SVG.FakeRunner = class {
- constructor (transforms, id = -1, done = true) {
+ constructor (transforms = new SVG.Matrix(), id = -1, done = true) {
// Object.assign(this, {transforms, id, done})
this.transforms = transforms
delete arr[i]
}
})
+
+ this._transformationRunners[0] = new SVG.FakeRunner()
},
addToCurrentTransform (transform) {
}
// Parse the parameters
- var isMatrix = transforms.a != null
+ var isMatrix = isMatrixLike(transforms)
affine = transforms.affine != null
? transforms.affine
: (affine != null ? affine : !isMatrix)