})
it('should take speed into consideration', function() {
- fx.speed(4)
- expect(fx.timeToPos(fx.situation.start+fx.situation.duration/4/2)).toBe(0.5)
- fx.speed(0.5)
- expect(fx.timeToPos(fx.situation.start+fx.situation.duration/0.5/4)).toBe(0.25)
+ var spd
+
+ spd = 4
+ fx.speed(spd)
+ expect(fx.timeToPos(fx.situation.start+(fx.situation.duration/spd)/2)).toBe(0.5)
+
+ spd = 0.5
+ fx.speed(spd)
+ expect(fx.timeToPos(fx.situation.start+(fx.situation.duration/spd)/4)).toBe(0.25)
})
})
})
it('should take speed into consideration', function() {
- fx.speed(4)
- expect(fx.posToTime(0.5)).toBe(fx.situation.start+fx.situation.duration/4/2)
- fx.speed(0.5)
- expect(fx.posToTime(0.25)).toBe(fx.situation.start+fx.situation.duration/0.5/4)
+ var spd
+
+ spd = 4
+ fx.speed(spd)
+ expect(fx.posToTime(0.5)).toBe(fx.situation.start+(fx.situation.duration/spd)/2)
+
+ spd = 0.5
+ fx.speed(spd)
+ expect(fx.posToTime(0.25)).toBe(fx.situation.start+(fx.situation.duration/spd)/4)
})
})
})
it('should take speed into consideration', function() {
- fx.speed(4).at(0)
- expect(fx.situation.finish-fx.situation.start).toBe(500/4)
- fx.speed(5).at(0.75)
- expect(fx.situation.finish-fx.situation.start).toBe(500/5)
- fx.speed(0.25).at(0.75)
- expect(fx.situation.finish-fx.situation.start).toBe(500/0.25)
- fx.speed(0.5).at(0.83)
- expect(fx.situation.finish-fx.situation.start).toBe(500/0.5)
+ var dur, spd
+
+ dur = fx.situation.duration
+
+ spd = 4
+ fx.speed(spd).at(0)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
+
+ spd = 5
+ fx.speed(spd).at(0.15)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
+
+ spd = 0.25
+ fx.speed(spd).at(0.75)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
+
+ spd = 0.5
+ fx.speed(spd).at(0.83)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
})
})
})
it('should take speed into consideration', function() {
- fx.speed(4).start()
- expect(fx.situation.finish-fx.situation.start).toBe(500/4)
+ var dur = fx.situation.duration
+ , spd = 4
+
+ fx.speed(spd).start()
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
})
})
describe('speed()', function() {
it('set the speed of the animation', function(){
- fx.speed(2)
- expect(fx.spd).toBe(2)
- expect(fx.situation.finish-fx.situation.start).toBe(500/2)
+ var dur, spd
+
+ dur = fx.situation.duration
+
+ spd = 2
+ fx.speed(spd)
+ expect(fx.spd).toBe(spd)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
- fx.speed(0.5)
- expect(fx.spd).toBe(0.5)
- expect(fx.situation.finish-fx.situation.start).toBe(500/0.5)
+ spd = 0.5
+ fx.speed(spd)
+ expect(fx.spd).toBe(spd)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
- fx.at(0.2).speed(2)
- expect(fx.spd).toBe(2)
- expect(fx.situation.finish-fx.situation.start).toBe(500/2)
+ spd = 2
+ fx.at(0.2).speed(spd)
+ expect(fx.spd).toBe(spd)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur/spd)
- fx.speed(1)
- expect(fx.spd).toBe(1)
- expect(fx.situation.finish-fx.situation.start).toBe(500)
+ spd = 1
+ fx.speed(spd)
+ expect(fx.spd).toBe(spd)
+ expect(fx.situation.finish-fx.situation.start).toBe(dur)
})
it('should not change the position when the animation is run backward', function(){
- expect(fx.at(0.4).reverse(true).speed(2).pos).toBe(0.4)
+ var pos = 0.4
+
+ expect(fx.at(pos).reverse(true).speed(2).pos).toBe(pos)
})
it('return the current speed with no argument given', function(){
- fx.speed(2)
- expect(fx.speed()).toBe(2)
+ var spd
+
+ spd = 2
+ fx.speed(spd)
+ expect(fx.speed()).toBe(spd)
- fx.speed(0.5)
- expect(fx.speed()).toBe(0.5)
+ spd = 0.5
+ fx.speed(spd)
+ expect(fx.speed()).toBe(spd)
- fx.speed(1)
- expect(fx.speed()).toBe(1)
+ spd = 1
+ fx.speed(spd)
+ expect(fx.speed()).toBe(spd)
})
it('pause the animation when a speed of 0 is passed', function(){
- var currentSpeed = fx.speed()
+ var spd = fx.speed()
expect(fx.speed(0)).toBe(fx)
- expect(fx.speed()).toBe(currentSpeed)
+ expect(fx.speed()).toBe(spd)
expect(fx.paused).toBe(true)
})
it('should affect all animations in the queue', function(done){
- fx.speed(2).animate(300).start()
+ fx.speed(2).animate(300)
expect(fx.situations.length).not.toBe(0)
expect(fx.pos).not.toBe(1)
+ // At this point, there should be 2 animations in the queue to be played:
+ // the one of 500ms that is added before every test and the one of 300ms
+ // we just added. Normally, it would take 800ms before both of these
+ // animations are done, but because we set the speed to 2, it should
+ // only take 400ms to do both animations.
+ fx.start()
+
+ // We expect this timeout to happen while the second animation is running
setTimeout(function(){
- expect(fx.active).toBeTruthy()
+ expect(fx.active).toBe(true)
expect(fx.situations.length).toBe(0)
expect(fx.pos).not.toBe(1)
}, 300)
+ // Here, we expect that all the animations are done
setTimeout(function(){
- expect(fx.active).toBeFalsy()
+ expect(fx.active).toBe(false)
expect(fx.situations.length).toBe(0)
expect(fx.pos).toBe(1)
done()