std::vector<Rect> rects;
std::vector<Rect>::const_iterator rect;
- // FIXME: This gives up after the first rect it finds. A large update
- // (like a whole screen refresh) might have lots of large solid
- // areas.
-
changed->get_rects(&rects);
- for (rect = rects.begin(); rect != rects.end(); ++rect) {
- Rect sr;
- int dx, dy, dw, dh;
-
- // We start by finding a solid 16x16 block
- for (dy = rect->tl.y; dy < rect->br.y; dy += SolidSearchBlock) {
-
- dh = SolidSearchBlock;
- if (dy + dh > rect->br.y)
- dh = rect->br.y - dy;
-
- for (dx = rect->tl.x; dx < rect->br.x; dx += SolidSearchBlock) {
- // We define it like this to guarantee alignment
- rdr::U32 _buffer;
- rdr::U8* colourValue = (rdr::U8*)&_buffer;
-
- dw = SolidSearchBlock;
- if (dx + dw > rect->br.x)
- dw = rect->br.x - dx;
-
- pb->getImage(colourValue, Rect(dx, dy, dx+1, dy+1));
-
- sr.setXYWH(dx, dy, dw, dh);
- if (checkSolidTile(sr, colourValue, pb)) {
- Rect erb, erp;
-
- Encoder *encoder;
-
- // We then try extending the area by adding more blocks
- // in both directions and pick the combination that gives
- // the largest area.
- sr.setXYWH(dx, dy, rect->br.x - dx, rect->br.y - dy);
- extendSolidAreaByBlock(sr, colourValue, pb, &erb);
-
- // Did we end up getting the entire rectangle?
- if (erb.equals(*rect))
- erp = erb;
- else {
- // Don't bother with sending tiny rectangles
- if (erb.area() < SolidBlockMinArea)
- continue;
-
- // Extend the area again, but this time one pixel
- // row/column at a time.
- extendSolidAreaByPixel(*rect, erb, colourValue, pb, &erp);
- }
-
- // Send solid-color rectangle.
- encoder = startRect(erp, encoderSolid);
- if (encoder->flags & EncoderUseNativePF) {
- encoder->writeSolidRect(erp.width(), erp.height(),
- pb->getPF(), colourValue);
- } else {
- rdr::U32 _buffer2;
- rdr::U8* converted = (rdr::U8*)&_buffer2;
-
- conn->cp.pf().bufferFromBuffer(converted, pb->getPF(),
- colourValue, 1);
-
- encoder->writeSolidRect(erp.width(), erp.height(),
- conn->cp.pf(), converted);
- }
- endRect();
-
- changed->assign_subtract(Region(erp));
-
- break;
+ for (rect = rects.begin(); rect != rects.end(); ++rect)
+ findSolidRect(*rect, changed, pb);
+}
+
+void EncodeManager::findSolidRect(const Rect& rect, Region *changed,
+ const PixelBuffer* pb)
+{
+ Rect sr;
+ int dx, dy, dw, dh;
+
+ // We start by finding a solid 16x16 block
+ for (dy = rect.tl.y; dy < rect.br.y; dy += SolidSearchBlock) {
+
+ dh = SolidSearchBlock;
+ if (dy + dh > rect.br.y)
+ dh = rect.br.y - dy;
+
+ for (dx = rect.tl.x; dx < rect.br.x; dx += SolidSearchBlock) {
+ // We define it like this to guarantee alignment
+ rdr::U32 _buffer;
+ rdr::U8* colourValue = (rdr::U8*)&_buffer;
+
+ dw = SolidSearchBlock;
+ if (dx + dw > rect.br.x)
+ dw = rect.br.x - dx;
+
+ pb->getImage(colourValue, Rect(dx, dy, dx+1, dy+1));
+
+ sr.setXYWH(dx, dy, dw, dh);
+ if (checkSolidTile(sr, colourValue, pb)) {
+ Rect erb, erp;
+
+ Encoder *encoder;
+
+ // We then try extending the area by adding more blocks
+ // in both directions and pick the combination that gives
+ // the largest area.
+ sr.setXYWH(dx, dy, rect.br.x - dx, rect.br.y - dy);
+ extendSolidAreaByBlock(sr, colourValue, pb, &erb);
+
+ // Did we end up getting the entire rectangle?
+ if (erb.equals(rect))
+ erp = erb;
+ else {
+ // Don't bother with sending tiny rectangles
+ if (erb.area() < SolidBlockMinArea)
+ continue;
+
+ // Extend the area again, but this time one pixel
+ // row/column at a time.
+ extendSolidAreaByPixel(rect, erb, colourValue, pb, &erp);
}
- }
- if (dx < rect->br.x)
- break;
+ // Send solid-color rectangle.
+ encoder = startRect(erp, encoderSolid);
+ if (encoder->flags & EncoderUseNativePF) {
+ encoder->writeSolidRect(erp.width(), erp.height(),
+ pb->getPF(), colourValue);
+ } else {
+ rdr::U32 _buffer2;
+ rdr::U8* converted = (rdr::U8*)&_buffer2;
+
+ conn->cp.pf().bufferFromBuffer(converted, pb->getPF(),
+ colourValue, 1);
+
+ encoder->writeSolidRect(erp.width(), erp.height(),
+ conn->cp.pf(), converted);
+ }
+ endRect();
+
+ changed->assign_subtract(Region(erp));
+
+ // Search remaining areas by recursion
+ // FIXME: Is this the best way to divide things up?
+
+ // Left? (Note that we've already searched a SolidSearchBlock
+ // pixels high strip here)
+ if ((erp.tl.x != rect.tl.x) && (erp.height() > SolidSearchBlock)) {
+ sr.setXYWH(rect.tl.x, erp.tl.y + SolidSearchBlock,
+ erp.tl.x - rect.tl.x, erp.height() - SolidSearchBlock);
+ findSolidRect(sr, changed, pb);
+ }
+
+ // Right?
+ if (erp.br.x != rect.br.x) {
+ sr.setXYWH(erp.br.x, erp.tl.y, rect.br.x - erp.br.x, erp.height());
+ findSolidRect(sr, changed, pb);
+ }
+
+ // Below?
+ if (erp.br.y != rect.br.y) {
+ sr.setXYWH(rect.tl.x, erp.br.y, rect.width(), rect.br.y - erp.br.y);
+ findSolidRect(sr, changed, pb);
+ }
+
+ return;
+ }
}
}
}