});
function defaultPrefilter( elem, props, opts ) {
- var index, prop, value, length, dataShow, tween, hooks, oldfire,
+ var index, prop, value, length, dataShow, toggle, tween, hooks, oldfire,
anim = this,
style = elem.style,
orig = {},
value = props[ index ];
if ( rfxtypes.exec( value ) ) {
delete props[ index ];
+ toggle = toggle || value === "toggle";
if ( value === ( hidden ? "hide" : "show" ) ) {
continue;
}
length = handled.length;
if ( length ) {
dataShow = jQuery._data( elem, "fxshow" ) || jQuery._data( elem, "fxshow", {} );
+ if ( "hidden" in dataShow ) {
+ hidden = dataShow.hidden;
+ }
+
+ // store state if its toggle - enables .stop().toggle() to "reverse"
+ if ( toggle ) {
+ dataShow.hidden = !hidden;
+ }
if ( hidden ) {
jQuery( elem ).show();
} else {
delete jQuery.easing.test;
});
+jQuery.map([ "toggle", "slideToggle", "fadeToggle" ], function ( method ) {
+ // this test would look a lot better if we were using something to override
+ // the default timers
+ asyncTest( "toggle state tests: " + method + " (#8685)", function() {
+ function secondToggle() {
+ var stopped = parseFloat( element.css( check ) );
+ tested = false;
+ element[ method ]({
+ duration: 5000,
+ step: function( p, fx ) {
+ if ( fx.pos > 0.1 && fx.prop === check && !tested ) {
+ tested = true;
+ equal( fx.start, stopped, check + " starts at " + stopped + " where it stopped" );
+ equal( fx.end, original, check + " ending value is " + original );
+ element.stop();
+ }
+ },
+ always: start
+ });
+ }
+
+ var tested,
+ original,
+ check = method === "slideToggle" ? "height" : "opacity",
+ element = jQuery( "#foo" );
+
+ expect( 4 );
+
+ element[ method ]({
+ duration: 5000,
+ step: function( p, fx ) {
+ if ( fx.pos > 0.1 && fx.prop === check && !tested ) {
+ tested = true;
+ original = fx.start;
+ equal( fx.start !== 0, true, check + " is starting at " + original + " on first toggle" );
+ equal( fx.end, 0, check + " is ending at 0 on first toggle" );
+ element.stop();
+ }
+ },
+ always: secondToggle
+ });
+ });
+});
+
} // if ( jQuery.fx )