r
- var track = this.track()\r
-\r
- return track ? track.array() : null\r
- },\r
- // Plot path if any\r
- plot: function (d) {\r
- var track = this.track()\r
- var pathArray = null\r
-\r
- if (track) {\r
- pathArray = track.plot(d)\r
- }\r
-\r
- return (d == null) ? pathArray : this\r
- },\r
- // Get the path element\r
- track: function () {\r
- return this.reference('href')\r
- }\r
- },\r
- construct: {\r
- textPath: function (text, path) {\r
- return this.defs().path(path).text(text).addTo(this)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Text], {\r
- // Create path for text to run on\r
- path: function (track) {\r
- var path = new SVG.TextPath()\r
-\r
- // if d is a path, reuse it\r
- if (!(track instanceof SVG.Path)) {\r
- // create path element\r
- track = this.doc().defs().path(track)\r
- }\r
-\r
- // link textPath to path and add content\r
- path.attr('href', '#' + track, SVG.xlink)\r
-\r
- // add textPath element as child node and return textPath\r
- return this.put(path)\r
- },\r
- // Todo: make this plural?\r
- // Get the textPath children\r
- textPath: function () {\r
- return this.select('textPath')\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Path], {\r
- // creates a textPath from this path\r
- text: function (text) {\r
- if (text instanceof SVG.Text) {\r
- var txt = text.text()\r
- return text.clear().path(this).text(txt)\r
- }\r
- return this.parent().put(new SVG.Text()).path(this).text(text)\r
- }\r
- // TODO: Maybe add `targets` to get all textPaths associated with this path\r
-})\r
-
-SVG.A = SVG.invent({\r
- // Initialize node\r
- create: 'a',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Link url\r
- to: function (url) {\r
- return this.attr('href', url, SVG.xlink)\r
- },\r
- // Link target attribute\r
- target: function (target) {\r
- return this.attr('target', target)\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- // Create a hyperlink element\r
- link: function (url) {\r
- return this.put(new SVG.A()).to(url)\r
- }\r
- }\r
-})\r
-\r
-SVG.extend(SVG.Element, {\r
- // Create a hyperlink element\r
- linkTo: function (url) {\r
- var link = new SVG.A()\r
-\r
- if (typeof url === 'function') { url.call(link, link) } else {\r
- link.to(url)\r
- }\r
-\r
- return this.parent().put(link).put(this)\r
- }\r
-\r
-})\r
-
-SVG.Marker = SVG.invent({\r
- // Initialize node\r
- create: 'marker',\r
-\r
- // Inherit from\r
- inherit: SVG.Container,\r
-\r
- // Add class methods\r
- extend: {\r
- // Set width of element\r
- width: function (width) {\r
- return this.attr('markerWidth', width)\r
- },\r
- // Set height of element\r
- height: function (height) {\r
- return this.attr('markerHeight', height)\r
- },\r
- // Set marker refX and refY\r
- ref: function (x, y) {\r
- return this.attr('refX', x).attr('refY', y)\r
- },\r
- // Update marker\r
- update: function (block) {\r
- // remove all content\r
- this.clear()\r
-\r
- // invoke passed block\r
- if (typeof block === 'function') { block.call(this, this) }\r
-\r
- return this\r
- },\r
- // Return the fill id\r
- toString: function () {\r
- return 'url(#' + this.id() + ')'\r
- }\r
- },\r
-\r
- // Add parent method\r
- construct: {\r
- marker: function (width, height, block) {\r
- // Create marker element in defs\r
- return this.defs().marker(width, height, block)\r
- }\r
- }\r
-\r
-})\r
-\r
-SVG.extend(SVG.Defs, {\r
- // Create marker\r
- marker: function (width, height, block) {\r
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto\r
- return this.put(new SVG.Marker())\r
- .size(width, height)\r
- .ref(width / 2, height / 2)\r
- .viewbox(0, 0, width, height)\r
- .attr('orient', 'auto')\r
- .update(block)\r
- }\r
-\r
-})\r
-\r
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {\r
- // Create and attach markers\r
- marker: function (marker, width, height, block) {\r
- var attr = ['marker']\r
-\r
- // Build attribute name\r
- if (marker !== 'all') attr.push(marker)\r
- attr = attr.join('-')\r
-\r
- // Set marker attribute\r
- marker = arguments[1] instanceof SVG.Marker\r
- ? arguments[1]\r
- : this.doc().marker(width, height, block)\r
-\r
- return this.attr(attr, marker)\r
- }\r
-})\r
-
-// // Define list of available attributes for stroke and fill\r
-// var sugar = {\r
-// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],\r
-// fill: ['color', 'opacity', 'rule'],\r
-// prefix: function (t, a) {\r
-// return a === 'color' ? t : t + '-' + a\r
-// }\r
-// }\r
-//\r
-// // Add sugar for fill and stroke\r
-// ;['fill', 'stroke'].forEach(function (m) {\r
-// var extension = {}\r
-// var i\r
-//\r
-// extension[m] = function (o) {\r
-// if (typeof o === 'undefined') {\r
-// return this\r
-// }\r
-// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {\r
-// this.attr(m, o)\r
-// } else {\r
-// // set all attributes from sugar.fill and sugar.stroke list\r
-// for (i = sugar[m].length - 1; i >= 0; i--) {\r
-// if (o[sugar[m][i]] != null) {\r
-// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])\r
-// }\r
-// }\r
-// }\r
-//\r
-// return this\r
-// }\r
-//\r
-// SVG.extend([SVG.Element, SVG.Timeline], extension)\r
-// })\r
-//\r
-// SVG.extend([SVG.Element, SVG.Timeline], {\r
-// // Let the user set the matrix directly\r
-// matrix: function (mat, b, c, d, e, f) {\r
-// // Act as a getter\r
-// if (mat == null) {\r
-// return new SVG.Matrix(this)\r
-// }\r
-//\r
-// // Act as a setter, the user can pass a matrix or a set of numbers\r
-// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f))\r
-// },\r
-//\r
-// // Map rotation to transform\r
-// rotate: function (angle, cx, cy) {\r
-// return this.transform({rotate: angle, ox: cx, oy: cy}, true)\r
-// },\r
-//\r
-// // Map skew to transform\r
-// skew: function (x, y, cx, cy) {\r
-// return arguments.length === 1 || arguments.length === 3\r
-// ? this.transform({skew: x, ox: y, oy: cx}, true)\r
-// : this.transform({skew: [x, y], ox: cx, oy: cy}, true)\r
-// },\r
-//\r
-// shear: function (lam, cx, cy) {\r
-// return this.transform({shear: lam, ox: cx, oy: cy}, true)\r
-// },\r
-//\r
-// // Map scale to transform\r
-// scale: function (x, y, cx, cy) {\r
-// return arguments.length === 1 || arguments.length === 3\r
-// ? this.transform({ scale: x, ox: y, oy: cx }, true)\r
-// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true)\r
-// },\r
-//\r
-// // Map translate to transform\r
-// translate: function (x, y) {\r
-// return this.transform({ translate: [x, y] }, true)\r
-// },\r
-//\r
-// // Map relative translations to transform\r
-// relative: function (x, y) {\r
-// return this.transform({ relative: [x, y] }, true)\r
-// },\r
-//\r
-// // Map flip to transform\r
-// flip: function (direction, around) {\r
-// var directionString = typeof direction === 'string' ? direction\r
-// : isFinite(direction) ? 'both'\r
-// : 'both'\r
-// var origin = (direction === 'both' && isFinite(around)) ? [around, around]\r
-// : (direction === 'x') ? [around, 0]\r
-// : (direction === 'y') ? [0, around]\r
-// : isFinite(direction) ? [direction, direction]\r
-// : [0, 0]\r
-// this.transform({flip: directionString, origin: origin}, true)\r
-// },\r
-//\r
-// // Opacity\r
-// opacity: function (value) {\r
-// return this.attr('opacity', value)\r
-// },\r
-//\r
-// // Relative move over x axis\r
-// dx: function (x) {\r
-// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true)\r
-// },\r
-//\r
-// // Relative move over y axis\r
-// dy: function (y) {\r
-// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true)\r
-// },\r
-//\r
-// // Relative move over x and y axes\r
-// dmove: function (x, y) {\r
-// return this.dx(x).dy(y)\r
-// }\r
-// })\r
-//\r
-// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], {\r
-// // Add x and y radius\r
-// radius: function (x, y) {\r
-// var type = (this._target || this).type\r
-// return type === 'radialGradient' || type === 'radialGradient'\r
-// ? this.attr('r', new SVG.Number(x))\r
-// : this.rx(x).ry(y == null ? x : y)\r
-// }\r
-// })\r
-//\r
-// SVG.extend(SVG.Path, {\r
-// // Get path length\r
-// length: function () {\r
-// return this.node.getTotalLength()\r
-// },\r
-// // Get point at length\r
-// pointAt: function (length) {\r
-// return new SVG.Point(this.node.getPointAtLength(length))\r
-// }\r
-// })\r
-//\r
-// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], {\r
-// // Set font\r
-// font: function (a, v) {\r
-// if (typeof a === 'object') {\r
-// for (v in a) this.font(v, a[v])\r
-// }\r
-//\r
-// return a === 'leading'\r
-// ? this.leading(v)\r
-// : a === 'anchor'\r
-// ? this.attr('text-anchor', v)\r
-// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'\r
-// ? this.attr('font-' + a, v)\r
-// : this.attr(a, v)\r
-// }\r
-// })\r
-
-\r
-SVG.extend(SVG.Element, {\r
- // Store data values on svg nodes\r
- data: function (a, v, r) {\r
- if (typeof a === 'object') {\r
- for (v in a) {\r
- this.data(v, a[v])\r
- }\r
- } else if (arguments.length < 2) {\r
- try {\r
- return JSON.parse(this.attr('data-' + a))\r
- } catch (e) {\r
- return this.attr('data-' + a)\r
- }\r
- } else {\r
- this.attr('data-' + a,\r
- v === null ? null\r
- : r === true || typeof v === 'string' || typeof v === 'number' ? v\r
- : JSON.stringify(v)\r
- )\r
- }\r
-\r
- return this\r
- }\r
-})\r
-
-\r
-SVG.extend(SVG.Element, {\r
- // Remember arbitrary data\r
- remember: function (k, v) {\r
- // remember every item in an object individually\r
- if (typeof arguments[0] === 'object') {\r
- for (var key in k) {\r
- this.remember(key, k[key])\r
- }\r
- } else if (arguments.length === 1) {\r
- // retrieve memory\r
- return this.memory()[k]\r
- } else {\r
- // store memory\r
- this.memory()[k] = v\r
- }\r
-\r
- return this\r
- },\r
-\r
- // Erase a given memory\r
- forget: function () {\r
- if (arguments.length === 0) {\r
- this._memory = {}\r
- } else {\r
- for (var i = arguments.length - 1; i >= 0; i--) {\r
- delete this.memory()[arguments[i]]\r
- }\r
- }\r
- return this\r
- },\r
-\r
- // Initialize or return local memory object\r
- memory: function () {\r
- return this._memory || (this._memory = {})\r
- }\r
-})\r
-
-/* global idFromReference */\r
-\r
-// Method for getting an element by id\r
-SVG.get = function (id) {\r
- var node = document.getElementById(idFromReference(id) || id)\r
- return SVG.adopt(node)\r
-}\r
-\r
-// Select elements by query string\r
-SVG.select = function (query, parent) {\r
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {\r
- return SVG.adopt(node)\r
- })\r
-}\r
-\r
-SVG.$$ = function (query, parent) {\r
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {\r
- return SVG.adopt(node)\r
- })\r
-}\r
-\r
-SVG.$ = function (query, parent) {\r
- return SVG.adopt((parent || document).querySelector(query))\r
-}\r
-\r
-SVG.extend(SVG.Parent, {\r
- // Scoped select method\r
- select: function (query) {\r
- return SVG.select(query, this.node)\r
- }\r
-})\r
-
-/* eslint no-unused-vars: 0 */\r
-\r
-function createElement (element, makeNested) {\r
- if (element instanceof SVG.Element) return element\r
-\r
- if (typeof element === 'object') {\r
- return SVG.adopt(element)\r
- }\r
-\r
- if (element == null) {\r
- return new SVG.Doc()\r
- }\r
-\r
- if (typeof element === 'string' && element.charAt(0) !== '<') {\r
- return SVG.adopt(document.querySelector(element))\r
- }\r
-\r
- var node = SVG.create('svg')\r
- node.innerHTML = element\r
-\r
- element = SVG.adopt(node.firstElementChild)\r
-\r
- return element\r
-}\r
-\r
-function isNulledBox (box) {\r
- return !box.w && !box.h && !box.x && !box.y\r
-}\r
-\r
-function domContains (node) {\r
- return (document.documentElement.contains || function (node) {\r
- // This is IE - it does not support contains() for top-level SVGs\r
- while (node.parentNode) {\r
- node = node.parentNode\r
- }\r
- return node === document\r
- }).call(document.documentElement, node)\r
-}\r
-\r
-function pathRegReplace (a, b, c, d) {\r
- return c + d.replace(SVG.regex.dots, ' .')\r
-}\r
-\r
-// creates deep clone of array\r
-function arrayClone (arr) {\r
- var clone = arr.slice(0)\r
- for (var i = clone.length; i--;) {\r
- if (Array.isArray(clone[i])) {\r
- clone[i] = arrayClone(clone[i])\r
- }\r
- }\r
- return clone\r
-}\r
-\r
-// tests if a given element is instance of an object\r
-function is (el, obj) {\r
- return el instanceof obj\r
-}\r
-\r
-// tests if a given selector matches an element\r
-function matches (el, selector) {\r
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)\r
-}\r
-\r
-// Convert dash-separated-string to camelCase\r
-function camelCase (s) {\r
- return s.toLowerCase().replace(/-(.)/g, function (m, g) {\r
- return g.toUpperCase()\r
- })\r
-}\r
-\r
-// Capitalize first letter of a string\r
-function capitalize (s) {\r
- return s.charAt(0).toUpperCase() + s.slice(1)\r
-}\r
-\r
-// Ensure to six-based hex\r
-function fullHex (hex) {\r
- return hex.length === 4\r
- ? [ '#',\r
- hex.substring(1, 2), hex.substring(1, 2),\r
- hex.substring(2, 3), hex.substring(2, 3),\r
- hex.substring(3, 4), hex.substring(3, 4)\r
- ].join('')\r
- : hex\r
-}\r
-\r
-// Component to hex value\r
-function compToHex (comp) {\r
- var hex = comp.toString(16)\r
- return hex.length === 1 ? '0' + hex : hex\r
-}\r
-\r
-// Calculate proportional width and height values when necessary\r
-function proportionalSize (element, width, height) {\r
- if (width == null || height == null) {\r
- var box = element.bbox()\r
-\r
- if (width == null) {\r
- width = box.width / box.height * height\r
- } else if (height == null) {\r
- height = box.height / box.width * width\r
- }\r
- }\r
-\r
- return {\r
- width: width,\r
- height: height\r
- }\r
-}\r
-\r
-// Map matrix array to object\r
-function arrayToMatrix (a) {\r
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }\r
-}\r
-\r
-// Add centre point to transform object\r
-function ensureCentre (o, target) {\r
- o.cx = o.cx == null ? target.bbox().cx : o.cx\r
- o.cy = o.cy == null ? target.bbox().cy : o.cy\r
-}\r
-\r
-// PathArray Helpers\r
-function arrayToString (a) {\r
- for (var i = 0, il = a.length, s = ''; i < il; i++) {\r
- s += a[i][0]\r
-\r
- if (a[i][1] != null) {\r
- s += a[i][1]\r
-\r
- if (a[i][2] != null) {\r
- s += ' '\r
- s += a[i][2]\r
-\r
- if (a[i][3] != null) {\r
- s += ' '\r
- s += a[i][3]\r
- s += ' '\r
- s += a[i][4]\r
-\r
- if (a[i][5] != null) {\r
- s += ' '\r
- s += a[i][5]\r
- s += ' '\r
- s += a[i][6]\r
-\r
- if (a[i][7] != null) {\r
- s += ' '\r
- s += a[i][7]\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
-\r
- return s + ' '\r
-}\r
-\r
-// Deep new id assignment\r
-function assignNewId (node) {\r
- // do the same for SVG child nodes as well\r
- for (var i = node.children.length - 1; i >= 0; i--) {\r
- assignNewId(node.children[i])\r
- }\r
-\r
- if (node.id) {\r
- return SVG.adopt(node).id(SVG.eid(node.nodeName))\r
- }\r
-\r
- return SVG.adopt(node)\r
-}\r
-\r
-// Add more bounding box properties\r
-function fullBox (b) {\r
- if (b.x == null) {\r
- b.x = 0\r
- b.y = 0\r
- b.width = 0\r
- b.height = 0\r
- }\r
-\r
- b.w = b.width\r
- b.h = b.height\r
- b.x2 = b.x + b.width\r
- b.y2 = b.y + b.height\r
- b.cx = b.x + b.width / 2\r
- b.cy = b.y + b.height / 2\r
-\r
- return b\r
-}\r
-\r
-// Get id from reference string\r
-function idFromReference (url) {\r
- var m = (url || '').toString().match(SVG.regex.reference)\r
-\r
- if (m) return m[1]\r
-}\r
-\r
-// Create matrix array for looping\r
-var abcdef = 'abcdef'.split('')\r
-\r
-function closeEnough (a, b, threshold) {\r
- return Math.abs(b - a) < (threshold || 1e-6)\r
-}\r
-\r
-// TODO: Refactor this to a static function of matrix.js\r
-function formatTransforms (o) {\r
- // Get all of the parameters required to form the matrix\r
- var flipBoth = o.flip === 'both' || o.flip === true\r
- var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1\r
- var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1\r
- var skewX = o.skew && o.skew.length ? o.skew[0]\r
- : isFinite(o.skew) ? o.skew\r
- : isFinite(o.skewX) ? o.skewX\r
- : 0\r
- var skewY = o.skew && o.skew.length ? o.skew[1]\r
- : isFinite(o.skew) ? o.skew\r
- : isFinite(o.skewY) ? o.skewY\r
- : 0\r
- var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX\r
- : isFinite(o.scale) ? o.scale * flipX\r
- : isFinite(o.scaleX) ? o.scaleX * flipX\r
- : flipX\r
- var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY\r
- : isFinite(o.scale) ? o.scale * flipY\r
- : isFinite(o.scaleY) ? o.scaleY * flipY\r
- : flipY\r
- var shear = o.shear || 0\r
- var theta = o.rotate || o.theta || 0\r
- var origin = new SVG.Point(o.origin || o.ox || o.originX, o.oy || o.originY)\r
- var ox = origin.x\r
- var oy = origin.y\r
- var position = new SVG.Point(o.origin || o.px || o.positionX, o.py || o.positionY)\r
- var px = position.x\r
- var py = position.y\r
- var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)\r
- var tx = translate.x\r
- var ty = translate.y\r
- var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)\r
- var rx = relative.x\r
- var ry = relative.y\r
-\r
- // Populate all of the values\r
- return {\r
- scaleX: scaleX,\r
- scaleY: scaleY,\r
- skewX: skewX,\r
- skewY: skewY,\r
- shear: shear,\r
- theta: theta,\r
- rx: rx,\r
- ry: ry,\r
- tx: tx,\r
- ty: ty,\r
- ox: ox,\r
- oy: oy,\r
- px: px,\r
- py: py\r
- }\r
-}\r
-
-/* globals fullBox, domContains, isNulledBox, Exception */\r
-\r
-SVG.Box = SVG.invent({\r
- create: function (source) {\r
- var base = [0, 0, 0, 0]\r
- source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)\r
- : Array.isArray(source) ? source\r
- : typeof source === 'object' ? [source.left != null ? source.left\r
- : source.x, source.top != null ? source.top : source.y, source.width, source.height]\r
- : arguments.length === 4 ? [].slice.call(arguments)\r
- : base\r
-\r
- this.x = source[0]\r
- this.y = source[1]\r
- this.width = source[2]\r
- this.height = source[3]\r
-\r
- // add center, right, bottom...\r
- fullBox(this)\r
- },\r
- extend: {\r
- // Merge rect box with another, return a new instance\r
- merge: function (box) {\r
- var x = Math.min(this.x, box.x)\r
- var y = Math.min(this.y, box.y)\r
-\r
- return new SVG.Box(\r
- x, y,\r
- Math.max(this.x + this.width, box.x + box.width) - x,\r
- Math.max(this.y + this.height, box.y + box.height) - y\r
- )\r
- },\r
-\r
- transform: function (m) {\r
- var xMin = Infinity\r
- var xMax = -Infinity\r
- var yMin = Infinity\r
- var yMax = -Infinity\r
-\r
- var pts = [\r
- new SVG.Point(this.x, this.y),\r
- new SVG.Point(this.x2, this.y),\r
- new SVG.Point(this.x, this.y2),\r
- new SVG.Point(this.x2, this.y2)\r
- ]\r
-\r
- pts.forEach(function (p) {\r
- p = p.transform(m)\r
- xMin = Math.min(xMin, p.x)\r
- xMax = Math.max(xMax, p.x)\r
- yMin = Math.min(yMin, p.y)\r
- yMax = Math.max(yMax, p.y)\r
- })\r
-\r
- return new SVG.Box(\r
- xMin, yMin,\r
- xMax - xMin,\r
- yMax - yMin\r
- )\r
- },\r
-\r
- addOffset: function () {\r
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled\r
- this.x += window.pageXOffset\r
- this.y += window.pageYOffset\r
- return this\r
- },\r
- toString: function () {\r
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height\r
- },\r
- toArray: function () {\r
- return [this.x, this.y, this.width, this.height]\r
- },\r
- morph: function (x, y, width, height) {\r
- this.destination = new SVG.Box(x, y, width, height)\r
- return this\r
- },\r
-\r
- at: function (pos) {\r
- if (!this.destination) return this\r
-\r
- return new SVG.Box(\r
- this.x + (this.destination.x - this.x) * pos\r
- , this.y + (this.destination.y - this.y) * pos\r
- , this.width + (this.destination.width - this.width) * pos\r
- , this.height + (this.destination.height - this.height) * pos\r
- )\r
- }\r
- },\r
-\r
- // Define Parent\r
- parent: SVG.Element,\r
-\r
- // Constructor\r
- construct: {\r
- // Get bounding box\r
- bbox: function () {\r
- var box\r
-\r
- try {\r
- // find native bbox\r
- box = this.node.getBBox()\r
-\r
- if (isNulledBox(box) && !domContains(this.node)) {\r
- throw new Exception('Element not in the dom')\r
- }\r
- } catch (e) {\r
- try {\r
- var clone = this.clone(SVG.parser().svg).show()\r
- box = clone.node.getBBox()\r
- clone.remove()\r
- } catch (e) {\r
- console.warn('Getting a bounding box of this element is not possible')\r
- }\r
- }\r
-\r
- return new SVG.Box(box)\r
- },\r
-\r
- rbox: function (el) {\r
- // IE11 throws an error when element not in dom\r
- try {\r
- var box = new SVG.Box(this.node.getBoundingClientRect())\r
- if (el) return box.transform(el.screenCTM().inverse())\r
- return box.addOffset()\r
- } catch (e) {\r
- return new SVG.Box()\r
- }\r
- }\r
- }\r
-})\r
-\r
-SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {\r
- viewbox: function (x, y, width, height) {\r
- // act as getter\r
- if (x == null) return new SVG.Box(this.attr('viewBox'))\r
-\r
- // act as setter\r
- return this.attr('viewBox', new SVG.Box(x, y, width, height))\r
- }\r
-})\r
-
-\r
-SVG.parser = function () {\r
- var b\r
-\r
- if (!SVG.parser.nodes.svg.node.parentNode) {\r
- b = document.body || document.documentElement\r
- SVG.parser.nodes.svg.addTo(b)\r
- }\r
-\r
- return SVG.parser.nodes\r
-}\r
-\r
-SVG.parser.nodes = {\r
- svg: SVG().size(2, 0).css({\r
- opacity: 0,\r
- position: 'absolute',\r
- left: '-100%',\r
- top: '-100%',\r
- overflow: 'hidden'\r
- })\r
-}\r
-\r
-SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node\r
+
+(function(root, factory) {
+ /* istanbul ignore next */
+ if (typeof define === 'function' && define.amd) {
+ define(function(){
+ return factory(root, root.document)
+ })
+ } else if (typeof exports === 'object') {
+ module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
+ } else {
+ root.SVG = factory(root, root.document)
+ }
+}(typeof window !== "undefined" ? window : this, function(window, document) {
+
+// Check that our browser supports svg
+var supported = !! document.createElementNS &&
+ !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect
+
+// If we don't support svg, just exit without doing anything
+if (!supported)
+ return {supported: false}
+
+// Otherwise, the library will be here
+/* global createElement, capitalize */
+/* eslint-disable new-cap */
+
+// The main wrapping element
+var SVG = this.SVG = function (element) {
+ if (SVG.supported) {
+ element = createElement(element)
+ return element
+ }
+}
+
+// Svg must be supported if we reached this stage
+SVG.supported = true
+
+// Default namespaces
+SVG.ns = 'http://www.w3.org/2000/svg'
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
+SVG.xlink = 'http://www.w3.org/1999/xlink'
+SVG.svgjs = 'http://svgjs.com/svgjs'
+
+// Element id sequence
+SVG.did = 1000
+
+// Get next named element id
+SVG.eid = function (name) {
+ return 'Svgjs' + capitalize(name) + (SVG.did++)
+}
+
+// Method for element creation
+SVG.create = function (name) {
+ // create element
+ return document.createElementNS(this.ns, name)
+}
+
+// Method for extending objects
+SVG.extend = function (modules, methods) {
+ var key, i
+
+ modules = Array.isArray(modules) ? modules : [modules]
+
+ for (i = modules.length - 1; i >= 0; i--) {
+ if (modules[i]) {
+ for (key in methods) {
+ modules[i].prototype[key] = methods[key]
+ }
+ }
+ }
+}
+
+// Invent new element
+SVG.invent = function (config) {
+ // Create element initializer
+ var initializer = typeof config.create === 'function' ? config.create
+ : function (node) {
+ config.inherit.call(this, node || SVG.create(config.create))
+ }
+
+ // Inherit prototype
+ if (config.inherit) {
+ initializer.prototype = new config.inherit()
+ initializer.prototype.constructor = initializer
+ }
+
+ // Extend with methods
+ if (config.extend) {
+ SVG.extend(initializer, config.extend)
+ }
+
+ // Attach construct method to parent
+ if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }
+
+ return initializer
+}
+
+// Adopt existing svg elements
+SVG.adopt = function (node) {
+ // check for presence of node
+ if (!node) return null
+
+ // make sure a node isn't already adopted
+ if (node.instance instanceof SVG.Element) return node.instance
+
+ if (!(node instanceof window.SVGElement)) {
+ return new SVG.HtmlNode(node)
+ }
+
+ // initialize variables
+ var element
+
+ // adopt with element-specific settings
+ if (node.nodeName === 'svg') {
+ element = new SVG.Doc(node)
+ } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
+ element = new SVG.Gradient(node)
+ } else if (SVG[capitalize(node.nodeName)]) {
+ element = new SVG[capitalize(node.nodeName)](node)
+ } else {
+ element = new SVG.Parent(node)
+ }
+
+ return element
+}
+
+// Storage for regular expressions
+SVG.regex = {
+ // Parse unit value
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,
+
+ // Parse hex value
+ hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
+
+ // Parse rgb value
+ rgb: /rgb\((\d+),(\d+),(\d+)\)/,
+
+ // Parse reference id
+ reference: /#([a-z0-9\-_]+)/i,
+
+ // splits a transformation chain
+ transforms: /\)\s*,?\s*/,
+
+ // Whitespace
+ whitespace: /\s/g,
+
+ // Test hex value
+ isHex: /^#[a-f0-9]{3,6}$/i,
+
+ // Test rgb value
+ isRgb: /^rgb\(/,
+
+ // Test css declaration
+ isCss: /[^:]+:[^;]+;?/,
+
+ // Test for blank string
+ isBlank: /^(\s+)?$/,
+
+ // Test for numeric string
+ isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,
+
+ // Test for percent value
+ isPercent: /^-?[\d.]+%$/,
+
+ // Test for image url
+ isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,
+
+ // split at whitespace and comma
+ delimiter: /[\s,]+/,
+
+ // The following regex are used to parse the d attribute of a path
+
+ // Matches all hyphens which are not after an exponent
+ hyphen: /([^e])-/gi,
+
+ // Replaces and tests for all path letters
+ pathLetters: /[MLHVCSQTAZ]/gi,
+
+ // yes we need this one, too
+ isPathLetter: /[MLHVCSQTAZ]/i,
+
+ // matches 0.154.23.45
+ numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,
+
+ // matches .
+ dots: /\./g
+}
+
+
+SVG.utils = {
+ // Map function
+ map: function (array, block) {
+ var i
+ var il = array.length
+ var result = []
+
+ for (i = 0; i < il; i++) {
+ result.push(block(array[i]))
+ }
+
+ return result
+ },
+
+ // Filter function
+ filter: function (array, block) {
+ var i
+ var il = array.length
+ var result = []
+
+ for (i = 0; i < il; i++) {
+ if (block(array[i])) { result.push(array[i]) }
+ }
+
+ return result
+ },
+
+ // Degrees to radians
+ radians: function (d) {
+ return d % 360 * Math.PI / 180
+ },
+
+ // Radians to degrees
+ degrees: function (r) {
+ return r * 180 / Math.PI % 360
+ },
+
+ filterSVGElements: function (nodes) {
+ return this.filter(nodes, function (el) { return el instanceof window.SVGElement })
+ }
+
+}
+
+
+SVG.void = function () {}
+
+SVG.defaults = {
+
+ // Default animation values
+ timeline: {
+ duration: 400,
+ ease: '>',
+ delay: 0
+ },
+
+ // Default attribute values
+ attrs: {
+
+ // fill and stroke
+ 'fill-opacity': 1,
+ 'stroke-opacity': 1,
+ 'stroke-width': 0,
+ 'stroke-linejoin': 'miter',
+ 'stroke-linecap': 'butt',
+ fill: '#000000',
+ stroke: '#000000',
+ opacity: 1,
+
+ // position
+ x: 0,
+ y: 0,
+ cx: 0,
+ cy: 0,
+
+ // size
+ width: 0,
+ height: 0,
+
+ // radius
+ r: 0,
+ rx: 0,
+ ry: 0,
+
+ // gradient
+ offset: 0,
+ 'stop-opacity': 1,
+ 'stop-color': '#000000',
+
+ // text
+ 'font-size': 16,
+ 'font-family': 'Helvetica, Arial, sans-serif',
+ 'text-anchor': 'start'
+ }
+}
+
+SVG.Queue = SVG.invent({
+ create: function () {
+ this._first = null
+ this._last = null
+ },
+
+ extend: {
+ push: function (value) {
+ // An item stores an id and the provided value
+ var item = value.next ? value : { value: value, next: null, prev: null }
+
+ // Deal with the queue being empty or populated
+ if (this._last) {
+ item.prev = this._last
+ this._last.next = item
+ this._last = item
+ } else {
+ this._last = item
+ this._first = item
+ }
+
+ // Update the length and return the current item
+ return item
+ },
+
+ shift: function () {
+ // Check if we have a value
+ var remove = this._first
+ if (!remove) return null
+
+ // If we do, remove it and relink things
+ this._first = remove.next
+ if (this._first) this._first.prev = null
+ this._last = this._first ? this._last : null
+ return remove.value
+ },
+
+ // Shows us the first item in the list
+ first: function () {
+ return this._first && this._first.value
+ },
+
+ // Shows us the last item in the list
+ last: function () {
+ return this._last && this._last.value
+ },
+
+ // Removes the item that was returned from the push
+ remove: function (item) {
+ // Relink the previous item
+ if (item.prev) item.prev.next = item.next
+ if (item.next) item.next.prev = item.prev
+ if (item === this._last) this._last = item.prev
+ if (item === this._first) this._first = item.next
+
+ // Invalidate item
+ item.prev = null
+ item.next = null
+ }
+ }
+})
+
+/* globals fullHex, compToHex */
+
+/*
+
+Color {
+ constructor (a, b, c, space) {
+ space: 'hsl'
+ a: 30
+ b: 20
+ c: 10
+ },
+
+ toRgb () { return new Color in rgb space }
+ toHsl () { return new Color in hsl space }
+ toLab () { return new Color in lab space }
+
+ toArray () { [space, a, b, c] }
+ fromArray () { convert it back }
+}
+
+// Conversions aren't always exact because of monitor profiles etc...
+new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl()
+new Color(100, 100, 100, [space])
+new Color('hsl(30, 20, 10)')
+
+// Sugar
+SVG.rgb(30, 20, 50).lab()
+SVG.hsl()
+SVG.lab('rgb(100, 100, 100)')
+*/
+
+// Module for color convertions
+SVG.Color = function (color, g, b) {
+ var match
+
+ // initialize defaults
+ this.r = 0
+ this.g = 0
+ this.b = 0
+
+ if (!color) return
+
+ // parse color
+ if (typeof color === 'string') {
+ if (SVG.regex.isRgb.test(color)) {
+ // get rgb values
+ match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))
+
+ // parse numeric values
+ this.r = parseInt(match[1])
+ this.g = parseInt(match[2])
+ this.b = parseInt(match[3])
+ } else if (SVG.regex.isHex.test(color)) {
+ // get hex values
+ match = SVG.regex.hex.exec(fullHex(color))
+
+ // parse numeric values
+ this.r = parseInt(match[1], 16)
+ this.g = parseInt(match[2], 16)
+ this.b = parseInt(match[3], 16)
+ }
+ } else if (Array.isArray(color)) {
+ this.r = color[0]
+ this.g = color[1]
+ this.b = color[2]
+ } else if (typeof color === 'object') {
+ this.r = color.r
+ this.g = color.g
+ this.b = color.b
+ } else if (arguments.length === 3) {
+ this.r = color
+ this.g = g
+ this.b = b
+ }
+}
+
+SVG.extend(SVG.Color, {
+ // Default to hex conversion
+ toString: function () {
+ return this.toHex()
+ },
+ toArray: function () {
+ return [this.r, this.g, this.b]
+ },
+ fromArray: function (a) {
+ return new SVG.Color(a)
+ },
+ // Build hex value
+ toHex: function () {
+ return '#' +
+ compToHex(Math.round(this.r)) +
+ compToHex(Math.round(this.g)) +
+ compToHex(Math.round(this.b))
+ },
+ // Build rgb value
+ toRgb: function () {
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')'
+ },
+ // Calculate true brightness
+ brightness: function () {
+ return (this.r / 255 * 0.30) +
+ (this.g / 255 * 0.59) +
+ (this.b / 255 * 0.11)
+ },
+ // Make color morphable
+ morph: function (color) {
+ this.destination = new SVG.Color(color)
+
+ return this
+ },
+ // Get morphed color at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // normalise pos
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
+
+ // generate morphed color
+ return new SVG.Color({
+ r: ~~(this.r + (this.destination.r - this.r) * pos),
+ g: ~~(this.g + (this.destination.g - this.g) * pos),
+ b: ~~(this.b + (this.destination.b - this.b) * pos)
+ })
+ }
+
+})
+
+// Testers
+
+// Test if given value is a color string
+SVG.Color.test = function (color) {
+ color += ''
+ return SVG.regex.isHex.test(color) ||
+ SVG.regex.isRgb.test(color)
+}
+
+// Test if given value is a rgb object
+SVG.Color.isRgb = function (color) {
+ return color && typeof color.r === 'number' &&
+ typeof color.g === 'number' &&
+ typeof color.b === 'number'
+}
+
+// Test if given value is a color
+SVG.Color.isColor = function (color) {
+ return SVG.Color.isRgb(color) || SVG.Color.test(color)
+}
+
+/* global arrayClone */
+
+// Module for array conversion
+SVG.Array = function (array, fallback) {
+ array = (array || []).valueOf()
+
+ // if array is empty and fallback is provided, use fallback
+ if (array.length === 0 && fallback) {
+ array = fallback.valueOf()
+ }
+
+ // parse array
+ this.value = this.parse(array)
+}
+
+SVG.extend(SVG.Array, {
+ // Make array morphable
+ morph: function (array) {
+ this.destination = this.parse(array)
+
+ // normalize length of arrays
+ if (this.value.length !== this.destination.length) {
+ var lastValue = this.value[this.value.length - 1]
+ var lastDestination = this.destination[this.destination.length - 1]
+
+ while (this.value.length > this.destination.length) {
+ this.destination.push(lastDestination)
+ }
+ while (this.value.length < this.destination.length) {
+ this.value.push(lastValue)
+ }
+ }
+
+ return this
+ },
+ // Clean up any duplicate points
+ settle: function () {
+ // find all unique values
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++) {
+ if (seen.indexOf(this.value[i]) === -1) {
+ seen.push(this.value[i])
+ }
+ }
+
+ // set new value
+ this.value = seen
+ return seen
+ },
+ // Get morphed array at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed array
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
+ }
+
+ return new SVG.Array(array)
+ },
+ toArray: function () {
+ return this.value
+ },
+ // Convert array to string
+ toString: function () {
+ return this.value.join(' ')
+ },
+ // Real value
+ valueOf: function () {
+ return this.value
+ },
+ // Parse whitespace separated string
+ parse: function (array) {
+ array = array.valueOf()
+
+ // if already is an array, no need to parse it
+ if (Array.isArray(array)) return array
+
+ return array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ },
+ // Reverse array
+ reverse: function () {
+ this.value.reverse()
+
+ return this
+ },
+ clone: function () {
+ var clone = new this.constructor()
+ clone.value = arrayClone(this.value)
+ return clone
+ }
+})
+
+
+// Poly points array
+SVG.PointArray = function (array, fallback) {
+ SVG.Array.call(this, array, fallback || [[0, 0]])
+}
+
+// Inherit from SVG.Array
+SVG.PointArray.prototype = new SVG.Array()
+SVG.PointArray.prototype.constructor = SVG.PointArray
+
+SVG.extend(SVG.PointArray, {
+ // Convert array to string
+ toString: function () {
+ // convert to a poly point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push(this.value[i].join(','))
+ }
+
+ return array.join(' ')
+ },
+
+ toArray: function () {
+ return this.value.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr)
+ }, [])
+ },
+
+ // Convert array to line object
+ toLine: function () {
+ return {
+ x1: this.value[0][0],
+ y1: this.value[0][1],
+ x2: this.value[1][0],
+ y2: this.value[1][1]
+ }
+ },
+
+ // Get morphed array at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push([
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,
+ this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
+ ])
+ }
+
+ return new SVG.PointArray(array)
+ },
+
+ // Parse point string and flat array
+ parse: function (array) {
+ var points = []
+
+ array = array.valueOf()
+
+ // if it is an array
+ if (Array.isArray(array)) {
+ // and it is not flat, there is no need to parse it
+ if (Array.isArray(array[0])) {
+ return array
+ }
+ } else { // Else, it is considered as a string
+ // parse points
+ array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ }
+
+ // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
+ if (array.length % 2 !== 0) array.pop()
+
+ // wrap points in two-tuples and parse points as floats
+ for (var i = 0, len = array.length; i < len; i = i + 2) {
+ points.push([ array[i], array[i + 1] ])
+ }
+
+ return points
+ },
+
+ // Move point string
+ move: function (x, y) {
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ // move every point
+ if (!isNaN(x) && !isNaN(y)) {
+ for (var i = this.value.length - 1; i >= 0; i--) {
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
+ }
+ }
+
+ return this
+ },
+ // Resize poly string
+ size: function (width, height) {
+ var i
+ var box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
+ if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+ }
+
+ return this
+ },
+
+ // Get bounding box of points
+ bbox: function () {
+ var maxX = -Infinity
+ var maxY = -Infinity
+ var minX = Infinity
+ var minY = Infinity
+ this.value.forEach(function (el) {
+ maxX = Math.max(el[0], maxX)
+ maxY = Math.max(el[1], maxY)
+ minX = Math.min(el[0], minX)
+ minY = Math.min(el[1], minY)
+ })
+ return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}
+ }
+})
+
+/* globals arrayToString, pathRegReplace */
+
+var pathHandlers = {
+ M: function (c, p, p0) {
+ p.x = p0.x = c[0]
+ p.y = p0.y = c[1]
+
+ return ['M', p.x, p.y]
+ },
+ L: function (c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['L', c[0], c[1]]
+ },
+ H: function (c, p) {
+ p.x = c[0]
+ return ['H', c[0]]
+ },
+ V: function (c, p) {
+ p.y = c[0]
+ return ['V', c[0]]
+ },
+ C: function (c, p) {
+ p.x = c[4]
+ p.y = c[5]
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
+ },
+ S: function (c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['S', c[0], c[1], c[2], c[3]]
+ },
+ Q: function (c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['Q', c[0], c[1], c[2], c[3]]
+ },
+ T: function (c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['T', c[0], c[1]]
+ },
+ Z: function (c, p, p0) {
+ p.x = p0.x
+ p.y = p0.y
+ return ['Z']
+ },
+ A: function (c, p) {
+ p.x = c[5]
+ p.y = c[6]
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
+ }
+}
+
+var mlhvqtcsaz = 'mlhvqtcsaz'.split('')
+
+for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
+ pathHandlers[mlhvqtcsaz[i]] = (function (i) {
+ return function (c, p, p0) {
+ if (i === 'H') c[0] = c[0] + p.x
+ else if (i === 'V') c[0] = c[0] + p.y
+ else if (i === 'A') {
+ c[5] = c[5] + p.x
+ c[6] = c[6] + p.y
+ } else {
+ for (var j = 0, jl = c.length; j < jl; ++j) {
+ c[j] = c[j] + (j % 2 ? p.y : p.x)
+ }
+ }
+
+ return pathHandlers[i](c, p, p0)
+ }
+ })(mlhvqtcsaz[i].toUpperCase())
+}
+
+// Path points array
+SVG.PathArray = function (array, fallback) {
+ SVG.Array.call(this, array, fallback || [['M', 0, 0]])
+}
+
+// Inherit from SVG.Array
+SVG.PathArray.prototype = new SVG.Array()
+SVG.PathArray.prototype.constructor = SVG.PathArray
+
+SVG.extend(SVG.PathArray, {
+ // Convert array to string
+ toString: function () {
+ return arrayToString(this.value)
+ },
+ toArray: function () {
+ return this.value.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr)
+ }, [])
+ },
+ // Move path string
+ move: function (x, y) {
+ // get bounding box of current situation
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ if (!isNaN(x) && !isNaN(y)) {
+ // move every point
+ for (var l, i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+ } else if (l === 'H') {
+ this.value[i][1] += x
+ } else if (l === 'V') {
+ this.value[i][1] += y
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+ this.value[i][3] += x
+ this.value[i][4] += y
+
+ if (l === 'C') {
+ this.value[i][5] += x
+ this.value[i][6] += y
+ }
+ } else if (l === 'A') {
+ this.value[i][6] += x
+ this.value[i][7] += y
+ }
+ }
+ }
+
+ return this
+ },
+ // Resize path string
+ size: function (width, height) {
+ // get bounding box of current situation
+ var box = this.bbox()
+ var i, l
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+ } else if (l === 'H') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ } else if (l === 'V') {
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+ this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
+ this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
+
+ if (l === 'C') {
+ this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
+ this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
+ }
+ } else if (l === 'A') {
+ // resize radii
+ this.value[i][1] = (this.value[i][1] * width) / box.width
+ this.value[i][2] = (this.value[i][2] * height) / box.height
+
+ // move position values
+ this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
+ this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
+ }
+ }
+
+ return this
+ },
+ // Test if the passed path array use the same path data commands as this path array
+ equalCommands: function (pathArray) {
+ var i, il, equalCommands
+
+ pathArray = new SVG.PathArray(pathArray)
+
+ equalCommands = this.value.length === pathArray.value.length
+ for (i = 0, il = this.value.length; equalCommands && i < il; i++) {
+ equalCommands = this.value[i][0] === pathArray.value[i][0]
+ }
+
+ return equalCommands
+ },
+ // Make path array morphable
+ morph: function (pathArray) {
+ pathArray = new SVG.PathArray(pathArray)
+
+ if (this.equalCommands(pathArray)) {
+ this.destination = pathArray
+ } else {
+ this.destination = null
+ }
+
+ return this
+ },
+ // Get morphed path array at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ var sourceArray = this.value
+ var destinationArray = this.destination.value
+ var array = []
+ var pathArray = new SVG.PathArray()
+ var i, il, j, jl
+
+ // Animate has specified in the SVG spec
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
+ for (i = 0, il = sourceArray.length; i < il; i++) {
+ array[i] = [sourceArray[i][0]]
+ for (j = 1, jl = sourceArray[i].length; j < jl; j++) {
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
+ }
+ // For the two flags of the elliptical arc command, the SVG spec say:
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
+ // Elliptical arc command as an array followed by corresponding indexes:
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
+ // 0 1 2 3 4 5 6 7
+ if (array[i][0] === 'A') {
+ array[i][4] = +(array[i][4] !== 0)
+ array[i][5] = +(array[i][5] !== 0)
+ }
+ }
+
+ // Directly modify the value of a path array, this is done this way for performance
+ pathArray.value = array
+ return pathArray
+ },
+ // Absolutize and parse path to array
+ parse: function (array) {
+ // if it's already a patharray, no need to parse it
+ if (array instanceof SVG.PathArray) return array.valueOf()
+
+ // prepare for parsing
+ var s
+ var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }
+
+ if (typeof array === 'string') {
+ array = array
+ .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
+ .trim() // trim
+ .split(SVG.regex.delimiter) // split into array
+ } else {
+ array = array.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr)
+ }, [])
+ }
+
+ // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
+ var result = []
+ var p = new SVG.Point()
+ var p0 = new SVG.Point()
+ var index = 0
+ var len = array.length
+
+ do {
+ // Test if we have a path letter
+ if (SVG.regex.isPathLetter.test(array[index])) {
+ s = array[index]
+ ++index
+ // If last letter was a move command and we got no new, it defaults to [L]ine
+ } else if (s === 'M') {
+ s = 'L'
+ } else if (s === 'm') {
+ s = 'l'
+ }
+
+ result.push(pathHandlers[s].call(null,
+ array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
+ p, p0
+ )
+ )
+ } while (len > index)
+
+ return result
+ },
+ // Get bounding box of path
+ bbox: function () {
+ SVG.parser().path.setAttribute('d', this.toString())
+ return SVG.parser.nodes.path.getBBox()
+ }
+
+})
+
+
+// Module for unit convertions
+SVG.Number = SVG.invent({
+ // Initialize
+ create: function (value, unit) {
+ unit = Array.isArray(value) ? value[1] : unit
+ value = Array.isArray(value) ? value[0] : value
+
+ // initialize defaults
+ this.value = 0
+ this.unit = unit || ''
+
+ // parse value
+ if (typeof value === 'number') {
+ // ensure a valid numeric value
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
+ } else if (typeof value === 'string') {
+ unit = value.match(SVG.regex.numberAndUnit)
+
+ if (unit) {
+ // make value numeric
+ this.value = parseFloat(unit[1])
+
+ // normalize
+ if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {
+ this.value *= 1000
+ }
+
+ // store unit
+ this.unit = unit[5]
+ }
+ } else {
+ if (value instanceof SVG.Number) {
+ this.value = value.valueOf()
+ this.unit = value.unit
+ }
+ }
+ },
+ // Add methods
+ extend: {
+ // Stringalize
+ toString: function () {
+ return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
+ : this.unit === 's' ? this.value / 1e3
+ : this.value
+ ) + this.unit
+ },
+ toJSON: function () {
+ return this.toString()
+ }, // Convert to primitive
+ toArray: function () {
+ return [this.value, this.unit]
+ },
+ valueOf: function () {
+ return this.value
+ },
+ // Add number
+ plus: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this + number, this.unit || number.unit)
+ },
+ // Subtract number
+ minus: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this - number, this.unit || number.unit)
+ },
+ // Multiply number
+ times: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this * number, this.unit || number.unit)
+ },
+ // Divide number
+ divide: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this / number, this.unit || number.unit)
+ },
+ // Convert to different unit
+ to: function (unit) {
+ var number = new SVG.Number(this)
+
+ if (typeof unit === 'string') {
+ number.unit = unit
+ }
+
+ return number
+ },
+ // Make number morphable
+ morph: function (number) {
+ this.destination = new SVG.Number(number)
+
+ if (number.relative) {
+ this.destination.value += this.value
+ }
+
+ return this
+ },
+ // Get morphed number at given position
+ at: function (pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this
+
+ // Generate new morphed number
+ return new SVG.Number(this.destination)
+ .minus(this)
+ .times(pos)
+ .plus(this)
+ }
+ }
+})
+
+// Add events to elements
+/*
+;[ 'click',
+ 'dblclick',
+ 'mousedown',
+ 'mouseup',
+ 'mouseover',
+ 'mouseout',
+ 'mousemove',
+ 'mouseenter',
+ 'mouseleave',
+ 'touchstart',
+ 'touchmove',
+ 'touchleave',
+ 'touchend',
+ 'touchcancel' ].forEach(function (event) {
+ // add event to SVG.Element
+ SVG.Element.prototype[event] = function (f) {
+ // bind event to element rather than element node
+ SVG.on(this, event, f)
+ return this
+ }
+ })
+*/
+
+SVG.listenerId = 0
+
+// Add event binder in the SVG namespace
+SVG.on = function (node, events, listener, binding, options) {
+ var l = listener.bind(binding || node)
+ var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
+
+ // events can be an array of events or a string of events
+ events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter)
+
+ // ensure instance object for nodes which are not adopted
+ n.instance = n.instance || {events: {}}
+
+ // pull event handlers from the element
+ var bag = n.instance.events
+
+ // add id to listener
+ if (!listener._svgjsListenerId) {
+ listener._svgjsListenerId = ++SVG.listenerId
+ }
+
+ events.forEach(function (event) {
+ var ev = event.split('.')[0]
+ var ns = event.split('.')[1] || '*'
+
+ // ensure valid object
+ bag[ev] = bag[ev] || {}
+ bag[ev][ns] = bag[ev][ns] || {}
+
+ // reference listener
+ bag[ev][ns][listener._svgjsListenerId] = l
+
+ // add listener
+ n.addEventListener(ev, l, options || false)
+ })
+}
+
+// Add event unbinder in the SVG namespace
+SVG.off = function (node, events, listener, options) {
+ var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
+ if (!n.instance) return
+
+ // listener can be a function or a number
+ if (typeof listener === 'function') {
+ listener = listener._svgjsListenerId
+ if (!listener) return
+ }
+
+ // pull event handlers from the element
+ var bag = n.instance.events
+
+ // events can be an array of events or a string or undefined
+ events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter)
+
+ events.forEach(function (event) {
+ var ev = event && event.split('.')[0]
+ var ns = event && event.split('.')[1]
+ var namespace, l
+
+ if (listener) {
+ // remove listener reference
+ if (bag[ev] && bag[ev][ns || '*']) {
+ // removeListener
+ n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)
+
+ delete bag[ev][ns || '*'][listener]
+ }
+ } else if (ev && ns) {
+ // remove all listeners for a namespaced event
+ if (bag[ev] && bag[ev][ns]) {
+ for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }
+
+ delete bag[ev][ns]
+ }
+ } else if (ns) {
+ // remove all listeners for a specific namespace
+ for (event in bag) {
+ for (namespace in bag[event]) {
+ if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }
+ }
+ }
+ } else if (ev) {
+ // remove all listeners for the event
+ if (bag[ev]) {
+ for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }
+
+ delete bag[ev]
+ }
+ } else {
+ // remove all listeners on a given node
+ for (event in bag) { SVG.off(n, event) }
+
+ n.instance.events = {}
+ }
+ })
+}
+
+SVG.dispatch = function (node, event, data) {
+ var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
+
+ // Dispatch event
+ if (event instanceof window.Event) {
+ n.dispatchEvent(event)
+ } else {
+ event = new window.CustomEvent(event, {detail: data, cancelable: true})
+ n.dispatchEvent(event)
+ }
+ return event
+}
+
+SVG.EventTarget = SVG.invent({
+ create: function () {},
+ extend: {
+ // Bind given event to listener
+ on: function (event, listener, binding, options) {
+ SVG.on(this, event, listener, binding, options)
+ return this
+ },
+ // Unbind event from listener
+ off: function (event, listener) {
+ SVG.off(this, event, listener)
+ return this
+ },
+ dispatch: function (event, data) {
+ return SVG.dispatch(this, event, data)
+ },
+ // Fire given event
+ fire: function (event, data) {
+ this.dispatch(event, data)
+ return this
+ }
+ }
+})
+
+/* global createElement */
+
+SVG.HtmlNode = SVG.invent({
+ inherit: SVG.EventTarget,
+ create: function (element) {
+ this.node = element
+ },
+
+ extend: {
+ add: function (element, i) {
+ element = createElement(element)
+
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null)
+ }
+
+ return this
+ },
+
+ put: function (element, i) {
+ this.add(element, i)
+ return element
+ },
+
+ getEventTarget: function () {
+ return this.node
+ }
+ }
+})
+
+/* global proportionalSize, assignNewId, createElement, matches, is */
+
+SVG.Element = SVG.invent({
+ inherit: SVG.EventTarget,
+
+ // Initialize node
+ create: function (node) {
+ // event listener
+ this.events = {}
+
+ // initialize data object
+ this.dom = {}
+
+ // create circular reference
+ this.node = node
+ if (this.node) {
+ this.type = node.nodeName
+ this.node.instance = this
+ this.events = node.events || {}
+
+ if (node.hasAttribute('svgjs:data')) {
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
+ this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
+ }
+ }
+ },
+
+ // Add class methods
+ extend: {
+ // Move over x-axis
+ x: function (x) {
+ return this.attr('x', x)
+ },
+
+ // Move over y-axis
+ y: function (y) {
+ return this.attr('y', y)
+ },
+
+ // Move by center over x-axis
+ cx: function (x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
+ },
+
+ // Move by center over y-axis
+ cy: function (y) {
+ return y == null
+ ? this.y() + this.height() / 2
+ : this.y(y - this.height() / 2)
+ },
+
+ // Move element to given x and y values
+ move: function (x, y) {
+ return this.x(x).y(y)
+ },
+
+ // Move element by its center
+ center: function (x, y) {
+ return this.cx(x).cy(y)
+ },
+
+ // Set width of element
+ width: function (width) {
+ return this.attr('width', width)
+ },
+
+ // Set height of element
+ height: function (height) {
+ return this.attr('height', height)
+ },
+
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .width(new SVG.Number(p.width))
+ .height(new SVG.Number(p.height))
+ },
+
+ // Clone element
+ clone: function (parent) {
+ // write dom data to the dom so the clone can pickup the data
+ this.writeDataToDom()
+
+ // clone element and assign new id
+ var clone = assignNewId(this.node.cloneNode(true))
+
+ // insert the clone in the given parent or after myself
+ if (parent) parent.add(clone)
+ else this.after(clone)
+
+ return clone
+ },
+
+ // Remove element
+ remove: function () {
+ if (this.parent()) { this.parent().removeElement(this) }
+
+ return this
+ },
+
+ // Replace element
+ replace: function (element) {
+ this.after(element).remove()
+
+ return element
+ },
+
+ // Add element to given container and return self
+ addTo: function (parent) {
+ return createElement(parent).put(this)
+ },
+
+ // Add element to given container and return container
+ putIn: function (parent) {
+ return createElement(parent).add(this)
+ },
+
+ // Get / set id
+ id: function (id) {
+ // generate new id if no id set
+ if (typeof id === 'undefined' && !this.node.id) {
+ this.node.id = SVG.eid(this.type)
+ }
+
+ // dont't set directly width this.node.id to make `null` work correctly
+ return this.attr('id', id)
+ },
+
+ // Checks whether the given point inside the bounding box of the element
+ inside: function (x, y) {
+ var box = this.bbox()
+
+ return x > box.x &&
+ y > box.y &&
+ x < box.x + box.width &&
+ y < box.y + box.height
+ },
+
+ // Show element
+ show: function () {
+ return this.css('display', '')
+ },
+
+ // Hide element
+ hide: function () {
+ return this.css('display', 'none')
+ },
+
+ // Is element visible?
+ visible: function () {
+ return this.css('display') !== 'none'
+ },
+
+ // Return id on string conversion
+ toString: function () {
+ return this.id()
+ },
+
+ // Return array of classes on the node
+ classes: function () {
+ var attr = this.attr('class')
+ return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
+ },
+
+ // Return true if class exists on the node, false otherwise
+ hasClass: function (name) {
+ return this.classes().indexOf(name) !== -1
+ },
+
+ // Add class to the node
+ addClass: function (name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes()
+ array.push(name)
+ this.attr('class', array.join(' '))
+ }
+
+ return this
+ },
+
+ // Remove class from the node
+ removeClass: function (name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function (c) {
+ return c !== name
+ }).join(' '))
+ }
+
+ return this
+ },
+
+ // Toggle the presence of a class on the node
+ toggleClass: function (name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
+ },
+
+ // Get referenced element form attribute value
+ reference: function (attr) {
+ return SVG.get(this.attr(attr))
+ },
+
+ // Returns the parent element instance
+ parent: function (type) {
+ var parent = this
+
+ // check for parent
+ if (!parent.node.parentNode) return null
+
+ // get parent element
+ parent = SVG.adopt(parent.node.parentNode)
+
+ if (!type) return parent
+
+ // loop trough ancestors if type is given
+ while (parent && parent.node instanceof window.SVGElement) {
+ if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
+ parent = SVG.adopt(parent.node.parentNode)
+ }
+ },
+
+ // Get parent document
+ doc: function () {
+ var p = this.parent(SVG.Doc)
+ return p && p.doc()
+ },
+
+ // Get defs
+ defs: function () {
+ return this.doc().defs()
+ },
+
+ // return array of all ancestors of given type up to the root svg
+ parents: function (type) {
+ var parents = []
+ var parent = this
+
+ do {
+ parent = parent.parent(type)
+ if (!parent || !parent.node) break
+
+ parents.push(parent)
+ } while (parent.parent)
+
+ return parents
+ },
+
+ // matches the element vs a css selector
+ matches: function (selector) {
+ return matches(this.node, selector)
+ },
+
+ // Returns the svg node to call native svg methods on it
+ native: function () {
+ return this.node
+ },
+
+ // Import raw svg
+ svg: function (svg) {
+ var well, len
+
+ // act as a setter if svg is given
+ if (svg && this instanceof SVG.Parent) {
+ // create temporary holder
+ well = document.createElementNS(SVG.ns, 'svg')
+ // dump raw svg
+ well.innerHTML = svg
+
+ // transplant nodes
+ for (len = well.children.length; len--;) {
+ this.node.appendChild(well.firstElementChild)
+ }
+
+ // otherwise act as a getter
+ } else {
+ // write svgjs data to the dom
+ this.writeDataToDom()
+
+ return this.node.outerHTML
+ }
+
+ return this
+ },
+
+ // write svgjs data to the dom
+ writeDataToDom: function () {
+ // dump variables recursively
+ if (this.is(SVG.Parent)) {
+ this.each(function () {
+ this.writeDataToDom()
+ })
+ }
+
+ // remove previously set data
+ this.node.removeAttribute('svgjs:data')
+
+ if (Object.keys(this.dom).length) {
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
+ }
+ return this
+ },
+
+ // set given data to the elements data property
+ setData: function (o) {
+ this.dom = o
+ return this
+ },
+ is: function (obj) {
+ return is(this, obj)
+ },
+ getEventTarget: function () {
+ return this.node
+ }
+ }
+})
+
+/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */
+
+SVG.Matrix = SVG.invent({
+ // Initialize
+ create: function (source) {
+ var base = arrayToMatrix([1, 0, 0, 1, 0, 0])
+
+ // ensure source as object
+ source = source instanceof SVG.Element ? source.matrixify()
+ : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))
+ : Array.isArray(source) ? arrayToMatrix(source)
+ : (typeof source === 'object' && (
+ source.a != null || source.b != null || source.c != null ||
+ source.d != null || source.e != null || source.f != null
+ )) ? source
+ : (typeof source === 'object') ? new SVG.Matrix().transform(source)
+ : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))
+ : base
+
+ // Merge the source matrix with the base matrix
+ this.a = source.a != null ? source.a : base.a
+ this.b = source.b != null ? source.b : base.b
+ this.c = source.c != null ? source.c : base.c
+ this.d = source.d != null ? source.d : base.d
+ this.e = source.e != null ? source.e : base.e
+ this.f = source.f != null ? source.f : base.f
+ },
+
+ // Add methods
+ extend: {
+
+ // Clones this matrix
+ clone: function () {
+ return new SVG.Matrix(this)
+ },
+
+ // Transform a matrix into another matrix by manipulating the space
+ transform: function (o) {
+ // Check if o is a matrix and then left multiply it directly
+ if (o.a != null) {
+ var matrix = new SVG.Matrix(o)
+ var newMatrix = this.lmultiply(matrix)
+ return newMatrix
+ }
+
+ // Get the proposed transformations and the current transformations
+ var t = formatTransforms(o)
+ var currentTransform = new SVG.Matrix(this)
+
+ // Construct the resulting matrix
+ var transformer = new SVG.Matrix()
+ .translate(-t.ox, -t.oy)
+ .scale(t.scaleX, t.scaleY)
+ .skew(t.skewX, t.skewY)
+ .shear(t.shear)
+ .rotate(t.theta)
+ .translate(t.ox, t.oy)
+ .translate(t.rx, t.ry)
+ .lmultiply(currentTransform)
+
+ // If we want the origin at a particular place, we force it there
+ if (isFinite(t.px) || isFinite(t.py)) {
+ // Figure out where the origin went and the delta to get there
+ var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer)
+ var dx = t.px ? t.px - current.x : 0
+ var dy = t.py ? t.py - current.y : 0
+
+ // Apply another translation
+ transformer = transformer.translate(dx, dy)
+ }
+
+ // We can apply translations after everything else
+ transformer = transformer.translate(t.tx, t.ty)
+ return transformer
+ },
+
+ // Applies a matrix defined by its affine parameters
+ compose: function (o) {
+ // Get the parameters
+ var sx = o.scaleX || 1
+ var sy = o.scaleY || 1
+ var lam = o.shear || 0
+ var theta = o.rotate || 0
+ var tx = o.translateX || 0
+ var ty = o.translateY || 0
+
+ // Apply the standard matrix
+ var result = new SVG.Matrix()
+ .scale(sx, sy)
+ .shear(lam)
+ .rotate(theta)
+ .translate(tx, ty)
+ .lmultiply(this)
+ return result
+ },
+
+ // Decomposes this matrix into its affine parameters
+ decompose: function () {
+ // Get the parameters from the matrix
+ var a = this.a
+ var b = this.b
+ var c = this.c
+ var d = this.d
+ var e = this.e
+ var f = this.f
+
+ // Figure out if the winding direction is clockwise or counterclockwise
+ var determinant = a * d - b * c
+ var ccw = determinant > 0 ? 1 : -1
+
+ // Since we only shear in x, we can use the x basis to get the x scale
+ // and the rotation of the resulting matrix
+ var sx = ccw * Math.sqrt(a * a + b * b)
+ var theta = 180 / Math.PI * Math.atan2(ccw * b, ccw * a)
+
+ // We can then solve the y basis vector simultaneously to get the other
+ // two affine parameters directly from these parameters
+ var lam = (a * c + b * d) / determinant
+ var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))
+
+ // Construct the decomposition and return it
+ return {
+ // Return the affine parameters
+ scaleX: sx,
+ scaleY: sy,
+ shear: lam,
+ rotate: theta,
+ translateX: e,
+ translateY: f,
+
+ // Return the matrix parameters
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ }
+ },
+
+ // Morph one matrix into another
+ morph: function (matrix) {
+ // Store new destination
+ this.destination = new SVG.Matrix(matrix)
+ return this
+ },
+
+ // Get morphed matrix at a given position
+ at: function (pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this
+
+ // Calculate morphed matrix at a given position
+ var matrix = new SVG.Matrix({
+ a: this.a + (this.destination.a - this.a) * pos,
+ b: this.b + (this.destination.b - this.b) * pos,
+ c: this.c + (this.destination.c - this.c) * pos,
+ d: this.d + (this.destination.d - this.d) * pos,
+ e: this.e + (this.destination.e - this.e) * pos,
+ f: this.f + (this.destination.f - this.f) * pos
+ })
+
+ return matrix
+ },
+
+ // Left multiplies by the given matrix
+ multiply: function (matrix) {
+ // Get the matrices
+ var l = this
+ var r = new SVG.Matrix(matrix)
+
+ // Work out the product directly
+ var a = l.a * r.a + l.c * r.b
+ var b = l.b * r.a + l.d * r.b
+ var c = l.a * r.c + l.c * r.d
+ var d = l.b * r.c + l.d * r.d
+ var e = l.e + l.a * r.e + l.c * r.f
+ var f = l.f + l.b * r.e + l.d * r.f
+
+ // Form the matrix and return it
+ var product = new SVG.Matrix(a, b, c, d, e, f)
+ return product
+ },
+
+ lmultiply: function (matrix) {
+ var result = new SVG.Matrix(matrix).multiply(this)
+ return result
+ },
+
+ // Inverses matrix
+ inverse: function () {
+ // Get the current parameters out of the matrix
+ var a = this.a
+ var b = this.b
+ var c = this.c
+ var d = this.d
+ var e = this.e
+ var f = this.f
+
+ // Invert the 2x2 matrix in the top left
+ var det = a * d - b * c
+ if (!det) throw new Error('Cannot invert ' + this)
+
+ // Calculate the top 2x2 matrix
+ var na = d / det
+ var nb = -b / det
+ var nc = -c / det
+ var nd = a / det
+
+ // Apply the inverted matrix to the top right
+ var ne = -(na * e + nc * f)
+ var nf = -(nb * e + nd * f)
+
+ // Construct the inverted matrix
+ return new SVG.Matrix(na, nb, nc, nd, ne, nf)
+ },
+
+ // Translate matrix
+ translate: function (x, y) {
+ var translation = new SVG.Matrix(this)
+ translation.e += x || 0
+ translation.f += y || 0
+ return translation
+ },
+
+ // Scale matrix
+ scale: function (x, y, cx, cy) {
+ // Support uniform scaling
+ if (arguments.length === 1) {
+ y = x
+ } else if (arguments.length === 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ // Scale the current matrix
+ var scale = new SVG.Matrix(x, 0, 0, y, 0, 0)
+ var matrix = this.around(cx, cy, scale)
+ return matrix
+ },
+
+ // Rotate matrix
+ rotate: function (r, cx, cy) {
+ // Convert degrees to radians
+ r = SVG.utils.radians(r)
+
+ // Construct the rotation matrix
+ var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)
+ var matrix = this.around(cx, cy, rotation)
+ return matrix
+ },
+
+ // Flip matrix on x or y, at a given offset
+ flip: function (axis, around) {
+ return axis === 'x' ? this.scale(-1, 1, around, 0)
+ : axis === 'y' ? this.scale(1, -1, 0, around)
+ : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point
+ },
+
+ // Shear matrix
+ shear: function (a, cx, cy) {
+ var shear = new SVG.Matrix(1, 0, a, 1, 0, 0)
+ var matrix = this.around(cx, cy, shear)
+ return matrix
+ },
+
+ // Skew Matrix
+ skew: function (x, y, cx, cy) {
+ // support uniformal skew
+ if (arguments.length === 1) {
+ y = x
+ } else if (arguments.length === 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ // Convert degrees to radians
+ x = SVG.utils.radians(x)
+ y = SVG.utils.radians(y)
+
+ // Construct the matrix
+ var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)
+ var matrix = this.around(cx, cy, skew)
+ return matrix
+ },
+
+ // SkewX
+ skewX: function (x, cx, cy) {
+ return this.skew(x, 0, cx, cy)
+ },
+
+ // SkewY
+ skewY: function (y, cx, cy) {
+ return this.skew(0, y, cx, cy)
+ },
+
+ // Transform around a center point
+ around: function (cx, cy, matrix) {
+ var dx = cx || 0
+ var dy = cy || 0
+ return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy)
+ },
+
+ // Convert to native SVGMatrix
+ native: function () {
+ // create new matrix
+ var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()
+
+ // update with current values
+ for (var i = abcdef.length - 1; i >= 0; i--) {
+ matrix[abcdef[i]] = this[abcdef[i]]
+ }
+
+ return matrix
+ },
+
+ // Check if two matrices are equal
+ equals: function (other) {
+ var comp = new SVG.Matrix(other)
+ return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&
+ closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&
+ closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)
+ },
+
+ // Convert matrix to string
+ toString: function () {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
+ },
+
+ toArray: function () {
+ return [this.a, this.b, this.c, this.d, this.e, this.f]
+ },
+
+ valueOf: function () {
+ return {
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ }
+ }
+ },
+
+ // Define parent
+ parent: SVG.Element,
+
+ // Add parent method
+ construct: {
+ // Get current matrix
+ ctm: function () {
+ return new SVG.Matrix(this.node.getCTM())
+ },
+ // Get current screen matrix
+ screenCTM: function () {
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
+ This is needed because FF does not return the transformation matrix
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.
+ However all other Browsers do that */
+ if (this instanceof SVG.Doc && !this.isRoot()) {
+ var rect = this.rect(1, 1)
+ var m = rect.node.getScreenCTM()
+ rect.remove()
+ return new SVG.Matrix(m)
+ }
+ return new SVG.Matrix(this.node.getScreenCTM())
+ }
+ }
+})
+
+
+SVG.Point = SVG.invent({
+ // Initialize
+ create: function (x, y, base) {
+ var source
+ base = base || {x: 0, y: 0}
+
+ // ensure source as object
+ source = Array.isArray(x) ? {x: x[0], y: x[1]}
+ : typeof x === 'object' ? {x: x.x, y: x.y}
+ : {x: x, y: y}
+
+ // merge source
+ this.x = source.x == null ? base.x : source.x
+ this.y = source.y == null ? base.y : source.y
+ },
+
+ // Add methods
+ extend: {
+ // Clone point
+ clone: function () {
+ return new SVG.Point(this)
+ },
+
+ // Morph one point into another
+ morph: function (x, y) {
+ // store new destination
+ this.destination = new SVG.Point(x, y)
+ return this
+ },
+
+ // Get morphed point at a given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var point = new SVG.Point({
+ x: this.x + (this.destination.x - this.x) * pos,
+ y: this.y + (this.destination.y - this.y) * pos
+ })
+ return point
+ },
+
+ // Convert to native SVGPoint
+ native: function () {
+ // create new point
+ var point = SVG.parser.nodes.svg.node.createSVGPoint()
+
+ // update with current values
+ point.x = this.x
+ point.y = this.y
+ return point
+ },
+
+ // transform point with matrix
+ transform: function (m) {
+ // Perform the matrix multiplication
+ var x = m.a * this.x + m.c * this.y + m.e
+ var y = m.b * this.x + m.d * this.y + m.f
+
+ // Return the required point
+ return new SVG.Point(x, y)
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+
+ // Get point
+ point: function (x, y) {
+ return new SVG.Point(x, y).transform(this.screenCTM().inverse())
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Set svg element attribute
+ attr: function (a, v, n) {
+ // act as full getter
+ if (a == null) {
+ // get an object of attributes
+ a = {}
+ v = this.node.attributes
+ for (n = v.length - 1; n >= 0; n--) {
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)
+ ? parseFloat(v[n].nodeValue)
+ : v[n].nodeValue
+ }
+ return a
+ } else if (typeof a === 'object') {
+ // apply every attribute individually if an object is passed
+ for (v in a) this.attr(v, a[v])
+ } else if (v === null) {
+ // remove value
+ this.node.removeAttribute(a)
+ } else if (v == null) {
+ // act as a getter if the first and only argument is not an object
+ v = this.node.getAttribute(a)
+ return v == null ? SVG.defaults.attrs[a]
+ : SVG.regex.isNumber.test(v) ? parseFloat(v)
+ : v
+ } else {
+ // convert image fill and stroke to patterns
+ if (a === 'fill' || a === 'stroke') {
+ if (SVG.regex.isImage.test(v)) {
+ v = this.doc().defs().image(v)
+ }
+
+ if (v instanceof SVG.Image) {
+ v = this.doc().defs().pattern(0, 0, function () {
+ this.add(v)
+ })
+ }
+ }
+
+ // ensure correct numeric values (also accepts NaN and Infinity)
+ if (typeof v === 'number') {
+ v = new SVG.Number(v)
+ } else if (SVG.Color.isColor(v)) {
+ // ensure full hex color
+ v = new SVG.Color(v)
+ } else if (Array.isArray(v)) {
+ // parse array values
+ v = new SVG.Array(v)
+ }
+
+ // if the passed attribute is leading...
+ if (a === 'leading') {
+ // ... call the leading method instead
+ if (this.leading) {
+ this.leading(v)
+ }
+ } else {
+ // set given attribute on node
+ typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())
+ : this.node.setAttribute(a, v.toString())
+ }
+
+ // rebuild if required
+ if (this.rebuild && (a === 'font-size' || a === 'x')) {
+ this.rebuild(a, v)
+ }
+ }
+
+ return this
+ }
+})
+
+/* global arrayToMatrix */
+
+SVG.extend(SVG.Element, {
+ // Reset all transformations
+ untransform: function () {
+ return this.attr('transform', null)
+ },
+
+ // merge the whole transformation chain into one matrix and returns it
+ matrixify: function () {
+ var matrix = (this.attr('transform') || '')
+ // split transformations
+ .split(SVG.regex.transforms).slice(0, -1).map(function (str) {
+ // generate key => value pairs
+ var kv = str.trim().split('(')
+ return [kv[0],
+ kv[1].split(SVG.regex.delimiter)
+ .map(function (str) { return parseFloat(str) })
+ ]
+ })
+ .reverse()
+ // merge every transformation into one matrix
+ .reduce(function (matrix, transform) {
+ if (transform[0] === 'matrix') {
+ return matrix.lmultiply(arrayToMatrix(transform[1]))
+ }
+ return matrix[transform[0]].apply(matrix, transform[1])
+ }, new SVG.Matrix())
+
+ return matrix
+ },
+
+ // add an element to another parent without changing the visual representation on the screen
+ toParent: function (parent) {
+ if (this === parent) return this
+ var ctm = this.screenCTM()
+ var pCtm = parent.screenCTM().inverse()
+
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
+
+ return this
+ },
+
+ // same as above with parent equals root-svg
+ toDoc: function () {
+ return this.toParent(this.doc())
+ }
+})
+
+SVG.extend(SVG.Element, {
+
+ // Add transformations
+ transform: function (o, relative) {
+ // Act as a getter if no object was passed
+ if (o == null || typeof o === 'string') {
+ var decomposed = new SVG.Matrix(this).decompose()
+ return decomposed[o] || decomposed
+
+ // Allow the user to define the origin with a string
+ } else if (typeof o.origin === 'string' ||
+ (o.origin == null && o.ox == null && o.oy == null)
+ ) {
+ // Get the bounding box of the element with no transformations applied
+ var bbox = this.bbox()
+
+ // Get the bounding box and string to use in our calculations
+ var string = typeof o.origin === 'string'
+ ? o.origin.toLowerCase().trim()
+ : 'center' // We want the center by default
+ var height = bbox.height
+ var width = bbox.width
+ var x = bbox.x
+ var y = bbox.y
+
+ // Set the bounds eg : "bottom-left", "Top right", "middle" etc...
+ o.ox = string.includes('left') ? x
+ : string.includes('right') ? x + width
+ : x + width / 2
+ o.oy = string.includes('top') ? y
+ : string.includes('bottom') ? y + height
+ : y + height / 2
+
+ // Make sure we only pass ox and oy
+ o.origin = null
+ }
+
+ // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing
+ var cleanRelative = relative === true ? this : (relative || false)
+ var result = new SVG.Matrix(cleanRelative).transform(o)
+ return this.attr('transform', result)
+ }
+})
+
+SVG.extend(SVG.Timeline, {
+ transform: function (o, relative, affine) {
+
+ // // get target in case of the fx module, otherwise reference this
+ // var target = this.target()
+ // , matrix, bbox
+ //
+ // // act as a getter
+ // if (typeof o !== 'object') {
+ // // get current matrix
+ // matrix = new SVG.Matrix(target).extract()
+ //
+ // return typeof o === 'string' ? matrix[o] : matrix
+ // }
+ //
+ // // ensure relative flag
+ // relative = !!relative || !!o.relative
+ //
+ // // act on matrix
+ // if (o.a != null) {
+ // matrix = new SVG.Matrix(o)
+ //
+ // // act on rotation
+ // } else if (o.rotation != null) {
+ // // ensure centre point
+ // ensureCentre(o, target)
+ //
+ // // apply transformation
+ // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
+ //
+ // // act on scale
+ // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // // ensure centre point
+ // ensureCentre(o, target)
+ //
+ // // ensure scale values on both axes
+ // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+ //
+ // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
+ //
+ // // act on skew
+ // } else if (o.skewX != null || o.skewY != null) {
+ // // ensure centre point
+ // ensureCentre(o, target)
+ //
+ // // ensure skew values on both axes
+ // o.skewX = o.skewX != null ? o.skewX : 0
+ // o.skewY = o.skewY != null ? o.skewY : 0
+ //
+ // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
+ //
+ // // act on flip
+ // } else if (o.flip) {
+ // if(o.flip == 'x' || o.flip == 'y') {
+ // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ // } else {
+ // if(o.offset == null) {
+ // bbox = target.bbox()
+ // o.flip = bbox.cx
+ // o.offset = bbox.cy
+ // } else {
+ // o.flip = o.offset
+ // }
+ // }
+ //
+ // matrix = new SVG.Matrix().flip(o.flip, o.offset)
+ //
+ // // act on translate
+ // } else if (o.x != null || o.y != null) {
+ // matrix = new SVG.Translate(o.x, o.y)
+ // }
+ //
+ // if(!matrix) return this
+ //
+ // matrix.relative = relative
+ //
+ // this.last().transforms.push(matrix)
+ //
+ // return this._callStart()
+ // }
+ // // ensure scale values on both axes
+ // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+ //
+ // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
+ //
+ // // act on skew
+ // } else if (o.skewX != null || o.skewY != null) {
+ // // ensure centre point
+ // ensureCentre(o, target)
+ //
+ // // ensure skew values on both axes
+ // o.skewX = o.skewX != null ? o.skewX : 0
+ // o.skewY = o.skewY != null ? o.skewY : 0
+ //
+ // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
+ //
+ // // act on flip
+ // } else if (o.flip) {
+ // if (o.flip === 'x' || o.flip === 'y') {
+ // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ // } else {
+ // if (o.offset == null) {
+ // bbox = target.bbox()
+ // o.flip = bbox.cx
+ // o.offset = bbox.cy
+ // } else {
+ // o.flip = o.offset
+ // }
+ // }
+ //
+ // matrix = new SVG.Matrix().flip(o.flip, o.offset)
+ //
+ // // act on translate
+ // } else if (o.x != null || o.y != null) {
+ // matrix = new SVG.Translate(o.x, o.y)
+ // }
+ //
+ // if (!matrix) return this
+ //
+ // matrix.relative = relative
+ //
+ // this.last().transforms.push(matrix)
+ //
+ // return this._callStart()
+ }
+})
+
+/* global camelCase */
+
+SVG.extend(SVG.Element, {
+ // Dynamic style generator
+ css: function (s, v) {
+ var ret = {}
+ var t, i
+ if (arguments.length === 0) {
+ // get full style as object
+ this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {
+ t = el.split(/\s*:\s*/)
+ ret[t[0]] = t[1]
+ })
+ return ret
+ }
+
+ if (arguments.length < 2) {
+ // get style properties in the array
+ if (Array.isArray(s)) {
+ for (i = s.length; i--;) {
+ ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]
+ }
+ return ret
+ }
+
+ // get style for property
+ if (typeof s === 'string') {
+ return this.node.style[camelCase(s)]
+ }
+
+ // set styles in object
+ if (typeof s === 'object') {
+ for (i in s) {
+ // set empty string if null/undefined/'' was given
+ this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]
+ }
+ }
+ }
+
+ // set style for property
+ if (arguments.length === 2) {
+ this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v
+ }
+
+ return this
+ }
+})
+
+/* global createElement */
+
+SVG.Parent = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ SVG.Element.call(this, node)
+ },
+
+ // Inherit from
+ inherit: SVG.Element,
+
+ // Add class methods
+ extend: {
+ // Returns all child elements
+ children: function () {
+ return SVG.utils.map(this.node.children, function (node) {
+ return SVG.adopt(node)
+ })
+ },
+ // Add given element at a position
+ add: function (element, i) {
+ element = createElement(element)
+
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null)
+ }
+
+ return this
+ },
+ // Basically does the same as `add()` but returns the added element instead
+ put: function (element, i) {
+ this.add(element, i)
+ return element.instance || element
+ },
+ // Checks if the given element is a child
+ has: function (element) {
+ return this.index(element) >= 0
+ },
+ // Gets index of given element
+ index: function (element) {
+ return [].slice.call(this.node.children).indexOf(element.node)
+ },
+ // Get a element at the given index
+ get: function (i) {
+ return SVG.adopt(this.node.children[i])
+ },
+ // Get first child
+ first: function () {
+ return this.get(0)
+ },
+ // Get the last child
+ last: function () {
+ return this.get(this.node.children.length - 1)
+ },
+ // Iterates over all children and invokes a given block
+ each: function (block, deep) {
+ var children = this.children()
+ var i, il
+
+ for (i = 0, il = children.length; i < il; i++) {
+ if (children[i] instanceof SVG.Element) {
+ block.apply(children[i], [i, children])
+ }
+
+ if (deep && (children[i] instanceof SVG.Parent)) {
+ children[i].each(block, deep)
+ }
+ }
+
+ return this
+ },
+ // Remove a given child
+ removeElement: function (element) {
+ this.node.removeChild(element.node)
+
+ return this
+ },
+ // Remove all elements in this container
+ clear: function () {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+
+ // remove defs reference
+ delete this._defs
+
+ return this
+ }
+ }
+
+})
+
+SVG.extend(SVG.Parent, {
+ flatten: function (parent) {
+ // flattens is only possible for nested svgs and groups
+ if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {
+ return this
+ }
+
+ parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))
+
+ this.each(function () {
+ if (this instanceof SVG.Defs) return this
+ if (this instanceof SVG.Parent) return this.flatten(parent)
+ return this.toParent(parent)
+ })
+
+ // we need this so that SVG.Doc does not get removed
+ this.node.firstElementChild || this.remove()
+
+ return this
+ },
+ ungroup: function (parent) {
+ // ungroup is only possible for nested svgs and groups
+ if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {
+ return this
+ }
+
+ parent = parent || this.parent(SVG.Parent)
+
+ this.each(function () {
+ return this.toParent(parent)
+ })
+
+ // we need this so that SVG.Doc does not get removed
+ this.remove()
+
+ return this
+ }
+})
+
+SVG.Container = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ SVG.Element.call(this, node)
+ },
+
+ // Inherit from
+ inherit: SVG.Parent
+})
+
+SVG.Defs = SVG.invent({
+ // Initialize node
+ create: 'defs',
+
+ // Inherit from
+ inherit: SVG.Container
+})
+
+SVG.G = SVG.invent({
+ // Initialize node
+ create: 'g',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ },
+
+ // Add parent method
+ construct: {
+ // Create a group element
+ group: function () {
+ return this.put(new SVG.G())
+ }
+ }
+})
+
+// ### This module adds backward / forward functionality to elements.
+
+//
+SVG.extend(SVG.Element, {
+ // Get all siblings, including myself
+ siblings: function () {
+ return this.parent().children()
+ },
+
+ // Get the curent position siblings
+ position: function () {
+ return this.parent().index(this)
+ },
+
+ // Get the next element (will return null if there is none)
+ next: function () {
+ return this.siblings()[this.position() + 1]
+ },
+
+ // Get the next element (will return null if there is none)
+ prev: function () {
+ return this.siblings()[this.position() - 1]
+ },
+
+ // Send given element one step forward
+ forward: function () {
+ var i = this.position() + 1
+ var p = this.parent()
+
+ // move node one step forward
+ p.removeElement(this).add(this, i)
+
+ // make sure defs node is always at the top
+ if (p instanceof SVG.Doc) {
+ p.node.appendChild(p.defs().node)
+ }
+
+ return this
+ },
+
+ // Send given element one step backward
+ backward: function () {
+ var i = this.position()
+
+ if (i > 0) {
+ this.parent().removeElement(this).add(this, i - 1)
+ }
+
+ return this
+ },
+
+ // Send given element all the way to the front
+ front: function () {
+ var p = this.parent()
+
+ // Move node forward
+ p.node.appendChild(this.node)
+
+ // Make sure defs node is always at the top
+ if (p instanceof SVG.Doc) {
+ p.node.appendChild(p.defs().node)
+ }
+
+ return this
+ },
+
+ // Send given element all the way to the back
+ back: function () {
+ if (this.position() > 0) {
+ this.parent().removeElement(this).add(this, 0)
+ }
+
+ return this
+ },
+
+ // Inserts a given element before the targeted element
+ before: function (element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i)
+
+ return this
+ },
+
+ // Insters a given element after the targeted element
+ after: function (element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i + 1)
+
+ return this
+ }
+})
+
+SVG.Mask = SVG.invent({
+ // Initialize node
+ create: 'mask',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Unmask all masked elements and remove itself
+ remove: function () {
+ // unmask all targets
+ this.targets().forEach(function (el) {
+ el.unmask()
+ })
+
+ // remove mask from parent
+ return SVG.Element.prototype.remove.call(this)
+ },
+
+ targets: function () {
+ return SVG.select('svg [mask*="' + this.id() + '"]')
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create masking element
+ mask: function () {
+ return this.defs().put(new SVG.Mask())
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Distribute mask to svg element
+ maskWith: function (element) {
+ // use given mask or create a new one
+ var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
+
+ // apply mask
+ return this.attr('mask', 'url("#' + masker.id() + '")')
+ },
+ // Unmask element
+ unmask: function () {
+ return this.attr('mask', null)
+ },
+ masker: function () {
+ return this.reference('mask')
+ }
+})
+
+SVG.ClipPath = SVG.invent({
+ // Initialize node
+ create: 'clipPath',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Unclip all clipped elements and remove itself
+ remove: function () {
+ // unclip all targets
+ this.targets().forEach(function (el) {
+ el.unclip()
+ })
+
+ // remove clipPath from parent
+ return SVG.Element.prototype.remove.call(this)
+ },
+
+ targets: function () {
+ return SVG.select('svg [clip-path*="' + this.id() + '"]')
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create clipping element
+ clip: function () {
+ return this.defs().put(new SVG.ClipPath())
+ }
+ }
+})
+
+//
+SVG.extend(SVG.Element, {
+ // Distribute clipPath to svg element
+ clipWith: function (element) {
+ // use given clip or create a new one
+ var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
+
+ // apply mask
+ return this.attr('clip-path', 'url("#' + clipper.id() + '")')
+ },
+ // Unclip element
+ unclip: function () {
+ return this.attr('clip-path', null)
+ },
+ clipper: function () {
+ return this.reference('clip-path')
+ }
+
+})
+
+SVG.Gradient = SVG.invent({
+ // Initialize node
+ create: function (type) {
+ SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient'))
+ },
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Add a color stop
+ stop: function (offset, color, opacity) {
+ return this.put(new SVG.Stop()).update(offset, color, opacity)
+ },
+ // Update gradient
+ update: function (block) {
+ // remove all stops
+ this.clear()
+
+ // invoke passed block
+ if (typeof block === 'function') {
+ block.call(this, this)
+ }
+
+ return this
+ },
+ // Return the fill id
+ url: function () {
+ return 'url(#' + this.id() + ')'
+ },
+ // Alias string convertion to fill
+ toString: function () {
+ return this.url()
+ },
+ // custom attr to handle transform
+ attr: function (a, b, c) {
+ if (a === 'transform') a = 'gradientTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create gradient element in defs
+ gradient: function (type, block) {
+ return this.defs().gradient(type, block)
+ }
+ }
+})
+
+// Add animatable methods to both gradient and fx module
+SVG.extend([SVG.Gradient, SVG.Timeline], {
+ // From position
+ from: function (x, y) {
+ return (this._target || this).type === 'radialGradient'
+ ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })
+ : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
+ },
+ // To position
+ to: function (x, y) {
+ return (this._target || this).type === 'radialGradient'
+ ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })
+ : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
+ }
+})
+
+// Base gradient generation
+SVG.extend(SVG.Defs, {
+ // define gradient
+ gradient: function (type, block) {
+ return this.put(new SVG.Gradient(type)).update(block)
+ }
+
+})
+
+SVG.Stop = SVG.invent({
+ // Initialize node
+ create: 'stop',
+
+ // Inherit from
+ inherit: SVG.Element,
+
+ // Add class methods
+ extend: {
+ // add color stops
+ update: function (o) {
+ if (typeof o === 'number' || o instanceof SVG.Number) {
+ o = {
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ }
+ }
+
+ // set attributes
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
+
+ return this
+ }
+ }
+})
+
+SVG.Pattern = SVG.invent({
+ // Initialize node
+ create: 'pattern',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Return the fill id
+ url: function () {
+ return 'url(#' + this.id() + ')'
+ },
+ // Update pattern by rebuilding
+ update: function (block) {
+ // remove content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block === 'function') {
+ block.call(this, this)
+ }
+
+ return this
+ },
+ // Alias string convertion to fill
+ toString: function () {
+ return this.url()
+ },
+ // custom attr to handle transform
+ attr: function (a, b, c) {
+ if (a === 'transform') a = 'patternTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+
+ },
+
+ // Add parent method
+ construct: {
+ // Create pattern element in defs
+ pattern: function (width, height, block) {
+ return this.defs().pattern(width, height, block)
+ }
+ }
+})
+
+SVG.extend(SVG.Defs, {
+ // Define gradient
+ pattern: function (width, height, block) {
+ return this.put(new SVG.Pattern()).update(block).attr({
+ x: 0,
+ y: 0,
+ width: width,
+ height: height,
+ patternUnits: 'userSpaceOnUse'
+ })
+ }
+
+})
+
+SVG.Doc = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ SVG.Element.call(this, node || SVG.create('svg'))
+
+ // set svg element attributes and ensure defs node
+ this.namespace()
+ },
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ isRoot: function () {
+ return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'
+ },
+ // Check if this is a root svg. If not, call docs from this element
+ doc: function () {
+ if (this.isRoot()) return this
+ return SVG.Element.prototype.doc.call(this)
+ },
+ // Add namespaces
+ namespace: function () {
+ if (!this.isRoot()) return this.doc().namespace()
+ return this
+ .attr({ xmlns: SVG.ns, version: '1.1' })
+ .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
+ .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
+ },
+ // Creates and returns defs element
+ defs: function () {
+ if (!this.isRoot()) return this.doc().defs()
+ return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())
+ },
+ // custom parent method
+ parent: function (type) {
+ if (this.isRoot()) {
+ return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode
+ }
+
+ return SVG.Element.prototype.parent.call(this, type)
+ },
+ // Removes the doc from the DOM
+ remove: function () {
+ if (!this.isRoot()) {
+ return SVG.Element.prototype.remove.call(this)
+ }
+
+ if (this.parent()) {
+ this.parent().removeChild(this.node)
+ }
+
+ return this
+ },
+ clear: function () {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+ return this
+ }
+ },
+ construct: {
+ // Create nested svg document
+ nested: function () {
+ return this.put(new SVG.Doc())
+ }
+ }
+})
+
+
+SVG.Shape = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ SVG.Element.call(this, node)
+ },
+
+ // Inherit from
+ inherit: SVG.Element
+})
+
+
+SVG.Bare = SVG.invent({
+ // Initialize
+ create: function (element, inherit) {
+ // construct element
+ SVG.Element.call(this, SVG.create(element))
+
+ // inherit custom methods
+ if (inherit) {
+ for (var method in inherit.prototype) {
+ if (typeof inherit.prototype[method] === 'function') {
+ this[method] = inherit.prototype[method]
+ }
+ }
+ }
+ },
+
+ // Inherit from
+ inherit: SVG.Element,
+
+ // Add methods
+ extend: {
+ // Insert some plain text
+ words: function (text) {
+ // remove contents
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ }
+})
+
+SVG.extend(SVG.Parent, {
+ // Create an element that is not described by SVG.js
+ element: function (element, inherit) {
+ return this.put(new SVG.Bare(element, inherit))
+ }
+})
+
+
+SVG.Symbol = SVG.invent({
+ // Initialize node
+ create: 'symbol',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ construct: {
+ // create symbol
+ symbol: function () {
+ return this.put(new SVG.Symbol())
+ }
+ }
+})
+
+
+SVG.Use = SVG.invent({
+ // Initialize node
+ create: 'use',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // Use element as a reference
+ element: function (element, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + element, SVG.xlink)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a use element
+ use: function (element, file) {
+ return this.put(new SVG.Use()).element(element, file)
+ }
+ }
+})
+
+
+SVG.Rect = SVG.invent({
+ // Initialize node
+ create: 'rect',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create a rect element
+ rect: function (width, height) {
+ return this.put(new SVG.Rect()).size(width, height)
+ }
+ }
+})
+
+/* global proportionalSize */
+
+SVG.Circle = SVG.invent({
+ // Initialize node
+ create: 'circle',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create circle element, based on ellipse
+ circle: function (size) {
+ return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)
+ }
+ }
+})
+
+SVG.extend([SVG.Circle, SVG.Timeline], {
+ // Radius x value
+ rx: function (rx) {
+ return this.attr('r', rx)
+ },
+ // Alias radius x value
+ ry: function (ry) {
+ return this.rx(ry)
+ }
+})
+
+SVG.Ellipse = SVG.invent({
+ // Initialize node
+ create: 'ellipse',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create an ellipse
+ ellipse: function (width, height) {
+ return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)
+ }
+ }
+})
+
+SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], {
+ // Radius x value
+ rx: function (rx) {
+ return this.attr('rx', rx)
+ },
+ // Radius y value
+ ry: function (ry) {
+ return this.attr('ry', ry)
+ }
+})
+
+// Add common method
+SVG.extend([SVG.Circle, SVG.Ellipse], {
+ // Move over x-axis
+ x: function (x) {
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
+ },
+ // Move over y-axis
+ y: function (y) {
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
+ },
+ // Move by center over x-axis
+ cx: function (x) {
+ return x == null ? this.attr('cx') : this.attr('cx', x)
+ },
+ // Move by center over y-axis
+ cy: function (y) {
+ return y == null ? this.attr('cy') : this.attr('cy', y)
+ },
+ // Set width of element
+ width: function (width) {
+ return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
+ },
+ // Set height of element
+ height: function (height) {
+ return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
+ },
+ // Custom size function
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .rx(new SVG.Number(p.width).divide(2))
+ .ry(new SVG.Number(p.height).divide(2))
+ }
+})
+
+/* global proportionalSize */
+
+SVG.Line = SVG.invent({
+ // Initialize node
+ create: 'line',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // Get array
+ array: function () {
+ return new SVG.PointArray([
+ [ this.attr('x1'), this.attr('y1') ],
+ [ this.attr('x2'), this.attr('y2') ]
+ ])
+ },
+
+ // Overwrite native plot() method
+ plot: function (x1, y1, x2, y2) {
+ if (x1 == null) {
+ return this.array()
+ } else if (typeof y1 !== 'undefined') {
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
+ } else {
+ x1 = new SVG.PointArray(x1).toLine()
+ }
+
+ return this.attr(x1)
+ },
+
+ // Move by left top corner
+ move: function (x, y) {
+ return this.attr(this.array().move(x, y).toLine())
+ },
+
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr(this.array().size(p.width, p.height).toLine())
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a line element
+ line: function (x1, y1, x2, y2) {
+ // make sure plot is called as a setter
+ // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
+ return SVG.Line.prototype.plot.apply(
+ this.put(new SVG.Line())
+ , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
+ )
+ }
+ }
+})
+
+/* global proportionalSize */
+
+SVG.Polyline = SVG.invent({
+ // Initialize node
+ create: 'polyline',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create a wrapped polyline element
+ polyline: function (p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())
+ }
+ }
+})
+
+SVG.Polygon = SVG.invent({
+ // Initialize node
+ create: 'polygon',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create a wrapped polygon element
+ polygon: function (p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())
+ }
+ }
+})
+
+// Add polygon-specific functions
+SVG.extend([SVG.Polyline, SVG.Polygon], {
+ // Get array
+ array: function () {
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')))
+ },
+
+ // Plot new path
+ plot: function (p) {
+ return (p == null) ? this.array()
+ : this.clear().attr('points', typeof p === 'string' ? p
+ : (this._array = new SVG.PointArray(p)))
+ },
+
+ // Clear array cache
+ clear: function () {
+ delete this._array
+ return this
+ },
+
+ // Move by left top corner
+ move: function (x, y) {
+ return this.attr('points', this.array().move(x, y))
+ },
+
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr('points', this.array().size(p.width, p.height))
+ }
+})
+
+// unify all point to point elements
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
+ // Define morphable array
+ MorphArray: SVG.PointArray,
+ // Move by left top corner over x-axis
+ x: function (x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ },
+ // Move by left top corner over y-axis
+ y: function (y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ },
+ // Set width of element
+ width: function (width) {
+ var b = this.bbox()
+
+ return width == null ? b.width : this.size(width, b.height)
+ },
+ // Set height of element
+ height: function (height) {
+ var b = this.bbox()
+
+ return height == null ? b.height : this.size(b.width, height)
+ }
+})
+
+/* global proportionalSize */
+
+SVG.Path = SVG.invent({
+ // Initialize node
+ create: 'path',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // Define morphable array
+ MorphArray: SVG.PathArray,
+ // Get array
+ array: function () {
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')))
+ },
+ // Plot new path
+ plot: function (d) {
+ return (d == null) ? this.array()
+ : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))
+ },
+ // Clear array cache
+ clear: function () {
+ delete this._array
+ return this
+ },
+ // Move by left top corner
+ move: function (x, y) {
+ return this.attr('d', this.array().move(x, y))
+ },
+ // Move by left top corner over x-axis
+ x: function (x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ },
+ // Move by left top corner over y-axis
+ y: function (y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ },
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr('d', this.array().size(p.width, p.height))
+ },
+ // Set width of element
+ width: function (width) {
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)
+ },
+ // Set height of element
+ height: function (height) {
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a wrapped path element
+ path: function (d) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Path()).plot(d || new SVG.PathArray())
+ }
+ }
+})
+
+SVG.Image = SVG.invent({
+ // Initialize node
+ create: 'image',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // (re)load image
+ load: function (url, callback) {
+ if (!url) return this
+
+ var img = new window.Image()
+
+ SVG.on(img, 'load', function (e) {
+ var p = this.parent(SVG.Pattern)
+
+ // ensure image size
+ if (this.width() === 0 && this.height() === 0) {
+ this.size(img.width, img.height)
+ }
+
+ if (p instanceof SVG.Pattern) {
+ // ensure pattern size if not set
+ if (p.width() === 0 && p.height() === 0) {
+ p.size(this.width(), this.height())
+ }
+ }
+
+ if (typeof callback === 'function') {
+ callback.call(this, {
+ width: img.width,
+ height: img.height,
+ ratio: img.width / img.height,
+ url: url
+ })
+ }
+ }, this)
+
+ SVG.on(img, 'load error', function () {
+ // dont forget to unbind memory leaking events
+ SVG.off(img)
+ })
+
+ return this.attr('href', (img.src = url), SVG.xlink)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // create image element, load image and set its size
+ image: function (source, callback) {
+ return this.put(new SVG.Image()).size(0, 0).load(source, callback)
+ }
+ }
+})
+
+SVG.Text = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ SVG.Element.call(this, node || SVG.create('text'))
+ this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
+ this._rebuild = true // enable automatic updating of dy values
+ this._build = false // disable build mode for adding multiple lines
+
+ // set default font
+ this.attr('font-family', SVG.defaults.attrs['font-family'])
+ },
+
+ // Inherit from
+ inherit: SVG.Parent,
+
+ // Add class methods
+ extend: {
+ // Move over x-axis
+ x: function (x) {
+ // act as getter
+ if (x == null) {
+ return this.attr('x')
+ }
+
+ return this.attr('x', x)
+ },
+ // Move over y-axis
+ y: function (y) {
+ var oy = this.attr('y')
+ var o = typeof oy === 'number' ? oy - this.bbox().y : 0
+
+ // act as getter
+ if (y == null) {
+ return typeof oy === 'number' ? oy - o : oy
+ }
+
+ return this.attr('y', typeof y === 'number' ? y + o : y)
+ },
+ // Move center over x-axis
+ cx: function (x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
+ },
+ // Move center over y-axis
+ cy: function (y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
+ },
+ // Set the text content
+ text: function (text) {
+ // act as getter
+ if (text === undefined) {
+ var children = this.node.childNodes
+ var firstLine = 0
+ text = ''
+
+ for (var i = 0, len = children.length; i < len; ++i) {
+ // skip textPaths - they are no lines
+ if (children[i].nodeName === 'textPath') {
+ if (i === 0) firstLine = 1
+ continue
+ }
+
+ // add newline if its not the first child and newLined is set to true
+ if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {
+ text += '\n'
+ }
+
+ // add content of this node
+ text += children[i].textContent
+ }
+
+ return text
+ }
+
+ // remove existing content
+ this.clear().build(true)
+
+ if (typeof text === 'function') {
+ // call block
+ text.call(this, this)
+ } else {
+ // store text and make sure text is not blank
+ text = text.split('\n')
+
+ // build new lines
+ for (var j = 0, jl = text.length; j < jl; j++) {
+ this.tspan(text[j]).newLine()
+ }
+ }
+
+ // disable build mode and rebuild lines
+ return this.build(false).rebuild()
+ },
+ // Set / get leading
+ leading: function (value) {
+ // act as getter
+ if (value == null) {
+ return this.dom.leading
+ }
+
+ // act as setter
+ this.dom.leading = new SVG.Number(value)
+
+ return this.rebuild()
+ },
+ // Rebuild appearance type
+ rebuild: function (rebuild) {
+ // store new rebuild flag if given
+ if (typeof rebuild === 'boolean') {
+ this._rebuild = rebuild
+ }
+
+ // define position of all lines
+ if (this._rebuild) {
+ var self = this
+ var blankLineOffset = 0
+ var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
+
+ this.each(function () {
+ if (this.dom.newLined) {
+ this.attr('x', self.attr('x'))
+
+ if (this.text() === '\n') {
+ blankLineOffset += dy
+ } else {
+ this.attr('dy', dy + blankLineOffset)
+ blankLineOffset = 0
+ }
+ }
+ })
+
+ this.fire('rebuild')
+ }
+
+ return this
+ },
+ // Enable / disable build mode
+ build: function (build) {
+ this._build = !!build
+ return this
+ },
+ // overwrite method from parent to set data properly
+ setData: function (o) {
+ this.dom = o
+ this.dom.leading = new SVG.Number(o.leading || 1.3)
+ return this
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create text element
+ text: function (text) {
+ return this.put(new SVG.Text()).text(text)
+ },
+ // Create plain text element
+ plain: function (text) {
+ return this.put(new SVG.Text()).plain(text)
+ }
+ }
+
+})
+
+SVG.Tspan = SVG.invent({
+ // Initialize node
+ create: 'tspan',
+
+ // Inherit from
+ inherit: SVG.Parent,
+
+ // Add class methods
+ extend: {
+ // Set text content
+ text: function (text) {
+ if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
+
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)
+
+ return this
+ },
+ // Shortcut dx
+ dx: function (dx) {
+ return this.attr('dx', dx)
+ },
+ // Shortcut dy
+ dy: function (dy) {
+ return this.attr('dy', dy)
+ },
+ // Create new line
+ newLine: function () {
+ // fetch text parent
+ var t = this.parent(SVG.Text)
+
+ // mark new line
+ this.dom.newLined = true
+
+ // apply new position
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
+ }
+ }
+})
+
+SVG.extend([SVG.Text, SVG.Tspan], {
+ // Create plain text node
+ plain: function (text) {
+ // clear if build mode is disabled
+ if (this._build === false) {
+ this.clear()
+ }
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ },
+ // Create a tspan
+ tspan: function (text) {
+ var tspan = new SVG.Tspan()
+
+ // clear if build mode is disabled
+ if (!this._build) {
+ this.clear()
+ }
+
+ // add new tspan
+ this.node.appendChild(tspan.node)
+
+ return tspan.text(text)
+ },
+ // FIXME: Does this also work for textpath?
+ // Get length of text element
+ length: function () {
+ return this.node.getComputedTextLength()
+ }
+})
+
+SVG.TextPath = SVG.invent({
+ // Initialize node
+ create: 'textPath',
+
+ // Inherit from
+ inherit: SVG.Text,
+
+ // Define parent class
+ parent: SVG.Parent,
+
+ // Add parent method
+ extend: {
+ MorphArray: SVG.PathArray,
+ // return the array of the path track element
+ array: function () {
+ var track = this.track()
+
+ return track ? track.array() : null
+ },
+ // Plot path if any
+ plot: function (d) {
+ var track = this.track()
+ var pathArray = null
+
+ if (track) {
+ pathArray = track.plot(d)
+ }
+
+ return (d == null) ? pathArray : this
+ },
+ // Get the path element
+ track: function () {
+ return this.reference('href')
+ }
+ },
+ construct: {
+ textPath: function (text, path) {
+ return this.defs().path(path).text(text).addTo(this)
+ }
+ }
+})
+
+SVG.extend([SVG.Text], {
+ // Create path for text to run on
+ path: function (track) {
+ var path = new SVG.TextPath()
+
+ // if d is a path, reuse it
+ if (!(track instanceof SVG.Path)) {
+ // create path element
+ track = this.doc().defs().path(track)
+ }
+
+ // link textPath to path and add content
+ path.attr('href', '#' + track, SVG.xlink)
+
+ // add textPath element as child node and return textPath
+ return this.put(path)
+ },
+ // Todo: make this plural?
+ // Get the textPath children
+ textPath: function () {
+ return this.select('textPath')
+ }
+})
+
+SVG.extend([SVG.Path], {
+ // creates a textPath from this path
+ text: function (text) {
+ if (text instanceof SVG.Text) {
+ var txt = text.text()
+ return text.clear().path(this).text(txt)
+ }
+ return this.parent().put(new SVG.Text()).path(this).text(text)
+ }
+ // TODO: Maybe add `targets` to get all textPaths associated with this path
+})
+
+SVG.A = SVG.invent({
+ // Initialize node
+ create: 'a',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Link url
+ to: function (url) {
+ return this.attr('href', url, SVG.xlink)
+ },
+ // Link target attribute
+ target: function (target) {
+ return this.attr('target', target)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a hyperlink element
+ link: function (url) {
+ return this.put(new SVG.A()).to(url)
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Create a hyperlink element
+ linkTo: function (url) {
+ var link = new SVG.A()
+
+ if (typeof url === 'function') { url.call(link, link) } else {
+ link.to(url)
+ }
+
+ return this.parent().put(link).put(this)
+ }
+
+})
+
+SVG.Marker = SVG.invent({
+ // Initialize node
+ create: 'marker',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Set width of element
+ width: function (width) {
+ return this.attr('markerWidth', width)
+ },
+ // Set height of element
+ height: function (height) {
+ return this.attr('markerHeight', height)
+ },
+ // Set marker refX and refY
+ ref: function (x, y) {
+ return this.attr('refX', x).attr('refY', y)
+ },
+ // Update marker
+ update: function (block) {
+ // remove all content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block === 'function') { block.call(this, this) }
+
+ return this
+ },
+ // Return the fill id
+ toString: function () {
+ return 'url(#' + this.id() + ')'
+ }
+ },
+
+ // Add parent method
+ construct: {
+ marker: function (width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block)
+ }
+ }
+
+})
+
+SVG.extend(SVG.Defs, {
+ // Create marker
+ marker: function (width, height, block) {
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
+ return this.put(new SVG.Marker())
+ .size(width, height)
+ .ref(width / 2, height / 2)
+ .viewbox(0, 0, width, height)
+ .attr('orient', 'auto')
+ .update(block)
+ }
+
+})
+
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
+ // Create and attach markers
+ marker: function (marker, width, height, block) {
+ var attr = ['marker']
+
+ // Build attribute name
+ if (marker !== 'all') attr.push(marker)
+ attr = attr.join('-')
+
+ // Set marker attribute
+ marker = arguments[1] instanceof SVG.Marker
+ ? arguments[1]
+ : this.doc().marker(width, height, block)
+
+ return this.attr(attr, marker)
+ }
+})
+
+// // Define list of available attributes for stroke and fill
+// var sugar = {
+// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
+// fill: ['color', 'opacity', 'rule'],
+// prefix: function (t, a) {
+// return a === 'color' ? t : t + '-' + a
+// }
+// }
+//
+// // Add sugar for fill and stroke
+// ;['fill', 'stroke'].forEach(function (m) {
+// var extension = {}
+// var i
+//
+// extension[m] = function (o) {
+// if (typeof o === 'undefined') {
+// return this
+// }
+// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {
+// this.attr(m, o)
+// } else {
+// // set all attributes from sugar.fill and sugar.stroke list
+// for (i = sugar[m].length - 1; i >= 0; i--) {
+// if (o[sugar[m][i]] != null) {
+// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
+// }
+// }
+// }
+//
+// return this
+// }
+//
+// SVG.extend([SVG.Element, SVG.Timeline], extension)
+// })
+//
+// SVG.extend([SVG.Element, SVG.Timeline], {
+// // Let the user set the matrix directly
+// matrix: function (mat, b, c, d, e, f) {
+// // Act as a getter
+// if (mat == null) {
+// return new SVG.Matrix(this)
+// }
+//
+// // Act as a setter, the user can pass a matrix or a set of numbers
+// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f))
+// },
+//
+// // Map rotation to transform
+// rotate: function (angle, cx, cy) {
+// return this.transform({rotate: angle, ox: cx, oy: cy}, true)
+// },
+//
+// // Map skew to transform
+// skew: function (x, y, cx, cy) {
+// return arguments.length === 1 || arguments.length === 3
+// ? this.transform({skew: x, ox: y, oy: cx}, true)
+// : this.transform({skew: [x, y], ox: cx, oy: cy}, true)
+// },
+//
+// shear: function (lam, cx, cy) {
+// return this.transform({shear: lam, ox: cx, oy: cy}, true)
+// },
+//
+// // Map scale to transform
+// scale: function (x, y, cx, cy) {
+// return arguments.length === 1 || arguments.length === 3
+// ? this.transform({ scale: x, ox: y, oy: cx }, true)
+// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true)
+// },
+//
+// // Map translate to transform
+// translate: function (x, y) {
+// return this.transform({ translate: [x, y] }, true)
+// },
+//
+// // Map relative translations to transform
+// relative: function (x, y) {
+// return this.transform({ relative: [x, y] }, true)
+// },
+//
+// // Map flip to transform
+// flip: function (direction, around) {
+// var directionString = typeof direction === 'string' ? direction
+// : isFinite(direction) ? 'both'
+// : 'both'
+// var origin = (direction === 'both' && isFinite(around)) ? [around, around]
+// : (direction === 'x') ? [around, 0]
+// : (direction === 'y') ? [0, around]
+// : isFinite(direction) ? [direction, direction]
+// : [0, 0]
+// this.transform({flip: directionString, origin: origin}, true)
+// },
+//
+// // Opacity
+// opacity: function (value) {
+// return this.attr('opacity', value)
+// },
+//
+// // Relative move over x axis
+// dx: function (x) {
+// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true)
+// },
+//
+// // Relative move over y axis
+// dy: function (y) {
+// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true)
+// },
+//
+// // Relative move over x and y axes
+// dmove: function (x, y) {
+// return this.dx(x).dy(y)
+// }
+// })
+//
+// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], {
+// // Add x and y radius
+// radius: function (x, y) {
+// var type = (this._target || this).type
+// return type === 'radialGradient' || type === 'radialGradient'
+// ? this.attr('r', new SVG.Number(x))
+// : this.rx(x).ry(y == null ? x : y)
+// }
+// })
+//
+// SVG.extend(SVG.Path, {
+// // Get path length
+// length: function () {
+// return this.node.getTotalLength()
+// },
+// // Get point at length
+// pointAt: function (length) {
+// return new SVG.Point(this.node.getPointAtLength(length))
+// }
+// })
+//
+// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], {
+// // Set font
+// font: function (a, v) {
+// if (typeof a === 'object') {
+// for (v in a) this.font(v, a[v])
+// }
+//
+// return a === 'leading'
+// ? this.leading(v)
+// : a === 'anchor'
+// ? this.attr('text-anchor', v)
+// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'
+// ? this.attr('font-' + a, v)
+// : this.attr(a, v)
+// }
+// })
+
+
+SVG.extend(SVG.Element, {
+ // Store data values on svg nodes
+ data: function (a, v, r) {
+ if (typeof a === 'object') {
+ for (v in a) {
+ this.data(v, a[v])
+ }
+ } else if (arguments.length < 2) {
+ try {
+ return JSON.parse(this.attr('data-' + a))
+ } catch (e) {
+ return this.attr('data-' + a)
+ }
+ } else {
+ this.attr('data-' + a,
+ v === null ? null
+ : r === true || typeof v === 'string' || typeof v === 'number' ? v
+ : JSON.stringify(v)
+ )
+ }
+
+ return this
+ }
+})
+
+
+SVG.extend(SVG.Element, {
+ // Remember arbitrary data
+ remember: function (k, v) {
+ // remember every item in an object individually
+ if (typeof arguments[0] === 'object') {
+ for (var key in k) {
+ this.remember(key, k[key])
+ }
+ } else if (arguments.length === 1) {
+ // retrieve memory
+ return this.memory()[k]
+ } else {
+ // store memory
+ this.memory()[k] = v
+ }
+
+ return this
+ },
+
+ // Erase a given memory
+ forget: function () {
+ if (arguments.length === 0) {
+ this._memory = {}
+ } else {
+ for (var i = arguments.length - 1; i >= 0; i--) {
+ delete this.memory()[arguments[i]]
+ }
+ }
+ return this
+ },
+
+ // Initialize or return local memory object
+ memory: function () {
+ return this._memory || (this._memory = {})
+ }
+})
+
+/* global idFromReference */
+
+// Method for getting an element by id
+SVG.get = function (id) {
+ var node = document.getElementById(idFromReference(id) || id)
+ return SVG.adopt(node)
+}
+
+// Select elements by query string
+SVG.select = function (query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+ return SVG.adopt(node)
+ })
+}
+
+SVG.$$ = function (query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+ return SVG.adopt(node)
+ })
+}
+
+SVG.$ = function (query, parent) {
+ return SVG.adopt((parent || document).querySelector(query))
+}
+
+SVG.extend(SVG.Parent, {
+ // Scoped select method
+ select: function (query) {
+ return SVG.select(query, this.node)
+ }
+})
+
+/* eslint no-unused-vars: 0 */
+
+function createElement (element, makeNested) {
+ if (element instanceof SVG.Element) return element
+
+ if (typeof element === 'object') {
+ return SVG.adopt(element)
+ }
+
+ if (element == null) {
+ return new SVG.Doc()
+ }
+
+ if (typeof element === 'string' && element.charAt(0) !== '<') {
+ return SVG.adopt(document.querySelector(element))
+ }
+
+ var node = SVG.create('svg')
+ node.innerHTML = element
+
+ element = SVG.adopt(node.firstElementChild)
+
+ return element
+}
+
+function isNulledBox (box) {
+ return !box.w && !box.h && !box.x && !box.y
+}
+
+function domContains (node) {
+ return (document.documentElement.contains || function (node) {
+ // This is IE - it does not support contains() for top-level SVGs
+ while (node.parentNode) {
+ node = node.parentNode
+ }
+ return node === document
+ }).call(document.documentElement, node)
+}
+
+function pathRegReplace (a, b, c, d) {
+ return c + d.replace(SVG.regex.dots, ' .')
+}
+
+// creates deep clone of array
+function arrayClone (arr) {
+ var clone = arr.slice(0)
+ for (var i = clone.length; i--;) {
+ if (Array.isArray(clone[i])) {
+ clone[i] = arrayClone(clone[i])
+ }
+ }
+ return clone
+}
+
+// tests if a given element is instance of an object
+function is (el, obj) {
+ return el instanceof obj
+}
+
+// tests if a given selector matches an element
+function matches (el, selector) {
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
+}
+
+// Convert dash-separated-string to camelCase
+function camelCase (s) {
+ return s.toLowerCase().replace(/-(.)/g, function (m, g) {
+ return g.toUpperCase()
+ })
+}
+
+// Capitalize first letter of a string
+function capitalize (s) {
+ return s.charAt(0).toUpperCase() + s.slice(1)
+}
+
+// Ensure to six-based hex
+function fullHex (hex) {
+ return hex.length === 4
+ ? [ '#',
+ hex.substring(1, 2), hex.substring(1, 2),
+ hex.substring(2, 3), hex.substring(2, 3),
+ hex.substring(3, 4), hex.substring(3, 4)
+ ].join('')
+ : hex
+}
+
+// Component to hex value
+function compToHex (comp) {
+ var hex = comp.toString(16)
+ return hex.length === 1 ? '0' + hex : hex
+}
+
+// Calculate proportional width and height values when necessary
+function proportionalSize (element, width, height) {
+ if (width == null || height == null) {
+ var box = element.bbox()
+
+ if (width == null) {
+ width = box.width / box.height * height
+ } else if (height == null) {
+ height = box.height / box.width * width
+ }
+ }
+
+ return {
+ width: width,
+ height: height
+ }
+}
+
+// Map matrix array to object
+function arrayToMatrix (a) {
+ return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
+}
+
+// Add centre point to transform object
+function ensureCentre (o, target) {
+ o.cx = o.cx == null ? target.bbox().cx : o.cx
+ o.cy = o.cy == null ? target.bbox().cy : o.cy
+}
+
+// PathArray Helpers
+function arrayToString (a) {
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {
+ s += a[i][0]
+
+ if (a[i][1] != null) {
+ s += a[i][1]
+
+ if (a[i][2] != null) {
+ s += ' '
+ s += a[i][2]
+
+ if (a[i][3] != null) {
+ s += ' '
+ s += a[i][3]
+ s += ' '
+ s += a[i][4]
+
+ if (a[i][5] != null) {
+ s += ' '
+ s += a[i][5]
+ s += ' '
+ s += a[i][6]
+
+ if (a[i][7] != null) {
+ s += ' '
+ s += a[i][7]
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return s + ' '
+}
+
+// Deep new id assignment
+function assignNewId (node) {
+ // do the same for SVG child nodes as well
+ for (var i = node.children.length - 1; i >= 0; i--) {
+ assignNewId(node.children[i])
+ }
+
+ if (node.id) {
+ return SVG.adopt(node).id(SVG.eid(node.nodeName))
+ }
+
+ return SVG.adopt(node)
+}
+
+// Add more bounding box properties
+function fullBox (b) {
+ if (b.x == null) {
+ b.x = 0
+ b.y = 0
+ b.width = 0
+ b.height = 0
+ }
+
+ b.w = b.width
+ b.h = b.height
+ b.x2 = b.x + b.width
+ b.y2 = b.y + b.height
+ b.cx = b.x + b.width / 2
+ b.cy = b.y + b.height / 2
+
+ return b
+}
+
+// Get id from reference string
+function idFromReference (url) {
+ var m = (url || '').toString().match(SVG.regex.reference)
+
+ if (m) return m[1]
+}
+
+// Create matrix array for looping
+var abcdef = 'abcdef'.split('')
+
+function closeEnough (a, b, threshold) {
+ return Math.abs(b - a) < (threshold || 1e-6)
+}
+
+// TODO: Refactor this to a static function of matrix.js
+function formatTransforms (o) {
+ // Get all of the parameters required to form the matrix
+ var flipBoth = o.flip === 'both' || o.flip === true
+ var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1
+ var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1
+ var skewX = o.skew && o.skew.length ? o.skew[0]
+ : isFinite(o.skew) ? o.skew
+ : isFinite(o.skewX) ? o.skewX
+ : 0
+ var skewY = o.skew && o.skew.length ? o.skew[1]
+ : isFinite(o.skew) ? o.skew
+ : isFinite(o.skewY) ? o.skewY
+ : 0
+ var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX
+ : isFinite(o.scale) ? o.scale * flipX
+ : isFinite(o.scaleX) ? o.scaleX * flipX
+ : flipX
+ var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY
+ : isFinite(o.scale) ? o.scale * flipY
+ : isFinite(o.scaleY) ? o.scaleY * flipY
+ : flipY
+ var shear = o.shear || 0
+ var theta = o.rotate || o.theta || 0
+ var origin = new SVG.Point(o.origin || o.ox || o.originX, o.oy || o.originY)
+ var ox = origin.x
+ var oy = origin.y
+ var position = new SVG.Point(o.origin || o.px || o.positionX, o.py || o.positionY)
+ var px = position.x
+ var py = position.y
+ var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)
+ var tx = translate.x
+ var ty = translate.y
+ var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)
+ var rx = relative.x
+ var ry = relative.y
+
+ // Populate all of the values
+ return {
+ scaleX: scaleX,
+ scaleY: scaleY,
+ skewX: skewX,
+ skewY: skewY,
+ shear: shear,
+ theta: theta,
+ rx: rx,
+ ry: ry,
+ tx: tx,
+ ty: ty,
+ ox: ox,
+ oy: oy,
+ px: px,
+ py: py
+ }
+}
+
+/* globals fullBox, domContains, isNulledBox, Exception */
+
+SVG.Box = SVG.invent({
+ create: function (source) {
+ var base = [0, 0, 0, 0]
+ source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)
+ : Array.isArray(source) ? source
+ : typeof source === 'object' ? [source.left != null ? source.left
+ : source.x, source.top != null ? source.top : source.y, source.width, source.height]
+ : arguments.length === 4 ? [].slice.call(arguments)
+ : base
+
+ this.x = source[0]
+ this.y = source[1]
+ this.width = source[2]
+ this.height = source[3]
+
+ // add center, right, bottom...
+ fullBox(this)
+ },
+ extend: {
+ // Merge rect box with another, return a new instance
+ merge: function (box) {
+ var x = Math.min(this.x, box.x)
+ var y = Math.min(this.y, box.y)
+
+ return new SVG.Box(
+ x, y,
+ Math.max(this.x + this.width, box.x + box.width) - x,
+ Math.max(this.y + this.height, box.y + box.height) - y
+ )
+ },
+
+ transform: function (m) {
+ var xMin = Infinity
+ var xMax = -Infinity
+ var yMin = Infinity
+ var yMax = -Infinity
+
+ var pts = [
+ new SVG.Point(this.x, this.y),
+ new SVG.Point(this.x2, this.y),
+ new SVG.Point(this.x, this.y2),
+ new SVG.Point(this.x2, this.y2)
+ ]
+
+ pts.forEach(function (p) {
+ p = p.transform(m)
+ xMin = Math.min(xMin, p.x)
+ xMax = Math.max(xMax, p.x)
+ yMin = Math.min(yMin, p.y)
+ yMax = Math.max(yMax, p.y)
+ })
+
+ return new SVG.Box(
+ xMin, yMin,
+ xMax - xMin,
+ yMax - yMin
+ )
+ },
+
+ addOffset: function () {
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset
+ this.y += window.pageYOffset
+ return this
+ },
+ toString: function () {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
+ },
+ toArray: function () {
+ return [this.x, this.y, this.width, this.height]
+ },
+ morph: function (x, y, width, height) {
+ this.destination = new SVG.Box(x, y, width, height)
+ return this
+ },
+
+ at: function (pos) {
+ if (!this.destination) return this
+
+ return new SVG.Box(
+ this.x + (this.destination.x - this.x) * pos
+ , this.y + (this.destination.y - this.y) * pos
+ , this.width + (this.destination.width - this.width) * pos
+ , this.height + (this.destination.height - this.height) * pos
+ )
+ }
+ },
+
+ // Define Parent
+ parent: SVG.Element,
+
+ // Constructor
+ construct: {
+ // Get bounding box
+ bbox: function () {
+ var box
+
+ try {
+ // find native bbox
+ box = this.node.getBBox()
+
+ if (isNulledBox(box) && !domContains(this.node)) {
+ throw new Exception('Element not in the dom')
+ }
+ } catch (e) {
+ try {
+ var clone = this.clone(SVG.parser().svg).show()
+ box = clone.node.getBBox()
+ clone.remove()
+ } catch (e) {
+ console.warn('Getting a bounding box of this element is not possible')
+ }
+ }
+
+ return new SVG.Box(box)
+ },
+
+ rbox: function (el) {
+ // IE11 throws an error when element not in dom
+ try {
+ var box = new SVG.Box(this.node.getBoundingClientRect())
+ if (el) return box.transform(el.screenCTM().inverse())
+ return box.addOffset()
+ } catch (e) {
+ return new SVG.Box()
+ }
+ }
+ }
+})
+
+SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
+ viewbox: function (x, y, width, height) {
+ // act as getter
+ if (x == null) return new SVG.Box(this.attr('viewBox'))
+
+ // act as setter
+ return this.attr('viewBox', new SVG.Box(x, y, width, height))
+ }
+})
+
+
+SVG.parser = function () {
+ var b
+
+ if (!SVG.parser.nodes.svg.node.parentNode) {
+ b = document.body || document.documentElement
+ SVG.parser.nodes.svg.addTo(b)
+ }
+
+ return SVG.parser.nodes
+}
+
+SVG.parser.nodes = {
+ svg: SVG().size(2, 0).css({
+ opacity: 0,
+ position: 'absolute',
+ left: '-100%',
+ top: '-100%',
+ overflow: 'hidden'
+ })
+}
+
+SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node
/* global requestAnimationFrame */
: null
}
}
-\r
-\r
-return SVG\r
-\r
-}));\r
\ No newline at end of file
+
+
+return SVG
+
+}));
\ No newline at end of file