static void render(CGContextRef gc, CGImageRef image,
CGBlendMode mode, CGFloat alpha,
- int src_x, int src_y, int src_w, int src_h,
+ int src_x, int src_y,
int x, int y, int w, int h)
{
CGRect rect;
+ CGImageRef subimage;
+
+ rect.origin.x = src_x;
+ rect.origin.y = src_y;
+ rect.size.width = w;
+ rect.size.height = h;
+
+ subimage = CGImageCreateWithImageInRect(image, rect);
+ if (!subimage)
+ throw rdr::Exception("CGImageCreateImageWithImageInRect");
CGContextSaveGState(gc);
CGContextSetBlendMode(gc, mode);
CGContextSetAlpha(gc, alpha);
- // We have to use clipping to partially display an image
rect.origin.x = x;
rect.origin.y = y;
rect.size.width = w;
rect.size.height = h;
- CGContextClipToRect(gc, rect);
-
- rect.origin.x = x - src_x;
- rect.origin.y = y - src_y;
- rect.size.width = src_w;
- rect.size.height = src_h;
-
- CGContextDrawImage(gc, rect, image);
+ CGContextDrawImage(gc, rect, subimage);
CGContextRestoreGState(gc);
+
+ CGImageRelease(subimage);
}
static CGContextRef make_bitmap(int width, int height, unsigned char* data)
CGContextConcatCTM(fl_gc, CGAffineTransformInvert(CGContextGetCTM(fl_gc)));
// macOS Coordinates are from bottom left, not top left
- src_y = height() - (src_y + h);
y = Fl_Window::current()->h() - (y + h);
render(fl_gc, image, kCGBlendModeCopy, 1.0,
- src_x, src_y, width(), height(), x, y, w, h);
+ src_x, src_y, x, y, w, h);
CGContextRestoreGState(fl_gc);
}
bitmap = make_bitmap(dst->width(), dst->height(), dst->data);
// macOS Coordinates are from bottom left, not top left
- src_y = height() - (src_y + h);
y = dst->height() - (y + h);
render(bitmap, image, kCGBlendModeCopy, 1.0,
- src_x, src_y, width(), height(), x, y, w, h);
+ src_x, src_y, x, y, w, h);
CGContextRelease(bitmap);
}
CGContextConcatCTM(fl_gc, CGAffineTransformInvert(CGContextGetCTM(fl_gc)));
// macOS Coordinates are from bottom left, not top left
- src_y = height() - (src_y + h);
y = Fl_Window::current()->h() - (y + h);
render(fl_gc, image, kCGBlendModeNormal, (CGFloat)a/255.0,
- src_x, src_y, width(), height(), x, y, w, h);
+ src_x, src_y, x, y, w, h);
CGContextRestoreGState(fl_gc);
}
bitmap = make_bitmap(dst->width(), dst->height(), dst->data);
// macOS Coordinates are from bottom left, not top left
- src_y = height() - (src_y + h);
y = dst->height() - (y + h);
render(bitmap, image, kCGBlendModeNormal, (CGFloat)a/255.0,
- src_x, src_y, width(), height(), x, y, w, h);
+ src_x, src_y, x, y, w, h);
CGContextRelease(bitmap);
}