Reduces header dependencies.
#include "CConn.h"
#include "OptionsDialog.h"
+#include "DesktopWindow.h"
#include "i18n.h"
#include "parameters.h"
#include "vncviewer.h"
#ifndef __CCONN_H__
#define __CCONN_H__
+#include <FL/Fl.H>
+
#include <rfb/CConnection.h>
#include <network/Socket.h>
-#include "DesktopWindow.h"
+class DesktopWindow;
class CConn : public rfb::CConnection,
public rdr::FdInStreamBlockCallback
#include "parameters.h"
#include "vncviewer.h"
#include "CConn.h"
+#include "Viewport.h"
+#include <FL/Fl.H>
#include <FL/Fl_Scroll.H>
#include <FL/x.H>
viewport->setColourMapEntries(firstColour, nColours, rgbs);
}
+void DesktopWindow::fillRect(const rfb::Rect& r, rfb::Pixel pix) {
+ viewport->fillRect(r, pix);
+}
+
+void DesktopWindow::imageRect(const rfb::Rect& r, void* pixels) {
+ viewport->imageRect(r, pixels);
+}
+
+void DesktopWindow::copyRect(const rfb::Rect& r, int srcX, int srcY) {
+ viewport->copyRect(r, srcX, srcY);
+}
+
+rdr::U8* DesktopWindow::getBufferRW(const rfb::Rect& r, int* stride) {
+ return viewport->getBufferRW(r, stride);
+}
+
+void DesktopWindow::damageRect(const rfb::Rect& r) {
+ viewport->damageRect(r);
+}
+
// Copy the areas of the framebuffer that have been changed (damaged)
// to the displayed window.
#include <map>
#include <rfb/Rect.h>
+#include <rfb/Pixel.h>
-#include "Viewport.h"
-
-#include <FL/Fl.H>
#include <FL/Fl_Window.H>
class CConn;
+class Viewport;
+
class Fl_Scroll;
class DesktopWindow : public Fl_Window {
void setColourMapEntries(int firstColour, int nColours, rdr::U16* rgbs);
- void fillRect(const rfb::Rect& r, rfb::Pixel pix) {
- viewport->fillRect(r, pix);
- }
- void imageRect(const rfb::Rect& r, void* pixels) {
- viewport->imageRect(r, pixels);
- }
- void copyRect(const rfb::Rect& r, int srcX, int srcY) {
- viewport->copyRect(r, srcX, srcY);
- }
-
- rdr::U8* getBufferRW(const rfb::Rect& r, int* stride) {
- return viewport->getBufferRW(r, stride);
- }
- void damageRect(const rfb::Rect& r) {
- viewport->damageRect(r);
- }
+ void fillRect(const rfb::Rect& r, rfb::Pixel pix);
+ void imageRect(const rfb::Rect& r, void* pixels);
+ void copyRect(const rfb::Rect& r, int srcX, int srcY);
+
+ rdr::U8* getBufferRW(const rfb::Rect& r, int* stride);
+ void damageRect(const rfb::Rect& r);
void resizeFramebuffer(int new_w, int new_h);
#include <rfb/CMsgWriter.h>
#include <rfb/LogWriter.h>
+#include <rfb/PixelTransformer.h>
// FLTK can pull in the X11 headers on some systems
#ifndef XK_VoidSymbol
#include "Viewport.h"
#include "CConn.h"
#include "OptionsDialog.h"
+#include "DesktopWindow.h"
#include "i18n.h"
#include "fltk_layout.h"
#include "parameters.h"
#include "menukey.h"
#include "vncviewer.h"
+#if defined(WIN32)
+#include "Win32PixelBuffer.h"
+#elif defined(__APPLE__)
+#include "OSXPixelBuffer.h"
+#else
+#include "X11PixelBuffer.h"
+#endif
+
+// We also have a generic version of the above, using pure FLTK:
+//
+// #include "PlatformPixelBuffer.h"
+//
+
#include <FL/fl_draw.H>
#include <FL/fl_ask.H>
damage.clear();
}
+void Viewport::fillRect(const rfb::Rect& r, rfb::Pixel pix) {
+ if (pixelTrans) {
+ rfb::Pixel pix2;
+ if (colourMapChange)
+ commitColourMap();
+ pixelTrans->translatePixels(&pix, &pix2, 1);
+ pix = pix2;
+ }
+
+ frameBuffer->fillRect(r, pix);
+ damageRect(r);
+}
+
+void Viewport::imageRect(const rfb::Rect& r, void* pixels) {
+ if (pixelTrans) {
+ if (colourMapChange)
+ commitColourMap();
+ pixelTrans->translateRect(pixels, r.width(),
+ rfb::Rect(0, 0, r.width(), r.height()),
+ frameBuffer->data, frameBuffer->getStride(),
+ r.tl);
+ } else {
+ frameBuffer->imageRect(r, pixels);
+ }
+ damageRect(r);
+}
+
+void Viewport::copyRect(const rfb::Rect& r, int srcX, int srcY) {
+ frameBuffer->copyRect(r, rfb::Point(r.tl.x-srcX, r.tl.y-srcY));
+ damageRect(r);
+}
+
+rdr::U8* Viewport::getBufferRW(const rfb::Rect& r, int* stride) {
+ return frameBuffer->getBufferRW(r, stride);
+}
+
+void Viewport::damageRect(const rfb::Rect& r) {
+ damage.assign_union(rfb::Region(r));
+ if (!Fl::has_timeout(handleUpdateTimeout, this))
+ Fl::add_timeout(0.500, handleUpdateTimeout, this);
+};
+
#ifdef HAVE_FLTK_CURSOR
static const char * dotcursor_xpm[] = {
"5 5 2 1",
#include <map>
-#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <rfb/Region.h>
-#include <rfb/PixelTransformer.h>
-
-#if defined(WIN32)
-#include "Win32PixelBuffer.h"
-#elif defined(__APPLE__)
-#include "OSXPixelBuffer.h"
-#else
-#include "X11PixelBuffer.h"
-#endif
-
-// We also have a generic version of the above, using pure FLTK:
-//
-// #include "PlatformPixelBuffer.h"
-//
+#include <rfb/Pixel.h>
+#include <rfb/ColourMap.h>
class Fl_Menu_Button;
class Fl_RGB_Image;
+namespace rfb { class PixelTransformer; }
+
class CConn;
+class PlatformPixelBuffer;
class Viewport : public Fl_Widget {
public:
void setColourMapEntries(int firstColour, int nColours, rdr::U16* rgbs);
- void fillRect(const rfb::Rect& r, rfb::Pixel pix) {
- if (pixelTrans) {
- rfb::Pixel pix2;
- if (colourMapChange)
- commitColourMap();
- pixelTrans->translatePixels(&pix, &pix2, 1);
- pix = pix2;
- }
-
- frameBuffer->fillRect(r, pix);
- damageRect(r);
- }
- void imageRect(const rfb::Rect& r, void* pixels) {
- if (pixelTrans) {
- if (colourMapChange)
- commitColourMap();
- pixelTrans->translateRect(pixels, r.width(),
- rfb::Rect(0, 0, r.width(), r.height()),
- frameBuffer->data, frameBuffer->getStride(),
- r.tl);
- } else {
- frameBuffer->imageRect(r, pixels);
- }
- damageRect(r);
- }
- void copyRect(const rfb::Rect& r, int srcX, int srcY) {
- frameBuffer->copyRect(r, rfb::Point(r.tl.x-srcX, r.tl.y-srcY));
- damageRect(r);
- }
-
- rdr::U8* getBufferRW(const rfb::Rect& r, int* stride) {
- return frameBuffer->getBufferRW(r, stride);
- }
-
- void damageRect(const rfb::Rect& r) {
- damage.assign_union(rfb::Region(r));
- if (!Fl::has_timeout(handleUpdateTimeout, this))
- Fl::add_timeout(0.500, handleUpdateTimeout, this);
- };
+ void fillRect(const rfb::Rect& r, rfb::Pixel pix);
+ void imageRect(const rfb::Rect& r, void* pixels);
+ void copyRect(const rfb::Rect& r, int srcX, int srcY);
+
+ rdr::U8* getBufferRW(const rfb::Rect& r, int* stride);
+
+ void damageRect(const rfb::Rect& r);
void setCursor(int width, int height, const rfb::Point& hotspot,
void* data, void* mask);