newOverBottom;
if ( overTop < 0 ) {
newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight - outerHeight - withinOffset;
- if ( ( position.top + myOffset + atOffset + offset) > overTop && ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) ) {
+ if ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) {
position.top += myOffset + atOffset + offset;
}
} else if ( overBottom > 0 ) {
newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset + offset - offsetTop;
- if ( ( position.top + myOffset + atOffset + offset) > overBottom && ( newOverTop > 0 || abs( newOverTop ) < overBottom ) ) {
+ if ( newOverTop > 0 || abs( newOverTop ) < overBottom ) {
position.top += myOffset + atOffset + offset;
}
}