exposedState = new ExposedState(0);
return; //XXX this case is just here for supporting lazy test code
}
+
+ World world = shadow.getIWorld();
+ if (suppressedLintKinds == null) {
+ if (signature instanceof BcelMethod) {
+ this.suppressedLintKinds = Utility.getSuppressedWarnings(signature.getAnnotations(), world.getLint());
+ } else {
+ this.suppressedLintKinds = Collections.EMPTY_LIST;
+ }
+ }
+ world.getLint().suppressKinds(suppressedLintKinds);
pointcutTest = getPointcut().findResidue(shadow, exposedState);
+ world.getLint().clearSuppressions();
// these initializations won't be performed by findResidue, but need to be
// so that the joinpoint is primed for weaving