return false;
}
-// FIXME: This functions is not used because it incorrectly computes
-// the number of rectangles if the Tight encoder is used.
-/*
-void SMsgWriter::writeFramebufferUpdate(const UpdateInfo& ui, ImageGetter* ig,
- Region* updatedRegion)
-{
- writeFramebufferUpdateStart(ui.numRects());
- writeRects(ui, ig, updatedRegion);
- writeFramebufferUpdateEnd();
-}
-*/
-
bool SMsgWriter::needNoDataUpdate()
{
return false;
// order to flush out pseudo-rectangles to the client.
virtual bool needFakeUpdate();
- // writeFramebufferUpdate() writes a framebuffer update using the given
- // UpdateInfo and ImageGetter. On a V3 writer this may have
- // pseudo-rectangles for setDesktopSize and setCursor added to it, and so
- // may invoke writeSetCursorCallback().
- //
- // FIXME: This function is not used because it incorrectly computes
- // the number of rectangles if the Tight encoder is used.
- /*
- virtual void writeFramebufferUpdate(const UpdateInfo& ui, ImageGetter* ig,
- Region* updatedRegion);
- */
-
// needNoDataUpdate() returns true when an update without any
// framebuffer changes need to be sent (using writeNoDataUpdate()).
// Commonly this is an update that modifies the size of the framebuffer