CConn.cxx
DesktopWindow.cxx
UserDialog.cxx
+ Viewport.cxx
parameters.cxx
keysym2ucs.c
vncviewer.cxx)
#include <stdio.h>
#include <string.h>
-#include <FL/fl_draw.H>
-
-#include <rfb/CMsgWriter.h>
#include <rfb/LogWriter.h>
-// FLTK can pull in the X11 headers on some systems
-#ifndef XK_VoidSymbol
-#define XK_MISCELLANY
-#define XK_XKB_KEYS
-#include <rfb/keysymdef.h>
-#endif
-
#include "DesktopWindow.h"
-#include "CConn.h"
#include "i18n.h"
-#include "parameters.h"
-#include "keysym2ucs.h"
-
-// FLTK STR #2599 must be fixed for proper dead keys support
-#ifndef HAVE_FLTK_DEAD_KEYS
-#define event_compose_symbol event_text
-#endif
using namespace rfb;
-#ifdef __APPLE__
-extern "C" const char *osx_event_string(void);
-#endif
-
extern void exit_vncviewer();
static rfb::LogWriter vlog("DesktopWindow");
DesktopWindow::DesktopWindow(int w, int h, const char *name,
const rfb::PixelFormat& serverPF,
CConn* cc_)
- : Fl_Window(w, h), cc(cc_), frameBuffer(NULL), pixelTrans(NULL),
- lastPointerPos(0, 0), lastButtonMask(0)
+ : Fl_Window(w, h)
{
+ viewport = new Viewport(w, h, serverPF, cc_);
+
callback(handleClose, this);
setName(name);
- frameBuffer = new ManagedPixelBuffer(getPreferredPF(), w, h);
- assert(frameBuffer);
-
- setServerPF(serverPF);
-
show();
}
DesktopWindow::~DesktopWindow()
{
- // Unregister all timeouts in case they get a change tro trigger
- // again later when this object is already gone.
- Fl::remove_timeout(handleUpdateTimeout, this);
- Fl::remove_timeout(handleColourMap, this);
- Fl::remove_timeout(handlePointerTimeout, this);
-
- delete frameBuffer;
-
- if (pixelTrans)
- delete pixelTrans;
+ // FLTK automatically deletes all child widgets, so we shouldn't touch
+ // them ourselves here
}
void DesktopWindow::setServerPF(const rfb::PixelFormat& pf)
{
- if (pixelTrans)
- delete pixelTrans;
- pixelTrans = NULL;
-
- if (pf.equal(getPreferredPF()))
- return;
-
- pixelTrans = new PixelTransformer();
- pixelTrans->init(pf, &colourMap, getPreferredPF());
+ viewport->setServerPF(pf);
}
const rfb::PixelFormat &DesktopWindow::getPreferredPF()
{
- static PixelFormat prefPF(32, 24, false, true, 255, 255, 255, 0, 8, 16);
-
- return prefPF;
+ return viewport->getPreferredPF();
}
copy_label(windowNameStr.buf);
}
-// setColourMapEntries() changes some of the entries in the colourmap.
-// Unfortunately these messages are often sent one at a time, so we delay the
-// settings taking effect by 100ms. This is because recalculating the internal
-// translation table can be expensive.
+
void DesktopWindow::setColourMapEntries(int firstColour, int nColours,
rdr::U16* rgbs)
{
- for (int i = 0; i < nColours; i++)
- colourMap.set(firstColour+i, rgbs[i*3], rgbs[i*3+1], rgbs[i*3+2]);
-
- if (!Fl::has_timeout(handleColourMap, this))
- Fl::add_timeout(0.100, handleColourMap, this);
+ viewport->setColourMapEntries(firstColour, nColours, rgbs);
}
void DesktopWindow::updateWindow()
{
- Rect r;
-
- Fl::remove_timeout(handleUpdateTimeout, this);
-
- r = damage.get_bounding_rect();
- Fl_Window::damage(FL_DAMAGE_USER1, r.tl.x, r.tl.y, r.width(), r.height());
-
- damage.clear();
+ viewport->updateWindow();
}
-void DesktopWindow::draw()
-{
- int X, Y, W, H;
-
- int pixel_bytes, stride_bytes;
- const uchar *buf_start;
-
- // Check what actually needs updating
- fl_clip_box(0, 0, w(), h(), X, Y, W, H);
- if ((W == 0) || (H == 0))
- return;
-
- pixel_bytes = frameBuffer->getPF().bpp/8;
- stride_bytes = pixel_bytes * frameBuffer->getStride();
- buf_start = frameBuffer->data +
- pixel_bytes * X +
- stride_bytes * Y;
-
- // FIXME: Check how efficient this thing really is
- fl_draw_image(buf_start, X, Y, W, H, pixel_bytes, stride_bytes);
-}
-
-
-int DesktopWindow::handle(int event)
-{
- int buttonMask, wheelMask;
- DownMap::const_iterator iter;
-
- switch (event) {
- case FL_PUSH:
- case FL_RELEASE:
- case FL_DRAG:
- case FL_MOVE:
- case FL_MOUSEWHEEL:
- buttonMask = 0;
- if (Fl::event_button1())
- buttonMask |= 1;
- if (Fl::event_button2())
- buttonMask |= 2;
- if (Fl::event_button3())
- buttonMask |= 4;
-
- if (event == FL_MOUSEWHEEL) {
- if (Fl::event_dy() < 0)
- wheelMask = 8;
- else
- wheelMask = 16;
-
- // A quick press of the wheel "button", followed by a immediate
- // release below
- handlePointerEvent(Point(Fl::event_x(), Fl::event_y()),
- buttonMask | wheelMask);
- }
-
- handlePointerEvent(Point(Fl::event_x(), Fl::event_y()), buttonMask);
- return 1;
-
- case FL_FOCUS:
- // Yes, we would like some focus please!
- return 1;
-
- case FL_UNFOCUS:
- // Release all keys that were pressed as that generally makes most
- // sense (e.g. Alt+Tab where we only see the Alt press)
- for (iter = downKeySym.begin();iter != downKeySym.end();++iter)
- cc->writer()->keyEvent(iter->second, false);
- downKeySym.clear();
- return 1;
-
- case FL_KEYDOWN:
- handleKeyEvent(Fl::event_key(), Fl::event_compose_symbol(), true);
- return 1;
-
- case FL_KEYUP:
- handleKeyEvent(Fl::event_key(), Fl::event_compose_symbol(), false);
- return 1;
- }
-
- return Fl_Window::handle(event);
-}
-
-
-void DesktopWindow::handleUpdateTimeout(void *data)
-{
- DesktopWindow *self = (DesktopWindow *)data;
-
- assert(self);
-
- self->updateWindow();
-}
-
-
-void DesktopWindow::handleColourMap(void *data)
-{
- DesktopWindow *self = (DesktopWindow *)data;
-
- assert(self);
-
- if (self->pixelTrans != NULL)
- self->pixelTrans->setColourMapEntries(0, 0);
-
- self->Fl_Window::damage(FL_DAMAGE_ALL);
-}
-
void DesktopWindow::handleClose(Fl_Widget *wnd, void *data)
{
exit_vncviewer();
}
-
-
-void DesktopWindow::handlePointerEvent(const rfb::Point& pos, int buttonMask)
-{
- if (!viewOnly) {
- if (pointerEventInterval == 0 || buttonMask != lastButtonMask) {
- cc->writer()->pointerEvent(pos, buttonMask);
- } else {
- if (!Fl::has_timeout(handlePointerTimeout, this))
- Fl::add_timeout((double)pointerEventInterval/1000.0,
- handlePointerTimeout, this);
- }
- lastPointerPos = pos;
- lastButtonMask = buttonMask;
- }
-}
-
-
-void DesktopWindow::handlePointerTimeout(void *data)
-{
- DesktopWindow *self = (DesktopWindow *)data;
-
- assert(self);
-
- self->cc->writer()->pointerEvent(self->lastPointerPos, self->lastButtonMask);
-}
-
-
-rdr::U32 DesktopWindow::translateKeyEvent(int keyCode, const char *keyText)
-{
- unsigned ucs;
-
- // First check for function keys
- if ((keyCode > FL_F) && (keyCode <= FL_F_Last))
- return XK_F1 + (keyCode - FL_F - 1);
-
- // Numpad numbers
- if ((keyCode >= (FL_KP + '0')) && (keyCode <= (FL_KP + '9')))
- return XK_KP_0 + (keyCode - (FL_KP + '0'));
-
- // Then other special keys
- switch (keyCode) {
- case FL_BackSpace:
- return XK_BackSpace;
- case FL_Tab:
- return XK_Tab;
- case FL_Enter:
- return XK_Return;
- case FL_Pause:
- return XK_Pause;
- case FL_Scroll_Lock:
- return XK_Scroll_Lock;
- case FL_Escape:
- return XK_Escape;
- case FL_Home:
- return XK_Home;
- case FL_Left:
- return XK_Left;
- case FL_Up:
- return XK_Up;
- case FL_Right:
- return XK_Right;
- case FL_Down:
- return XK_Down;
- case FL_Page_Up:
- return XK_Page_Up;
- case FL_Page_Down:
- return XK_Page_Down;
- case FL_End:
- return XK_End;
- case FL_Print:
- return XK_Print;
- case FL_Insert:
- return XK_Insert;
- case FL_Menu:
- return XK_Menu;
- case FL_Help:
- return XK_Help;
- case FL_Num_Lock:
- return XK_Num_Lock;
- case FL_Shift_L:
- return XK_Shift_L;
- case FL_Shift_R:
- return XK_Shift_R;
- case FL_Control_L:
- return XK_Control_L;
- case FL_Control_R:
- return XK_Control_R;
- case FL_Caps_Lock:
- return XK_Caps_Lock;
- case FL_Meta_L:
- return XK_Super_L;
- case FL_Meta_R:
- return XK_Super_R;
- case FL_Alt_L:
- return XK_Alt_L;
- case FL_Alt_R:
- return XK_Alt_R;
- case FL_Delete:
- return XK_Delete;
- case FL_KP_Enter:
- return XK_KP_Enter;
- case FL_KP + '=':
- return XK_KP_Equal;
- case FL_KP + '*':
- return XK_KP_Multiply;
- case FL_KP + '+':
- return XK_KP_Add;
- case FL_KP + ',':
- return XK_KP_Separator;
- case FL_KP + '-':
- return XK_KP_Subtract;
- case FL_KP + '.':
- return XK_KP_Decimal;
- case FL_KP + '/':
- return XK_KP_Divide;
- case XK_ISO_Level3_Shift:
- // FLTK tends to let this one leak through on X11...
- return XK_ISO_Level3_Shift;
- }
-
- // Ctrl and Cmd tend to fudge input handling, so we need to cheat here
- if (Fl::event_state() & (FL_COMMAND | FL_CTRL)) {
-#ifdef WIN32
- BYTE keystate[256];
- WCHAR wbuf[8];
- int ret;
-
- static char buf[32];
-
- switch (fl_msg.message) {
- case WM_KEYDOWN:
- case WM_SYSKEYDOWN:
- // Most buttons end up here when Ctrl is pressed. Here we can pretend
- // that Ctrl isn't pressed, and do a character lookup.
- GetKeyboardState(keystate);
- keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
-
- ret = ToUnicode(fl_msg.wParam, 0, keystate, wbuf, sizeof(wbuf)/sizeof(wbuf[0]), 0);
- if (ret != 0) {
- // -1 means one dead character
- ret = abs(ret);
- wbuf[ret] = 0x0000;
-
- if (fl_utf8fromwc(buf, sizeof(buf), wbuf, ret) >= sizeof(buf)) {
- vlog.error(_("Out of buffer space whilst converting key event"));
- return XK_VoidSymbol;
- }
-
- keyText = buf;
- }
- break;
- case WM_CHAR:
- case WM_SYSCHAR:
- // Windows doesn't seem to have any sanity when it comes to control
- // characters. We assume that Ctrl-A through Ctrl-Z range maps to
- // the VK_A through VK_Z keys, and just let the rest fall through.
- if ((fl_msg.wParam < 0x01) || (fl_msg.wParam > 0x1a))
- break;
-
- // Pretend that Ctrl isn't pressed, and do a character lookup.
- GetKeyboardState(keystate);
- keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
-
- // Ctrl-A is 0x01 and VK_A is 0x41, so add 0x40 for the conversion
- ret = ToUnicode(fl_msg.wParam + 0x40, 0, keystate, wbuf, sizeof(wbuf)/sizeof(wbuf[0]), 0);
- if (ret != 0) {
- // -1 means one dead character
- ret = abs(ret);
- wbuf[ret] = 0x0000;
-
- if (fl_utf8fromwc(buf, sizeof(buf), wbuf, ret) >= sizeof(buf)) {
- vlog.error(_("Out of buffer space whilst converting key event"));
- return XK_VoidSymbol;
- }
-
- keyText = buf;
- }
- break;
- default:
- // Not sure how we ended up here. Do nothing...
- break;
- }
-#elif defined(__APPLE__)
- keyText = osx_event_string();
-#else
- char buf[16];
- KeySym sym;
-
- XLookupString((XKeyEvent*)fl_xevent, buf, sizeof(buf), &sym, NULL);
-
- return sym;
-#endif
- }
-
- // Unknown special key?
- if (keyText[0] == '\0') {
- vlog.error(_("Unknown FLTK key code %d (0x%04x)"), keyCode, keyCode);
- return XK_VoidSymbol;
- }
-
- // Look up the symbol the key produces and translate that from Unicode
- // to a X11 keysym.
- if (fl_utf_nb_char((const unsigned char*)keyText, strlen(keyText)) != 1) {
- vlog.error(_("Multiple characters given for key code %d (0x%04x): '%s'"),
- keyCode, keyCode, keyText);
- return XK_VoidSymbol;
- }
-
- ucs = fl_utf8decode(keyText, NULL, NULL);
- return ucs2keysym(ucs);
-}
-
-
-void DesktopWindow::handleKeyEvent(int keyCode, const char *keyText, bool down)
-{
- rdr::U32 keySym;
-
- if (viewOnly)
- return;
-
- // Because of the way keyboards work, we cannot expect to have the same
- // symbol on release as when pressed. This breaks the VNC protocol however,
- // so we need to keep track of what keysym a key _code_ generated on press
- // and send the same on release.
- if (!down) {
- DownMap::iterator iter;
-
- iter = downKeySym.find(keyCode);
- if (iter == downKeySym.end()) {
- vlog.error(_("Unexpected release of FLTK key code %d (0x%04x)"), keyCode, keyCode);
- return;
- }
-
- cc->writer()->keyEvent(iter->second, false);
-
- downKeySym.erase(iter);
-
- return;
- }
-
- keySym = translateKeyEvent(keyCode, keyText);
- if (keySym == XK_VoidSymbol)
- return;
-
- downKeySym[keyCode] = keySym;
- cc->writer()->keyEvent(keySym, down);
-}
#include <FL/Fl_Window.H>
#include <rfb/Rect.h>
-#include <rfb/Region.h>
-#include <rfb/Timer.h>
-#include <rfb/PixelBuffer.h>
-#include <rfb/PixelTransformer.h>
+
+#include "Viewport.h"
class CConn;
void setColourMapEntries(int firstColour, int nColours, rdr::U16* rgbs);
void fillRect(const rfb::Rect& r, rfb::Pixel pix) {
- if (pixelTrans) {
- rfb::Pixel pix2;
- pixelTrans->translatePixels(&pix, &pix2, 1);
- pix = pix2;
- }
-
- frameBuffer->fillRect(r, pix);
- damageRect(r);
+ viewport->fillRect(r, pix);
}
void imageRect(const rfb::Rect& r, void* pixels) {
- if (pixelTrans)
- pixelTrans->translateRect(pixels, r.width(),
- rfb::Rect(0, 0, r.width(), r.height()),
- frameBuffer->data, frameBuffer->getStride(),
- r.tl);
- else
- frameBuffer->imageRect(r, pixels);
- damageRect(r);
+ viewport->imageRect(r, pixels);
}
void copyRect(const rfb::Rect& r, int srcX, int srcY) {
- frameBuffer->copyRect(r, rfb::Point(r.tl.x-srcX, r.tl.y-srcY));
- damageRect(r);
+ viewport->copyRect(r, srcX, srcY);
}
- // Fl_Window callback methods
- void draw();
- int handle(int event);
-
private:
-
- void damageRect(const rfb::Rect& r) {
- damage.assign_union(rfb::Region(r));
- if (!Fl::has_timeout(handleUpdateTimeout, this))
- Fl::add_timeout(0.100, handleUpdateTimeout, this);
- };
-
- static void handleUpdateTimeout(void *data);
- static void handleColourMap(void *data);
-
static void handleClose(Fl_Widget *wnd, void *data);
- void handlePointerEvent(const rfb::Point& pos, int buttonMask);
- static void handlePointerTimeout(void *data);
-
- rdr::U32 translateKeyEvent(int keyCode, const char *keyText);
- void handleKeyEvent(int keyCode, const char *keyText, bool down);
-
private:
- CConn* cc;
-
- rfb::ManagedPixelBuffer* frameBuffer;
-
- rfb::PixelTransformer *pixelTrans;
- rfb::SimpleColourMap colourMap;
-
- rfb::Region damage;
-
- rfb::Point lastPointerPos;
- int lastButtonMask;
-
- typedef std::map<int, rdr::U32> DownMap;
- DownMap downKeySym;
+ Viewport *viewport;
};
#endif
--- /dev/null
+/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
+ * Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
+ *
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
+ * USA.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <FL/fl_draw.H>
+
+#include <rfb/CMsgWriter.h>
+#include <rfb/LogWriter.h>
+
+// FLTK can pull in the X11 headers on some systems
+#ifndef XK_VoidSymbol
+#define XK_MISCELLANY
+#define XK_XKB_KEYS
+#include <rfb/keysymdef.h>
+#endif
+
+#include "Viewport.h"
+#include "CConn.h"
+#include "i18n.h"
+#include "parameters.h"
+#include "keysym2ucs.h"
+
+// FLTK STR #2599 must be fixed for proper dead keys support
+#ifndef HAVE_FLTK_DEAD_KEYS
+#define event_compose_symbol event_text
+#endif
+
+using namespace rfb;
+
+#ifdef __APPLE__
+extern "C" const char *osx_event_string(void);
+#endif
+
+extern void exit_vncviewer();
+
+static rfb::LogWriter vlog("Viewport");
+
+Viewport::Viewport(int w, int h, const rfb::PixelFormat& serverPF, CConn* cc_)
+ : Fl_Widget(0, 0, w, h), cc(cc_), frameBuffer(NULL), pixelTrans(NULL),
+ lastPointerPos(0, 0), lastButtonMask(0)
+{
+ frameBuffer = new ManagedPixelBuffer(getPreferredPF(), w, h);
+ assert(frameBuffer);
+
+ setServerPF(serverPF);
+}
+
+
+Viewport::~Viewport()
+{
+ // Unregister all timeouts in case they get a change tro trigger
+ // again later when this object is already gone.
+ Fl::remove_timeout(handleUpdateTimeout, this);
+ Fl::remove_timeout(handleColourMap, this);
+ Fl::remove_timeout(handlePointerTimeout, this);
+
+ delete frameBuffer;
+
+ if (pixelTrans)
+ delete pixelTrans;
+}
+
+
+void Viewport::setServerPF(const rfb::PixelFormat& pf)
+{
+ if (pixelTrans)
+ delete pixelTrans;
+ pixelTrans = NULL;
+
+ if (pf.equal(getPreferredPF()))
+ return;
+
+ pixelTrans = new PixelTransformer();
+ pixelTrans->init(pf, &colourMap, getPreferredPF());
+}
+
+
+const rfb::PixelFormat &Viewport::getPreferredPF()
+{
+ static PixelFormat prefPF(32, 24, false, true, 255, 255, 255, 0, 8, 16);
+
+ return prefPF;
+}
+
+
+// setColourMapEntries() changes some of the entries in the colourmap.
+// Unfortunately these messages are often sent one at a time, so we delay the
+// settings taking effect by 100ms. This is because recalculating the internal
+// translation table can be expensive.
+void Viewport::setColourMapEntries(int firstColour, int nColours,
+ rdr::U16* rgbs)
+{
+ for (int i = 0; i < nColours; i++)
+ colourMap.set(firstColour+i, rgbs[i*3], rgbs[i*3+1], rgbs[i*3+2]);
+
+ if (!Fl::has_timeout(handleColourMap, this))
+ Fl::add_timeout(0.100, handleColourMap, this);
+}
+
+
+// Copy the areas of the framebuffer that have been changed (damaged)
+// to the displayed window.
+
+void Viewport::updateWindow()
+{
+ Rect r;
+
+ Fl::remove_timeout(handleUpdateTimeout, this);
+
+ r = damage.get_bounding_rect();
+ Fl_Widget::damage(FL_DAMAGE_USER1, r.tl.x, r.tl.y, r.width(), r.height());
+
+ damage.clear();
+}
+
+
+void Viewport::draw()
+{
+ int X, Y, W, H;
+
+ int pixel_bytes, stride_bytes;
+ const uchar *buf_start;
+
+ // Check what actually needs updating
+ fl_clip_box(0, 0, w(), h(), X, Y, W, H);
+ if ((W == 0) || (H == 0))
+ return;
+
+ pixel_bytes = frameBuffer->getPF().bpp/8;
+ stride_bytes = pixel_bytes * frameBuffer->getStride();
+ buf_start = frameBuffer->data +
+ pixel_bytes * X +
+ stride_bytes * Y;
+
+ // FIXME: Check how efficient this thing really is
+ fl_draw_image(buf_start, X, Y, W, H, pixel_bytes, stride_bytes);
+}
+
+
+int Viewport::handle(int event)
+{
+ int buttonMask, wheelMask;
+ DownMap::const_iterator iter;
+
+ switch (event) {
+ case FL_ENTER:
+ // Yes, we would like some pointer events please!
+ return 1;
+ case FL_PUSH:
+ case FL_RELEASE:
+ case FL_DRAG:
+ case FL_MOVE:
+ case FL_MOUSEWHEEL:
+ buttonMask = 0;
+ if (Fl::event_button1())
+ buttonMask |= 1;
+ if (Fl::event_button2())
+ buttonMask |= 2;
+ if (Fl::event_button3())
+ buttonMask |= 4;
+
+ if (event == FL_MOUSEWHEEL) {
+ if (Fl::event_dy() < 0)
+ wheelMask = 8;
+ else
+ wheelMask = 16;
+
+ // A quick press of the wheel "button", followed by a immediate
+ // release below
+ handlePointerEvent(Point(Fl::event_x(), Fl::event_y()),
+ buttonMask | wheelMask);
+ }
+
+ handlePointerEvent(Point(Fl::event_x(), Fl::event_y()), buttonMask);
+ return 1;
+
+ case FL_FOCUS:
+ // Yes, we would like some focus please!
+ return 1;
+
+ case FL_UNFOCUS:
+ // Release all keys that were pressed as that generally makes most
+ // sense (e.g. Alt+Tab where we only see the Alt press)
+ for (iter = downKeySym.begin();iter != downKeySym.end();++iter)
+ cc->writer()->keyEvent(iter->second, false);
+ downKeySym.clear();
+ return 1;
+
+ case FL_KEYDOWN:
+ handleKeyEvent(Fl::event_key(), Fl::event_compose_symbol(), true);
+ return 1;
+
+ case FL_KEYUP:
+ handleKeyEvent(Fl::event_key(), Fl::event_compose_symbol(), false);
+ return 1;
+ }
+
+ return Fl_Widget::handle(event);
+}
+
+
+void Viewport::handleUpdateTimeout(void *data)
+{
+ Viewport *self = (Viewport *)data;
+
+ assert(self);
+
+ self->updateWindow();
+}
+
+
+void Viewport::handleColourMap(void *data)
+{
+ Viewport *self = (Viewport *)data;
+
+ assert(self);
+
+ if (self->pixelTrans != NULL)
+ self->pixelTrans->setColourMapEntries(0, 0);
+
+ self->Fl_Widget::damage(FL_DAMAGE_ALL);
+}
+
+
+void Viewport::handlePointerEvent(const rfb::Point& pos, int buttonMask)
+{
+ if (!viewOnly) {
+ if (pointerEventInterval == 0 || buttonMask != lastButtonMask) {
+ cc->writer()->pointerEvent(pos, buttonMask);
+ } else {
+ if (!Fl::has_timeout(handlePointerTimeout, this))
+ Fl::add_timeout((double)pointerEventInterval/1000.0,
+ handlePointerTimeout, this);
+ }
+ lastPointerPos = pos;
+ lastButtonMask = buttonMask;
+ }
+}
+
+
+void Viewport::handlePointerTimeout(void *data)
+{
+ Viewport *self = (Viewport *)data;
+
+ assert(self);
+
+ self->cc->writer()->pointerEvent(self->lastPointerPos, self->lastButtonMask);
+}
+
+
+rdr::U32 Viewport::translateKeyEvent(int keyCode, const char *keyText)
+{
+ unsigned ucs;
+
+ // First check for function keys
+ if ((keyCode > FL_F) && (keyCode <= FL_F_Last))
+ return XK_F1 + (keyCode - FL_F - 1);
+
+ // Numpad numbers
+ if ((keyCode >= (FL_KP + '0')) && (keyCode <= (FL_KP + '9')))
+ return XK_KP_0 + (keyCode - (FL_KP + '0'));
+
+ // Then other special keys
+ switch (keyCode) {
+ case FL_BackSpace:
+ return XK_BackSpace;
+ case FL_Tab:
+ return XK_Tab;
+ case FL_Enter:
+ return XK_Return;
+ case FL_Pause:
+ return XK_Pause;
+ case FL_Scroll_Lock:
+ return XK_Scroll_Lock;
+ case FL_Escape:
+ return XK_Escape;
+ case FL_Home:
+ return XK_Home;
+ case FL_Left:
+ return XK_Left;
+ case FL_Up:
+ return XK_Up;
+ case FL_Right:
+ return XK_Right;
+ case FL_Down:
+ return XK_Down;
+ case FL_Page_Up:
+ return XK_Page_Up;
+ case FL_Page_Down:
+ return XK_Page_Down;
+ case FL_End:
+ return XK_End;
+ case FL_Print:
+ return XK_Print;
+ case FL_Insert:
+ return XK_Insert;
+ case FL_Menu:
+ return XK_Menu;
+ case FL_Help:
+ return XK_Help;
+ case FL_Num_Lock:
+ return XK_Num_Lock;
+ case FL_Shift_L:
+ return XK_Shift_L;
+ case FL_Shift_R:
+ return XK_Shift_R;
+ case FL_Control_L:
+ return XK_Control_L;
+ case FL_Control_R:
+ return XK_Control_R;
+ case FL_Caps_Lock:
+ return XK_Caps_Lock;
+ case FL_Meta_L:
+ return XK_Super_L;
+ case FL_Meta_R:
+ return XK_Super_R;
+ case FL_Alt_L:
+ return XK_Alt_L;
+ case FL_Alt_R:
+ return XK_Alt_R;
+ case FL_Delete:
+ return XK_Delete;
+ case FL_KP_Enter:
+ return XK_KP_Enter;
+ case FL_KP + '=':
+ return XK_KP_Equal;
+ case FL_KP + '*':
+ return XK_KP_Multiply;
+ case FL_KP + '+':
+ return XK_KP_Add;
+ case FL_KP + ',':
+ return XK_KP_Separator;
+ case FL_KP + '-':
+ return XK_KP_Subtract;
+ case FL_KP + '.':
+ return XK_KP_Decimal;
+ case FL_KP + '/':
+ return XK_KP_Divide;
+ case XK_ISO_Level3_Shift:
+ // FLTK tends to let this one leak through on X11...
+ return XK_ISO_Level3_Shift;
+ }
+
+ // Ctrl and Cmd tend to fudge input handling, so we need to cheat here
+ if (Fl::event_state() & (FL_COMMAND | FL_CTRL)) {
+#ifdef WIN32
+ BYTE keystate[256];
+ WCHAR wbuf[8];
+ int ret;
+
+ static char buf[32];
+
+ switch (fl_msg.message) {
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ // Most buttons end up here when Ctrl is pressed. Here we can pretend
+ // that Ctrl isn't pressed, and do a character lookup.
+ GetKeyboardState(keystate);
+ keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
+
+ ret = ToUnicode(fl_msg.wParam, 0, keystate, wbuf, sizeof(wbuf)/sizeof(wbuf[0]), 0);
+ if (ret != 0) {
+ // -1 means one dead character
+ ret = abs(ret);
+ wbuf[ret] = 0x0000;
+
+ if (fl_utf8fromwc(buf, sizeof(buf), wbuf, ret) >= sizeof(buf)) {
+ vlog.error(_("Out of buffer space whilst converting key event"));
+ return XK_VoidSymbol;
+ }
+
+ keyText = buf;
+ }
+ break;
+ case WM_CHAR:
+ case WM_SYSCHAR:
+ // Windows doesn't seem to have any sanity when it comes to control
+ // characters. We assume that Ctrl-A through Ctrl-Z range maps to
+ // the VK_A through VK_Z keys, and just let the rest fall through.
+ if ((fl_msg.wParam < 0x01) || (fl_msg.wParam > 0x1a))
+ break;
+
+ // Pretend that Ctrl isn't pressed, and do a character lookup.
+ GetKeyboardState(keystate);
+ keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0;
+
+ // Ctrl-A is 0x01 and VK_A is 0x41, so add 0x40 for the conversion
+ ret = ToUnicode(fl_msg.wParam + 0x40, 0, keystate, wbuf, sizeof(wbuf)/sizeof(wbuf[0]), 0);
+ if (ret != 0) {
+ // -1 means one dead character
+ ret = abs(ret);
+ wbuf[ret] = 0x0000;
+
+ if (fl_utf8fromwc(buf, sizeof(buf), wbuf, ret) >= sizeof(buf)) {
+ vlog.error(_("Out of buffer space whilst converting key event"));
+ return XK_VoidSymbol;
+ }
+
+ keyText = buf;
+ }
+ break;
+ default:
+ // Not sure how we ended up here. Do nothing...
+ break;
+ }
+#elif defined(__APPLE__)
+ keyText = osx_event_string();
+#else
+ char buf[16];
+ KeySym sym;
+
+ XLookupString((XKeyEvent*)fl_xevent, buf, sizeof(buf), &sym, NULL);
+
+ return sym;
+#endif
+ }
+
+ // Unknown special key?
+ if (keyText[0] == '\0') {
+ vlog.error(_("Unknown FLTK key code %d (0x%04x)"), keyCode, keyCode);
+ return XK_VoidSymbol;
+ }
+
+ // Look up the symbol the key produces and translate that from Unicode
+ // to a X11 keysym.
+ if (fl_utf_nb_char((const unsigned char*)keyText, strlen(keyText)) != 1) {
+ vlog.error(_("Multiple characters given for key code %d (0x%04x): '%s'"),
+ keyCode, keyCode, keyText);
+ return XK_VoidSymbol;
+ }
+
+ ucs = fl_utf8decode(keyText, NULL, NULL);
+ return ucs2keysym(ucs);
+}
+
+
+void Viewport::handleKeyEvent(int keyCode, const char *keyText, bool down)
+{
+ rdr::U32 keySym;
+
+ if (viewOnly)
+ return;
+
+ // Because of the way keyboards work, we cannot expect to have the same
+ // symbol on release as when pressed. This breaks the VNC protocol however,
+ // so we need to keep track of what keysym a key _code_ generated on press
+ // and send the same on release.
+ if (!down) {
+ DownMap::iterator iter;
+
+ iter = downKeySym.find(keyCode);
+ if (iter == downKeySym.end()) {
+ vlog.error(_("Unexpected release of FLTK key code %d (0x%04x)"), keyCode, keyCode);
+ return;
+ }
+
+ cc->writer()->keyEvent(iter->second, false);
+
+ downKeySym.erase(iter);
+
+ return;
+ }
+
+ keySym = translateKeyEvent(keyCode, keyText);
+ if (keySym == XK_VoidSymbol)
+ return;
+
+ downKeySym[keyCode] = keySym;
+ cc->writer()->keyEvent(keySym, down);
+}
--- /dev/null
+/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
+ * Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
+ *
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
+ * USA.
+ */
+
+#ifndef __VIEWPORT_H__
+#define __VIEWPORT_H__
+
+#include <map>
+
+#include <FL/Fl.H>
+#include <FL/Fl_Widget.H>
+
+#include <rfb/Rect.h>
+#include <rfb/Region.h>
+#include <rfb/Timer.h>
+#include <rfb/PixelBuffer.h>
+#include <rfb/PixelTransformer.h>
+
+class CConn;
+
+class Viewport : public Fl_Widget {
+public:
+
+ Viewport(int w, int h, const rfb::PixelFormat& serverPF, CConn* cc_);
+ ~Viewport();
+
+ // PixelFormat of incoming write operations
+ void setServerPF(const rfb::PixelFormat& pf);
+ // Most efficient format (from Viewport's point of view)
+ const rfb::PixelFormat &getPreferredPF();
+
+ // Flush updates to screen
+ void updateWindow();
+
+ // Methods forwarded from CConn
+ void setName(const char *name);
+
+ void setColourMapEntries(int firstColour, int nColours, rdr::U16* rgbs);
+
+ void fillRect(const rfb::Rect& r, rfb::Pixel pix) {
+ if (pixelTrans) {
+ rfb::Pixel pix2;
+ pixelTrans->translatePixels(&pix, &pix2, 1);
+ pix = pix2;
+ }
+
+ frameBuffer->fillRect(r, pix);
+ damageRect(r);
+ }
+ void imageRect(const rfb::Rect& r, void* pixels) {
+ if (pixelTrans)
+ pixelTrans->translateRect(pixels, r.width(),
+ rfb::Rect(0, 0, r.width(), r.height()),
+ frameBuffer->data, frameBuffer->getStride(),
+ r.tl);
+ else
+ frameBuffer->imageRect(r, pixels);
+ damageRect(r);
+ }
+ void copyRect(const rfb::Rect& r, int srcX, int srcY) {
+ frameBuffer->copyRect(r, rfb::Point(r.tl.x-srcX, r.tl.y-srcY));
+ damageRect(r);
+ }
+
+ // Fl_Widget callback methods
+ void draw();
+ int handle(int event);
+
+private:
+
+ void damageRect(const rfb::Rect& r) {
+ damage.assign_union(rfb::Region(r));
+ if (!Fl::has_timeout(handleUpdateTimeout, this))
+ Fl::add_timeout(0.100, handleUpdateTimeout, this);
+ };
+
+ static void handleUpdateTimeout(void *data);
+ static void handleColourMap(void *data);
+
+ void handlePointerEvent(const rfb::Point& pos, int buttonMask);
+ static void handlePointerTimeout(void *data);
+
+ rdr::U32 translateKeyEvent(int keyCode, const char *keyText);
+ void handleKeyEvent(int keyCode, const char *keyText, bool down);
+
+private:
+ CConn* cc;
+
+ rfb::ManagedPixelBuffer* frameBuffer;
+
+ rfb::PixelTransformer *pixelTrans;
+ rfb::SimpleColourMap colourMap;
+
+ rfb::Region damage;
+
+ rfb::Point lastPointerPos;
+ int lastButtonMask;
+
+ typedef std::map<int, rdr::U32> DownMap;
+ DownMap downKeySym;
+};
+
+#endif