timers = jQuery.timers,
i = 0;
+ fxNow = jQuery.now();
+
for ( ; i < timers.length; i++ ) {
timer = timers[ i ];
// Checks the timer has not already been removed
if ( !timers.length ) {
jQuery.fx.stop();
}
+ fxNow = undefined;
};
jQuery.fx.timer = function( timer ) {
});
});
+test( "Each tick of the timer loop uses a fresh time (#12837)", function() {
+ var lastVal, current,
+ tmp = jQuery({
+ test: 0
+ });
+ expect( 3 );
+ tmp.animate({
+ test: 100
+ }, {
+ step: function( p, fx ) {
+ ok( fx.now !== lastVal, "Current value is not the last value: " + lastVal + " - " + fx.now );
+ lastVal = fx.now;
+ }
+ });
+ current = jQuery.now();
+ // intentionally empty, we want to spin wheels until the time changes.
+ while ( current === jQuery.now() ) { }
+
+ // now that we have a new time, run another tick
+ jQuery.fx.tick();
+
+ current = jQuery.now();
+ // intentionally empty, we want to spin wheels until the time changes.
+ while ( current === jQuery.now() ) { }
+
+ jQuery.fx.tick();
+ tmp.stop();
+});
+
test( "Animations with 0 duration don't ease (#12273)", 1, function() {
jQuery.easing.test = function() {
ok( false, "Called easing" );