loopPlayback = DEFAULT_LOOP_PLAYBACK;
askPixelFormat = DEFAULT_ASK_PF;
autoStoreSettings = DEFAULT_STORE_SETTINGS;
+}
+
+void PlayerOptions::setPF(PixelFormat *newPF) {
+ memcpy(&PF, newPF, sizeof(PixelFormat));
+}
+
+bool PlayerOptions::setPF(int rgb_order, int rm, int gm, int bm, bool big_endian) {
+ PixelFormat newPF;
+
+ // Calculate the colour bits per pixel
+ int bpp = rm + gm + bm;
+ if (bpp < 0) {
+ return false;
+ } else if (bpp <= 8 ) {
+ newPF.bpp = 8;
+ } else if (bpp <= 16) {
+ newPF.bpp = 16;
+ } else if (bpp <= 32) {
+ newPF.bpp = 32;
+ } else {
+ return false;
+ }
+ newPF.depth = bpp;
+
+ // Calculate the r, g and b bits shifts
+ switch (rgb_order) {
+ case RGB_ORDER:
+ newPF.redShift = gm + bm;
+ newPF.greenShift = bm;
+ newPF.blueShift = 0;
+ break;
+ case RBG_ORDER:
+ newPF.redShift = bm + gm;
+ newPF.blueShift = gm;
+ newPF.greenShift = 0;
+ break;
+ case GRB_ORDER:
+ newPF.greenShift = rm + bm;
+ newPF.redShift = bm;
+ newPF.blueShift = 0;
+ break;
+ case GBR_ORDER:
+ newPF.greenShift = bm + rm;
+ newPF.blueShift = rm;
+ newPF.redShift = 0;
+ break;
+ case BGR_ORDER:
+ newPF.blueShift = gm + rm;
+ newPF.greenShift = rm;
+ newPF.redShift = 0;
+ break;
+ case BRG_ORDER:
+ newPF.blueShift = rm + gm;
+ newPF.redShift = gm;
+ newPF.greenShift = 0;
+ break;
+ default:
+ return false;
+ }
+
+ newPF.trueColour = true;
+ newPF.bigEndian = big_endian;
+ newPF.redMax = (1 << rm) - 1;
+ newPF.greenMax = (1 << gm) - 1;
+ newPF.blueMax = (1 << bm) - 1;
+ setPF(&newPF);
+ return true;
}
\ No newline at end of file
#include <windows.h>
+#include <rfb/PixelFormat.h>
+
#include <rfb_win32/registry.h>
// Supported pixel formats
#define PF_D24_RGB888 3
#define PF_MODES 3
+// The R, G and B values order in the pixel
+#define RGB_ORDER 0
+#define RBG_ORDER 1
+#define GRB_ORDER 2
+#define GBR_ORDER 3
+#define BGR_ORDER 4
+#define BRG_ORDER 5
+
// Default options values
#define DEFAULT_PF PF_AUTO
#define DEFAULT_INIT_TIME -1
#define DEFAULT_FULL_SCREEN FALSE
#define DEFAULT_STORE_SETTINGS FALSE
+using namespace rfb;
+
class PlayerOptions {
public:
PlayerOptions();
void readFromRegistry();
void writeToRegistry();
void writeDefaults();
+ void setPF(PixelFormat *pf);
+ bool setPF(int rgb_order, int rm, int gm, int bm, bool big_endian=false);
long initTime;
double playbackSpeed;
bool autoPlay;
bool fullScreen;
long pixelFormat;
+ PixelFormat PF;
bool acceptBell;
bool acceptCutText;
bool loopPlayback;