We'll just crash later if we try to use such a large screen, so reject
the request from the client instead and keep the server running.
unsigned int result;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
+ // We can't handle a framebuffer larger than this, so don't let a
+ // client set one (see PixelBuffer.cxx)
+ if ((fb_width > 16384) || (fb_height > 16384))
+ return resultProhibited;
+
// Don't bother the desktop with an invalid configuration
if (!layout.validate(fb_width, fb_height))
return resultInvalid;