/*!
* svg.js - A lightweight library for manipulating and animating SVG.
-* @version 2.6.3
+* @version 2.6.4
* https://svgdotjs.github.io/
*
* @copyright Wout Fierens <wout@mick-wout.com>
* @license MIT
*
-* BUILT: Wed Feb 07 2018 19:34:58 GMT+0100 (CET)
+* BUILT: Wed Feb 07 2018 22:59:25 GMT+0100 (Mitteleuropäische Zeit)
*/;
-(function(root, factory) {
- /* istanbul ignore next */
- if (typeof define === 'function' && define.amd) {
- define(function(){
- return factory(root, root.document)
- })
- } else if (typeof exports === 'object') {
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
- } else {
- root.SVG = factory(root, root.document)
- }
-}(typeof window !== "undefined" ? window : this, function(window, document) {
-
-// The main wrapping element
-var SVG = this.SVG = function(element) {
- if (SVG.supported) {
- element = new SVG.Doc(element)
-
- if(!SVG.parser.draw)
- SVG.prepare()
-
- return element
- }
-}
-
-// Default namespaces
-SVG.ns = 'http://www.w3.org/2000/svg'
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
-SVG.xlink = 'http://www.w3.org/1999/xlink'
-SVG.svgjs = 'http://svgjs.com/svgjs'
-
-// Svg support test
-SVG.supported = (function() {
- return !! document.createElementNS &&
- !! document.createElementNS(SVG.ns,'svg').createSVGRect
-})()
-
-// Don't bother to continue if SVG is not supported
-if (!SVG.supported) return false
-
-// Element id sequence
-SVG.did = 1000
-
-// Get next named element id
-SVG.eid = function(name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
-}
-
-// Method for element creation
-SVG.create = function(name) {
- // create element
- var element = document.createElementNS(this.ns, name)
-
- // apply unique id
- element.setAttribute('id', this.eid(name))
-
- return element
-}
-
-// Method for extending objects
-SVG.extend = function() {
- var modules, methods, key, i
-
- // Get list of modules
- modules = [].slice.call(arguments)
-
- // Get object with extensions
- methods = modules.pop()
-
- for (i = modules.length - 1; i >= 0; i--)
- if (modules[i])
- for (key in methods)
- modules[i].prototype[key] = methods[key]
-
- // Make sure SVG.Set inherits any newly added methods
- if (SVG.Set && SVG.Set.inherit)
- SVG.Set.inherit()
-}
-
-// Invent new element
-SVG.invent = function(config) {
- // Create element initializer
- var initializer = typeof config.create == 'function' ?
- config.create :
- function() {
- this.constructor.call(this, SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit)
- initializer.prototype = new config.inherit
-
- // Extend with methods
- if (config.extend)
- SVG.extend(initializer, config.extend)
-
- // Attach construct method to parent
- if (config.construct)
- SVG.extend(config.parent || SVG.Container, config.construct)
-
- return initializer
-}
-
-// Adopt existing svg elements
-SVG.adopt = function(node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance) return node.instance
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName == 'svg')
- element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc
- else if (node.nodeName == 'linearGradient')
- element = new SVG.Gradient('linear')
- else if (node.nodeName == 'radialGradient')
- element = new SVG.Gradient('radial')
- else if (SVG[capitalize(node.nodeName)])
- element = new SVG[capitalize(node.nodeName)]
- else
- element = new SVG.Element(node)
-
- // ensure references
- element.type = node.nodeName
- element.node = node
- node.instance = element
-
- // SVG.Class specific preparations
- if (element instanceof SVG.Doc)
- element.namespace().defs()
-
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
- element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
-
- return element
-}
-
-// Initialize parsing element
-SVG.prepare = function() {
- // Select document body and create invisible svg element
- var body = document.getElementsByTagName('body')[0]
- , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)
-
- // Create parser object
- SVG.parser = {
- body: body || document.documentElement
- , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node
- , poly: draw.polyline().node
- , path: draw.path().node
- , native: SVG.create('svg')
- }
-}
-
-SVG.parser = {
- native: SVG.create('svg')
-}
-
-document.addEventListener('DOMContentLoaded', function() {
- if(!SVG.parser.draw)
- SVG.prepare()
-}, false)
-
-// Storage for regular expressions
-SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
-
- // Parse hex value
-, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
-
- // Parse rgb value
-, rgb: /rgb\((\d+),(\d+),(\d+)\)/
-
- // Parse reference id
-, reference: /#([a-z0-9\-_]+)/i
-
- // splits a transformation chain
-, transforms: /\)\s*,?\s*/
-
- // Whitespace
-, whitespace: /\s/g
-
- // Test hex value
-, isHex: /^#[a-f0-9]{3,6}$/i
-
- // Test rgb value
-, isRgb: /^rgb\(/
-
- // Test css declaration
-, isCss: /[^:]+:[^;]+;?/
-
- // Test for blank string
-, isBlank: /^(\s+)?$/
-
- // Test for numeric string
-, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
-
- // Test for percent value
-, isPercent: /^-?[\d\.]+%$/
-
- // Test for image url
-, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
-
- // split at whitespace and comma
-, delimiter: /[\s,]+/
-
- // The following regex are used to parse the d attribute of a path
-
- // Matches all hyphens which are not after an exponent
-, hyphen: /([^e])\-/gi
-
- // Replaces and tests for all path letters
-, pathLetters: /[MLHVCSQTAZ]/gi
-
- // yes we need this one, too
-, isPathLetter: /[MLHVCSQTAZ]/i
-
- // matches 0.154.23.45
-, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
-
- // matches .
-, dots: /\./g
-}
-
-SVG.utils = {
- // Map function
- map: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- result.push(block(array[i]))
-
- return result
- }
-
- // Filter function
-, filter: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- if (block(array[i]))
- result.push(array[i])
-
- return result
- }
-
- // Degrees to radians
-, radians: function(d) {
- return d % 360 * Math.PI / 180
- }
-
- // Radians to degrees
-, degrees: function(r) {
- return r * 180 / Math.PI % 360
- }
-
-, filterSVGElements: function(nodes) {
- return this.filter( nodes, function(el) { return el instanceof window.SVGElement })
- }
-
-}
-
-SVG.defaults = {
- // Default attribute values
- attrs: {
- // fill and stroke
- 'fill-opacity': 1
- , 'stroke-opacity': 1
- , 'stroke-width': 0
- , 'stroke-linejoin': 'miter'
- , 'stroke-linecap': 'butt'
- , fill: '#000000'
- , stroke: '#000000'
- , opacity: 1
- // position
- , x: 0
- , y: 0
- , cx: 0
- , cy: 0
- // size
- , width: 0
- , height: 0
- // radius
- , r: 0
- , rx: 0
- , ry: 0
- // gradient
- , offset: 0
- , 'stop-opacity': 1
- , 'stop-color': '#000000'
- // text
- , 'font-size': 16
- , 'font-family': 'Helvetica, Arial, sans-serif'
- , 'text-anchor': 'start'
- }
-
-}
-// Module for color convertions
-SVG.Color = function(color) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if(!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
-
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
-
- }
-
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
-
- }
-
-}
-
-SVG.extend(SVG.Color, {
- // Default to hex conversion
- toString: function() {
- return this.toHex()
- }
- // Build hex value
-, toHex: function() {
- return '#'
- + compToHex(this.r)
- + compToHex(this.g)
- + compToHex(this.b)
- }
- // Build rgb value
-, toRgb: function() {
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- }
- // Calculate true brightness
-, brightness: function() {
- return (this.r / 255 * 0.30)
- + (this.g / 255 * 0.59)
- + (this.b / 255 * 0.11)
- }
- // Make color morphable
-, morph: function(color) {
- this.destination = new SVG.Color(color)
-
- return this
- }
- // Get morphed color at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos)
- , g: ~~(this.g + (this.destination.g - this.g) * pos)
- , b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
- }
-
-})
-
-// Testers
-
-// Test if given value is a color string
-SVG.Color.test = function(color) {
- color += ''
- return SVG.regex.isHex.test(color)
- || SVG.regex.isRgb.test(color)
-}
-
-// Test if given value is a rgb object
-SVG.Color.isRgb = function(color) {
- return color && typeof color.r == 'number'
- && typeof color.g == 'number'
- && typeof color.b == 'number'
-}
-
-// Test if given value is a color
-SVG.Color.isColor = function(color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
-}
-// Module for array conversion
-SVG.Array = function(array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length == 0 && fallback)
- array = fallback.valueOf()
-
- // parse array
- this.value = this.parse(array)
-}
-
-SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function(array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length != this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- , lastDestination = this.destination[this.destination.length - 1]
-
- while(this.value.length > this.destination.length)
- this.destination.push(lastDestination)
- while(this.value.length < this.destination.length)
- this.value.push(lastValue)
- }
-
- return this
- }
- // Clean up any duplicate points
-, settle: function() {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++)
- if (seen.indexOf(this.value[i]) == -1)
- seen.push(this.value[i])
-
- // set new value
- return this.value = seen
- }
- // Get morphed array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
-
- return new SVG.Array(array)
- }
- // Convert array to string
-, toString: function() {
- return this.value.join(' ')
- }
- // Real value
-, valueOf: function() {
- return this.value
- }
- // Parse whitespace separated string
-, parse: function(array) {
- array = array.valueOf()
-
- // if already is an array, no need to parse it
- if (Array.isArray(array)) return array
-
- return this.split(array)
- }
- // Strip unnecessary whitespace
-, split: function(string) {
- return string.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
- // Reverse array
-, reverse: function() {
- this.value.reverse()
-
- return this
- }
-, clone: function() {
- var clone = new this.constructor()
- clone.value = array_clone(this.value)
- return clone
- }
-})
-// Poly points array
-SVG.PointArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [[0,0]])
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array
-SVG.PointArray.prototype.constructor = SVG.PointArray
-
-SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function() {
- // convert to a poly point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i].join(','))
-
- return array.join(' ')
- }
- // Convert array to line object
-, toLine: function() {
- return {
- x1: this.value[0][0]
- , y1: this.value[0][1]
- , x2: this.value[1][0]
- , y2: this.value[1][1]
- }
- }
- // Get morphed array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
- , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
-
- return new SVG.PointArray(array)
- }
- // Parse point string and flat array
-, parse: function(array) {
- var points = []
-
- array = array.valueOf()
-
- // if it is an array
- if (Array.isArray(array)) {
- // and it is not flat, there is no need to parse it
- if(Array.isArray(array[0])) {
- return array
- }
- } else { // Else, it is considered as a string
- // parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
-
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
- if (array.length % 2 !== 0) array.pop()
-
- // wrap points in two-tuples and parse points as floats
- for(var i = 0, len = array.length; i < len; i = i + 2)
- points.push([ array[i], array[i+1] ])
-
- return points
- }
- // Move point string
-, move: function(x, y) {
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- // move every point
- if (!isNaN(x) && !isNaN(y))
- for (var i = this.value.length - 1; i >= 0; i--)
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
-
- return this
- }
- // Resize poly string
-, size: function(width, height) {
- var i, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- }
-
- return this
- }
- // Get bounding box of points
-, bbox: function() {
- SVG.parser.poly.setAttribute('points', this.toString())
-
- return SVG.parser.poly.getBBox()
- }
-})
-
-var pathHandlers = {
- M: function(c, p, p0) {
- p.x = p0.x = c[0]
- p.y = p0.y = c[1]
-
- return ['M', p.x, p.y]
- },
- L: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['L', c[0], c[1]]
- },
- H: function(c, p) {
- p.x = c[0]
- return ['H', c[0]]
- },
- V: function(c, p) {
- p.y = c[0]
- return ['V', c[0]]
- },
- C: function(c, p) {
- p.x = c[4]
- p.y = c[5]
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
- },
- S: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['S', c[0], c[1], c[2], c[3]]
- },
- Q: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['Q', c[0], c[1], c[2], c[3]]
- },
- T: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['T', c[0], c[1]]
- },
- Z: function(c, p, p0) {
- p.x = p0.x
- p.y = p0.y
- return ['Z']
- },
- A: function(c, p) {
- p.x = c[5]
- p.y = c[6]
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
- }
-}
-
-var mlhvqtcsa = 'mlhvqtcsaz'.split('')
-
-for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){
- pathHandlers[mlhvqtcsa[i]] = (function(i){
- return function(c, p, p0) {
- if(i == 'H') c[0] = c[0] + p.x
- else if(i == 'V') c[0] = c[0] + p.y
- else if(i == 'A'){
- c[5] = c[5] + p.x,
- c[6] = c[6] + p.y
- }
- else
- for(var j = 0, jl = c.length; j < jl; ++j) {
- c[j] = c[j] + (j%2 ? p.y : p.x)
- }
-
- return pathHandlers[i](c, p, p0)
- }
- })(mlhvqtcsa[i].toUpperCase())
-}
-
-// Path points array
-SVG.PathArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PathArray.prototype = new SVG.Array
-SVG.PathArray.prototype.constructor = SVG.PathArray
-
-SVG.extend(SVG.PathArray, {
- // Convert array to string
- toString: function() {
- return arrayToString(this.value)
- }
- // Move path string
-, move: function(x, y) {
- // get bounding box of current situation
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- if (!isNaN(x) && !isNaN(y)) {
- // move every point
- for (var l, i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] += x
- this.value[i][2] += y
-
- } else if (l == 'H') {
- this.value[i][1] += x
-
- } else if (l == 'V') {
- this.value[i][1] += y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] += x
- this.value[i][2] += y
- this.value[i][3] += x
- this.value[i][4] += y
-
- if (l == 'C') {
- this.value[i][5] += x
- this.value[i][6] += y
- }
-
- } else if (l == 'A') {
- this.value[i][6] += x
- this.value[i][7] += y
- }
-
- }
- }
-
- return this
- }
- // Resize path string
-, size: function(width, height) {
- // get bounding box of current situation
- var i, l, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
-
- } else if (l == 'H') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
-
- } else if (l == 'V') {
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
-
- if (l == 'C') {
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
- }
-
- } else if (l == 'A') {
- // resize radii
- this.value[i][1] = (this.value[i][1] * width) / box.width
- this.value[i][2] = (this.value[i][2] * height) / box.height
-
- // move position values
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
- }
-
- }
-
- return this
- }
- // Test if the passed path array use the same path data commands as this path array
-, equalCommands: function(pathArray) {
- var i, il, equalCommands
-
- pathArray = new SVG.PathArray(pathArray)
-
- equalCommands = this.value.length === pathArray.value.length
- for(i = 0, il = this.value.length; equalCommands && i < il; i++) {
- equalCommands = this.value[i][0] === pathArray.value[i][0]
- }
-
- return equalCommands
- }
- // Make path array morphable
-, morph: function(pathArray) {
- pathArray = new SVG.PathArray(pathArray)
-
- if(this.equalCommands(pathArray)) {
- this.destination = pathArray
- } else {
- this.destination = null
- }
-
- return this
- }
- // Get morphed path array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- var sourceArray = this.value
- , destinationArray = this.destination.value
- , array = [], pathArray = new SVG.PathArray()
- , i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if(array[i][0] === 'A') {
- array[i][4] = +(array[i][4] != 0)
- array[i][5] = +(array[i][5] != 0)
- }
- }
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
- }
- // Absolutize and parse path to array
-, parse: function(array) {
- // if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
-
- // prepare for parsing
- var i, x0, y0, s, seg, arr
- , x = 0
- , y = 0
- , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }
-
- if(typeof array == 'string'){
-
- array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
- .trim() // trim
- .split(SVG.regex.delimiter) // split into array
-
- }else{
- array = array.reduce(function(prev, curr){
- return [].concat.call(prev, curr)
- }, [])
- }
-
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
- var arr = []
- , p = new SVG.Point()
- , p0 = new SVG.Point()
- , index = 0
- , len = array.length
-
- do{
- // Test if we have a path letter
- if(SVG.regex.isPathLetter.test(array[index])){
- s = array[index]
- ++index
- // If last letter was a move command and we got no new, it defaults to [L]ine
- }else if(s == 'M'){
- s = 'L'
- }else if(s == 'm'){
- s = 'l'
- }
-
- arr.push(pathHandlers[s].call(null,
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
- p, p0
- )
- )
-
- }while(len > index)
-
- return arr
-
- }
- // Get bounding box of path
-, bbox: function() {
- SVG.parser.path.setAttribute('d', this.toString())
-
- return SVG.parser.path.getBBox()
- }
-
-})
-
-// Module for unit convertions
-SVG.Number = SVG.invent({
- // Initialize
- create: function(value, unit) {
- // initialize defaults
- this.value = 0
- this.unit = unit || ''
-
- // parse value
- if (typeof value === 'number') {
- // ensure a valid numeric value
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
-
- } else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
-
- if (unit) {
- // make value numeric
- this.value = parseFloat(unit[1])
-
- // normalize
- if (unit[5] == '%')
- this.value /= 100
- else if (unit[5] == 's')
- this.value *= 1000
-
- // store unit
- this.unit = unit[5]
- }
-
- } else {
- if (value instanceof SVG.Number) {
- this.value = value.valueOf()
- this.unit = value.unit
- }
- }
-
- }
- // Add methods
-, extend: {
- // Stringalize
- toString: function() {
- return (
- this.unit == '%' ?
- ~~(this.value * 1e8) / 1e6:
- this.unit == 's' ?
- this.value / 1e3 :
- this.value
- ) + this.unit
- }
- , toJSON: function() {
- return this.toString()
- }
- , // Convert to primitive
- valueOf: function() {
- return this.value
- }
- // Add number
- , plus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- }
- // Subtract number
- , minus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- }
- // Multiply number
- , times: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- }
- // Divide number
- , divide: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- }
- // Convert to different unit
- , to: function(unit) {
- var number = new SVG.Number(this)
-
- if (typeof unit === 'string')
- number.unit = unit
-
- return number
- }
- // Make number morphable
- , morph: function(number) {
- this.destination = new SVG.Number(number)
-
- if(number.relative) {
- this.destination.value += this.value
- }
-
- return this
- }
- // Get morphed number at given position
- , at: function(pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
-
- }
-})
-
-
-SVG.Element = SVG.invent({
- // Initialize node
- create: function(node) {
- // make stroke value accessible dynamically
- this._stroke = SVG.defaults.attrs.stroke
- this._event = null
-
- // initialize data object
- this.dom = {}
-
- // create circular reference
- if (this.node = node) {
- this.type = node.nodeName
- this.node.instance = this
-
- // store current attribute value
- this._stroke = node.getAttribute('stroke') || this._stroke
- }
- }
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- return this.attr('y', y)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
- }
- // Move element to given x and y values
- , move: function(x, y) {
- return this.x(x).y(y)
- }
- // Move element by its center
- , center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Set width of element
- , width: function(width) {
- return this.attr('width', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('height', height)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- }
- // Clone element
- , clone: function(parent, withData) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if(parent) parent.add(clone)
- else this.after(clone)
-
- return clone
- }
- // Remove element
- , remove: function() {
- if (this.parent())
- this.parent().removeElement(this)
-
- return this
- }
- // Replace element
- , replace: function(element) {
- this.after(element).remove()
-
- return element
- }
- // Add element to given container and return self
- , addTo: function(parent) {
- return parent.put(this)
- }
- // Add element to given container and return container
- , putIn: function(parent) {
- return parent.add(this)
- }
- // Get / set id
- , id: function(id) {
- return this.attr('id', id)
- }
- // Checks whether the given point inside the bounding box of the element
- , inside: function(x, y) {
- var box = this.bbox()
-
- return x > box.x
- && y > box.y
- && x < box.x + box.width
- && y < box.y + box.height
- }
- // Show element
- , show: function() {
- return this.style('display', '')
- }
- // Hide element
- , hide: function() {
- return this.style('display', 'none')
- }
- // Is element visible?
- , visible: function() {
- return this.style('display') != 'none'
- }
- // Return id on string conversion
- , toString: function() {
- return this.attr('id')
- }
- // Return array of classes on the node
- , classes: function() {
- var attr = this.attr('class')
-
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- }
- // Return true if class exists on the node, false otherwise
- , hasClass: function(name) {
- return this.classes().indexOf(name) != -1
- }
- // Add class to the node
- , addClass: function(name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
-
- return this
- }
- // Remove class from the node
- , removeClass: function(name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function(c) {
- return c != name
- }).join(' '))
- }
-
- return this
- }
- // Toggle the presence of a class on the node
- , toggleClass: function(name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- }
- // Get referenced element form attribute value
- , reference: function(attr) {
- return SVG.get(this.attr(attr))
- }
- // Returns the parent element instance
- , parent: function(type) {
- var parent = this
-
- // check for parent
- if(!parent.node.parentNode) return null
-
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
-
- if(!type) return parent
-
- // loop trough ancestors if type is given
- while(parent && parent.node instanceof window.SVGElement){
- if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- if(parent.node.parentNode.nodeName == '#document') return null // #720
- parent = SVG.adopt(parent.node.parentNode)
- }
- }
- // Get parent document
- , doc: function() {
- return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
- }
- // return array of all ancestors of given type up to the root svg
- , parents: function(type) {
- var parents = [], parent = this
-
- do{
- parent = parent.parent(type)
- if(!parent || !parent.node) break
-
- parents.push(parent)
- } while(parent.parent)
-
- return parents
- }
- // matches the element vs a css selector
- , matches: function(selector){
- return matches(this.node, selector)
- }
- // Returns the svg node to call native svg methods on it
- , native: function() {
- return this.node
- }
- // Import raw svg
- , svg: function(svg) {
- // create temporary holder
- var well = document.createElement('svg')
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
- // dump raw svg
- well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'
-
- // transplant nodes
- for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)
- this.node.appendChild(well.firstChild.firstChild)
-
- // otherwise act as a getter
- } else {
- // create a wrapping svg element in case of partial content
- well.appendChild(svg = document.createElement('svg'))
-
- // write svgjs data to the dom
- this.writeDataToDom()
-
- // insert a copy of this node
- svg.appendChild(this.node.cloneNode(true))
-
- // return target element
- return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')
- }
-
- return this
- }
- // write svgjs data to the dom
- , writeDataToDom: function() {
-
- // dump variables recursively
- if(this.each || this.lines){
- var fn = this.each ? this : this.lines();
- fn.each(function(){
- this.writeDataToDom()
- })
- }
-
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
-
- if(Object.keys(this.dom).length)
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
-
- return this
- }
- // set given data to the elements data property
- , setData: function(o){
- this.dom = o
- return this
- }
- , is: function(obj){
- return is(this, obj)
- }
- }
-})
-
-SVG.easing = {
- '-': function(pos){return pos}
-, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
-, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
-, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
-}
-
-SVG.morph = function(pos){
- return function(from, to) {
- return new SVG.MorphObj(from, to).at(pos)
- }
-}
-
-SVG.Situation = SVG.invent({
-
- create: function(o){
- this.init = false
- this.reversed = false
- this.reversing = false
-
- this.duration = new SVG.Number(o.duration).valueOf()
- this.delay = new SVG.Number(o.delay).valueOf()
-
- this.start = +new Date() + this.delay
- this.finish = this.start + this.duration
- this.ease = o.ease
-
- // this.loop is incremented from 0 to this.loops
- // it is also incremented when in an infinite loop (when this.loops is true)
- this.loop = 0
- this.loops = false
-
- this.animations = {
- // functionToCall: [list of morphable objects]
- // e.g. move: [SVG.Number, SVG.Number]
- }
-
- this.attrs = {
- // holds all attributes which are not represented from a function svg.js provides
- // e.g. someAttr: SVG.Number
- }
-
- this.styles = {
- // holds all styles which should be animated
- // e.g. fill-color: SVG.Color
- }
-
- this.transforms = [
- // holds all transformations as transformation objects
- // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
- ]
-
- this.once = {
- // functions to fire at a specific position
- // e.g. "0.5": function foo(){}
- }
-
- }
-
-})
-
-
-SVG.FX = SVG.invent({
-
- create: function(element) {
- this._target = element
- this.situations = []
- this.active = false
- this.situation = null
- this.paused = false
- this.lastPos = 0
- this.pos = 0
- // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
- // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
- this.absPos = 0
- this._speed = 1
- }
-
-, extend: {
-
- /**
- * sets or returns the target of this animation
- * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
- * @param ease function || string Function which should be used for easing or easing keyword
- * @param delay Number indicating the delay before the animation starts
- * @return target || this
- */
- animate: function(o, ease, delay){
-
- if(typeof o == 'object'){
- ease = o.ease
- delay = o.delay
- o = o.duration
- }
-
- var situation = new SVG.Situation({
- duration: o || 1000,
- delay: delay || 0,
- ease: SVG.easing[ease || '-'] || ease
- })
-
- this.queue(situation)
-
- return this
- }
-
- /**
- * sets a delay before the next element of the queue is called
- * @param delay Duration of delay in milliseconds
- * @return this.target()
- */
- , delay: function(delay){
- // The delay is performed by an empty situation with its duration
- // attribute set to the duration of the delay
- var situation = new SVG.Situation({
- duration: delay,
- delay: 0,
- ease: SVG.easing['-']
- })
-
- return this.queue(situation)
- }
-
- /**
- * sets or returns the target of this animation
- * @param null || target SVG.Element which should be set as new target
- * @return target || this
- */
- , target: function(target){
- if(target && target instanceof SVG.Element){
- this._target = target
- return this
- }
-
- return this._target
- }
-
- // returns the absolute position at a given time
- , timeToAbsPos: function(timestamp){
- return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
- }
-
- // returns the timestamp from a given absolute positon
- , absPosToTime: function(absPos){
- return this.situation.duration/this._speed * absPos + this.situation.start
- }
-
- // starts the animationloop
- , startAnimFrame: function(){
- this.stopAnimFrame()
- this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))
- }
-
- // cancels the animationframe
- , stopAnimFrame: function(){
- window.cancelAnimationFrame(this.animationFrame)
- }
-
- // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
- , start: function(){
- // dont start if already started
- if(!this.active && this.situation){
- this.active = true
- this.startCurrent()
- }
-
- return this
- }
-
- // start the current situation
- , startCurrent: function(){
- this.situation.start = +new Date + this.situation.delay/this._speed
- this.situation.finish = this.situation.start + this.situation.duration/this._speed
- return this.initAnimations().step()
- }
-
- /**
- * adds a function / Situation to the animation queue
- * @param fn function / situation to add
- * @return this
- */
- , queue: function(fn){
- if(typeof fn == 'function' || fn instanceof SVG.Situation)
- this.situations.push(fn)
-
- if(!this.situation) this.situation = this.situations.shift()
-
- return this
- }
-
- /**
- * pulls next element from the queue and execute it
- * @return this
- */
- , dequeue: function(){
- // stop current animation
- this.stop()
-
- // get next animation from queue
- this.situation = this.situations.shift()
-
- if(this.situation){
- if(this.situation instanceof SVG.Situation) {
- this.start()
- } else {
- // If it is not a SVG.Situation, then it is a function, we execute it
- this.situation.call(this)
- }
- }
-
- return this
- }
-
- // updates all animations to the current state of the element
- // this is important when one property could be changed from another property
- , initAnimations: function() {
- var i, j, source
- var s = this.situation
-
- if(s.init) return this
-
- for(i in s.animations){
- source = this.target()[i]()
-
- if(!Array.isArray(source)) {
- source = [source]
- }
-
- if(!Array.isArray(s.animations[i])) {
- s.animations[i] = [s.animations[i]]
- }
-
- //if(s.animations[i].length > source.length) {
- // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))
- //}
-
- for(j = source.length; j--;) {
- // The condition is because some methods return a normal number instead
- // of a SVG.Number
- if(s.animations[i][j] instanceof SVG.Number)
- source[j] = new SVG.Number(source[j])
-
- s.animations[i][j] = source[j].morph(s.animations[i][j])
- }
- }
-
- for(i in s.attrs){
- s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
- }
-
- for(i in s.styles){
- s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])
- }
-
- s.initialTransformation = this.target().matrixify()
-
- s.init = true
- return this
- }
- , clearQueue: function(){
- this.situations = []
- return this
- }
- , clearCurrent: function(){
- this.situation = null
- return this
- }
- /** stops the animation immediately
- * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
- * @param clearQueue A Boolean indicating whether to remove queued animation as well.
- * @return this
- */
- , stop: function(jumpToEnd, clearQueue){
- var active = this.active
- this.active = false
-
- if(clearQueue){
- this.clearQueue()
- }
-
- if(jumpToEnd && this.situation){
- // initialize the situation if it was not
- !active && this.startCurrent()
- this.atEnd()
- }
-
- this.stopAnimFrame()
-
- return this.clearCurrent()
- }
-
- /** resets the element to the state where the current element has started
- * @return this
- */
- , reset: function(){
- if(this.situation){
- var temp = this.situation
- this.stop()
- this.situation = temp
- this.atStart()
- }
- return this
- }
-
- // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
- , finish: function(){
-
- this.stop(true, false)
-
- while(this.dequeue().situation && this.stop(true, false));
-
- this.clearQueue().clearCurrent()
-
- return this
- }
-
- // set the internal animation pointer at the start position, before any loops, and updates the visualisation
- , atStart: function() {
- return this.at(0, true)
- }
-
- // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
- , atEnd: function() {
- if (this.situation.loops === true) {
- // If in a infinite loop, we end the current iteration
- this.situation.loops = this.situation.loop + 1
- }
-
- if(typeof this.situation.loops == 'number') {
- // If performing a finite number of loops, we go after all the loops
- return this.at(this.situation.loops, true)
- } else {
- // If no loops, we just go at the end
- return this.at(1, true)
- }
- }
-
- // set the internal animation pointer to the specified position and updates the visualisation
- // if isAbsPos is true, pos is treated as an absolute position
- , at: function(pos, isAbsPos){
- var durDivSpd = this.situation.duration/this._speed
-
- this.absPos = pos
- // If pos is not an absolute position, we convert it into one
- if (!isAbsPos) {
- if (this.situation.reversed) this.absPos = 1 - this.absPos
- this.absPos += this.situation.loop
- }
-
- this.situation.start = +new Date - this.absPos * durDivSpd
- this.situation.finish = this.situation.start + durDivSpd
-
- return this.step(true)
- }
-
- /**
- * sets or returns the speed of the animations
- * @param speed null || Number The new speed of the animations
- * @return Number || this
- */
- , speed: function(speed){
- if (speed === 0) return this.pause()
-
- if (speed) {
- this._speed = speed
- // We use an absolute position here so that speed can affect the delay before the animation
- return this.at(this.absPos, true)
- } else return this._speed
- }
-
- // Make loopable
- , loop: function(times, reverse) {
- var c = this.last()
-
- // store total loops
- c.loops = (times != null) ? times : true
- c.loop = 0
-
- if(reverse) c.reversing = true
- return this
- }
-
- // pauses the animation
- , pause: function(){
- this.paused = true
- this.stopAnimFrame()
-
- return this
- }
-
- // unpause the animation
- , play: function(){
- if(!this.paused) return this
- this.paused = false
- // We use an absolute position here so that the delay before the animation can be paused
- return this.at(this.absPos, true)
- }
-
- /**
- * toggle or set the direction of the animation
- * true sets direction to backwards while false sets it to forwards
- * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
- * @return this
- */
- , reverse: function(reversed){
- var c = this.last()
-
- if(typeof reversed == 'undefined') c.reversed = !c.reversed
- else c.reversed = reversed
-
- return this
- }
-
-
- /**
- * returns a float from 0-1 indicating the progress of the current animation
- * @param eased Boolean indicating whether the returned position should be eased or not
- * @return number
- */
- , progress: function(easeIt){
- return easeIt ? this.situation.ease(this.pos) : this.pos
- }
-
- /**
- * adds a callback function which is called when the current animation is finished
- * @param fn Function which should be executed as callback
- * @return number
- */
- , after: function(fn){
- var c = this.last()
- , wrapper = function wrapper(e){
- if(e.detail.situation == c){
- fn.call(this, c)
- this.off('finished.fx', wrapper) // prevent memory leak
- }
- }
-
- this.target().on('finished.fx', wrapper)
-
- return this._callStart()
- }
-
- // adds a callback which is called whenever one animation step is performed
- , during: function(fn){
- var c = this.last()
- , wrapper = function(e){
- if(e.detail.situation == c){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
- }
- }
-
- // see above
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.after(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- // calls after ALL animations in the queue are finished
- , afterAll: function(fn){
- var wrapper = function wrapper(e){
- fn.call(this)
- this.off('allfinished.fx', wrapper)
- }
-
- // see above
- this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
-
- return this._callStart()
- }
-
- // calls on every animation step for all animations
- , duringAll: function(fn){
- var wrapper = function(e){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
- }
-
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.afterAll(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- , last: function(){
- return this.situations.length ? this.situations[this.situations.length-1] : this.situation
- }
-
- // adds one property to the animations
- , add: function(method, args, type){
- this.last()[type || 'animations'][method] = args
- return this._callStart()
- }
-
- /** perform one step of the animation
- * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
- * @return this
- */
- , step: function(ignoreTime){
-
- // convert current time to an absolute position
- if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
-
- // This part convert an absolute position to a position
- if(this.situation.loops !== false) {
- var absPos, absPosInt, lastLoop
-
- // If the absolute position is below 0, we just treat it as if it was 0
- absPos = Math.max(this.absPos, 0)
- absPosInt = Math.floor(absPos)
-
- if(this.situation.loops === true || absPosInt < this.situation.loops) {
- this.pos = absPos - absPosInt
- lastLoop = this.situation.loop
- this.situation.loop = absPosInt
- } else {
- this.absPos = this.situation.loops
- this.pos = 1
- // The -1 here is because we don't want to toggle reversed when all the loops have been completed
- lastLoop = this.situation.loop - 1
- this.situation.loop = this.situation.loops
- }
-
- if(this.situation.reversing) {
- // Toggle reversed if an odd number of loops as occured since the last call of step
- this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
- }
-
- } else {
- // If there are no loop, the absolute position must not be above 1
- this.absPos = Math.min(this.absPos, 1)
- this.pos = this.absPos
- }
-
- // while the absolute position can be below 0, the position must not be below 0
- if(this.pos < 0) this.pos = 0
-
- if(this.situation.reversed) this.pos = 1 - this.pos
-
-
- // apply easing
- var eased = this.situation.ease(this.pos)
-
- // call once-callbacks
- for(var i in this.situation.once){
- if(i > this.lastPos && i <= eased){
- this.situation.once[i].call(this.target(), this.pos, eased)
- delete this.situation.once[i]
- }
- }
-
- // fire during callback with position, eased position and current situation as parameter
- if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
-
- // the user may call stop or finish in the during callback
- // so make sure that we still have a valid situation
- if(!this.situation){
- return this
- }
-
- // apply the actual animation to every property
- this.eachAt()
-
- // do final code when situation is finished
- if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
-
- // stop animation callback
- this.stopAnimFrame()
-
- // fire finished callback with current situation as parameter
- this.target().fire('finished', {fx:this, situation: this.situation})
-
- if(!this.situations.length){
- this.target().fire('allfinished')
-
- // Recheck the length since the user may call animate in the afterAll callback
- if(!this.situations.length){
- this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
- this.active = false
- }
- }
-
- // start next animation
- if(this.active) this.dequeue()
- else this.clearCurrent()
-
- }else if(!this.paused && this.active){
- // we continue animating when we are not at the end
- this.startAnimFrame()
- }
-
- // save last eased position for once callback triggering
- this.lastPos = eased
- return this
-
- }
-
- // calculates the step for every property and calls block with it
- , eachAt: function(){
- var i, len, at, self = this, target = this.target(), s = this.situation
-
- // apply animations which can be called trough a method
- for(i in s.animations){
-
- at = [].concat(s.animations[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target[i].apply(target, at)
-
- }
-
- // apply animation which has to be applied with attr()
- for(i in s.attrs){
-
- at = [i].concat(s.attrs[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.attr.apply(target, at)
-
- }
-
- // apply animation which has to be applied with style()
- for(i in s.styles){
-
- at = [i].concat(s.styles[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.style.apply(target, at)
-
- }
-
- // animate initialTransformation which has to be chained
- if(s.transforms.length){
-
- // get initial initialTransformation
- at = s.initialTransformation
- for(i = 0, len = s.transforms.length; i < len; i++){
-
- // get next transformation in chain
- var a = s.transforms[i]
-
- // multiply matrix directly
- if(a instanceof SVG.Matrix){
-
- if(a.relative){
- at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
- }else{
- at = at.morph(a).at(s.ease(this.pos))
- }
- continue
- }
-
- // when transformation is absolute we have to reset the needed transformation first
- if(!a.relative)
- a.undo(at.extract())
-
- // and reapply it after
- at = at.multiply(a.at(s.ease(this.pos)))
-
- }
-
- // set new matrix on element
- target.matrix(at)
- }
-
- return this
-
- }
-
-
- // adds an once-callback which is called at a specific position and never again
- , once: function(pos, fn, isEased){
- var c = this.last()
- if(!isEased) pos = c.ease(pos)
-
- c.once[pos] = fn
-
- return this
- }
-
- , _callStart: function() {
- setTimeout(function(){this.start()}.bind(this), 0)
- return this
- }
-
- }
-
-, parent: SVG.Element
-
- // Add method to parent elements
-, construct: {
- // Get fx module or create a new one, then animate with given duration and ease
- animate: function(o, ease, delay) {
- return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
- }
- , delay: function(delay){
- return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
- }
- , stop: function(jumpToEnd, clearQueue) {
- if (this.fx)
- this.fx.stop(jumpToEnd, clearQueue)
-
- return this
- }
- , finish: function() {
- if (this.fx)
- this.fx.finish()
-
- return this
- }
- // Pause current animation
- , pause: function() {
- if (this.fx)
- this.fx.pause()
-
- return this
- }
- // Play paused current animation
- , play: function() {
- if (this.fx)
- this.fx.play()
-
- return this
- }
- // Set/Get the speed of the animations
- , speed: function(speed) {
- if (this.fx)
- if (speed == null)
- return this.fx.speed()
- else
- this.fx.speed(speed)
-
- return this
- }
- }
-
-})
-
-// MorphObj is used whenever no morphable object is given
-SVG.MorphObj = SVG.invent({
-
- create: function(from, to){
- // prepare color for morphing
- if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
- // prepare value list for morphing
- if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to)
- // prepare number for morphing
- if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
-
- // prepare for plain morphing
- this.value = from
- this.destination = to
- }
-
-, extend: {
- at: function(pos, real){
- return real < 1 ? this.value : this.destination
- },
-
- valueOf: function(){
- return this.value
- }
- }
-
-})
-
-SVG.extend(SVG.FX, {
- // Add animatable attributes
- attr: function(a, v, relative) {
- // apply attributes individually
- if (typeof a == 'object') {
- for (var key in a)
- this.attr(key, a[key])
-
- } else {
- this.add(a, v, 'attrs')
- }
-
- return this
- }
- // Add animatable styles
-, style: function(s, v) {
- if (typeof s == 'object')
- for (var key in s)
- this.style(key, s[key])
-
- else
- this.add(s, v, 'styles')
-
- return this
- }
- // Animatable x-axis
-, x: function(x, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({x:x}, relative)
- return this
- }
-
- var num = new SVG.Number(x)
- num.relative = relative
- return this.add('x', num)
- }
- // Animatable y-axis
-, y: function(y, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({y:y}, relative)
- return this
- }
-
- var num = new SVG.Number(y)
- num.relative = relative
- return this.add('y', num)
- }
- // Animatable center x-axis
-, cx: function(x) {
- return this.add('cx', new SVG.Number(x))
- }
- // Animatable center y-axis
-, cy: function(y) {
- return this.add('cy', new SVG.Number(y))
- }
- // Add animatable move
-, move: function(x, y) {
- return this.x(x).y(y)
- }
- // Add animatable center
-, center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Add animatable size
-, size: function(width, height) {
- if (this.target() instanceof SVG.Text) {
- // animate font size for Text elements
- this.attr('font-size', width)
-
- } else {
- // animate bbox based size for all other elements
- var box
-
- if(!width || !height){
- box = this.target().bbox()
- }
-
- if(!width){
- width = box.width / box.height * height
- }
-
- if(!height){
- height = box.height / box.width * width
- }
-
- this.add('width' , new SVG.Number(width))
- .add('height', new SVG.Number(height))
-
- }
-
- return this
- }
- // Add animatable width
-, width: function(width) {
- return this.add('width', new SVG.Number(width))
- }
- // Add animatable height
-, height: function(height) {
- return this.add('height', new SVG.Number(height))
- }
- // Add animatable plot
-, plot: function(a, b, c, d) {
- // Lines can be plotted with 4 arguments
- if(arguments.length == 4) {
- return this.plot([a, b, c, d])
- }
-
- return this.add('plot', new (this.target().morphArray)(a))
- }
- // Add leading method
-, leading: function(value) {
- return this.target().leading ?
- this.add('leading', new SVG.Number(value)) :
- this
- }
- // Add animatable viewbox
-, viewbox: function(x, y, width, height) {
- if (this.target() instanceof SVG.Container) {
- this.add('viewbox', new SVG.ViewBox(x, y, width, height))
- }
-
- return this
- }
-, update: function(o) {
- if (this.target() instanceof SVG.Stop) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- return this.update({
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- })
- }
-
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', o.offset)
- }
-
- return this
- }
-})
-
-SVG.Box = SVG.invent({
- create: function(x, y, width, height) {
- if (typeof x == 'object' && !(x instanceof SVG.Element)) {
- // chromes getBoundingClientRect has no x and y property
- return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)
- } else if (arguments.length == 4) {
- this.x = x
- this.y = y
- this.width = width
- this.height = height
- }
-
- // add center, right, bottom...
- fullBox(this)
- }
-, extend: {
- // Merge rect box with another, return a new instance
- merge: function(box) {
- var b = new this.constructor()
-
- // merge boxes
- b.x = Math.min(this.x, box.x)
- b.y = Math.min(this.y, box.y)
- b.width = Math.max(this.x + this.width, box.x + box.width) - b.x
- b.height = Math.max(this.y + this.height, box.y + box.height) - b.y
-
- return fullBox(b)
- }
-
- , transform: function(m) {
- var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function(p) {
- p = p.transform(m)
- xMin = Math.min(xMin,p.x)
- xMax = Math.max(xMax,p.x)
- yMin = Math.min(yMin,p.y)
- yMax = Math.max(yMax,p.y)
- })
-
- bbox = new this.constructor()
- bbox.x = xMin
- bbox.width = xMax-xMin
- bbox.y = yMin
- bbox.height = yMax-yMin
-
- fullBox(bbox)
-
- return bbox
- }
- }
-})
-
-SVG.BBox = SVG.invent({
- // Initialize
- create: function(element) {
- SVG.Box.apply(this, [].slice.call(arguments))
-
- // get values if element is given
- if (element instanceof SVG.Element) {
- var box
-
- // yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered
- try {
-
- if (!document.documentElement.contains){
- // This is IE - it does not support contains() for top-level SVGs
- var topParent = element.node
- while (topParent.parentNode){
- topParent = topParent.parentNode
- }
- if (topParent != document) throw new Exception('Element not in the dom')
- } else {
- // the element is NOT in the dom, throw error
- if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')
- }
-
- // find native bbox
- box = element.node.getBBox()
- } catch(e) {
- if(element instanceof SVG.Shape){
- var clone = element.clone(SVG.parser.draw.instance).show()
- box = clone.node.getBBox()
- clone.remove()
- }else{
- box = {
- x: element.node.clientLeft
- , y: element.node.clientTop
- , width: element.node.clientWidth
- , height: element.node.clientHeight
- }
- }
- }
-
- SVG.Box.call(this, box)
- }
-
- }
-
- // Define ancestor
-, inherit: SVG.Box
-
- // Define Parent
-, parent: SVG.Element
-
- // Constructor
-, construct: {
- // Get bounding box
- bbox: function() {
- return new SVG.BBox(this)
- }
- }
-
-})
-
-SVG.BBox.prototype.constructor = SVG.BBox
-
-
-SVG.extend(SVG.Element, {
- tbox: function(){
- console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')
- return this.rbox(this.doc())
- }
-})
-
-SVG.RBox = SVG.invent({
- // Initialize
- create: function(element) {
- SVG.Box.apply(this, [].slice.call(arguments))
-
- if (element instanceof SVG.Element) {
- SVG.Box.call(this, element.node.getBoundingClientRect())
- }
- }
-
-, inherit: SVG.Box
-
- // define Parent
-, parent: SVG.Element
-
-, extend: {
- addOffset: function() {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- }
- }
-
- // Constructor
-, construct: {
- // Get rect box
- rbox: function(el) {
- if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())
- return new SVG.RBox(this).addOffset()
- }
- }
-
-})
-
-SVG.RBox.prototype.constructor = SVG.RBox
-
-SVG.Matrix = SVG.invent({
- // Initialize
- create: function(source) {
- var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
-
- // ensure source as object
- source = source instanceof SVG.Element ?
- source.matrixify() :
- typeof source === 'string' ?
- arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :
- arguments.length == 6 ?
- arrayToMatrix([].slice.call(arguments)) :
- Array.isArray(source) ?
- arrayToMatrix(source) :
- typeof source === 'object' ?
- source : base
-
- // merge source
- for (i = abcdef.length - 1; i >= 0; --i)
- this[abcdef[i]] = source[abcdef[i]] != null ?
- source[abcdef[i]] : base[abcdef[i]]
- }
-
- // Add methods
-, extend: {
- // Extract individual transformations
- extract: function() {
- // find delta transform points
- var px = deltaTransformPoint(this, 0, 1)
- , py = deltaTransformPoint(this, 1, 0)
- , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
-
- return {
- // translation
- x: this.e
- , y: this.f
- , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
- , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
- // skew
- , skewX: -skewX
- , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
- // scale
- , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
- , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
- // rotation
- , rotation: skewX
- , a: this.a
- , b: this.b
- , c: this.c
- , d: this.d
- , e: this.e
- , f: this.f
- , matrix: new SVG.Matrix(this)
- }
- }
- // Clone matrix
- , clone: function() {
- return new SVG.Matrix(this)
- }
- // Morph one matrix into another
- , morph: function(matrix) {
- // store new destination
- this.destination = new SVG.Matrix(matrix)
-
- return this
- }
- // Get morphed matrix at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos
- , b: this.b + (this.destination.b - this.b) * pos
- , c: this.c + (this.destination.c - this.c) * pos
- , d: this.d + (this.destination.d - this.d) * pos
- , e: this.e + (this.destination.e - this.e) * pos
- , f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- }
- // Multiplies by given matrix
- , multiply: function(matrix) {
- return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
- }
- // Inverses matrix
- , inverse: function() {
- return new SVG.Matrix(this.native().inverse())
- }
- // Translate matrix
- , translate: function(x, y) {
- return new SVG.Matrix(this.native().translate(x || 0, y || 0))
- }
- // Scale matrix
- , scale: function(x, y, cx, cy) {
- // support uniformal scale
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
- }
- // Rotate matrix
- , rotate: function(r, cx, cy) {
- // convert degrees to radians
- r = SVG.utils.radians(r)
-
- return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
- }
- // Flip matrix on x or y, at a given offset
- , flip: function(a, o) {
- return a == 'x' ?
- this.scale(-1, 1, o, 0) :
- a == 'y' ?
- this.scale(1, -1, 0, o) :
- this.scale(-1, -1, a, o != null ? o : a)
- }
- // Skew
- , skew: function(x, y, cx, cy) {
- // support uniformal skew
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
- }
- // SkewX
- , skewX: function(x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- }
- // SkewY
- , skewY: function(y, cx, cy) {
- return this.skew(0, y, cx, cy)
- }
- // Transform around a center point
- , around: function(cx, cy, matrix) {
- return this
- .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
- .multiply(matrix)
- .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
- }
- // Convert to native SVGMatrix
- , native: function() {
- // create new matrix
- var matrix = SVG.parser.native.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--)
- matrix[abcdef[i]] = this[abcdef[i]]
-
- return matrix
- }
- // Convert matrix to string
- , toString: function() {
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
- }
- }
-
- // Define parent
-, parent: SVG.Element
-
- // Add parent method
-, construct: {
- // Get current matrix
- ctm: function() {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function() {
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
- This is needed because FF does not return the transformation matrix
- for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if(this instanceof SVG.Nested) {
- var rect = this.rect(1,1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
- }
-
- }
-
-})
-
-SVG.Point = SVG.invent({
- // Initialize
- create: function(x,y) {
- var i, source, base = {x:0, y:0}
-
- // ensure source as object
- source = Array.isArray(x) ?
- {x:x[0], y:x[1]} :
- typeof x === 'object' ?
- {x:x.x, y:x.y} :
- x != null ?
- {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value
-
- // merge source
- this.x = source.x
- this.y = source.y
- }
-
- // Add methods
-, extend: {
- // Clone point
- clone: function() {
- return new SVG.Point(this)
- }
- // Morph one point into another
- , morph: function(x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
-
- return this
- }
- // Get morphed point at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos
- , y: this.y + (this.destination.y - this.y) * pos
- })
-
- return point
- }
- // Convert to native SVGPoint
- , native: function() {
- // create new point
- var point = SVG.parser.native.createSVGPoint()
-
- // update with current values
- point.x = this.x
- point.y = this.y
-
- return point
- }
- // transform point with matrix
- , transform: function(matrix) {
- return new SVG.Point(this.native().matrixTransform(matrix.native()))
- }
-
- }
-
-})
-
-SVG.extend(SVG.Element, {
-
- // Get point
- point: function(x, y) {
- return new SVG.Point(x,y).transform(this.screenCTM().inverse());
- }
-
-})
-
-SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function(a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--)
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
-
- return a
-
- } else if (typeof a == 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
-
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
-
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ?
- SVG.defaults.attrs[a] :
- SVG.regex.isNumber.test(v) ?
- parseFloat(v) : v
-
- } else {
- // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0
- if (a == 'stroke-width')
- this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)
- else if (a == 'stroke')
- this._stroke = v
-
- // convert image fill and stroke to patterns
- if (a == 'fill' || a == 'stroke') {
- if (SVG.regex.isImage.test(v))
- v = this.doc().defs().image(v, 0, 0)
-
- if (v instanceof SVG.Image)
- v = this.doc().defs().pattern(0, 0, function() {
- this.add(v)
- })
- }
-
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number')
- v = new SVG.Number(v)
-
- // ensure full hex color
- else if (SVG.Color.isColor(v))
- v = new SVG.Color(v)
-
- // parse array values
- else if (Array.isArray(v))
- v = new SVG.Array(v)
-
- // if the passed attribute is leading...
- if (a == 'leading') {
- // ... call the leading method instead
- if (this.leading)
- this.leading(v)
- } else {
- // set given attribute on node
- typeof n === 'string' ?
- this.node.setAttributeNS(n, a, v.toString()) :
- this.node.setAttribute(a, v.toString())
- }
-
- // rebuild if required
- if (this.rebuild && (a == 'font-size' || a == 'x'))
- this.rebuild(a, v)
- }
-
- return this
- }
-})
-SVG.extend(SVG.Element, {
- // Add transformations
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // get current matrix
- matrix = new SVG.Matrix(target)
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = relative ?
- // relative
- matrix.multiply(new SVG.Matrix(o)) :
- // absolute
- new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = relative ?
- // relative
- matrix.rotate(o.rotation, o.cx, o.cy) :
- // absolute
- matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- if (!relative) {
- // absolute; multiply inversed values
- var e = matrix.extract()
- o.scaleX = o.scaleX * 1 / e.scaleX
- o.scaleY = o.scaleY * 1 / e.scaleY
- }
-
- matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skew != null || o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
- o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
-
- if (!relative) {
- // absolute; reset skew values
- var e = matrix.extract()
- matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
- }
-
- matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- if (relative) {
- // relative
- matrix = matrix.translate(o.x, o.y)
- } else {
- // absolute
- if (o.x != null) matrix.e = o.x
- if (o.y != null) matrix.f = o.y
- }
- }
-
- return this.attr('transform', matrix)
- }
-})
-
-SVG.extend(SVG.FX, {
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this.target()
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skewX != null ? o.skewX : 0
- o.skewY = o.skewY != null ? o.skewY : 0
-
- matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- matrix = new SVG.Translate(o.x, o.y)
- }
-
- if(!matrix) return this
-
- matrix.relative = relative
-
- this.last().transforms.push(matrix)
-
- return this._callStart()
- }
-})
-
-SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function() {
- return this.attr('transform', null)
- },
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function() {
-
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0,-1).map(function(str){
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]
- })
- // merge every transformation into one matrix
- .reduce(function(matrix, transform){
-
- if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
- return matrix[transform[0]].apply(matrix, transform[1])
-
- }, new SVG.Matrix())
-
- return matrix
- },
- // add an element to another parent without changing the visual representation on the screen
- toParent: function(parent) {
- if(this == parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
-
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
-
- return this
- },
- // same as above with parent equals root-svg
- toDoc: function() {
- return this.toParent(this.doc())
- }
-
-})
-
-SVG.Transformation = SVG.invent({
-
- create: function(source, inversed){
-
- if(arguments.length > 1 && typeof inversed != 'boolean'){
- return this.constructor.call(this, [].slice.call(arguments))
- }
-
- if(Array.isArray(source)){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[i]
- }
- } else if(typeof source == 'object'){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[this.arguments[i]]
- }
- }
-
- this.inversed = false
-
- if(inversed === true){
- this.inversed = true
- }
-
- }
-
-, extend: {
-
- arguments: []
- , method: ''
-
- , at: function(pos){
-
- var params = []
-
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- params.push(this[this.arguments[i]])
- }
-
- var m = this._undo || new SVG.Matrix()
-
- m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
-
- return this.inversed ? m.inverse() : m
-
- }
-
- , undo: function(o){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
- }
-
- // The method SVG.Matrix.extract which was used before calling this
- // method to obtain a value for the parameter o doesn't return a cx and
- // a cy so we use the ones that were provided to this object at its creation
- o.cx = this.cx
- o.cy = this.cy
-
- this._undo = new SVG[capitalize(this.method)](o, true).at(1)
-
- return this
- }
-
- }
-
-})
-
-SVG.Translate = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['transformedX', 'transformedY']
- , method: 'translate'
- }
-
-})
-
-SVG.Rotate = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['rotation', 'cx', 'cy']
- , method: 'rotate'
- , at: function(pos){
- var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
- return this.inversed ? m.inverse() : m
- }
- , undo: function(o){
- this._undo = o
- return this
- }
- }
-
-})
-
-SVG.Scale = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['scaleX', 'scaleY', 'cx', 'cy']
- , method: 'scale'
- }
-
-})
-
-SVG.Skew = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['skewX', 'skewY', 'cx', 'cy']
- , method: 'skew'
- }
-
-})
-
-SVG.extend(SVG.Element, {
- // Dynamic style generator
- style: function(s, v) {
- if (arguments.length == 0) {
- // get full style
- return this.node.style.cssText || ''
-
- } else if (arguments.length < 2) {
- // apply every style individually if an object is passed
- if (typeof s == 'object') {
- for (v in s) this.style(v, s[v])
-
- } else if (SVG.regex.isCss.test(s)) {
- // parse css string
- s = s.split(/\s*;\s*/)
- // filter out suffix ; and stuff like ;;
- .filter(function(e) { return !!e })
- .map(function(e){ return e.split(/\s*:\s*/) })
-
- // apply every definition individually
- while (v = s.pop()) {
- this.style(v[0], v[1])
- }
- } else {
- // act as a getter if the first and only argument is not an object
- return this.node.style[camelCase(s)]
- }
-
- } else {
- this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v
- }
-
- return this
- }
-})
-SVG.Parent = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add class methods
-, extend: {
- // Returns all child elements
- children: function() {
- return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {
- return SVG.adopt(node)
- })
- }
- // Add given element at a position
- , add: function(element, i) {
- if (i == null)
- this.node.appendChild(element.node)
- else if (element.node != this.node.childNodes[i])
- this.node.insertBefore(element.node, this.node.childNodes[i])
-
- return this
- }
- // Basically does the same as `add()` but returns the added element instead
- , put: function(element, i) {
- this.add(element, i)
- return element
- }
- // Checks if the given element is a child
- , has: function(element) {
- return this.index(element) >= 0
- }
- // Gets index of given element
- , index: function(element) {
- return [].slice.call(this.node.childNodes).indexOf(element.node)
- }
- // Get a element at the given index
- , get: function(i) {
- return SVG.adopt(this.node.childNodes[i])
- }
- // Get first child
- , first: function() {
- return this.get(0)
- }
- // Get the last child
- , last: function() {
- return this.get(this.node.childNodes.length - 1)
- }
- // Iterates over all children and invokes a given block
- , each: function(block, deep) {
- var i, il
- , children = this.children()
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element)
- block.apply(children[i], [i, children])
-
- if (deep && (children[i] instanceof SVG.Container))
- children[i].each(block, deep)
- }
-
- return this
- }
- // Remove a given child
- , removeElement: function(element) {
- this.node.removeChild(element.node)
-
- return this
- }
- // Remove all elements in this container
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // remove defs reference
- delete this._defs
-
- return this
- }
- , // Get defs
- defs: function() {
- return this.doc().defs()
- }
- }
-
-})
-
-SVG.extend(SVG.Parent, {
-
- ungroup: function(parent, depth) {
- if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this
-
- parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
- depth = depth || Infinity
-
- this.each(function(){
- if(this instanceof SVG.Defs) return this
- if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)
- return this.toParent(parent)
- })
-
- this.node.firstChild || this.remove()
-
- return this
- },
-
- flatten: function(parent, depth) {
- return this.ungroup(parent, depth)
- }
-
-})
-SVG.Container = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
-, inherit: SVG.Parent
-
-})
-
-SVG.ViewBox = SVG.invent({
-
- create: function(source) {
- var i, base = [0, 0, 0, 0]
-
- var x, y, width, height, box, view, we, he
- , wm = 1 // width multiplier
- , hm = 1 // height multiplier
- , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi
-
- if(source instanceof SVG.Element){
-
- we = source
- he = source
- view = (source.attr('viewBox') || '').match(reg)
- box = source.bbox
-
- // get dimensions of current node
- width = new SVG.Number(source.width())
- height = new SVG.Number(source.height())
-
- // find nearest non-percentual dimensions
- while (width.unit == '%') {
- wm *= width.value
- width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
- we = we.parent()
- }
- while (height.unit == '%') {
- hm *= height.value
- height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
- he = he.parent()
- }
-
- // ensure defaults
- this.x = 0
- this.y = 0
- this.width = width * wm
- this.height = height * hm
- this.zoom = 1
-
- if (view) {
- // get width and height from viewbox
- x = parseFloat(view[0])
- y = parseFloat(view[1])
- width = parseFloat(view[2])
- height = parseFloat(view[3])
-
- // calculate zoom accoring to viewbox
- this.zoom = ((this.width / this.height) > (width / height)) ?
- this.height / height :
- this.width / width
-
- // calculate real pixel dimensions on parent SVG.Doc element
- this.x = x
- this.y = y
- this.width = width
- this.height = height
-
- }
-
- }else{
-
- // ensure source as object
- source = typeof source === 'string' ?
- source.match(reg).map(function(el){ return parseFloat(el) }) :
- Array.isArray(source) ?
- source :
- typeof source == 'object' ?
- [source.x, source.y, source.width, source.height] :
- arguments.length == 4 ?
- [].slice.call(arguments) :
- base
-
- this.x = source[0]
- this.y = source[1]
- this.width = source[2]
- this.height = source[3]
- }
-
-
- }
-
-, extend: {
-
- toString: function() {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- }
- , morph: function(x, y, width, height){
- this.destination = new SVG.ViewBox(x, y, width, height)
- return this
- }
-
- , at: function(pos) {
-
- if(!this.destination) return this
-
- return new SVG.ViewBox([
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- ])
-
- }
-
- }
-
- // Define parent
-, parent: SVG.Container
-
- // Add parent method
-, construct: {
-
- // get/set viewbox
- viewbox: function(x, y, width, height) {
- if (arguments.length == 0)
- // act as a getter if there are no arguments
- return new SVG.ViewBox(this)
-
- // otherwise act as a setter
- return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))
- }
-
- }
-
-})
-// Add events to elements
-;[ 'click'
- , 'dblclick'
- , 'mousedown'
- , 'mouseup'
- , 'mouseover'
- , 'mouseout'
- , 'mousemove'
- // , 'mouseenter' -> not supported by IE
- // , 'mouseleave' -> not supported by IE
- , 'touchstart'
- , 'touchmove'
- , 'touchleave'
- , 'touchend'
- , 'touchcancel' ].forEach(function(event) {
-
- // add event to SVG.Element
- SVG.Element.prototype[event] = function(f) {
- // bind event to element rather than element node
- SVG.on(this.node, event, f)
- return this
- }
-})
-
-// Initialize listeners stack
-SVG.listeners = []
-SVG.handlerMap = []
-SVG.listenerId = 0
-
-// Add event binder in the SVG namespace
-SVG.on = function(node, event, listener, binding, options) {
- // create listener, get object-index
- var l = listener.bind(binding || node.instance || node)
- , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1
- , ev = event.split('.')[0]
- , ns = event.split('.')[1] || '*'
-
-
- // ensure valid object
- SVG.listeners[index] = SVG.listeners[index] || {}
- SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}
- SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}
-
- if(!listener._svgjsListenerId)
- listener._svgjsListenerId = ++SVG.listenerId
-
- // reference listener
- SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l
-
- // add listener
- node.addEventListener(ev, l, options || false)
-}
-
-// Add event unbinder in the SVG namespace
-SVG.off = function(node, event, listener) {
- var index = SVG.handlerMap.indexOf(node)
- , ev = event && event.split('.')[0]
- , ns = event && event.split('.')[1]
- , namespace = ''
-
- if(index == -1) return
-
- if (listener) {
- if(typeof listener == 'function') listener = listener._svgjsListenerId
- if(!listener) return
-
- // remove listener reference
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {
- // remove listener
- node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)
-
- delete SVG.listeners[index][ev][ns || '*'][listener]
- }
-
- } else if (ns && ev) {
- // remove all listeners for a namespaced event
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {
- for (listener in SVG.listeners[index][ev][ns])
- SVG.off(node, [ev, ns].join('.'), listener)
-
- delete SVG.listeners[index][ev][ns]
- }
-
- } else if (ns){
- // remove all listeners for a specific namespace
- for(event in SVG.listeners[index]){
- for(namespace in SVG.listeners[index][event]){
- if(ns === namespace){
- SVG.off(node, [event, ns].join('.'))
- }
- }
- }
-
- } else if (ev) {
- // remove all listeners for the event
- if (SVG.listeners[index][ev]) {
- for (namespace in SVG.listeners[index][ev])
- SVG.off(node, [ev, namespace].join('.'))
-
- delete SVG.listeners[index][ev]
- }
-
- } else {
- // remove all listeners on a given node
- for (event in SVG.listeners[index])
- SVG.off(node, event)
-
- delete SVG.listeners[index]
- delete SVG.handlerMap[index]
-
- }
-}
-
-//
-SVG.extend(SVG.Element, {
- // Bind given event to listener
- on: function(event, listener, binding, options) {
- SVG.on(this.node, event, listener, binding, options)
-
- return this
- }
- // Unbind event from listener
-, off: function(event, listener) {
- SVG.off(this.node, event, listener)
-
- return this
- }
- // Fire given event
-, fire: function(event, data) {
-
- // Dispatch event
- if(event instanceof window.Event){
- this.node.dispatchEvent(event)
- }else{
- this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true}))
- }
-
- this._event = event
- return this
- }
-, event: function() {
- return this._event
- }
-})
-
-
-SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs'
-
- // Inherit from
-, inherit: SVG.Container
-
-})
-SVG.G = SVG.invent({
- // Initialize node
- create: 'g'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
- }
- , gbox: function() {
-
- var bbox = this.bbox()
- , trans = this.transform()
-
- bbox.x += trans.x
- bbox.x2 += trans.x
- bbox.cx += trans.x
-
- bbox.y += trans.y
- bbox.y2 += trans.y
- bbox.cy += trans.y
-
- return bbox
- }
- }
-
- // Add parent method
-, construct: {
- // Create a group element
- group: function() {
- return this.put(new SVG.G)
- }
- }
-})
-
-// ### This module adds backward / forward functionality to elements.
-
-//
-SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function() {
- return this.parent().children()
- }
- // Get the curent position siblings
-, position: function() {
- return this.parent().index(this)
- }
- // Get the next element (will return null if there is none)
-, next: function() {
- return this.siblings()[this.position() + 1]
- }
- // Get the next element (will return null if there is none)
-, previous: function() {
- return this.siblings()[this.position() - 1]
- }
- // Send given element one step forward
-, forward: function() {
- var i = this.position() + 1
- , p = this.parent()
-
- // move node one step forward
- p.removeElement(this).add(this, i)
-
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element one step backward
-, backward: function() {
- var i = this.position()
-
- if (i > 0)
- this.parent().removeElement(this).add(this, i - 1)
-
- return this
- }
- // Send given element all the way to the front
-, front: function() {
- var p = this.parent()
-
- // Move node forward
- p.node.appendChild(this.node)
-
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element all the way to the back
-, back: function() {
- if (this.position() > 0)
- this.parent().removeElement(this).add(this, 0)
-
- return this
- }
- // Inserts a given element before the targeted element
-, before: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i)
-
- return this
- }
- // Insters a given element after the targeted element
-, after: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i + 1)
-
- return this
- }
-
-})
-SVG.Mask = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('mask'))
-
- // keep references to masked elements
- this.targets = []
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Unmask all masked elements and remove itself
- remove: function() {
- // unmask all targets
- for (var i = this.targets.length - 1; i >= 0; i--)
- if (this.targets[i])
- this.targets[i].unmask()
- this.targets = []
-
- // remove mask from parent
- this.parent().removeElement(this)
-
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // Create masking element
- mask: function() {
- return this.defs().put(new SVG.Mask)
- }
- }
-})
-
-
-SVG.extend(SVG.Element, {
- // Distribute mask to svg element
- maskWith: function(element) {
- // use given mask or create a new one
- this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
-
- // store reverence on self in mask
- this.masker.targets.push(this)
-
- // apply mask
- return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')
- }
- // Unmask element
-, unmask: function() {
- delete this.masker
- return this.attr('mask', null)
- }
-
-})
-
-SVG.ClipPath = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('clipPath'))
-
- // keep references to clipped elements
- this.targets = []
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Unclip all clipped elements and remove itself
- remove: function() {
- // unclip all targets
- for (var i = this.targets.length - 1; i >= 0; i--)
- if (this.targets[i])
- this.targets[i].unclip()
- this.targets = []
-
- // remove clipPath from parent
- this.parent().removeElement(this)
-
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // Create clipping element
- clip: function() {
- return this.defs().put(new SVG.ClipPath)
- }
- }
-})
-
-//
-SVG.extend(SVG.Element, {
- // Distribute clipPath to svg element
- clipWith: function(element) {
- // use given clip or create a new one
- this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
-
- // store reverence on self in mask
- this.clipper.targets.push(this)
-
- // apply mask
- return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')
- }
- // Unclip element
-, unclip: function() {
- delete this.clipper
- return this.attr('clip-path', null)
- }
-
-})
-SVG.Gradient = SVG.invent({
- // Initialize node
- create: function(type) {
- this.constructor.call(this, SVG.create(type + 'Gradient'))
-
- // store type
- this.type = type
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Add a color stop
- at: function(offset, color, opacity) {
- return this.put(new SVG.Stop).update(offset, color, opacity)
- }
- // Update gradient
- , update: function(block) {
- // remove all stops
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , fill: function() {
- return 'url(#' + this.id() + ')'
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.fill()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
- }
-
- // Add parent method
-, construct: {
- // Create gradient element in defs
- gradient: function(type, block) {
- return this.defs().gradient(type, block)
- }
- }
-})
-
-// Add animatable methods to both gradient and fx module
-SVG.extend(SVG.Gradient, SVG.FX, {
- // From position
- from: function(x, y) {
- return (this._target || this).type == 'radial' ?
- this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
- this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- }
- // To position
-, to: function(x, y) {
- return (this._target || this).type == 'radial' ?
- this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
- this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
- }
-})
-
-// Base gradient generation
-SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function(type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
- }
-
-})
-
-SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop'
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add class methods
-, extend: {
- // add color stops
- update: function(o) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- }
- }
-
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
-
- return this
- }
- }
-
-})
-
-SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Return the fill id
- fill: function() {
- return 'url(#' + this.id() + ')'
- }
- // Update pattern by rebuilding
- , update: function(block) {
- // remove content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.fill()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
-
- }
-
- // Add parent method
-, construct: {
- // Create pattern element in defs
- pattern: function(width, height, block) {
- return this.defs().pattern(width, height, block)
- }
- }
-})
-
-SVG.extend(SVG.Defs, {
- // Define gradient
- pattern: function(width, height, block) {
- return this.put(new SVG.Pattern).update(block).attr({
- x: 0
- , y: 0
- , width: width
- , height: height
- , patternUnits: 'userSpaceOnUse'
- })
- }
-
-})
-SVG.Doc = SVG.invent({
- // Initialize node
- create: function(element) {
- if (element) {
- // ensure the presence of a dom element
- element = typeof element == 'string' ?
- document.getElementById(element) :
- element
-
- // If the target is an svg element, use that element as the main wrapper.
- // This allows svg.js to work with svg documents as well.
- if (element.nodeName == 'svg') {
- this.constructor.call(this, element)
- } else {
- this.constructor.call(this, SVG.create('svg'))
- element.appendChild(this.node)
- this.size('100%', '100%')
- }
-
- // set svg element attributes and ensure defs node
- this.namespace().defs()
- }
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Add namespaces
- namespace: function() {
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- }
- // Creates and returns defs element
- , defs: function() {
- if (!this._defs) {
- var defs
-
- // Find or create a defs element in this instance
- if (defs = this.node.getElementsByTagName('defs')[0])
- this._defs = SVG.adopt(defs)
- else
- this._defs = new SVG.Defs
-
- // Make sure the defs node is at the end of the stack
- this.node.appendChild(this._defs.node)
- }
-
- return this._defs
- }
- // custom parent method
- , parent: function() {
- return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode
- }
- // Fix for possible sub-pixel offset. See:
- // https://bugzilla.mozilla.org/show_bug.cgi?id=608812
- , spof: function() {
- var pos = this.node.getScreenCTM()
-
- if (pos)
- this
- .style('left', (-pos.e % 1) + 'px')
- .style('top', (-pos.f % 1) + 'px')
-
- return this
- }
-
- // Removes the doc from the DOM
- , remove: function() {
- if(this.parent()) {
- this.parent().removeChild(this.node)
- }
-
- return this
- }
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // remove defs reference
- delete this._defs
-
- // add back parser
- if(!SVG.parser.draw.parentNode)
- this.node.appendChild(SVG.parser.draw)
-
- return this
- }
- }
-
-})
-
-SVG.Shape = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
-, inherit: SVG.Element
-
-})
-
-SVG.Bare = SVG.invent({
- // Initialize
- create: function(element, inherit) {
- // construct element
- this.constructor.call(this, SVG.create(element))
-
- // inherit custom methods
- if (inherit)
- for (var method in inherit.prototype)
- if (typeof inherit.prototype[method] === 'function')
- this[method] = inherit.prototype[method]
- }
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add methods
-, extend: {
- // Insert some plain text
- words: function(text) {
- // remove contents
- while (this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- }
-})
-
-
-SVG.extend(SVG.Parent, {
- // Create an element that is not described by SVG.js
- element: function(element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
- }
-})
-
-SVG.Symbol = SVG.invent({
- // Initialize node
- create: 'symbol'
-
- // Inherit from
-, inherit: SVG.Container
-
-, construct: {
- // create symbol
- symbol: function() {
- return this.put(new SVG.Symbol)
- }
- }
-})
-
-SVG.Use = SVG.invent({
- // Initialize node
- create: 'use'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Use element as a reference
- element: function(element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- }
-
- // Add parent method
-, construct: {
- // Create a use element
- use: function(element, file) {
- return this.put(new SVG.Use).element(element, file)
- }
- }
-})
-SVG.Rect = SVG.invent({
- // Initialize node
- create: 'rect'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a rect element
- rect: function(width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
- }
-})
-SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create circle element, based on ellipse
- circle: function(size) {
- return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
-})
-
-SVG.extend(SVG.Circle, SVG.FX, {
- // Radius x value
- rx: function(rx) {
- return this.attr('r', rx)
- }
- // Alias radius x value
-, ry: function(ry) {
- return this.rx(ry)
- }
-})
-
-SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create an ellipse
- ellipse: function(width, height) {
- return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
- }
- }
-})
-
-SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {
- // Radius x value
- rx: function(rx) {
- return this.attr('rx', rx)
- }
- // Radius y value
-, ry: function(ry) {
- return this.attr('ry', ry)
- }
-})
-
-// Add common method
-SVG.extend(SVG.Circle, SVG.Ellipse, {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- }
- // Custom size function
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
- }
-})
-SVG.Line = SVG.invent({
- // Initialize node
- create: 'line'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Get array
- array: function() {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ]
- , [ this.attr('x2'), this.attr('y2') ]
- ])
- }
- // Overwrite native plot() method
- , plot: function(x1, y1, x2, y2) {
- if (x1 == null)
- return this.array()
- else if (typeof y1 !== 'undefined')
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- else
- x1 = new SVG.PointArray(x1).toLine()
-
- return this.attr(x1)
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr(this.array().move(x, y).toLine())
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- }
-
- // Add parent method
-, construct: {
- // Create a line element
- line: function(x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line)
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
- }
- }
-})
-
-SVG.Polyline = SVG.invent({
- // Initialize node
- create: 'polyline'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a wrapped polyline element
- polyline: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)
- }
- }
-})
-
-SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a wrapped polygon element
- polygon: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)
- }
- }
-})
-
-// Add polygon-specific functions
-SVG.extend(SVG.Polyline, SVG.Polygon, {
- // Get array
- array: function() {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- }
- // Plot new path
-, plot: function(p) {
- return (p == null) ?
- this.array() :
- this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))
- }
- // Clear array cache
-, clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
-, move: function(x, y) {
- return this.attr('points', this.array().move(x, y))
- }
- // Set element size to given width and height
-, size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('points', this.array().size(p.width, p.height))
- }
-
-})
-
-// unify all point to point elements
-SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {
- // Define morphable array
- morphArray: SVG.PointArray
- // Move by left top corner over x-axis
-, x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
-, y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set width of element
-, width: function(width) {
- var b = this.bbox()
-
- return width == null ? b.width : this.size(width, b.height)
- }
- // Set height of element
-, height: function(height) {
- var b = this.bbox()
-
- return height == null ? b.height : this.size(b.width, height)
- }
-})
-SVG.Path = SVG.invent({
- // Initialize node
- create: 'path'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Define morphable array
- morphArray: SVG.PathArray
- // Get array
- , array: function() {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- }
- // Plot new path
- , plot: function(d) {
- return (d == null) ?
- this.array() :
- this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))
- }
- // Clear array cache
- , clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr('d', this.array().move(x, y))
- }
- // Move by left top corner over x-axis
- , x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
- , y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('d', this.array().size(p.width, p.height))
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
-
- }
-
- // Add parent method
-, construct: {
- // Create a wrapped path element
- path: function(d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path).plot(d || new SVG.PathArray)
- }
- }
+(function(root, factory) {\r
+ /* istanbul ignore next */\r
+ if (typeof define === 'function' && define.amd) {\r
+ define(function(){\r
+ return factory(root, root.document)\r
+ })\r
+ } else if (typeof exports === 'object') {\r
+ module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }\r
+ } else {\r
+ root.SVG = factory(root, root.document)\r
+ }\r
+}(typeof window !== "undefined" ? window : this, function(window, document) {\r
+\r
+// The main wrapping element\r
+var SVG = this.SVG = function(element) {\r
+ if (SVG.supported) {\r
+ element = new SVG.Doc(element)\r
+\r
+ if(!SVG.parser.draw)\r
+ SVG.prepare()\r
+\r
+ return element\r
+ }\r
+}\r
+\r
+// Default namespaces\r
+SVG.ns = 'http://www.w3.org/2000/svg'\r
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/'\r
+SVG.xlink = 'http://www.w3.org/1999/xlink'\r
+SVG.svgjs = 'http://svgjs.com/svgjs'\r
+\r
+// Svg support test\r
+SVG.supported = (function() {\r
+ return !! document.createElementNS &&\r
+ !! document.createElementNS(SVG.ns,'svg').createSVGRect\r
+})()\r
+\r
+// Don't bother to continue if SVG is not supported\r
+if (!SVG.supported) return false\r
+\r
+// Element id sequence\r
+SVG.did = 1000\r
+\r
+// Get next named element id\r
+SVG.eid = function(name) {\r
+ return 'Svgjs' + capitalize(name) + (SVG.did++)\r
+}\r
+\r
+// Method for element creation\r
+SVG.create = function(name) {\r
+ // create element\r
+ var element = document.createElementNS(this.ns, name)\r
+\r
+ // apply unique id\r
+ element.setAttribute('id', this.eid(name))\r
+\r
+ return element\r
+}\r
+\r
+// Method for extending objects\r
+SVG.extend = function() {\r
+ var modules, methods, key, i\r
+\r
+ // Get list of modules\r
+ modules = [].slice.call(arguments)\r
+\r
+ // Get object with extensions\r
+ methods = modules.pop()\r
+\r
+ for (i = modules.length - 1; i >= 0; i--)\r
+ if (modules[i])\r
+ for (key in methods)\r
+ modules[i].prototype[key] = methods[key]\r
+\r
+ // Make sure SVG.Set inherits any newly added methods\r
+ if (SVG.Set && SVG.Set.inherit)\r
+ SVG.Set.inherit()\r
+}\r
+\r
+// Invent new element\r
+SVG.invent = function(config) {\r
+ // Create element initializer\r
+ var initializer = typeof config.create == 'function' ?\r
+ config.create :\r
+ function() {\r
+ this.constructor.call(this, SVG.create(config.create))\r
+ }\r
+\r
+ // Inherit prototype\r
+ if (config.inherit)\r
+ initializer.prototype = new config.inherit\r
+\r
+ // Extend with methods\r
+ if (config.extend)\r
+ SVG.extend(initializer, config.extend)\r
+\r
+ // Attach construct method to parent\r
+ if (config.construct)\r
+ SVG.extend(config.parent || SVG.Container, config.construct)\r
+\r
+ return initializer\r
+}\r
+\r
+// Adopt existing svg elements\r
+SVG.adopt = function(node) {\r
+ // check for presence of node\r
+ if (!node) return null\r
+\r
+ // make sure a node isn't already adopted\r
+ if (node.instance) return node.instance\r
+\r
+ // initialize variables\r
+ var element\r
+\r
+ // adopt with element-specific settings\r
+ if (node.nodeName == 'svg')\r
+ element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc\r
+ else if (node.nodeName == 'linearGradient')\r
+ element = new SVG.Gradient('linear')\r
+ else if (node.nodeName == 'radialGradient')\r
+ element = new SVG.Gradient('radial')\r
+ else if (SVG[capitalize(node.nodeName)])\r
+ element = new SVG[capitalize(node.nodeName)]\r
+ else\r
+ element = new SVG.Element(node)\r
+\r
+ // ensure references\r
+ element.type = node.nodeName\r
+ element.node = node\r
+ node.instance = element\r
+\r
+ // SVG.Class specific preparations\r
+ if (element instanceof SVG.Doc)\r
+ element.namespace().defs()\r
+\r
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)\r
+ element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})\r
+\r
+ return element\r
+}\r
+\r
+// Initialize parsing element\r
+SVG.prepare = function() {\r
+ // Select document body and create invisible svg element\r
+ var body = document.getElementsByTagName('body')[0]\r
+ , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)\r
+\r
+ // Create parser object\r
+ SVG.parser = {\r
+ body: body || document.documentElement\r
+ , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node\r
+ , poly: draw.polyline().node\r
+ , path: draw.path().node\r
+ , native: SVG.create('svg')\r
+ }\r
+}\r
+\r
+SVG.parser = {\r
+ native: SVG.create('svg')\r
+}\r
+\r
+document.addEventListener('DOMContentLoaded', function() {\r
+ if(!SVG.parser.draw)\r
+ SVG.prepare()\r
+}, false)\r
+
+// Storage for regular expressions\r
+SVG.regex = {\r
+ // Parse unit value\r
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i\r
+\r
+ // Parse hex value\r
+, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i\r
+\r
+ // Parse rgb value\r
+, rgb: /rgb\((\d+),(\d+),(\d+)\)/\r
+\r
+ // Parse reference id\r
+, reference: /#([a-z0-9\-_]+)/i\r
+\r
+ // splits a transformation chain\r
+, transforms: /\)\s*,?\s*/\r
+\r
+ // Whitespace\r
+, whitespace: /\s/g\r
+\r
+ // Test hex value\r
+, isHex: /^#[a-f0-9]{3,6}$/i\r
+\r
+ // Test rgb value\r
+, isRgb: /^rgb\(/\r
+\r
+ // Test css declaration\r
+, isCss: /[^:]+:[^;]+;?/\r
+\r
+ // Test for blank string\r
+, isBlank: /^(\s+)?$/\r
+\r
+ // Test for numeric string\r
+, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i\r
+\r
+ // Test for percent value\r
+, isPercent: /^-?[\d\.]+%$/\r
+\r
+ // Test for image url\r
+, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i\r
+\r
+ // split at whitespace and comma\r
+, delimiter: /[\s,]+/\r
+\r
+ // The following regex are used to parse the d attribute of a path\r
+\r
+ // Matches all hyphens which are not after an exponent\r
+, hyphen: /([^e])\-/gi\r
+\r
+ // Replaces and tests for all path letters\r
+, pathLetters: /[MLHVCSQTAZ]/gi\r
+\r
+ // yes we need this one, too\r
+, isPathLetter: /[MLHVCSQTAZ]/i\r
+\r
+ // matches 0.154.23.45\r
+, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi\r
+\r
+ // matches .\r
+, dots: /\./g\r
+}\r
+
+SVG.utils = {\r
+ // Map function\r
+ map: function(array, block) {\r
+ var i\r
+ , il = array.length\r
+ , result = []\r
+\r
+ for (i = 0; i < il; i++)\r
+ result.push(block(array[i]))\r
+\r
+ return result\r
+ }\r
+\r
+ // Filter function\r
+, filter: function(array, block) {\r
+ var i\r
+ , il = array.length\r
+ , result = []\r
+\r
+ for (i = 0; i < il; i++)\r
+ if (block(array[i]))\r
+ result.push(array[i])\r
+\r
+ return result\r
+ }\r
+\r
+ // Degrees to radians\r
+, radians: function(d) {\r
+ return d % 360 * Math.PI / 180\r
+ }\r
+\r
+ // Radians to degrees\r
+, degrees: function(r) {\r
+ return r * 180 / Math.PI % 360\r
+ }\r
+\r
+, filterSVGElements: function(nodes) {\r
+ return this.filter( nodes, function(el) { return el instanceof window.SVGElement })\r
+ }\r
+\r
+}
+\r
+SVG.defaults = {\r
+ // Default attribute values\r
+ attrs: {\r
+ // fill and stroke\r
+ 'fill-opacity': 1\r
+ , 'stroke-opacity': 1\r
+ , 'stroke-width': 0\r
+ , 'stroke-linejoin': 'miter'\r
+ , 'stroke-linecap': 'butt'\r
+ , fill: '#000000'\r
+ , stroke: '#000000'\r
+ , opacity: 1\r
+ // position\r
+ , x: 0\r
+ , y: 0\r
+ , cx: 0\r
+ , cy: 0\r
+ // size\r
+ , width: 0\r
+ , height: 0\r
+ // radius\r
+ , r: 0\r
+ , rx: 0\r
+ , ry: 0\r
+ // gradient\r
+ , offset: 0\r
+ , 'stop-opacity': 1\r
+ , 'stop-color': '#000000'\r
+ // text\r
+ , 'font-size': 16\r
+ , 'font-family': 'Helvetica, Arial, sans-serif'\r
+ , 'text-anchor': 'start'\r
+ }\r
+\r
+}
+// Module for color convertions\r
+SVG.Color = function(color) {\r
+ var match\r
+\r
+ // initialize defaults\r
+ this.r = 0\r
+ this.g = 0\r
+ this.b = 0\r
+\r
+ if(!color) return\r
+\r
+ // parse color\r
+ if (typeof color === 'string') {\r
+ if (SVG.regex.isRgb.test(color)) {\r
+ // get rgb values\r
+ match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))\r
+\r
+ // parse numeric values\r
+ this.r = parseInt(match[1])\r
+ this.g = parseInt(match[2])\r
+ this.b = parseInt(match[3])\r
+\r
+ } else if (SVG.regex.isHex.test(color)) {\r
+ // get hex values\r
+ match = SVG.regex.hex.exec(fullHex(color))\r
+\r
+ // parse numeric values\r
+ this.r = parseInt(match[1], 16)\r
+ this.g = parseInt(match[2], 16)\r
+ this.b = parseInt(match[3], 16)\r
+\r
+ }\r
+\r
+ } else if (typeof color === 'object') {\r
+ this.r = color.r\r
+ this.g = color.g\r
+ this.b = color.b\r
+\r
+ }\r
+\r
+}\r
+\r
+SVG.extend(SVG.Color, {\r
+ // Default to hex conversion\r
+ toString: function() {\r
+ return this.toHex()\r
+ }\r
+ // Build hex value\r
+, toHex: function() {\r
+ return '#'\r
+ + compToHex(this.r)\r
+ + compToHex(this.g)\r
+ + compToHex(this.b)\r
+ }\r
+ // Build rgb value\r
+, toRgb: function() {\r
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')'\r
+ }\r
+ // Calculate true brightness\r
+, brightness: function() {\r
+ return (this.r / 255 * 0.30)\r
+ + (this.g / 255 * 0.59)\r
+ + (this.b / 255 * 0.11)\r
+ }\r
+ // Make color morphable\r
+, morph: function(color) {\r
+ this.destination = new SVG.Color(color)\r
+\r
+ return this\r
+ }\r
+ // Get morphed color at given position\r
+, at: function(pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // normalise pos\r
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos\r
+\r
+ // generate morphed color\r
+ return new SVG.Color({\r
+ r: ~~(this.r + (this.destination.r - this.r) * pos)\r
+ , g: ~~(this.g + (this.destination.g - this.g) * pos)\r
+ , b: ~~(this.b + (this.destination.b - this.b) * pos)\r
+ })\r
+ }\r
+\r
+})\r
+\r
+// Testers\r
+\r
+// Test if given value is a color string\r
+SVG.Color.test = function(color) {\r
+ color += ''\r
+ return SVG.regex.isHex.test(color)\r
+ || SVG.regex.isRgb.test(color)\r
+}\r
+\r
+// Test if given value is a rgb object\r
+SVG.Color.isRgb = function(color) {\r
+ return color && typeof color.r == 'number'\r
+ && typeof color.g == 'number'\r
+ && typeof color.b == 'number'\r
+}\r
+\r
+// Test if given value is a color\r
+SVG.Color.isColor = function(color) {\r
+ return SVG.Color.isRgb(color) || SVG.Color.test(color)\r
+}
+// Module for array conversion\r
+SVG.Array = function(array, fallback) {\r
+ array = (array || []).valueOf()\r
+\r
+ // if array is empty and fallback is provided, use fallback\r
+ if (array.length == 0 && fallback)\r
+ array = fallback.valueOf()\r
+\r
+ // parse array\r
+ this.value = this.parse(array)\r
+}\r
+\r
+SVG.extend(SVG.Array, {\r
+ // Make array morphable\r
+ morph: function(array) {\r
+ this.destination = this.parse(array)\r
+\r
+ // normalize length of arrays\r
+ if (this.value.length != this.destination.length) {\r
+ var lastValue = this.value[this.value.length - 1]\r
+ , lastDestination = this.destination[this.destination.length - 1]\r
+\r
+ while(this.value.length > this.destination.length)\r
+ this.destination.push(lastDestination)\r
+ while(this.value.length < this.destination.length)\r
+ this.value.push(lastValue)\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Clean up any duplicate points\r
+, settle: function() {\r
+ // find all unique values\r
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++)\r
+ if (seen.indexOf(this.value[i]) == -1)\r
+ seen.push(this.value[i])\r
+\r
+ // set new value\r
+ return this.value = seen\r
+ }\r
+ // Get morphed array at given position\r
+, at: function(pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // generate morphed array\r
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)\r
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)\r
+\r
+ return new SVG.Array(array)\r
+ }\r
+ // Convert array to string\r
+, toString: function() {\r
+ return this.value.join(' ')\r
+ }\r
+ // Real value\r
+, valueOf: function() {\r
+ return this.value\r
+ }\r
+ // Parse whitespace separated string\r
+, parse: function(array) {\r
+ array = array.valueOf()\r
+\r
+ // if already is an array, no need to parse it\r
+ if (Array.isArray(array)) return array\r
+\r
+ return this.split(array)\r
+ }\r
+ // Strip unnecessary whitespace\r
+, split: function(string) {\r
+ return string.trim().split(SVG.regex.delimiter).map(parseFloat)\r
+ }\r
+ // Reverse array\r
+, reverse: function() {\r
+ this.value.reverse()\r
+\r
+ return this\r
+ }\r
+, clone: function() {\r
+ var clone = new this.constructor()\r
+ clone.value = array_clone(this.value)\r
+ return clone\r
+ }\r
})
-
-SVG.Image = SVG.invent({
- // Initialize node
- create: 'image'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // (re)load image
- load: function(url) {
- if (!url) return this
-
- var self = this
- , img = new window.Image()
-
- // preload image
- SVG.on(img, 'load', function() {
- SVG.off(img)
-
- var p = self.parent(SVG.Pattern)
-
- if(p === null) return
-
- // ensure image size
- if (self.width() == 0 && self.height() == 0)
- self.size(img.width, img.height)
-
- // ensure pattern size if not set
- if (p && p.width() == 0 && p.height() == 0)
- p.size(self.width(), self.height())
-
- // callback
- if (typeof self._loaded === 'function')
- self._loaded.call(self, {
- width: img.width
- , height: img.height
- , ratio: img.width / img.height
- , url: url
- })
- })
-
- SVG.on(img, 'error', function(e){
- SVG.off(img)
-
- if (typeof self._error === 'function'){
- self._error.call(self, e)
- }
- })
-
- return this.attr('href', (img.src = this.src = url), SVG.xlink)
- }
- // Add loaded callback
- , loaded: function(loaded) {
- this._loaded = loaded
- return this
- }
-
- , error: function(error) {
- this._error = error
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // create image element, load image and set its size
- image: function(source, width, height) {
- return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)
- }
- }
-
+// Poly points array\r
+SVG.PointArray = function(array, fallback) {\r
+ SVG.Array.call(this, array, fallback || [[0,0]])\r
+}\r
+\r
+// Inherit from SVG.Array\r
+SVG.PointArray.prototype = new SVG.Array\r
+SVG.PointArray.prototype.constructor = SVG.PointArray\r
+\r
+SVG.extend(SVG.PointArray, {\r
+ // Convert array to string\r
+ toString: function() {\r
+ // convert to a poly point string\r
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)\r
+ array.push(this.value[i].join(','))\r
+\r
+ return array.join(' ')\r
+ }\r
+ // Convert array to line object\r
+, toLine: function() {\r
+ return {\r
+ x1: this.value[0][0]\r
+ , y1: this.value[0][1]\r
+ , x2: this.value[1][0]\r
+ , y2: this.value[1][1]\r
+ }\r
+ }\r
+ // Get morphed array at given position\r
+, at: function(pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // generate morphed point string\r
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)\r
+ array.push([\r
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos\r
+ , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos\r
+ ])\r
+\r
+ return new SVG.PointArray(array)\r
+ }\r
+ // Parse point string and flat array\r
+, parse: function(array) {\r
+ var points = []\r
+\r
+ array = array.valueOf()\r
+\r
+ // if it is an array\r
+ if (Array.isArray(array)) {\r
+ // and it is not flat, there is no need to parse it\r
+ if(Array.isArray(array[0])) {\r
+ return array\r
+ }\r
+ } else { // Else, it is considered as a string\r
+ // parse points\r
+ array = array.trim().split(SVG.regex.delimiter).map(parseFloat)\r
+ }\r
+\r
+ // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints\r
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.\r
+ if (array.length % 2 !== 0) array.pop()\r
+\r
+ // wrap points in two-tuples and parse points as floats\r
+ for(var i = 0, len = array.length; i < len; i = i + 2)\r
+ points.push([ array[i], array[i+1] ])\r
+\r
+ return points\r
+ }\r
+ // Move point string\r
+, move: function(x, y) {\r
+ var box = this.bbox()\r
+\r
+ // get relative offset\r
+ x -= box.x\r
+ y -= box.y\r
+\r
+ // move every point\r
+ if (!isNaN(x) && !isNaN(y))\r
+ for (var i = this.value.length - 1; i >= 0; i--)\r
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]\r
+\r
+ return this\r
+ }\r
+ // Resize poly string\r
+, size: function(width, height) {\r
+ var i, box = this.bbox()\r
+\r
+ // recalculate position of all points according to new size\r
+ for (i = this.value.length - 1; i >= 0; i--) {\r
+ if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x\r
+ if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Get bounding box of points\r
+, bbox: function() {\r
+ SVG.parser.poly.setAttribute('points', this.toString())\r
+\r
+ return SVG.parser.poly.getBBox()\r
+ }\r
+})\r
+
+var pathHandlers = {\r
+ M: function(c, p, p0) {\r
+ p.x = p0.x = c[0]\r
+ p.y = p0.y = c[1]\r
+\r
+ return ['M', p.x, p.y]\r
+ },\r
+ L: function(c, p) {\r
+ p.x = c[0]\r
+ p.y = c[1]\r
+ return ['L', c[0], c[1]]\r
+ },\r
+ H: function(c, p) {\r
+ p.x = c[0]\r
+ return ['H', c[0]]\r
+ },\r
+ V: function(c, p) {\r
+ p.y = c[0]\r
+ return ['V', c[0]]\r
+ },\r
+ C: function(c, p) {\r
+ p.x = c[4]\r
+ p.y = c[5]\r
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]\r
+ },\r
+ S: function(c, p) {\r
+ p.x = c[2]\r
+ p.y = c[3]\r
+ return ['S', c[0], c[1], c[2], c[3]]\r
+ },\r
+ Q: function(c, p) {\r
+ p.x = c[2]\r
+ p.y = c[3]\r
+ return ['Q', c[0], c[1], c[2], c[3]]\r
+ },\r
+ T: function(c, p) {\r
+ p.x = c[0]\r
+ p.y = c[1]\r
+ return ['T', c[0], c[1]]\r
+ },\r
+ Z: function(c, p, p0) {\r
+ p.x = p0.x\r
+ p.y = p0.y\r
+ return ['Z']\r
+ },\r
+ A: function(c, p) {\r
+ p.x = c[5]\r
+ p.y = c[6]\r
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]\r
+ }\r
+}\r
+\r
+var mlhvqtcsa = 'mlhvqtcsaz'.split('')\r
+\r
+for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){\r
+ pathHandlers[mlhvqtcsa[i]] = (function(i){\r
+ return function(c, p, p0) {\r
+ if(i == 'H') c[0] = c[0] + p.x\r
+ else if(i == 'V') c[0] = c[0] + p.y\r
+ else if(i == 'A'){\r
+ c[5] = c[5] + p.x,\r
+ c[6] = c[6] + p.y\r
+ }\r
+ else\r
+ for(var j = 0, jl = c.length; j < jl; ++j) {\r
+ c[j] = c[j] + (j%2 ? p.y : p.x)\r
+ }\r
+\r
+ return pathHandlers[i](c, p, p0)\r
+ }\r
+ })(mlhvqtcsa[i].toUpperCase())\r
+}\r
+\r
+// Path points array\r
+SVG.PathArray = function(array, fallback) {\r
+ SVG.Array.call(this, array, fallback || [['M', 0, 0]])\r
+}\r
+\r
+// Inherit from SVG.Array\r
+SVG.PathArray.prototype = new SVG.Array\r
+SVG.PathArray.prototype.constructor = SVG.PathArray\r
+\r
+SVG.extend(SVG.PathArray, {\r
+ // Convert array to string\r
+ toString: function() {\r
+ return arrayToString(this.value)\r
+ }\r
+ // Move path string\r
+, move: function(x, y) {\r
+ // get bounding box of current situation\r
+ var box = this.bbox()\r
+\r
+ // get relative offset\r
+ x -= box.x\r
+ y -= box.y\r
+\r
+ if (!isNaN(x) && !isNaN(y)) {\r
+ // move every point\r
+ for (var l, i = this.value.length - 1; i >= 0; i--) {\r
+ l = this.value[i][0]\r
+\r
+ if (l == 'M' || l == 'L' || l == 'T') {\r
+ this.value[i][1] += x\r
+ this.value[i][2] += y\r
+\r
+ } else if (l == 'H') {\r
+ this.value[i][1] += x\r
+\r
+ } else if (l == 'V') {\r
+ this.value[i][1] += y\r
+\r
+ } else if (l == 'C' || l == 'S' || l == 'Q') {\r
+ this.value[i][1] += x\r
+ this.value[i][2] += y\r
+ this.value[i][3] += x\r
+ this.value[i][4] += y\r
+\r
+ if (l == 'C') {\r
+ this.value[i][5] += x\r
+ this.value[i][6] += y\r
+ }\r
+\r
+ } else if (l == 'A') {\r
+ this.value[i][6] += x\r
+ this.value[i][7] += y\r
+ }\r
+\r
+ }\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Resize path string\r
+, size: function(width, height) {\r
+ // get bounding box of current situation\r
+ var i, l, box = this.bbox()\r
+\r
+ // recalculate position of all points according to new size\r
+ for (i = this.value.length - 1; i >= 0; i--) {\r
+ l = this.value[i][0]\r
+\r
+ if (l == 'M' || l == 'L' || l == 'T') {\r
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
+\r
+ } else if (l == 'H') {\r
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
+\r
+ } else if (l == 'V') {\r
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\r
+\r
+ } else if (l == 'C' || l == 'S' || l == 'Q') {\r
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\r
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\r
+ this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x\r
+ this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y\r
+\r
+ if (l == 'C') {\r
+ this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x\r
+ this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y\r
+ }\r
+\r
+ } else if (l == 'A') {\r
+ // resize radii\r
+ this.value[i][1] = (this.value[i][1] * width) / box.width\r
+ this.value[i][2] = (this.value[i][2] * height) / box.height\r
+\r
+ // move position values\r
+ this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x\r
+ this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y\r
+ }\r
+\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Test if the passed path array use the same path data commands as this path array\r
+, equalCommands: function(pathArray) {\r
+ var i, il, equalCommands\r
+\r
+ pathArray = new SVG.PathArray(pathArray)\r
+\r
+ equalCommands = this.value.length === pathArray.value.length\r
+ for(i = 0, il = this.value.length; equalCommands && i < il; i++) {\r
+ equalCommands = this.value[i][0] === pathArray.value[i][0]\r
+ }\r
+\r
+ return equalCommands\r
+ }\r
+ // Make path array morphable\r
+, morph: function(pathArray) {\r
+ pathArray = new SVG.PathArray(pathArray)\r
+\r
+ if(this.equalCommands(pathArray)) {\r
+ this.destination = pathArray\r
+ } else {\r
+ this.destination = null\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Get morphed path array at given position\r
+, at: function(pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ var sourceArray = this.value\r
+ , destinationArray = this.destination.value\r
+ , array = [], pathArray = new SVG.PathArray()\r
+ , i, il, j, jl\r
+\r
+ // Animate has specified in the SVG spec\r
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement\r
+ for (i = 0, il = sourceArray.length; i < il; i++) {\r
+ array[i] = [sourceArray[i][0]]\r
+ for(j = 1, jl = sourceArray[i].length; j < jl; j++) {\r
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos\r
+ }\r
+ // For the two flags of the elliptical arc command, the SVG spec say:\r
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true\r
+ // Elliptical arc command as an array followed by corresponding indexes:\r
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]\r
+ // 0 1 2 3 4 5 6 7\r
+ if(array[i][0] === 'A') {\r
+ array[i][4] = +(array[i][4] != 0)\r
+ array[i][5] = +(array[i][5] != 0)\r
+ }\r
+ }\r
+\r
+ // Directly modify the value of a path array, this is done this way for performance\r
+ pathArray.value = array\r
+ return pathArray\r
+ }\r
+ // Absolutize and parse path to array\r
+, parse: function(array) {\r
+ // if it's already a patharray, no need to parse it\r
+ if (array instanceof SVG.PathArray) return array.valueOf()\r
+\r
+ // prepare for parsing\r
+ var i, x0, y0, s, seg, arr\r
+ , x = 0\r
+ , y = 0\r
+ , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }\r
+\r
+ if(typeof array == 'string'){\r
+\r
+ array = array\r
+ .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123\r
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers\r
+ .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen\r
+ .trim() // trim\r
+ .split(SVG.regex.delimiter) // split into array\r
+\r
+ }else{\r
+ array = array.reduce(function(prev, curr){\r
+ return [].concat.call(prev, curr)\r
+ }, [])\r
+ }\r
+\r
+ // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]\r
+ var arr = []\r
+ , p = new SVG.Point()\r
+ , p0 = new SVG.Point()\r
+ , index = 0\r
+ , len = array.length\r
+\r
+ do{\r
+ // Test if we have a path letter\r
+ if(SVG.regex.isPathLetter.test(array[index])){\r
+ s = array[index]\r
+ ++index\r
+ // If last letter was a move command and we got no new, it defaults to [L]ine\r
+ }else if(s == 'M'){\r
+ s = 'L'\r
+ }else if(s == 'm'){\r
+ s = 'l'\r
+ }\r
+\r
+ arr.push(pathHandlers[s].call(null,\r
+ array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),\r
+ p, p0\r
+ )\r
+ )\r
+\r
+ }while(len > index)\r
+\r
+ return arr\r
+\r
+ }\r
+ // Get bounding box of path\r
+, bbox: function() {\r
+ SVG.parser.path.setAttribute('d', this.toString())\r
+\r
+ return SVG.parser.path.getBBox()\r
+ }\r
+\r
+})\r
+
+// Module for unit convertions\r
+SVG.Number = SVG.invent({\r
+ // Initialize\r
+ create: function(value, unit) {\r
+ // initialize defaults\r
+ this.value = 0\r
+ this.unit = unit || ''\r
+\r
+ // parse value\r
+ if (typeof value === 'number') {\r
+ // ensure a valid numeric value\r
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value\r
+\r
+ } else if (typeof value === 'string') {\r
+ unit = value.match(SVG.regex.numberAndUnit)\r
+\r
+ if (unit) {\r
+ // make value numeric\r
+ this.value = parseFloat(unit[1])\r
+\r
+ // normalize\r
+ if (unit[5] == '%')\r
+ this.value /= 100\r
+ else if (unit[5] == 's')\r
+ this.value *= 1000\r
+\r
+ // store unit\r
+ this.unit = unit[5]\r
+ }\r
+\r
+ } else {\r
+ if (value instanceof SVG.Number) {\r
+ this.value = value.valueOf()\r
+ this.unit = value.unit\r
+ }\r
+ }\r
+\r
+ }\r
+ // Add methods\r
+, extend: {\r
+ // Stringalize\r
+ toString: function() {\r
+ return (\r
+ this.unit == '%' ?\r
+ ~~(this.value * 1e8) / 1e6:\r
+ this.unit == 's' ?\r
+ this.value / 1e3 :\r
+ this.value\r
+ ) + this.unit\r
+ }\r
+ , toJSON: function() {\r
+ return this.toString()\r
+ }\r
+ , // Convert to primitive\r
+ valueOf: function() {\r
+ return this.value\r
+ }\r
+ // Add number\r
+ , plus: function(number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this + number, this.unit || number.unit)\r
+ }\r
+ // Subtract number\r
+ , minus: function(number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this - number, this.unit || number.unit)\r
+ }\r
+ // Multiply number\r
+ , times: function(number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this * number, this.unit || number.unit)\r
+ }\r
+ // Divide number\r
+ , divide: function(number) {\r
+ number = new SVG.Number(number)\r
+ return new SVG.Number(this / number, this.unit || number.unit)\r
+ }\r
+ // Convert to different unit\r
+ , to: function(unit) {\r
+ var number = new SVG.Number(this)\r
+\r
+ if (typeof unit === 'string')\r
+ number.unit = unit\r
+\r
+ return number\r
+ }\r
+ // Make number morphable\r
+ , morph: function(number) {\r
+ this.destination = new SVG.Number(number)\r
+\r
+ if(number.relative) {\r
+ this.destination.value += this.value\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Get morphed number at given position\r
+ , at: function(pos) {\r
+ // Make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // Generate new morphed number\r
+ return new SVG.Number(this.destination)\r
+ .minus(this)\r
+ .times(pos)\r
+ .plus(this)\r
+ }\r
+\r
+ }\r
+})\r
+
+\r
+SVG.Element = SVG.invent({\r
+ // Initialize node\r
+ create: function(node) {\r
+ // make stroke value accessible dynamically\r
+ this._stroke = SVG.defaults.attrs.stroke\r
+ this._event = null\r
+\r
+ // initialize data object\r
+ this.dom = {}\r
+\r
+ // create circular reference\r
+ if (this.node = node) {\r
+ this.type = node.nodeName\r
+ this.node.instance = this\r
+\r
+ // store current attribute value\r
+ this._stroke = node.getAttribute('stroke') || this._stroke\r
+ }\r
+ }\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Move over x-axis\r
+ x: function(x) {\r
+ return this.attr('x', x)\r
+ }\r
+ // Move over y-axis\r
+ , y: function(y) {\r
+ return this.attr('y', y)\r
+ }\r
+ // Move by center over x-axis\r
+ , cx: function(x) {\r
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)\r
+ }\r
+ // Move by center over y-axis\r
+ , cy: function(y) {\r
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)\r
+ }\r
+ // Move element to given x and y values\r
+ , move: function(x, y) {\r
+ return this.x(x).y(y)\r
+ }\r
+ // Move element by its center\r
+ , center: function(x, y) {\r
+ return this.cx(x).cy(y)\r
+ }\r
+ // Set width of element\r
+ , width: function(width) {\r
+ return this.attr('width', width)\r
+ }\r
+ // Set height of element\r
+ , height: function(height) {\r
+ return this.attr('height', height)\r
+ }\r
+ // Set element size to given width and height\r
+ , size: function(width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+\r
+ return this\r
+ .width(new SVG.Number(p.width))\r
+ .height(new SVG.Number(p.height))\r
+ }\r
+ // Clone element\r
+ , clone: function(parent, withData) {\r
+ // write dom data to the dom so the clone can pickup the data\r
+ this.writeDataToDom()\r
+\r
+ // clone element and assign new id\r
+ var clone = assignNewId(this.node.cloneNode(true))\r
+\r
+ // insert the clone in the given parent or after myself\r
+ if(parent) parent.add(clone)\r
+ else this.after(clone)\r
+\r
+ return clone\r
+ }\r
+ // Remove element\r
+ , remove: function() {\r
+ if (this.parent())\r
+ this.parent().removeElement(this)\r
+\r
+ return this\r
+ }\r
+ // Replace element\r
+ , replace: function(element) {\r
+ this.after(element).remove()\r
+\r
+ return element\r
+ }\r
+ // Add element to given container and return self\r
+ , addTo: function(parent) {\r
+ return parent.put(this)\r
+ }\r
+ // Add element to given container and return container\r
+ , putIn: function(parent) {\r
+ return parent.add(this)\r
+ }\r
+ // Get / set id\r
+ , id: function(id) {\r
+ return this.attr('id', id)\r
+ }\r
+ // Checks whether the given point inside the bounding box of the element\r
+ , inside: function(x, y) {\r
+ var box = this.bbox()\r
+\r
+ return x > box.x\r
+ && y > box.y\r
+ && x < box.x + box.width\r
+ && y < box.y + box.height\r
+ }\r
+ // Show element\r
+ , show: function() {\r
+ return this.style('display', '')\r
+ }\r
+ // Hide element\r
+ , hide: function() {\r
+ return this.style('display', 'none')\r
+ }\r
+ // Is element visible?\r
+ , visible: function() {\r
+ return this.style('display') != 'none'\r
+ }\r
+ // Return id on string conversion\r
+ , toString: function() {\r
+ return this.attr('id')\r
+ }\r
+ // Return array of classes on the node\r
+ , classes: function() {\r
+ var attr = this.attr('class')\r
+\r
+ return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)\r
+ }\r
+ // Return true if class exists on the node, false otherwise\r
+ , hasClass: function(name) {\r
+ return this.classes().indexOf(name) != -1\r
+ }\r
+ // Add class to the node\r
+ , addClass: function(name) {\r
+ if (!this.hasClass(name)) {\r
+ var array = this.classes()\r
+ array.push(name)\r
+ this.attr('class', array.join(' '))\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Remove class from the node\r
+ , removeClass: function(name) {\r
+ if (this.hasClass(name)) {\r
+ this.attr('class', this.classes().filter(function(c) {\r
+ return c != name\r
+ }).join(' '))\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Toggle the presence of a class on the node\r
+ , toggleClass: function(name) {\r
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)\r
+ }\r
+ // Get referenced element form attribute value\r
+ , reference: function(attr) {\r
+ return SVG.get(this.attr(attr))\r
+ }\r
+ // Returns the parent element instance\r
+ , parent: function(type) {\r
+ var parent = this\r
+\r
+ // check for parent\r
+ if(!parent.node.parentNode) return null\r
+\r
+ // get parent element\r
+ parent = SVG.adopt(parent.node.parentNode)\r
+\r
+ if(!type) return parent\r
+\r
+ // loop trough ancestors if type is given\r
+ while(parent && parent.node instanceof window.SVGElement){\r
+ if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent\r
+ if(parent.node.parentNode.nodeName == '#document') return null // #720\r
+ parent = SVG.adopt(parent.node.parentNode)\r
+ }\r
+ }\r
+ // Get parent document\r
+ , doc: function() {\r
+ return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)\r
+ }\r
+ // return array of all ancestors of given type up to the root svg\r
+ , parents: function(type) {\r
+ var parents = [], parent = this\r
+\r
+ do{\r
+ parent = parent.parent(type)\r
+ if(!parent || !parent.node) break\r
+\r
+ parents.push(parent)\r
+ } while(parent.parent)\r
+\r
+ return parents\r
+ }\r
+ // matches the element vs a css selector\r
+ , matches: function(selector){\r
+ return matches(this.node, selector)\r
+ }\r
+ // Returns the svg node to call native svg methods on it\r
+ , native: function() {\r
+ return this.node\r
+ }\r
+ // Import raw svg\r
+ , svg: function(svg) {\r
+ // create temporary holder\r
+ var well = document.createElement('svg')\r
+\r
+ // act as a setter if svg is given\r
+ if (svg && this instanceof SVG.Parent) {\r
+ // dump raw svg\r
+ well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'\r
+\r
+ // transplant nodes\r
+ for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)\r
+ this.node.appendChild(well.firstChild.firstChild)\r
+\r
+ // otherwise act as a getter\r
+ } else {\r
+ // create a wrapping svg element in case of partial content\r
+ well.appendChild(svg = document.createElement('svg'))\r
+\r
+ // write svgjs data to the dom\r
+ this.writeDataToDom()\r
+\r
+ // insert a copy of this node\r
+ svg.appendChild(this.node.cloneNode(true))\r
+\r
+ // return target element\r
+ return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')\r
+ }\r
+\r
+ return this\r
+ }\r
+ // write svgjs data to the dom\r
+ , writeDataToDom: function() {\r
+\r
+ // dump variables recursively\r
+ if(this.each || this.lines){\r
+ var fn = this.each ? this : this.lines();\r
+ fn.each(function(){\r
+ this.writeDataToDom()\r
+ })\r
+ }\r
+\r
+ // remove previously set data\r
+ this.node.removeAttribute('svgjs:data')\r
+\r
+ if(Object.keys(this.dom).length)\r
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428\r
+\r
+ return this\r
+ }\r
+ // set given data to the elements data property\r
+ , setData: function(o){\r
+ this.dom = o\r
+ return this\r
+ }\r
+ , is: function(obj){\r
+ return is(this, obj)\r
+ }\r
+ }\r
+})\r
+
+SVG.easing = {\r
+ '-': function(pos){return pos}\r
+, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}\r
+, '>': function(pos){return Math.sin(pos * Math.PI / 2)}\r
+, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}\r
+}\r
+\r
+SVG.morph = function(pos){\r
+ return function(from, to) {\r
+ return new SVG.MorphObj(from, to).at(pos)\r
+ }\r
+}\r
+\r
+SVG.Situation = SVG.invent({\r
+\r
+ create: function(o){\r
+ this.init = false\r
+ this.reversed = false\r
+ this.reversing = false\r
+\r
+ this.duration = new SVG.Number(o.duration).valueOf()\r
+ this.delay = new SVG.Number(o.delay).valueOf()\r
+\r
+ this.start = +new Date() + this.delay\r
+ this.finish = this.start + this.duration\r
+ this.ease = o.ease\r
+\r
+ // this.loop is incremented from 0 to this.loops\r
+ // it is also incremented when in an infinite loop (when this.loops is true)\r
+ this.loop = 0\r
+ this.loops = false\r
+\r
+ this.animations = {\r
+ // functionToCall: [list of morphable objects]\r
+ // e.g. move: [SVG.Number, SVG.Number]\r
+ }\r
+\r
+ this.attrs = {\r
+ // holds all attributes which are not represented from a function svg.js provides\r
+ // e.g. someAttr: SVG.Number\r
+ }\r
+\r
+ this.styles = {\r
+ // holds all styles which should be animated\r
+ // e.g. fill-color: SVG.Color\r
+ }\r
+\r
+ this.transforms = [\r
+ // holds all transformations as transformation objects\r
+ // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]\r
+ ]\r
+\r
+ this.once = {\r
+ // functions to fire at a specific position\r
+ // e.g. "0.5": function foo(){}\r
+ }\r
+\r
+ }\r
+\r
+})\r
+\r
+\r
+SVG.FX = SVG.invent({\r
+\r
+ create: function(element) {\r
+ this._target = element\r
+ this.situations = []\r
+ this.active = false\r
+ this.situation = null\r
+ this.paused = false\r
+ this.lastPos = 0\r
+ this.pos = 0\r
+ // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)\r
+ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1\r
+ this.absPos = 0\r
+ this._speed = 1\r
+ }\r
+\r
+, extend: {\r
+\r
+ /**\r
+ * sets or returns the target of this animation\r
+ * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation\r
+ * @param ease function || string Function which should be used for easing or easing keyword\r
+ * @param delay Number indicating the delay before the animation starts\r
+ * @return target || this\r
+ */\r
+ animate: function(o, ease, delay){\r
+\r
+ if(typeof o == 'object'){\r
+ ease = o.ease\r
+ delay = o.delay\r
+ o = o.duration\r
+ }\r
+\r
+ var situation = new SVG.Situation({\r
+ duration: o || 1000,\r
+ delay: delay || 0,\r
+ ease: SVG.easing[ease || '-'] || ease\r
+ })\r
+\r
+ this.queue(situation)\r
+\r
+ return this\r
+ }\r
+\r
+ /**\r
+ * sets a delay before the next element of the queue is called\r
+ * @param delay Duration of delay in milliseconds\r
+ * @return this.target()\r
+ */\r
+ , delay: function(delay){\r
+ // The delay is performed by an empty situation with its duration\r
+ // attribute set to the duration of the delay\r
+ var situation = new SVG.Situation({\r
+ duration: delay,\r
+ delay: 0,\r
+ ease: SVG.easing['-']\r
+ })\r
+\r
+ return this.queue(situation)\r
+ }\r
+\r
+ /**\r
+ * sets or returns the target of this animation\r
+ * @param null || target SVG.Element which should be set as new target\r
+ * @return target || this\r
+ */\r
+ , target: function(target){\r
+ if(target && target instanceof SVG.Element){\r
+ this._target = target\r
+ return this\r
+ }\r
+\r
+ return this._target\r
+ }\r
+\r
+ // returns the absolute position at a given time\r
+ , timeToAbsPos: function(timestamp){\r
+ return (timestamp - this.situation.start) / (this.situation.duration/this._speed)\r
+ }\r
+\r
+ // returns the timestamp from a given absolute positon\r
+ , absPosToTime: function(absPos){\r
+ return this.situation.duration/this._speed * absPos + this.situation.start\r
+ }\r
+\r
+ // starts the animationloop\r
+ , startAnimFrame: function(){\r
+ this.stopAnimFrame()\r
+ this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))\r
+ }\r
+\r
+ // cancels the animationframe\r
+ , stopAnimFrame: function(){\r
+ window.cancelAnimationFrame(this.animationFrame)\r
+ }\r
+\r
+ // kicks off the animation - only does something when the queue is currently not active and at least one situation is set\r
+ , start: function(){\r
+ // dont start if already started\r
+ if(!this.active && this.situation){\r
+ this.active = true\r
+ this.startCurrent()\r
+ }\r
+\r
+ return this\r
+ }\r
+\r
+ // start the current situation\r
+ , startCurrent: function(){\r
+ this.situation.start = +new Date + this.situation.delay/this._speed\r
+ this.situation.finish = this.situation.start + this.situation.duration/this._speed\r
+ return this.initAnimations().step()\r
+ }\r
+\r
+ /**\r
+ * adds a function / Situation to the animation queue\r
+ * @param fn function / situation to add\r
+ * @return this\r
+ */\r
+ , queue: function(fn){\r
+ if(typeof fn == 'function' || fn instanceof SVG.Situation)\r
+ this.situations.push(fn)\r
+\r
+ if(!this.situation) this.situation = this.situations.shift()\r
+\r
+ return this\r
+ }\r
+\r
+ /**\r
+ * pulls next element from the queue and execute it\r
+ * @return this\r
+ */\r
+ , dequeue: function(){\r
+ // stop current animation\r
+ this.stop()\r
+\r
+ // get next animation from queue\r
+ this.situation = this.situations.shift()\r
+\r
+ if(this.situation){\r
+ if(this.situation instanceof SVG.Situation) {\r
+ this.start()\r
+ } else {\r
+ // If it is not a SVG.Situation, then it is a function, we execute it\r
+ this.situation.call(this)\r
+ }\r
+ }\r
+\r
+ return this\r
+ }\r
+\r
+ // updates all animations to the current state of the element\r
+ // this is important when one property could be changed from another property\r
+ , initAnimations: function() {\r
+ var i, j, source\r
+ var s = this.situation\r
+\r
+ if(s.init) return this\r
+\r
+ for(i in s.animations){\r
+ source = this.target()[i]()\r
+\r
+ if(!Array.isArray(source)) {\r
+ source = [source]\r
+ }\r
+\r
+ if(!Array.isArray(s.animations[i])) {\r
+ s.animations[i] = [s.animations[i]]\r
+ }\r
+\r
+ //if(s.animations[i].length > source.length) {\r
+ // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))\r
+ //}\r
+\r
+ for(j = source.length; j--;) {\r
+ // The condition is because some methods return a normal number instead\r
+ // of a SVG.Number\r
+ if(s.animations[i][j] instanceof SVG.Number)\r
+ source[j] = new SVG.Number(source[j])\r
+\r
+ s.animations[i][j] = source[j].morph(s.animations[i][j])\r
+ }\r
+ }\r
+\r
+ for(i in s.attrs){\r
+ s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])\r
+ }\r
+\r
+ for(i in s.styles){\r
+ s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])\r
+ }\r
+\r
+ s.initialTransformation = this.target().matrixify()\r
+\r
+ s.init = true\r
+ return this\r
+ }\r
+ , clearQueue: function(){\r
+ this.situations = []\r
+ return this\r
+ }\r
+ , clearCurrent: function(){\r
+ this.situation = null\r
+ return this\r
+ }\r
+ /** stops the animation immediately\r
+ * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.\r
+ * @param clearQueue A Boolean indicating whether to remove queued animation as well.\r
+ * @return this\r
+ */\r
+ , stop: function(jumpToEnd, clearQueue){\r
+ var active = this.active\r
+ this.active = false\r
+\r
+ if(clearQueue){\r
+ this.clearQueue()\r
+ }\r
+\r
+ if(jumpToEnd && this.situation){\r
+ // initialize the situation if it was not\r
+ !active && this.startCurrent()\r
+ this.atEnd()\r
+ }\r
+\r
+ this.stopAnimFrame()\r
+\r
+ return this.clearCurrent()\r
+ }\r
+\r
+ /** resets the element to the state where the current element has started\r
+ * @return this\r
+ */\r
+ , reset: function(){\r
+ if(this.situation){\r
+ var temp = this.situation\r
+ this.stop()\r
+ this.situation = temp\r
+ this.atStart()\r
+ }\r
+ return this\r
+ }\r
+\r
+ // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.\r
+ , finish: function(){\r
+\r
+ this.stop(true, false)\r
+\r
+ while(this.dequeue().situation && this.stop(true, false));\r
+\r
+ this.clearQueue().clearCurrent()\r
+\r
+ return this\r
+ }\r
+\r
+ // set the internal animation pointer at the start position, before any loops, and updates the visualisation\r
+ , atStart: function() {\r
+ return this.at(0, true)\r
+ }\r
+\r
+ // set the internal animation pointer at the end position, after all the loops, and updates the visualisation\r
+ , atEnd: function() {\r
+ if (this.situation.loops === true) {\r
+ // If in a infinite loop, we end the current iteration\r
+ this.situation.loops = this.situation.loop + 1\r
+ }\r
+\r
+ if(typeof this.situation.loops == 'number') {\r
+ // If performing a finite number of loops, we go after all the loops\r
+ return this.at(this.situation.loops, true)\r
+ } else {\r
+ // If no loops, we just go at the end\r
+ return this.at(1, true)\r
+ }\r
+ }\r
+\r
+ // set the internal animation pointer to the specified position and updates the visualisation\r
+ // if isAbsPos is true, pos is treated as an absolute position\r
+ , at: function(pos, isAbsPos){\r
+ var durDivSpd = this.situation.duration/this._speed\r
+\r
+ this.absPos = pos\r
+ // If pos is not an absolute position, we convert it into one\r
+ if (!isAbsPos) {\r
+ if (this.situation.reversed) this.absPos = 1 - this.absPos\r
+ this.absPos += this.situation.loop\r
+ }\r
+\r
+ this.situation.start = +new Date - this.absPos * durDivSpd\r
+ this.situation.finish = this.situation.start + durDivSpd\r
+\r
+ return this.step(true)\r
+ }\r
+\r
+ /**\r
+ * sets or returns the speed of the animations\r
+ * @param speed null || Number The new speed of the animations\r
+ * @return Number || this\r
+ */\r
+ , speed: function(speed){\r
+ if (speed === 0) return this.pause()\r
+\r
+ if (speed) {\r
+ this._speed = speed\r
+ // We use an absolute position here so that speed can affect the delay before the animation\r
+ return this.at(this.absPos, true)\r
+ } else return this._speed\r
+ }\r
+\r
+ // Make loopable\r
+ , loop: function(times, reverse) {\r
+ var c = this.last()\r
+\r
+ // store total loops\r
+ c.loops = (times != null) ? times : true\r
+ c.loop = 0\r
+\r
+ if(reverse) c.reversing = true\r
+ return this\r
+ }\r
+\r
+ // pauses the animation\r
+ , pause: function(){\r
+ this.paused = true\r
+ this.stopAnimFrame()\r
+\r
+ return this\r
+ }\r
+\r
+ // unpause the animation\r
+ , play: function(){\r
+ if(!this.paused) return this\r
+ this.paused = false\r
+ // We use an absolute position here so that the delay before the animation can be paused\r
+ return this.at(this.absPos, true)\r
+ }\r
+\r
+ /**\r
+ * toggle or set the direction of the animation\r
+ * true sets direction to backwards while false sets it to forwards\r
+ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)\r
+ * @return this\r
+ */\r
+ , reverse: function(reversed){\r
+ var c = this.last()\r
+\r
+ if(typeof reversed == 'undefined') c.reversed = !c.reversed\r
+ else c.reversed = reversed\r
+\r
+ return this\r
+ }\r
+\r
+\r
+ /**\r
+ * returns a float from 0-1 indicating the progress of the current animation\r
+ * @param eased Boolean indicating whether the returned position should be eased or not\r
+ * @return number\r
+ */\r
+ , progress: function(easeIt){\r
+ return easeIt ? this.situation.ease(this.pos) : this.pos\r
+ }\r
+\r
+ /**\r
+ * adds a callback function which is called when the current animation is finished\r
+ * @param fn Function which should be executed as callback\r
+ * @return number\r
+ */\r
+ , after: function(fn){\r
+ var c = this.last()\r
+ , wrapper = function wrapper(e){\r
+ if(e.detail.situation == c){\r
+ fn.call(this, c)\r
+ this.off('finished.fx', wrapper) // prevent memory leak\r
+ }\r
+ }\r
+\r
+ this.target().on('finished.fx', wrapper)\r
+\r
+ return this._callStart()\r
+ }\r
+\r
+ // adds a callback which is called whenever one animation step is performed\r
+ , during: function(fn){\r
+ var c = this.last()\r
+ , wrapper = function(e){\r
+ if(e.detail.situation == c){\r
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)\r
+ }\r
+ }\r
+\r
+ // see above\r
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)\r
+\r
+ this.after(function(){\r
+ this.off('during.fx', wrapper)\r
+ })\r
+\r
+ return this._callStart()\r
+ }\r
+\r
+ // calls after ALL animations in the queue are finished\r
+ , afterAll: function(fn){\r
+ var wrapper = function wrapper(e){\r
+ fn.call(this)\r
+ this.off('allfinished.fx', wrapper)\r
+ }\r
+\r
+ // see above\r
+ this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)\r
+\r
+ return this._callStart()\r
+ }\r
+\r
+ // calls on every animation step for all animations\r
+ , duringAll: function(fn){\r
+ var wrapper = function(e){\r
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)\r
+ }\r
+\r
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)\r
+\r
+ this.afterAll(function(){\r
+ this.off('during.fx', wrapper)\r
+ })\r
+\r
+ return this._callStart()\r
+ }\r
+\r
+ , last: function(){\r
+ return this.situations.length ? this.situations[this.situations.length-1] : this.situation\r
+ }\r
+\r
+ // adds one property to the animations\r
+ , add: function(method, args, type){\r
+ this.last()[type || 'animations'][method] = args\r
+ return this._callStart()\r
+ }\r
+\r
+ /** perform one step of the animation\r
+ * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time\r
+ * @return this\r
+ */\r
+ , step: function(ignoreTime){\r
+\r
+ // convert current time to an absolute position\r
+ if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)\r
+\r
+ // This part convert an absolute position to a position\r
+ if(this.situation.loops !== false) {\r
+ var absPos, absPosInt, lastLoop\r
+\r
+ // If the absolute position is below 0, we just treat it as if it was 0\r
+ absPos = Math.max(this.absPos, 0)\r
+ absPosInt = Math.floor(absPos)\r
+\r
+ if(this.situation.loops === true || absPosInt < this.situation.loops) {\r
+ this.pos = absPos - absPosInt\r
+ lastLoop = this.situation.loop\r
+ this.situation.loop = absPosInt\r
+ } else {\r
+ this.absPos = this.situation.loops\r
+ this.pos = 1\r
+ // The -1 here is because we don't want to toggle reversed when all the loops have been completed\r
+ lastLoop = this.situation.loop - 1\r
+ this.situation.loop = this.situation.loops\r
+ }\r
+\r
+ if(this.situation.reversing) {\r
+ // Toggle reversed if an odd number of loops as occured since the last call of step\r
+ this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)\r
+ }\r
+\r
+ } else {\r
+ // If there are no loop, the absolute position must not be above 1\r
+ this.absPos = Math.min(this.absPos, 1)\r
+ this.pos = this.absPos\r
+ }\r
+\r
+ // while the absolute position can be below 0, the position must not be below 0\r
+ if(this.pos < 0) this.pos = 0\r
+\r
+ if(this.situation.reversed) this.pos = 1 - this.pos\r
+\r
+\r
+ // apply easing\r
+ var eased = this.situation.ease(this.pos)\r
+\r
+ // call once-callbacks\r
+ for(var i in this.situation.once){\r
+ if(i > this.lastPos && i <= eased){\r
+ this.situation.once[i].call(this.target(), this.pos, eased)\r
+ delete this.situation.once[i]\r
+ }\r
+ }\r
+\r
+ // fire during callback with position, eased position and current situation as parameter\r
+ if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})\r
+\r
+ // the user may call stop or finish in the during callback\r
+ // so make sure that we still have a valid situation\r
+ if(!this.situation){\r
+ return this\r
+ }\r
+\r
+ // apply the actual animation to every property\r
+ this.eachAt()\r
+\r
+ // do final code when situation is finished\r
+ if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){\r
+\r
+ // stop animation callback\r
+ this.stopAnimFrame()\r
+\r
+ // fire finished callback with current situation as parameter\r
+ this.target().fire('finished', {fx:this, situation: this.situation})\r
+\r
+ if(!this.situations.length){\r
+ this.target().fire('allfinished')\r
+\r
+ // Recheck the length since the user may call animate in the afterAll callback\r
+ if(!this.situations.length){\r
+ this.target().off('.fx') // there shouldnt be any binding left, but to make sure...\r
+ this.active = false\r
+ }\r
+ }\r
+\r
+ // start next animation\r
+ if(this.active) this.dequeue()\r
+ else this.clearCurrent()\r
+\r
+ }else if(!this.paused && this.active){\r
+ // we continue animating when we are not at the end\r
+ this.startAnimFrame()\r
+ }\r
+\r
+ // save last eased position for once callback triggering\r
+ this.lastPos = eased\r
+ return this\r
+\r
+ }\r
+\r
+ // calculates the step for every property and calls block with it\r
+ , eachAt: function(){\r
+ var i, len, at, self = this, target = this.target(), s = this.situation\r
+\r
+ // apply animations which can be called trough a method\r
+ for(i in s.animations){\r
+\r
+ at = [].concat(s.animations[i]).map(function(el){\r
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
+ })\r
+\r
+ target[i].apply(target, at)\r
+\r
+ }\r
+\r
+ // apply animation which has to be applied with attr()\r
+ for(i in s.attrs){\r
+\r
+ at = [i].concat(s.attrs[i]).map(function(el){\r
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
+ })\r
+\r
+ target.attr.apply(target, at)\r
+\r
+ }\r
+\r
+ // apply animation which has to be applied with style()\r
+ for(i in s.styles){\r
+\r
+ at = [i].concat(s.styles[i]).map(function(el){\r
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\r
+ })\r
+\r
+ target.style.apply(target, at)\r
+\r
+ }\r
+\r
+ // animate initialTransformation which has to be chained\r
+ if(s.transforms.length){\r
+\r
+ // get initial initialTransformation\r
+ at = s.initialTransformation\r
+ for(i = 0, len = s.transforms.length; i < len; i++){\r
+\r
+ // get next transformation in chain\r
+ var a = s.transforms[i]\r
+\r
+ // multiply matrix directly\r
+ if(a instanceof SVG.Matrix){\r
+\r
+ if(a.relative){\r
+ at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))\r
+ }else{\r
+ at = at.morph(a).at(s.ease(this.pos))\r
+ }\r
+ continue\r
+ }\r
+\r
+ // when transformation is absolute we have to reset the needed transformation first\r
+ if(!a.relative)\r
+ a.undo(at.extract())\r
+\r
+ // and reapply it after\r
+ at = at.multiply(a.at(s.ease(this.pos)))\r
+\r
+ }\r
+\r
+ // set new matrix on element\r
+ target.matrix(at)\r
+ }\r
+\r
+ return this\r
+\r
+ }\r
+\r
+\r
+ // adds an once-callback which is called at a specific position and never again\r
+ , once: function(pos, fn, isEased){\r
+ var c = this.last()\r
+ if(!isEased) pos = c.ease(pos)\r
+\r
+ c.once[pos] = fn\r
+\r
+ return this\r
+ }\r
+\r
+ , _callStart: function() {\r
+ setTimeout(function(){this.start()}.bind(this), 0)\r
+ return this\r
+ }\r
+\r
+ }\r
+\r
+, parent: SVG.Element\r
+\r
+ // Add method to parent elements\r
+, construct: {\r
+ // Get fx module or create a new one, then animate with given duration and ease\r
+ animate: function(o, ease, delay) {\r
+ return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)\r
+ }\r
+ , delay: function(delay){\r
+ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)\r
+ }\r
+ , stop: function(jumpToEnd, clearQueue) {\r
+ if (this.fx)\r
+ this.fx.stop(jumpToEnd, clearQueue)\r
+\r
+ return this\r
+ }\r
+ , finish: function() {\r
+ if (this.fx)\r
+ this.fx.finish()\r
+\r
+ return this\r
+ }\r
+ // Pause current animation\r
+ , pause: function() {\r
+ if (this.fx)\r
+ this.fx.pause()\r
+\r
+ return this\r
+ }\r
+ // Play paused current animation\r
+ , play: function() {\r
+ if (this.fx)\r
+ this.fx.play()\r
+\r
+ return this\r
+ }\r
+ // Set/Get the speed of the animations\r
+ , speed: function(speed) {\r
+ if (this.fx)\r
+ if (speed == null)\r
+ return this.fx.speed()\r
+ else\r
+ this.fx.speed(speed)\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+\r
+// MorphObj is used whenever no morphable object is given\r
+SVG.MorphObj = SVG.invent({\r
+\r
+ create: function(from, to){\r
+ // prepare color for morphing\r
+ if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)\r
+ // prepare value list for morphing\r
+ if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to)\r
+ // prepare number for morphing\r
+ if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)\r
+\r
+ // prepare for plain morphing\r
+ this.value = from\r
+ this.destination = to\r
+ }\r
+\r
+, extend: {\r
+ at: function(pos, real){\r
+ return real < 1 ? this.value : this.destination\r
+ },\r
+\r
+ valueOf: function(){\r
+ return this.value\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.extend(SVG.FX, {\r
+ // Add animatable attributes\r
+ attr: function(a, v, relative) {\r
+ // apply attributes individually\r
+ if (typeof a == 'object') {\r
+ for (var key in a)\r
+ this.attr(key, a[key])\r
+\r
+ } else {\r
+ this.add(a, v, 'attrs')\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Add animatable styles\r
+, style: function(s, v) {\r
+ if (typeof s == 'object')\r
+ for (var key in s)\r
+ this.style(key, s[key])\r
+\r
+ else\r
+ this.add(s, v, 'styles')\r
+\r
+ return this\r
+ }\r
+ // Animatable x-axis\r
+, x: function(x, relative) {\r
+ if(this.target() instanceof SVG.G){\r
+ this.transform({x:x}, relative)\r
+ return this\r
+ }\r
+\r
+ var num = new SVG.Number(x)\r
+ num.relative = relative\r
+ return this.add('x', num)\r
+ }\r
+ // Animatable y-axis\r
+, y: function(y, relative) {\r
+ if(this.target() instanceof SVG.G){\r
+ this.transform({y:y}, relative)\r
+ return this\r
+ }\r
+\r
+ var num = new SVG.Number(y)\r
+ num.relative = relative\r
+ return this.add('y', num)\r
+ }\r
+ // Animatable center x-axis\r
+, cx: function(x) {\r
+ return this.add('cx', new SVG.Number(x))\r
+ }\r
+ // Animatable center y-axis\r
+, cy: function(y) {\r
+ return this.add('cy', new SVG.Number(y))\r
+ }\r
+ // Add animatable move\r
+, move: function(x, y) {\r
+ return this.x(x).y(y)\r
+ }\r
+ // Add animatable center\r
+, center: function(x, y) {\r
+ return this.cx(x).cy(y)\r
+ }\r
+ // Add animatable size\r
+, size: function(width, height) {\r
+ if (this.target() instanceof SVG.Text) {\r
+ // animate font size for Text elements\r
+ this.attr('font-size', width)\r
+\r
+ } else {\r
+ // animate bbox based size for all other elements\r
+ var box\r
+\r
+ if(!width || !height){\r
+ box = this.target().bbox()\r
+ }\r
+\r
+ if(!width){\r
+ width = box.width / box.height * height\r
+ }\r
+\r
+ if(!height){\r
+ height = box.height / box.width * width\r
+ }\r
+\r
+ this.add('width' , new SVG.Number(width))\r
+ .add('height', new SVG.Number(height))\r
+\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Add animatable width\r
+, width: function(width) {\r
+ return this.add('width', new SVG.Number(width))\r
+ }\r
+ // Add animatable height\r
+, height: function(height) {\r
+ return this.add('height', new SVG.Number(height))\r
+ }\r
+ // Add animatable plot\r
+, plot: function(a, b, c, d) {\r
+ // Lines can be plotted with 4 arguments\r
+ if(arguments.length == 4) {\r
+ return this.plot([a, b, c, d])\r
+ }\r
+\r
+ return this.add('plot', new (this.target().morphArray)(a))\r
+ }\r
+ // Add leading method\r
+, leading: function(value) {\r
+ return this.target().leading ?\r
+ this.add('leading', new SVG.Number(value)) :\r
+ this\r
+ }\r
+ // Add animatable viewbox\r
+, viewbox: function(x, y, width, height) {\r
+ if (this.target() instanceof SVG.Container) {\r
+ this.add('viewbox', new SVG.ViewBox(x, y, width, height))\r
+ }\r
+\r
+ return this\r
+ }\r
+, update: function(o) {\r
+ if (this.target() instanceof SVG.Stop) {\r
+ if (typeof o == 'number' || o instanceof SVG.Number) {\r
+ return this.update({\r
+ offset: arguments[0]\r
+ , color: arguments[1]\r
+ , opacity: arguments[2]\r
+ })\r
+ }\r
+\r
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
+ if (o.color != null) this.attr('stop-color', o.color)\r
+ if (o.offset != null) this.attr('offset', o.offset)\r
+ }\r
+\r
+ return this\r
+ }\r
+})\r
+
+SVG.Box = SVG.invent({\r
+ create: function(x, y, width, height) {\r
+ if (typeof x == 'object' && !(x instanceof SVG.Element)) {\r
+ // chromes getBoundingClientRect has no x and y property\r
+ return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)\r
+ } else if (arguments.length == 4) {\r
+ this.x = x\r
+ this.y = y\r
+ this.width = width\r
+ this.height = height\r
+ }\r
+\r
+ // add center, right, bottom...\r
+ fullBox(this)\r
+ }\r
+, extend: {\r
+ // Merge rect box with another, return a new instance\r
+ merge: function(box) {\r
+ var b = new this.constructor()\r
+\r
+ // merge boxes\r
+ b.x = Math.min(this.x, box.x)\r
+ b.y = Math.min(this.y, box.y)\r
+ b.width = Math.max(this.x + this.width, box.x + box.width) - b.x\r
+ b.height = Math.max(this.y + this.height, box.y + box.height) - b.y\r
+\r
+ return fullBox(b)\r
+ }\r
+\r
+ , transform: function(m) {\r
+ var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox\r
+\r
+ var pts = [\r
+ new SVG.Point(this.x, this.y),\r
+ new SVG.Point(this.x2, this.y),\r
+ new SVG.Point(this.x, this.y2),\r
+ new SVG.Point(this.x2, this.y2)\r
+ ]\r
+\r
+ pts.forEach(function(p) {\r
+ p = p.transform(m)\r
+ xMin = Math.min(xMin,p.x)\r
+ xMax = Math.max(xMax,p.x)\r
+ yMin = Math.min(yMin,p.y)\r
+ yMax = Math.max(yMax,p.y)\r
+ })\r
+\r
+ bbox = new this.constructor()\r
+ bbox.x = xMin\r
+ bbox.width = xMax-xMin\r
+ bbox.y = yMin\r
+ bbox.height = yMax-yMin\r
+\r
+ fullBox(bbox)\r
+\r
+ return bbox\r
+ }\r
+ }\r
+})\r
+\r
+SVG.BBox = SVG.invent({\r
+ // Initialize\r
+ create: function(element) {\r
+ SVG.Box.apply(this, [].slice.call(arguments))\r
+\r
+ // get values if element is given\r
+ if (element instanceof SVG.Element) {\r
+ var box\r
+\r
+ // yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered\r
+ try {\r
+\r
+ if (!document.documentElement.contains){\r
+ // This is IE - it does not support contains() for top-level SVGs\r
+ var topParent = element.node\r
+ while (topParent.parentNode){\r
+ topParent = topParent.parentNode\r
+ }\r
+ if (topParent != document) throw new Exception('Element not in the dom')\r
+ } else {\r
+ // the element is NOT in the dom, throw error\r
+ if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')\r
+ }\r
+\r
+ // find native bbox\r
+ box = element.node.getBBox()\r
+ } catch(e) {\r
+ if(element instanceof SVG.Shape){\r
+ var clone = element.clone(SVG.parser.draw.instance).show()\r
+ box = clone.node.getBBox()\r
+ clone.remove()\r
+ }else{\r
+ box = {\r
+ x: element.node.clientLeft\r
+ , y: element.node.clientTop\r
+ , width: element.node.clientWidth\r
+ , height: element.node.clientHeight\r
+ }\r
+ }\r
+ }\r
+\r
+ SVG.Box.call(this, box)\r
+ }\r
+\r
+ }\r
+\r
+ // Define ancestor\r
+, inherit: SVG.Box\r
+\r
+ // Define Parent\r
+, parent: SVG.Element\r
+\r
+ // Constructor\r
+, construct: {\r
+ // Get bounding box\r
+ bbox: function() {\r
+ return new SVG.BBox(this)\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.BBox.prototype.constructor = SVG.BBox\r
+\r
+\r
+SVG.extend(SVG.Element, {\r
+ tbox: function(){\r
+ console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')\r
+ return this.rbox(this.doc())\r
+ }\r
+})\r
+\r
+SVG.RBox = SVG.invent({\r
+ // Initialize\r
+ create: function(element) {\r
+ SVG.Box.apply(this, [].slice.call(arguments))\r
+\r
+ if (element instanceof SVG.Element) {\r
+ SVG.Box.call(this, element.node.getBoundingClientRect())\r
+ }\r
+ }\r
+\r
+, inherit: SVG.Box\r
+\r
+ // define Parent\r
+, parent: SVG.Element\r
+\r
+, extend: {\r
+ addOffset: function() {\r
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled\r
+ this.x += window.pageXOffset\r
+ this.y += window.pageYOffset\r
+ return this\r
+ }\r
+ }\r
+\r
+ // Constructor\r
+, construct: {\r
+ // Get rect box\r
+ rbox: function(el) {\r
+ if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())\r
+ return new SVG.RBox(this).addOffset()\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.RBox.prototype.constructor = SVG.RBox\r
+
+SVG.Matrix = SVG.invent({\r
+ // Initialize\r
+ create: function(source) {\r
+ var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])\r
+\r
+ // ensure source as object\r
+ source = source instanceof SVG.Element ?\r
+ source.matrixify() :\r
+ typeof source === 'string' ?\r
+ arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :\r
+ arguments.length == 6 ?\r
+ arrayToMatrix([].slice.call(arguments)) :\r
+ Array.isArray(source) ?\r
+ arrayToMatrix(source) :\r
+ typeof source === 'object' ?\r
+ source : base\r
+\r
+ // merge source\r
+ for (i = abcdef.length - 1; i >= 0; --i)\r
+ this[abcdef[i]] = source[abcdef[i]] != null ?\r
+ source[abcdef[i]] : base[abcdef[i]]\r
+ }\r
+\r
+ // Add methods\r
+, extend: {\r
+ // Extract individual transformations\r
+ extract: function() {\r
+ // find delta transform points\r
+ var px = deltaTransformPoint(this, 0, 1)\r
+ , py = deltaTransformPoint(this, 1, 0)\r
+ , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90\r
+\r
+ return {\r
+ // translation\r
+ x: this.e\r
+ , y: this.f\r
+ , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)\r
+ , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)\r
+ // skew\r
+ , skewX: -skewX\r
+ , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)\r
+ // scale\r
+ , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)\r
+ , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)\r
+ // rotation\r
+ , rotation: skewX\r
+ , a: this.a\r
+ , b: this.b\r
+ , c: this.c\r
+ , d: this.d\r
+ , e: this.e\r
+ , f: this.f\r
+ , matrix: new SVG.Matrix(this)\r
+ }\r
+ }\r
+ // Clone matrix\r
+ , clone: function() {\r
+ return new SVG.Matrix(this)\r
+ }\r
+ // Morph one matrix into another\r
+ , morph: function(matrix) {\r
+ // store new destination\r
+ this.destination = new SVG.Matrix(matrix)\r
+\r
+ return this\r
+ }\r
+ // Get morphed matrix at a given position\r
+ , at: function(pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // calculate morphed matrix at a given position\r
+ var matrix = new SVG.Matrix({\r
+ a: this.a + (this.destination.a - this.a) * pos\r
+ , b: this.b + (this.destination.b - this.b) * pos\r
+ , c: this.c + (this.destination.c - this.c) * pos\r
+ , d: this.d + (this.destination.d - this.d) * pos\r
+ , e: this.e + (this.destination.e - this.e) * pos\r
+ , f: this.f + (this.destination.f - this.f) * pos\r
+ })\r
+\r
+ return matrix\r
+ }\r
+ // Multiplies by given matrix\r
+ , multiply: function(matrix) {\r
+ return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))\r
+ }\r
+ // Inverses matrix\r
+ , inverse: function() {\r
+ return new SVG.Matrix(this.native().inverse())\r
+ }\r
+ // Translate matrix\r
+ , translate: function(x, y) {\r
+ return new SVG.Matrix(this.native().translate(x || 0, y || 0))\r
+ }\r
+ // Scale matrix\r
+ , scale: function(x, y, cx, cy) {\r
+ // support uniformal scale\r
+ if (arguments.length == 1) {\r
+ y = x\r
+ } else if (arguments.length == 3) {\r
+ cy = cx\r
+ cx = y\r
+ y = x\r
+ }\r
+\r
+ return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))\r
+ }\r
+ // Rotate matrix\r
+ , rotate: function(r, cx, cy) {\r
+ // convert degrees to radians\r
+ r = SVG.utils.radians(r)\r
+\r
+ return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))\r
+ }\r
+ // Flip matrix on x or y, at a given offset\r
+ , flip: function(a, o) {\r
+ return a == 'x' ?\r
+ this.scale(-1, 1, o, 0) :\r
+ a == 'y' ?\r
+ this.scale(1, -1, 0, o) :\r
+ this.scale(-1, -1, a, o != null ? o : a)\r
+ }\r
+ // Skew\r
+ , skew: function(x, y, cx, cy) {\r
+ // support uniformal skew\r
+ if (arguments.length == 1) {\r
+ y = x\r
+ } else if (arguments.length == 3) {\r
+ cy = cx\r
+ cx = y\r
+ y = x\r
+ }\r
+\r
+ // convert degrees to radians\r
+ x = SVG.utils.radians(x)\r
+ y = SVG.utils.radians(y)\r
+\r
+ return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))\r
+ }\r
+ // SkewX\r
+ , skewX: function(x, cx, cy) {\r
+ return this.skew(x, 0, cx, cy)\r
+ }\r
+ // SkewY\r
+ , skewY: function(y, cx, cy) {\r
+ return this.skew(0, y, cx, cy)\r
+ }\r
+ // Transform around a center point\r
+ , around: function(cx, cy, matrix) {\r
+ return this\r
+ .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))\r
+ .multiply(matrix)\r
+ .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))\r
+ }\r
+ // Convert to native SVGMatrix\r
+ , native: function() {\r
+ // create new matrix\r
+ var matrix = SVG.parser.native.createSVGMatrix()\r
+\r
+ // update with current values\r
+ for (var i = abcdef.length - 1; i >= 0; i--)\r
+ matrix[abcdef[i]] = this[abcdef[i]]\r
+\r
+ return matrix\r
+ }\r
+ // Convert matrix to string\r
+ , toString: function() {\r
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'\r
+ }\r
+ }\r
+\r
+ // Define parent\r
+, parent: SVG.Element\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Get current matrix\r
+ ctm: function() {\r
+ return new SVG.Matrix(this.node.getCTM())\r
+ },\r
+ // Get current screen matrix\r
+ screenCTM: function() {\r
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\r
+ This is needed because FF does not return the transformation matrix\r
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.\r
+ However all other Browsers do that */\r
+ if(this instanceof SVG.Nested) {\r
+ var rect = this.rect(1,1)\r
+ var m = rect.node.getScreenCTM()\r
+ rect.remove()\r
+ return new SVG.Matrix(m)\r
+ }\r
+ return new SVG.Matrix(this.node.getScreenCTM())\r
+ }\r
+\r
+ }\r
+\r
+})\r
+
+SVG.Point = SVG.invent({\r
+ // Initialize\r
+ create: function(x,y) {\r
+ var i, source, base = {x:0, y:0}\r
+\r
+ // ensure source as object\r
+ source = Array.isArray(x) ?\r
+ {x:x[0], y:x[1]} :\r
+ typeof x === 'object' ?\r
+ {x:x.x, y:x.y} :\r
+ x != null ?\r
+ {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value\r
+\r
+ // merge source\r
+ this.x = source.x\r
+ this.y = source.y\r
+ }\r
+\r
+ // Add methods\r
+, extend: {\r
+ // Clone point\r
+ clone: function() {\r
+ return new SVG.Point(this)\r
+ }\r
+ // Morph one point into another\r
+ , morph: function(x, y) {\r
+ // store new destination\r
+ this.destination = new SVG.Point(x, y)\r
+\r
+ return this\r
+ }\r
+ // Get morphed point at a given position\r
+ , at: function(pos) {\r
+ // make sure a destination is defined\r
+ if (!this.destination) return this\r
+\r
+ // calculate morphed matrix at a given position\r
+ var point = new SVG.Point({\r
+ x: this.x + (this.destination.x - this.x) * pos\r
+ , y: this.y + (this.destination.y - this.y) * pos\r
+ })\r
+\r
+ return point\r
+ }\r
+ // Convert to native SVGPoint\r
+ , native: function() {\r
+ // create new point\r
+ var point = SVG.parser.native.createSVGPoint()\r
+\r
+ // update with current values\r
+ point.x = this.x\r
+ point.y = this.y\r
+\r
+ return point\r
+ }\r
+ // transform point with matrix\r
+ , transform: function(matrix) {\r
+ return new SVG.Point(this.native().matrixTransform(matrix.native()))\r
+ }\r
+\r
+ }\r
+\r
+})\r
+\r
+SVG.extend(SVG.Element, {\r
+\r
+ // Get point\r
+ point: function(x, y) {\r
+ return new SVG.Point(x,y).transform(this.screenCTM().inverse());\r
+ }\r
+\r
+})\r
+
+SVG.extend(SVG.Element, {\r
+ // Set svg element attribute\r
+ attr: function(a, v, n) {\r
+ // act as full getter\r
+ if (a == null) {\r
+ // get an object of attributes\r
+ a = {}\r
+ v = this.node.attributes\r
+ for (n = v.length - 1; n >= 0; n--)\r
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue\r
+\r
+ return a\r
+\r
+ } else if (typeof a == 'object') {\r
+ // apply every attribute individually if an object is passed\r
+ for (v in a) this.attr(v, a[v])\r
+\r
+ } else if (v === null) {\r
+ // remove value\r
+ this.node.removeAttribute(a)\r
+\r
+ } else if (v == null) {\r
+ // act as a getter if the first and only argument is not an object\r
+ v = this.node.getAttribute(a)\r
+ return v == null ?\r
+ SVG.defaults.attrs[a] :\r
+ SVG.regex.isNumber.test(v) ?\r
+ parseFloat(v) : v\r
+\r
+ } else {\r
+ // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0\r
+ if (a == 'stroke-width')\r
+ this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)\r
+ else if (a == 'stroke')\r
+ this._stroke = v\r
+\r
+ // convert image fill and stroke to patterns\r
+ if (a == 'fill' || a == 'stroke') {\r
+ if (SVG.regex.isImage.test(v))\r
+ v = this.doc().defs().image(v, 0, 0)\r
+\r
+ if (v instanceof SVG.Image)\r
+ v = this.doc().defs().pattern(0, 0, function() {\r
+ this.add(v)\r
+ })\r
+ }\r
+\r
+ // ensure correct numeric values (also accepts NaN and Infinity)\r
+ if (typeof v === 'number')\r
+ v = new SVG.Number(v)\r
+\r
+ // ensure full hex color\r
+ else if (SVG.Color.isColor(v))\r
+ v = new SVG.Color(v)\r
+\r
+ // parse array values\r
+ else if (Array.isArray(v))\r
+ v = new SVG.Array(v)\r
+\r
+ // if the passed attribute is leading...\r
+ if (a == 'leading') {\r
+ // ... call the leading method instead\r
+ if (this.leading)\r
+ this.leading(v)\r
+ } else {\r
+ // set given attribute on node\r
+ typeof n === 'string' ?\r
+ this.node.setAttributeNS(n, a, v.toString()) :\r
+ this.node.setAttribute(a, v.toString())\r
+ }\r
+\r
+ // rebuild if required\r
+ if (this.rebuild && (a == 'font-size' || a == 'x'))\r
+ this.rebuild(a, v)\r
+ }\r
+\r
+ return this\r
+ }\r
})
-SVG.Text = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('text'))
-
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
- this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
-
- // set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- }
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- // act as getter
- if (x == null)
- return this.attr('x')
-
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- var oy = this.attr('y')
- , o = typeof oy === 'number' ? oy - this.bbox().y : 0
-
- // act as getter
- if (y == null)
- return typeof oy === 'number' ? oy - o : oy
-
- return this.attr('y', typeof y === 'number' ? y + o : y)
- }
- // Move center over x-axis
- , cx: function(x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- }
- // Move center over y-axis
- , cy: function(y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- }
- // Set the text content
- , text: function(text) {
- // act as getter
- if (typeof text === 'undefined'){
- var text = ''
- var children = this.node.childNodes
- for(var i = 0, len = children.length; i < len; ++i){
-
- // add newline if its not the first child and newLined is set to true
- if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
- text += '\n'
- }
-
- // add content of this node
- text += children[i].textContent
- }
-
- return text
- }
-
- // remove existing content
- this.clear().build(true)
-
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
-
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
-
- // build new lines
- for (var i = 0, il = text.length; i < il; i++)
- this.tspan(text[i]).newLine()
- }
-
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- }
- // Set font size
- , size: function(size) {
- return this.attr('font-size', size).rebuild()
- }
- // Set / get leading
- , leading: function(value) {
- // act as getter
- if (value == null)
- return this.dom.leading
-
- // act as setter
- this.dom.leading = new SVG.Number(value)
-
- return this.rebuild()
- }
- // Get all the first level lines
- , lines: function() {
- var node = (this.textPath && this.textPath() || this).node
-
- // filter tspans and map them to SVG.js instances
- var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){
- return SVG.adopt(el)
- })
-
- // return an instance of SVG.set
- return new SVG.Set(lines)
- }
- // Rebuild appearance type
- , rebuild: function(rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild == 'boolean')
- this._rebuild = rebuild
-
- // define position of all lines
- if (this._rebuild) {
- var self = this
- , blankLineOffset = 0
- , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.lines().each(function() {
- if (this.dom.newLined) {
- if (!self.textPath())
- this.attr('x', self.attr('x'))
- if(this.text() == '\n') {
- blankLineOffset += dy
- }else{
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
-
- this.fire('rebuild')
- }
-
- return this
- }
- // Enable / disable build mode
- , build: function(build) {
- this._build = !!build
- return this
- }
- // overwrite method from parent to set data properly
- , setData: function(o){
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // Create text element
- text: function(text) {
- return this.put(new SVG.Text).text(text)
- }
- // Create plain text element
- , plain: function(text) {
- return this.put(new SVG.Text).plain(text)
- }
- }
-
+SVG.extend(SVG.Element, {\r
+ // Add transformations\r
+ transform: function(o, relative) {\r
+ // get target in case of the fx module, otherwise reference this\r
+ var target = this\r
+ , matrix, bbox\r
+\r
+ // act as a getter\r
+ if (typeof o !== 'object') {\r
+ // get current matrix\r
+ matrix = new SVG.Matrix(target).extract()\r
+\r
+ return typeof o === 'string' ? matrix[o] : matrix\r
+ }\r
+\r
+ // get current matrix\r
+ matrix = new SVG.Matrix(target)\r
+\r
+ // ensure relative flag\r
+ relative = !!relative || !!o.relative\r
+\r
+ // act on matrix\r
+ if (o.a != null) {\r
+ matrix = relative ?\r
+ // relative\r
+ matrix.multiply(new SVG.Matrix(o)) :\r
+ // absolute\r
+ new SVG.Matrix(o)\r
+\r
+ // act on rotation\r
+ } else if (o.rotation != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // apply transformation\r
+ matrix = relative ?\r
+ // relative\r
+ matrix.rotate(o.rotation, o.cx, o.cy) :\r
+ // absolute\r
+ matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)\r
+\r
+ // act on scale\r
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure scale values on both axes\r
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
+\r
+ if (!relative) {\r
+ // absolute; multiply inversed values\r
+ var e = matrix.extract()\r
+ o.scaleX = o.scaleX * 1 / e.scaleX\r
+ o.scaleY = o.scaleY * 1 / e.scaleY\r
+ }\r
+\r
+ matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
+\r
+ // act on skew\r
+ } else if (o.skew != null || o.skewX != null || o.skewY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure skew values on both axes\r
+ o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0\r
+ o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0\r
+\r
+ if (!relative) {\r
+ // absolute; reset skew values\r
+ var e = matrix.extract()\r
+ matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())\r
+ }\r
+\r
+ matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)\r
+\r
+ // act on flip\r
+ } else if (o.flip) {\r
+ if(o.flip == 'x' || o.flip == 'y') {\r
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
+ } else {\r
+ if(o.offset == null) {\r
+ bbox = target.bbox()\r
+ o.flip = bbox.cx\r
+ o.offset = bbox.cy\r
+ } else {\r
+ o.flip = o.offset\r
+ }\r
+ }\r
+\r
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
+\r
+ // act on translate\r
+ } else if (o.x != null || o.y != null) {\r
+ if (relative) {\r
+ // relative\r
+ matrix = matrix.translate(o.x, o.y)\r
+ } else {\r
+ // absolute\r
+ if (o.x != null) matrix.e = o.x\r
+ if (o.y != null) matrix.f = o.y\r
+ }\r
+ }\r
+\r
+ return this.attr('transform', matrix)\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.FX, {\r
+ transform: function(o, relative) {\r
+ // get target in case of the fx module, otherwise reference this\r
+ var target = this.target()\r
+ , matrix, bbox\r
+\r
+ // act as a getter\r
+ if (typeof o !== 'object') {\r
+ // get current matrix\r
+ matrix = new SVG.Matrix(target).extract()\r
+\r
+ return typeof o === 'string' ? matrix[o] : matrix\r
+ }\r
+\r
+ // ensure relative flag\r
+ relative = !!relative || !!o.relative\r
+\r
+ // act on matrix\r
+ if (o.a != null) {\r
+ matrix = new SVG.Matrix(o)\r
+\r
+ // act on rotation\r
+ } else if (o.rotation != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // apply transformation\r
+ matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)\r
+\r
+ // act on scale\r
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure scale values on both axes\r
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\r
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\r
+\r
+ matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\r
+\r
+ // act on skew\r
+ } else if (o.skewX != null || o.skewY != null) {\r
+ // ensure centre point\r
+ ensureCentre(o, target)\r
+\r
+ // ensure skew values on both axes\r
+ o.skewX = o.skewX != null ? o.skewX : 0\r
+ o.skewY = o.skewY != null ? o.skewY : 0\r
+\r
+ matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\r
+\r
+ // act on flip\r
+ } else if (o.flip) {\r
+ if(o.flip == 'x' || o.flip == 'y') {\r
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\r
+ } else {\r
+ if(o.offset == null) {\r
+ bbox = target.bbox()\r
+ o.flip = bbox.cx\r
+ o.offset = bbox.cy\r
+ } else {\r
+ o.flip = o.offset\r
+ }\r
+ }\r
+\r
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)\r
+\r
+ // act on translate\r
+ } else if (o.x != null || o.y != null) {\r
+ matrix = new SVG.Translate(o.x, o.y)\r
+ }\r
+\r
+ if(!matrix) return this\r
+\r
+ matrix.relative = relative\r
+\r
+ this.last().transforms.push(matrix)\r
+\r
+ return this._callStart()\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Reset all transformations\r
+ untransform: function() {\r
+ return this.attr('transform', null)\r
+ },\r
+ // merge the whole transformation chain into one matrix and returns it\r
+ matrixify: function() {\r
+\r
+ var matrix = (this.attr('transform') || '')\r
+ // split transformations\r
+ .split(SVG.regex.transforms).slice(0,-1).map(function(str){\r
+ // generate key => value pairs\r
+ var kv = str.trim().split('(')\r
+ return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]\r
+ })\r
+ // merge every transformation into one matrix\r
+ .reduce(function(matrix, transform){\r
+\r
+ if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))\r
+ return matrix[transform[0]].apply(matrix, transform[1])\r
+\r
+ }, new SVG.Matrix())\r
+\r
+ return matrix\r
+ },\r
+ // add an element to another parent without changing the visual representation on the screen\r
+ toParent: function(parent) {\r
+ if(this == parent) return this\r
+ var ctm = this.screenCTM()\r
+ var pCtm = parent.screenCTM().inverse()\r
+\r
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))\r
+\r
+ return this\r
+ },\r
+ // same as above with parent equals root-svg\r
+ toDoc: function() {\r
+ return this.toParent(this.doc())\r
+ }\r
+\r
+})\r
+\r
+SVG.Transformation = SVG.invent({\r
+\r
+ create: function(source, inversed){\r
+\r
+ if(arguments.length > 1 && typeof inversed != 'boolean'){\r
+ return this.constructor.call(this, [].slice.call(arguments))\r
+ }\r
+\r
+ if(Array.isArray(source)){\r
+ for(var i = 0, len = this.arguments.length; i < len; ++i){\r
+ this[this.arguments[i]] = source[i]\r
+ }\r
+ } else if(typeof source == 'object'){\r
+ for(var i = 0, len = this.arguments.length; i < len; ++i){\r
+ this[this.arguments[i]] = source[this.arguments[i]]\r
+ }\r
+ }\r
+\r
+ this.inversed = false\r
+\r
+ if(inversed === true){\r
+ this.inversed = true\r
+ }\r
+\r
+ }\r
+\r
+, extend: {\r
+\r
+ arguments: []\r
+ , method: ''\r
+\r
+ , at: function(pos){\r
+\r
+ var params = []\r
+\r
+ for(var i = 0, len = this.arguments.length; i < len; ++i){\r
+ params.push(this[this.arguments[i]])\r
+ }\r
+\r
+ var m = this._undo || new SVG.Matrix()\r
+\r
+ m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)\r
+\r
+ return this.inversed ? m.inverse() : m\r
+\r
+ }\r
+\r
+ , undo: function(o){\r
+ for(var i = 0, len = this.arguments.length; i < len; ++i){\r
+ o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]\r
+ }\r
+\r
+ // The method SVG.Matrix.extract which was used before calling this\r
+ // method to obtain a value for the parameter o doesn't return a cx and\r
+ // a cy so we use the ones that were provided to this object at its creation\r
+ o.cx = this.cx\r
+ o.cy = this.cy\r
+\r
+ this._undo = new SVG[capitalize(this.method)](o, true).at(1)\r
+\r
+ return this\r
+ }\r
+\r
+ }\r
+\r
+})\r
+\r
+SVG.Translate = SVG.invent({\r
+\r
+ parent: SVG.Matrix\r
+, inherit: SVG.Transformation\r
+\r
+, create: function(source, inversed){\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ }\r
+\r
+, extend: {\r
+ arguments: ['transformedX', 'transformedY']\r
+ , method: 'translate'\r
+ }\r
+\r
+})\r
+\r
+SVG.Rotate = SVG.invent({\r
+\r
+ parent: SVG.Matrix\r
+, inherit: SVG.Transformation\r
+\r
+, create: function(source, inversed){\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ }\r
+\r
+, extend: {\r
+ arguments: ['rotation', 'cx', 'cy']\r
+ , method: 'rotate'\r
+ , at: function(pos){\r
+ var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)\r
+ return this.inversed ? m.inverse() : m\r
+ }\r
+ , undo: function(o){\r
+ this._undo = o\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.Scale = SVG.invent({\r
+\r
+ parent: SVG.Matrix\r
+, inherit: SVG.Transformation\r
+\r
+, create: function(source, inversed){\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ }\r
+\r
+, extend: {\r
+ arguments: ['scaleX', 'scaleY', 'cx', 'cy']\r
+ , method: 'scale'\r
+ }\r
+\r
+})\r
+\r
+SVG.Skew = SVG.invent({\r
+\r
+ parent: SVG.Matrix\r
+, inherit: SVG.Transformation\r
+\r
+, create: function(source, inversed){\r
+ this.constructor.apply(this, [].slice.call(arguments))\r
+ }\r
+\r
+, extend: {\r
+ arguments: ['skewX', 'skewY', 'cx', 'cy']\r
+ , method: 'skew'\r
+ }\r
+\r
+})\r
+
+SVG.extend(SVG.Element, {\r
+ // Dynamic style generator\r
+ style: function(s, v) {\r
+ if (arguments.length == 0) {\r
+ // get full style\r
+ return this.node.style.cssText || ''\r
+\r
+ } else if (arguments.length < 2) {\r
+ // apply every style individually if an object is passed\r
+ if (typeof s == 'object') {\r
+ for (v in s) this.style(v, s[v])\r
+\r
+ } else if (SVG.regex.isCss.test(s)) {\r
+ // parse css string\r
+ s = s.split(/\s*;\s*/)\r
+ // filter out suffix ; and stuff like ;;\r
+ .filter(function(e) { return !!e })\r
+ .map(function(e){ return e.split(/\s*:\s*/) })\r
+\r
+ // apply every definition individually\r
+ while (v = s.pop()) {\r
+ this.style(v[0], v[1])\r
+ }\r
+ } else {\r
+ // act as a getter if the first and only argument is not an object\r
+ return this.node.style[camelCase(s)]\r
+ }\r
+\r
+ } else {\r
+ this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v\r
+ }\r
+\r
+ return this\r
+ }\r
})
-
-SVG.Tspan = SVG.invent({
- // Initialize node
- create: 'tspan'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Set text content
- text: function(text) {
- if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- }
- // Shortcut dx
- , dx: function(dx) {
- return this.attr('dx', dx)
- }
- // Shortcut dy
- , dy: function(dy) {
- return this.attr('dy', dy)
- }
- // Create new line
- , newLine: function() {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new hy¡n
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
- }
-
+SVG.Parent = SVG.invent({\r
+ // Initialize node\r
+ create: function(element) {\r
+ this.constructor.call(this, element)\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Element\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Returns all child elements\r
+ children: function() {\r
+ return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {\r
+ return SVG.adopt(node)\r
+ })\r
+ }\r
+ // Add given element at a position\r
+ , add: function(element, i) {\r
+ if (i == null)\r
+ this.node.appendChild(element.node)\r
+ else if (element.node != this.node.childNodes[i])\r
+ this.node.insertBefore(element.node, this.node.childNodes[i])\r
+\r
+ return this\r
+ }\r
+ // Basically does the same as `add()` but returns the added element instead\r
+ , put: function(element, i) {\r
+ this.add(element, i)\r
+ return element\r
+ }\r
+ // Checks if the given element is a child\r
+ , has: function(element) {\r
+ return this.index(element) >= 0\r
+ }\r
+ // Gets index of given element\r
+ , index: function(element) {\r
+ return [].slice.call(this.node.childNodes).indexOf(element.node)\r
+ }\r
+ // Get a element at the given index\r
+ , get: function(i) {\r
+ return SVG.adopt(this.node.childNodes[i])\r
+ }\r
+ // Get first child\r
+ , first: function() {\r
+ return this.get(0)\r
+ }\r
+ // Get the last child\r
+ , last: function() {\r
+ return this.get(this.node.childNodes.length - 1)\r
+ }\r
+ // Iterates over all children and invokes a given block\r
+ , each: function(block, deep) {\r
+ var i, il\r
+ , children = this.children()\r
+\r
+ for (i = 0, il = children.length; i < il; i++) {\r
+ if (children[i] instanceof SVG.Element)\r
+ block.apply(children[i], [i, children])\r
+\r
+ if (deep && (children[i] instanceof SVG.Container))\r
+ children[i].each(block, deep)\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Remove a given child\r
+ , removeElement: function(element) {\r
+ this.node.removeChild(element.node)\r
+\r
+ return this\r
+ }\r
+ // Remove all elements in this container\r
+ , clear: function() {\r
+ // remove children\r
+ while(this.node.hasChildNodes())\r
+ this.node.removeChild(this.node.lastChild)\r
+\r
+ // remove defs reference\r
+ delete this._defs\r
+\r
+ return this\r
+ }\r
+ , // Get defs\r
+ defs: function() {\r
+ return this.doc().defs()\r
+ }\r
+ }\r
+\r
+})\r
+
+SVG.extend(SVG.Parent, {\r
+\r
+ ungroup: function(parent, depth) {\r
+ if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this\r
+\r
+ parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))\r
+ depth = depth || Infinity\r
+\r
+ this.each(function(){\r
+ if(this instanceof SVG.Defs) return this\r
+ if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)\r
+ return this.toParent(parent)\r
+ })\r
+\r
+ this.node.firstChild || this.remove()\r
+\r
+ return this\r
+ },\r
+\r
+ flatten: function(parent, depth) {\r
+ return this.ungroup(parent, depth)\r
+ }\r
+\r
})
-
-SVG.extend(SVG.Text, SVG.Tspan, {
- // Create plain text node
- plain: function(text) {
- // clear if build mode is disabled
- if (this._build === false)
- this.clear()
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- // Create a tspan
-, tspan: function(text) {
- var node = (this.textPath && this.textPath() || this).node
- , tspan = new SVG.Tspan
-
- // clear if build mode is disabled
- if (this._build === false)
- this.clear()
-
- // add new tspan
- node.appendChild(tspan.node)
-
- return tspan.text(text)
- }
- // Clear all lines
-, clear: function() {
- var node = (this.textPath && this.textPath() || this).node
-
- // remove existing child nodes
- while (node.hasChildNodes())
- node.removeChild(node.lastChild)
-
- return this
- }
- // Get length of text element
-, length: function() {
- return this.node.getComputedTextLength()
- }
+SVG.Container = SVG.invent({\r
+ // Initialize node\r
+ create: function(element) {\r
+ this.constructor.call(this, element)\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Parent\r
+\r
})
-
-SVG.TextPath = SVG.invent({
- // Initialize node
- create: 'textPath'
-
- // Inherit from
-, inherit: SVG.Parent
-
- // Define parent class
-, parent: SVG.Text
-
- // Add parent method
-, construct: {
- morphArray: SVG.PathArray
- // Create path for text to run on
- , path: function(d) {
- // create textPath element
- var path = new SVG.TextPath
- , track = this.doc().defs().path(d)
-
- // move lines to textpath
- while (this.node.hasChildNodes())
- path.node.appendChild(this.node.firstChild)
-
- // add textPath element as child node
- this.node.appendChild(path.node)
-
- // link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
-
- return this
- }
- // return the array of the path track element
- , array: function() {
- var track = this.track()
-
- return track ? track.array() : null
- }
- // Plot path if any
- , plot: function(d) {
- var track = this.track()
- , pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- }
- // Get the path track element
- , track: function() {
- var path = this.textPath()
-
- if (path)
- return path.reference('href')
- }
- // Get the textPath child
- , textPath: function() {
- if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')
- return SVG.adopt(this.node.firstChild)
- }
- }
+\r
+SVG.ViewBox = SVG.invent({\r
+\r
+ create: function(source) {\r
+ var i, base = [0, 0, 0, 0]\r
+\r
+ var x, y, width, height, box, view, we, he\r
+ , wm = 1 // width multiplier\r
+ , hm = 1 // height multiplier\r
+ , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi\r
+\r
+ if(source instanceof SVG.Element){\r
+\r
+ we = source\r
+ he = source\r
+ view = (source.attr('viewBox') || '').match(reg)\r
+ box = source.bbox\r
+\r
+ // get dimensions of current node\r
+ width = new SVG.Number(source.width())\r
+ height = new SVG.Number(source.height())\r
+\r
+ // find nearest non-percentual dimensions\r
+ while (width.unit == '%') {\r
+ wm *= width.value\r
+ width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())\r
+ we = we.parent()\r
+ }\r
+ while (height.unit == '%') {\r
+ hm *= height.value\r
+ height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())\r
+ he = he.parent()\r
+ }\r
+\r
+ // ensure defaults\r
+ this.x = 0\r
+ this.y = 0\r
+ this.width = width * wm\r
+ this.height = height * hm\r
+ this.zoom = 1\r
+\r
+ if (view) {\r
+ // get width and height from viewbox\r
+ x = parseFloat(view[0])\r
+ y = parseFloat(view[1])\r
+ width = parseFloat(view[2])\r
+ height = parseFloat(view[3])\r
+\r
+ // calculate zoom accoring to viewbox\r
+ this.zoom = ((this.width / this.height) > (width / height)) ?\r
+ this.height / height :\r
+ this.width / width\r
+\r
+ // calculate real pixel dimensions on parent SVG.Doc element\r
+ this.x = x\r
+ this.y = y\r
+ this.width = width\r
+ this.height = height\r
+\r
+ }\r
+\r
+ }else{\r
+\r
+ // ensure source as object\r
+ source = typeof source === 'string' ?\r
+ source.match(reg).map(function(el){ return parseFloat(el) }) :\r
+ Array.isArray(source) ?\r
+ source :\r
+ typeof source == 'object' ?\r
+ [source.x, source.y, source.width, source.height] :\r
+ arguments.length == 4 ?\r
+ [].slice.call(arguments) :\r
+ base\r
+\r
+ this.x = source[0]\r
+ this.y = source[1]\r
+ this.width = source[2]\r
+ this.height = source[3]\r
+ }\r
+\r
+\r
+ }\r
+\r
+, extend: {\r
+\r
+ toString: function() {\r
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height\r
+ }\r
+ , morph: function(x, y, width, height){\r
+ this.destination = new SVG.ViewBox(x, y, width, height)\r
+ return this\r
+ }\r
+\r
+ , at: function(pos) {\r
+\r
+ if(!this.destination) return this\r
+\r
+ return new SVG.ViewBox([\r
+ this.x + (this.destination.x - this.x) * pos\r
+ , this.y + (this.destination.y - this.y) * pos\r
+ , this.width + (this.destination.width - this.width) * pos\r
+ , this.height + (this.destination.height - this.height) * pos\r
+ ])\r
+\r
+ }\r
+\r
+ }\r
+\r
+ // Define parent\r
+, parent: SVG.Container\r
+\r
+ // Add parent method\r
+, construct: {\r
+\r
+ // get/set viewbox\r
+ viewbox: function(x, y, width, height) {\r
+ if (arguments.length == 0)\r
+ // act as a getter if there are no arguments\r
+ return new SVG.ViewBox(this)\r
+\r
+ // otherwise act as a setter\r
+ return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))\r
+ }\r
+\r
+ }\r
+\r
})
-
-SVG.Nested = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('svg'))
-
- this.style('overflow', 'visible')
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add parent method
-, construct: {
- // Create nested svg document
- nested: function() {
- return this.put(new SVG.Nested)
- }
- }
+// Add events to elements\r
+;[ 'click'\r
+ , 'dblclick'\r
+ , 'mousedown'\r
+ , 'mouseup'\r
+ , 'mouseover'\r
+ , 'mouseout'\r
+ , 'mousemove'\r
+ // , 'mouseenter' -> not supported by IE\r
+ // , 'mouseleave' -> not supported by IE\r
+ , 'touchstart'\r
+ , 'touchmove'\r
+ , 'touchleave'\r
+ , 'touchend'\r
+ , 'touchcancel' ].forEach(function(event) {\r
+\r
+ // add event to SVG.Element\r
+ SVG.Element.prototype[event] = function(f) {\r
+ // bind event to element rather than element node\r
+ SVG.on(this.node, event, f)\r
+ return this\r
+ }\r
+})\r
+\r
+// Initialize listeners stack\r
+SVG.listeners = []\r
+SVG.handlerMap = []\r
+SVG.listenerId = 0\r
+\r
+// Add event binder in the SVG namespace\r
+SVG.on = function(node, event, listener, binding, options) {\r
+ // create listener, get object-index\r
+ var l = listener.bind(binding || node.instance || node)\r
+ , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1\r
+ , ev = event.split('.')[0]\r
+ , ns = event.split('.')[1] || '*'\r
+\r
+\r
+ // ensure valid object\r
+ SVG.listeners[index] = SVG.listeners[index] || {}\r
+ SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}\r
+ SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}\r
+\r
+ if(!listener._svgjsListenerId)\r
+ listener._svgjsListenerId = ++SVG.listenerId\r
+\r
+ // reference listener\r
+ SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l\r
+\r
+ // add listener\r
+ node.addEventListener(ev, l, options || false)\r
+}\r
+\r
+// Add event unbinder in the SVG namespace\r
+SVG.off = function(node, event, listener) {\r
+ var index = SVG.handlerMap.indexOf(node)\r
+ , ev = event && event.split('.')[0]\r
+ , ns = event && event.split('.')[1]\r
+ , namespace = ''\r
+\r
+ if(index == -1) return\r
+\r
+ if (listener) {\r
+ if(typeof listener == 'function') listener = listener._svgjsListenerId\r
+ if(!listener) return\r
+\r
+ // remove listener reference\r
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {\r
+ // remove listener\r
+ node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)\r
+\r
+ delete SVG.listeners[index][ev][ns || '*'][listener]\r
+ }\r
+\r
+ } else if (ns && ev) {\r
+ // remove all listeners for a namespaced event\r
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {\r
+ for (listener in SVG.listeners[index][ev][ns])\r
+ SVG.off(node, [ev, ns].join('.'), listener)\r
+\r
+ delete SVG.listeners[index][ev][ns]\r
+ }\r
+\r
+ } else if (ns){\r
+ // remove all listeners for a specific namespace\r
+ for(event in SVG.listeners[index]){\r
+ for(namespace in SVG.listeners[index][event]){\r
+ if(ns === namespace){\r
+ SVG.off(node, [event, ns].join('.'))\r
+ }\r
+ }\r
+ }\r
+\r
+ } else if (ev) {\r
+ // remove all listeners for the event\r
+ if (SVG.listeners[index][ev]) {\r
+ for (namespace in SVG.listeners[index][ev])\r
+ SVG.off(node, [ev, namespace].join('.'))\r
+\r
+ delete SVG.listeners[index][ev]\r
+ }\r
+\r
+ } else {\r
+ // remove all listeners on a given node\r
+ for (event in SVG.listeners[index])\r
+ SVG.off(node, event)\r
+\r
+ delete SVG.listeners[index]\r
+ delete SVG.handlerMap[index]\r
+\r
+ }\r
+}\r
+\r
+//\r
+SVG.extend(SVG.Element, {\r
+ // Bind given event to listener\r
+ on: function(event, listener, binding, options) {\r
+ SVG.on(this.node, event, listener, binding, options)\r
+\r
+ return this\r
+ }\r
+ // Unbind event from listener\r
+, off: function(event, listener) {\r
+ SVG.off(this.node, event, listener)\r
+\r
+ return this\r
+ }\r
+ // Fire given event\r
+, fire: function(event, data) {\r
+\r
+ // Dispatch event\r
+ if(event instanceof window.Event){\r
+ this.node.dispatchEvent(event)\r
+ }else{\r
+ this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true}))\r
+ }\r
+\r
+ this._event = event\r
+ return this\r
+ }\r
+, event: function() {\r
+ return this._event\r
+ }\r
+})\r
+
+\r
+SVG.Defs = SVG.invent({\r
+ // Initialize node\r
+ create: 'defs'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
})
-SVG.A = SVG.invent({
- // Initialize node
- create: 'a'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Link url
- to: function(url) {
- return this.attr('href', url, SVG.xlink)
- }
- // Link show attribute
- , show: function(target) {
- return this.attr('show', target, SVG.xlink)
- }
- // Link target attribute
- , target: function(target) {
- return this.attr('target', target)
- }
- }
-
- // Add parent method
-, construct: {
- // Create a hyperlink element
- link: function(url) {
- return this.put(new SVG.A).to(url)
- }
- }
+SVG.G = SVG.invent({\r
+ // Initialize node\r
+ create: 'g'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Move over x-axis\r
+ x: function(x) {\r
+ return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)\r
+ }\r
+ // Move over y-axis\r
+ , y: function(y) {\r
+ return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)\r
+ }\r
+ // Move by center over x-axis\r
+ , cx: function(x) {\r
+ return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)\r
+ }\r
+ // Move by center over y-axis\r
+ , cy: function(y) {\r
+ return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)\r
+ }\r
+ , gbox: function() {\r
+\r
+ var bbox = this.bbox()\r
+ , trans = this.transform()\r
+\r
+ bbox.x += trans.x\r
+ bbox.x2 += trans.x\r
+ bbox.cx += trans.x\r
+\r
+ bbox.y += trans.y\r
+ bbox.y2 += trans.y\r
+ bbox.cy += trans.y\r
+\r
+ return bbox\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a group element\r
+ group: function() {\r
+ return this.put(new SVG.G)\r
+ }\r
+ }\r
+})\r
+
+// ### This module adds backward / forward functionality to elements.\r
+\r
+//\r
+SVG.extend(SVG.Element, {\r
+ // Get all siblings, including myself\r
+ siblings: function() {\r
+ return this.parent().children()\r
+ }\r
+ // Get the curent position siblings\r
+, position: function() {\r
+ return this.parent().index(this)\r
+ }\r
+ // Get the next element (will return null if there is none)\r
+, next: function() {\r
+ return this.siblings()[this.position() + 1]\r
+ }\r
+ // Get the next element (will return null if there is none)\r
+, previous: function() {\r
+ return this.siblings()[this.position() - 1]\r
+ }\r
+ // Send given element one step forward\r
+, forward: function() {\r
+ var i = this.position() + 1\r
+ , p = this.parent()\r
+\r
+ // move node one step forward\r
+ p.removeElement(this).add(this, i)\r
+\r
+ // make sure defs node is always at the top\r
+ if (p instanceof SVG.Doc)\r
+ p.node.appendChild(p.defs().node)\r
+\r
+ return this\r
+ }\r
+ // Send given element one step backward\r
+, backward: function() {\r
+ var i = this.position()\r
+\r
+ if (i > 0)\r
+ this.parent().removeElement(this).add(this, i - 1)\r
+\r
+ return this\r
+ }\r
+ // Send given element all the way to the front\r
+, front: function() {\r
+ var p = this.parent()\r
+\r
+ // Move node forward\r
+ p.node.appendChild(this.node)\r
+\r
+ // Make sure defs node is always at the top\r
+ if (p instanceof SVG.Doc)\r
+ p.node.appendChild(p.defs().node)\r
+\r
+ return this\r
+ }\r
+ // Send given element all the way to the back\r
+, back: function() {\r
+ if (this.position() > 0)\r
+ this.parent().removeElement(this).add(this, 0)\r
+\r
+ return this\r
+ }\r
+ // Inserts a given element before the targeted element\r
+, before: function(element) {\r
+ element.remove()\r
+\r
+ var i = this.position()\r
+\r
+ this.parent().add(element, i)\r
+\r
+ return this\r
+ }\r
+ // Insters a given element after the targeted element\r
+, after: function(element) {\r
+ element.remove()\r
+\r
+ var i = this.position()\r
+\r
+ this.parent().add(element, i + 1)\r
+\r
+ return this\r
+ }\r
+\r
})
-
-SVG.extend(SVG.Element, {
- // Create a hyperlink element
- linkTo: function(url) {
- var link = new SVG.A
-
- if (typeof url == 'function')
- url.call(link, link)
- else
- link.to(url)
-
- return this.parent().put(link).put(this)
- }
-
+SVG.Mask = SVG.invent({\r
+ // Initialize node\r
+ create: function() {\r
+ this.constructor.call(this, SVG.create('mask'))\r
+\r
+ // keep references to masked elements\r
+ this.targets = []\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Unmask all masked elements and remove itself\r
+ remove: function() {\r
+ // unmask all targets\r
+ for (var i = this.targets.length - 1; i >= 0; i--)\r
+ if (this.targets[i])\r
+ this.targets[i].unmask()\r
+ this.targets = []\r
+\r
+ // remove mask from parent\r
+ this.parent().removeElement(this)\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create masking element\r
+ mask: function() {\r
+ return this.defs().put(new SVG.Mask)\r
+ }\r
+ }\r
+})\r
+\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Distribute mask to svg element\r
+ maskWith: function(element) {\r
+ // use given mask or create a new one\r
+ this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)\r
+\r
+ // store reverence on self in mask\r
+ this.masker.targets.push(this)\r
+\r
+ // apply mask\r
+ return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')\r
+ }\r
+ // Unmask element\r
+, unmask: function() {\r
+ delete this.masker\r
+ return this.attr('mask', null)\r
+ }\r
+\r
+})\r
+
+SVG.ClipPath = SVG.invent({\r
+ // Initialize node\r
+ create: function() {\r
+ this.constructor.call(this, SVG.create('clipPath'))\r
+\r
+ // keep references to clipped elements\r
+ this.targets = []\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Unclip all clipped elements and remove itself\r
+ remove: function() {\r
+ // unclip all targets\r
+ for (var i = this.targets.length - 1; i >= 0; i--)\r
+ if (this.targets[i])\r
+ this.targets[i].unclip()\r
+ this.targets = []\r
+\r
+ // remove clipPath from parent\r
+ this.parent().removeElement(this)\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create clipping element\r
+ clip: function() {\r
+ return this.defs().put(new SVG.ClipPath)\r
+ }\r
+ }\r
+})\r
+\r
+//\r
+SVG.extend(SVG.Element, {\r
+ // Distribute clipPath to svg element\r
+ clipWith: function(element) {\r
+ // use given clip or create a new one\r
+ this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)\r
+\r
+ // store reverence on self in mask\r
+ this.clipper.targets.push(this)\r
+\r
+ // apply mask\r
+ return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')\r
+ }\r
+ // Unclip element\r
+, unclip: function() {\r
+ delete this.clipper\r
+ return this.attr('clip-path', null)\r
+ }\r
+\r
})
-SVG.Marker = SVG.invent({
- // Initialize node
- create: 'marker'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Set width of element
- width: function(width) {
- return this.attr('markerWidth', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('markerHeight', height)
- }
- // Set marker refX and refY
- , ref: function(x, y) {
- return this.attr('refX', x).attr('refY', y)
- }
- // Update marker
- , update: function(block) {
- // remove all content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , toString: function() {
- return 'url(#' + this.id() + ')'
- }
- }
-
- // Add parent method
-, construct: {
- marker: function(width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
- }
-
+SVG.Gradient = SVG.invent({\r
+ // Initialize node\r
+ create: function(type) {\r
+ this.constructor.call(this, SVG.create(type + 'Gradient'))\r
+\r
+ // store type\r
+ this.type = type\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Add a color stop\r
+ at: function(offset, color, opacity) {\r
+ return this.put(new SVG.Stop).update(offset, color, opacity)\r
+ }\r
+ // Update gradient\r
+ , update: function(block) {\r
+ // remove all stops\r
+ this.clear()\r
+\r
+ // invoke passed block\r
+ if (typeof block == 'function')\r
+ block.call(this, this)\r
+\r
+ return this\r
+ }\r
+ // Return the fill id\r
+ , fill: function() {\r
+ return 'url(#' + this.id() + ')'\r
+ }\r
+ // Alias string convertion to fill\r
+ , toString: function() {\r
+ return this.fill()\r
+ }\r
+ // custom attr to handle transform\r
+ , attr: function(a, b, c) {\r
+ if(a == 'transform') a = 'gradientTransform'\r
+ return SVG.Container.prototype.attr.call(this, a, b, c)\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create gradient element in defs\r
+ gradient: function(type, block) {\r
+ return this.defs().gradient(type, block)\r
+ }\r
+ }\r
+})\r
+\r
+// Add animatable methods to both gradient and fx module\r
+SVG.extend(SVG.Gradient, SVG.FX, {\r
+ // From position\r
+ from: function(x, y) {\r
+ return (this._target || this).type == 'radial' ?\r
+ this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :\r
+ this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })\r
+ }\r
+ // To position\r
+, to: function(x, y) {\r
+ return (this._target || this).type == 'radial' ?\r
+ this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :\r
+ this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })\r
+ }\r
+})\r
+\r
+// Base gradient generation\r
+SVG.extend(SVG.Defs, {\r
+ // define gradient\r
+ gradient: function(type, block) {\r
+ return this.put(new SVG.Gradient(type)).update(block)\r
+ }\r
+\r
+})\r
+\r
+SVG.Stop = SVG.invent({\r
+ // Initialize node\r
+ create: 'stop'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Element\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // add color stops\r
+ update: function(o) {\r
+ if (typeof o == 'number' || o instanceof SVG.Number) {\r
+ o = {\r
+ offset: arguments[0]\r
+ , color: arguments[1]\r
+ , opacity: arguments[2]\r
+ }\r
+ }\r
+\r
+ // set attributes\r
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)\r
+ if (o.color != null) this.attr('stop-color', o.color)\r
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+
+SVG.Pattern = SVG.invent({\r
+ // Initialize node\r
+ create: 'pattern'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Return the fill id\r
+ fill: function() {\r
+ return 'url(#' + this.id() + ')'\r
+ }\r
+ // Update pattern by rebuilding\r
+ , update: function(block) {\r
+ // remove content\r
+ this.clear()\r
+\r
+ // invoke passed block\r
+ if (typeof block == 'function')\r
+ block.call(this, this)\r
+\r
+ return this\r
+ }\r
+ // Alias string convertion to fill\r
+ , toString: function() {\r
+ return this.fill()\r
+ }\r
+ // custom attr to handle transform\r
+ , attr: function(a, b, c) {\r
+ if(a == 'transform') a = 'patternTransform'\r
+ return SVG.Container.prototype.attr.call(this, a, b, c)\r
+ }\r
+\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create pattern element in defs\r
+ pattern: function(width, height, block) {\r
+ return this.defs().pattern(width, height, block)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Defs, {\r
+ // Define gradient\r
+ pattern: function(width, height, block) {\r
+ return this.put(new SVG.Pattern).update(block).attr({\r
+ x: 0\r
+ , y: 0\r
+ , width: width\r
+ , height: height\r
+ , patternUnits: 'userSpaceOnUse'\r
+ })\r
+ }\r
+\r
})
-
-SVG.extend(SVG.Defs, {
- // Create marker
- marker: function(width, height, block) {
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker)
- .size(width, height)
- .ref(width / 2, height / 2)
- .viewbox(0, 0, width, height)
- .attr('orient', 'auto')
- .update(block)
- }
-
+SVG.Doc = SVG.invent({\r
+ // Initialize node\r
+ create: function(element) {\r
+ if (element) {\r
+ // ensure the presence of a dom element\r
+ element = typeof element == 'string' ?\r
+ document.getElementById(element) :\r
+ element\r
+\r
+ // If the target is an svg element, use that element as the main wrapper.\r
+ // This allows svg.js to work with svg documents as well.\r
+ if (element.nodeName == 'svg') {\r
+ this.constructor.call(this, element)\r
+ } else {\r
+ this.constructor.call(this, SVG.create('svg'))\r
+ element.appendChild(this.node)\r
+ this.size('100%', '100%')\r
+ }\r
+\r
+ // set svg element attributes and ensure defs node\r
+ this.namespace().defs()\r
+ }\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Add namespaces\r
+ namespace: function() {\r
+ return this\r
+ .attr({ xmlns: SVG.ns, version: '1.1' })\r
+ .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)\r
+ .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)\r
+ }\r
+ // Creates and returns defs element\r
+ , defs: function() {\r
+ if (!this._defs) {\r
+ var defs\r
+\r
+ // Find or create a defs element in this instance\r
+ if (defs = this.node.getElementsByTagName('defs')[0])\r
+ this._defs = SVG.adopt(defs)\r
+ else\r
+ this._defs = new SVG.Defs\r
+\r
+ // Make sure the defs node is at the end of the stack\r
+ this.node.appendChild(this._defs.node)\r
+ }\r
+\r
+ return this._defs\r
+ }\r
+ // custom parent method\r
+ , parent: function() {\r
+ return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode\r
+ }\r
+ // Fix for possible sub-pixel offset. See:\r
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=608812\r
+ , spof: function() {\r
+ var pos = this.node.getScreenCTM()\r
+\r
+ if (pos)\r
+ this\r
+ .style('left', (-pos.e % 1) + 'px')\r
+ .style('top', (-pos.f % 1) + 'px')\r
+\r
+ return this\r
+ }\r
+\r
+ // Removes the doc from the DOM\r
+ , remove: function() {\r
+ if(this.parent()) {\r
+ this.parent().removeChild(this.node)\r
+ }\r
+\r
+ return this\r
+ }\r
+ , clear: function() {\r
+ // remove children\r
+ while(this.node.hasChildNodes())\r
+ this.node.removeChild(this.node.lastChild)\r
+\r
+ // remove defs reference\r
+ delete this._defs\r
+\r
+ // add back parser\r
+ if(!SVG.parser.draw.parentNode)\r
+ this.node.appendChild(SVG.parser.draw)\r
+\r
+ return this\r
+ }\r
+ }\r
+\r
+})\r
+
+SVG.Shape = SVG.invent({\r
+ // Initialize node\r
+ create: function(element) {\r
+ this.constructor.call(this, element)\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Element\r
+\r
})
-
-SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {
- // Create and attach markers
- marker: function(marker, width, height, block) {
- var attr = ['marker']
-
- // Build attribute name
- if (marker != 'all') attr.push(marker)
- attr = attr.join('-')
-
- // Set marker attribute
- marker = arguments[1] instanceof SVG.Marker ?
- arguments[1] :
- this.doc().marker(width, height, block)
-
- return this.attr(attr, marker)
- }
-
+\r
+SVG.Bare = SVG.invent({\r
+ // Initialize\r
+ create: function(element, inherit) {\r
+ // construct element\r
+ this.constructor.call(this, SVG.create(element))\r
+\r
+ // inherit custom methods\r
+ if (inherit)\r
+ for (var method in inherit.prototype)\r
+ if (typeof inherit.prototype[method] === 'function')\r
+ this[method] = inherit.prototype[method]\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Element\r
+\r
+ // Add methods\r
+, extend: {\r
+ // Insert some plain text\r
+ words: function(text) {\r
+ // remove contents\r
+ while (this.node.hasChildNodes())\r
+ this.node.removeChild(this.node.lastChild)\r
+\r
+ // create text node\r
+ this.node.appendChild(document.createTextNode(text))\r
+\r
+ return this\r
+ }\r
+ }\r
+})\r
+\r
+\r
+SVG.extend(SVG.Parent, {\r
+ // Create an element that is not described by SVG.js\r
+ element: function(element, inherit) {\r
+ return this.put(new SVG.Bare(element, inherit))\r
+ }\r
+})\r
+
+SVG.Symbol = SVG.invent({\r
+ // Initialize node\r
+ create: 'symbol'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+, construct: {\r
+ // create symbol\r
+ symbol: function() {\r
+ return this.put(new SVG.Symbol)\r
+ }\r
+ }\r
+})\r
+
+SVG.Use = SVG.invent({\r
+ // Initialize node\r
+ create: 'use'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Use element as a reference\r
+ element: function(element, file) {\r
+ // Set lined element\r
+ return this.attr('href', (file || '') + '#' + element, SVG.xlink)\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a use element\r
+ use: function(element, file) {\r
+ return this.put(new SVG.Use).element(element, file)\r
+ }\r
+ }\r
})
-// Define list of available attributes for stroke and fill
-var sugar = {
- stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
-, fill: ['color', 'opacity', 'rule']
-, prefix: function(t, a) {
- return a == 'color' ? t : t + '-' + a
- }
-}
-
-// Add sugar for fill and stroke
-;['fill', 'stroke'].forEach(function(m) {
- var i, extension = {}
-
- extension[m] = function(o) {
- if (typeof o == 'undefined')
- return this
- if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
- this.attr(m, o)
-
- else
- // set all attributes from sugar.fill and sugar.stroke list
- for (i = sugar[m].length - 1; i >= 0; i--)
- if (o[sugar[m][i]] != null)
- this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
-
- return this
- }
-
- SVG.extend(SVG.Element, SVG.FX, extension)
-
+SVG.Rect = SVG.invent({\r
+ // Initialize node\r
+ create: 'rect'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a rect element\r
+ rect: function(width, height) {\r
+ return this.put(new SVG.Rect()).size(width, height)\r
+ }\r
+ }\r
})
-
-SVG.extend(SVG.Element, SVG.FX, {
- // Map rotation to transform
- rotate: function(d, cx, cy) {
- return this.transform({ rotation: d, cx: cx, cy: cy })
- }
- // Map skew to transform
-, skew: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ skew: x, cx: y, cy: cx }) :
- this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
- }
- // Map scale to transform
-, scale: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ scale: x, cx: y, cy: cx }) :
- this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
- }
- // Map translate to transform
-, translate: function(x, y) {
- return this.transform({ x: x, y: y })
- }
- // Map flip to transform
-, flip: function(a, o) {
- o = typeof a == 'number' ? a : o
- return this.transform({ flip: a || 'both', offset: o })
- }
- // Map matrix to transform
-, matrix: function(m) {
- return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))
- }
- // Opacity
-, opacity: function(value) {
- return this.attr('opacity', value)
- }
- // Relative move over x axis
-, dx: function(x) {
- return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
- }
- // Relative move over y axis
-, dy: function(y) {
- return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
- }
- // Relative move over x and y axes
-, dmove: function(x, y) {
- return this.dx(x).dy(y)
- }
+SVG.Circle = SVG.invent({\r
+ // Initialize node\r
+ create: 'circle'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create circle element, based on ellipse\r
+ circle: function(size) {\r
+ return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Circle, SVG.FX, {\r
+ // Radius x value\r
+ rx: function(rx) {\r
+ return this.attr('r', rx)\r
+ }\r
+ // Alias radius x value\r
+, ry: function(ry) {\r
+ return this.rx(ry)\r
+ }\r
+})\r
+\r
+SVG.Ellipse = SVG.invent({\r
+ // Initialize node\r
+ create: 'ellipse'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create an ellipse\r
+ ellipse: function(width, height) {\r
+ return this.put(new SVG.Ellipse).size(width, height).move(0, 0)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {\r
+ // Radius x value\r
+ rx: function(rx) {\r
+ return this.attr('rx', rx)\r
+ }\r
+ // Radius y value\r
+, ry: function(ry) {\r
+ return this.attr('ry', ry)\r
+ }\r
+})\r
+\r
+// Add common method\r
+SVG.extend(SVG.Circle, SVG.Ellipse, {\r
+ // Move over x-axis\r
+ x: function(x) {\r
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())\r
+ }\r
+ // Move over y-axis\r
+ , y: function(y) {\r
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())\r
+ }\r
+ // Move by center over x-axis\r
+ , cx: function(x) {\r
+ return x == null ? this.attr('cx') : this.attr('cx', x)\r
+ }\r
+ // Move by center over y-axis\r
+ , cy: function(y) {\r
+ return y == null ? this.attr('cy') : this.attr('cy', y)\r
+ }\r
+ // Set width of element\r
+ , width: function(width) {\r
+ return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))\r
+ }\r
+ // Set height of element\r
+ , height: function(height) {\r
+ return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))\r
+ }\r
+ // Custom size function\r
+ , size: function(width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+\r
+ return this\r
+ .rx(new SVG.Number(p.width).divide(2))\r
+ .ry(new SVG.Number(p.height).divide(2))\r
+ }\r
})
-
-SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {
- // Add x and y radius
- radius: function(x, y) {
- var type = (this._target || this).type;
- return type == 'radial' || type == 'circle' ?
- this.attr('r', new SVG.Number(x)) :
- this.rx(x).ry(y == null ? x : y)
- }
+SVG.Line = SVG.invent({\r
+ // Initialize node\r
+ create: 'line'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Get array\r
+ array: function() {\r
+ return new SVG.PointArray([\r
+ [ this.attr('x1'), this.attr('y1') ]\r
+ , [ this.attr('x2'), this.attr('y2') ]\r
+ ])\r
+ }\r
+ // Overwrite native plot() method\r
+ , plot: function(x1, y1, x2, y2) {\r
+ if (x1 == null)\r
+ return this.array()\r
+ else if (typeof y1 !== 'undefined')\r
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }\r
+ else\r
+ x1 = new SVG.PointArray(x1).toLine()\r
+\r
+ return this.attr(x1)\r
+ }\r
+ // Move by left top corner\r
+ , move: function(x, y) {\r
+ return this.attr(this.array().move(x, y).toLine())\r
+ }\r
+ // Set element size to given width and height\r
+ , size: function(width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+\r
+ return this.attr(this.array().size(p.width, p.height).toLine())\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a line element\r
+ line: function(x1, y1, x2, y2) {\r
+ // make sure plot is called as a setter\r
+ // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray\r
+ return SVG.Line.prototype.plot.apply(\r
+ this.put(new SVG.Line)\r
+ , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]\r
+ )\r
+ }\r
+ }\r
+})\r
+
+SVG.Polyline = SVG.invent({\r
+ // Initialize node\r
+ create: 'polyline'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a wrapped polyline element\r
+ polyline: function(p) {\r
+ // make sure plot is called as a setter\r
+ return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.Polygon = SVG.invent({\r
+ // Initialize node\r
+ create: 'polygon'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a wrapped polygon element\r
+ polygon: function(p) {\r
+ // make sure plot is called as a setter\r
+ return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)\r
+ }\r
+ }\r
+})\r
+\r
+// Add polygon-specific functions\r
+SVG.extend(SVG.Polyline, SVG.Polygon, {\r
+ // Get array\r
+ array: function() {\r
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')))\r
+ }\r
+ // Plot new path\r
+, plot: function(p) {\r
+ return (p == null) ?\r
+ this.array() :\r
+ this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))\r
+ }\r
+ // Clear array cache\r
+, clear: function() {\r
+ delete this._array\r
+ return this\r
+ }\r
+ // Move by left top corner\r
+, move: function(x, y) {\r
+ return this.attr('points', this.array().move(x, y))\r
+ }\r
+ // Set element size to given width and height\r
+, size: function(width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+\r
+ return this.attr('points', this.array().size(p.width, p.height))\r
+ }\r
+\r
+})\r
+
+// unify all point to point elements\r
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {\r
+ // Define morphable array\r
+ morphArray: SVG.PointArray\r
+ // Move by left top corner over x-axis\r
+, x: function(x) {\r
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
+ }\r
+ // Move by left top corner over y-axis\r
+, y: function(y) {\r
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
+ }\r
+ // Set width of element\r
+, width: function(width) {\r
+ var b = this.bbox()\r
+\r
+ return width == null ? b.width : this.size(width, b.height)\r
+ }\r
+ // Set height of element\r
+, height: function(height) {\r
+ var b = this.bbox()\r
+\r
+ return height == null ? b.height : this.size(b.width, height)\r
+ }\r
})
-
-SVG.extend(SVG.Path, {
- // Get path length
- length: function() {
- return this.node.getTotalLength()
- }
- // Get point at length
-, pointAt: function(length) {
- return this.node.getPointAtLength(length)
- }
+SVG.Path = SVG.invent({\r
+ // Initialize node\r
+ create: 'path'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Define morphable array\r
+ morphArray: SVG.PathArray\r
+ // Get array\r
+ , array: function() {\r
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')))\r
+ }\r
+ // Plot new path\r
+ , plot: function(d) {\r
+ return (d == null) ?\r
+ this.array() :\r
+ this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))\r
+ }\r
+ // Clear array cache\r
+ , clear: function() {\r
+ delete this._array\r
+ return this\r
+ }\r
+ // Move by left top corner\r
+ , move: function(x, y) {\r
+ return this.attr('d', this.array().move(x, y))\r
+ }\r
+ // Move by left top corner over x-axis\r
+ , x: function(x) {\r
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)\r
+ }\r
+ // Move by left top corner over y-axis\r
+ , y: function(y) {\r
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)\r
+ }\r
+ // Set element size to given width and height\r
+ , size: function(width, height) {\r
+ var p = proportionalSize(this, width, height)\r
+\r
+ return this.attr('d', this.array().size(p.width, p.height))\r
+ }\r
+ // Set width of element\r
+ , width: function(width) {\r
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)\r
+ }\r
+ // Set height of element\r
+ , height: function(height) {\r
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)\r
+ }\r
+\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a wrapped path element\r
+ path: function(d) {\r
+ // make sure plot is called as a setter\r
+ return this.put(new SVG.Path).plot(d || new SVG.PathArray)\r
+ }\r
+ }\r
+})\r
+
+SVG.Image = SVG.invent({\r
+ // Initialize node\r
+ create: 'image'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // (re)load image\r
+ load: function(url) {\r
+ if (!url) return this\r
+\r
+ var self = this\r
+ , img = new window.Image()\r
+\r
+ // preload image\r
+ SVG.on(img, 'load', function() {\r
+ SVG.off(img)\r
+\r
+ var p = self.parent(SVG.Pattern)\r
+\r
+ if(p === null) return\r
+\r
+ // ensure image size\r
+ if (self.width() == 0 && self.height() == 0)\r
+ self.size(img.width, img.height)\r
+\r
+ // ensure pattern size if not set\r
+ if (p && p.width() == 0 && p.height() == 0)\r
+ p.size(self.width(), self.height())\r
+\r
+ // callback\r
+ if (typeof self._loaded === 'function')\r
+ self._loaded.call(self, {\r
+ width: img.width\r
+ , height: img.height\r
+ , ratio: img.width / img.height\r
+ , url: url\r
+ })\r
+ })\r
+\r
+ SVG.on(img, 'error', function(e){\r
+ SVG.off(img)\r
+\r
+ if (typeof self._error === 'function'){\r
+ self._error.call(self, e)\r
+ }\r
+ })\r
+\r
+ return this.attr('href', (img.src = this.src = url), SVG.xlink)\r
+ }\r
+ // Add loaded callback\r
+ , loaded: function(loaded) {\r
+ this._loaded = loaded\r
+ return this\r
+ }\r
+\r
+ , error: function(error) {\r
+ this._error = error\r
+ return this\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // create image element, load image and set its size\r
+ image: function(source, width, height) {\r
+ return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)\r
+ }\r
+ }\r
+\r
})
-
-SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {
- // Set font
- font: function(a, v) {
- if (typeof a == 'object') {
- for (v in a) this.font(v, a[v])
- }
-
- return a == 'leading' ?
- this.leading(v) :
- a == 'anchor' ?
- this.attr('text-anchor', v) :
- a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?
- this.attr('font-'+ a, v) :
- this.attr(a, v)
- }
+SVG.Text = SVG.invent({\r
+ // Initialize node\r
+ create: function() {\r
+ this.constructor.call(this, SVG.create('text'))\r
+\r
+ this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding\r
+ this._rebuild = true // enable automatic updating of dy values\r
+ this._build = false // disable build mode for adding multiple lines\r
+\r
+ // set default font\r
+ this.attr('font-family', SVG.defaults.attrs['font-family'])\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Move over x-axis\r
+ x: function(x) {\r
+ // act as getter\r
+ if (x == null)\r
+ return this.attr('x')\r
+\r
+ return this.attr('x', x)\r
+ }\r
+ // Move over y-axis\r
+ , y: function(y) {\r
+ var oy = this.attr('y')\r
+ , o = typeof oy === 'number' ? oy - this.bbox().y : 0\r
+\r
+ // act as getter\r
+ if (y == null)\r
+ return typeof oy === 'number' ? oy - o : oy\r
+\r
+ return this.attr('y', typeof y === 'number' ? y + o : y)\r
+ }\r
+ // Move center over x-axis\r
+ , cx: function(x) {\r
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)\r
+ }\r
+ // Move center over y-axis\r
+ , cy: function(y) {\r
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)\r
+ }\r
+ // Set the text content\r
+ , text: function(text) {\r
+ // act as getter\r
+ if (typeof text === 'undefined'){\r
+ var text = ''\r
+ var children = this.node.childNodes\r
+ for(var i = 0, len = children.length; i < len; ++i){\r
+\r
+ // add newline if its not the first child and newLined is set to true\r
+ if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){\r
+ text += '\n'\r
+ }\r
+\r
+ // add content of this node\r
+ text += children[i].textContent\r
+ }\r
+\r
+ return text\r
+ }\r
+\r
+ // remove existing content\r
+ this.clear().build(true)\r
+\r
+ if (typeof text === 'function') {\r
+ // call block\r
+ text.call(this, this)\r
+\r
+ } else {\r
+ // store text and make sure text is not blank\r
+ text = text.split('\n')\r
+\r
+ // build new lines\r
+ for (var i = 0, il = text.length; i < il; i++)\r
+ this.tspan(text[i]).newLine()\r
+ }\r
+\r
+ // disable build mode and rebuild lines\r
+ return this.build(false).rebuild()\r
+ }\r
+ // Set font size\r
+ , size: function(size) {\r
+ return this.attr('font-size', size).rebuild()\r
+ }\r
+ // Set / get leading\r
+ , leading: function(value) {\r
+ // act as getter\r
+ if (value == null)\r
+ return this.dom.leading\r
+\r
+ // act as setter\r
+ this.dom.leading = new SVG.Number(value)\r
+\r
+ return this.rebuild()\r
+ }\r
+ // Get all the first level lines\r
+ , lines: function() {\r
+ var node = (this.textPath && this.textPath() || this).node\r
+\r
+ // filter tspans and map them to SVG.js instances\r
+ var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){\r
+ return SVG.adopt(el)\r
+ })\r
+\r
+ // return an instance of SVG.set\r
+ return new SVG.Set(lines)\r
+ }\r
+ // Rebuild appearance type\r
+ , rebuild: function(rebuild) {\r
+ // store new rebuild flag if given\r
+ if (typeof rebuild == 'boolean')\r
+ this._rebuild = rebuild\r
+\r
+ // define position of all lines\r
+ if (this._rebuild) {\r
+ var self = this\r
+ , blankLineOffset = 0\r
+ , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))\r
+\r
+ this.lines().each(function() {\r
+ if (this.dom.newLined) {\r
+ if (!self.textPath())\r
+ this.attr('x', self.attr('x'))\r
+ if(this.text() == '\n') {\r
+ blankLineOffset += dy\r
+ }else{\r
+ this.attr('dy', dy + blankLineOffset)\r
+ blankLineOffset = 0\r
+ }\r
+ }\r
+ })\r
+\r
+ this.fire('rebuild')\r
+ }\r
+\r
+ return this\r
+ }\r
+ // Enable / disable build mode\r
+ , build: function(build) {\r
+ this._build = !!build\r
+ return this\r
+ }\r
+ // overwrite method from parent to set data properly\r
+ , setData: function(o){\r
+ this.dom = o\r
+ this.dom.leading = new SVG.Number(o.leading || 1.3)\r
+ return this\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create text element\r
+ text: function(text) {\r
+ return this.put(new SVG.Text).text(text)\r
+ }\r
+ // Create plain text element\r
+ , plain: function(text) {\r
+ return this.put(new SVG.Text).plain(text)\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.Tspan = SVG.invent({\r
+ // Initialize node\r
+ create: 'tspan'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Shape\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Set text content\r
+ text: function(text) {\r
+ if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')\r
+\r
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)\r
+\r
+ return this\r
+ }\r
+ // Shortcut dx\r
+ , dx: function(dx) {\r
+ return this.attr('dx', dx)\r
+ }\r
+ // Shortcut dy\r
+ , dy: function(dy) {\r
+ return this.attr('dy', dy)\r
+ }\r
+ // Create new line\r
+ , newLine: function() {\r
+ // fetch text parent\r
+ var t = this.parent(SVG.Text)\r
+\r
+ // mark new line\r
+ this.dom.newLined = true\r
+\r
+ // apply new hy¡n\r
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.extend(SVG.Text, SVG.Tspan, {\r
+ // Create plain text node\r
+ plain: function(text) {\r
+ // clear if build mode is disabled\r
+ if (this._build === false)\r
+ this.clear()\r
+\r
+ // create text node\r
+ this.node.appendChild(document.createTextNode(text))\r
+\r
+ return this\r
+ }\r
+ // Create a tspan\r
+, tspan: function(text) {\r
+ var node = (this.textPath && this.textPath() || this).node\r
+ , tspan = new SVG.Tspan\r
+\r
+ // clear if build mode is disabled\r
+ if (this._build === false)\r
+ this.clear()\r
+\r
+ // add new tspan\r
+ node.appendChild(tspan.node)\r
+\r
+ return tspan.text(text)\r
+ }\r
+ // Clear all lines\r
+, clear: function() {\r
+ var node = (this.textPath && this.textPath() || this).node\r
+\r
+ // remove existing child nodes\r
+ while (node.hasChildNodes())\r
+ node.removeChild(node.lastChild)\r
+\r
+ return this\r
+ }\r
+ // Get length of text element\r
+, length: function() {\r
+ return this.node.getComputedTextLength()\r
+ }\r
+})\r
+
+SVG.TextPath = SVG.invent({\r
+ // Initialize node\r
+ create: 'textPath'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Parent\r
+\r
+ // Define parent class\r
+, parent: SVG.Text\r
+\r
+ // Add parent method\r
+, construct: {\r
+ morphArray: SVG.PathArray\r
+ // Create path for text to run on\r
+ , path: function(d) {\r
+ // create textPath element\r
+ var path = new SVG.TextPath\r
+ , track = this.doc().defs().path(d)\r
+\r
+ // move lines to textpath\r
+ while (this.node.hasChildNodes())\r
+ path.node.appendChild(this.node.firstChild)\r
+\r
+ // add textPath element as child node\r
+ this.node.appendChild(path.node)\r
+\r
+ // link textPath to path and add content\r
+ path.attr('href', '#' + track, SVG.xlink)\r
+\r
+ return this\r
+ }\r
+ // return the array of the path track element\r
+ , array: function() {\r
+ var track = this.track()\r
+\r
+ return track ? track.array() : null\r
+ }\r
+ // Plot path if any\r
+ , plot: function(d) {\r
+ var track = this.track()\r
+ , pathArray = null\r
+\r
+ if (track) {\r
+ pathArray = track.plot(d)\r
+ }\r
+\r
+ return (d == null) ? pathArray : this\r
+ }\r
+ // Get the path track element\r
+ , track: function() {\r
+ var path = this.textPath()\r
+\r
+ if (path)\r
+ return path.reference('href')\r
+ }\r
+ // Get the textPath child\r
+ , textPath: function() {\r
+ if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')\r
+ return SVG.adopt(this.node.firstChild)\r
+ }\r
+ }\r
+})\r
+
+SVG.Nested = SVG.invent({\r
+ // Initialize node\r
+ create: function() {\r
+ this.constructor.call(this, SVG.create('svg'))\r
+\r
+ this.style('overflow', 'visible')\r
+ }\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create nested svg document\r
+ nested: function() {\r
+ return this.put(new SVG.Nested)\r
+ }\r
+ }\r
})
-
-SVG.Set = SVG.invent({
- // Initialize
- create: function(members) {
- // Set initial state
- Array.isArray(members) ? this.members = members : this.clear()
- }
-
- // Add class methods
-, extend: {
- // Add element to set
- add: function() {
- var i, il, elements = [].slice.call(arguments)
-
- for (i = 0, il = elements.length; i < il; i++)
- this.members.push(elements[i])
-
- return this
- }
- // Remove element from set
- , remove: function(element) {
- var i = this.index(element)
-
- // remove given child
- if (i > -1)
- this.members.splice(i, 1)
-
- return this
- }
- // Iterate over all members
- , each: function(block) {
- for (var i = 0, il = this.members.length; i < il; i++)
- block.apply(this.members[i], [i, this.members])
-
- return this
- }
- // Restore to defaults
- , clear: function() {
- // initialize store
- this.members = []
-
- return this
- }
- // Get the length of a set
- , length: function() {
- return this.members.length
- }
- // Checks if a given element is present in set
- , has: function(element) {
- return this.index(element) >= 0
- }
- // retuns index of given element in set
- , index: function(element) {
- return this.members.indexOf(element)
- }
- // Get member at given index
- , get: function(i) {
- return this.members[i]
- }
- // Get first member
- , first: function() {
- return this.get(0)
- }
- // Get last member
- , last: function() {
- return this.get(this.members.length - 1)
- }
- // Default value
- , valueOf: function() {
- return this.members
- }
- // Get the bounding box of all members included or empty box if set has no items
- , bbox: function(){
- // return an empty box of there are no members
- if (this.members.length == 0)
- return new SVG.RBox()
-
- // get the first rbox and update the target bbox
- var rbox = this.members[0].rbox(this.members[0].doc())
-
- this.each(function() {
- // user rbox for correct position and visual representation
- rbox = rbox.merge(this.rbox(this.doc()))
- })
-
- return rbox
- }
- }
-
- // Add parent method
-, construct: {
- // Create a new set
- set: function(members) {
- return new SVG.Set(members)
- }
- }
+SVG.A = SVG.invent({\r
+ // Initialize node\r
+ create: 'a'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Link url\r
+ to: function(url) {\r
+ return this.attr('href', url, SVG.xlink)\r
+ }\r
+ // Link show attribute\r
+ , show: function(target) {\r
+ return this.attr('show', target, SVG.xlink)\r
+ }\r
+ // Link target attribute\r
+ , target: function(target) {\r
+ return this.attr('target', target)\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a hyperlink element\r
+ link: function(url) {\r
+ return this.put(new SVG.A).to(url)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Element, {\r
+ // Create a hyperlink element\r
+ linkTo: function(url) {\r
+ var link = new SVG.A\r
+\r
+ if (typeof url == 'function')\r
+ url.call(link, link)\r
+ else\r
+ link.to(url)\r
+\r
+ return this.parent().put(link).put(this)\r
+ }\r
+\r
})
-
-SVG.FX.Set = SVG.invent({
- // Initialize node
- create: function(set) {
- // store reference to set
- this.set = set
- }
-
+SVG.Marker = SVG.invent({\r
+ // Initialize node\r
+ create: 'marker'\r
+\r
+ // Inherit from\r
+, inherit: SVG.Container\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Set width of element\r
+ width: function(width) {\r
+ return this.attr('markerWidth', width)\r
+ }\r
+ // Set height of element\r
+ , height: function(height) {\r
+ return this.attr('markerHeight', height)\r
+ }\r
+ // Set marker refX and refY\r
+ , ref: function(x, y) {\r
+ return this.attr('refX', x).attr('refY', y)\r
+ }\r
+ // Update marker\r
+ , update: function(block) {\r
+ // remove all content\r
+ this.clear()\r
+\r
+ // invoke passed block\r
+ if (typeof block == 'function')\r
+ block.call(this, this)\r
+\r
+ return this\r
+ }\r
+ // Return the fill id\r
+ , toString: function() {\r
+ return 'url(#' + this.id() + ')'\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ marker: function(width, height, block) {\r
+ // Create marker element in defs\r
+ return this.defs().marker(width, height, block)\r
+ }\r
+ }\r
+\r
+})\r
+\r
+SVG.extend(SVG.Defs, {\r
+ // Create marker\r
+ marker: function(width, height, block) {\r
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto\r
+ return this.put(new SVG.Marker)\r
+ .size(width, height)\r
+ .ref(width / 2, height / 2)\r
+ .viewbox(0, 0, width, height)\r
+ .attr('orient', 'auto')\r
+ .update(block)\r
+ }\r
+\r
+})\r
+\r
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {\r
+ // Create and attach markers\r
+ marker: function(marker, width, height, block) {\r
+ var attr = ['marker']\r
+\r
+ // Build attribute name\r
+ if (marker != 'all') attr.push(marker)\r
+ attr = attr.join('-')\r
+\r
+ // Set marker attribute\r
+ marker = arguments[1] instanceof SVG.Marker ?\r
+ arguments[1] :\r
+ this.doc().marker(width, height, block)\r
+\r
+ return this.attr(attr, marker)\r
+ }\r
+\r
})
-
-// Alias methods
-SVG.Set.inherit = function() {
- var m
- , methods = []
-
- // gather shape methods
- for(var m in SVG.Shape.prototype)
- if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')
- methods.push(m)
-
- // apply shape aliasses
- methods.forEach(function(method) {
- SVG.Set.prototype[method] = function() {
- for (var i = 0, il = this.members.length; i < il; i++)
- if (this.members[i] && typeof this.members[i][method] == 'function')
- this.members[i][method].apply(this.members[i], arguments)
-
- return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this
- }
- })
-
- // clear methods for the next round
- methods = []
-
- // gather fx methods
- for(var m in SVG.FX.prototype)
- if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')
- methods.push(m)
-
- // apply fx aliasses
- methods.forEach(function(method) {
- SVG.FX.Set.prototype[method] = function() {
- for (var i = 0, il = this.set.members.length; i < il; i++)
- this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)
-
- return this
- }
- })
-}
-
-
-
-
-SVG.extend(SVG.Element, {
- // Store data values on svg nodes
- data: function(a, v, r) {
- if (typeof a == 'object') {
- for (v in a)
- this.data(v, a[v])
-
- } else if (arguments.length < 2) {
- try {
- return JSON.parse(this.attr('data-' + a))
- } catch(e) {
- return this.attr('data-' + a)
- }
-
- } else {
- this.attr(
- 'data-' + a
- , v === null ?
- null :
- r === true || typeof v === 'string' || typeof v === 'number' ?
- v :
- JSON.stringify(v)
- )
- }
-
- return this
- }
+// Define list of available attributes for stroke and fill\r
+var sugar = {\r
+ stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']\r
+, fill: ['color', 'opacity', 'rule']\r
+, prefix: function(t, a) {\r
+ return a == 'color' ? t : t + '-' + a\r
+ }\r
+}\r
+\r
+// Add sugar for fill and stroke\r
+;['fill', 'stroke'].forEach(function(m) {\r
+ var i, extension = {}\r
+\r
+ extension[m] = function(o) {\r
+ if (typeof o == 'undefined')\r
+ return this\r
+ if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))\r
+ this.attr(m, o)\r
+\r
+ else\r
+ // set all attributes from sugar.fill and sugar.stroke list\r
+ for (i = sugar[m].length - 1; i >= 0; i--)\r
+ if (o[sugar[m][i]] != null)\r
+ this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])\r
+\r
+ return this\r
+ }\r
+\r
+ SVG.extend(SVG.Element, SVG.FX, extension)\r
+\r
+})\r
+\r
+SVG.extend(SVG.Element, SVG.FX, {\r
+ // Map rotation to transform\r
+ rotate: function(d, cx, cy) {\r
+ return this.transform({ rotation: d, cx: cx, cy: cy })\r
+ }\r
+ // Map skew to transform\r
+, skew: function(x, y, cx, cy) {\r
+ return arguments.length == 1 || arguments.length == 3 ?\r
+ this.transform({ skew: x, cx: y, cy: cx }) :\r
+ this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })\r
+ }\r
+ // Map scale to transform\r
+, scale: function(x, y, cx, cy) {\r
+ return arguments.length == 1 || arguments.length == 3 ?\r
+ this.transform({ scale: x, cx: y, cy: cx }) :\r
+ this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })\r
+ }\r
+ // Map translate to transform\r
+, translate: function(x, y) {\r
+ return this.transform({ x: x, y: y })\r
+ }\r
+ // Map flip to transform\r
+, flip: function(a, o) {\r
+ o = typeof a == 'number' ? a : o\r
+ return this.transform({ flip: a || 'both', offset: o })\r
+ }\r
+ // Map matrix to transform\r
+, matrix: function(m) {\r
+ return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))\r
+ }\r
+ // Opacity\r
+, opacity: function(value) {\r
+ return this.attr('opacity', value)\r
+ }\r
+ // Relative move over x axis\r
+, dx: function(x) {\r
+ return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)\r
+ }\r
+ // Relative move over y axis\r
+, dy: function(y) {\r
+ return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)\r
+ }\r
+ // Relative move over x and y axes\r
+, dmove: function(x, y) {\r
+ return this.dx(x).dy(y)\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {\r
+ // Add x and y radius\r
+ radius: function(x, y) {\r
+ var type = (this._target || this).type;\r
+ return type == 'radial' || type == 'circle' ?\r
+ this.attr('r', new SVG.Number(x)) :\r
+ this.rx(x).ry(y == null ? x : y)\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Path, {\r
+ // Get path length\r
+ length: function() {\r
+ return this.node.getTotalLength()\r
+ }\r
+ // Get point at length\r
+, pointAt: function(length) {\r
+ return this.node.getPointAtLength(length)\r
+ }\r
+})\r
+\r
+SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {\r
+ // Set font\r
+ font: function(a, v) {\r
+ if (typeof a == 'object') {\r
+ for (v in a) this.font(v, a[v])\r
+ }\r
+\r
+ return a == 'leading' ?\r
+ this.leading(v) :\r
+ a == 'anchor' ?\r
+ this.attr('text-anchor', v) :\r
+ a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?\r
+ this.attr('font-'+ a, v) :\r
+ this.attr(a, v)\r
+ }\r
+})\r
+
+SVG.Set = SVG.invent({\r
+ // Initialize\r
+ create: function(members) {\r
+ // Set initial state\r
+ Array.isArray(members) ? this.members = members : this.clear()\r
+ }\r
+\r
+ // Add class methods\r
+, extend: {\r
+ // Add element to set\r
+ add: function() {\r
+ var i, il, elements = [].slice.call(arguments)\r
+\r
+ for (i = 0, il = elements.length; i < il; i++)\r
+ this.members.push(elements[i])\r
+\r
+ return this\r
+ }\r
+ // Remove element from set\r
+ , remove: function(element) {\r
+ var i = this.index(element)\r
+\r
+ // remove given child\r
+ if (i > -1)\r
+ this.members.splice(i, 1)\r
+\r
+ return this\r
+ }\r
+ // Iterate over all members\r
+ , each: function(block) {\r
+ for (var i = 0, il = this.members.length; i < il; i++)\r
+ block.apply(this.members[i], [i, this.members])\r
+\r
+ return this\r
+ }\r
+ // Restore to defaults\r
+ , clear: function() {\r
+ // initialize store\r
+ this.members = []\r
+\r
+ return this\r
+ }\r
+ // Get the length of a set\r
+ , length: function() {\r
+ return this.members.length\r
+ }\r
+ // Checks if a given element is present in set\r
+ , has: function(element) {\r
+ return this.index(element) >= 0\r
+ }\r
+ // retuns index of given element in set\r
+ , index: function(element) {\r
+ return this.members.indexOf(element)\r
+ }\r
+ // Get member at given index\r
+ , get: function(i) {\r
+ return this.members[i]\r
+ }\r
+ // Get first member\r
+ , first: function() {\r
+ return this.get(0)\r
+ }\r
+ // Get last member\r
+ , last: function() {\r
+ return this.get(this.members.length - 1)\r
+ }\r
+ // Default value\r
+ , valueOf: function() {\r
+ return this.members\r
+ }\r
+ // Get the bounding box of all members included or empty box if set has no items\r
+ , bbox: function(){\r
+ // return an empty box of there are no members\r
+ if (this.members.length == 0)\r
+ return new SVG.RBox()\r
+\r
+ // get the first rbox and update the target bbox\r
+ var rbox = this.members[0].rbox(this.members[0].doc())\r
+\r
+ this.each(function() {\r
+ // user rbox for correct position and visual representation\r
+ rbox = rbox.merge(this.rbox(this.doc()))\r
+ })\r
+\r
+ return rbox\r
+ }\r
+ }\r
+\r
+ // Add parent method\r
+, construct: {\r
+ // Create a new set\r
+ set: function(members) {\r
+ return new SVG.Set(members)\r
+ }\r
+ }\r
+})\r
+\r
+SVG.FX.Set = SVG.invent({\r
+ // Initialize node\r
+ create: function(set) {\r
+ // store reference to set\r
+ this.set = set\r
+ }\r
+\r
+})\r
+\r
+// Alias methods\r
+SVG.Set.inherit = function() {\r
+ var m\r
+ , methods = []\r
+\r
+ // gather shape methods\r
+ for(var m in SVG.Shape.prototype)\r
+ if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')\r
+ methods.push(m)\r
+\r
+ // apply shape aliasses\r
+ methods.forEach(function(method) {\r
+ SVG.Set.prototype[method] = function() {\r
+ for (var i = 0, il = this.members.length; i < il; i++)\r
+ if (this.members[i] && typeof this.members[i][method] == 'function')\r
+ this.members[i][method].apply(this.members[i], arguments)\r
+\r
+ return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this\r
+ }\r
+ })\r
+\r
+ // clear methods for the next round\r
+ methods = []\r
+\r
+ // gather fx methods\r
+ for(var m in SVG.FX.prototype)\r
+ if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')\r
+ methods.push(m)\r
+\r
+ // apply fx aliasses\r
+ methods.forEach(function(method) {\r
+ SVG.FX.Set.prototype[method] = function() {\r
+ for (var i = 0, il = this.set.members.length; i < il; i++)\r
+ this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)\r
+\r
+ return this\r
+ }\r
+ })\r
+}\r
+\r
+\r
+
+\r
+SVG.extend(SVG.Element, {\r
+ // Store data values on svg nodes\r
+ data: function(a, v, r) {\r
+ if (typeof a == 'object') {\r
+ for (v in a)\r
+ this.data(v, a[v])\r
+\r
+ } else if (arguments.length < 2) {\r
+ try {\r
+ return JSON.parse(this.attr('data-' + a))\r
+ } catch(e) {\r
+ return this.attr('data-' + a)\r
+ }\r
+\r
+ } else {\r
+ this.attr(\r
+ 'data-' + a\r
+ , v === null ?\r
+ null :\r
+ r === true || typeof v === 'string' || typeof v === 'number' ?\r
+ v :\r
+ JSON.stringify(v)\r
+ )\r
+ }\r
+\r
+ return this\r
+ }\r
})
-SVG.extend(SVG.Element, {
- // Remember arbitrary data
- remember: function(k, v) {
- // remember every item in an object individually
- if (typeof arguments[0] == 'object')
- for (var v in k)
- this.remember(v, k[v])
-
- // retrieve memory
- else if (arguments.length == 1)
- return this.memory()[k]
-
- // store memory
- else
- this.memory()[k] = v
-
- return this
- }
-
- // Erase a given memory
-, forget: function() {
- if (arguments.length == 0)
- this._memory = {}
- else
- for (var i = arguments.length - 1; i >= 0; i--)
- delete this.memory()[arguments[i]]
-
- return this
- }
-
- // Initialize or return local memory object
-, memory: function() {
- return this._memory || (this._memory = {})
- }
-
+SVG.extend(SVG.Element, {\r
+ // Remember arbitrary data\r
+ remember: function(k, v) {\r
+ // remember every item in an object individually\r
+ if (typeof arguments[0] == 'object')\r
+ for (var v in k)\r
+ this.remember(v, k[v])\r
+\r
+ // retrieve memory\r
+ else if (arguments.length == 1)\r
+ return this.memory()[k]\r
+\r
+ // store memory\r
+ else\r
+ this.memory()[k] = v\r
+\r
+ return this\r
+ }\r
+\r
+ // Erase a given memory\r
+, forget: function() {\r
+ if (arguments.length == 0)\r
+ this._memory = {}\r
+ else\r
+ for (var i = arguments.length - 1; i >= 0; i--)\r
+ delete this.memory()[arguments[i]]\r
+\r
+ return this\r
+ }\r
+\r
+ // Initialize or return local memory object\r
+, memory: function() {\r
+ return this._memory || (this._memory = {})\r
+ }\r
+\r
})
-// Method for getting an element by id
-SVG.get = function(id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
-}
-
-// Select elements by query string
-SVG.select = function(query, parent) {
- return new SVG.Set(
- SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
- return SVG.adopt(node)
- })
- )
-}
-
-SVG.extend(SVG.Parent, {
- // Scoped select method
- select: function(query) {
- return SVG.select(query, this.node)
- }
-
+// Method for getting an element by id\r
+SVG.get = function(id) {\r
+ var node = document.getElementById(idFromReference(id) || id)\r
+ return SVG.adopt(node)\r
+}\r
+\r
+// Select elements by query string\r
+SVG.select = function(query, parent) {\r
+ return new SVG.Set(\r
+ SVG.utils.map((parent || document).querySelectorAll(query), function(node) {\r
+ return SVG.adopt(node)\r
+ })\r
+ )\r
+}\r
+\r
+SVG.extend(SVG.Parent, {\r
+ // Scoped select method\r
+ select: function(query) {\r
+ return SVG.select(query, this.node)\r
+ }\r
+\r
})
-function pathRegReplace(a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
-}
-
-// creates deep clone of array
-function array_clone(arr){
- var clone = arr.slice(0)
- for(var i = clone.length; i--;){
- if(Array.isArray(clone[i])){
- clone[i] = array_clone(clone[i])
- }
- }
- return clone
-}
-
-// tests if a given element is instance of an object
-function is(el, obj){
- return el instanceof obj
-}
-
-// tests if a given selector matches an element
-function matches(el, selector) {
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
-}
-
-// Convert dash-separated-string to camelCase
-function camelCase(s) {
- return s.toLowerCase().replace(/-(.)/g, function(m, g) {
- return g.toUpperCase()
- })
-}
-
-// Capitalize first letter of a string
-function capitalize(s) {
- return s.charAt(0).toUpperCase() + s.slice(1)
-}
-
-// Ensure to six-based hex
-function fullHex(hex) {
- return hex.length == 4 ?
- [ '#',
- hex.substring(1, 2), hex.substring(1, 2)
- , hex.substring(2, 3), hex.substring(2, 3)
- , hex.substring(3, 4), hex.substring(3, 4)
- ].join('') : hex
-}
-
-// Component to hex value
-function compToHex(comp) {
- var hex = comp.toString(16)
- return hex.length == 1 ? '0' + hex : hex
-}
-
-// Calculate proportional width and height values when necessary
-function proportionalSize(element, width, height) {
- if (width == null || height == null) {
- var box = element.bbox()
-
- if (width == null)
- width = box.width / box.height * height
- else if (height == null)
- height = box.height / box.width * width
- }
-
- return {
- width: width
- , height: height
- }
-}
-
-// Delta transform point
-function deltaTransformPoint(matrix, x, y) {
- return {
- x: x * matrix.a + y * matrix.c + 0
- , y: x * matrix.b + y * matrix.d + 0
- }
-}
-
-// Map matrix array to object
-function arrayToMatrix(a) {
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
-}
-
-// Parse matrix if required
-function parseMatrix(matrix) {
- if (!(matrix instanceof SVG.Matrix))
- matrix = new SVG.Matrix(matrix)
-
- return matrix
-}
-
-// Add centre point to transform object
-function ensureCentre(o, target) {
- o.cx = o.cx == null ? target.bbox().cx : o.cx
- o.cy = o.cy == null ? target.bbox().cy : o.cy
-}
-
-// PathArray Helpers
-function arrayToString(a) {
- for (var i = 0, il = a.length, s = ''; i < il; i++) {
- s += a[i][0]
-
- if (a[i][1] != null) {
- s += a[i][1]
-
- if (a[i][2] != null) {
- s += ' '
- s += a[i][2]
-
- if (a[i][3] != null) {
- s += ' '
- s += a[i][3]
- s += ' '
- s += a[i][4]
-
- if (a[i][5] != null) {
- s += ' '
- s += a[i][5]
- s += ' '
- s += a[i][6]
-
- if (a[i][7] != null) {
- s += ' '
- s += a[i][7]
- }
- }
- }
- }
- }
- }
-
- return s + ' '
-}
-
-// Deep new id assignment
-function assignNewId(node) {
- // do the same for SVG child nodes as well
- for (var i = node.childNodes.length - 1; i >= 0; i--)
- if (node.childNodes[i] instanceof window.SVGElement)
- assignNewId(node.childNodes[i])
-
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
-}
-
-// Add more bounding box properties
-function fullBox(b) {
- if (b.x == null) {
- b.x = 0
- b.y = 0
- b.width = 0
- b.height = 0
- }
-
- b.w = b.width
- b.h = b.height
- b.x2 = b.x + b.width
- b.y2 = b.y + b.height
- b.cx = b.x + b.width / 2
- b.cy = b.y + b.height / 2
-
- return b
-}
-
-// Get id from reference string
-function idFromReference(url) {
- var m = url.toString().match(SVG.regex.reference)
-
- if (m) return m[1]
-}
-
-// Create matrix array for looping
+function pathRegReplace(a, b, c, d) {\r
+ return c + d.replace(SVG.regex.dots, ' .')\r
+}\r
+\r
+// creates deep clone of array\r
+function array_clone(arr){\r
+ var clone = arr.slice(0)\r
+ for(var i = clone.length; i--;){\r
+ if(Array.isArray(clone[i])){\r
+ clone[i] = array_clone(clone[i])\r
+ }\r
+ }\r
+ return clone\r
+}\r
+\r
+// tests if a given element is instance of an object\r
+function is(el, obj){\r
+ return el instanceof obj\r
+}\r
+\r
+// tests if a given selector matches an element\r
+function matches(el, selector) {\r
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);\r
+}\r
+\r
+// Convert dash-separated-string to camelCase\r
+function camelCase(s) {\r
+ return s.toLowerCase().replace(/-(.)/g, function(m, g) {\r
+ return g.toUpperCase()\r
+ })\r
+}\r
+\r
+// Capitalize first letter of a string\r
+function capitalize(s) {\r
+ return s.charAt(0).toUpperCase() + s.slice(1)\r
+}\r
+\r
+// Ensure to six-based hex\r
+function fullHex(hex) {\r
+ return hex.length == 4 ?\r
+ [ '#',\r
+ hex.substring(1, 2), hex.substring(1, 2)\r
+ , hex.substring(2, 3), hex.substring(2, 3)\r
+ , hex.substring(3, 4), hex.substring(3, 4)\r
+ ].join('') : hex\r
+}\r
+\r
+// Component to hex value\r
+function compToHex(comp) {\r
+ var hex = comp.toString(16)\r
+ return hex.length == 1 ? '0' + hex : hex\r
+}\r
+\r
+// Calculate proportional width and height values when necessary\r
+function proportionalSize(element, width, height) {\r
+ if (width == null || height == null) {\r
+ var box = element.bbox()\r
+\r
+ if (width == null)\r
+ width = box.width / box.height * height\r
+ else if (height == null)\r
+ height = box.height / box.width * width\r
+ }\r
+\r
+ return {\r
+ width: width\r
+ , height: height\r
+ }\r
+}\r
+\r
+// Delta transform point\r
+function deltaTransformPoint(matrix, x, y) {\r
+ return {\r
+ x: x * matrix.a + y * matrix.c + 0\r
+ , y: x * matrix.b + y * matrix.d + 0\r
+ }\r
+}\r
+\r
+// Map matrix array to object\r
+function arrayToMatrix(a) {\r
+ return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }\r
+}\r
+\r
+// Parse matrix if required\r
+function parseMatrix(matrix) {\r
+ if (!(matrix instanceof SVG.Matrix))\r
+ matrix = new SVG.Matrix(matrix)\r
+\r
+ return matrix\r
+}\r
+\r
+// Add centre point to transform object\r
+function ensureCentre(o, target) {\r
+ o.cx = o.cx == null ? target.bbox().cx : o.cx\r
+ o.cy = o.cy == null ? target.bbox().cy : o.cy\r
+}\r
+\r
+// PathArray Helpers\r
+function arrayToString(a) {\r
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {\r
+ s += a[i][0]\r
+\r
+ if (a[i][1] != null) {\r
+ s += a[i][1]\r
+\r
+ if (a[i][2] != null) {\r
+ s += ' '\r
+ s += a[i][2]\r
+\r
+ if (a[i][3] != null) {\r
+ s += ' '\r
+ s += a[i][3]\r
+ s += ' '\r
+ s += a[i][4]\r
+\r
+ if (a[i][5] != null) {\r
+ s += ' '\r
+ s += a[i][5]\r
+ s += ' '\r
+ s += a[i][6]\r
+\r
+ if (a[i][7] != null) {\r
+ s += ' '\r
+ s += a[i][7]\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+ return s + ' '\r
+}\r
+\r
+// Deep new id assignment\r
+function assignNewId(node) {\r
+ // do the same for SVG child nodes as well\r
+ for (var i = node.childNodes.length - 1; i >= 0; i--)\r
+ if (node.childNodes[i] instanceof window.SVGElement)\r
+ assignNewId(node.childNodes[i])\r
+\r
+ return SVG.adopt(node).id(SVG.eid(node.nodeName))\r
+}\r
+\r
+// Add more bounding box properties\r
+function fullBox(b) {\r
+ if (b.x == null) {\r
+ b.x = 0\r
+ b.y = 0\r
+ b.width = 0\r
+ b.height = 0\r
+ }\r
+\r
+ b.w = b.width\r
+ b.h = b.height\r
+ b.x2 = b.x + b.width\r
+ b.y2 = b.y + b.height\r
+ b.cx = b.x + b.width / 2\r
+ b.cy = b.y + b.height / 2\r
+\r
+ return b\r
+}\r
+\r
+// Get id from reference string\r
+function idFromReference(url) {\r
+ var m = url.toString().match(SVG.regex.reference)\r
+\r
+ if (m) return m[1]\r
+}\r
+\r
+// Create matrix array for looping\r
var abcdef = 'abcdef'.split('')
-// Add CustomEvent to IE9 and IE10
-if (typeof window.CustomEvent !== 'function') {
- // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent
- var CustomEvent = function(event, options) {
- options = options || { bubbles: false, cancelable: false, detail: undefined }
- var e = document.createEvent('CustomEvent')
- e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)
- return e
- }
-
- CustomEvent.prototype = window.Event.prototype
-
- window.CustomEvent = CustomEvent
-}
-
-// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish
-(function(w) {
- var lastTime = 0
- var vendors = ['moz', 'webkit']
-
- for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
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g.utils.map(g.utils.filterSVGElements(this.node.childNodes),function(t){return g.adopt(t)})},add:function(t,e){return null==e?this.node.appendChild(t.node):t.node!=this.node.childNodes[e]&&this.node.insertBefore(t.node,this.node.childNodes[e]),this},put:function(t,e){return this.add(t,e),t},has:function(t){return this.index(t)>=0},index:function(t){return[].slice.call(this.node.childNodes).indexOf(t.node)},get:function(t){return g.adopt(this.node.childNodes[t])},first:function(){return this.get(0)},last:function(){return this.get(this.node.childNodes.length-1)},each:function(t,e){var i,n,r=this.children();for(i=0,n=r.length;i<n;i++)r[i]instanceof g.Element&&t.apply(r[i],[i,r]),e&&r[i]instanceof g.Container&&r[i].each(t,e);return this},removeElement:function(t){return this.node.removeChild(t.node),this},clear:function(){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return delete this._defs,this},defs:function(){return this.doc().defs()}}}),g.extend(g.Parent,{ungroup:function(t,e){return 0===e||this instanceof g.Defs||this.node==g.parser.draw?this:(t=t||(this instanceof g.Doc?this:this.parent(g.Parent)),e=e||1/0,this.each(function(){return this instanceof g.Defs?this:this instanceof g.Parent?this.ungroup(t,e-1):this.toParent(t)}),this.node.firstChild||this.remove(),this)},flatten:function(t,e){return this.ungroup(t,e)}}),g.Container=g.invent({create:function(t){this.constructor.call(this,t)},inherit:g.Parent}),g.ViewBox=g.invent({create:function(t){var e,i,n,r,s,o,a,h=[0,0,0,0],u=1,l=1,c=/[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi;if(t instanceof g.Element){for(o=t,a=t,s=(t.attr("viewBox")||"").match(c),t.bbox,n=new g.Number(t.width()),r=new g.Number(t.height());"%"==n.unit;)u*=n.value,n=new g.Number(o instanceof g.Doc?o.parent().offsetWidth:o.parent().width()),o=o.parent();for(;"%"==r.unit;)l*=r.value,r=new g.Number(a instanceof 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g.ViewBox([this.x+(this.destination.x-this.x)*t,this.y+(this.destination.y-this.y)*t,this.width+(this.destination.width-this.width)*t,this.height+(this.destination.height-this.height)*t]):this}},parent:g.Container,construct:{viewbox:function(t,e,i,n){return 0==arguments.length?new g.ViewBox(this):this.attr("viewBox",new g.ViewBox(t,e,i,n))}}}),["click","dblclick","mousedown","mouseup","mouseover","mouseout","mousemove","touchstart","touchmove","touchleave","touchend","touchcancel"].forEach(function(t){g.Element.prototype[t]=function(e){return g.on(this.node,t,e),this}}),g.listeners=[],g.handlerMap=[],g.listenerId=0,g.on=function(t,e,i,n,r){var s=i.bind(n||t.instance||t),o=(g.handlerMap.indexOf(t)+1||g.handlerMap.push(t))-1,a=e.split(".")[0],h=e.split(".")[1]||"*";g.listeners[o]=g.listeners[o]||{},g.listeners[o][a]=g.listeners[o][a]||{},g.listeners[o][a][h]=g.listeners[o][a][h]||{},i._svgjsListenerId||(i._svgjsListenerId=++g.listenerId),g.listeners[o][a][h][i._svgjsListenerId]=s,t.addEventListener(a,s,r||!1)},g.off=function(t,e,i){var n=g.handlerMap.indexOf(t),r=e&&e.split(".")[0],s=e&&e.split(".")[1],o="";if(-1!=n)if(i){if("function"==typeof i&&(i=i._svgjsListenerId),!i)return;g.listeners[n][r]&&g.listeners[n][r][s||"*"]&&(t.removeEventListener(r,g.listeners[n][r][s||"*"][i],!1),delete g.listeners[n][r][s||"*"][i])}else if(s&&r){if(g.listeners[n][r]&&g.listeners[n][r][s]){for(i in g.listeners[n][r][s])g.off(t,[r,s].join("."),i);delete g.listeners[n][r][s]}}else if(s)for(e in g.listeners[n])for(o in g.listeners[n][e])s===o&&g.off(t,[e,s].join("."));else if(r){if(g.listeners[n][r]){for(o in 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t.x+=e.x,t.x2+=e.x,t.cx+=e.x,t.y+=e.y,t.y2+=e.y,t.cy+=e.y,t}},construct:{group:function(){return this.put(new g.G)}}}),g.extend(g.Element,{siblings:function(){return this.parent().children()},position:function(){return this.parent().index(this)},next:function(){return this.siblings()[this.position()+1]},previous:function(){return this.siblings()[this.position()-1]},forward:function(){var t=this.position()+1,e=this.parent();return e.removeElement(this).add(this,t),e instanceof g.Doc&&e.node.appendChild(e.defs().node),this},backward:function(){var t=this.position();return t>0&&this.parent().removeElement(this).add(this,t-1),this},front:function(){var t=this.parent();return t.node.appendChild(this.node),t instanceof g.Doc&&t.node.appendChild(t.defs().node),this},back:function(){return this.position()>0&&this.parent().removeElement(this).add(this,0),this},before:function(t){t.remove();var e=this.position();return this.parent().add(t,e),this},after:function(t){t.remove();var 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