-SVG.A = SVG.invent({
- // Initialize node
- create: 'a',
+import {Container, Element} from './classes.js'
+import {nodeOrNew, addFactory} from './tools.js'
+import {xlink} from './namespaces.js'
- // Inherit from
- inherit: SVG.Container,
+export default class A extends Container {
+ constructor (node) {
+ super(nodeOrNew('a', node))
+ }
- // Add class methods
- extend: {
- // Link url
- to: function (url) {
- return this.attr('href', url, SVG.xlink)
- },
- // Link target attribute
- target: function (target) {
- return this.attr('target', target)
- }
- },
+ // Link url
+ to (url) {
+ return this.attr('href', url, xlink)
+ }
- // Add parent method
- construct: {
- // Create a hyperlink element
- link: function (url) {
- return this.put(new SVG.A()).to(url)
- }
+ // Link target attribute
+ target (target) {
+ return this.attr('target', target)
+ }
+}
+
+addFactory(Container, {
+ // Create a hyperlink element
+ link: function (url) {
+ return this.put(new A()).to(url)
}
})
-SVG.extend(SVG.Element, {
+addFactory(Element, {
// Create a hyperlink element
linkTo: function (url) {
- var link = new SVG.A()
+ var link = new A()
if (typeof url === 'function') { url.call(link, link) } else {
link.to(url)
return this.parent().put(link).put(this)
}
-
})
-/* global requestAnimationFrame */
+import Queue from './Queue.js'
-SVG.Animator = {
+export default {
nextDraw: null,
- frames: new SVG.Queue(),
- timeouts: new SVG.Queue(),
+ frames: new Queue(),
+ timeouts: new Queue(),
timer: window.performance || window.Date,
transforms: [],
- frame: function (fn) {
+ frame (fn) {
// Store the node
- var node = SVG.Animator.frames.push({ run: fn })
+ var node = Animator.frames.push({ run: fn })
// Request an animation frame if we don't have one
- if (SVG.Animator.nextDraw === null) {
- SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw)
+ if (Animator.nextDraw === null) {
+ Animator.nextDraw = window.requestAnimationFrame(Animator._draw)
}
// Return the node so we can remove it easily
return node
},
- transform_frame: function (fn, id) {
- SVG.Animator.transforms[id] = fn
+ transform_frame (fn, id) {
+ Animator.transforms[id] = fn
},
- timeout: function (fn, delay) {
+ timeout (fn, delay) {
delay = delay || 0
// Work out when the event should fire
- var time = SVG.Animator.timer.now() + delay
+ var time = Animator.timer.now() + delay
// Add the timeout to the end of the queue
- var node = SVG.Animator.timeouts.push({ run: fn, time: time })
+ var node = Animator.timeouts.push({ run: fn, time: time })
// Request another animation frame if we need one
- if (SVG.Animator.nextDraw === null) {
- SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw)
+ if (Animator.nextDraw === null) {
+ Animator.nextDraw = window.requestAnimationFrame(Animator._draw)
}
return node
},
- cancelFrame: function (node) {
- SVG.Animator.frames.remove(node)
+ cancelFrame (node) {
+ Animator.frames.remove(node)
},
- clearTimeout: function (node) {
- SVG.Animator.timeouts.remove(node)
+ clearTimeout (node) {
+ Animator.timeouts.remove(node)
},
- _draw: function (now) {
+ _draw (now) {
// Run all the timeouts we can run, if they are not ready yet, add them
// to the end of the queue immediately! (bad timeouts!!! [sarcasm])
var nextTimeout = null\r
- var lastTimeout = SVG.Animator.timeouts.last()
- while ((nextTimeout = SVG.Animator.timeouts.shift())) {
+ var lastTimeout = Animator.timeouts.last()
+ while ((nextTimeout = Animator.timeouts.shift())) {
// Run the timeout if its time, or push it to the end
if (now >= nextTimeout.time) {
nextTimeout.run()
} else {
- SVG.Animator.timeouts.push(nextTimeout)
+ Animator.timeouts.push(nextTimeout)
}
// If we hit the last item, we should stop shifting out more items
// Run all of the animation frames
var nextFrame = null
- var lastFrame = SVG.Animator.frames.last()
- while ((nextFrame !== lastFrame) && (nextFrame = SVG.Animator.frames.shift())) {
+ var lastFrame = Animator.frames.last()
+ while ((nextFrame !== lastFrame) && (nextFrame = Animator.frames.shift())) {
nextFrame.run()
}
- SVG.Animator.transforms.forEach(function (el) { el() })
+ Animator.transforms.forEach(function (el) { el() })
// If we have remaining timeouts or frames, draw until we don't anymore
- SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first()
- ? requestAnimationFrame(SVG.Animator._draw)
+ Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first()
+ ? window.requestAnimationFrame(Animator._draw)
: null
}
}
--- /dev/null
+export default Array
+import {nodeOrNew} from './tools.js'
+import Parent from './Parent.js'
-SVG.Bare = SVG.invent({
- // Initialize
- create: function (element, inherit) {
- // construct element
- SVG.Element.call(this, SVG.create(element))
-
- // inherit custom methods
- if (inherit) {
- for (var method in inherit.prototype) {
- if (typeof inherit.prototype[method] === 'function') {
- this[method] = inherit.prototype[method]
- }
- }
+export default function Bare (element, inherit) {
+ return class Custom extends inherit {
+ constructor (node) {
+ super(nodeOrNew(element, node))
}
- },
- // Inherit from
- inherit: SVG.Element,
-
- // Add methods
- extend: {
- // Insert some plain text
- words: function (text) {
+ words (text) {
// remove contents
while (this.node.hasChildNodes()) {
this.node.removeChild(this.node.lastChild)
return this
}
}
-})
+}
-SVG.extend(SVG.Parent, {
+export let constructors = {
// Create an element that is not described by SVG.js
element: function (element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
+ let custom = createCustom(element, inherit)
+ return this.put(new custom())
}
-})
+}
+
+// extend(Parent, {
+// // Create an element that is not described by SVG.js
+// element: function (element, inherit) {
+// let custom = createCustom(element, inherit)
+// return this.put(new custom())
+// }
+// })
-/* globals fullBox, domContains, isNulledBox, Exception */
-
-SVG.Box = SVG.invent({
- create: function (source) {
+import {Parent, Doc, Symbol, Image, Pattern, Marker, Point} from './classes.js'
+import parser from './parser.js'
+import {fullBox, domContains, isNulledBox} from './helpers.js'
+import {extend} from './tools.js'
+import {delimiter} from './regex.js'
+
+export default class Box {
+ constructor (source) {
var base = [0, 0, 0, 0]
- source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)
+ source = typeof source === 'string' ? source.split(delimiter).map(parseFloat)
: Array.isArray(source) ? source
: typeof source === 'object' ? [source.left != null ? source.left
: source.x, source.top != null ? source.top : source.y, source.width, source.height]
// add center, right, bottom...
fullBox(this)
- },
- extend: {
- // Merge rect box with another, return a new instance
- merge: function (box) {
- var x = Math.min(this.x, box.x)
- var y = Math.min(this.y, box.y)
-
- return new SVG.Box(
- x, y,
- Math.max(this.x + this.width, box.x + box.width) - x,
- Math.max(this.y + this.height, box.y + box.height) - y
- )
- },
-
- transform: function (m) {
- var xMin = Infinity
- var xMax = -Infinity
- var yMin = Infinity
- var yMax = -Infinity
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function (p) {
- p = p.transform(m)
- xMin = Math.min(xMin, p.x)
- xMax = Math.max(xMax, p.x)
- yMin = Math.min(yMin, p.y)
- yMax = Math.max(yMax, p.y)
- })
-
- return new SVG.Box(
- xMin, yMin,
- xMax - xMin,
- yMax - yMin
- )
- },
-
- addOffset: function () {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- },
- toString: function () {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- },
- toArray: function () {
- return [this.x, this.y, this.width, this.height]
- },
- morph: function (x, y, width, height) {
- this.destination = new SVG.Box(x, y, width, height)
- return this
- },
-
- at: function (pos) {
- if (!this.destination) return this
-
- return new SVG.Box(
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- )
- }
+ }
+
+ // Merge rect box with another, return a new instance
+ merge (box) {
+ let x = Math.min(this.x, box.x)
+ let y = Math.min(this.y, box.y)
+ let width = Math.max(this.x + this.width, box.x + box.width) - x
+ let height = Math.max(this.y + this.height, box.y + box.height) - y
+
+ return new Box(x, y, width, height)
+ }
+
+ transform (m) {
+ let xMin = Infinity
+ let xMax = -Infinity
+ let yMin = Infinity
+ let yMax = -Infinity
+
+ let pts = [
+ new Point(this.x, this.y),
+ new Point(this.x2, this.y),
+ new Point(this.x, this.y2),
+ new Point(this.x2, this.y2)
+ ]
+
+ pts.forEach(function (p) {
+ p = p.transform(m)
+ xMin = Math.min(xMin, p.x)
+ xMax = Math.max(xMax, p.x)
+ yMin = Math.min(yMin, p.y)
+ yMax = Math.max(yMax, p.y)
+ })
+
+ return new Box(
+ xMin, yMin,
+ xMax - xMin,
+ yMax - yMin
+ )
+ }
+
+ addOffset () {
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset
+ this.y += window.pageYOffset
+ return this
+ }
+
+ toString () {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
+ }
+
+ toArray () {
+ return [this.x, this.y, this.width, this.height]
+ }
+}
+
+
+extend(Parent, {
+ // Get bounding box
+ bbox () {
+ return new Box(getBox((node) => node.getBBox()))
},
- // Define Parent
- parent: SVG.Element,
-
- // Constructor
- construct: {
- // Get bounding box
- bbox: function () {
- var box
-
- try {
- // find native bbox
- box = this.node.getBBox()
-
- if (isNulledBox(box) && !domContains(this.node)) {
- throw new Exception('Element not in the dom')
- }
- } catch (e) {
- try {
- var clone = this.clone(SVG.parser().svg).show()
- box = clone.node.getBBox()
- clone.remove()
- } catch (e) {
- console.warn('Getting a bounding box of this element is not possible')
- }
- }
-
- return new SVG.Box(box)
- },
-
- rbox: function (el) {
- // IE11 throws an error when element not in dom
- try {
- var box = new SVG.Box(this.node.getBoundingClientRect())
- if (el) return box.transform(el.screenCTM().inverse())
- return box.addOffset()
- } catch (e) {
- return new SVG.Box()
- }
- }
+ rbox (el) {
+ let box = new Box(getBox((node) => node.getBoundingClientRect()))
+ if (el) return box.transform(el.screenCTM().inverse())
+ return box.addOffset()
}
})
-SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
+function getBox(cb) {
+ let box
+
+ try {
+ box = cb(this.node)
+
+ if (isNulledBox(box) && !domContains(this.node)) {
+ throw new Error('Element not in the dom')
+ }
+ } catch (e) {
+ try {
+ let clone = this.clone(parser().svg).show()
+ box = cb(clone.node)
+ clone.remove()
+ } catch (e) {
+ console.warn('Getting a bounding box of this element is not possible')
+ }
+ }
+ return box
+}
+
+
+extend([Doc, Symbol, Image, Pattern, Marker], {
viewbox: function (x, y, width, height) {
// act as getter
- if (x == null) return new SVG.Box(this.attr('viewBox'))
+ if (x == null) return new Box(this.attr('viewBox'))
// act as setter
- return this.attr('viewBox', new SVG.Box(x, y, width, height))
+ return this.attr('viewBox', new Box(x, y, width, height))
}
})
--- /dev/null
+import SVGNumber from './SVGNumber.js'
+import Parent from './Parent.js'
+import {x, y, cx, cy, width, height, size} from './circled.js'
+
+export default class Circle extends Shape {
+ constructor (node) {
+ super(nodeOrNew('circle', node))
+ }
+
+ radius (r) {
+ return this.attr('r', r)
+ }
+
+ // Radius x value
+ rx (rx) {
+ return this.attr('r', rx)
+ }
+
+ // Alias radius x value
+ ry (ry) {
+ return this.rx(ry)
+ }
+}
+
+extend(Circle, {x, y, cx, cy, width, height, size})
+
+addFactory(Parent, {
+ // Create circle element
+ circle (size) {
+ return this.put(new Circle())
+ .radius(new SVGNumber(size).divide(2))
+ .move(0, 0)
+ }
+})
-SVG.ClipPath = SVG.invent({
- // Initialize node
- create: 'clipPath',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unclip all clipped elements and remove itself
- remove: function () {
- // unclip all targets
- this.targets().forEach(function (el) {
- el.unclip()
- })
-
- // remove clipPath from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [clip-path*="' + this.id() + '"]')
- }
- },
+import Container from './Container.js'
+import Element from './Element.js'
+import {nodeOrNew, extend} from './tools.js'
+import find from './selector.js'
+
+export default class ClipPath extends Container {
+ constructor (node) {
+ super(nodeOrNew('clipPath', node))
+ }
+
+ // Unclip all clipped elements and remove itself
+ remove () {
+ // unclip all targets
+ this.targets().forEach(function (el) {
+ el.unclip()
+ })
+
+ // remove clipPath from parent
+ return super.remove()
+ }
- // Add parent method
- construct: {
- // Create clipping element
- clip: function () {
- return this.defs().put(new SVG.ClipPath())
- }
+ targets () {
+ return find('svg [clip-path*="' + this.id() + '"]')
+ }
+}
+
+addFactory(Container, {
+ // Create clipping element
+ clip: function() {
+ return this.defs().put(new ClipPath)
}
})
-//
-SVG.extend(SVG.Element, {
+extend(Element, {
// Distribute clipPath to svg element
- clipWith: function (element) {
+ clipWith (element) {
// use given clip or create a new one
- var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
+ let clipper = element instanceof ClipPath
+ ? element
+ : this.parent().clip().add(element)
// apply mask
return this.attr('clip-path', 'url("#' + clipper.id() + '")')
},
+
// Unclip element
- unclip: function () {
+ unclip () {
return this.attr('clip-path', null)
},
- clipper: function () {
+
+ clipper () {
return this.reference('clip-path')
}
-
})
SVG.lab('rgb(100, 100, 100)')
*/
-// Module for color convertions
-SVG.Color = function (color, g, b) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if (!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
+import {isHex, isRgb, whitespace, rgb} from './regex.js'
+
+export default class Color {
+ constructor (color, g, b) {
+ let match
+
+ // initialize defaults
+ this.r = 0
+ this.g = 0
+ this.b = 0
+
+ if (!color) return
+
+ // parse color
+ if (typeof color === 'string') {
+ if (isRgb.test(color)) {
+ // get rgb values
+ match = rgb.exec(color.replace(whitespace, ''))
+
+ // parse numeric values
+ this.r = parseInt(match[1])
+ this.g = parseInt(match[2])
+ this.b = parseInt(match[3])
+ } else if (isHex.test(color)) {
+ // get hex values
+ match = hex.exec(fullHex(color))
+
+ // parse numeric values
+ this.r = parseInt(match[1], 16)
+ this.g = parseInt(match[2], 16)
+ this.b = parseInt(match[3], 16)
+ }
+ } else if (Array.isArray(color)) {
+ this.r = color[0]
+ this.g = color[1]
+ this.b = color[2]
+ } else if (typeof color === 'object') {
+ this.r = color.r
+ this.g = color.g
+ this.b = color.b
+ } else if (arguments.length === 3) {
+ this.r = color
+ this.g = g
+ this.b = b
}
- } else if (Array.isArray(color)) {
- this.r = color[0]
- this.g = color[1]
- this.b = color[2]
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
- } else if (arguments.length === 3) {
- this.r = color
- this.g = g
- this.b = b
}
-}
-SVG.extend(SVG.Color, {
// Default to hex conversion
- toString: function () {
+ toString () {
return this.toHex()
- },
- toArray: function () {
+ }
+
+ toArray () {
return [this.r, this.g, this.b]
- },
- fromArray: function (a) {
- return new SVG.Color(a)
- },
+ }
+
// Build hex value
- toHex: function () {
+ toHex () {
return '#' +
compToHex(Math.round(this.r)) +
compToHex(Math.round(this.g)) +
compToHex(Math.round(this.b))
- },
+ }
+
// Build rgb value
- toRgb: function () {
+ toRgb () {
return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- },
+ }
+
// Calculate true brightness
- brightness: function () {
+ brightness () {
return (this.r / 255 * 0.30) +
(this.g / 255 * 0.59) +
(this.b / 255 * 0.11)
- },
- // Make color morphable
- morph: function (color) {
- this.destination = new SVG.Color(color)
-
- return this
- },
- // Get morphed color at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos),
- g: ~~(this.g + (this.destination.g - this.g) * pos),
- b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
}
-})
-
-// Testers
+ // Testers
-// Test if given value is a color string
-SVG.Color.test = function (color) {
- color += ''
- return SVG.regex.isHex.test(color) ||
- SVG.regex.isRgb.test(color)
-}
+ // Test if given value is a color string
+ static test (color) {
+ color += ''
+ return isHex.test(color) || isRgb.test(color)
+ }
-// Test if given value is a rgb object
-SVG.Color.isRgb = function (color) {
- return color && typeof color.r === 'number' &&
- typeof color.g === 'number' &&
- typeof color.b === 'number'
-}
+ // Test if given value is a rgb object
+ static isRgb (color) {
+ return color && typeof color.r === 'number' &&
+ typeof color.g === 'number' &&
+ typeof color.b === 'number'
+ }
-// Test if given value is a color
-SVG.Color.isColor = function (color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
+ // Test if given value is a color
+ static isColor (color) {
+ return this.isRgb(color) || this.test(color)
+ }
}
-SVG.Container = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Parent
-})
+import Parent from './Parent.js'
+export default class Container extends Parent {}
-// c = {
-// finished: Whether or not we are finished
-// }
+import {timeline} from './defaults.js'
/***
Base Class
}
}
-SVG.Stepper = SVG.invent({
- create: function () {}
-})
+let easing = {
+ '-': function (pos) { return pos },
+ '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },
+ '>': function (pos) { return Math.sin(pos * Math.PI / 2) },
+ '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 },
+ bezier: function (t0, x0, t1, x1) {
+ return function (t) {
+ // TODO: FINISH
+ }
+ }
+}
+
+
+export class Stepper {
+ done () { return false }
+}
/***
Easing Functions
================
***/
-SVG.Ease = SVG.invent({
- inherit: SVG.Stepper,
-
- create: function (fn) {
- SVG.Stepper.call(this, fn)
-
- this.ease = SVG.easing[fn || SVG.defaults.timeline.ease] || fn
- },
-
- extend: {
-
- step: function (from, to, pos) {
- if (typeof from !== 'number') {
- return pos < 1 ? from : to
- }
- return from + (to - from) * this.ease(pos)
- },
-
- done: function (dt, c) {
- return false
- }
+export class Ease extends Stepper {
+ constructor (fn) {
+ super()
+ this.ease = easing[fn || timeline.ease] || fn
}
-})
-SVG.easing = {
- '-': function (pos) { return pos },
- '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },
- '>': function (pos) { return Math.sin(pos * Math.PI / 2) },
- '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 },
- bezier: function (t0, x0, t1, x1) {
- return function (t) {
- // TODO: FINISH
+ step (from, to, pos) {
+ if (typeof from !== 'number') {
+ return pos < 1 ? from : to
}
+ return from + (to - from) * this.ease(pos)
}
}
+
/***
Controller Types
================
***/
-SVG.Controller = SVG.invent({
- inherit: SVG.Stepper,
-
- create: function (fn) {
- SVG.Stepper.call(this, fn)
+export class Controller extends Stepper {
+ constructor (fn) {
+ super()
this.stepper = fn
- },
-
- extend: {
+ }
- step: function (current, target, dt, c) {
- return this.stepper(current, target, dt, c)
- },
+ step (current, target, dt, c) {
+ return this.stepper(current, target, dt, c)
+ }
- done: function (c) {
- return c.done
- }
+ done (c) {
+ return c.done
}
-})
+}
function recalculate () {
// Apply the default parameters
this.k = wn * wn
}
-SVG.Spring = SVG.invent({
- inherit: SVG.Controller,
-
- create: function (duration, overshoot) {
+export class Spring extends Controller {
+ constructor (duration, overshoot) {
+ super()
this.duration(duration || 500)
.overshoot(overshoot || 0)
- },
-
- extend: {
- step: function (current, target, dt, c) {
- if (typeof current === 'string') return current
- c.done = dt === Infinity
- if (dt === Infinity) return target
- if (dt === 0) return current
+ }
- if (dt > 100) dt = 16
+ step (current, target, dt, c) {
+ if (typeof current === 'string') return current
+ c.done = dt === Infinity
+ if (dt === Infinity) return target
+ if (dt === 0) return current
- dt /= 1000
+ if (dt > 100) dt = 16
- // Get the previous velocity
- var velocity = c.velocity || 0
+ dt /= 1000
- // Apply the control to get the new position and store it
- var acceleration = -this.d * velocity - this.k * (current - target)
- var newPosition = current +
- velocity * dt +
- acceleration * dt * dt / 2
+ // Get the previous velocity
+ var velocity = c.velocity || 0
- // Store the velocity
- c.velocity = velocity + acceleration * dt
+ // Apply the control to get the new position and store it
+ var acceleration = -this.d * velocity - this.k * (current - target)
+ var newPosition = current +
+ velocity * dt +
+ acceleration * dt * dt / 2
- // Figure out if we have converged, and if so, pass the value
- c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002
- return c.done ? target : newPosition
- },
+ // Store the velocity
+ c.velocity = velocity + acceleration * dt
- duration: makeSetterGetter('_duration', recalculate),
- overshoot: makeSetterGetter('_overshoot', recalculate)
+ // Figure out if we have converged, and if so, pass the value
+ c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002
+ return c.done ? target : newPosition
}
-})
+}
-SVG.PID = SVG.invent({
- inherit: SVG.Controller,
+extend(Spring, {
+ duration: makeSetterGetter('_duration', recalculate),
+ overshoot: makeSetterGetter('_overshoot', recalculate)
+})
- create: function (p, i, d, windup) {
- SVG.Controller.call(this)
+export class PID extends Controller {
+ constructor (p, i, d, windup) {
+ super()
p = p == null ? 0.1 : p
i = i == null ? 0.01 : i
d = d == null ? 0 : d
windup = windup == null ? 1000 : windup
this.p(p).i(i).d(d).windup(windup)
- },
-
- extend: {
- step: function (current, target, dt, c) {
- if (typeof current === 'string') return current
- c.done = dt === Infinity
+ }
- if (dt === Infinity) return target
- if (dt === 0) return current
+ step (current, target, dt, c) {
+ if (typeof current === 'string') return current
+ c.done = dt === Infinity
- var p = target - current
- var i = (c.integral || 0) + p * dt
- var d = (p - (c.error || 0)) / dt
- var windup = this.windup
+ if (dt === Infinity) return target
+ if (dt === 0) return current
- // antiwindup
- if (windup !== false) {
- i = Math.max(-windup, Math.min(i, windup))
- }
+ var p = target - current
+ var i = (c.integral || 0) + p * dt
+ var d = (p - (c.error || 0)) / dt
+ var windup = this.windup
- c.error = p
- c.integral = i
+ // antiwindup
+ if (windup !== false) {
+ i = Math.max(-windup, Math.min(i, windup))
+ }
- c.done = Math.abs(p) < 0.001
+ c.error = p
+ c.integral = i
- return c.done ? target : current + (this.P * p + this.I * i + this.D * d)
- },
+ c.done = Math.abs(p) < 0.001
- windup: makeSetterGetter('windup'),
- p: makeSetterGetter('P'),
- i: makeSetterGetter('I'),
- d: makeSetterGetter('D')
+ return c.done ? target : current + (this.P * p + this.I * i + this.D * d)
}
+}
+
+extend(PID, {
+ windup: makeSetterGetter('windup'),
+ p: makeSetterGetter('P'),
+ i: makeSetterGetter('I'),
+ d: makeSetterGetter('D')
})
-SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs',
+import Container from './Container.js'
+import {nodeOrNew} from './tools.js'
- // Inherit from
- inherit: SVG.Container
-})
+export default class Defs extends Container {
+ constructor (node) {
+ super(nodeOrNew('defs', node))
+ }
+}
-SVG.Doc = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node || SVG.create('svg'))
+import Container from './Container.js'
+import Parent from './Parent.js'
+import {adopt, extend} from './tools.js'
+import {ns, xlink, xmlns, svgjs} from './namespaces.js'
- // set svg element attributes and ensure defs node
- this.namespace()
- },
+export default class Doc extends Container {
+ constructor (node) {
+ super(nodeOrNew('svg', node))
+ this.namespace()
+ }
- // Inherit from
- inherit: SVG.Container,
+ isRoot () {
+ return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'
+ }
- // Add class methods
- extend: {
- isRoot: function () {
- return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'
- },
- // Check if this is a root svg. If not, call docs from this element
- doc: function () {
- if (this.isRoot()) return this
- return SVG.Element.prototype.doc.call(this)
- },
- // Add namespaces
- namespace: function () {
- if (!this.isRoot()) return this.doc().namespace()
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- },
- // Creates and returns defs element
- defs: function () {
- if (!this.isRoot()) return this.doc().defs()
- return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())
- },
- // custom parent method
- parent: function (type) {
- if (this.isRoot()) {
- return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode
- }
+ // Check if this is a root svg
+ // If not, call docs from this element
+ doc () {
+ if (this.isRoot()) return this
+ return super.doc()
+ }
- return SVG.Element.prototype.parent.call(this, type)
- },
- // Removes the doc from the DOM
- remove: function () {
- if (!this.isRoot()) {
- return SVG.Element.prototype.remove.call(this)
- }
+ // Add namespaces
+ namespace () {
+ if (!this.isRoot()) return this.doc().namespace()
+ return this
+ .attr({ xmlns: ns, version: '1.1' })
+ .attr('xmlns:xlink', xlink, xmlns)
+ .attr('xmlns:svgjs', svgjs, xmlns)
+ }
- if (this.parent()) {
- this.parent().removeChild(this.node)
- }
+ // Creates and returns defs element
+ defs () {
+ if (!this.isRoot()) return this.doc().defs()
+ return adopt(this.node.getElementsByTagName('defs')[0]) ||
+ this.put(new Defs())
+ }
- return this
- },
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
- return this
- }
- },
- construct: {
- // Create nested svg document
- nested: function () {
- return this.put(new SVG.Doc())
- }
+ // custom parent method
+ parent (type) {
+ if (this.isRoot()) {
+ return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode
+ }
+
+ return super.parent(type)
+ }
+
+ // Removes the doc from the DOM
+ remove () {
+ if (!this.isRoot()) {
+ return super.remove()
+ }
+
+ if (this.parent()) {
+ this.parent().removeChild(this.node)
+ }
+
+ return this
+ }
+
+ clear () {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+ return this
+ }
+}
+
+addFactory(Container, {
+ // Create nested svg document
+ nested () {
+ return this.put(new Doc())
}
})
-/* global proportionalSize, assignNewId, createElement, matches, is */
-
-SVG.Element = SVG.invent({
- inherit: SVG.EventTarget,
-
- // Initialize node
- create: function (node) {
+import {proportionalSize, assignNewId, makeInstance, matches} from './helpers.js'
+import {eid} from './tools.js'
+import {delimiter} from './regex.js'
+import {ns} from './namespaces.js'
+import {adopt} from './tools.js'
+// import {Doc, EventTarget, Parent} from './classes.js'
+import EventTarget from './EventTarget.js'
+import Doc from './Doc.js'
+import Parent from './Parent.js'
+
+export default class Element extends EventTarget {
+ constructor (node) {
// event listener
this.events = {}
this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
}
}
- },
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- return this.attr('x', x)
- },
-
- // Move over y-axis
- y: function (y) {
- return this.attr('y', y)
- },
-
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- },
-
- // Move by center over y-axis
- cy: function (y) {
- return y == null
- ? this.y() + this.height() / 2
- : this.y(y - this.height() / 2)
- },
-
- // Move element to given x and y values
- move: function (x, y) {
- return this.x(x).y(y)
- },
-
- // Move element by its center
- center: function (x, y) {
- return this.cx(x).cy(y)
- },
-
- // Set width of element
- width: function (width) {
- return this.attr('width', width)
- },
-
- // Set height of element
- height: function (height) {
- return this.attr('height', height)
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- },
-
- // Clone element
- clone: function (parent) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
+ }
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
+ // Move over x-axis
+ x (x) {
+ return this.attr('x', x)
+ }
- // insert the clone in the given parent or after myself
- if (parent) parent.add(clone)
- else this.after(clone)
+ // Move over y-axis
+ y (y) {
+ return this.attr('y', y)
+ }
- return clone
- },
+ // Move by center over x-axis
+ cx (x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
+ }
- // Remove element
- remove: function () {
- if (this.parent()) { this.parent().removeElement(this) }
+ // Move by center over y-axis
+ cy (y) {
+ return y == null
+ ? this.y() + this.height() / 2
+ : this.y(y - this.height() / 2)
+ }
- return this
- },
+ // Move element to given x and y values
+ move (x, y) {
+ return this.x(x).y(y)
+ }
- // Replace element
- replace: function (element) {
- this.after(element).remove()
+ // Move element by its center
+ center (x, y) {
+ return this.cx(x).cy(y)
+ }
- return element
- },
+ // Set width of element
+ width (width) {
+ return this.attr('width', width)
+ }
- // Add element to given container and return self
- addTo: function (parent) {
- return createElement(parent).put(this)
- },
+ // Set height of element
+ height (height) {
+ return this.attr('height', height)
+ }
- // Add element to given container and return container
- putIn: function (parent) {
- return createElement(parent).add(this)
- },
+ // Set element size to given width and height
+ size (width, height) {
+ let p = proportionalSize(this, width, height)
- // Get / set id
- id: function (id) {
- // generate new id if no id set
- if (typeof id === 'undefined' && !this.node.id) {
- this.node.id = SVG.eid(this.type)
- }
+ return this
+ .width(new SVGNumber(p.width))
+ .height(new SVGNumber(p.height))
+ }
- // dont't set directly width this.node.id to make `null` work correctly
- return this.attr('id', id)
- },
-
- // Checks whether the given point inside the bounding box of the element
- inside: function (x, y) {
- var box = this.bbox()
-
- return x > box.x &&
- y > box.y &&
- x < box.x + box.width &&
- y < box.y + box.height
- },
-
- // Show element
- show: function () {
- return this.css('display', '')
- },
-
- // Hide element
- hide: function () {
- return this.css('display', 'none')
- },
-
- // Is element visible?
- visible: function () {
- return this.css('display') !== 'none'
- },
-
- // Return id on string conversion
- toString: function () {
- return this.id()
- },
-
- // Return array of classes on the node
- classes: function () {
- var attr = this.attr('class')
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- },
-
- // Return true if class exists on the node, false otherwise
- hasClass: function (name) {
- return this.classes().indexOf(name) !== -1
- },
-
- // Add class to the node
- addClass: function (name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
+ // Clone element
+ clone (parent) {
+ // write dom data to the dom so the clone can pickup the data
+ this.writeDataToDom()
- return this
- },
+ // clone element and assign new id
+ let clone = assignNewId(this.node.cloneNode(true))
- // Remove class from the node
- removeClass: function (name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function (c) {
- return c !== name
- }).join(' '))
- }
+ // insert the clone in the given parent or after myself
+ if (parent) parent.add(clone)
+ else this.after(clone)
- return this
- },
+ return clone
+ }
- // Toggle the presence of a class on the node
- toggleClass: function (name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- },
+ // Remove element
+ remove () {
+ if (this.parent()) { this.parent().removeElement(this) }
- // Get referenced element form attribute value
- reference: function (attr) {
- return SVG.get(this.attr(attr))
- },
+ return this
+ }
- // Returns the parent element instance
- parent: function (type) {
- var parent = this
+ // Replace element
+ replace (element) {
+ this.after(element).remove()
- // check for parent
- if (!parent.node.parentNode) return null
+ return element
+ }
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
+ // Add element to given container and return self
+ addTo (parent) {
+ return makeInstance(parent).put(this)
+ }
- if (!type) return parent
+ // Add element to given container and return container
+ putIn (parent) {
+ return makeInstance(parent).add(this)
+ }
- // loop trough ancestors if type is given
- while (parent && parent.node instanceof window.SVGElement) {
- if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- parent = SVG.adopt(parent.node.parentNode)
- }
- },
-
- // Get parent document
- doc: function () {
- var p = this.parent(SVG.Doc)
- return p && p.doc()
- },
-
- // Get defs
- defs: function () {
- return this.doc().defs()
- },
-
- // return array of all ancestors of given type up to the root svg
- parents: function (type) {
- var parents = []
- var parent = this
-
- do {
- parent = parent.parent(type)
- if (!parent || !parent.node) break
-
- parents.push(parent)
- } while (parent.parent)
-
- return parents
- },
-
- // matches the element vs a css selector
- matches: function (selector) {
- return matches(this.node, selector)
- },
-
- // Returns the svg node to call native svg methods on it
- native: function () {
- return this.node
- },
-
- // Import raw svg
- svg: function (svg) {
- var well, len
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
- // create temporary holder
- well = document.createElementNS(SVG.ns, 'svg')
- // dump raw svg
- well.innerHTML = svg
-
- // transplant nodes
- for (len = well.children.length; len--;) {
- this.node.appendChild(well.firstElementChild)
- }
-
- // otherwise act as a getter
- } else {
- // write svgjs data to the dom
- this.writeDataToDom()
+ // Get / set id
+ id (id) {
+ // generate new id if no id set
+ if (typeof id === 'undefined' && !this.node.id) {
+ this.node.id = eid(this.type)
+ }
- return this.node.outerHTML
- }
+ // dont't set directly width this.node.id to make `null` work correctly
+ return this.attr('id', id)
+ }
- return this
- },
+ // Checks whether the given point inside the bounding box of the element
+ inside (x, y) {
+ let box = this.bbox()
- // write svgjs data to the dom
- writeDataToDom: function () {
- // dump variables recursively
- if (this.is(SVG.Parent)) {
- this.each(function () {
- this.writeDataToDom()
- })
- }
+ return x > box.x &&
+ y > box.y &&
+ x < box.x + box.width &&
+ y < box.y + box.height
+ }
+
+ // Return id on string conversion
+ toString () {
+ return this.id()
+ }
+
+ // Return array of classes on the node
+ classes () {
+ var attr = this.attr('class')
+ return attr == null ? [] : attr.trim().split(delimiter)
+ }
+
+ // Return true if class exists on the node, false otherwise
+ hasClass (name) {
+ return this.classes().indexOf(name) !== -1
+ }
+
+ // Add class to the node
+ addClass (name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes()
+ array.push(name)
+ this.attr('class', array.join(' '))
+ }
+
+ return this
+ }
+
+ // Remove class from the node
+ removeClass (name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function (c) {
+ return c !== name
+ }).join(' '))
+ }
+
+ return this
+ }
+
+ // Toggle the presence of a class on the node
+ toggleClass (name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
+ }
+
+ // FIXME: getIdFromReference
+ // Get referenced element form attribute value
+ reference (attr) {
+ return get(this.attr(attr))
+ }
+
+ // Returns the parent element instance
+ parent (type) {
+ var parent = this
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
+ // check for parent
+ if (!parent.node.parentNode) return null
+
+ // get parent element
+ parent = adopt(parent.node.parentNode)
+
+ if (!type) return parent
+
+ // loop trough ancestors if type is given
+ while (parent && parent.node instanceof window.SVGElement) {
+ if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
+ parent = adopt(parent.node.parentNode)
+ }
+ }
- if (Object.keys(this.dom).length) {
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
+ // Get parent document
+ doc () {
+ let p = this.parent(Doc)
+ return p && p.doc()
+ }
+
+ // Get defs
+ defs () {
+ return this.doc().defs()
+ }
+
+ // return array of all ancestors of given type up to the root svg
+ parents (type) {
+ let parents = []
+ let parent = this
+
+ do {
+ parent = parent.parent(type)
+ if (!parent || !parent.node) break
+
+ parents.push(parent)
+ } while (parent.parent)
+
+ return parents
+ }
+
+ // matches the element vs a css selector
+ matches (selector) {
+ return matches(this.node, selector)
+ }
+
+ // Returns the svg node to call native svg methods on it
+ native () {
+ return this.node
+ }
+
+ // Import raw svg
+ svg (svg) {
+ var well, len
+
+ // act as a setter if svg is given
+ if (svg && this instanceof Parent) {
+ // create temporary holder
+ well = document.createElementNS(ns, 'svg')
+ // dump raw svg
+ well.innerHTML = svg
+
+ // transplant nodes
+ for (len = well.children.length; len--;) {
+ this.node.appendChild(well.firstElementChild)
}
- return this
- },
-
- // set given data to the elements data property
- setData: function (o) {
- this.dom = o
- return this
- },
- is: function (obj) {
- return is(this, obj)
- },
- getEventTarget: function () {
- return this.node
+
+ // otherwise act as a getter
+ } else {
+ // write svgjs data to the dom
+ this.writeDataToDom()
+
+ return this.node.outerHTML
+ }
+
+ return this
+ }
+
+ // write svgjs data to the dom
+ writeDataToDom () {
+ // dump variables recursively
+ if (this.is(Parent)) {
+ this.each(function () {
+ this.writeDataToDom()
+ })
+ }
+
+ // remove previously set data
+ this.node.removeAttribute('svgjs:data')
+
+ if (Object.keys(this.dom).length) {
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
}
+ return this
+ }
+
+ // set given data to the elements data property
+ setData (o) {
+ this.dom = o
+ return this
+ }
+
+ getEventTarget () {
+ return this.node
}
-})
+}
-/* global proportionalSize */
+import Parent from './Parent.js'
+import * as circled from './circled.js'
-SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create circle element, based on ellipse
- circle: function (size) {
- return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Circle, SVG.Timeline], {
- // Radius x value
- rx: function (rx) {
- return this.attr('r', rx)
- },
- // Alias radius x value
- ry: function (ry) {
- return this.rx(ry)
- }
-})
-
-SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create an ellipse
- ellipse: function (width, height) {
- return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)
- }
+export default class Ellipse extends Shape {
+ constructor (node) {
+ super(nodeOrNew('ellipse', node))
}
-})
-
-SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], {
- // Radius x value
- rx: function (rx) {
- return this.attr('rx', rx)
- },
- // Radius y value
- ry: function (ry) {
- return this.attr('ry', ry)
- }
-})
+}
-// Add common method
-SVG.extend([SVG.Circle, SVG.Ellipse], {
- // Move over x-axis
- x: function (x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- },
- // Move over y-axis
- y: function (y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- },
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- },
- // Move by center over y-axis
- cy: function (y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- },
- // Custom size function
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
+extend(Ellipse, circled)
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
+addFactory(Container, {
+ // Create an ellipse
+ ellipse: function (width, height) {
+ return this.put(new Ellipse()).size(width, height).move(0, 0)
}
})
-SVG.EventTarget = SVG.invent({
- create: function () {},
- extend: {
- // Bind given event to listener
- on: function (event, listener, binding, options) {
- SVG.on(this, event, listener, binding, options)
- return this
- },
- // Unbind event from listener
- off: function (event, listener) {
- SVG.off(this, event, listener)
- return this
- },
- dispatch: function (event, data) {
- return SVG.dispatch(this, event, data)
- },
- // Fire given event
- fire: function (event, data) {
- this.dispatch(event, data)
- return this
- }
+import {on, off, dispatch} from './event.js'
+
+export default class EventTarget {
+ // Bind given event to listener
+ on (event, listener, binding, options) {
+ on(this, event, listener, binding, options)
+ return this
}
-})
+
+ // Unbind event from listener
+ off (event, listener) {
+ off(this, event, listener)
+ return this
+ }
+
+ dispatch (event, data) {
+ return dispatch(this, event, data)
+ }
+
+ // Fire given event
+ fire (event, data) {
+ this.dispatch(event, data)
+ return this
+ }
+}
-SVG.G = SVG.invent({
- // Initialize node
- create: 'g',
+import Container from './Container.js'
+import Parent from './Parent.js'
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- },
+export default class G extends Container {
+ constructor (node) {
+ super(nodeorNew('group', node))
+ }
+}
- // Add parent method
- construct: {
- // Create a group element
- group: function () {
- return this.put(new SVG.G())
- }
+addFactory(Parent, {
+ // Create a group element
+ group: function () {
+ return this.put(new G())
}
})
-SVG.Gradient = SVG.invent({
- // Initialize node
- create: function (type) {
- SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient'))
- },
+import Stop from './Stop.js'
+import * as gradiented from './gradiented.js'
+import {nodeOrNew, extend, addFactory} from './tools.js'
- // Inherit from
- inherit: SVG.Container,
+export default class Gradient extends Container {
+ constructor (type) {
+ super(nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type))
+ }
- // Add class methods
- extend: {
- // Add a color stop
- stop: function (offset, color, opacity) {
- return this.put(new SVG.Stop()).update(offset, color, opacity)
- },
- // Update gradient
- update: function (block) {
- // remove all stops
- this.clear()
+ // Add a color stop
+ stop (offset, color, opacity) {
+ return this.put(new Stop()).update(offset, color, opacity)
+ }
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
+ // Update gradient
+ update (block) {
+ // remove all stops
+ this.clear()
- return this
- },
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
+ // invoke passed block
+ if (typeof block === 'function') {
+ block.call(this, this)
}
- },
- // Add parent method
- construct: {
- // Create gradient element in defs
- gradient: function (type, block) {
- return this.defs().gradient(type, block)
- }
+ return this
}
-})
-// Add animatable methods to both gradient and fx module
-SVG.extend([SVG.Gradient, SVG.Timeline], {
- // From position
- from: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })
- : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- },
- // To position
- to: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })
- : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
+ // Return the fill id
+ url () {
+ return 'url(#' + this.id() + ')'
}
-})
-// Base gradient generation
-SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function (type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
+ // Alias string convertion to fill
+ toString () {
+ return this.url()
}
-})
-
-SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop',
-
- // Inherit from
- inherit: SVG.Element,
+ // custom attr to handle transform
+ attr (a, b, c) {
+ if (a === 'transform') a = 'gradientTransform'
+ return super.attr(a, b, c)
+ }
+}
- // Add class methods
- extend: {
- // add color stops
- update: function (o) {
- if (typeof o === 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0],
- color: arguments[1],
- opacity: arguments[2]
- }
- }
+extend(Gradient, gradiented)
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
+addFactory(Parent, {
+ // Create gradient element in defs
+ gradient (type, block) {
+ return this.defs().gradient(type, block)
+ }
+})
- return this
- }
+// Base gradient generation
+addFactory(Defs, {
+ // define gradient
+ gradient: function (type, block) {
+ return this.put(new Gradient(type)).update(block)
}
})
-/* global createElement */
+import {makeInstance} from './helpers.js'
+import EventTarget from './EventTarget.js'
-SVG.HtmlNode = SVG.invent({
- inherit: SVG.EventTarget,
- create: function (element) {
+export default class HtmlNode extends EventTarget {
+ constructor (element) {
this.node = element
- },
+ }
- extend: {
- add: function (element, i) {
- element = createElement(element)
+ add (element, i) {
+ element = makeInstance(element)
- if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i] || null)
- }
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null)
+ }
- return this
- },
+ return this
+ }
- put: function (element, i) {
- this.add(element, i)
- return element
- },
+ put (element, i) {
+ this.add(element, i)
+ return element
+ }
- getEventTarget: function () {
- return this.node
- }
+ getEventTarget () {
+ return this.node
}
-})
+}
-SVG.Image = SVG.invent({
- // Initialize node
- create: 'image',
-
- // Inherit from
- inherit: SVG.Shape,
+import Shape from './Shape.js'
+import Container from './Container.js'
+import Pattern from './Pattern.js'
+import {on, off} from './event.js'
+import {nodeOrNew, addFactory} from './tools.js'
+import {xlink} from './namespaces.js'
+
+export default class Image extends Shape {
+ constructor (node) {
+ super(nodeOrNew('image', node))
+ }
- // Add class methods
- extend: {
- // (re)load image
- load: function (url, callback) {
- if (!url) return this
+ // (re)load image
+ load (url, callback) {
+ if (!url) return this
- var img = new window.Image()
+ var img = new window.Image()
- SVG.on(img, 'load', function (e) {
- var p = this.parent(SVG.Pattern)
+ on(img, 'load', function (e) {
+ var p = this.parent(Pattern)
- // ensure image size
- if (this.width() === 0 && this.height() === 0) {
- this.size(img.width, img.height)
- }
+ // ensure image size
+ if (this.width() === 0 && this.height() === 0) {
+ this.size(img.width, img.height)
+ }
- if (p instanceof SVG.Pattern) {
- // ensure pattern size if not set
- if (p.width() === 0 && p.height() === 0) {
- p.size(this.width(), this.height())
- }
+ if (p instanceof Pattern) {
+ // ensure pattern size if not set
+ if (p.width() === 0 && p.height() === 0) {
+ p.size(this.width(), this.height())
}
+ }
+
+ if (typeof callback === 'function') {
+ callback.call(this, {
+ width: img.width,
+ height: img.height,
+ ratio: img.width / img.height,
+ url: url
+ })
+ }
+ }, this)
+
+ on(img, 'load error', function () {
+ // dont forget to unbind memory leaking events
+ off(img)
+ })
+
+ return this.attr('href', (img.src = url), xlink)
+ }
+}
- if (typeof callback === 'function') {
- callback.call(this, {
- width: img.width,
- height: img.height,
- ratio: img.width / img.height,
- url: url
- })
- }
- }, this)
-
- SVG.on(img, 'load error', function () {
- // dont forget to unbind memory leaking events
- SVG.off(img)
- })
-
- return this.attr('href', (img.src = url), SVG.xlink)
- }
- },
-
- // Add parent method
- construct: {
- // create image element, load image and set its size
- image: function (source, callback) {
- return this.put(new SVG.Image()).size(0, 0).load(source, callback)
- }
+addFactory(Container, {
+ // create image element, load image and set its size
+ image (source, callback) {
+ return this.put(new Image()).size(0, 0).load(source, callback)
}
})
-/* global proportionalSize */
+import {proportionalSize} from './helpers.js'
+import {nodeOrNew} from './tools.js'
+import {Shape, Container, PointArray} from './classes.js'
-SVG.Line = SVG.invent({
+export default class Line extends Shape {
// Initialize node
- create: 'line',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Get array
- array: function () {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ],
- [ this.attr('x2'), this.attr('y2') ]
- ])
- },
-
- // Overwrite native plot() method
- plot: function (x1, y1, x2, y2) {
- if (x1 == null) {
- return this.array()
- } else if (typeof y1 !== 'undefined') {
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- } else {
- x1 = new SVG.PointArray(x1).toLine()
- }
-
- return this.attr(x1)
- },
-
- // Move by left top corner
- move: function (x, y) {
- return this.attr(this.array().move(x, y).toLine())
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- },
-
- // Add parent method
- construct: {
- // Create a line element
- line: function (x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line())
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
+ constructor (node) {
+ super(nodeOrNew('line', node))
+ }
+
+ // Get array
+ array () {
+ return new PointArray([
+ [ this.attr('x1'), this.attr('y1') ],
+ [ this.attr('x2'), this.attr('y2') ]
+ ])
+ }
+
+ // Overwrite native plot() method
+ plot (x1, y1, x2, y2) {
+ if (x1 == null) {
+ return this.array()
+ } else if (typeof y1 !== 'undefined') {
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
+ } else {
+ x1 = new PointArray(x1).toLine()
}
+
+ return this.attr(x1)
+ }
+
+ // Move by left top corner
+ move (x, y) {
+ return this.attr(this.array().move(x, y).toLine())
+ }
+
+ // Set element size to given width and height
+ size (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr(this.array().size(p.width, p.height).toLine())
+ }
+
+}
+
+addFactory(Container, {
+ // Create a line element
+ line (...args) {
+ // make sure plot is called as a setter
+ // x1 is not necessarily a number, it can also be an array, a string and a PointArray
+ return Line.prototype.plot.apply(
+ this.put(new Line())
+ , args[0] != null ? args : [0, 0, 0, 0]
+ )
}
})
-SVG.Marker = SVG.invent({
+import Container from './Container.js'
+import Defs from './Defs.js'
+import Line from './Line.js'
+import Polyline from './Polyline.js'
+import Polygon from './Polygon.js'
+import Path from './Path.js'
+
+export default class Marker extends Container {
// Initialize node
- create: 'marker',
+ constructor (node) {
+ super(nodeOrNew('marker', node))
+ }
+
+ // Set width of element
+ width (width) {
+ return this.attr('markerWidth', width)
+ }
+
+ // Set height of element
+ height (height) {
+ return this.attr('markerHeight', height)
+ }
- // Inherit from
- inherit: SVG.Container,
+ // Set marker refX and refY
+ ref (x, y) {
+ return this.attr('refX', x).attr('refY', y)
+ }
- // Add class methods
- extend: {
- // Set width of element
- width: function (width) {
- return this.attr('markerWidth', width)
- },
- // Set height of element
- height: function (height) {
- return this.attr('markerHeight', height)
- },
- // Set marker refX and refY
- ref: function (x, y) {
- return this.attr('refX', x).attr('refY', y)
- },
- // Update marker
- update: function (block) {
- // remove all content
- this.clear()
+ // Update marker
+ update (block) {
+ // remove all content
+ this.clear()
- // invoke passed block
- if (typeof block === 'function') { block.call(this, this) }
+ // invoke passed block
+ if (typeof block === 'function') { block.call(this, this) }
- return this
- },
- // Return the fill id
- toString: function () {
- return 'url(#' + this.id() + ')'
- }
- },
+ return this
+ }
- // Add parent method
- construct: {
- marker: function (width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
+ // Return the fill id
+ toString () {
+ return 'url(#' + this.id() + ')'
}
+}
+addFactory(Container, {
+ marker (width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block)
+ }
})
-SVG.extend(SVG.Defs, {
+extend(Defs, {
// Create marker
- marker: function (width, height, block) {
+ marker (width, height, block) {
// Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker())
+ return this.put(new Marker())
.size(width, height)
.ref(width / 2, height / 2)
.viewbox(0, 0, width, height)
.attr('orient', 'auto')
.update(block)
}
-
})
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
+extend([Line, Polyline, Polygon, Path], {
// Create and attach markers
- marker: function (marker, width, height, block) {
+ marker (marker, width, height, block) {
var attr = ['marker']
// Build attribute name
attr = attr.join('-')
// Set marker attribute
- marker = arguments[1] instanceof SVG.Marker
+ marker = arguments[1] instanceof Marker
? arguments[1]
: this.doc().marker(width, height, block)
-SVG.Mask = SVG.invent({
+import Container from './Container.js'
+import Element from './Element.js'
+import {nodeOrNew} from './tools.js'
+import find from './selector.js'
+
+export default class Mask extends Container {
// Initialize node
- create: 'mask',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unmask all masked elements and remove itself
- remove: function () {
- // unmask all targets
- this.targets().forEach(function (el) {
- el.unmask()
- })
-
- // remove mask from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [mask*="' + this.id() + '"]')
- }
- },
+ constructor (node) {
+ super(nodeOrNew('mask', node))
+ }
+
+ // Unmask all masked elements and remove itself
+ remove () {
+ // unmask all targets
+ this.targets().forEach(function (el) {
+ el.unmask()
+ })
+
+ // remove mask from parent
+ return super.remove()
+ }
- // Add parent method
- construct: {
- // Create masking element
- mask: function () {
- return this.defs().put(new SVG.Mask())
- }
+ targets () {
+ return find('svg [mask*="' + this.id() + '"]')
+ }
+
+}
+
+addFactory(Container, {
+ mask () {
+ return this.defs().put(new Mask())
}
})
-SVG.extend(SVG.Element, {
+extend(Element, {
// Distribute mask to svg element
- maskWith: function (element) {
+ maskWith (element) {
// use given mask or create a new one
- var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
+ var masker = element instanceof Mask
+ ? element
+ : this.parent().mask().add(element)
// apply mask
return this.attr('mask', 'url("#' + masker.id() + '")')
},
+
// Unmask element
- unmask: function () {
+ unmask () {
return this.attr('mask', null)
},
- masker: function () {
+
+ masker () {
return this.reference('mask')
}
})
-/* global abcdef arrayToMatrix closeEnough formatTransforms isMatrixLike matrixMultiply */
+import {abcdef, arrayToMatrix, closeEnough, formatTransforms, isMatrixLike, matrixMultiply} from './helpers.js'
+import {Element, Point, Doc} from './classes.js'
+import {delimiter} from './regex.js'
+import {radians} from './utils.js'
+import parser from './parser.js'
-SVG.Matrix = SVG.invent({
+export default class Matrix {
// Initialize
- create: function (source) {
+ constructor (source) {
var base = arrayToMatrix([1, 0, 0, 1, 0, 0])
// ensure source as object
- source = source instanceof SVG.Element ? source.matrixify()
- : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))
+ source = source instanceof Element ? source.matrixify()
+ : typeof source === 'string' ? arrayToMatrix(source.split(delimiter).map(parseFloat))
: Array.isArray(source) ? arrayToMatrix(source)
: (typeof source === 'object' && isMatrixLike(source)) ? source
- : (typeof source === 'object') ? new SVG.Matrix().transform(source)
+ : (typeof source === 'object') ? new Matrix().transform(source)
: arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))
: base
this.d = source.d != null ? source.d : base.d
this.e = source.e != null ? source.e : base.e
this.f = source.f != null ? source.f : base.f
- },
+ }
+
+
+ // Clones this matrix
+ clone () {
+ return new Matrix(this)
+ }
+
+ // Transform a matrix into another matrix by manipulating the space
+ transform (o) {
+ // Check if o is a matrix and then left multiply it directly
+ if (isMatrixLike(o)) {
+ var matrix = new Matrix(o)
+ return matrix.multiplyO(this)
+ }
+
+ // Get the proposed transformations and the current transformations
+ var t = formatTransforms(o)
+ var current = this
+ let { x: ox, y: oy } = new Point(t.ox, t.oy).transform(current)
+
+ // Construct the resulting matrix
+ var transformer = new Matrix()
+ .translateO(t.rx, t.ry)
+ .lmultiplyO(current)
+ .translateO(-ox, -oy)
+ .scaleO(t.scaleX, t.scaleY)
+ .skewO(t.skewX, t.skewY)
+ .shearO(t.shear)
+ .rotateO(t.theta)
+ .translateO(ox, oy)
+
+ // If we want the origin at a particular place, we force it there
+ if (isFinite(t.px) || isFinite(t.py)) {
+ const origin = new Point(ox, oy).transform(transformer)
+ // TODO: Replace t.px with isFinite(t.px)
+ const dx = t.px ? t.px - origin.x : 0
+ const dy = t.py ? t.py - origin.y : 0
+ transformer.translateO(dx, dy)
+ }
+
+ // Translate now after positioning
+ transformer.translateO(t.tx, t.ty)
+ return transformer
+ }
+
+ // Applies a matrix defined by its affine parameters
+ compose (o) {
+ if (o.origin) {
+ o.originX = o.origin[0]
+ o.originY = o.origin[1]
+ }
+ // Get the parameters
+ var ox = o.originX || 0
+ var oy = o.originY || 0
+ var sx = o.scaleX || 1
+ var sy = o.scaleY || 1
+ var lam = o.shear || 0
+ var theta = o.rotate || 0
+ var tx = o.translateX || 0
+ var ty = o.translateY || 0
+
+ // Apply the standard matrix
+ var result = new Matrix()
+ .translateO(-ox, -oy)
+ .scaleO(sx, sy)
+ .shearO(lam)
+ .rotateO(theta)
+ .translateO(tx, ty)
+ .lmultiplyO(this)
+ .translateO(ox, oy)
+ return result
+ }
+
+ // Decomposes this matrix into its affine parameters
+ decompose (cx = 0, cy = 0) {
+ // Get the parameters from the matrix
+ var a = this.a
+ var b = this.b
+ var c = this.c
+ var d = this.d
+ var e = this.e
+ var f = this.f
+
+ // Figure out if the winding direction is clockwise or counterclockwise
+ var determinant = a * d - b * c
+ var ccw = determinant > 0 ? 1 : -1
+
+ // Since we only shear in x, we can use the x basis to get the x scale
+ // and the rotation of the resulting matrix
+ var sx = ccw * Math.sqrt(a * a + b * b)
+ var thetaRad = Math.atan2(ccw * b, ccw * a)
+ var theta = 180 / Math.PI * thetaRad
+ var ct = Math.cos(thetaRad)
+ var st = Math.sin(thetaRad)
+
+ // We can then solve the y basis vector simultaneously to get the other
+ // two affine parameters directly from these parameters
+ var lam = (a * c + b * d) / determinant
+ var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))
+
+ // Use the translations
+ let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy)
+ let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy)
+
+ // Construct the decomposition and return it
+ return {
+ // Return the affine parameters
+ scaleX: sx,
+ scaleY: sy,
+ shear: lam,
+ rotate: theta,
+ translateX: tx,
+ translateY: ty,
+ originX: cx,
+ originY: cy,
+
+ // Return the matrix parameters
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ }
+ }
+
+ // Left multiplies by the given matrix
+ multiply (matrix) {
+ return this.clone().multiplyO(matrix)
+ }
+
+ multiplyO (matrix) {
+ // Get the matrices
+ var l = this
+ var r = matrix instanceof Matrix
+ ? matrix
+ : new Matrix(matrix)
+
+ return matrixMultiply(l, r, this)
+ }
+
+ lmultiply (matrix) {
+ return this.clone().lmultiplyO(matrix)
+ }
+
+ lmultiplyO (matrix) {
+ var r = this
+ var l = matrix instanceof Matrix
+ ? matrix
+ : new Matrix(matrix)
+
+ return matrixMultiply(l, r, this)
+ }
+
+ // Inverses matrix
+ inverseO () {
+ // Get the current parameters out of the matrix
+ var a = this.a
+ var b = this.b
+ var c = this.c
+ var d = this.d
+ var e = this.e
+ var f = this.f
+
+ // Invert the 2x2 matrix in the top left
+ var det = a * d - b * c
+ if (!det) throw new Error('Cannot invert ' + this)
+
+ // Calculate the top 2x2 matrix
+ var na = d / det
+ var nb = -b / det
+ var nc = -c / det
+ var nd = a / det
+
+ // Apply the inverted matrix to the top right
+ var ne = -(na * e + nc * f)
+ var nf = -(nb * e + nd * f)
+
+ // Construct the inverted matrix
+ this.a = na
+ this.b = nb
+ this.c = nc
+ this.d = nd
+ this.e = ne
+ this.f = nf
+
+ return this
+ }
+
+ inverse () {
+ return this.clone().inverseO()
+ }
+
+ // Translate matrix
+ translate (x, y) {
+ return this.clone().translateO(x, y)
+ }
+
+ translateO (x, y) {
+ this.e += x || 0
+ this.f += y || 0
+ return this
+ }
+
+ // Scale matrix
+ scale (x, y, cx, cy) {
+ return this.clone().scaleO(...arguments)
+ }
+
+ scaleO (x, y = x, cx = 0, cy = 0) {
+ // Support uniform scaling
+ if (arguments.length === 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ let {a, b, c, d, e, f} = this
+
+ this.a = a * x
+ this.b = b * y
+ this.c = c * x
+ this.d = d * y
+ this.e = e * x - cx * x + cx
+ this.f = f * y - cy * y + cy
+
+ return this
+ }
+
+ // Rotate matrix
+ rotate (r, cx, cy) {
+ return this.clone().rotateO(r, cx, cy)
+ }
+
+ rotateO (r, cx = 0, cy = 0) {
+ // Convert degrees to radians
+ r = radians(r)
+
+ let cos = Math.cos(r)
+ let sin = Math.sin(r)
+
+ let {a, b, c, d, e, f} = this
- // Add methods
- extend: {
-
- // Clones this matrix
- clone: function () {
- return new SVG.Matrix(this)
- },
-
- // Transform a matrix into another matrix by manipulating the space
- transform: function (o) {
- // Check if o is a matrix and then left multiply it directly
- if (isMatrixLike(o)) {
- var matrix = new SVG.Matrix(o)
- return matrix.multiplyO(this)
- }
-
- // Get the proposed transformations and the current transformations
- var t = formatTransforms(o)
- var current = this
- let { x: ox, y: oy } = new SVG.Point(t.ox, t.oy).transform(current)
-
- // Construct the resulting matrix
- var transformer = new SVG.Matrix()
- .translateO(t.rx, t.ry)
- .lmultiplyO(current)
- .translateO(-ox, -oy)
- .scaleO(t.scaleX, t.scaleY)
- .skewO(t.skewX, t.skewY)
- .shearO(t.shear)
- .rotateO(t.theta)
- .translateO(ox, oy)
-
- // If we want the origin at a particular place, we force it there
- if (isFinite(t.px) || isFinite(t.py)) {
- const origin = new SVG.Point(ox, oy).transform(transformer)
- // TODO: Replace t.px with isFinite(t.px)
- const dx = t.px ? t.px - origin.x : 0
- const dy = t.py ? t.py - origin.y : 0
- transformer.translateO(dx, dy)
- }
-
- // Translate now after positioning
- transformer.translateO(t.tx, t.ty)
- return transformer
- },
-
- // Applies a matrix defined by its affine parameters
- compose: function (o) {
- if (o.origin) {
- o.originX = o.origin[0]
- o.originY = o.origin[1]
- }
- // Get the parameters
- var ox = o.originX || 0
- var oy = o.originY || 0
- var sx = o.scaleX || 1
- var sy = o.scaleY || 1
- var lam = o.shear || 0
- var theta = o.rotate || 0
- var tx = o.translateX || 0
- var ty = o.translateY || 0
-
- // Apply the standard matrix
- var result = new SVG.Matrix()
- .translateO(-ox, -oy)
- .scaleO(sx, sy)
- .shearO(lam)
- .rotateO(theta)
- .translateO(tx, ty)
- .lmultiplyO(this)
- .translateO(ox, oy)
- return result
- },
-
- // Decomposes this matrix into its affine parameters
- decompose: function (cx = 0, cy = 0) {
- // Get the parameters from the matrix
- var a = this.a
- var b = this.b
- var c = this.c
- var d = this.d
- var e = this.e
- var f = this.f
-
- // Figure out if the winding direction is clockwise or counterclockwise
- var determinant = a * d - b * c
- var ccw = determinant > 0 ? 1 : -1
-
- // Since we only shear in x, we can use the x basis to get the x scale
- // and the rotation of the resulting matrix
- var sx = ccw * Math.sqrt(a * a + b * b)
- var thetaRad = Math.atan2(ccw * b, ccw * a)
- var theta = 180 / Math.PI * thetaRad
- var ct = Math.cos(thetaRad)
- var st = Math.sin(thetaRad)
-
- // We can then solve the y basis vector simultaneously to get the other
- // two affine parameters directly from these parameters
- var lam = (a * c + b * d) / determinant
- var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))
-
- // Use the translations
- let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy)
- let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy)
-
- // Construct the decomposition and return it
- return {
- // Return the affine parameters
- scaleX: sx,
- scaleY: sy,
- shear: lam,
- rotate: theta,
- translateX: tx,
- translateY: ty,
- originX: cx,
- originY: cy,
-
- // Return the matrix parameters
- a: this.a,
- b: this.b,
- c: this.c,
- d: this.d,
- e: this.e,
- f: this.f
- }
- },
-
- // Morph one matrix into another
- morph: function (matrix) {
- // Store new destination
- this.destination = new SVG.Matrix(matrix)
- return this
- },
-
- // Get morphed matrix at a given position
- at: function (pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos,
- b: this.b + (this.destination.b - this.b) * pos,
- c: this.c + (this.destination.c - this.c) * pos,
- d: this.d + (this.destination.d - this.d) * pos,
- e: this.e + (this.destination.e - this.e) * pos,
- f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- },
-
- // Left multiplies by the given matrix
- multiply: function (matrix) {
- return this.clone().multiplyO(matrix)
- },
-
- multiplyO: function (matrix) {
- // Get the matrices
- var l = this
- var r = matrix instanceof SVG.Matrix
- ? matrix
- : new SVG.Matrix(matrix)
-
- return matrixMultiply(l, r, this)
- },
-
- lmultiply: function (matrix) {
- return this.clone().lmultiplyO(matrix)
- },
-
- lmultiplyO: function (matrix) {
- var r = this
- var l = matrix instanceof SVG.Matrix
- ? matrix
- : new SVG.Matrix(matrix)
-
- return matrixMultiply(l, r, this)
- },
-
- // Inverses matrix
- inverseO: function () {
- // Get the current parameters out of the matrix
- var a = this.a
- var b = this.b
- var c = this.c
- var d = this.d
- var e = this.e
- var f = this.f
-
- // Invert the 2x2 matrix in the top left
- var det = a * d - b * c
- if (!det) throw new Error('Cannot invert ' + this)
-
- // Calculate the top 2x2 matrix
- var na = d / det
- var nb = -b / det
- var nc = -c / det
- var nd = a / det
-
- // Apply the inverted matrix to the top right
- var ne = -(na * e + nc * f)
- var nf = -(nb * e + nd * f)
-
- // Construct the inverted matrix
- this.a = na
- this.b = nb
- this.c = nc
- this.d = nd
- this.e = ne
- this.f = nf
-
- return this
- },
-
- inverse: function () {
- return this.clone().inverseO()
- },
-
- // Translate matrix
- translate: function (x, y) {
- return this.clone().translateO(x, y)
- },
-
- translateO: function (x, y) {
- this.e += x || 0
- this.f += y || 0
- return this
- },
-
- // Scale matrix
- scale: function (x, y, cx, cy) {
- return this.clone().scaleO(...arguments)
- },
-
- scaleO: function (x, y = x, cx = 0, cy = 0) {
- // Support uniform scaling
- if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- let {a, b, c, d, e, f} = this
-
- this.a = a * x
- this.b = b * y
- this.c = c * x
- this.d = d * y
- this.e = e * x - cx * x + cx
- this.f = f * y - cy * y + cy
-
- return this
- },
-
- // Rotate matrix
- rotate: function (r, cx, cy) {
- return this.clone().rotateO(r, cx, cy)
- },
-
- rotateO: function (r, cx = 0, cy = 0) {
- // Convert degrees to radians
- r = SVG.utils.radians(r)
-
- let cos = Math.cos(r)
- let sin = Math.sin(r)
-
- let {a, b, c, d, e, f} = this
-
- this.a = a * cos - b * sin
- this.b = b * cos + a * sin
- this.c = c * cos - d * sin
- this.d = d * cos + c * sin
- this.e = e * cos - f * sin + cy * sin - cx * cos + cx
- this.f = f * cos + e * sin - cx * sin - cy * cos + cy
-
- return this
- },
-
- // Flip matrix on x or y, at a given offset
- flip: function (axis, around) {
- return this.clone().flipO(axis, around)
- },
-
- flipO: function (axis, around) {
- return axis === 'x' ? this.scaleO(-1, 1, around, 0)
- : axis === 'y' ? this.scaleO(1, -1, 0, around)
- : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point
- },
-
- // Shear matrix
- shear: function (a, cx, cy) {
- return this.clone().shearO(a, cx, cy)
- },
-
- shearO: function (lx, cx = 0, cy = 0) {
- let {a, b, c, d, e, f} = this
-
- this.a = a + b * lx
- this.c = c + d * lx
- this.e = e + f * lx - cy * lx
-
- return this
- },
-
- // Skew Matrix
- skew: function (x, y, cx, cy) {
- return this.clone().skewO(...arguments)
- },
-
- skewO: function (x, y = x, cx = 0, cy = 0) {
- // support uniformal skew
- if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // Convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- let lx = Math.tan(x)
- let ly = Math.tan(y)
-
- let {a, b, c, d, e, f} = this
-
- this.a = a + b * lx
- this.b = b + a * ly
- this.c = c + d * lx
- this.d = d + c * ly
- this.e = e + f * lx - cy * lx
- this.f = f + e * ly - cx * ly
-
- return this
- },
-
- // SkewX
- skewX: function (x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- },
-
- skewXO: function (x, cx, cy) {
- return this.skewO(x, 0, cx, cy)
- },
-
- // SkewY
- skewY: function (y, cx, cy) {
- return this.skew(0, y, cx, cy)
- },
-
- skewYO: function (y, cx, cy) {
- return this.skewO(0, y, cx, cy)
- },
-
- // Transform around a center point
- aroundO: function (cx, cy, matrix) {
- var dx = cx || 0
- var dy = cy || 0
- return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy)
- },
-
- around: function (cx, cy, matrix) {
- return this.clone().aroundO(cx, cy, matrix)
- },
-
- // Convert to native SVGMatrix
- native: function () {
- // create new matrix
- var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--) {
- matrix[abcdef[i]] = this[abcdef[i]]
- }
-
- return matrix
- },
-
- // Check if two matrices are equal
- equals: function (other) {
- var comp = new SVG.Matrix(other)
- return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&
- closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&
- closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)
- },
-
- // Convert matrix to string
- toString: function () {
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
- },
-
- toArray: function () {
- return [this.a, this.b, this.c, this.d, this.e, this.f]
- },
-
- valueOf: function () {
- return {
- a: this.a,
- b: this.b,
- c: this.c,
- d: this.d,
- e: this.e,
- f: this.f
- }
+ this.a = a * cos - b * sin
+ this.b = b * cos + a * sin
+ this.c = c * cos - d * sin
+ this.d = d * cos + c * sin
+ this.e = e * cos - f * sin + cy * sin - cx * cos + cx
+ this.f = f * cos + e * sin - cx * sin - cy * cos + cy
+
+ return this
+ }
+
+ // Flip matrix on x or y, at a given offset
+ flip (axis, around) {
+ return this.clone().flipO(axis, around)
+ }
+
+ flipO (axis, around) {
+ return axis === 'x' ? this.scaleO(-1, 1, around, 0)
+ : axis === 'y' ? this.scaleO(1, -1, 0, around)
+ : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point
+ }
+
+ // Shear matrix
+ shear (a, cx, cy) {
+ return this.clone().shearO(a, cx, cy)
+ }
+
+ shearO (lx, cx = 0, cy = 0) {
+ let {a, b, c, d, e, f} = this
+
+ this.a = a + b * lx
+ this.c = c + d * lx
+ this.e = e + f * lx - cy * lx
+
+ return this
+ }
+
+ // Skew Matrix
+ skew (x, y, cx, cy) {
+ return this.clone().skewO(...arguments)
+ }
+
+ skewO (x, y = x, cx = 0, cy = 0) {
+ // support uniformal skew
+ if (arguments.length === 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ // Convert degrees to radians
+ x = radians(x)
+ y = radians(y)
+
+ let lx = Math.tan(x)
+ let ly = Math.tan(y)
+
+ let {a, b, c, d, e, f} = this
+
+ this.a = a + b * lx
+ this.b = b + a * ly
+ this.c = c + d * lx
+ this.d = d + c * ly
+ this.e = e + f * lx - cy * lx
+ this.f = f + e * ly - cx * ly
+
+ return this
+ }
+
+ // SkewX
+ skewX (x, cx, cy) {
+ return this.skew(x, 0, cx, cy)
+ }
+
+ skewXO (x, cx, cy) {
+ return this.skewO(x, 0, cx, cy)
+ }
+
+ // SkewY
+ skewY (y, cx, cy) {
+ return this.skew(0, y, cx, cy)
+ }
+
+ skewYO (y, cx, cy) {
+ return this.skewO(0, y, cx, cy)
+ }
+
+ // Transform around a center point
+ aroundO (cx, cy, matrix) {
+ var dx = cx || 0
+ var dy = cy || 0
+ return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy)
+ }
+
+ around (cx, cy, matrix) {
+ return this.clone().aroundO(cx, cy, matrix)
+ }
+
+ // Convert to native SVGMatrix
+ native () {
+ // create new matrix
+ var matrix = parser.nodes.node.createSVGMatrix()
+
+ // update with current values
+ for (var i = abcdef.length - 1; i >= 0; i--) {
+ matrix[abcdef[i]] = this[abcdef[i]]
}
+
+ return matrix
+ }
+
+ // Check if two matrices are equal
+ equals (other) {
+ var comp = new Matrix(other)
+ return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&
+ closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&
+ closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)
+ }
+
+ // Convert matrix to string
+ toString () {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
+ }
+
+ toArray () {
+ return [this.a, this.b, this.c, this.d, this.e, this.f]
+ }
+
+ valueOf () {
+ return {
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f
+ }
+ }
+}
+
+extend(Element, {
+ // Get current matrix
+ ctm () {
+ return new Matrix(this.node.getCTM())
},
- // Define parent
- parent: SVG.Element,
-
- // Add parent method
- construct: {
- // Get current matrix
- ctm: function () {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function () {
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
- This is needed because FF does not return the transformation matrix
- for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if (this instanceof SVG.Doc && !this.isRoot()) {
- var rect = this.rect(1, 1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
+ // Get current screen matrix
+ screenCTM () {
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
+ This is needed because FF does not return the transformation matrix
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.
+ However all other Browsers do that */
+ if (this instanceof Doc && !this.isRoot()) {
+ var rect = this.rect(1, 1)
+ var m = rect.node.getScreenCTM()
+ rect.remove()
+ return new Matrix(m)
}
+ return new Matrix(this.node.getScreenCTM())
}
})
// ['rotate'].forEach((method) => {
// let methodO = method + 'O'
// extensions[method] = function (...args) {
-// return new SVG.Matrix(this)[methodO](...args)
+// return new Matrix(this)[methodO](...args)
// }
// })
//
-// SVG.extend(SVG.Matrix, extensions)
+// extend(Matrix, extensions)
// function matrixMultiplyParams (matrix, a, b, c, d, e, f) {
-// return matrixMultiply({a, b, c, d, e, f}, matrix, matrix)
+// return matrixMultiply({a, b, c, d, e, f} matrix, matrix)
// }
+import {extend} from './tools.js'
+import {Color, SVGNumber, SVGArray, PathArray} from './classes.js'
-SVG.Morphable = SVG.invent({
- create: function (stepper) {
+export default class Morphable {
+ constructor () {
// FIXME: the default stepper does not know about easing
- this._stepper = stepper || new SVG.Ease('-')
+ this._stepper = stepper || new Ease('-')
this._from = null
this._to = null
this._type = null
this._context = null
this._morphObj = null
- },
+ }
- extend: {
+ from (val) {
+ if (val == null) {
+ return this._from
+ }
- from: function (val) {
- if (val == null) {
- return this._from
- }
+ this._from = this._set(val)
+ return this
+ }
- this._from = this._set(val)
- return this
- },
+ to (val) {
+ if (val == null) {
+ return this._to
+ }
- to: function (val) {
- if (val == null) {
- return this._to
- }
+ this._to = this._set(val)
+ return this
+ }
- this._to = this._set(val)
- return this
- },
+ type (type) {
+ // getter
+ if (type == null) {
+ return this._type
+ }
- type: function (type) {
- // getter
- if (type == null) {
- return this._type
- }
+ // setter
+ this._type = type
+ return this
+ }
- // setter
- this._type = type
- return this
- },
-
- _set: function (value) {
- if (!this._type) {
- var type = typeof value
-
- if (type === 'number') {
- this.type(SVG.Number)
- } else if (type === 'string') {
- if (SVG.Color.isColor(value)) {
- this.type(SVG.Color)
- } else if (SVG.regex.delimiter.test(value)) {
- this.type(SVG.regex.pathLetters.test(value)
- ? SVG.PathArray
- : SVG.Array
- )
- } else if (SVG.regex.numberAndUnit.test(value)) {
- this.type(SVG.Number)
- } else {
- this.type(SVG.Morphable.NonMorphable)
- }
- } else if (SVG.MorphableTypes.indexOf(value.constructor) > -1) {
- this.type(value.constructor)
- } else if (Array.isArray(value)) {
- this.type(SVG.Array)
- } else if (type === 'object') {
- this.type(SVG.Morphable.ObjectBag)
+ _set (value) {
+ if (!this._type) {
+ var type = typeof value
+
+ if (type === 'number') {
+ this.type(SVGNumber)
+ } else if (type === 'string') {
+ if (Color.isColor(value)) {
+ this.type(Color)
+ } else if (regex.delimiter.test(value)) {
+ this.type(regex.pathLetters.test(value)
+ ? PathArray
+ : SVGArray
+ )
+ } else if (regex.numberAndUnit.test(value)) {
+ this.type(SVGNumber)
} else {
- this.type(SVG.Morphable.NonMorphable)
+ this.type(Morphable.NonMorphable)
}
+ } else if (MorphableTypes.indexOf(value.constructor) > -1) {
+ this.type(value.constructor)
+ } else if (Array.isArray(value)) {
+ this.type(SVGArray)
+ } else if (type === 'object') {
+ this.type(Morphable.ObjectBag)
+ } else {
+ this.type(Morphable.NonMorphable)
}
-
- var result = (new this._type(value)).toArray()
- this._morphObj = this._morphObj || new this._type()
- this._context = this._context ||
- Array.apply(null, Array(result.length)).map(Object)
- return result
- },
-
- stepper: function (stepper) {
- if (stepper == null) return this._stepper
- this._stepper = stepper
- return this
- },
-
- done: function () {
- var complete = this._context
- .map(this._stepper.done)
- .reduce(function (last, curr) {
- return last && curr
- }, true)
- return complete
- },
-
- at: function (pos) {
- var _this = this
-
- return this._morphObj.fromArray(
- this._from.map(function (i, index) {
- return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context)
- })
- )
}
+
+ var result = (new this._type(value)).toArray()
+ this._morphObj = this._morphObj || new this._type()
+ this._context = this._context ||
+ Array.apply(null, Array(result.length)).map(Object)
+ return result
}
-})
-SVG.Morphable.NonMorphable = SVG.invent({
- create: function (val) {
+ stepper (stepper) {
+ if (stepper == null) return this._stepper
+ this._stepper = stepper
+ return this
+ }
+
+ done () {
+ var complete = this._context
+ .map(this._stepper.done)
+ .reduce(function (last, curr) {
+ return last && curr
+ }, true)
+ return complete
+ }
+
+ at (pos) {
+ var _this = this
+
+ return this._morphObj.fromArray(
+ this._from.map(function (i, index) {
+ return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context)
+ })
+ )
+ }
+}
+
+Morphable.NonMorphable = class {
+ constructor (val) {
val = Array.isArray(val) ? val[0] : val
this.value = val
- },
+ }
- extend: {
- valueOf: function () {
- return this.value
- },
+ valueOf () {
+ return this.value
+ }
- toArray: function () {
- return [this.value]
- }
+ toArray () {
+ return [this.value]
}
-})
+}
-SVG.Morphable.TransformBag = SVG.invent({
- create: function (obj) {
+Morphable.TransformBag = class {
+ constructor (obj) {
if (Array.isArray(obj)) {
obj = {
scaleX: obj[0],
}
}
- Object.assign(this, SVG.Morphable.TransformBag.defaults, obj)
- },
+ Object.assign(this, Morphable.TransformBag.defaults, obj)
+ }
- extend: {
- toArray: function () {
- var v = this
-
- return [
- v.scaleX,
- v.scaleY,
- v.shear,
- v.rotate,
- v.translateX,
- v.translateY,
- v.originX,
- v.originY
- ]
- }
+ toArray () {
+ var v = this
+
+ return [
+ v.scaleX,
+ v.scaleY,
+ v.shear,
+ v.rotate,
+ v.translateX,
+ v.translateY,
+ v.originX,
+ v.originY
+ ]
}
-})
+}
-SVG.Morphable.TransformBag.defaults = {
+Morphable.TransformBag.defaults = {
scaleX: 1,
scaleY: 1,
shear: 0,
originY: 0
}
-SVG.Morphable.ObjectBag = SVG.invent({
- create: function (objOrArr) {
+Morphable.ObjectBag = class {
+ constructor (objOrArr) {
this.values = []
if (Array.isArray(objOrArr)) {
})
this.values = entries.reduce((last, curr) => last.concat(curr), [])
- },
+ }
- extend: {
- valueOf: function () {
- var obj = {}
- var arr = this.values
+ valueOf () {
+ var obj = {}
+ var arr = this.values
- for (var i = 0, len = arr.length; i < len; i += 2) {
- obj[arr[i]] = arr[i + 1]
- }
+ for (var i = 0, len = arr.length; i < len; i += 2) {
+ obj[arr[i]] = arr[i + 1]
+ }
- return obj
- },
+ return obj
+ }
- toArray: function () {
- return this.values
- }
+ toArray () {
+ return this.values
}
-})
+}
-SVG.MorphableTypes = [
- SVG.Number,
- SVG.Color,
- SVG.Box,
- SVG.Matrix,
- SVG.Array,
- SVG.PointArray,
- SVG.PathArray,
- SVG.Morphable.NonMorphable,
- SVG.Morphable.TransformBag,
- SVG.Morphable.ObjectBag
+let morphableTypes = [
+ SVGNumber,
+ Color,
+ Box,
+ Matrix,
+ SVGArray,
+ PointArray,
+ PathArray,
+ Morphable.NonMorphable,
+ Morphable.TransformBag,
+ Morphable.ObjectBag
]
-SVG.extend(SVG.MorphableTypes, {
- to: function (val, args) {
- return new SVG.Morphable()
+extend(morphableTypes, {
+ to (val, args) {
+ return new Morphable()
.type(this.constructor)
.from(this.valueOf())
.to(val, args)
},
- fromArray: function (arr) {
+ fromArray (arr) {
this.constructor(arr)
return this
}
-/* global createElement */
-
-SVG.Parent = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add class methods
- extend: {
- // Returns all child elements
- children: function () {
- return SVG.utils.map(this.node.children, function (node) {
- return SVG.adopt(node)
- })
- },
- // Add given element at a position
- add: function (element, i) {
- element = createElement(element)
-
- if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i] || null)
- }
+import {makeInstance} from './helpers.js'
+import Element from './Element.js'
+import {adopt} from './tools.js'
+import {map} from './utils.js'
+
+export default class Parent extends Element {
+ // Returns all child elements
+ children () {
+ return map(this.node.children, function (node) {
+ return adopt(node)
+ })
+ }
+
+ // Add given element at a position
+ add (element, i) {
+ element = makeInstance(element)
+
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null)
+ }
+
+ return this
+ }
- return this
- },
- // Basically does the same as `add()` but returns the added element instead
- put: function (element, i) {
- this.add(element, i)
- return element.instance || element
- },
- // Checks if the given element is a child
- has: function (element) {
- return this.index(element) >= 0
- },
- // Gets index of given element
- index: function (element) {
- return [].slice.call(this.node.children).indexOf(element.node)
- },
- // Get a element at the given index
- get: function (i) {
- return SVG.adopt(this.node.children[i])
- },
- // Get first child
- first: function () {
- return this.get(0)
- },
- // Get the last child
- last: function () {
- return this.get(this.node.children.length - 1)
- },
- // Iterates over all children and invokes a given block
- each: function (block, deep) {
- var children = this.children()
- var i, il
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element) {
- block.apply(children[i], [i, children])
- }
-
- if (deep && (children[i] instanceof SVG.Parent)) {
- children[i].each(block, deep)
- }
+ // Basically does the same as `add()` but returns the added element instead
+ put (element, i) {
+ this.add(element, i)
+ return element.instance || element
+ }
+
+ // Checks if the given element is a child
+ has (element) {
+ return this.index(element) >= 0
+ }
+
+ // Gets index of given element
+ index (element) {
+ return [].slice.call(this.node.children).indexOf(element.node)
+ }
+
+ // Get a element at the given index
+ get (i) {
+ return adopt(this.node.children[i])
+ }
+
+ // Get first child
+ first () {
+ return this.get(0)
+ }
+
+ // Get the last child
+ last () {
+ return this.get(this.node.children.length - 1)
+ }
+
+ // Iterates over all children and invokes a given block
+ each (block, deep) {
+ var children = this.children()
+ var i, il
+
+ for (i = 0, il = children.length; i < il; i++) {
+ if (children[i] instanceof Element) {
+ block.apply(children[i], [i, children])
}
- return this
- },
- // Remove a given child
- removeElement: function (element) {
- this.node.removeChild(element.node)
-
- return this
- },
- // Remove all elements in this container
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
+ if (deep && (children[i] instanceof Parent)) {
+ children[i].each(block, deep)
}
+ }
- // remove defs reference
- delete this._defs
+ return this
+ }
- return this
- }
+ // Remove a given child
+ removeElement (element) {
+ this.node.removeChild(element.node)
+
+ return this
}
-})
+ // Remove all elements in this container
+ clear () {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+
+ // remove defs reference
+ delete this._defs
+
+ return this
+ }
+}
-/* global proportionalSize */
+import {proportionalSize} from './helpers.js'
+import {nodeOrNew} from './tools.js'
+import Shape from './Shape.js'
+import PathArray from './PathArray.js'
-SVG.Path = SVG.invent({
+export default class Path extends Shape {
// Initialize node
- create: 'path',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Define morphable array
- MorphArray: SVG.PathArray,
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- },
- // Plot new path
- plot: function (d) {
- return (d == null) ? this.array()
- : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))
- },
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
- // Move by left top corner
- move: function (x, y) {
- return this.attr('d', this.array().move(x, y))
- },
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('d', this.array().size(p.width, p.height))
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
- },
+ constructor (node) {
+ super(nodeOrNew('path', node))
+ }
+
+ // Get array
+ array () {
+ return this._array || (this._array = new PathArray(this.attr('d')))
+ }
+
+ // Plot new path
+ plot (d) {
+ return (d == null) ? this.array()
+ : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new PathArray(d)))
+ }
+
+ // Clear array cache
+ clear () {
+ delete this._array
+ return this
+ }
+
+ // Move by left top corner
+ move (x, y) {
+ return this.attr('d', this.array().move(x, y))
+ }
+
+ // Move by left top corner over x-axis
+ x (x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ }
+
+ // Move by left top corner over y-axis
+ y (y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ }
+
+ // Set element size to given width and height
+ size (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr('d', this.array().size(p.width, p.height))
+ }
+
+ // Set width of element
+ width (width) {
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)
+ }
+
+ // Set height of element
+ height (height) {
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)
+ }
+}
+
+// Define morphable array
+Path.prototype.MorphArray = PathArray
// Add parent method
- construct: {
- // Create a wrapped path element
- path: function (d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path()).plot(d || new SVG.PathArray())
- }
+addFactory(Container, {
+ // Create a wrapped path element
+ path (d) {
+ // make sure plot is called as a setter
+ return this.put(new Path()).plot(d || new PathArray())
}
})
-/* globals arrayToString, pathRegReplace */
+import {arrayToString, pathRegReplace} from './helpers.js'
+import parser from './parser.js'
+import {numbersWithDots, pathLetters, hyphen, delimiter, isPathLetter} from './regex.js'
+import Point from './Point.js'
-var pathHandlers = {
+let pathHandlers = {
M: function (c, p, p0) {
p.x = p0.x = c[0]
p.y = p0.y = c[1]
}
}
-var mlhvqtcsaz = 'mlhvqtcsaz'.split('')
+let mlhvqtcsaz = 'mlhvqtcsaz'.split('')
for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
pathHandlers[mlhvqtcsaz[i]] = (function (i) {
})(mlhvqtcsaz[i].toUpperCase())
}
-// Path points array
-SVG.PathArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PathArray.prototype = new SVG.Array()
-SVG.PathArray.prototype.constructor = SVG.PathArray
+export default class PathArray extends SVGArray {
+ constructor (array, fallback = [['M', 0, 0]]) {
+ super(array, fallback)
+ }
-SVG.extend(SVG.PathArray, {
// Convert array to string
- toString: function () {
+ toString () {
return arrayToString(this.value)
- },
- toArray: function () {
+ }
+
+ toArray () {
return this.value.reduce(function (prev, curr) {
return [].concat.call(prev, curr)
}, [])
- },
+ }
+
// Move path string
- move: function (x, y) {
+ move (x, y) {
// get bounding box of current situation
var box = this.bbox()
}
return this
- },
+ }
+
// Resize path string
- size: function (width, height) {
+ size (width, height) {
// get bounding box of current situation
var box = this.bbox()
var i, l
}
return this
- },
+ }
+
// Test if the passed path array use the same path data commands as this path array
- equalCommands: function (pathArray) {
+ equalCommands (pathArray) {
var i, il, equalCommands
- pathArray = new SVG.PathArray(pathArray)
+ pathArray = new PathArray(pathArray)
equalCommands = this.value.length === pathArray.value.length
for (i = 0, il = this.value.length; equalCommands && i < il; i++) {
}
return equalCommands
- },
+ }
+
// Make path array morphable
- morph: function (pathArray) {
- pathArray = new SVG.PathArray(pathArray)
+ morph (pathArray) {
+ pathArray = new PathArray(pathArray)
if (this.equalCommands(pathArray)) {
this.destination = pathArray
}
return this
- },
+ }
+
// Get morphed path array at given position
- at: function (pos) {
+ at (pos) {
// make sure a destination is defined
if (!this.destination) return this
var sourceArray = this.value
var destinationArray = this.destination.value
var array = []
- var pathArray = new SVG.PathArray()
+ var pathArray = new PathArray()
var i, il, j, jl
// Animate has specified in the SVG spec
// Directly modify the value of a path array, this is done this way for performance
pathArray.value = array
return pathArray
- },
+ }
+
// Absolutize and parse path to array
- parse: function (array) {
+ parse (array) {
// if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
+ if (array instanceof PathArray) return array.valueOf()
// prepare for parsing
var s
if (typeof array === 'string') {
array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
+ .replace(regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
+ .replace(regex.pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(regex.hyphen, '$1 -') // add space before hyphen
.trim() // trim
- .split(SVG.regex.delimiter) // split into array
+ .split(regex.delimiter) // split into array
} else {
array = array.reduce(function (prev, curr) {
return [].concat.call(prev, curr)
// array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
var result = []
- var p = new SVG.Point()
- var p0 = new SVG.Point()
+ var p = new Point()
+ var p0 = new Point()
var index = 0
var len = array.length
do {
// Test if we have a path letter
- if (SVG.regex.isPathLetter.test(array[index])) {
+ if (regex.isPathLetter.test(array[index])) {
s = array[index]
++index
// If last letter was a move command and we got no new, it defaults to [L]ine
} while (len > index)
return result
- },
- // Get bounding box of path
- bbox: function () {
- SVG.parser().path.setAttribute('d', this.toString())
- return SVG.parser.nodes.path.getBBox()
}
-})
+ // Get bounding box of path
+ bbox () {
+ parser().path.setAttribute('d', this.toString())
+ return parser.nodes.path.getBBox()
+ }
+}
-SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Update pattern by rebuilding
- update: function (block) {
- // remove content
- this.clear()
+import {Container, Defs} from './classes.js'
+import {nodeOrNew} from './tools.js'
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
+export default class Pattern extends Container {
+ // Initialize node
+ constructor (node) {
+ super(nodeOrNew('pattern', node))
+ }
- return this
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
+ // Return the fill id
+ url () {
+ return 'url(#' + this.id() + ')'
+ }
+ // Update pattern by rebuilding
+ update (block) {
+ // remove content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block === 'function') {
+ block.call(this, this)
}
- },
+ return this
+ }
+ // Alias string convertion to fill
+ toString () {
+ return this.url()
+ }
+ // custom attr to handle transform
+ attr (a, b, c) {
+ if (a === 'transform') a = 'patternTransform'
+ return super.attr(a, b, c)
+ }
+}
// Add parent method
- construct: {
- // Create pattern element in defs
- pattern: function (width, height, block) {
- return this.defs().pattern(width, height, block)
- }
+addFactory(Container, {
+ // Create pattern element in defs
+ pattern (width, height, block) {
+ return this.defs().pattern(width, height, block)
}
})
-SVG.extend(SVG.Defs, {
+extend(Defs, {
// Define gradient
- pattern: function (width, height, block) {
- return this.put(new SVG.Pattern()).update(block).attr({
+ pattern (width, height, block) {
+ return this.put(new Pattern()).update(block).attr({
x: 0,
y: 0,
width: width,
patternUnits: 'userSpaceOnUse'
})
}
-
})
+import parser from './parser.js'
+import Element from './Element.js'
-SVG.Point = SVG.invent({
+export default class Point {
// Initialize
- create: function (x, y, base) {
- var source
+ constructor (x, y, base) {
+ let source
base = base || {x: 0, y: 0}
// ensure source as object
// merge source
this.x = source.x == null ? base.x : source.x
this.y = source.y == null ? base.y : source.y
- },
-
- // Add methods
- extend: {
- // Clone point
- clone: function () {
- return new SVG.Point(this)
- },
-
- // Morph one point into another
- morph: function (x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
- return this
- },
-
- // Get morphed point at a given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
+ }
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos,
- y: this.y + (this.destination.y - this.y) * pos
- })
- return point
- },
+ // Clone point
+ clone () {
+ return new Point(this)
+ }
- // Convert to native SVGPoint
- native: function () {
- // create new point
- var point = SVG.parser.nodes.svg.node.createSVGPoint()
+ // Convert to native SVGPoint
+ native () {
+ // create new point
+ var point = parser().svg.createSVGPoint()
- // update with current values
- point.x = this.x
- point.y = this.y
- return point
- },
+ // update with current values
+ point.x = this.x
+ point.y = this.y
+ return point
+ }
- // transform point with matrix
- transform: function (m) {
- // Perform the matrix multiplication
- var x = m.a * this.x + m.c * this.y + m.e
- var y = m.b * this.x + m.d * this.y + m.f
+ // transform point with matrix
+ transform (m) {
+ // Perform the matrix multiplication
+ var x = m.a * this.x + m.c * this.y + m.e
+ var y = m.b * this.x + m.d * this.y + m.f
- // Return the required point
- return new SVG.Point(x, y)
- }
+ // Return the required point
+ return new Point(x, y)
}
-})
-
-SVG.extend(SVG.Element, {
+}
+extend(Element, {
// Get point
point: function (x, y) {
- return new SVG.Point(x, y).transform(this.screenCTM().inverse())
+ return new Point(x, y).transform(this.screenCTM().inverse())
}
})
+import SVGArray from './SVGArray.js'
+import {delimiter} from './regex.js'
-// Poly points array
-SVG.PointArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [[0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array()
-SVG.PointArray.prototype.constructor = SVG.PointArray
+export default class PointArray extends SVGArray {
+ constructor (array, fallback = [[0, 0]]) {
+ super(array, fallback)
+ }
-SVG.extend(SVG.PointArray, {
// Convert array to string
- toString: function () {
+ toString () {
// convert to a poly point string
for (var i = 0, il = this.value.length, array = []; i < il; i++) {
array.push(this.value[i].join(','))
}
return array.join(' ')
- },
+ }
- toArray: function () {
+ toArray () {
return this.value.reduce(function (prev, curr) {
return [].concat.call(prev, curr)
}, [])
- },
+ }
// Convert array to line object
- toLine: function () {
+ toLine () {
return {
x1: this.value[0][0],
y1: this.value[0][1],
x2: this.value[1][0],
y2: this.value[1][1]
}
- },
+ }
// Get morphed array at given position
- at: function (pos) {
+ at (pos) {
// make sure a destination is defined
if (!this.destination) return this
])
}
- return new SVG.PointArray(array)
- },
+ return new PointArray(array)
+ }
// Parse point string and flat array
- parse: function (array) {
+ parse (array) {
var points = []
array = array.valueOf()
}
} else { // Else, it is considered as a string
// parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ array = array.trim().split(delimiter).map(parseFloat)
}
// validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
}
return points
- },
+ }
// Move point string
- move: function (x, y) {
+ move (x, y) {
var box = this.bbox()
// get relative offset
}
return this
- },
+ }
+
// Resize poly string
- size: function (width, height) {
+ size (width, height) {
var i
var box = this.bbox()
}
return this
- },
+ }
// Get bounding box of points
- bbox: function () {
+ bbox () {
var maxX = -Infinity
var maxY = -Infinity
var minX = Infinity
})
return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}
}
-})
+}
-/* global proportionalSize */
+import {proportionalSize} from './helpers.js'
+import Shape from './Shape.js'
+import {nodeOrNew} from './tools.js'
+import * as pointed from './pointed.js'
+import PointArray from './PointArray.js'
-SVG.Polyline = SVG.invent({
+export default class Polygon extends Shape {
// Initialize node
- create: 'polyline',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a wrapped polyline element
- polyline: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())
- }
+ constructor (node) {
+ super(nodeOrNew('polygon', node))
}
-})
-
-SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon',
-
- // Inherit from
- inherit: SVG.Shape,
+}
- // Add parent method
- construct: {
- // Create a wrapped polygon element
- polygon: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())
- }
+addFactory(Parent, {
+ // Create a wrapped polygon element
+ polygon (p) {
+ // make sure plot is called as a setter
+ return this.put(new Polygon()).plot(p || new PointArray())
}
})
-// Add polygon-specific functions
-SVG.extend([SVG.Polyline, SVG.Polygon], {
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- },
- // Plot new path
- plot: function (p) {
- return (p == null) ? this.array()
- : this.clear().attr('points', typeof p === 'string' ? p
- : (this._array = new SVG.PointArray(p)))
- },
-
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
-
- // Move by left top corner
- move: function (x, y) {
- return this.attr('points', this.array().move(x, y))
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('points', this.array().size(p.width, p.height))
- }
-})
+// // Add polygon-specific functions
+// extend([Polyline, Polygon], {
+// // Get array
+// array: function () {
+// return this._array || (this._array = new PointArray(this.attr('points')))
+// },
+//
+// // Plot new path
+// plot: function (p) {
+// return (p == null) ? this.array()
+// : this.clear().attr('points', typeof p === 'string' ? p
+// : (this._array = new PointArray(p)))
+// },
+//
+// // Clear array cache
+// clear: function () {
+// delete this._array
+// return this
+// },
+//
+// // Move by left top corner
+// move: function (x, y) {
+// return this.attr('points', this.array().move(x, y))
+// },
+//
+// // Set element size to given width and height
+// size: function (width, height) {
+// let p = proportionalSize(this, width, height)
+// return this.attr('points', this.array().size(p.width, p.height))
+// }
+// })
+//
+// extend([Polyline, Polygon], pointed)
--- /dev/null
+import Shape from './Shape.js'
+import {nodeOrNew} from './tools.js'
+import PointArray from './PointArray.js'
+
+export default class Polyline extends Shape {
+ // Initialize node
+ constructor (node) {
+ super(nodeOrNew('polyline', node))
+ }
+}
+
+// Add parent method
+addFactory (Parent, {
+ // Create a wrapped polyline element
+ polyline (p) {
+ // make sure plot is called as a setter
+ return this.put(new Polyline()).plot(p || new PointArray())
+ }
+})
-SVG.Queue = SVG.invent({
- create: function () {
+export default class Queue {
+ constructor () {
this._first = null
this._last = null
- },
-
- extend: {
- push: function (value) {
- // An item stores an id and the provided value
- var item = value.next ? value : { value: value, next: null, prev: null }
-
- // Deal with the queue being empty or populated
- if (this._last) {
- item.prev = this._last
- this._last.next = item
- this._last = item
- } else {
- this._last = item
- this._first = item
- }
-
- // Update the length and return the current item
- return item
- },
-
- shift: function () {
- // Check if we have a value
- var remove = this._first
- if (!remove) return null
-
- // If we do, remove it and relink things
- this._first = remove.next
- if (this._first) this._first.prev = null
- this._last = this._first ? this._last : null
- return remove.value
- },
-
- // Shows us the first item in the list
- first: function () {
- return this._first && this._first.value
- },
-
- // Shows us the last item in the list
- last: function () {
- return this._last && this._last.value
- },
-
- // Removes the item that was returned from the push
- remove: function (item) {
- // Relink the previous item
- if (item.prev) item.prev.next = item.next
- if (item.next) item.next.prev = item.prev
- if (item === this._last) this._last = item.prev
- if (item === this._first) this._first = item.next
-
- // Invalidate item
- item.prev = null
- item.next = null
+ }
+
+ push (value) {
+ // An item stores an id and the provided value
+ var item = value.next ? value : { value: value, next: null, prev: null }
+
+ // Deal with the queue being empty or populated
+ if (this._last) {
+ item.prev = this._last
+ this._last.next = item
+ this._last = item
+ } else {
+ this._last = item
+ this._first = item
}
+
+ // Update the length and return the current item
+ return item
+ }
+
+ shift () {
+ // Check if we have a value
+ var remove = this._first
+ if (!remove) return null
+
+ // If we do, remove it and relink things
+ this._first = remove.next
+ if (this._first) this._first.prev = null
+ this._last = this._first ? this._last : null
+ return remove.value
+ }
+
+ // Shows us the first item in the list
+ first () {
+ return this._first && this._first.value
+ }
+
+ // Shows us the last item in the list
+ last () {
+ return this._last && this._last.value
+ }
+
+ // Removes the item that was returned from the push
+ remove (item) {
+ // Relink the previous item
+ if (item.prev) item.prev.next = item.next
+ if (item.next) item.next.prev = item.prev
+ if (item === this._last) this._last = item.prev
+ if (item === this._first) this._first = item.next
+
+ // Invalidate item
+ item.prev = null
+ item.next = null
}
-})
+}
+import Shape from './Shape.js'
+import {nodeOrNew} from './tools.js'
-SVG.Rect = SVG.invent({
+export default class Rect extends Shape {
// Initialize node
- create: 'rect',
-
- // Inherit from
- inherit: SVG.Shape,
+ constructor (node) {
+ super(nodeOrNew('rect', node))
+ }
+}
- // Add parent method
- construct: {
- // Create a rect element
- rect: function (width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
+addFactory(Parent, {
+ // Create a rect element
+ rect (width, height) {
+ return this.put(new Rect()).size(width, height)
}
})
-/* global isMatrixLike getOrigin */
-
-SVG.easing = {
- '-': function (pos) { return pos },
- '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },
- '>': function (pos) { return Math.sin(pos * Math.PI / 2) },
- '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }
-}
-
-SVG.Runner = SVG.invent({
- parent: SVG.Element,
-
- create: function (options) {
+import {isMatrixLike, getOrigin} from './helpers.js'
+import Matrix from './Matrix.js'
+import Morphable from './Morphable.js'
+import SVGNumber from './SVGNumber.js'
+import Element from './Element.js'
+import Timeline from './Timeline.js'
+import {Controller, Ease, Stepper} from './Controller.js'
+import {noop, timeline} from './defaults.js'
+
+// FIXME: What is this doing here?
+// easing = {
+// '-': function (pos) { return pos },
+// '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },
+// '>': function (pos) { return Math.sin(pos * Math.PI / 2) },
+// '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }
+// }
+
+export default class Runner extends EventTarget {
+ constructor (options) {
// Store a unique id on the runner, so that we can identify it later
- this.id = SVG.Runner.id++
+ this.id = Runner.id++
// Ensure a default value
options = options == null
- ? SVG.defaults.timeline.duration
+ ? timeline.duration
: options
// Ensure that we get a controller
options = typeof options === 'function'
- ? new SVG.Controller(options)
+ ? new Controller(options)
: options
// Declare all of the variables
// Work out the stepper and the duration
this._duration = typeof options === 'number' && options
- this._isDeclarative = options instanceof SVG.Controller
- this._stepper = this._isDeclarative ? options : new SVG.Ease()
+ this._isDeclarative = options instanceof Controller
+ this._stepper = this._isDeclarative ? options : new Ease()
// We copy the current values from the timeline because they can change
this._history = {}
this._last = 0
// Save transforms applied to this runner
- this.transforms = new SVG.Matrix()
+ this.transforms = new Matrix()
this.transformId = 1
// Looping variables
this._swing = false
this._wait = 0
this._times = 1
- },
+ }
- construct: {
+ /*
+ Runner Definitions
+ ==================
+ These methods help us define the runtime behaviour of the Runner or they
+ help us make new runners from the current runner
+ */
+
+ element (element) {
+ if (element == null) return this._element
+ this._element = element
+ element._prepareRunner()
+ return this
+ }
- animate: function (duration, delay, when) {
- var o = SVG.Runner.sanitise(duration, delay, when)
- var timeline = this.timeline()
- return new SVG.Runner(o.duration)
- .loop(o)
- .element(this)
- .timeline(timeline)
- .schedule(delay, when)
- },
-
- delay: function (by, when) {
- return this.animate(0, by, when)
- }
- },
+ timeline (timeline) {
+ // check explicitly for undefined so we can set the timeline to null
+ if (typeof timeline === 'undefined') return this._timeline
+ this._timeline = timeline
+ return this
+ }
- extend: {
+ animate (duration, delay, when) {
+ var o = Runner.sanitise(duration, delay, when)
+ var runner = new Runner(o.duration)
+ if (this._timeline) runner.timeline(this._timeline)
+ if (this._element) runner.element(this._element)
+ return runner.loop(o).schedule(delay, when)
+ }
- /*
- Runner Definitions
- ==================
- These methods help us define the runtime behaviour of the Runner or they
- help us make new runners from the current runner
- */
+ schedule (timeline, delay, when) {
+ // The user doesn't need to pass a timeline if we already have one
+ if (!(timeline instanceof Timeline)) {
+ when = delay
+ delay = timeline
+ timeline = this.timeline()
+ }
- element: function (element) {
- if (element == null) return this._element
- this._element = element
- element._prepareRunner()
- return this
- },
+ // If there is no timeline, yell at the user...
+ if (!timeline) {
+ throw Error('Runner cannot be scheduled without timeline')
+ }
- timeline: function (timeline) {
- // check explicitly for undefined so we can set the timeline to null
- if (typeof timeline === 'undefined') return this._timeline
- this._timeline = timeline
- return this
- },
-
- animate: function (duration, delay, when) {
- var o = SVG.Runner.sanitise(duration, delay, when)
- var runner = new SVG.Runner(o.duration)
- if (this._timeline) runner.timeline(this._timeline)
- if (this._element) runner.element(this._element)
- return runner.loop(o).schedule(delay, when)
- },
-
- schedule: function (timeline, delay, when) {
- // The user doesn't need to pass a timeline if we already have one
- if (!(timeline instanceof SVG.Timeline)) {
- when = delay
- delay = timeline
- timeline = this.timeline()
- }
+ // Schedule the runner on the timeline provided
+ timeline.schedule(this, delay, when)
+ return this
+ }
- // If there is no timeline, yell at the user...
- if (!timeline) {
- throw Error('Runner cannot be scheduled without timeline')
- }
+ unschedule () {
+ var timeline = this.timeline()
+ timeline && timeline.unschedule(this)
+ return this
+ }
- // Schedule the runner on the timeline provided
- timeline.schedule(this, delay, when)
- return this
- },
+ loop (times, swing, wait) {
+ // Deal with the user passing in an object
+ if (typeof times === 'object') {
+ swing = times.swing
+ wait = times.wait
+ times = times.times
+ }
- unschedule: function () {
- var timeline = this.timeline()
- timeline && timeline.unschedule(this)
- return this
- },
-
- loop: function (times, swing, wait) {
- // Deal with the user passing in an object
- if (typeof times === 'object') {
- swing = times.swing
- wait = times.wait
- times = times.times
- }
+ // Sanitise the values and store them
+ this._times = times || Infinity
+ this._swing = swing || false
+ this._wait = wait || 0
+ return this
+ }
- // Sanitise the values and store them
- this._times = times || Infinity
- this._swing = swing || false
- this._wait = wait || 0
- return this
- },
+ delay (delay) {
+ return this.animate(0, delay)
+ }
- delay: function (delay) {
- return this.animate(0, delay)
- },
+ /*
+ Basic Functionality
+ ===================
+ These methods allow us to attach basic functions to the runner directly
+ */
+
+ queue (initFn, runFn, isTransform) {
+ this._queue.push({
+ initialiser: initFn || noop,
+ runner: runFn || noop,
+ isTransform: isTransform,
+ initialised: false,
+ finished: false
+ })
+ var timeline = this.timeline()
+ timeline && this.timeline()._continue()
+ return this
+ }
- /*
- Basic Functionality
- ===================
- These methods allow us to attach basic functions to the runner directly
- */
+ during (fn) {
+ return this.queue(null, fn)
+ }
- queue: function (initFn, runFn, isTransform) {
- this._queue.push({
- initialiser: initFn || SVG.void,
- runner: runFn || SVG.void,
- isTransform: isTransform,
- initialised: false,
- finished: false
- })
- var timeline = this.timeline()
- timeline && this.timeline()._continue()
- return this
- },
+ after (fn) {
+ return this.on('finish', fn)
+ }
- during: function (fn) {
- return this.queue(null, fn)
- },
+ /*
+ Runner animation methods
+ ========================
+ Control how the animation plays
+ */
- after (fn) {
- return this.on('finish', fn)
- },
+ time (time) {
+ if (time == null) {
+ return this._time
+ }
+ let dt = time - this._time
+ this.step(dt)
+ return this
+ }
- /*
- Runner animation methods
- ========================
- Control how the animation plays
- */
+ duration () {
+ return this._times * (this._wait + this._duration) - this._wait
+ }
- time: function (time) {
- if (time == null) {
- return this._time
- }
- let dt = time - this._time
- this.step(dt)
- return this
- },
-
- duration: function () {
- return this._times * (this._wait + this._duration) - this._wait
- },
-
- loops: function (p) {
- var loopDuration = this._duration + this._wait
- if (p == null) {
- var loopsDone = Math.floor(this._time / loopDuration)
- var relativeTime = (this._time - loopsDone * loopDuration)
- var position = relativeTime / this._duration
- return Math.min(loopsDone + position, this._times)
- }
- var whole = Math.floor(p)
- var partial = p % 1
- var time = loopDuration * whole + this._duration * partial
- return this.time(time)
- },
-
- position: function (p) {
- // Get all of the variables we need
- var x = this._time
- var d = this._duration
- var w = this._wait
- var t = this._times
- var s = this._swing
- var r = this._reverse
- var position
-
- if (p == null) {
- /*
- This function converts a time to a position in the range [0, 1]
- The full explanation can be found in this desmos demonstration
- https://www.desmos.com/calculator/u4fbavgche
- The logic is slightly simplified here because we can use booleans
- */
-
- // Figure out the value without thinking about the start or end time
- const f = function (x) {
- var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d))
- var backwards = (swinging && !r) || (!swinging && r)
- var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards
- var clipped = Math.max(Math.min(uncliped, 1), 0)
- return clipped
- }
+ loops (p) {
+ var loopDuration = this._duration + this._wait
+ if (p == null) {
+ var loopsDone = Math.floor(this._time / loopDuration)
+ var relativeTime = (this._time - loopsDone * loopDuration)
+ var position = relativeTime / this._duration
+ return Math.min(loopsDone + position, this._times)
+ }
+ var whole = Math.floor(p)
+ var partial = p % 1
+ var time = loopDuration * whole + this._duration * partial
+ return this.time(time)
+ }
- // Figure out the value by incorporating the start time
- var endTime = t * (w + d) - w
- position = x <= 0 ? Math.round(f(1e-5))
- : x < endTime ? f(x)
- : Math.round(f(endTime - 1e-5))
- return position
+ position (p) {
+ // Get all of the variables we need
+ var x = this._time
+ var d = this._duration
+ var w = this._wait
+ var t = this._times
+ var s = this._swing
+ var r = this._reverse
+ var position
+
+ if (p == null) {
+ /*
+ This function converts a time to a position in the range [0, 1]
+ The full explanation can be found in this desmos demonstration
+ https://www.desmos.com/calculator/u4fbavgche
+ The logic is slightly simplified here because we can use booleans
+ */
+
+ // Figure out the value without thinking about the start or end time
+ const f = function (x) {
+ var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d))
+ var backwards = (swinging && !r) || (!swinging && r)
+ var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards
+ var clipped = Math.max(Math.min(uncliped, 1), 0)
+ return clipped
}
- // Work out the loops done and add the position to the loops done
- var loopsDone = Math.floor(this.loops())
- var swingForward = s && (loopsDone % 2 === 0)
- var forwards = (swingForward && !r) || (r && swingForward)
- position = loopsDone + (forwards ? p : 1 - p)
- return this.loops(position)
- },
-
- progress: function (p) {
- if (p == null) {
- return Math.min(1, this._time / this.duration())
- }
- return this.time(p * this.duration())
- },
-
- step: function (dt) {
- // If we are inactive, this stepper just gets skipped
- if (!this.enabled) return this
-
- // Update the time and get the new position
- dt = dt == null ? 16 : dt
- this._time += dt
- var position = this.position()
-
- // Figure out if we need to run the stepper in this frame
- var running = this._lastPosition !== position && this._time >= 0
- this._lastPosition = position
-
- // Figure out if we just started
- var duration = this.duration()
- var justStarted = this._lastTime < 0 && this._time > 0
- var justFinished = this._lastTime < this._time && this.time > duration
- this._lastTime = this._time
- if (justStarted) {
- // this.fire('start', this)
- }
+ // Figure out the value by incorporating the start time
+ var endTime = t * (w + d) - w
+ position = x <= 0 ? Math.round(f(1e-5))
+ : x < endTime ? f(x)
+ : Math.round(f(endTime - 1e-5))
+ return position
+ }
- // Work out if the runner is finished set the done flag here so animations
- // know, that they are running in the last step (this is good for
- // transformations which can be merged)
- var declarative = this._isDeclarative
- this.done = !declarative && !justFinished && this._time >= duration
+ // Work out the loops done and add the position to the loops done
+ var loopsDone = Math.floor(this.loops())
+ var swingForward = s && (loopsDone % 2 === 0)
+ var forwards = (swingForward && !r) || (r && swingForward)
+ position = loopsDone + (forwards ? p : 1 - p)
+ return this.loops(position)
+ }
- // Call initialise and the run function
- if (running || declarative) {
- this._initialise(running)
+ progress (p) {
+ if (p == null) {
+ return Math.min(1, this._time / this.duration())
+ }
+ return this.time(p * this.duration())
+ }
- // clear the transforms on this runner so they dont get added again and again
- this.transforms = new SVG.Matrix()
- var converged = this._run(declarative ? dt : position)
- // this.fire('step', this)
- }
- // correct the done flag here
- // declaritive animations itself know when they converged
- this.done = this.done || (converged && declarative)
- // if (this.done) {
- // this.fire('finish', this)
- // }
- return this
- },
+ step (dt) {
+ // If we are inactive, this stepper just gets skipped
+ if (!this.enabled) return this
+
+ // Update the time and get the new position
+ dt = dt == null ? 16 : dt
+ this._time += dt
+ var position = this.position()
+
+ // Figure out if we need to run the stepper in this frame
+ var running = this._lastPosition !== position && this._time >= 0
+ this._lastPosition = position
+
+ // Figure out if we just started
+ var duration = this.duration()
+ var justStarted = this._lastTime < 0 && this._time > 0
+ var justFinished = this._lastTime < this._time && this.time > duration
+ this._lastTime = this._time
+ if (justStarted) {
+ // this.fire('start', this)
+ }
- finish: function () {
- return this.step(Infinity)
- },
+ // Work out if the runner is finished set the done flag here so animations
+ // know, that they are running in the last step (this is good for
+ // transformations which can be merged)
+ var declarative = this._isDeclarative
+ this.done = !declarative && !justFinished && this._time >= duration
- reverse: function (reverse) {
- this._reverse = reverse == null ? !this._reverse : reverse
- return this
- },
+ // Call initialise and the run function
+ if (running || declarative) {
+ this._initialise(running)
- ease: function (fn) {
- this._stepper = new SVG.Ease(fn)
- return this
- },
+ // clear the transforms on this runner so they dont get added again and again
+ this.transforms = new Matrix()
+ var converged = this._run(declarative ? dt : position)
+ // this.fire('step', this)
+ }
+ // correct the done flag here
+ // declaritive animations itself know when they converged
+ this.done = this.done || (converged && declarative)
+ // if (this.done) {
+ // this.fire('finish', this)
+ // }
+ return this
+ }
- active: function (enabled) {
- if (enabled == null) return this.enabled
- this.enabled = enabled
- return this
- },
+ finish () {
+ return this.step(Infinity)
+ }
- /*
- Private Methods
- ===============
- Methods that shouldn't be used externally
- */
+ reverse (reverse) {
+ this._reverse = reverse == null ? !this._reverse : reverse
+ return this
+ }
- // Save a morpher to the morpher list so that we can retarget it later
- _rememberMorpher: function (method, morpher) {
- this._history[method] = {
- morpher: morpher,
- caller: this._queue[this._queue.length - 1]
- }
- },
-
- // Try to set the target for a morpher if the morpher exists, otherwise
- // do nothing and return false
- _tryRetarget: function (method, target) {
- if (this._history[method]) {
- // if the last method wasnt even initialised, throw it away
- if (!this._history[method].caller.initialised) {
- let index = this._queue.indexOf(this._history[method].caller)
- this._queue.splice(index, 1)
- return false
- }
+ ease (fn) {
+ this._stepper = new Ease(fn)
+ return this
+ }
- // for the case of transformations, we use the special retarget function
- // which has access to the outer scope
- if (this._history[method].caller.isTransform) {
- this._history[method].caller.isTransform(target)
- // for everything else a simple morpher change is sufficient
- } else {
- this._history[method].morpher.to(target)
- }
+ active (enabled) {
+ if (enabled == null) return this.enabled
+ this.enabled = enabled
+ return this
+ }
- this._history[method].caller.finished = false
- var timeline = this.timeline()
- timeline && timeline._continue()
- return true
- }
- return false
- },
-
- // Run each initialise function in the runner if required
- _initialise: function (running) {
- // If we aren't running, we shouldn't initialise when not declarative
- if (!running && !this._isDeclarative) return
-
- // Loop through all of the initialisers
- for (var i = 0, len = this._queue.length; i < len; ++i) {
- // Get the current initialiser
- var current = this._queue[i]
-
- // Determine whether we need to initialise
- var needsIt = this._isDeclarative || (!current.initialised && running)
- running = !current.finished
-
- // Call the initialiser if we need to
- if (needsIt && running) {
- current.initialiser.call(this)
- current.initialised = true
- }
+ /*
+ Private Methods
+ ===============
+ Methods that shouldn't be used externally
+ */
+
+ // Save a morpher to the morpher list so that we can retarget it later
+ _rememberMorpher (method, morpher) {
+ this._history[method] = {
+ morpher: morpher,
+ caller: this._queue[this._queue.length - 1]
+ }
+ }
+
+ // Try to set the target for a morpher if the morpher exists, otherwise
+ // do nothing and return false
+ _tryRetarget (method, target) {
+ if (this._history[method]) {
+ // if the last method wasnt even initialised, throw it away
+ if (!this._history[method].caller.initialised) {
+ let index = this._queue.indexOf(this._history[method].caller)
+ this._queue.splice(index, 1)
+ return false
}
- },
-
- // Run each run function for the position or dt given
- _run: function (positionOrDt) {
- // Run all of the _queue directly
- var allfinished = true
- for (var i = 0, len = this._queue.length; i < len; ++i) {
- // Get the current function to run
- var current = this._queue[i]
-
- // Run the function if its not finished, we keep track of the finished
- // flag for the sake of declarative _queue
- var converged = current.runner.call(this, positionOrDt)
- current.finished = current.finished || (converged === true)
- allfinished = allfinished && current.finished
+
+ // for the case of transformations, we use the special retarget function
+ // which has access to the outer scope
+ if (this._history[method].caller.isTransform) {
+ this._history[method].caller.isTransform(target)
+ // for everything else a simple morpher change is sufficient
+ } else {
+ this._history[method].morpher.to(target)
}
- // We report when all of the constructors are finished
- return allfinished
- },
+ this._history[method].caller.finished = false
+ var timeline = this.timeline()
+ timeline && timeline._continue()
+ return true
+ }
+ return false
+ }
+
+ // Run each initialise function in the runner if required
+ _initialise (running) {
+ // If we aren't running, we shouldn't initialise when not declarative
+ if (!running && !this._isDeclarative) return
- addTransform: function (transform, index) {
- this.transforms.lmultiplyO(transform)
- return this
- },
+ // Loop through all of the initialisers
+ for (var i = 0, len = this._queue.length; i < len; ++i) {
+ // Get the current initialiser
+ var current = this._queue[i]
- clearTransform: function () {
- this.transforms = new SVG.Matrix()
- return this
+ // Determine whether we need to initialise
+ var needsIt = this._isDeclarative || (!current.initialised && running)
+ running = !current.finished
+
+ // Call the initialiser if we need to
+ if (needsIt && running) {
+ current.initialiser.call(this)
+ current.initialised = true
+ }
}
}
-})
-SVG.Runner.id = 0
-
-SVG.Runner.sanitise = function (duration, delay, when) {
- // Initialise the default parameters
- var times = 1
- var swing = false
- var wait = 0
- duration = duration || SVG.defaults.timeline.duration
- delay = delay || SVG.defaults.timeline.delay
- when = when || 'last'
-
- // If we have an object, unpack the values
- if (typeof duration === 'object' && !(duration instanceof SVG.Stepper)) {
- delay = duration.delay || delay
- when = duration.when || when
- swing = duration.swing || swing
- times = duration.times || times
- wait = duration.wait || wait
- duration = duration.duration || SVG.defaults.timeline.duration
- }
-
- return {
- duration: duration,
- delay: delay,
- swing: swing,
- times: times,
- wait: wait,
- when: when
+ // Run each run function for the position or dt given
+ _run (positionOrDt) {
+ // Run all of the _queue directly
+ var allfinished = true
+ for (var i = 0, len = this._queue.length; i < len; ++i) {
+ // Get the current function to run
+ var current = this._queue[i]
+
+ // Run the function if its not finished, we keep track of the finished
+ // flag for the sake of declarative _queue
+ var converged = current.runner.call(this, positionOrDt)
+ current.finished = current.finished || (converged === true)
+ allfinished = allfinished && current.finished
+ }
+
+ // We report when all of the constructors are finished
+ return allfinished
+ }
+
+ addTransform (transform, index) {
+ this.transforms.lmultiplyO(transform)
+ return this
+ }
+
+ clearTransform () {
+ this.transforms = new Matrix()
+ return this
+ }
+
+ static sanitise (duration, delay, when) {
+ // Initialise the default parameters
+ var times = 1
+ var swing = false
+ var wait = 0
+ duration = duration || timeline.duration
+ delay = delay || timeline.delay
+ when = when || 'last'
+
+ // If we have an object, unpack the values
+ if (typeof duration === 'object' && !(duration instanceof Stepper)) {
+ delay = duration.delay || delay
+ when = duration.when || when
+ swing = duration.swing || swing
+ times = duration.times || times
+ wait = duration.wait || wait
+ duration = duration.duration || timeline.duration
+ }
+
+ return {
+ duration: duration,
+ delay: delay,
+ swing: swing,
+ times: times,
+ wait: wait,
+ when: when
+ }
}
}
-SVG.FakeRunner = class {
- constructor (transforms = new SVG.Matrix(), id = -1, done = true) {
+Runner.id = 0
+
+extend(Element, {
+ animate (duration, delay, when) {
+ var o = Runner.sanitise(duration, delay, when)
+ var timeline = this.timeline()
+ return new Runner(o.duration)
+ .loop(o)
+ .element(this)
+ .timeline(timeline)
+ .schedule(delay, when)
+ },
+
+ delay (by, when) {
+ return this.animate(0, by, when)
+ }
+})
+
+class FakeRunner{
+ constructor (transforms = new Matrix(), id = -1, done = true) {
this.transforms = transforms
this.id = id
this.done = done
}
}
-SVG.extend([SVG.Runner, SVG.FakeRunner], {
+extend([Runner, FakeRunner], {
mergeWith (runner) {
- return new SVG.FakeRunner(
+ return new FakeRunner(
runner.transforms.lmultiply(this.transforms),
runner.id
)
}
})
-// SVG.FakeRunner.emptyRunner = new SVG.FakeRunner()
+// FakeRunner.emptyRunner = new FakeRunner()
const lmultiply = (last, curr) => last.lmultiplyO(curr)
const getRunnerTransform = (runner) => runner.transforms
let runners = this._transformationRunners.runners
let netTransform = runners
.map(getRunnerTransform)
- .reduce(lmultiply, new SVG.Matrix())
+ .reduce(lmultiply, new Matrix())
this.transform(netTransform)
clearBefore (id) {
let deleteCnt = this.ids.indexOf(id + 1) || 1
this.ids.splice(0, deleteCnt, 0)
- this.runners.splice(0, deleteCnt, new SVG.FakeRunner())
+ this.runners.splice(0, deleteCnt, new FakeRunner())
return this
}
}
-SVG.extend(SVG.Element, {
+extend(Element, {
// this function searches for all runners on the element and deletes the ones
// which run before the current one. This is because absolute transformations
// overwfrite anything anyway so there is no need to waste time computing
// other runners
- _clearTransformRunnersBefore: function (currentRunner) {
+ _clearTransformRunnersBefore (currentRunner) {
this._transformationRunners.clearBefore(currentRunner.id)
},
// taken into account
.filter((runner) => runner.id <= current.id)
.map(getRunnerTransform)
- .reduce(lmultiply, new SVG.Matrix())
+ .reduce(lmultiply, new Matrix())
},
- addRunner: function (runner) {
+ addRunner (runner) {
this._transformationRunners.add(runner)
- SVG.Animator.transform_frame(
+ Animator.transform_frame(
mergeTransforms.bind(this), this._frameId
)
},
- _prepareRunner: function () {
+ _prepareRunner () {
if (this._frameId == null) {
this._transformationRunners = new RunnerArray()
- .add(new SVG.FakeRunner(new SVG.Matrix(this)))
+ .add(new FakeRunner(new Matrix(this)))
- this._frameId = SVG.Element.frameId++
+ this._frameId = Element.frameId++
}
}
})
-SVG.Element.frameId = 0
+Element.frameId = 0
-SVG.extend(SVG.Runner, {
- attr: function (a, v) {
+extend(Runner, {
+ attr (a, v) {
return this.styleAttr('attr', a, v)
},
// Add animatable styles
- css: function (s, v) {
+ css (s, v) {
return this.styleAttr('css', s, v)
},
}
}
- var morpher = new SVG.Morphable(this._stepper).to(val)
+ var morpher = new Morphable(this._stepper).to(val)
this.queue(function () {
morpher = morpher.from(this.element()[type](name))
return this
},
- zoom: function (level, point) {
- var morpher = new SVG.Morphable(this._stepper).to(new SVG.Number(level))
+ zoom (level, point) {
+ var morpher = new Morphable(this._stepper).to(new SVGNumber(level))
this.queue(function () {
morpher = morpher.from(this.zoom())
// - Note F(1) = T
// 4. Now you get the delta matrix as a result: D = F * inv(M)
- transform: function (transforms, relative, affine) {
+ transform (transforms, relative, affine) {
// If we have a declarative function, we should retarget it if possible
relative = transforms.relative || relative
if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) {
: (affine != null ? affine : !isMatrix)
// Create a morepher and set its type
- const morpher = new SVG.Morphable()
- .type(affine ? SVG.Morphable.TransformBag : SVG.Matrix)
+ const morpher = new Morphable()
+ .type(affine ? Morphable.TransformBag : Matrix)
.stepper(this._stepper)
let origin
element = element || this.element()
origin = origin || getOrigin(transforms, element)
- startTransform = new SVG.Matrix(relative ? undefined : element)
+ startTransform = new Matrix(relative ? undefined : element)
// add the runner to the element so it can merge transformations
element.addRunner(this)
// on this runner. We are absolute. We dont need these!
if (!relative) this.clearTransform()
- let {x, y} = new SVG.Point(origin).transform(element._currentTransform(this))
+ let {x, y} = new Point(origin).transform(element._currentTransform(this))
- let target = new SVG.Matrix({...transforms, origin: [x, y]})
+ let target = new Matrix({...transforms, origin: [x, y]})
let start = this._isDeclarative && current
? current
: startTransform
if (relative) {
// we have to be careful here not to overwrite the rotation
- // with the rotate method of SVG.Matrix
+ // with the rotate method of Matrix
if (!isMatrix) {
target.rotate = transforms.rotate || 0
}
let affineParameters = morpher.at(pos)
currentAngle = affineParameters.rotate
- current = new SVG.Matrix(affineParameters)
+ current = new Matrix(affineParameters)
this.addTransform(current)
return morpher.done()
},
// Animatable x-axis
- x: function (x, relative) {
+ x (x, relative) {
return this._queueNumber('x', x)
},
// Animatable y-axis
- y: function (y) {
+ y (y) {
return this._queueNumber('y', y)
},
- dx: function (x) {
+ dx (x) {
return this._queueNumberDelta('dx', x)
},
- dy: function (y) {
+ dy (y) {
return this._queueNumberDelta('dy', y)
},
- _queueNumberDelta: function (method, to) {
- to = new SVG.Number(to)
+ _queueNumberDelta (method, to) {
+ to = new SVGNumber(to)
// Try to change the target if we have this method already registerd
if (this._tryRetargetDelta(method, to)) return this
// Make a morpher and queue the animation
- var morpher = new SVG.Morphable(this._stepper).to(to)
+ var morpher = new Morphable(this._stepper).to(to)
this.queue(function () {
var from = this.element()[method]()
morpher.from(from)
return this
},
- _queueObject: function (method, to) {
+ _queueObject (method, to) {
// Try to change the target if we have this method already registerd
if (this._tryRetarget(method, to)) return this
// Make a morpher and queue the animation
- var morpher = new SVG.Morphable(this._stepper).to(to)
+ var morpher = new Morphable(this._stepper).to(to)
this.queue(function () {
morpher.from(this.element()[method]())
}, function (pos) {
return this
},
- _queueNumber: function (method, value) {
- return this._queueObject(method, new SVG.Number(value))
+ _queueNumber (method, value) {
+ return this._queueObject(method, new SVGNumber(value))
},
// Animatable center x-axis
- cx: function (x) {
+ cx (x) {
return this._queueNumber('cx', x)
},
// Animatable center y-axis
- cy: function (y) {
+ cy (y) {
return this._queueNumber('cy', y)
},
// Add animatable move
- move: function (x, y) {
+ move (x, y) {
return this.x(x).y(y)
},
// Add animatable center
- center: function (x, y) {
+ center (x, y) {
return this.cx(x).cy(y)
},
// Add animatable size
- size: function (width, height) {
+ size (width, height) {
// animate bbox based size for all other elements
var box
},
// Add animatable width
- width: function (width) {
+ width (width) {
return this._queueNumber('width', width)
},
// Add animatable height
- height: function (height) {
+ height (height) {
return this._queueNumber('height', height)
},
// Add animatable plot
- plot: function (a, b, c, d) {
+ plot (a, b, c, d) {
// Lines can be plotted with 4 arguments
if (arguments.length === 4) {
return this.plot([a, b, c, d])
},
// Add leading method
- leading: function (value) {
+ leading (value) {
return this._queueNumber('leading', value)
},
// Add animatable viewbox
- viewbox: function (x, y, width, height) {
- return this._queueObject('viewbox', new SVG.Box(x, y, width, height))
+ viewbox (x, y, width, height) {
+ return this._queueObject('viewbox', new Box(x, y, width, height))
},
- update: function (o) {
+ update (o) {
if (typeof o !== 'object') {
return this.update({
offset: arguments[0],
/* global arrayClone */
-
-// Module for array conversion
-SVG.Array = function (array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length === 0 && fallback) {
- array = fallback.valueOf()
+import {delimiter} from './regex.js'
+import ArrayPolyfill from './ArrayPolyfill.js'
+
+let BaseArray = (function() {
+ try {
+ let b = class extends Array {}
+ return Array
+ } catch (e) {
+ return ArrayPolyfill
}
+})()
- // parse array
- this.value = this.parse(array)
-}
-
-SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function (array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length !== this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- var lastDestination = this.destination[this.destination.length - 1]
-
- while (this.value.length > this.destination.length) {
- this.destination.push(lastDestination)
- }
- while (this.value.length < this.destination.length) {
- this.value.push(lastValue)
- }
- }
+export default class SVGArray extends BaseArray {
+ constructor (array, fallback) {
+ super()
+ this.push(...this.parse(array || fallback))
+ }
- return this
- },
- // Clean up any duplicate points
- settle: function () {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++) {
- if (seen.indexOf(this.value[i]) === -1) {
- seen.push(this.value[i])
- }
- }
+ toArray () {
+ return Array.prototype.slice(this)
+ }
- // set new value
- this.value = seen
- return seen
- },
- // Get morphed array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
+ toString () {
+ this.join(' ')
+ }
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
- }
+ valueOf () {
+ return this.toArray()
+ }
- return new SVG.Array(array)
- },
- toArray: function () {
- return this.value
- },
- // Convert array to string
- toString: function () {
- return this.value.join(' ')
- },
- // Real value
- valueOf: function () {
- return this.value
- },
// Parse whitespace separated string
- parse: function (array) {
+ parse (array) {
array = array.valueOf()
// if already is an array, no need to parse it
if (Array.isArray(array)) return array
- return array.trim().split(SVG.regex.delimiter).map(parseFloat)
- },
- // Reverse array
- reverse: function () {
- this.value.reverse()
+ return array.trim().split(delimiter).map(parseFloat)
+ }
- return this
- },
- clone: function () {
- var clone = new this.constructor()
- clone.value = arrayClone(this.value)
- return clone
+ clone () {
+ return new this.constructor(this)
}
-})
+}
+import {numberAndUnit} from './regex.js'
// Module for unit convertions
-SVG.Number = SVG.invent({
+export default class SVGNumber {
// Initialize
- create: function (value, unit) {
+ constructor (value, unit) {
unit = Array.isArray(value) ? value[1] : unit
value = Array.isArray(value) ? value[0] : value
// ensure a valid numeric value
this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
} else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
+ unit = value.match(numberAndUnit)
if (unit) {
// make value numeric
this.unit = unit[5]
}
} else {
- if (value instanceof SVG.Number) {
+ if (value instanceof SVGNumber) {
this.value = value.valueOf()
this.unit = value.unit
}
}
- },
- // Add methods
- extend: {
- // Stringalize
- toString: function () {
- return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
- : this.unit === 's' ? this.value / 1e3
- : this.value
- ) + this.unit
- },
- toJSON: function () {
- return this.toString()
- }, // Convert to primitive
- toArray: function () {
- return [this.value, this.unit]
- },
- valueOf: function () {
- return this.value
- },
- // Add number
- plus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- },
- // Subtract number
- minus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- },
- // Multiply number
- times: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- },
- // Divide number
- divide: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- },
- // Make number morphable
- morph: function (number) {
- this.destination = new SVG.Number(number)
+ }
- if (number.relative) {
- this.destination.value += this.value
- }
+ toString () {
+ return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
+ : this.unit === 's' ? this.value / 1e3
+ : this.value
+ ) + this.unit
+ }
+
+ toJSON () {
+ return this.toString()
+ }
- return this
- },
- // Get morphed number at given position
- at: function (pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
+ toArray () {
+ return [this.value, this.unit]
+ }
+
+ valueOf () {
+ return this.value
+ }
+
+ // Add number
+ plus (number) {
+ number = new SVGNumber(number)
+ return new SVGNumber(this + number, this.unit || number.unit)
+ }
+
+ // Subtract number
+ minus (number) {
+ number = new SVGNumber(number)
+ return new SVGNumber(this - number, this.unit || number.unit)
+ }
+
+ // Multiply number
+ times (number) {
+ number = new SVGNumber(number)
+ return new SVGNumber(this * number, this.unit || number.unit)
+ }
+
+ // Divide number
+ divide (number) {
+ number = new SVGNumber(number)
+ return new SVGNumber(this / number, this.unit || number.unit)
}
-})
+}
+import Element from './Element.js'
-SVG.Shape = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Element
-})
+export default class Shape extends Element { }
+import Container from './Container.js'
+import {nodeOrNew} from './tools.js'
-SVG.Symbol = SVG.invent({
+export default class Symbol extends Container {
// Initialize node
- create: 'symbol',
-
- // Inherit from
- inherit: SVG.Container,
+ constructor (node) {
+ super(nodeOrNew('symbol', node))
+ }
+}
- construct: {
- // create symbol
- symbol: function () {
- return this.put(new SVG.Symbol())
- }
+addFactory(Container, {
+ // create symbol
+ symbol () {
+ return this.put(new Symbol())
}
})
-SVG.Text = SVG.invent({
+import Parent from './Parent.js'
+import SVGNumber from './SVGNumber.js'
+import {nodeOrNew, adopt} from './tools.js'
+import {attrs} from './defaults.js'
+
+export default class Text extends Parent {
// Initialize node
- create: function (node) {
- SVG.Element.call(this, node || SVG.create('text'))
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
+ constructor (node) {
+ super(nodeOrNew('text', node))
+
+ this.dom.leading = new SVGNumber(1.3) // store leading value for rebuilding
this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
+ this._build = false // disable build mode for adding multiple lines
// set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- },
+ this.attr('font-family', attrs['font-family'])
+ }
- // Inherit from
- inherit: SVG.Parent,
+ // Move over x-axis
+ x (x) {
+ // act as getter
+ if (x == null) {
+ return this.attr('x')
+ }
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- // act as getter
- if (x == null) {
- return this.attr('x')
- }
+ return this.attr('x', x)
+ }
- return this.attr('x', x)
- },
- // Move over y-axis
- y: function (y) {
- var oy = this.attr('y')
- var o = typeof oy === 'number' ? oy - this.bbox().y : 0
+ // Move over y-axis
+ y (y) {
+ var oy = this.attr('y')
+ var o = typeof oy === 'number' ? oy - this.bbox().y : 0
- // act as getter
- if (y == null) {
- return typeof oy === 'number' ? oy - o : oy
- }
+ // act as getter
+ if (y == null) {
+ return typeof oy === 'number' ? oy - o : oy
+ }
- return this.attr('y', typeof y === 'number' ? y + o : y)
- },
- // Move center over x-axis
- cx: function (x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- },
- // Move center over y-axis
- cy: function (y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- },
- // Set the text content
- text: function (text) {
- // act as getter
- if (text === undefined) {
- var children = this.node.childNodes
- var firstLine = 0
- text = ''
-
- for (var i = 0, len = children.length; i < len; ++i) {
- // skip textPaths - they are no lines
- if (children[i].nodeName === 'textPath') {
- if (i === 0) firstLine = 1
- continue
- }
+ return this.attr('y', typeof y === 'number' ? y + o : y)
+ }
- // add newline if its not the first child and newLined is set to true
- if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {
- text += '\n'
- }
+ // Move center over x-axis
+ cx (x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
+ }
+
+ // Move center over y-axis
+ cy (y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
+ }
- // add content of this node
- text += children[i].textContent
+ // Set the text content
+ text (text) {
+ // act as getter
+ if (text === undefined) {
+ var children = this.node.childNodes
+ var firstLine = 0
+ text = ''
+
+ for (var i = 0, len = children.length; i < len; ++i) {
+ // skip textPaths - they are no lines
+ if (children[i].nodeName === 'textPath') {
+ if (i === 0) firstLine = 1
+ continue
}
- return text
+ // add newline if its not the first child and newLined is set to true
+ if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) {
+ text += '\n'
+ }
+
+ // add content of this node
+ text += children[i].textContent
}
- // remove existing content
- this.clear().build(true)
+ return text
+ }
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
+ // remove existing content
+ this.clear().build(true)
- // build new lines
- for (var j = 0, jl = text.length; j < jl; j++) {
- this.tspan(text[j]).newLine()
- }
- }
+ if (typeof text === 'function') {
+ // call block
+ text.call(this, this)
+ } else {
+ // store text and make sure text is not blank
+ text = text.split('\n')
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- },
- // Set / get leading
- leading: function (value) {
- // act as getter
- if (value == null) {
- return this.dom.leading
+ // build new lines
+ for (var j = 0, jl = text.length; j < jl; j++) {
+ this.tspan(text[j]).newLine()
}
+ }
- // act as setter
- this.dom.leading = new SVG.Number(value)
+ // disable build mode and rebuild lines
+ return this.build(false).rebuild()
+ }
- return this.rebuild()
- },
- // Rebuild appearance type
- rebuild: function (rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild === 'boolean') {
- this._rebuild = rebuild
- }
+ // Set / get leading
+ leading (value) {
+ // act as getter
+ if (value == null) {
+ return this.dom.leading
+ }
- // define position of all lines
- if (this._rebuild) {
- var self = this
- var blankLineOffset = 0
- var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.each(function () {
- if (this.dom.newLined) {
- this.attr('x', self.attr('x'))
-
- if (this.text() === '\n') {
- blankLineOffset += dy
- } else {
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
+ // act as setter
+ this.dom.leading = new SVGNumber(value)
- this.fire('rebuild')
- }
+ return this.rebuild()
+ }
- return this
- },
- // Enable / disable build mode
- build: function (build) {
- this._build = !!build
- return this
- },
- // overwrite method from parent to set data properly
- setData: function (o) {
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
+ // Rebuild appearance type
+ rebuild (rebuild) {
+ // store new rebuild flag if given
+ if (typeof rebuild === 'boolean') {
+ this._rebuild = rebuild
}
- },
- // Add parent method
- construct: {
- // Create text element
- text: function (text) {
- return this.put(new SVG.Text()).text(text)
- },
- // Create plain text element
- plain: function (text) {
- return this.put(new SVG.Text()).plain(text)
+ // define position of all lines
+ if (this._rebuild) {
+ var self = this
+ var blankLineOffset = 0
+ var dy = this.dom.leading * new SVGNumber(this.attr('font-size'))
+
+ this.each(function () {
+ if (this.dom.newLined) {
+ this.attr('x', self.attr('x'))
+
+ if (this.text() === '\n') {
+ blankLineOffset += dy
+ } else {
+ this.attr('dy', dy + blankLineOffset)
+ blankLineOffset = 0
+ }
+ }
+ })
+
+ this.fire('rebuild')
}
+
+ return this
+ }
+
+ // Enable / disable build mode
+ build (build) {
+ this._build = !!build
+ return this
+ }
+
+ // overwrite method from parent to set data properly
+ setData (o) {
+ this.dom = o
+ this.dom.leading = new SVGNumber(o.leading || 1.3)
+ return this
}
+}
+
+addFactory(Parent, {
+ // Create text element
+ text (text) {
+ return this.put(new Text()).text(text)
+ },
+
+ // Create plain text element
+ plain (text) {
+ return this.put(new Text()).plain(text)
+ }
})
-SVG.Tspan = SVG.invent({
+
+class Tspan extends Parent {
// Initialize node
- create: 'tspan',
-
- // Inherit from
- inherit: SVG.Parent,
-
- // Add class methods
- extend: {
- // Set text content
- text: function (text) {
- if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- },
- // Shortcut dx
- dx: function (dx) {
- return this.attr('dx', dx)
- },
- // Shortcut dy
- dy: function (dy) {
- return this.attr('dy', dy)
- },
- // Create new line
- newLine: function () {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new position
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
+ constructor (node) {
+ super(nodeOrNew('tspan', node))
}
-})
-SVG.extend([SVG.Text, SVG.Tspan], {
+ // Set text content
+ text (text) {
+ if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
+
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)
+
+ return this
+ }
+
+ // Shortcut dx
+ dx (dx) {
+ return this.attr('dx', dx)
+ }
+
+ // Shortcut dy
+ dy (dy) {
+ return this.attr('dy', dy)
+ }
+
+ // Create new line
+ newLine () {
+ // fetch text parent
+ var t = this.parent(Text)
+
+ // mark new line
+ this.dom.newLined = true
+
+ // apply new position
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
+ }
+}
+
+extend([Text, Tspan], {
// Create plain text node
plain: function (text) {
// clear if build mode is disabled
return this
},
+
// Create a tspan
tspan: function (text) {
- var tspan = new SVG.Tspan()
+ var tspan = new Tspan()
// clear if build mode is disabled
if (!this._build) {
return tspan.text(text)
},
+
// FIXME: Does this also work for textpath?
// Get length of text element
length: function () {
-SVG.TextPath = SVG.invent({
+import {Path, Text, PathArray} from './classes.js'
+import {nodeOrNew} from './tools.js'
+import {xlink} from './namespaces.js'
+
+export default class TextPath extends Text {
// Initialize node
- create: 'textPath',
-
- // Inherit from
- inherit: SVG.Text,
-
- // Define parent class
- parent: SVG.Parent,
-
- // Add parent method
- extend: {
- MorphArray: SVG.PathArray,
- // return the array of the path track element
- array: function () {
- var track = this.track()
-
- return track ? track.array() : null
- },
- // Plot path if any
- plot: function (d) {
- var track = this.track()
- var pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- },
- // Get the path element
- track: function () {
- return this.reference('href')
- }
- },
- construct: {
- textPath: function (text, path) {
- return this.defs().path(path).text(text).addTo(this)
+ constructor (node) {
+ super(nodeOrNew('textPath', node))
+ }
+
+ // return the array of the path track element
+ array () {
+ var track = this.track()
+
+ return track ? track.array() : null
+ }
+
+ // Plot path if any
+ plot (d) {
+ var track = this.track()
+ var pathArray = null
+
+ if (track) {
+ pathArray = track.plot(d)
}
+
+ return (d == null) ? pathArray : this
+ }
+
+ // Get the path element
+ track () {
+ return this.reference('href')
+ }
+}
+
+addFactory(Parent, {
+ textPath (text, path) {
+ return this.defs().path(path).text(text).addTo(this)
}
})
-SVG.extend([SVG.Text], {
+
+extend([Text], {
// Create path for text to run on
path: function (track) {
- var path = new SVG.TextPath()
+ var path = new TextPath()
// if d is a path, reuse it
- if (!(track instanceof SVG.Path)) {
+ if (!(track instanceof Path)) {
// create path element
track = this.doc().defs().path(track)
}
// link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
+ path.attr('href', '#' + track, xlink)
// add textPath element as child node and return textPath
return this.put(path)
},
- // Todo: make this plural?
+
+ // FIXME: make this plural?
// Get the textPath children
textPath: function () {
return this.select('textPath')
}
})
-SVG.extend([SVG.Path], {
+extend([Path], {
// creates a textPath from this path
text: function (text) {
- if (text instanceof SVG.Text) {
+ if (text instanceof Text) {
var txt = text.text()
return text.clear().path(this).text(txt)
}
- return this.parent().put(new SVG.Text()).path(this).text(text)
+ return this.parent().put(new Text()).path(this).text(text)
}
- // TODO: Maybe add `targets` to get all textPaths associated with this path
+ // FIXME: Maybe add `targets` to get all textPaths associated with this path
})
+
+TextPath.prototype.MorphArray = PathArray
-
-// Must Change ....
-SVG.easing = {
- '-': function (pos) { return pos },
- '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },
- '>': function (pos) { return Math.sin(pos * Math.PI / 2) },
- '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }
-}
+import EventTarget from './EventTarget.js'
+import Animator from './Animator.js'
var time = window.performance || Date
return {start: start, duration: duration, end: end, runner: runnerInfo.runner}
}
-SVG.Timeline = SVG.invent({
- inherit: SVG.EventTarget,
-
+export default class Timeline extends EventTarget {
// Construct a new timeline on the given element
- create: function () {
+ constructor () {
this._timeSource = function () {
return time.now()
}
- this._dispatcher = document.createElement('div')
+ this._dispatcher = document.makeInstance('div')
// Store the timing variables
this._startTime = 0
this._time = 0
this._lastSourceTime = 0
this._lastStepTime = 0
- },
-
- extend: {
+ }
- getEventTarget () {
- return this._dispatcher
- },
+ getEventTarget () {
+ return this._dispatcher
+ }
- /**
- *
- */
+ /**
+ *
+ */
- // schedules a runner on the timeline
- schedule (runner, delay, when) {
- if (runner == null) {
- return this._runners.map(makeSchedule).sort(function (a, b) {
- return (a.start - b.start) || (a.duration - b.duration)
- })
- }
+ // schedules a runner on the timeline
+ schedule (runner, delay, when) {
+ if (runner == null) {
+ return this._runners.map(makeSchedule).sort(function (a, b) {
+ return (a.start - b.start) || (a.duration - b.duration)
+ })
+ }
- if (!this.active()) {
- this._step()
- if (when == null) {
- when = 'now'
- }
+ if (!this.active()) {
+ this._step()
+ if (when == null) {
+ when = 'now'
}
+ }
- // The start time for the next animation can either be given explicitly,
- // derived from the current timeline time or it can be relative to the
- // last start time to chain animations direclty
- var absoluteStartTime = 0
- delay = delay || 0
-
- // Work out when to start the animation
- if (when == null || when === 'last' || when === 'after') {
- // Take the last time and increment
- absoluteStartTime = this._startTime
- } else if (when === 'absolute' || when === 'start') {
- absoluteStartTime = delay
+ // The start time for the next animation can either be given explicitly,
+ // derived from the current timeline time or it can be relative to the
+ // last start time to chain animations direclty
+ var absoluteStartTime = 0
+ delay = delay || 0
+
+ // Work out when to start the animation
+ if (when == null || when === 'last' || when === 'after') {
+ // Take the last time and increment
+ absoluteStartTime = this._startTime
+ } else if (when === 'absolute' || when === 'start') {
+ absoluteStartTime = delay
+ delay = 0
+ } else if (when === 'now') {
+ absoluteStartTime = this._time
+ } else if (when === 'relative') {
+ let runnerInfo = this._runners[runner.id]
+ if (runnerInfo) {
+ absoluteStartTime = runnerInfo.start + delay
delay = 0
- } else if (when === 'now') {
- absoluteStartTime = this._time
- } else if (when === 'relative') {
- let runnerInfo = this._runners[runner.id]
- if (runnerInfo) {
- absoluteStartTime = runnerInfo.start + delay
- delay = 0
- }
- } else {
- throw new Error('Invalid value for the "when" parameter')
}
+ } else {
+ throw new Error('Invalid value for the "when" parameter')
+ }
- // Manage runner
- runner.unschedule()
- runner.timeline(this)
- runner.time(-delay)
+ // Manage runner
+ runner.unschedule()
+ runner.timeline(this)
+ runner.time(-delay)
- // Save startTime for next runner
- this._startTime = absoluteStartTime + runner.duration() + delay
+ // Save startTime for next runner
+ this._startTime = absoluteStartTime + runner.duration() + delay
- // Save runnerInfo
- this._runners[runner.id] = {
- persist: this.persist(),
- runner: runner,
- start: absoluteStartTime
- }
+ // Save runnerInfo
+ this._runners[runner.id] = {
+ persist: this.persist(),
+ runner: runner,
+ start: absoluteStartTime
+ }
- // Save order and continue
- this._order.push(runner.id)
- this._continue()
- return this
- },
-
- // Remove the runner from this timeline
- unschedule (runner) {
- var index = this._order.indexOf(runner.id)
- if (index < 0) return this
-
- delete this._runners[runner.id]
- this._order.splice(index, 1)
- runner.timeline(null)
- return this
- },
-
- play () {
- // Now make sure we are not paused and continue the animation
- this._paused = false
- return this._continue()
- },
-
- pause () {
- // Cancel the next animation frame and pause
- this._nextFrame = null
- this._paused = true
- return this
- },
-
- stop () {
- // Cancel the next animation frame and go to start
- this.seek(-this._time)
- return this.pause()
- },
-
- finish () {
- this.seek(Infinity)
- return this.pause()
- },
-
- speed (speed) {
- if (speed == null) return this._speed
- this._speed = speed
- return this
- },
-
- reverse (yes) {
- var currentSpeed = this.speed()
- if (yes == null) return this.speed(-currentSpeed)
-
- var positive = Math.abs(currentSpeed)
- return this.speed(yes ? positive : -positive)
- },
-
- seek (dt) {
- this._time += dt
- return this._continue()
- },
-
- time (time) {
- if (time == null) return this._time
- this._time = time
- return this
- },
-
- persist (dtOrForever) {
- if (dtOrForever == null) return this._persist
- this._persist = dtOrForever
- return this
- },
-
- source (fn) {
- if (fn == null) return this._timeSource
- this._timeSource = fn
- return this
- },
-
- _step () {
- // If the timeline is paused, just do nothing
- if (this._paused) return
-
- // Get the time delta from the last time and update the time
- // TODO: Deal with window.blur window.focus to pause animations
- var time = this._timeSource()
- var dtSource = time - this._lastSourceTime
- var dtTime = this._speed * dtSource + (this._time - this._lastStepTime)
- this._lastSourceTime = time
-
- // Update the time
- this._time += dtTime
- this._lastStepTime = this._time
- // this.fire('time', this._time)
-
- // Run all of the runners directly
- var runnersLeft = false
- for (var i = 0, len = this._order.length; i < len; i++) {
- // Get and run the current runner and ignore it if its inactive
- var runnerInfo = this._runners[this._order[i]]
- var runner = runnerInfo.runner
- let dt = dtTime
-
- // Make sure that we give the actual difference
- // between runner start time and now
- let dtToStart = this._time - runnerInfo.start
-
- // Dont run runner if not started yet
- if (dtToStart < 0) {
- runnersLeft = true
- continue
- } else if (dtToStart < dt) {
- // Adjust dt to make sure that animation is on point
- dt = dtToStart
- }
+ // Save order and continue
+ this._order.push(runner.id)
+ this._continue()
+ return this
+ }
- if (!runner.active()) continue
-
- // If this runner is still going, signal that we need another animation
- // frame, otherwise, remove the completed runner
- var finished = runner.step(dt).done
- if (!finished) {
- runnersLeft = true
- // continue
- } else if (runnerInfo.persist !== true) {
- // runner is finished. And runner might get removed
-
- // TODO: Figure out end time of runner
- var endTime = runner.duration() - runner.time() + this._time
-
- if (endTime + this._persist < this._time) {
- // Delete runner and correct index
- delete this._runners[this._order[i]]
- this._order.splice(i--, 1) && --len
- runner.timeline(null)
- }
- }
- }
+ // Remove the runner from this timeline
+ unschedule (runner) {
+ var index = this._order.indexOf(runner.id)
+ if (index < 0) return this
+
+ delete this._runners[runner.id]
+ this._order.splice(index, 1)
+ runner.timeline(null)
+ return this
+ }
- // Get the next animation frame to keep the simulation going
- if (runnersLeft) {
- this._nextFrame = SVG.Animator.frame(this._step.bind(this))
- } else {
- this._nextFrame = null
+ play () {
+ // Now make sure we are not paused and continue the animation
+ this._paused = false
+ return this._continue()
+ }
+
+ pause () {
+ // Cancel the next animation frame and pause
+ this._nextFrame = null
+ this._paused = true
+ return this
+ }
+
+ stop () {
+ // Cancel the next animation frame and go to start
+ this.seek(-this._time)
+ return this.pause()
+ }
+
+ finish () {
+ this.seek(Infinity)
+ return this.pause()
+ }
+
+ speed (speed) {
+ if (speed == null) return this._speed
+ this._speed = speed
+ return this
+ }
+
+ reverse (yes) {
+ var currentSpeed = this.speed()
+ if (yes == null) return this.speed(-currentSpeed)
+
+ var positive = Math.abs(currentSpeed)
+ return this.speed(yes ? positive : -positive)
+ }
+
+ seek (dt) {
+ this._time += dt
+ return this._continue()
+ }
+
+ time (time) {
+ if (time == null) return this._time
+ this._time = time
+ return this
+ }
+
+ persist (dtOrForever) {
+ if (dtOrForever == null) return this._persist
+ this._persist = dtOrForever
+ return this
+ }
+
+ source (fn) {
+ if (fn == null) return this._timeSource
+ this._timeSource = fn
+ return this
+ }
+
+ _step () {
+ // If the timeline is paused, just do nothing
+ if (this._paused) return
+
+ // Get the time delta from the last time and update the time
+ // TODO: Deal with window.blur window.focus to pause animations
+ var time = this._timeSource()
+ var dtSource = time - this._lastSourceTime
+ var dtTime = this._speed * dtSource + (this._time - this._lastStepTime)
+ this._lastSourceTime = time
+
+ // Update the time
+ this._time += dtTime
+ this._lastStepTime = this._time
+ // this.fire('time', this._time)
+
+ // Run all of the runners directly
+ var runnersLeft = false
+ for (var i = 0, len = this._order.length; i < len; i++) {
+ // Get and run the current runner and ignore it if its inactive
+ var runnerInfo = this._runners[this._order[i]]
+ var runner = runnerInfo.runner
+ let dt = dtTime
+
+ // Make sure that we give the actual difference
+ // between runner start time and now
+ let dtToStart = this._time - runnerInfo.start
+
+ // Dont run runner if not started yet
+ if (dtToStart < 0) {
+ runnersLeft = true
+ continue
+ } else if (dtToStart < dt) {
+ // Adjust dt to make sure that animation is on point
+ dt = dtToStart
}
- return this
- },
-
- // Checks if we are running and continues the animation
- _continue () {
- if (this._paused) return this
- if (!this._nextFrame) {
- this._nextFrame = SVG.Animator.frame(this._step.bind(this))
+
+ if (!runner.active()) continue
+
+ // If this runner is still going, signal that we need another animation
+ // frame, otherwise, remove the completed runner
+ var finished = runner.step(dt).done
+ if (!finished) {
+ runnersLeft = true
+ // continue
+ } else if (runnerInfo.persist !== true) {
+ // runner is finished. And runner might get removed
+
+ // TODO: Figure out end time of runner
+ var endTime = runner.duration() - runner.time() + this._time
+
+ if (endTime + this._persist < this._time) {
+ // Delete runner and correct index
+ delete this._runners[this._order[i]]
+ this._order.splice(i--, 1) && --len
+ runner.timeline(null)
+ }
}
- return this
- },
+ }
- active () {
- return !!this._nextFrame
+ // Get the next animation frame to keep the simulation going
+ if (runnersLeft) {
+ this._nextFrame = Animator.frame(this._step.bind(this))
+ } else {
+ this._nextFrame = null
}
- },
-
- // These methods will be added to all SVG.Element objects
- parent: SVG.Element,
- construct: {
- timeline: function () {
- this._timeline = (this._timeline || new SVG.Timeline())
- return this._timeline
+ return this
+ }
+
+ // Checks if we are running and continues the animation
+ _continue () {
+ if (this._paused) return this
+ if (!this._nextFrame) {
+ this._nextFrame = Animator.frame(this._step.bind(this))
}
+ return this
+ }
+
+ active () {
+ return !!this._nextFrame
+ }
+}
+
+extend(Element, {
+ timeline: function () {
+ this._timeline = (this._timeline || new Timeline())
+ return this._timeline
}
})
-// ### This module adds backward / forward functionality to elements.
-
-//
-SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function () {
- return this.parent().children()
- },
-
- // Get the curent position siblings
- position: function () {
- return this.parent().index(this)
- },
-
- // Get the next element (will return null if there is none)
- next: function () {
- return this.siblings()[this.position() + 1]
- },
-
- // Get the next element (will return null if there is none)
- prev: function () {
- return this.siblings()[this.position() - 1]
- },
-
- // Send given element one step forward
- forward: function () {
- var i = this.position() + 1
- var p = this.parent()
+import Doc from './Doc.js'
- // move node one step forward
- p.removeElement(this).add(this, i)
+// ### This module adds backward / forward functionality to elements.
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
+// Get all siblings, including myself
+export function siblings () {
+ return this.parent().children()
+}
+
+// Get the curent position siblings
+export function position () {
+ return this.parent().index(this)
+}
+
+// Get the next element (will return null if there is none)
+export function next () {
+ return this.siblings()[this.position() + 1]
+}
+
+// Get the next element (will return null if there is none)
+export function prev () {
+ return this.siblings()[this.position() - 1]
+}
+
+// Send given element one step forward
+export function forward () {
+ var i = this.position() + 1
+ var p = this.parent()
+
+ // move node one step forward
+ p.removeElement(this).add(this, i)
+
+ // make sure defs node is always at the top
+ if (p instanceof Doc) {
+ p.node.appendChild(p.defs().node)
+ }
- return this
- },
+ return this
+}
- // Send given element one step backward
- backward: function () {
- var i = this.position()
+// Send given element one step backward
+export function backward () {
+ var i = this.position()
- if (i > 0) {
- this.parent().removeElement(this).add(this, i - 1)
- }
+ if (i > 0) {
+ this.parent().removeElement(this).add(this, i - 1)
+ }
- return this
- },
+ return this
+}
- // Send given element all the way to the front
- front: function () {
- var p = this.parent()
+// Send given element all the way to the front
+export function front () {
+ var p = this.parent()
- // Move node forward
- p.node.appendChild(this.node)
+ // Move node forward
+ p.node.appendChild(this.node)
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
+ // Make sure defs node is always at the top
+ if (p instanceof Doc) {
+ p.node.appendChild(p.defs().node)
+ }
- return this
- },
+ return this
+}
- // Send given element all the way to the back
- back: function () {
- if (this.position() > 0) {
- this.parent().removeElement(this).add(this, 0)
- }
+// Send given element all the way to the back
+export function back () {
+ if (this.position() > 0) {
+ this.parent().removeElement(this).add(this, 0)
+ }
- return this
- },
+ return this
+}
- // Inserts a given element before the targeted element
- before: function (element) {
- element.remove()
+// Inserts a given element before the targeted element
+export function before (element) {
+ element.remove()
- var i = this.position()
+ var i = this.position()
- this.parent().add(element, i)
+ this.parent().add(element, i)
- return this
- },
+ return this
+}
- // Insters a given element after the targeted element
- after: function (element) {
- element.remove()
+// Inserts a given element after the targeted element
+export function after (element) {
+ element.remove()
- var i = this.position()
+ var i = this.position()
- this.parent().add(element, i + 1)
+ this.parent().add(element, i + 1)
- return this
- }
-})
+ return this
+}
-SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function (a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--) {
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)
- ? parseFloat(v[n].nodeValue)
- : v[n].nodeValue
- }
- return a
- } else if (typeof a === 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ? SVG.defaults.attrs[a]
- : SVG.regex.isNumber.test(v) ? parseFloat(v)
- : v
- } else {
- // convert image fill and stroke to patterns
- if (a === 'fill' || a === 'stroke') {
- if (SVG.regex.isImage.test(v)) {
- v = this.doc().defs().image(v)
- }
+import {isNumer, isImage} from './regex.js'
+import {attrs as defaults} from './defaults.js'
+import {Color, SVGArray, Image} from './classes.js'
- if (v instanceof SVG.Image) {
- v = this.doc().defs().pattern(0, 0, function () {
- this.add(v)
- })
- }
- }
+// Set svg element attribute
+export default function attr (attr, val, ns) {
+ // act as full getter
+ if (attr == null) {
+ // get an object of attributes
+ attr = {}
+ val = this.node.attributes
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number') {
- v = new SVG.Number(v)
- } else if (SVG.Color.isColor(v)) {
- // ensure full hex color
- v = new SVG.Color(v)
- } else if (Array.isArray(v)) {
- // parse array values
- v = new SVG.Array(v)
+ for (let node of val) {
+ attr[node.nodeName] = isNumer.test(node.nodeValue)
+ ? parseFloat(node.nodeValue)
+ : node.nodeValue
+ }
+
+ return attr
+ } else if (Array.isArray(attr)) {
+ // FIXME: implement
+ } else if (typeof attr === 'object') {
+ // apply every attribute individually if an object is passed
+ for (val in a) this.attr(val, attr[val])
+ }else if (val === null) {
+ // remove value
+ this.node.removeAttribute(attr)
+ } else if (val == null) {
+ // act as a getter if the first and only argument is not an object
+ val = this.node.getAttribute(attr)
+ return val == null ? defaults[attr] // FIXME: do we need to return defaults?
+ : isNumber.test(val) ? parseFloat(val)
+ : val
+ } else {
+ // convert image fill and stroke to patterns
+ if (attr === 'fill' || attr === 'stroke') {
+ if (isImage.test(v)) {
+ val = this.doc().defs().image(val)
}
- // if the passed attribute is leading...
- if (a === 'leading') {
- // ... call the leading method instead
- if (this.leading) {
- this.leading(v)
- }
- } else {
- // set given attribute on node
- typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())
- : this.node.setAttribute(a, v.toString())
+ if (val instanceof Image) {
+ val = this.doc().defs().pattern(0, 0, function () {
+ this.add(val)
+ })
}
+ }
- // rebuild if required
- if (this.rebuild && (a === 'font-size' || a === 'x')) {
- this.rebuild(a, v)
+ // ensure correct numeric values (also accepts NaN and Infinity)
+ if (typeof val === 'number') {
+ val = new SVGNumber(val)
+ } else if (isColor(val)) {
+ // ensure full hex color
+ val = new Color(val)
+ } else if (Array.isArray(val)) {
+ // parse array values
+ val = new SVGArray(val)
+ }
+
+ // if the passed attribute is leading...
+ if (attr === 'leading') {
+ // ... call the leading method instead
+ if (this.leading) {
+ this.leading(val)
}
+ } else {
+ // set given attribute on node
+ typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString())
+ : this.node.setAttribute(attr, val.toString())
}
- return this
+ // rebuild if required
+ if (this.rebuild && (attr === 'font-size' || attr === 'x')) {
+ this.rebuild()
+ }
}
-})
+
+ return this
+}
--- /dev/null
+// FIXME: import this to runner
+import {proportionalSize} from './helpers.js'
+import SVGNumber from './SVGNumber.js'
+
+// Radius x value
+export function rx (rx) {
+ return this.attr('rx', rx)
+}
+
+// Radius y value
+export function ry (ry) {
+ return this.attr('ry', ry)
+}
+
+// Move over x-axis
+export function x (x) {
+ return x == null
+ ? this.cx() - this.rx()
+ : this.cx(x + this.rx())
+}
+
+// Move over y-axis
+export function y (y) {
+ return y == null
+ ? this.cy() - this.ry()
+ : this.cy(y + this.ry())
+}
+
+// Move by center over x-axis
+export function cx (x) {
+ return x == null
+ ? this.attr('cx')
+ : this.attr('cx', x)
+}
+
+// Move by center over y-axis
+export function cy (y) {
+ return y == null
+ ? this.attr('cy')
+ : this.attr('cy', y)
+}
+
+// Set width of element
+export function width (width) {
+ return width == null
+ ? this.rx() * 2
+ : this.rx(new SVGNumber(width).divide(2))
+}
+
+// Set height of element
+export function height (height) {
+ return height == null
+ ? this.ry() * 2
+ : this.ry(new SVGNumber(height).divide(2))
+}
+
+// Custom size function
+export function size (width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .rx(new SVGNumber(p.width).divide(2))
+ .ry(new SVGNumber(p.height).divide(2))
+}
--- /dev/null
+export {default as EventTarget} from './EventTarget.js'
+export {default as Element} from './Element.js'
+export {default as HtmlNode} from './HtmlNode.js'
+export {default as Parent} from './Parent.js'
+export {default as Container} from './Container.js'
+export {default as Doc} from './Doc.js'
+export {default as Defs} from './Defs.js'
+export {default as G} from './G.js'
+export {default as Animator} from './Animator.js'
+export {default as Shape} from './Shape.js'
+export {default as Bare} from './Bare.js'
+export {default as Circle} from './Circle.js'
+export {default as ClipPath} from './ClipPath.js'
+export {default as A} from './A.js'
+export {default as Ellipse} from './Ellipse.js'
+export {default as Stop} from './Stop.js'
+export {default as Gradient} from './Gradient.js'
+export {default as Image} from './Image.js'
+export {default as Line} from './Line.js'
+export {default as Marker} from './Marker.js'
+export {default as Mask} from './Mask.js'
+export {default as Path} from './Path.js'
+export {default as Pattern} from './Pattern.js'
+export {default as Polygon} from './Polygon.js'
+export {default as Polyline} from './Polyline.js'
+export {default as Rect} from './Rect.js'
+export {default as Symbol} from './Symbol.js'
+export {default as Text} from './Text.js'
+export {default as TextPath} from './TextPath.js'
+export {default as Use} from './Use.js'
+export {default as SVGNumber} from './SVGNumber.js'
+export {default as SVGArray} from './SVGArray.js'
+export {default as PathArray} from './PathArray.js'
+export {default as PointArray} from './PointArray.js'
+export {default as Matrix} from './Matrix.js'
+export {default as Point} from './Point.js'
+export {default as Box} from './Box.js'
+export {default as Color} from './Color.js'
+export {default as Morphable} from './Morphable.js'
+export {default as Queue} from './Queue.js'
+export {default as Runner} from './Runner.js'
+export {default as Timeline} from './Timeline.js'
+export {Controller, Ease, PID, Spring} from './Controller.js'
+
+// export {default as Animator} from './Animator.js'
+// export {default as SVGArray} from './SVGArray.js'
+// export {default as Bare} from './Bare.js'
+// export {default as Box} from './Box.js'
+// export {default as Circle} from './Circle.js'
+// export {default as ClipPath} from './ClipPath.js'
+// export {default as Color} from './Color.js'
+// export {default as Container} from './Container.js'
+// export {Controller, Ease, PID, Spring} from './Controller.js'
+// export {default as Defs} from './Defs.js'
+// export {default as Doc} from './Doc.js'
+// export {default as Element} from './Element.js'
+// export {default as Ellipse} from './Ellipse.js'
+// export {default as EventTarget} from './EventTarget.js'
+// export {default as Gradient} from './Gradient.js'
+// export {default as G} from './G.js'
+// export {default as HtmlNode} from './HtmlNode.js'
+// export {default as A} from './A.js'
+// export {default as Image} from './Image.js'
+// export {default as Line} from './Line.js'
+// export {default as Marker} from './Marker.js'
+// export {default as Mask} from './Mask.js'
+// export {default as Matrix} from './Matrix.js'
+// export {default as Morphable} from './Morphable.js'
+// export {default as SVGNumber} from './SVGNumber.js'
+// export {default as Parent} from './Parent.js'
+// export {default as Path} from './Path.js'
+// export {default as PathArray} from './PathArray.js'
+// export {default as Pattern} from './Pattern.js'
+// export {default as Point} from './Point.js'
+// export {default as PointArray} from './PointArray.js'
+// export {default as Polygon} from './Polygon.js'
+// export {default as Polyline} from './Polyline.js'
+// export {default as Queue} from './Queue.js'
+// export {default as Rect} from './Rect.js'
+// export {default as Runner} from './Runner.js'
+// export {default as Shape} from './Shape.js'
+// export {default as Stop} from './Stop.js'
+// export {default as Symbol} from './Symbol.js'
+// export {default as Text} from './Text.js'
+// export {default as TextPath} from './TextPath.js'
+// export {default as Timeline} from './Timeline.js'
+// export {default as Use} from './Use.js'
-/* global camelCase */
+import {camelCase} from './helpers.js'
+import Element from './Element.js'
+import {extend} from './tools.js'
+import {isBlank} from './regex.js'
-SVG.extend(SVG.Element, {
+extend(Element, {
// Dynamic style generator
- css: function (s, v) {
- var ret = {}
- var t, i
+ css (style, val) {
+ let ret = {}
+ let i
if (arguments.length === 0) {
// get full style as object
- this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {
- t = el.split(/\s*:\s*/)
+ this.node.style.cssText.split(/\s*;\s*/)
+ .filter(function (el) { return !!el.length })
+ .forEach(function (el) {
+ let t = el.split(/\s*:\s*/)
ret[t[0]] = t[1]
})
return ret
if (arguments.length < 2) {
// get style properties in the array
- if (Array.isArray(s)) {
- for (i = s.length; i--;) {
- ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]
+ if (Array.isArray(style)) {
+ for (let name of style) {
+ let cased = camelCase(name)
+ ret[cased] = this.node.style(cased)
}
return ret
}
// get style for property
- if (typeof s === 'string') {
- return this.node.style[camelCase(s)]
+ if (typeof style === 'string') {
+ return this.node.style[camelCase(style)]
}
// set styles in object
- if (typeof s === 'object') {
- for (i in s) {
+ if (typeof style === 'object') {
+ for (name in style) {
// set empty string if null/undefined/'' was given
- this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]
+ this.node.style[camelCase(name)] =
+ (style[name] == null || isBlank.test(style[name])) ? '' : style[name]
}
}
}
// set style for property
if (arguments.length === 2) {
- this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v
+ this.node.style[camelCase(style)] =
+ (val == null || isBlank.test(val)) ? '' : val
}
return this
+ },
+
+ // Show element
+ show () {
+ return this.css('display', '')
+ },
+
+ // Hide element
+ hide () {
+ return this.css('display', 'none')
+ },
+
+ // Is element visible?
+ visible () {
+ return this.css('display') !== 'none'
}
})
+import Element from './Element.js'
+import {extend} from './tools.js'
-SVG.extend(SVG.Element, {
+extend(Element, {
// Store data values on svg nodes
- data: function (a, v, r) {
+ data (a, v, r) {
if (typeof a === 'object') {
for (v in a) {
this.data(v, a[v])
--- /dev/null
+
+export function noop () {}
+
+// Default animation values
+export let timeline = {
+ duration: 400,
+ ease: '>',
+ delay: 0
+}
+
+// Default attribute values
+export let attrs = {
+
+ // fill and stroke
+ 'fill-opacity': 1,
+ 'stroke-opacity': 1,
+ 'stroke-width': 0,
+ 'stroke-linejoin': 'miter',
+ 'stroke-linecap': 'butt',
+ fill: '#000000',
+ stroke: '#000000',
+ opacity: 1,
+
+ // position
+ x: 0,
+ y: 0,
+ cx: 0,
+ cy: 0,
+
+ // size
+ width: 0,
+ height: 0,
+
+ // radius
+ r: 0,
+ rx: 0,
+ ry: 0,
+
+ // gradient
+ offset: 0,
+ 'stop-opacity': 1,
+ 'stop-color': '#000000',
+
+ // text
+ 'font-size': 16,
+ 'font-family': 'Helvetica, Arial, sans-serif',
+ 'text-anchor': 'start'
+}
-// Add events to elements
-;[ 'click',
- 'dblclick',
- 'mousedown',
- 'mouseup',
- 'mouseover',
- 'mouseout',
- 'mousemove',
- 'mouseenter',
- 'mouseleave',
- 'touchstart',
- 'touchmove',
- 'touchleave',
- 'touchend',
- 'touchcancel' ].forEach(function (event) {
- // add event to SVG.Element
- SVG.Element.prototype[event] = function (f) {
- if (f === null) {
- SVG.off(this, event)
- } else {
- SVG.on(this, event, f)
- }
- return this
- }
- })
-
-SVG.listenerId = 0
+import EventTarget from './EventTarget.js'
+import Element from './Element.js'
+import {delimiter} from './regex.js'
+
+// // Add events to elements
+// ;[ 'click',
+// 'dblclick',
+// 'mousedown',
+// 'mouseup',
+// 'mouseover',
+// 'mouseout',
+// 'mousemove',
+// 'mouseenter',
+// 'mouseleave',
+// 'touchstart',
+// 'touchmove',
+// 'touchleave',
+// 'touchend',
+// 'touchcancel' ].forEach(function (event) {
+// // add event to Element
+// Element.prototype[event] = function (f) {
+// if (f === null) {
+// off(this, event)
+// } else {
+// on(this, event, f)
+// }
+// return this
+// }
+// })
+
+let listenerId = 0
// Add event binder in the SVG namespace
-SVG.on = function (node, events, listener, binding, options) {
+export function on (node, events, listener, binding, options) {
var l = listener.bind(binding || node)
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
+ var n = node instanceof EventTarget ? node.getEventTarget() : node
// events can be an array of events or a string of events
- events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter)
+ events = Array.isArray(events) ? events : events.split(delimiter)
// ensure instance object for nodes which are not adopted
n.instance = n.instance || {events: {}}
// add id to listener
if (!listener._svgjsListenerId) {
- listener._svgjsListenerId = ++SVG.listenerId
+ listener._svgjsListenerId = ++listenerId
}
events.forEach(function (event) {
}
// Add event unbinder in the SVG namespace
-SVG.off = function (node, events, listener, options) {
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
+export function off (node, events, listener, options) {
+ var n = node instanceof EventTarget ? node.getEventTarget() : node
if (!n.instance) return
// listener can be a function or a number
var bag = n.instance.events
// events can be an array of events or a string or undefined
- events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter)
+ events = Array.isArray(events) ? events : (events || '').split(delimiter)
events.forEach(function (event) {
var ev = event && event.split('.')[0]
} else if (ev && ns) {
// remove all listeners for a namespaced event
if (bag[ev] && bag[ev][ns]) {
- for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }
+ for (l in bag[ev][ns]) { off(n, [ev, ns].join('.'), l) }
delete bag[ev][ns]
}
// remove all listeners for a specific namespace
for (event in bag) {
for (namespace in bag[event]) {
- if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }
+ if (ns === namespace) { off(n, [event, ns].join('.')) }
}
}
} else if (ev) {
// remove all listeners for the event
if (bag[ev]) {
- for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }
+ for (namespace in bag[ev]) { off(n, [ev, namespace].join('.')) }
delete bag[ev]
}
} else {
// remove all listeners on a given node
- for (event in bag) { SVG.off(n, event) }
+ for (event in bag) { off(n, event) }
n.instance.events = {}
}
})
}
-SVG.dispatch = function (node, event, data) {
- var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node
+export function dispatch (node, event, data) {
+ var n = node instanceof EventTarget ? node.getEventTarget() : node
// Dispatch event
if (event instanceof window.Event) {
-SVG.extend(SVG.Parent, {
- flatten: function (parent) {
- // flattens is only possible for nested svgs and groups
- if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {
- return this
- }
+import {Doc, G, Parent, Defs} from './classes.js'
- parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))
+export function flatten (parent) {
+ // flatten is only possible for svgs and groups
+ if (!(this instanceof G || this instanceof Doc)) {
+ return this
+ }
+
+ parent = parent ||
+ (this instanceof Doc && this.isRoot()
+ ? this
+ : this.parent(Parent))
+
+ this.each(function () {
+ if (this instanceof Defs) return this
+ if (this instanceof Parent) return this.flatten(parent)
+ return this.toParent(parent)
+ })
- this.each(function () {
- if (this instanceof SVG.Defs) return this
- if (this instanceof SVG.Parent) return this.flatten(parent)
- return this.toParent(parent)
- })
+ // we need this so that Doc does not get removed
+ this.node.firstElementChild || this.remove()
- // we need this so that SVG.Doc does not get removed
- this.node.firstElementChild || this.remove()
+ return this
+}
+export function ungroup (parent) {
+ // ungroup is only possible for nested svgs and groups
+ if (!(this instanceof G || (this instanceof Doc && !this.isRoot()))) {
return this
- },
- ungroup: function (parent) {
- // ungroup is only possible for nested svgs and groups
- if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {
- return this
- }
+ }
- parent = parent || this.parent(SVG.Parent)
+ parent = parent || this.parent(Parent)
- this.each(function () {
- return this.toParent(parent)
- })
+ this.each(function () {
+ return this.toParent(parent)
+ })
- // we need this so that SVG.Doc does not get removed
- this.remove()
+ // we need this so that Doc does not get removed
+ this.remove()
- return this
- }
-})
+ return this
+}
--- /dev/null
+// FIXME: add to runner
+import SVGNumber from './SVGNumber.js'
+
+export function from (x, y) {
+ return (this._element || this).type === 'radialGradient'
+ ? this.attr({ fx: new SVGNumber(x), fy: new SVGNumber(y) })
+ : this.attr({ x1: new SVGNumber(x), y1: new SVGNumber(y) })
+}
+
+export function to (x, y) {
+ return (this._element || this).type === 'radialGradient'
+ ? this.attr({ cx: new SVGNumber(x), cy: new SVGNumber(y) })
+ : this.attr({ x2: new SVGNumber(x), y2: new SVGNumber(y) })
+}
-/* eslint no-unused-vars: 0 */
+import {Doc, Point, Element} from './classes.js'
+import {adopt, eid, makeNode} from './tools.js'
+import {dots, reference} from './regex.js'
-function createElement (element, makeNested) {
- if (element instanceof SVG.Element) return element
+export function makeInstance (element, makeNested) {
+ if (element instanceof Element) return element
if (typeof element === 'object') {
- return SVG.adopt(element)
+ return adopt(element)
}
if (element == null) {
- return new SVG.Doc()
+ return new Doc()
}
if (typeof element === 'string' && element.charAt(0) !== '<') {
- return SVG.adopt(document.querySelector(element))
+ return adopt(document.querySelector(element))
}
- var node = SVG.create('svg')
+ var node = makeNode('svg')
node.innerHTML = element
- element = SVG.adopt(node.firstElementChild)
+ element = adopt(node.firstElementChild)
return element
}
-function isNulledBox (box) {
+export function isNulledBox (box) {
return !box.w && !box.h && !box.x && !box.y
}
-function domContains (node) {
+export function domContains (node) {
return (document.documentElement.contains || function (node) {
// This is IE - it does not support contains() for top-level SVGs
while (node.parentNode) {
}).call(document.documentElement, node)
}
-function pathRegReplace (a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
+export function pathRegReplace (a, b, c, d) {
+ return c + d.replace(dots, ' .')
}
// creates deep clone of array
-function arrayClone (arr) {
+export function arrayClone (arr) {
var clone = arr.slice(0)
for (var i = clone.length; i--;) {
if (Array.isArray(clone[i])) {
return clone
}
-// tests if a given element is instance of an object
-function is (el, obj) {
- return el instanceof obj
-}
-
// tests if a given selector matches an element
-function matches (el, selector) {
+export function matches (el, selector) {
return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
}
// Convert dash-separated-string to camelCase
-function camelCase (s) {
+export function camelCase (s) {
return s.toLowerCase().replace(/-(.)/g, function (m, g) {
return g.toUpperCase()
})
}
// Capitalize first letter of a string
-function capitalize (s) {
+export function capitalize (s) {
return s.charAt(0).toUpperCase() + s.slice(1)
}
// Ensure to six-based hex
-function fullHex (hex) {
+export function fullHex (hex) {
return hex.length === 4
? [ '#',
hex.substring(1, 2), hex.substring(1, 2),
}
// Component to hex value
-function compToHex (comp) {
+export function compToHex (comp) {
var hex = comp.toString(16)
return hex.length === 1 ? '0' + hex : hex
}
// Calculate proportional width and height values when necessary
-function proportionalSize (element, width, height) {
+export function proportionalSize (element, width, height) {
if (width == null || height == null) {
var box = element.bbox()
}
// Map matrix array to object
-function arrayToMatrix (a) {
+export function arrayToMatrix (a) {
return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
}
// Add centre point to transform object
-function ensureCentre (o, target) {
+export function ensureCentre (o, target) {
o.cx = o.cx == null ? target.bbox().cx : o.cx
o.cy = o.cy == null ? target.bbox().cy : o.cy
}
// PathArray Helpers
-function arrayToString (a) {
+export function arrayToString (a) {
for (var i = 0, il = a.length, s = ''; i < il; i++) {
s += a[i][0]
}
// Deep new id assignment
-function assignNewId (node) {
+export function assignNewId (node) {
// do the same for SVG child nodes as well
for (var i = node.children.length - 1; i >= 0; i--) {
assignNewId(node.children[i])
}
if (node.id) {
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
+ return adopt(node).id(eid(node.nodeName))
}
- return SVG.adopt(node)
+ return adopt(node)
}
// Add more bounding box properties
-function fullBox (b) {
+export function fullBox (b) {
if (b.x == null) {
b.x = 0
b.y = 0
}
// Get id from reference string
-function idFromReference (url) {
- var m = (url || '').toString().match(SVG.regex.reference)
+export function idFromReference (url) {
+ var m = (url || '').toString().match(reference)
if (m) return m[1]
}
// Create matrix array for looping
-var abcdef = 'abcdef'.split('')
+export let abcdef = 'abcdef'.split('')
-function closeEnough (a, b, threshold) {
+export function closeEnough (a, b, threshold) {
return Math.abs(b - a) < (threshold || 1e-6)
}
-function isMatrixLike (o) {
+export function isMatrixLike (o) {
return (
o.a != null ||
o.b != null ||
}
// TODO: Refactor this to a static function of matrix.js
-function formatTransforms (o) {
+export function formatTransforms (o) {
// Get all of the parameters required to form the matrix
var flipBoth = o.flip === 'both' || o.flip === true
var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1
: flipY
var shear = o.shear || 0
var theta = o.rotate || o.theta || 0
- var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY)
+ var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY)
var ox = origin.x
var oy = origin.y
- var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY)
+ var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY)
var px = position.x
var py = position.y
- var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)
+ var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)
var tx = translate.x
var ty = translate.y
- var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)
+ var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)
var rx = relative.x
var ry = relative.y
}
// left matrix, right matrix, target matrix which is overwritten
-function matrixMultiply (l, r, o) {
+export function matrixMultiply (l, r, o) {
// Work out the product directly
var a = l.a * r.a + l.c * r.b
var b = l.b * r.a + l.d * r.b
return o
}
-function getOrigin (o, element) {
+export function getOrigin (o, element) {
// Allow origin or around as the names
let origin = o.origin // o.around == null ? o.origin : o.around
let ox, oy
+import Element from './Element.js'
-SVG.extend(SVG.Element, {
+extend(Element, {
// Remember arbitrary data
- remember: function (k, v) {
+ remember (k, v) {
// remember every item in an object individually
if (typeof arguments[0] === 'object') {
for (var key in k) {
},
// Erase a given memory
- forget: function () {
+ forget () {
if (arguments.length === 0) {
this._memory = {}
} else {
}
}
return this
- },
+ }
// Initialize or return local memory object
- memory: function () {
+ memory () {
return this._memory || (this._memory = {})
}
})
--- /dev/null
+// Default namespaces
+export let ns = 'http://www.w3.org/2000/svg'
+export let xmlns = 'http://www.w3.org/2000/xmlns/'
+export let xlink = 'http://www.w3.org/1999/xlink'
+export let svgjs = 'http://svgjs.com/svgjs'
+import Doc from './Doc.js'
-SVG.parser = function () {
- var b
-
- if (!SVG.parser.nodes.svg.node.parentNode) {
- b = document.body || document.documentElement
- SVG.parser.nodes.svg.addTo(b)
+let parser = function () {
+ if (!parser.nodes.svg.node.parentNode) {
+ let b = document.body || document.documentElement
+ parser.nodes.svg.addTo(b)
}
- return SVG.parser.nodes
+ return parser.nodes
}
-SVG.parser.nodes = {
- svg: SVG().size(2, 0).css({
+parser.nodes = {
+ svg: new Doc().size(2, 0).css({
opacity: 0,
position: 'absolute',
left: '-100%',
})
}
-SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node
+parser.nodes.path = parser.nodes.svg.path().node
+
+export default parser
-// unify all point to point elements
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
- // Define morphable array
- MorphArray: SVG.PointArray,
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set width of element
- width: function (width) {
- var b = this.bbox()
+import PointArray from './PointArray.js'
- return width == null ? b.width : this.size(width, b.height)
- },
- // Set height of element
- height: function (height) {
- var b = this.bbox()
+export let MorphArray = PointArray
- return height == null ? b.height : this.size(b.width, height)
- }
-})
+// Move by left top corner over x-axis
+export function x (x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+}
+
+// Move by left top corner over y-axis
+export function y (y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+}
+
+// Set width of element
+export function width (width) {
+ let b = this.bbox()
+ return width == null ? b.width : this.size(width, b.height)
+}
+
+// Set height of element
+export function height (height) {
+ let b = this.bbox()
+ return height == null ? b.height : this.size(b.width, height)
+}
-// Storage for regular expressions
-SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,
+// Parse unit value
+export let numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
- // Parse hex value
- hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
+// Parse hex value
+export let hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
- // Parse rgb value
- rgb: /rgb\((\d+),(\d+),(\d+)\)/,
+// Parse rgb value
+export let rgb = /rgb\((\d+),(\d+),(\d+)\)/
- // Parse reference id
- reference: /#([a-z0-9\-_]+)/i,
+// Parse reference id
+export let reference = /#([a-z0-9\-_]+)/i
- // splits a transformation chain
- transforms: /\)\s*,?\s*/,
+// splits a transformation chain
+export let transforms = /\)\s*,?\s*/
- // Whitespace
- whitespace: /\s/g,
+// Whitespace
+export let whitespace = /\s/g
- // Test hex value
- isHex: /^#[a-f0-9]{3,6}$/i,
+// Test hex value
+export let isHex = /^#[a-f0-9]{3,6}$/i
- // Test rgb value
- isRgb: /^rgb\(/,
+// Test rgb value
+export let isRgb = /^rgb\(/
- // Test css declaration
- isCss: /[^:]+:[^;]+;?/,
+// Test css declaration
+export let isCss = /[^:]+:[^;]+;?/
- // Test for blank string
- isBlank: /^(\s+)?$/,
+// Test for blank string
+export let isBlank = /^(\s+)?$/
- // Test for numeric string
- isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,
+// Test for numeric string
+export let isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
- // Test for percent value
- isPercent: /^-?[\d.]+%$/,
+// Test for percent value
+export let isPercent = /^-?[\d.]+%$/
- // Test for image url
- isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,
+// Test for image url
+export let isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
- // split at whitespace and comma
- delimiter: /[\s,]+/,
+// split at whitespace and comma
+export let delimiter = /[\s,]+/
- // The following regex are used to parse the d attribute of a path
+// The following regex are used to parse the d attribute of a path
- // Matches all hyphens which are not after an exponent
- hyphen: /([^e])-/gi,
+// Matches all hyphens which are not after an exponent
+export let hyphen = /([^e])-/gi
- // Replaces and tests for all path letters
- pathLetters: /[MLHVCSQTAZ]/gi,
+// Replaces and tests for all path letters
+export let pathLetters = /[MLHVCSQTAZ]/gi
- // yes we need this one, too
- isPathLetter: /[MLHVCSQTAZ]/i,
+// yes we need this one, too
+export let isPathLetter = /[MLHVCSQTAZ]/i
- // matches 0.154.23.45
- numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,
+// matches 0.154.23.45
+export let numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
- // matches .
- dots: /\./g
-}
+// matches .
+export let dots = /\./g
-/* global idFromReference */
+import {idFromReference} from './helpers.js'
+import {map} from './utils.js'
+import {adopt} from './tools.js'
-// Method for getting an element by id
-SVG.get = function (id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
-}
-
-// Select elements by query string
-SVG.select = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
- })
-}
+// // Method for getting an element by id
+// SVG.get = function (id) {
+// var node = document.getElementById(idFromReference(id) || id)
+// return SVG.adopt(node)
+// }
+//
+// // Select elements by query string
+// SVG.select = function (query, parent) {
+// return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+// return SVG.adopt(node)
+// })
+// }
+//
+// SVG.$$ = function (query, parent) {
+// return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+// return SVG.adopt(node)
+// })
+// }
+//
+// SVG.$ = function (query, parent) {
+// return SVG.adopt((parent || document).querySelector(query))
+// }
-SVG.$$ = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
+export default function find (query, parent) {
+ return utils.map((parent || document).querySelectorAll(query), function (node) {
+ return adopt(node)
})
}
-SVG.$ = function (query, parent) {
- return SVG.adopt((parent || document).querySelector(query))
-}
-
-SVG.extend(SVG.Parent, {
+export let mixings = {
// Scoped select method
select: function (query) {
- return SVG.select(query, this.node)
+ return find(query, this.node)
}
-})
+}
+
+// extend(SVG.Parent, {
+// // Scoped select method
+// select: function (query) {
+// return SVG.select(query, this.node)
+// }
+// })
--- /dev/null
+import Element from './Element.js'
+import SVGNumber from './SVGNumber.js'
+import {nodeOrNew} from './tools.js'
+
+export default class Stop extends Element {
+ constructor (node) {
+ super(nodeOrNew('stop', node))
+ }
+
+ // add color stops
+ update (o) {
+ if (typeof o === 'number' || o instanceof SVGNumber) {
+ o = {
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ }
+ }
+
+ // set attributes
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', new SVGNumber(o.offset))
+
+ return this
+ }
+}
+import {Color, Element, Runner} from './classes.js'
+
// Define list of available attributes for stroke and fill
var sugar = {
stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
if (typeof o === 'undefined') {
return this
}
- if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {
+ if (typeof o === 'string' || Color.isRgb(o) || (o && typeof o.fill === 'function')) {
this.attr(m, o)
} else {
// set all attributes from sugar.fill and sugar.stroke list
return this
}
- SVG.extend([SVG.Element, SVG.Timeline], extension)
+ extend([Element, Runner], extension)
})
-SVG.extend([SVG.Element, SVG.Timeline], {
+extend([Element, Runner], {
// Let the user set the matrix directly
matrix: function (mat, b, c, d, e, f) {
// Act as a getter
if (mat == null) {
- return new SVG.Matrix(this)
+ return new Matrix(this)
}
// Act as a setter, the user can pass a matrix or a set of numbers
- return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f))
+ return this.attr('transform', new Matrix(mat, b, c, d, e, f))
},
// Map rotation to transform
// Relative move over x axis
dx: function (x) {
- return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true)
+ return this.x(new SVGNumber(x).plus(this instanceof Runner ? 0 : this.x()), true)
},
// Relative move over y axis
dy: function (y) {
- return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true)
+ return this.y(new SVGNumber(y).plus(this instanceof Runner ? 0 : this.y()), true)
},
// Relative move over x and y axes
}
})
-SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], {
+extend([Rect, Ellipse, Circle, Gradient, Runner], {
// Add x and y radius
radius: function (x, y) {
var type = (this._target || this).type
return type === 'radialGradient' || type === 'radialGradient'
- ? this.attr('r', new SVG.Number(x))
+ ? this.attr('r', new SVGNumber(x))
: this.rx(x).ry(y == null ? x : y)
}
})
-SVG.extend(SVG.Path, {
+extend(Path, {
// Get path length
length: function () {
return this.node.getTotalLength()
},
// Get point at length
pointAt: function (length) {
- return new SVG.Point(this.node.getPointAtLength(length))
+ return new Point(this.node.getPointAtLength(length))
}
})
-SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], {
+extend([Parent, Text, Tspan, Runner], {
// Set font
font: function (a, v) {
if (typeof a === 'object') {
-/* global createElement, capitalize */
-/* eslint-disable new-cap */
+import {makeInstance} from './helpers.js'
+import * as Classes from './classes.js'
+import * as tools from './tools.js'
// The main wrapping element
-var SVG = window.SVG = function (element) {
- if (SVG.supported) {
- element = createElement(element)
- return element
- }
+export default function SVG (element) {
+ return makeInstance(element)
}
-// Svg must be supported if we reached this stage
-SVG.supported = true
-
-// Default namespaces
-SVG.ns = 'http://www.w3.org/2000/svg'
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
-SVG.xlink = 'http://www.w3.org/1999/xlink'
-SVG.svgjs = 'http://svgjs.com/svgjs'
-
-// Element id sequence
-SVG.did = 1000
-
-// Get next named element id
-SVG.eid = function (name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
-}
-
-// Method for element creation
-SVG.create = function (name) {
- // create element
- return document.createElementNS(this.ns, name)
-}
-
-// Method for extending objects
-SVG.extend = function (modules, methods) {
- var key, i
-
- modules = Array.isArray(modules) ? modules : [modules]
-
- for (i = modules.length - 1; i >= 0; i--) {
- if (modules[i]) {
- for (key in methods) {
- modules[i].prototype[key] = methods[key]
- }
- }
- }
-}
-
-// Invent new element
-SVG.invent = function (config) {
- // Create element initializer
- var initializer = typeof config.create === 'function' ? config.create
- : function (node) {
- config.inherit.call(this, node || SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit) {
- initializer.prototype = new config.inherit()
- initializer.prototype.constructor = initializer
- }
-
- // Extend with methods
- if (config.extend) {
- SVG.extend(initializer, config.extend)
- }
-
- // Attach construct method to parent
- if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }
-
- return initializer
-}
-
-// Adopt existing svg elements
-SVG.adopt = function (node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance instanceof SVG.Element) return node.instance
-
- if (!(node instanceof window.SVGElement)) {
- return new SVG.HtmlNode(node)
- }
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName === 'svg') {
- element = new SVG.Doc(node)
- } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
- element = new SVG.Gradient(node)
- } else if (SVG[capitalize(node.nodeName)]) {
- element = new SVG[capitalize(node.nodeName)](node)
- } else {
- element = new SVG.Parent(node)
- }
-
- return element
-}
+Object.assign(SVG, Classes)
+Object.assign(SVG, tools)
--- /dev/null
+import {ns} from './namespaces.js'
+import {Container, Element, HtmlNode, Doc, Gradient, Parent} from './classes.js'
+
+// Element id sequence
+let did = 1000
+
+// Get next named element id
+export function eid (name) {
+ return 'Svgjs' + capitalize(name) + (did++)
+}
+
+export function nodeOrNew (name, node) {
+ return node || makeNode(name)
+}
+
+// Method for element creation
+export function makeNode (name) {
+ // create element
+ return document.createElementNS(ns, name)
+}
+
+// Method for extending objects
+export function extend (modules, methods) {
+ var key, i
+
+ modules = Array.isArray(modules) ? modules : [modules]
+
+ for (i = modules.length - 1; i >= 0; i--) {
+ if (modules[i]) {
+ for (key in methods) {
+ modules[i].prototype[key] = methods[key]
+ }
+ }
+ }
+}
+
+// FIXME: enhanced constructors here
+export function addFactory (modules, methods) {
+ extend(modules, methods)
+}
+
+// Invent new element
+export function invent (config) {
+ // Create element initializer
+ var initializer = typeof config.create === 'function' ? config.create
+ : function (node) {
+ config.inherit.call(this, node || makeNode(config.create))
+ }
+
+ // Inherit prototype
+ if (config.inherit) {
+ initializer.prototype = new config.inherit()
+ initializer.prototype.constructor = initializer
+ }
+
+ // Extend with methods
+ if (config.extend) {
+ extend(initializer, config.extend)
+ }
+
+ // Attach construct method to parent
+ if (config.construct) { extend(config.parent || Container, config.construct) }
+
+ return initializer
+}
+
+// Adopt existing svg elements
+export function adopt (node) {
+ // check for presence of node
+ if (!node) return null
+
+ // make sure a node isn't already adopted
+ if (node.instance instanceof Element) return node.instance
+
+ if (!(node instanceof window.SVGElement)) {
+ return new HtmlNode(node)
+ }
+
+ // initialize variables
+ var element
+
+ // adopt with element-specific settings
+ if (node.nodeName === 'svg') {
+ element = new Doc(node)
+ } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
+ element = new Gradient(node)
+ } else if (SVG[capitalize(node.nodeName)]) {
+ element = new SVG[capitalize(node.nodeName)](node)
+ } else {
+ element = new Parent(node)
+ }
+
+ return element
+}
-/* global arrayToMatrix getOrigin isMatrixLike */
+import {arrayToMatrix, getOrigin, isMatrixLike} from './helpers.js'
+import Matrix from './Matrix.js'
+import {delimiter, transforms} from './regex.js'
-SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function () {
- return this.attr('transform', null)
- },
+// Reset all transformations
+export function untransform () {
+ return this.attr('transform', null)
+}
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function () {
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0, -1).map(function (str) {
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0],
- kv[1].split(SVG.regex.delimiter)
- .map(function (str) { return parseFloat(str) })
- ]
- })
- .reverse()
- // merge every transformation into one matrix
- .reduce(function (matrix, transform) {
- if (transform[0] === 'matrix') {
- return matrix.lmultiply(arrayToMatrix(transform[1]))
- }
- return matrix[transform[0]].apply(matrix, transform[1])
- }, new SVG.Matrix())
+// merge the whole transformation chain into one matrix and returns it
+export function matrixify () {
+ var matrix = (this.attr('transform') || '')
+ // split transformations
+ .split(transforms).slice(0, -1).map(function (str) {
+ // generate key => value pairs
+ var kv = str.trim().split('(')
+ return [kv[0],
+ kv[1].split(delimiter)
+ .map(function (str) { return parseFloat(str) })
+ ]
+ })
+ .reverse()
+ // merge every transformation into one matrix
+ .reduce(function (matrix, transform) {
+ if (transform[0] === 'matrix') {
+ return matrix.lmultiply(arrayToMatrix(transform[1]))
+ }
+ return matrix[transform[0]].apply(matrix, transform[1])
+ }, new Matrix())
- return matrix
- },
+ return matrix
+}
- // add an element to another parent without changing the visual representation on the screen
- toParent: function (parent) {
- if (this === parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
+// add an element to another parent without changing the visual representation on the screen
+export function toParent (parent) {
+ if (this === parent) return this
+ var ctm = this.screenCTM()
+ var pCtm = parent.screenCTM().inverse()
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
- return this
- },
+ return this
+}
- // same as above with parent equals root-svg
- toDoc: function () {
- return this.toParent(this.doc())
- }
-})
-
-SVG.extend(SVG.Element, {
-
- // Add transformations
- transform: function (o, relative) {
- // Act as a getter if no object was passed
- if (o == null || typeof o === 'string') {
- var decomposed = new SVG.Matrix(this).decompose()
- return decomposed[o] || decomposed
- }
+// same as above with parent equals root-svg
+export function toDoc () {
+ return this.toParent(this.doc())
+}
- if (!isMatrixLike(o)) {
- // Set the origin according to the defined transform
- o = {...o, origin: getOrigin(o, this)}
- }
+// Add transformations
+export function transform (o, relative) {
+ // Act as a getter if no object was passed
+ if (o == null || typeof o === 'string') {
+ var decomposed = new Matrix(this).decompose()
+ return decomposed[o] || decomposed
+ }
- // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing
- var cleanRelative = relative === true ? this : (relative || false)
- var result = new SVG.Matrix(cleanRelative).transform(o)
- return this.attr('transform', result)
+ if (!isMatrixLike(o)) {
+ // Set the origin according to the defined transform
+ o = {...o, origin: getOrigin(o, this)}
}
-})
+
+ // The user can pass a boolean, an Element or an Matrix or nothing
+ var cleanRelative = relative === true ? this : (relative || false)
+ var result = new Matrix(cleanRelative).transform(o)
+ return this.attr('transform', result)
+}
+import {Shape, Container} from './classes.js'
+import {xlink} from './namespaces.js'
-SVG.Use = SVG.invent({
- // Initialize node
- create: 'use',
-
- // Inherit from
- inherit: SVG.Shape,
+export default class Use extends Shape {
+ constructor (node) {
+ super(nodeOrNew('use', node))
+ }
- // Add class methods
- extend: {
- // Use element as a reference
- element: function (element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- },
+ // Use element as a reference
+ element (element, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + element, xlink)
+ }
+}
- // Add parent method
- construct: {
- // Create a use element
- use: function (element, file) {
- return this.put(new SVG.Use()).element(element, file)
- }
+addFactory(Container, {
+ // Create a use element
+ use: function (element, file) {
+ return this.put(new Use()).element(element, file)
}
})
--- /dev/null
+
+// Map function
+export function map (array, block) {
+ var i
+ var il = array.length
+ var result = []
+
+ for (i = 0; i < il; i++) {
+ result.push(block(array[i]))
+ }
+
+ return result
+}
+
+// Filter function
+export function filter (array, block) {
+ var i
+ var il = array.length
+ var result = []
+
+ for (i = 0; i < il; i++) {
+ if (block(array[i])) { result.push(array[i]) }
+ }
+
+ return result
+}
+
+// Degrees to radians
+export function radians (d) {
+ return d % 360 * Math.PI / 180
+}
+
+// Radians to degrees
+export function degrees (r) {
+ return r * 180 / Math.PI % 360
+}
+
+export function filterSVGElements (nodes) {
+ return this.filter(nodes, function (el) { return el instanceof window.SVGElement })
+}