fenceDataLen(0), fenceData(NULL), congestionTimer(this),
losslessTimer(this), server(server_), updates(false),
updateRenderedCursor(false), removeRenderedCursor(false),
- continuousUpdates(false), encodeManager(this), pointerEventTime(0),
- clientHasCursor(false)
+ continuousUpdates(false), encodeManager(this), idleTimer(this),
+ pointerEventTime(0), clientHasCursor(false)
{
setStreams(&sock->inStream(), &sock->outStream());
peerEndpoint.buf = sock->getPeerEndpoint();
// Configure the socket
setSocketTimeouts();
- lastEventTime = time(0);
+
+ // Kick off the idle timer
+ if (rfb::Server::idleTimeout) {
+ // minimum of 15 seconds while authenticating
+ if (rfb::Server::idleTimeout < 15)
+ idleTimer.start(secsToMillis(15));
+ else
+ idleTimer.start(secsToMillis(rfb::Server::idleTimeout));
+ }
}
}
-int VNCSConnectionST::checkIdleTimeout()
-{
- int idleTimeout = rfb::Server::idleTimeout;
- if (idleTimeout == 0) return 0;
- if (state() != RFBSTATE_NORMAL && idleTimeout < 15)
- idleTimeout = 15; // minimum of 15 seconds while authenticating
- time_t now = time(0);
- if (now < lastEventTime) {
- // Someone must have set the time backwards. Set lastEventTime so that the
- // idleTimeout will count from now.
- vlog.info("Time has gone backwards - resetting idle timeout");
- lastEventTime = now;
- }
- int timeLeft = lastEventTime + idleTimeout - now;
- if (timeLeft < -60) {
- // Our callback is over a minute late - someone must have set the time
- // forwards. Set lastEventTime so that the idleTimeout will count from
- // now.
- vlog.info("Time has gone forwards - resetting idle timeout");
- lastEventTime = now;
- return secsToMillis(idleTimeout);
- }
- if (timeLeft <= 0) {
- close("Idle timeout");
- return 0;
- }
- return secsToMillis(timeLeft);
-}
-
-
bool VNCSConnectionST::getComparerState()
{
// We interpret a low compression level as an indication that the client
void VNCSConnectionST::authSuccess()
{
- lastEventTime = time(0);
+ if (rfb::Server::idleTimeout)
+ idleTimer.start(secsToMillis(rfb::Server::idleTimeout));
// - Set the connection parameters appropriately
cp.width = server->getPixelBuffer()->width();
void VNCSConnectionST::clientInit(bool shared)
{
- lastEventTime = time(0);
+ if (rfb::Server::idleTimeout)
+ idleTimer.start(secsToMillis(rfb::Server::idleTimeout));
if (rfb::Server::alwaysShared || reverseConnection) shared = true;
if (!accessCheck(AccessNonShared)) shared = true;
if (rfb::Server::neverShared) shared = false;
void VNCSConnectionST::pointerEvent(const Point& pos, int buttonMask)
{
- pointerEventTime = lastEventTime = time(0);
+ if (rfb::Server::idleTimeout)
+ idleTimer.start(secsToMillis(rfb::Server::idleTimeout));
+ pointerEventTime = time(0);
if (!accessCheck(AccessPtrEvents)) return;
if (!rfb::Server::acceptPointerEvents) return;
pointerEventPos = pos;
void VNCSConnectionST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down) {
rdr::U32 lookup;
- lastEventTime = time(0);
+ if (rfb::Server::idleTimeout)
+ idleTimer.start(secsToMillis(rfb::Server::idleTimeout));
if (!accessCheck(AccessKeyEvents)) return;
if (!rfb::Server::acceptKeyEvents) return;
close(e.str());
}
+ if (t == &idleTimer)
+ close("Idle timeout");
+
return false;
}
void VNCSConnectionST::setSocketTimeouts()
{
int timeoutms = rfb::Server::clientWaitTimeMillis;
- soonestTimeout(&timeoutms, secsToMillis(rfb::Server::idleTimeout));
if (timeoutms == 0)
timeoutms = -1;
sock->inStream().setTimeout(timeoutms);