It doesn't belong on each socket server object as timers are global.
Force implementations to call the Timer system directly instead,
avoiding any middle men.
// This is only necessary if the Socket has been put in non-blocking
// mode and needs this callback to flush the buffer.
virtual void processSocketWriteEvent(network::Socket* sock) = 0;
-
- // checkTimeouts() allows the server to check socket timeouts, etc. The
- // return value is the number of milliseconds to wait before
- // checkTimeouts() should be called again. If this number is zero then
- // there is no timeout and checkTimeouts() should be called the next time
- // an event occurs.
- virtual int checkTimeouts() = 0;
};
}
throw rdr::Exception("invalid Socket in VNCServerST");
}
-int VNCServerST::checkTimeouts()
-{
- int timeout = 0;
-
- soonestTimeout(&timeout, Timer::checkTimeouts());
-
- return timeout;
-}
-
-
// VNCServer methods
void VNCServerST::blockUpdates()
// Flush pending data from the Socket on to the network.
virtual void processSocketWriteEvent(network::Socket* sock);
- // checkTimeouts
- // Returns the number of milliseconds left until the next idle timeout
- // expires. If any have already expired, the corresponding connections
- // are closed. Zero is returned if there is no idle timeout.
- virtual int checkTimeouts();
-
// Methods overridden from VNCServer
}
}
- soonestTimeout(&wait_ms, server.checkTimeouts());
+ soonestTimeout(&wait_ms, Timer::checkTimeouts());
tv.tv_sec = wait_ms / 1000;
tv.tv_usec = (wait_ms % 1000) * 1000;
}
}
- server.checkTimeouts();
+ Timer::checkTimeouts();
// Client list could have been changed.
server.getSockets(&sockets);
}
// Trigger timers and check when the next will expire
- int nextTimeout = server->checkTimeouts();
+ int nextTimeout = Timer::checkTimeouts();
if (nextTimeout > 0 && (*timeout == -1 || nextTimeout < *timeout))
*timeout = nextTimeout;
} catch (rdr::Exception& e) {
#include <winsock2.h>
#include <list>
#include <rfb/LogWriter.h>
+#include <rfb/Timer.h>
#include <rfb_win32/SocketManager.h>
using namespace rfb;
std::map<HANDLE,ListenInfo>::iterator i;
for (i=listeners.begin(); i!=listeners.end(); i++)
- soonestTimeout(&timeout, i->second.server->checkTimeouts());
+ soonestTimeout(&timeout, Timer::checkTimeouts());
std::list<network::Socket*> shutdownSocks;
std::map<HANDLE,ConnInfo>::iterator j, j_next;