// Loads the syntax mode files and tells the editor
var filetype = new Array();
// Todo finish these
- filetype["php"] = "php";
- filetype["html"] = "html";
- filetype["rb"] = "ruby";
+ filetype["h"] = "c_cpp";
+ filetype["c"] = "c_cpp";
+ filetype["cpp"] = "c_cpp";
+ filetype["clj"] = "clojure";
+ filetype["coffee"] = "coffee"; // coffescript can be compiled to javascript
+ filetype["cs"] = "csharp";
filetype["css"] = "css";
+ filetype["groovy"] = "groovy";
+ filetype["html"] = "html";
+ filetype["java"] = "java";
+ filetype["js"] = "javascript";
+ filetype["json"] = "json";
+ filetype["ml"] = "ocaml";
+ filetype["mli"] = "ocaml";
filetype["pl"] = "perl";
+ filetype["php"] = "php";
filetype["py"] = "python";
+ filetype["rb"] = "ruby";
+ filetype["scad"] = "scad"; // seems to be something like 3d model files printed with e.g. reprap
+ filetype["scala"] = "scala";
+ filetype["scss"] = "scss"; // "sassy css"
+ filetype["svg"] = "svg";
+ filetype["textile"] = "textile"; // related to markdown
filetype["xml"] = "xml";
- filetype["js"] = "javascript";
if(filetype[ext]!=null){
// Then it must be in the array, so load the custom syntax mode
$(document).ready(function() {
bindControlEvents();
-});
\ No newline at end of file
+});