this._stepImmediate = this._stepFn.bind(this, true)
}
- // returns information on each runner in the timeline.
- // (start, duration, end, and runner)
-
- getSchedule () {
- return this._runners.map(makeSchedule)
- }
-
// schedules a runner on the timeline
schedule (runner, delay, when) {
if (runner == null) {
- return this.getSchedule()
+ return this._runners.map(makeSchedule)
}
// The start time for the next animation can either be given explicitly,
constructor()\r
constructor(fn: Function)\r
\r
- getSchedule(): ScheduledRunnerInfo[]\r
- schedule(runner?: Runner, delay?: number, when?: string): ( this | ScheduledRunnerInfo[] )\r
+ schedule(runner: Runner, delay?: number, when?: string): this\r
+ schedule(): ScheduledRunnerInfo[]\r
unschedule(runner: Runner): this\r
getEndTime(): number\r
updateTime(): this\r