y1 = this.positionAbs.top, y2 = y1 + this.helperProportions.height;
var l = item.left, r = l + item.width,
t = item.top, b = t + item.height;
-
- if (this.options.tolerance == "pointer" || this.options.forcePointerForContainers || (this.options.tolerance == "guess" && this.helperProportions[this.floating ? 'width' : 'height'] > item[this.floating ? 'width' : 'height'])) {
- return (y1 + this.offset.click.top > t && y1 + this.offset.click.top < b && x1 + this.offset.click.left > l && x1 + this.offset.click.left < r);
+
+ var dyClick = this.offset.click.top, dxClick = this.offset.click.left;
+ var isOverElement = (y1 + dyClick) > t && (y1 + dyClick) < b && (x1 + dxClick) > l && (x1 + dxClick) < r;
+
+ if(this.options.tolerance == "pointer" || this.options.forcePointerForContainers || (this.options.tolerance == "guess" && this.helperProportions[this.floating ? 'width' : 'height'] > item[this.floating ? 'width' : 'height'])) {
+ return isOverElement;
} else {
+
return (l < x1 + (this.helperProportions.width / 2) // Right Half
&& x2 - (this.helperProportions.width / 2) < r // Left Half
&& t < y1 + (this.helperProportions.height / 2) // Bottom Half
&& y2 - (this.helperProportions.height / 2) < b ); // Top Half
- }
+ }
},
intersectsWithEdge: function(item) {
var x1 = this.positionAbs.left, x2 = x1 + this.helperProportions.width,
y1 = this.positionAbs.top, y2 = y1 + this.helperProportions.height;
+
var l = item.left, r = l + item.width,
t = item.top, b = t + item.height;
-
+
+ var dyClick = this.offset.click.top, dxClick = this.offset.click.left;
+ var isOverElement = (y1 + dyClick) > t && (y1 + dyClick) < b && (x1 + dxClick) > l && (x1 + dxClick) < r;
+
if(this.options.tolerance == "pointer" || (this.options.tolerance == "guess" && this.helperProportions[this.floating ? 'width' : 'height'] > item[this.floating ? 'width' : 'height'])) {
-
- if(!(y1 + this.offset.click.top > t && y1 + this.offset.click.top < b && x1 + this.offset.click.left > l && x1 + this.offset.click.left < r)) return false;
-
+ if(!isOverElement) return false;
+
if(this.floating) {
- if(x1 + this.offset.click.left > l && x1 + this.offset.click.left < l + item.width/2) return 2;
- if(x1 + this.offset.click.left > l+item.width/2 && x1 + this.offset.click.left < r) return 1;
+ if ((x1 + dxClick) > l && (x1 + dxClick) < l + item.width/2) return 2;
+ if ((x1 + dxClick) > l + item.width/2 && (x1 + dxClick) < r) return 1;
} else {
- if(y1 + this.offset.click.top > t && y1 + this.offset.click.top < t) return 2;
- if(y1 + this.offset.click.top > t && y1 + this.offset.click.top < b) return 1;
+ var height = item.height, helperHeight = this.helperProportions.height;
+ var direction = y1 - this.originalPosition.top < 0 ? 2 : 1; // 2 = up
+
+ if (direction == 1 && (y1 + dyClick) < t + height/2) { return 2; } // up
+ else if (direction == 2 && (y1 + dyClick) > t + height/2) { return 1; } // down
}
-
+
} else {
-
if (!(l < x1 + (this.helperProportions.width / 2) // Right Half
&& x2 - (this.helperProportions.width / 2) < r // Left Half
&& t < y1 + (this.helperProportions.height / 2) // Bottom Half
if(y2 > t && y1 < t) return 1; //Crosses top edge
if(y1 < b && y2 > b) return 2; //Crosses bottom edge
}
-
}
return false;