Run struct {
Link string `json:"link"`
Title string `json:"title"`
+ Status string `json:"status"`
CanCancel bool `json:"canCancel"`
CanApprove bool `json:"canApprove"` // the run needs an approval and the doer has permission to approve
Done bool `json:"done"`
resp.State.Run.CanApprove = run.NeedApproval && ctx.Repo.CanWrite(unit.TypeActions)
resp.State.Run.Done = run.Status.IsDone()
resp.State.Run.Jobs = make([]*ViewJob, 0, len(jobs)) // marshal to '[]' instead fo 'null' in json
+ resp.State.Run.Status = run.Status.String()
for _, v := range jobs {
resp.State.Run.Jobs = append(resp.State.Run.Jobs, &ViewJob{
ID: v.ID,
<div class="action-view-container">
<div class="action-view-header">
<div class="action-info-summary">
- {{ run.title }}
+ <SvgIcon name="octicon-check-circle-fill" size="20" class="green" v-if="run.status === 'success'"/>
+ <SvgIcon name="octicon-clock" size="20" class="ui text yellow" v-else-if="run.status === 'waiting'"/>
+ <SvgIcon name="octicon-meter" size="20" class="ui text yellow" class-name="job-status-rotate" v-else-if="run.status === 'running'"/>
+ <SvgIcon name="octicon-x-circle-fill" size="20" class="red" v-else/>
+ <div class="action-title">
+ {{ run.title }}
+ </div>
<button class="run_approve" @click="approveRun()" v-if="run.canApprove">
<i class="play circle outline icon"/>
</button>
run: {
link: '',
title: '',
+ status: '',
canCancel: false,
canApprove: false,
done: false,
.action-info-summary {
font-size: 150%;
height: 20px;
- padding: 0 10px;
+ display: flex;
+
+ .action-title {
+ padding: 0 5px;
+ }
}
// ================