animationPrefilters = [ defaultPrefilter ],
tweeners = {
"*": [function( prop, value ) {
- var end, unit,
+ var end, unit, prevScale,
tween = this.createTween( prop, value ),
parts = rfxnum.exec( value ),
- start = tween.cur();
+ start = tween.cur(),
+ scale = 1,
+ target = start;
if ( parts ) {
end = +parts[2];
unit = parts[3] || ( jQuery.cssNumber[ prop ] ? "" : "px" );
// We need to compute starting value
- if ( unit !== "px" ) {
- jQuery.style( this, prop, (end || 1) + unit);
- start = start * (end || 1) / tween.cur() || 0;
- jQuery.style( this, prop, start + unit);
+ if ( unit !== "px" && start ) {
+ // Iteratively approximate from a nonzero starting point
+ // Prefer the current property, because this process will be trivial if it uses the same units
+ // Fallback to end or a simple constant
+ start = parseFloat( jQuery.style( tween.elem, prop ) ) || end || 1;
+
+ do {
+ // If previous iteration zeroed out, double until we get *something*
+ // Use a string for doubling factor so we don't accidentally see scale as unchanged below
+ prevScale = scale = scale || ".5";
+
+ // Adjust and apply
+ start = start / scale;
+ jQuery.style( tween.elem, prop, start + unit );
+
+ // Update scale, tolerating zeroes from tween.cur()
+ scale = tween.cur() / target;
+
+ // Stop looping if scale is unchanged or we've hit the mark
+ } while ( scale !== 1 && scale !== prevScale );
}
tween.unit = unit;
});
});
+asyncTest( "animate does not change start value for non-px animation (#7109)", 1, function() {
+ var parent = jQuery( "<div><div></div></div>" ).css({ width: 284, height: 1 }).appendTo( "#qunit-fixture" ),
+ child = parent.children().css({ fontSize: "98.6in", width: "0.01em", height: 1 }),
+ actual = parseFloat( child.css( "width" ) ),
+ computed = [];
+
+ child.animate({ width: "0%" }, {
+ duration: 1,
+ step: function() {
+ computed.push( parseFloat( child.css( "width" ) ) );
+ }
+ }).queue( function( next ) {
+ equal( computed[0], actual, "Starting width was unchanged" );
+ next();
+ start();
+ });
+});
+
} // if ( jQuery.fx )