if (twoTouchTimer.isStarted())
twoTouchTimer.stop();
- } else if(!twoTouchTimer.isStarted()) {
+ } else if (!twoTouchTimer.isStarted()) {
// We can't determine the gesture right now, let's
// wait and see if more events are on their way
twoTouchTimer.start(GH_TWOTOUCH_TIMEOUT);
std::map<int, GHTouch>::const_iterator iter;
// Check if this is an ignored touch
- if(ignored.count(id)) {
+ if (ignored.count(id)) {
ignored.erase(id);
if (ignored.empty() && tracked.empty()) {
state = GH_INITSTATE;