function Animation( elem, properties, options ) {
var result,
+ stopped,
index = 0,
length = animationPrefilters.length,
deferred = jQuery.Deferred().always( function() {
delete tick.elem;
}),
tick = function() {
+ if ( stopped ) {
+ return false;
+ }
var currentTime = fxNow || createFxNow(),
remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),
// archaic crash bug won't allow us to use 1 - ( 0.5 || 0 ) (#12497)
// if we are going to the end, we want to run all the tweens
// otherwise we skip this part
length = gotoEnd ? animation.tweens.length : 0;
-
+ if ( stopped ) {
+ return this;
+ }
+ stopped = true;
for ( ; index < length ; index++ ) {
animation.tweens[ index ].run( 1 );
}
doAnimation = function() {
// Operate on a copy of prop so per-property easing won't be lost
var anim = Animation( this, jQuery.extend( {}, prop ), optall );
-
- // Empty animations resolve immediately
- if ( empty ) {
+ doAnimation.finish = function() {
+ anim.stop( true );
+ };
+ // Empty animations, or finishing resolves immediately
+ if ( empty || jQuery._data( this, "finish" ) ) {
anim.stop( true );
}
};
+ doAnimation.finish = doAnimation;
return empty || optall.queue === false ?
this.each( doAnimation ) :
jQuery.dequeue( this, type );
}
});
+ },
+ finish: function( type ) {
+ if ( type !== false ) {
+ type = type || "fx";
+ }
+ return this.each(function() {
+ var index,
+ data = jQuery._data( this ),
+ queue = data[ type + "queue" ],
+ hooks = data[ type + "queueHooks" ],
+ timers = jQuery.timers,
+ length = queue ? queue.length : 0;
+
+ // enable finishing flag on private data
+ data.finish = true;
+
+ // empty the queue first
+ jQuery.queue( this, type, [] );
+
+ if ( hooks && hooks.cur && hooks.cur.finish ) {
+ hooks.cur.finish.call( this );
+ }
+
+ // look for any active animations, and finish them
+ for ( index = timers.length; index--; ) {
+ if ( timers[ index ].elem === this && timers[ index ].queue === type ) {
+ timers[ index ].anim.stop( true );
+ timers.splice( index, 1 );
+ }
+ }
+
+ // look for any animations in the old queue and finish them
+ for ( index = 0; index < length; index++ ) {
+ if ( queue[ index ] && queue[ index ].finish ) {
+ queue[ index ].finish.call( this );
+ }
+ }
+
+ // turn off finishing flag
+ delete data.finish;
+ });
}
});
jQuery.fx.stop = oldStop;
});
+test( ".finish() completes all queued animations", function() {
+ var animations = {
+ top: 100,
+ left: 100,
+ height: 100,
+ width: 100
+ },
+ div = jQuery("<div>");
+
+ expect( 11 );
+
+ jQuery.each( animations, function( prop, value ) {
+ var anim = {};
+ anim[ prop ] = value;
+ // the delay shouldn't matter at all!
+ div.css( prop, 1 ).animate( anim, function() {
+ ok( true, "Called animation callback" );
+ }).delay( 100 );
+ });
+ equal( div.queue().length, 8, "8 animations in the queue" );
+ div.finish();
+ jQuery.each( animations, function( prop, value ) {
+ equal( parseFloat( div.css( prop ) ), value, prop + " finished at correct value" );
+ });
+ equal( div.queue().length, 0, "empty queue when done" );
+ equal( div.is(":animated"), false, ":animated doesn't match" );
+
+ // cleanup
+ div.remove();
+ // leaves a "shadow timer" which does nothing around, need to force a tick
+ jQuery.fx.tick();
+});
+
+test( ".finish() calls finish of custom queue functions", function() {
+ function queueTester( next ) {
+
+ }
+ var div = jQuery( "<div>" );
+
+ expect( 3 );
+ queueTester.finish = function() {
+ ok( true, "Finish called on custom queue function" );
+ };
+
+ div.queue( queueTester ).queue( queueTester ).queue( queueTester ).finish();
+
+ div.remove();
+});
+
} // if ( jQuery.fx )