const int TXWindow::dotSize = 4, TXWindow::tickSize = 8;
char* TXWindow::defaultWindowClass;
+TXGlobalEventHandler* TXWindow::globalEventHandler = NULL;
+
void TXWindow::init(Display* dpy, const char* defaultWindowClass_)
{
cmap = DefaultColormap(dpy,DefaultScreen(dpy));
while (XPending(dpy)) {
XEvent ev;
XNextEvent(dpy, &ev);
+ if (globalEventHandler) {
+ if (globalEventHandler->handleGlobalEvent(&ev))
+ continue;
+ }
if (ev.type == MappingNotify) {
XRefreshKeyboardMapping(&ev.xmapping);
} else if (ev.type == PropertyNotify &&
}
}
+TXGlobalEventHandler* TXWindow::setGlobalEventHandler(TXGlobalEventHandler* h)
+{
+ TXGlobalEventHandler* old = globalEventHandler;
+ globalEventHandler = h;
+ return old;
+}
+
void TXWindow::getColours(Display* dpy, XColor* cols, int nCols)
{
bool* got = new bool[nCols];
virtual void handleEvent(TXWindow* w, XEvent* ev) = 0;
};
+// TXGlobalEventHandler is similar to TXEventHandler but will be called early and
+// for every X event. The handler should return true to indicate that the
+// event was swallowed and shouldn't be processed further.
+class TXGlobalEventHandler {
+public:
+ virtual bool handleGlobalEvent(XEvent* ev) = 0;
+};
+
class TXWindow {
public:
// returns when there are no more events to process.
static void handleXEvents(Display* dpy);
+ // setGlobalEventHandler() sets the TXGlobalEventHandler to intercept all
+ // X events. It returns the previous events handler, so that handlers can
+ // chain themselves.
+ static TXGlobalEventHandler* setGlobalEventHandler(TXGlobalEventHandler* h);
+
// windowWithName() locates a window with a given name on a display.
static Window windowWithName(Display* dpy, Window top, const char* name);
std::map<Atom,Time> selectionOwnTime;
std::map<Atom,bool> selectionOwner_;
bool toplevel_;
+
+ static TXGlobalEventHandler* globalEventHandler;
};
extern Atom wmProtocols, wmDeleteWindow, wmTakeFocus;