From: dotnetCarpenter Date: Tue, 4 Oct 2016 11:25:39 +0000 (+0200) Subject: update dependencies X-Git-Tag: 2.3.5~5^2~32 X-Git-Url: https://source.dussan.org/?a=commitdiff_plain;h=b0637d22c36b3f04ca116b6288a6608790b4ed99;p=svg.js.git update dependencies --- diff --git a/dist/svg.js b/dist/svg.js deleted file mode 100644 index cee6b43..0000000 --- a/dist/svg.js +++ /dev/null @@ -1,5320 +0,0 @@ -/*! -* svg.js - A lightweight library for manipulating and animating SVG. -* @version 2.3.4 -* http://www.svgjs.com -* -* @copyright Wout Fierens -* @license MIT -* -* BUILT: Thu Aug 04 2016 12:47:18 GMT+0200 (CEST) -*/; -(function(root, factory) { - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) - } -}(typeof window !== "undefined" ? window : this, function(window, document) { - -// The main wrapping element -var SVG = this.SVG = function(element) { - if (SVG.supported) { - element = new SVG.Doc(element) - - if(!SVG.parser.draw) - SVG.prepare() - - return element - } -} - -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Svg support test -SVG.supported = (function() { - return !! document.createElementNS && - !! document.createElementNS(SVG.ns,'svg').createSVGRect -})() - -// Don't bother to continue if SVG is not supported -if (!SVG.supported) return false - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function(name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function(name) { - // create element - var element = document.createElementNS(this.ns, name) - - // apply unique id - element.setAttribute('id', this.eid(name)) - - return element -} - -// Method for extending objects -SVG.extend = function() { - var modules, methods, key, i - - // Get list of modules - modules = [].slice.call(arguments) - - // Get object with extensions - methods = modules.pop() - - for (i = modules.length - 1; i >= 0; i--) - if (modules[i]) - for (key in methods) - modules[i].prototype[key] = methods[key] - - // Make sure SVG.Set inherits any newly added methods - if (SVG.Set && SVG.Set.inherit) - SVG.Set.inherit() -} - -// Invent new element -SVG.invent = function(config) { - // Create element initializer - var initializer = typeof config.create == 'function' ? - config.create : - function() { - this.constructor.call(this, SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) - initializer.prototype = new config.inherit - - // Extend with methods - if (config.extend) - SVG.extend(initializer, config.extend) - - // Attach construct method to parent - if (config.construct) - SVG.extend(config.parent || SVG.Container, config.construct) - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function(node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance) return node.instance - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName == 'svg') - element = node.parentNode instanceof SVGElement ? new SVG.Nested : new SVG.Doc - else if (node.nodeName == 'linearGradient') - element = new SVG.Gradient('linear') - else if (node.nodeName == 'radialGradient') - element = new SVG.Gradient('radial') - else if (SVG[capitalize(node.nodeName)]) - element = new SVG[capitalize(node.nodeName)] - else - element = new SVG.Element(node) - - // ensure references - element.type = node.nodeName - element.node = node - node.instance = element - - // SVG.Class specific preparations - if (element instanceof SVG.Doc) - element.namespace().defs() - - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) - - return element -} - -// Initialize parsing element -SVG.prepare = function() { - // Select document body and create invisible svg element - var body = document.getElementsByTagName('body')[0] - , draw = (body ? new SVG.Doc(body) : new SVG.Doc(document.documentElement).nested()).size(2, 0) - - // Create parser object - SVG.parser = { - body: body || document.documentElement - , draw: draw.style('opacity:0;position:fixed;left:100%;top:100%;overflow:hidden') - , poly: draw.polyline().node - , path: draw.path().node - , native: SVG.create('svg') - } -} - -SVG.parser = { - native: SVG.create('svg') -} - -document.addEventListener('DOMContentLoaded', function() { - if(!SVG.parser.draw) - SVG.prepare() -}, false) - -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i - - // Parse hex value -, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i - - // Parse rgb value -, rgb: /rgb\((\d+),(\d+),(\d+)\)/ - - // Parse reference id -, reference: /#([a-z0-9\-_]+)/i - - // Parse matrix wrapper -, matrix: /matrix\(|\)/g - - // Elements of a matrix -, matrixElements: /,*\s+|,/ - - // Whitespace -, whitespace: /\s/g - - // Test hex value -, isHex: /^#[a-f0-9]{3,6}$/i - - // Test rgb value -, isRgb: /^rgb\(/ - - // Test css declaration -, isCss: /[^:]+:[^;]+;?/ - - // Test for blank string -, isBlank: /^(\s+)?$/ - - // Test for numeric string -, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i - - // Test for percent value -, isPercent: /^-?[\d\.]+%$/ - - // Test for image url -, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i - - // The following regex are used to parse the d attribute of a path - - // Replaces all negative exponents -, negExp: /e\-/gi - - // Replaces all comma -, comma: /,/g - - // Replaces all hyphens -, hyphen: /\-/g - - // Replaces and tests for all path letters -, pathLetters: /[MLHVCSQTAZ]/gi - - // yes we need this one, too -, isPathLetter: /[MLHVCSQTAZ]/i - - // split at whitespaces -, whitespaces: /\s+/ - - // matches X -, X: /X/g -} - -SVG.utils = { - // Map function - map: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - result.push(block(array[i])) - - return result - } - - // Filter function -, filter: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - if (block(array[i])) - result.push(array[i]) - - return result - } - - // Degrees to radians -, radians: function(d) { - return d % 360 * Math.PI / 180 - } - - // Radians to degrees -, degrees: function(r) { - return r * 180 / Math.PI % 360 - } - -, filterSVGElements: function(nodes) { - return this.filter( nodes, function(el) { return el instanceof SVGElement }) - } - -} - -SVG.defaults = { - // Default attribute values - attrs: { - // fill and stroke - 'fill-opacity': 1 - , 'stroke-opacity': 1 - , 'stroke-width': 0 - , 'stroke-linejoin': 'miter' - , 'stroke-linecap': 'butt' - , fill: '#000000' - , stroke: '#000000' - , opacity: 1 - // position - , x: 0 - , y: 0 - , cx: 0 - , cy: 0 - // size - , width: 0 - , height: 0 - // radius - , r: 0 - , rx: 0 - , ry: 0 - // gradient - , offset: 0 - , 'stop-opacity': 1 - , 'stop-color': '#000000' - // text - , 'font-size': 16 - , 'font-family': 'Helvetica, Arial, sans-serif' - , 'text-anchor': 'start' - } - -} -// Module for color convertions -SVG.Color = function(color) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if(!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(/\s/g,'')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) - - } - - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - - } - -} - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function() { - return this.toHex() - } - // Build hex value -, toHex: function() { - return '#' - + compToHex(this.r) - + compToHex(this.g) - + compToHex(this.b) - } - // Build rgb value -, toRgb: function() { - return 'rgb(' + [this.r, this.g, this.b].join() + ')' - } - // Calculate true brightness -, brightness: function() { - return (this.r / 255 * 0.30) - + (this.g / 255 * 0.59) - + (this.b / 255 * 0.11) - } - // Make color morphable -, morph: function(color) { - this.destination = new SVG.Color(color) - - return this - } - // Get morphed color at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos) - , g: ~~(this.g + (this.destination.g - this.g) * pos) - , b: ~~(this.b + (this.destination.b - this.b) * pos) - }) - } - -}) - -// Testers - -// Test if given value is a color string -SVG.Color.test = function(color) { - color += '' - return SVG.regex.isHex.test(color) - || SVG.regex.isRgb.test(color) -} - -// Test if given value is a rgb object -SVG.Color.isRgb = function(color) { - return color && typeof color.r == 'number' - && typeof color.g == 'number' - && typeof color.b == 'number' -} - -// Test if given value is a color -SVG.Color.isColor = function(color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) -} -// Module for array conversion -SVG.Array = function(array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length == 0 && fallback) - array = fallback.valueOf() - - // parse array - this.value = this.parse(array) -} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function(array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length != this.destination.length) { - var lastValue = this.value[this.value.length - 1] - , lastDestination = this.destination[this.destination.length - 1] - - while(this.value.length > this.destination.length) - this.destination.push(lastDestination) - while(this.value.length < this.destination.length) - this.value.push(lastValue) - } - - return this - } - // Clean up any duplicate points -, settle: function() { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) - if (seen.indexOf(this.value[i]) == -1) - seen.push(this.value[i]) - - // set new value - return this.value = seen - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - - return new SVG.Array(array) - } - // Convert array to string -, toString: function() { - return this.value.join(' ') - } - // Real value -, valueOf: function() { - return this.value - } - // Parse whitespace separated string -, parse: function(array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - return this.split(array) - } - // Strip unnecessary whitespace -, split: function(string) { - return string.trim().split(/\s+/) - } - // Reverse array -, reverse: function() { - this.value.reverse() - - return this - } - -}) -// Poly points array -SVG.PointArray = function(array, fallback) { - this.constructor.call(this, array, fallback || [[0,0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array - -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function() { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i].join(',')) - - return array.join(' ') - } - // Convert array to line object -, toLine: function() { - return { - x1: this.value[0][0] - , y1: this.value[0][1] - , x2: this.value[1][0] - , y2: this.value[1][1] - } - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos - , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos - ]) - - return new SVG.PointArray(array) - } - // Parse point string -, parse: function(array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - // split points - array = this.split(array) - - // parse points - for (var i = 0, il = array.length, p, points = []; i < il; i++) { - p = array[i].split(',') - points.push([parseFloat(p[0]), parseFloat(p[1])]) - } - - return points - } - // Move point string -, move: function(x, y) { - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - // move every point - if (!isNaN(x) && !isNaN(y)) - for (var i = this.value.length - 1; i >= 0; i--) - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] - - return this - } - // Resize poly string -, size: function(width, height) { - var i, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } - - return this - } - // Get bounding box of points -, bbox: function() { - SVG.parser.poly.setAttribute('points', this.toString()) - - return SVG.parser.poly.getBBox() - } - -}) -// Path points array -SVG.PathArray = function(array, fallback) { - this.constructor.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array - -SVG.extend(SVG.PathArray, { - // Convert array to string - toString: function() { - return arrayToString(this.value) - } - // Move path string -, move: function(x, y) { - // get bounding box of current situation - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - if (!isNaN(x) && !isNaN(y)) { - // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] += x - this.value[i][2] += y - - } else if (l == 'H') { - this.value[i][1] += x - - } else if (l == 'V') { - this.value[i][1] += y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] += x - this.value[i][2] += y - this.value[i][3] += x - this.value[i][4] += y - - if (l == 'C') { - this.value[i][5] += x - this.value[i][6] += y - } - - } else if (l == 'A') { - this.value[i][6] += x - this.value[i][7] += y - } - - } - } - - return this - } - // Resize path string -, size: function(width, height) { - // get bounding box of current situation - var i, l, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - - } else if (l == 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - - } else if (l == 'V') { - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x - this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y - - if (l == 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x - this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y - } - - } else if (l == 'A') { - // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width - this.value[i][2] = (this.value[i][2] * height) / box.height - - // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x - this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y - } - - } - - return this - } - // Absolutize and parse path to array -, parse: function(array) { - // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() - - // prepare for parsing - var i, x0, y0, s, seg, arr - , x = 0 - , y = 0 - , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7 } - - if(typeof array == 'string'){ - - array = array - .replace(SVG.regex.negExp, 'X') // replace all negative exponents with certain char - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, ' -') // add space before hyphen - .replace(SVG.regex.comma, ' ') // unify all spaces - .replace(SVG.regex.X, 'e-') // add back the expoent - .trim() // trim - .split(SVG.regex.whitespaces) // split into array - - // at this place there could be parts like ['3.124.854.32'] because we could not determine the point as seperator till now - // we fix this elements in the next loop - for(i = array.length; --i;){ - if(array[i].indexOf('.') != array[i].lastIndexOf('.')){ - var split = array[i].split('.') // split at the point - var first = [split.shift(), split.shift()].join('.') // join the first number together - array.splice.apply(array, [i, 1].concat(first, split.map(function(el){ return '.'+el }))) // add first and all other entries back to array - } - } - - }else{ - array = array.reduce(function(prev, curr){ - return [].concat.apply(prev, curr) - }, []) - } - - // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] - - var arr = [] - - do{ - - // Test if we have a path letter - if(SVG.regex.isPathLetter.test(array[0])){ - s = array[0] - array.shift() - // If last letter was a move command and we got no new, it defaults to [L]ine - }else if(s == 'M'){ - s = 'L' - }else if(s == 'm'){ - s = 'l' - } - - // add path letter as first element - seg = [s.toUpperCase()] - - // push all necessary parameters to segment - for(i = 0; i < paramCnt[seg[0]]; ++i){ - seg.push(parseFloat(array.shift())) - } - - // upper case - if(s == seg[0]){ - - if(s == 'M' || s == 'L' || s == 'C' || s == 'Q' || s == 'S' || s == 'T'){ - x = seg[paramCnt[seg[0]]-1] - y = seg[paramCnt[seg[0]]] - }else if(s == 'V'){ - y = seg[1] - }else if(s == 'H'){ - x = seg[1] - }else if(s == 'A'){ - x = seg[6] - y = seg[7] - } - - // lower case - }else{ - - // convert relative to absolute values - if(s == 'm' || s == 'l' || s == 'c' || s == 's' || s == 'q' || s == 't'){ - - seg[1] += x - seg[2] += y - - if(seg[3] != null){ - seg[3] += x - seg[4] += y - } - - if(seg[5] != null){ - seg[5] += x - seg[6] += y - } - - // move pointer - x = seg[paramCnt[seg[0]]-1] - y = seg[paramCnt[seg[0]]] - - }else if(s == 'v'){ - seg[1] += y - y = seg[1] - }else if(s == 'h'){ - seg[1] += x - x = seg[1] - }else if(s == 'a'){ - seg[6] += x - seg[7] += y - x = seg[6] - y = seg[7] - } - - } - - if(seg[0] == 'M'){ - x0 = x - y0 = y - } - - if(seg[0] == 'Z'){ - x = x0 - y = y0 - } - - arr.push(seg) - - }while(array.length) - - return arr - - } - // Get bounding box of path -, bbox: function() { - SVG.parser.path.setAttribute('d', this.toString()) - - return SVG.parser.path.getBBox() - } - -}) -// Module for unit convertions -SVG.Number = SVG.invent({ - // Initialize - create: function(value, unit) { - // initialize defaults - this.value = 0 - this.unit = unit || '' - - // parse value - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) - - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]) - - // normalize - if (unit[5] == '%') - this.value /= 100 - else if (unit[5] == 's') - this.value *= 1000 - - // store unit - this.unit = unit[5] - } - - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf() - this.unit = value.unit - } - } - - } - // Add methods -, extend: { - // Stringalize - toString: function() { - return ( - this.unit == '%' ? - ~~(this.value * 1e8) / 1e6: - this.unit == 's' ? - this.value / 1e3 : - this.value - ) + this.unit - } - , toJSON: function() { - return this.toString() - } - , // Convert to primitive - valueOf: function() { - return this.value - } - // Add number - , plus: function(number) { - return new SVG.Number(this + new SVG.Number(number), this.unit) - } - // Subtract number - , minus: function(number) { - return this.plus(-new SVG.Number(number)) - } - // Multiply number - , times: function(number) { - return new SVG.Number(this * new SVG.Number(number), this.unit) - } - // Divide number - , divide: function(number) { - return new SVG.Number(this / new SVG.Number(number), this.unit) - } - // Convert to different unit - , to: function(unit) { - var number = new SVG.Number(this) - - if (typeof unit === 'string') - number.unit = unit - - return number - } - // Make number morphable - , morph: function(number) { - this.destination = new SVG.Number(number) - - return this - } - // Get morphed number at given position - , at: function(pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } - - } -}) - -SVG.Element = SVG.invent({ - // Initialize node - create: function(node) { - // make stroke value accessible dynamically - this._stroke = SVG.defaults.attrs.stroke - - // initialize data object - this.dom = {} - - // create circular reference - if (this.node = node) { - this.type = node.nodeName - this.node.instance = this - - // store current attribute value - this._stroke = node.getAttribute('stroke') || this._stroke - } - } - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - return this.attr('y', y) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - } - // Move element to given x and y values - , move: function(x, y) { - return this.x(x).y(y) - } - // Move element by its center - , center: function(x, y) { - return this.cx(x).cy(y) - } - // Set width of element - , width: function(width) { - return this.attr('width', width) - } - // Set height of element - , height: function(height) { - return this.attr('height', height) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - } - // Clone element - , clone: function(parent) { - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) - - // insert the clone in the given parent or after myself - if(parent) parent.add(clone) - else this.after(clone) - - return clone - } - // Remove element - , remove: function() { - if (this.parent()) - this.parent().removeElement(this) - - return this - } - // Replace element - , replace: function(element) { - this.after(element).remove() - - return element - } - // Add element to given container and return self - , addTo: function(parent) { - return parent.put(this) - } - // Add element to given container and return container - , putIn: function(parent) { - return parent.add(this) - } - // Get / set id - , id: function(id) { - return this.attr('id', id) - } - // Checks whether the given point inside the bounding box of the element - , inside: function(x, y) { - var box = this.bbox() - - return x > box.x - && y > box.y - && x < box.x + box.width - && y < box.y + box.height - } - // Show element - , show: function() { - return this.style('display', '') - } - // Hide element - , hide: function() { - return this.style('display', 'none') - } - // Is element visible? - , visible: function() { - return this.style('display') != 'none' - } - // Return id on string conversion - , toString: function() { - return this.attr('id') - } - // Return array of classes on the node - , classes: function() { - var attr = this.attr('class') - - return attr == null ? [] : attr.trim().split(/\s+/) - } - // Return true if class exists on the node, false otherwise - , hasClass: function(name) { - return this.classes().indexOf(name) != -1 - } - // Add class to the node - , addClass: function(name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } - - return this - } - // Remove class from the node - , removeClass: function(name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function(c) { - return c != name - }).join(' ')) - } - - return this - } - // Toggle the presence of a class on the node - , toggleClass: function(name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - } - // Get referenced element form attribute value - , reference: function(attr) { - return SVG.get(this.attr(attr)) - } - // Returns the parent element instance - , parent: function(type) { - var parent = this - - // check for parent - if(!parent.node.parentNode) return null - - // get parent element - parent = SVG.adopt(parent.node.parentNode) - - if(!type) return parent - - // loop trough ancestors if type is given - while(parent && parent.node instanceof SVGElement){ - if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - parent = SVG.adopt(parent.node.parentNode) - } - } - // Get parent document - , doc: function() { - return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) - } - // return array of all ancestors of given type up to the root svg - , parents: function(type) { - var parents = [], parent = this - - do{ - parent = parent.parent(type) - if(!parent || !parent.node) break - - parents.push(parent) - } while(parent.parent) - - return parents - } - // matches the element vs a css selector - , matches: function(selector){ - return matches(this.node, selector) - } - // Returns the svg node to call native svg methods on it - , native: function() { - return this.node - } - // Import raw svg - , svg: function(svg) { - // create temporary holder - var well = document.createElement('svg') - - // act as a setter if svg is given - if (svg && this instanceof SVG.Parent) { - // dump raw svg - well.innerHTML = '' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2>') + '' - - // transplant nodes - for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++) - this.node.appendChild(well.firstChild.firstChild) - - // otherwise act as a getter - } else { - // create a wrapping svg element in case of partial content - well.appendChild(svg = document.createElement('svg')) - - // write svgjs data to the dom - this.writeDataToDom() - - // insert a copy of this node - svg.appendChild(this.node.cloneNode(true)) - - // return target element - return well.innerHTML.replace(/^/, '').replace(/<\/svg>$/, '') - } - - return this - } - // write svgjs data to the dom - , writeDataToDom: function() { - - // dump variables recursively - if(this.each || this.lines){ - var fn = this.each ? this : this.lines(); - fn.each(function(){ - this.writeDataToDom() - }) - } - - // remove previously set data - this.node.removeAttribute('svgjs:data') - - if(Object.keys(this.dom).length) - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - - return this - } - // set given data to the elements data property - , setData: function(o){ - this.dom = o - return this - } - , is: function(obj){ - return is(this, obj) - } - } -}) - -SVG.easing = { - '-': function(pos){return pos} -, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} -, '>': function(pos){return Math.sin(pos * Math.PI / 2)} -, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} -} - -SVG.morph = function(pos){ - return function(from, to) { - return new SVG.MorphObj(from, to).at(pos) - } -} - -SVG.Situation = SVG.invent({ - - create: function(o){ - this.init = false - this.reversed = false - this.reversing = false - - this.duration = new SVG.Number(o.duration).valueOf() - this.delay = new SVG.Number(o.delay).valueOf() - - this.start = +new Date() + this.delay - this.finish = this.start + this.duration - this.ease = o.ease - - this.loop = false - this.loops = false - - this.animations = { - // functionToCall: [list of morphable objects] - // e.g. move: [SVG.Number, SVG.Number] - } - - this.attrs = { - // holds all attributes which are not represented from a function svg.js provides - // e.g. someAttr: SVG.Number - } - - this.styles = { - // holds all styles which should be animated - // e.g. fill-color: SVG.Color - } - - this.transforms = [ - // holds all transformations as transformation objects - // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] - ] - - this.once = { - // functions to fire at a specific position - // e.g. "0.5": function foo(){} - } - - } - -}) - -SVG.Delay = function(delay){ - this.delay = new SVG.Number(delay).valueOf() -} - -SVG.FX = SVG.invent({ - - create: function(element) { - this._target = element - this.situations = [] - this.active = false - this.situation = null - this.paused = false - this.lastPos = 0 - this.pos = 0 - } - -, extend: { - - /** - * sets or returns the target of this animation - * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation - * @param ease function || string Function which should be used for easing or easing keyword - * @param delay Number indicating the delay before the animation starts - * @return target || this - */ - animate: function(o, ease, delay){ - - if(typeof o == 'object'){ - ease = o.ease - delay = o.delay - o = o.duration - } - - var situation = new SVG.Situation({ - duration: o || 1000, - delay: delay || 0, - ease: SVG.easing[ease || '-'] || ease - }) - - this.queue(situation) - - return this - } - - /** - * sets a delay before the next element of the queue is called - * @param delay Duration of delay in milliseconds - * @return this.target() - */ - , delay: function(delay){ - var delay = new SVG.Delay(delay) - - return this.queue(delay) - } - - /** - * sets or returns the target of this animation - * @param null || target SVG.Elemenet which should be set as new target - * @return target || this - */ - , target: function(target){ - if(target && target instanceof SVG.Element){ - this._target = target - return this - } - - return this._target - } - - // returns the position at a given time - , timeToPos: function(timestamp){ - return (timestamp - this.situation.start) / (this.situation.duration) - } - - // returns the timestamp from a given positon - , posToTime: function(pos){ - return this.situation.duration * pos + this.situation.start - } - - // starts the animationloop - , startAnimFrame: function(){ - this.stopAnimFrame() - this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this)) - } - - // cancels the animationframe - , stopAnimFrame: function(){ - cancelAnimationFrame(this.animationFrame) - } - - // kicks off the animation - only does something when the queue is curretly not active and at least one situation is set - , start: function(){ - // dont start if already started - if(!this.active && this.situation){ - this.situation.start = +new Date + this.situation.delay - this.situation.finish = this.situation.start + this.situation.duration - - this.initAnimations() - this.active = true - this.startAnimFrame() - } - - return this - } - - /** - * adds a function / Situation to the animation queue - * @param fn function / situation to add - * @return this - */ - , queue: function(fn){ - if(typeof fn == 'function' || fn instanceof SVG.Situation || fn instanceof SVG.Delay) - this.situations.push(fn) - - if(!this.situation) this.situation = this.situations.shift() - - return this - } - - /** - * pulls next element from the queue and execute it - * @return this - */ - , dequeue: function(){ - // stop current animation - this.situation && this.situation.stop && this.situation.stop() - - // get next animation from queue - this.situation = this.situations.shift() - - if(this.situation){ - - var fn = function(){ - if(this.situation instanceof SVG.Situation) - this.initAnimations().at(0) - else if(this.situation instanceof SVG.Delay) - this.dequeue() - else - this.situation.call(this) - }.bind(this) - - // start next animation - if(this.situation.delay){ - setTimeout(function(){fn()}, this.situation.delay) - }else{ - fn() - } - - } - - return this - } - - // updates all animations to the current state of the element - // this is important when one property could be changed from another property - , initAnimations: function() { - var i - var s = this.situation - - if(s.init) return this - - for(i in s.animations){ - - if(i == 'viewbox'){ - s.animations[i] = this.target().viewbox().morph(s.animations[i]) - }else{ - - // TODO: this is not a clean clone of the array. We may have some unchecked references - s.animations[i].value = (i == 'plot' ? this.target().array().value : this.target()[i]()) - - // sometimes we get back an object and not the real value, fix this - if(s.animations[i].value.value){ - s.animations[i].value = s.animations[i].value.value - } - - if(s.animations[i].relative) - s.animations[i].destination.value = s.animations[i].destination.value + s.animations[i].value - - } - - } - - for(i in s.attrs){ - if(s.attrs[i] instanceof SVG.Color){ - var color = new SVG.Color(this.target().attr(i)) - s.attrs[i].r = color.r - s.attrs[i].g = color.g - s.attrs[i].b = color.b - }else{ - s.attrs[i].value = this.target().attr(i)// + s.attrs[i].value - } - } - - for(i in s.styles){ - s.styles[i].value = this.target().style(i) - } - - s.initialTransformation = this.target().matrixify() - - s.init = true - return this - } - , clearQueue: function(){ - this.situations = [] - return this - } - , clearCurrent: function(){ - this.situation = null - return this - } - /** stops the animation immediately - * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. - * @param clearQueue A Boolean indicating whether to remove queued animation as well. - * @return this - */ - , stop: function(jumpToEnd, clearQueue){ - if(!this.active) this.start() - - if(clearQueue){ - this.clearQueue() - } - - this.active = false - - if(jumpToEnd && this.situation){ - - this.situation.loop = false - - if(this.situation.loops % 2 == 0 && this.situation.reversing){ - this.situation.reversed = true - } - - this.at(1) - - } - - this.stopAnimFrame() - clearTimeout(this.timeout) - - return this.clearCurrent() - } - - /** resets the element to the state where the current element has started - * @return this - */ - , reset: function(){ - if(this.situation){ - var temp = this.situation - this.stop() - this.situation = temp - this.at(0) - } - return this - } - - // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. - , finish: function(){ - - this.stop(true, false) - - while(this.dequeue().situation && this.stop(true, false)); - - this.clearQueue().clearCurrent() - - return this - } - - // set the internal animation pointer to the specified position and updates the visualisation - , at: function(pos){ - this.pos = pos - this.situation.start = +new Date - pos * this.situation.duration - this.situation.finish = this.situation.start + this.situation.duration - return this.step(true) - } - - // speeds up the animation by the given factor - // this changes the duration of the animation - , speed: function(speed){ - this.situation.duration = this.situation.duration * this.pos + (1-this.pos) * this.situation.duration / speed - this.situation.finish = this.situation.start + this.situation.duration - return this.at(this.pos) - } - // Make loopable - , loop: function(times, reverse) { - // store current loop and total loops - this.situation.loop = this.situation.loops = times || true - - if(reverse) this.last().reversing = true - return this - } - - // pauses the animation - , pause: function(){ - this.paused = true - this.stopAnimFrame() - clearTimeout(this.timeout) - return this - } - - // unpause the animation - , play: function(){ - if(!this.paused) return this - this.paused = false - return this.at(this.pos) - } - - /** - * toggle or set the direction of the animation - * true sets direction to backwards while false sets it to forwards - * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) - * @return this - */ - , reverse: function(reversed){ - var c = this.last() - - if(typeof reversed == 'undefined') c.reversed = !c.reversed - else c.reversed = reversed - - return this - } - - - /** - * returns a float from 0-1 indicating the progress of the current animation - * @param eased Boolean indicating whether the returned position should be eased or not - * @return number - */ - , progress: function(easeIt){ - return easeIt ? this.situation.ease(this.pos) : this.pos - } - - /** - * adds a callback function which is called when the current animation is finished - * @param fn Function which should be executed as callback - * @return number - */ - , after: function(fn){ - var c = this.last() - , wrapper = function wrapper(e){ - if(e.detail.situation == c){ - fn.call(this, c) - this.off('finished.fx', wrapper) // prevent memory leak - } - } - - this.target().on('finished.fx', wrapper) - return this - } - - // adds a callback which is called whenever one animation step is performed - , during: function(fn){ - var c = this.last() - , wrapper = function(e){ - if(e.detail.situation == c){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) - } - } - - // see above - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - return this.after(function(){ - this.off('during.fx', wrapper) - }) - } - - // calls after ALL animations in the queue are finished - , afterAll: function(fn){ - var wrapper = function wrapper(e){ - fn.call(this) - this.off('allfinished.fx', wrapper) - } - - // see above - this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) - return this - } - - // calls on every animation step for all animations - , duringAll: function(fn){ - var wrapper = function(e){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) - } - - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - return this.afterAll(function(){ - this.off('during.fx', wrapper) - }) - } - - , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.situation - } - - // adds one property to the animations - , add: function(method, args, type){ - this.last()[type || 'animations'][method] = args - setTimeout(function(){this.start()}.bind(this), 0) - return this - } - - /** perform one step of the animation - * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time - * @return this - */ - , step: function(ignoreTime){ - - // convert current time to position - if(!ignoreTime) this.pos = this.timeToPos(+new Date) - - if(this.pos >= 1 && (this.situation.loop === true || (typeof this.situation.loop == 'number' && --this.situation.loop))){ - - if(this.situation.reversing){ - this.situation.reversed = !this.situation.reversed - } - return this.at(this.pos-1) - } - - if(this.situation.reversed) this.pos = 1 - this.pos - - // correct position - if(this.pos > 1)this.pos = 1 - if(this.pos < 0)this.pos = 0 - - // apply easing - var eased = this.situation.ease(this.pos) - - // call once-callbacks - for(var i in this.situation.once){ - if(i > this.lastPos && i <= eased){ - this.situation.once[i].call(this.target(), this.pos, eased) - delete this.situation.once[i] - } - } - - // fire during callback with position, eased position and current situation as parameter - if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) - - // the user may call stop or finish in the during callback - // so make sure that we still have a valid situation - if(!this.situation){ - return this - } - - // apply the actual animation to every property - this.eachAt() - - // do final code when situation is finished - if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ - - // stop animation callback - this.stopAnimFrame() - - // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.situation}) - - if(!this.situations.length){ - this.target().fire('allfinished') - this.target().off('.fx') // there shouldnt be any binding left, but to make sure... - this.active = false - } - - // start next animation - if(this.active) this.dequeue() - else this.clearCurrent() - - }else if(!this.paused && this.active){ - // we continue animating when we are not at the end - this.startAnimFrame() - } - - // save last eased position for once callback triggering - this.lastPos = eased - return this - - } - - // calculates the step for every property and calls block with it - , eachAt: function(){ - var i, at, self = this, target = this.target(), s = this.situation - - // apply animations which can be called trough a method - for(i in s.animations){ - - at = [].concat(s.animations[i]).map(function(el){ - return el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target[i].apply(target, at) - - } - - // apply animation which has to be applied with attr() - for(i in s.attrs){ - - at = [i].concat(s.attrs[i]).map(function(el){ - return el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.attr.apply(target, at) - - } - - // apply animation which has to be applied with style() - for(i in s.styles){ - - at = [i].concat(s.styles[i]).map(function(el){ - return el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.style.apply(target, at) - - } - - // animate initialTransformation which has to be chained - if(s.transforms.length){ - - // get inital initialTransformation - at = s.initialTransformation - for(i in s.transforms){ - - // get next transformation in chain - var a = s.transforms[i] - - // multiply matrix directly - if(a instanceof SVG.Matrix){ - - if(a.relative){ - at = at.multiply(a.at(s.ease(this.pos))) - }else{ - at = at.morph(a).at(s.ease(this.pos)) - } - continue - } - - // when transformation is absolute we have to reset the needed transformation first - if(!a.relative) - a.undo(at.extract()) - - // and reapply it after - at = at.multiply(a.at(s.ease(this.pos))) - - } - - // set new matrix on element - target.matrix(at) - } - - return this - - } - - - // adds an once-callback which is called at a specific position and never again - , once: function(pos, fn, isEased){ - - if(!isEased)pos = this.situation.ease(pos) - - this.situation.once[pos] = fn - - return this - } - - } - -, parent: SVG.Element - - // Add method to parent elements -, construct: { - // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, ease, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) - } - , delay: function(delay){ - return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) - } - , stop: function(jumpToEnd, clearQueue) { - if (this.fx) - this.fx.stop(jumpToEnd, clearQueue) - - return this - } - , finish: function() { - if (this.fx) - this.fx.finish() - - return this - } - // Pause current animation - , pause: function() { - if (this.fx) - this.fx.pause() - - return this - } - // Play paused current animation - , play: function() { - if (this.fx) - this.fx.play() - - return this - } - } - -}) - -// MorphObj is used whenever no morphable object is given -SVG.MorphObj = SVG.invent({ - - create: function(from, to){ - // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = 0 - this.destination = to - } - -, extend: { - at: function(pos, real){ - return real < 1 ? this.value : this.destination - }, - - valueOf: function(){ - return this.value - } - } - -}) - -SVG.extend(SVG.FX, { - // Add animatable attributes - attr: function(a, v, relative) { - // apply attributes individually - if (typeof a == 'object') { - for (var key in a) - this.attr(key, a[key]) - - } else { - // the MorphObj takes care about the right function used - this.add(a, new SVG.MorphObj(null, v), 'attrs') - } - - return this - } - // Add animatable styles -, style: function(s, v) { - if (typeof s == 'object') - for (var key in s) - this.style(key, s[key]) - - else - this.add(s, new SVG.MorphObj(null, v), 'styles') - - return this - } - // Animatable x-axis -, x: function(x, relative) { - if(this.target() instanceof SVG.G){ - this.transform({x:x}, relative) - return this - } - - var num = new SVG.Number().morph(x) - num.relative = relative - return this.add('x', num) - } - // Animatable y-axis -, y: function(y, relative) { - if(this.target() instanceof SVG.G){ - this.transform({y:y}, relative) - return this - } - - var num = new SVG.Number().morph(y) - num.relative = relative - return this.add('y', num) - } - // Animatable center x-axis -, cx: function(x) { - return this.add('cx', new SVG.Number().morph(x)) - } - // Animatable center y-axis -, cy: function(y) { - return this.add('cy', new SVG.Number().morph(y)) - } - // Add animatable move -, move: function(x, y) { - return this.x(x).y(y) - } - // Add animatable center -, center: function(x, y) { - return this.cx(x).cy(y) - } - // Add animatable size -, size: function(width, height) { - if (this.target() instanceof SVG.Text) { - // animate font size for Text elements - this.attr('font-size', width) - - } else { - // animate bbox based size for all other elements - var box - - if(!width || !height){ - box = this.target().bbox() - } - - if(!width){ - width = box.width / box.height * height - } - - if(!height){ - height = box.height / box.width * width - } - - this.add('width' , new SVG.Number().morph(width)) - .add('height', new SVG.Number().morph(height)) - - } - - return this - } - // Add animatable plot -, plot: function(p) { - return this.add('plot', this.target().array().morph(p)) - } - // Add leading method -, leading: function(value) { - return this.target().leading ? - this.add('leading', new SVG.Number().morph(value)) : - this - } - // Add animatable viewbox -, viewbox: function(x, y, width, height) { - if (this.target() instanceof SVG.Container) { - this.add('viewbox', new SVG.ViewBox(x, y, width, height)) - } - - return this - } -, update: function(o) { - if (this.target() instanceof SVG.Stop) { - if (typeof o == 'number' || o instanceof SVG.Number) { - return this.update({ - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - }) - } - - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) - } - - return this - } -}) -SVG.BBox = SVG.invent({ - // Initialize - create: function(element) { - // get values if element is given - if (element) { - var box - - // yes this is ugly, but Firefox can be a bitch when it comes to elements that are not yet rendered - try { - - // the element is NOT in the dom, throw error - if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom') - - // find native bbox - box = element.node.getBBox() - } catch(e) { - if(element instanceof SVG.Shape){ - var clone = element.clone(SVG.parser.draw).show() - box = clone.bbox() - clone.remove() - }else{ - box = { - x: element.node.clientLeft - , y: element.node.clientTop - , width: element.node.clientWidth - , height: element.node.clientHeight - } - } - } - - // plain x and y - this.x = box.x - this.y = box.y - - // plain width and height - this.width = box.width - this.height = box.height - } - - // add center, right and bottom - fullBox(this) - } - - // Define Parent -, parent: SVG.Element - - // Constructor -, construct: { - // Get bounding box - bbox: function() { - return new SVG.BBox(this) - } - } - -}) - -SVG.TBox = SVG.invent({ - // Initialize - create: function(element) { - // get values if element is given - if (element) { - var t = element.ctm().extract() - , box = element.bbox() - - // width and height including transformations - this.width = box.width * t.scaleX - this.height = box.height * t.scaleY - - // x and y including transformations - this.x = box.x + t.x - this.y = box.y + t.y - } - - // add center, right and bottom - fullBox(this) - } - - // Define Parent -, parent: SVG.Element - - // Constructor -, construct: { - // Get transformed bounding box - tbox: function() { - return new SVG.TBox(this) - } - } - -}) - - -SVG.RBox = SVG.invent({ - // Initialize - create: function(element) { - if (element) { - var e = element.doc().parent() - , box = element.node.getBoundingClientRect() - , zoom = 1 - - // get screen offset - this.x = box.left - this.y = box.top - - // subtract parent offset - this.x -= e.offsetLeft - this.y -= e.offsetTop - - while (e = e.offsetParent) { - this.x -= e.offsetLeft - this.y -= e.offsetTop - } - - // calculate cumulative zoom from svg documents - e = element - while (e.parent && (e = e.parent())) { - if (e.viewbox) { - zoom *= e.viewbox().zoom - this.x -= e.x() || 0 - this.y -= e.y() || 0 - } - } - - // recalculate viewbox distortion - this.width = box.width /= zoom - this.height = box.height /= zoom - } - - // add center, right and bottom - fullBox(this) - - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset - this.y += window.pageYOffset - } - - // define Parent -, parent: SVG.Element - - // Constructor -, construct: { - // Get rect box - rbox: function() { - return new SVG.RBox(this) - } - } - -}) - -// Add universal merge method -;[SVG.BBox, SVG.TBox, SVG.RBox].forEach(function(c) { - - SVG.extend(c, { - // Merge rect box with another, return a new instance - merge: function(box) { - var b = new c() - - // merge boxes - b.x = Math.min(this.x, box.x) - b.y = Math.min(this.y, box.y) - b.width = Math.max(this.x + this.width, box.x + box.width) - b.x - b.height = Math.max(this.y + this.height, box.y + box.height) - b.y - - return fullBox(b) - } - - }) - -}) - -SVG.Matrix = SVG.invent({ - // Initialize - create: function(source) { - var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) - - // ensure source as object - source = source instanceof SVG.Element ? - source.matrixify() : - typeof source === 'string' ? - stringToMatrix(source) : - arguments.length == 6 ? - arrayToMatrix([].slice.call(arguments)) : - typeof source === 'object' ? - source : base - - // merge source - for (i = abcdef.length - 1; i >= 0; --i) - this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ? - source[abcdef[i]] : base[abcdef[i]] - } - - // Add methods -, extend: { - // Extract individual transformations - extract: function() { - // find delta transform points - var px = deltaTransformPoint(this, 0, 1) - , py = deltaTransformPoint(this, 1, 0) - , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 - - return { - // translation - x: this.e - , y: this.f - , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b) - , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d) - // skew - , skewX: -skewX - , skewY: 180 / Math.PI * Math.atan2(py.y, py.x) - // scale - , scaleX: Math.sqrt(this.a * this.a + this.b * this.b) - , scaleY: Math.sqrt(this.c * this.c + this.d * this.d) - // rotation - , rotation: skewX - , a: this.a - , b: this.b - , c: this.c - , d: this.d - , e: this.e - , f: this.f - , matrix: new SVG.Matrix(this) - } - } - // Clone matrix - , clone: function() { - return new SVG.Matrix(this) - } - // Morph one matrix into another - , morph: function(matrix) { - // store new destination - this.destination = new SVG.Matrix(matrix) - - return this - } - // Get morphed matrix at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos - , b: this.b + (this.destination.b - this.b) * pos - , c: this.c + (this.destination.c - this.c) * pos - , d: this.d + (this.destination.d - this.d) * pos - , e: this.e + (this.destination.e - this.e) * pos - , f: this.f + (this.destination.f - this.f) * pos - }) - - // process parametric rotation if present - if (this.param && this.param.to) { - // calculate current parametric position - var param = { - rotation: this.param.from.rotation + (this.param.to.rotation - this.param.from.rotation) * pos - , cx: this.param.from.cx - , cy: this.param.from.cy - } - - // rotate matrix - matrix = matrix.rotate( - (this.param.to.rotation - this.param.from.rotation * 2) * pos - , param.cx - , param.cy - ) - - // store current parametric values - matrix.param = param - } - - return matrix - } - // Multiplies by given matrix - , multiply: function(matrix) { - return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) - } - // Inverses matrix - , inverse: function() { - return new SVG.Matrix(this.native().inverse()) - } - // Translate matrix - , translate: function(x, y) { - return new SVG.Matrix(this.native().translate(x || 0, y || 0)) - } - // Scale matrix - , scale: function(x, y, cx, cy) { - // support universal scale - if (arguments.length == 1 || arguments.length == 3) - y = x - if (arguments.length == 3) { - cy = cx - cx = y - } - - return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) - } - // Rotate matrix - , rotate: function(r, cx, cy) { - // convert degrees to radians - r = SVG.utils.radians(r) - - return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) - } - // Flip matrix on x or y, at a given offset - , flip: function(a, o) { - return a == 'x' ? this.scale(-1, 1, o, 0) : this.scale(1, -1, 0, o) - } - // Skew - , skew: function(x, y, cx, cy) { - return this.around(cx, cy, this.native().skewX(x || 0).skewY(y || 0)) - } - // SkewX - , skewX: function(x, cx, cy) { - return this.around(cx, cy, this.native().skewX(x || 0)) - } - // SkewY - , skewY: function(y, cx, cy) { - return this.around(cx, cy, this.native().skewY(y || 0)) - } - // Transform around a center point - , around: function(cx, cy, matrix) { - return this - .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) - .multiply(matrix) - .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) - } - // Convert to native SVGMatrix - , native: function() { - // create new matrix - var matrix = SVG.parser.native.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) - matrix[abcdef[i]] = this[abcdef[i]] - - return matrix - } - // Convert matrix to string - , toString: function() { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - } - } - - // Define parent -, parent: SVG.Element - - // Add parent method -, construct: { - // Get current matrix - ctm: function() { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function() { - return new SVG.Matrix(this.node.getScreenCTM()) - } - - } - -}) - -SVG.Point = SVG.invent({ - // Initialize - create: function(x,y) { - var i, source, base = {x:0, y:0} - - // ensure source as object - source = Array.isArray(x) ? - {x:x[0], y:x[1]} : - typeof x === 'object' ? - {x:x.x, y:x.y} : - y != null ? - {x:x, y:y} : base - - // merge source - this.x = source.x - this.y = source.y - } - - // Add methods -, extend: { - // Clone point - clone: function() { - return new SVG.Point(this) - } - // Morph one point into another - , morph: function(point) { - // store new destination - this.destination = new SVG.Point(point) - - return this - } - // Get morphed point at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos - , y: this.y + (this.destination.y - this.y) * pos - }) - - return point - } - // Convert to native SVGPoint - , native: function() { - // create new point - var point = SVG.parser.native.createSVGPoint() - - // update with current values - point.x = this.x - point.y = this.y - - return point - } - // transform point with matrix - , transform: function(matrix) { - return new SVG.Point(this.native().matrixTransform(matrix.native())) - } - - } - -}) - -SVG.extend(SVG.Element, { - - // Get point - point: function(x, y) { - return new SVG.Point(x,y).transform(this.screenCTM().inverse()); - } - -}) - -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function(a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue - - return a - - } else if (typeof a == 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? - SVG.defaults.attrs[a] : - SVG.regex.isNumber.test(v) ? - parseFloat(v) : v - - } else { - // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0 - if (a == 'stroke-width') - this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null) - else if (a == 'stroke') - this._stroke = v - - // convert image fill and stroke to patterns - if (a == 'fill' || a == 'stroke') { - if (SVG.regex.isImage.test(v)) - v = this.doc().defs().image(v, 0, 0) - - if (v instanceof SVG.Image) - v = this.doc().defs().pattern(0, 0, function() { - this.add(v) - }) - } - - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') - v = new SVG.Number(v) - - // ensure full hex color - else if (SVG.Color.isColor(v)) - v = new SVG.Color(v) - - // parse array values - else if (Array.isArray(v)) - v = new SVG.Array(v) - - // store parametric transformation values locally - else if (v instanceof SVG.Matrix && v.param) - this.param = v.param - - // if the passed attribute is leading... - if (a == 'leading') { - // ... call the leading method instead - if (this.leading) - this.leading(v) - } else { - // set given attribute on node - typeof n === 'string' ? - this.node.setAttributeNS(n, a, v.toString()) : - this.node.setAttribute(a, v.toString()) - } - - // rebuild if required - if (this.rebuild && (a == 'font-size' || a == 'x')) - this.rebuild(a, v) - } - - return this - } -}) -SVG.extend(SVG.Element, { - // Add transformations - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this - , matrix - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // get current matrix - matrix = new SVG.Matrix(target) - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = relative ? - // relative - matrix.multiply(new SVG.Matrix(o)) : - // absolute - new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = relative ? - // relative - matrix.rotate(o.rotation, o.cx, o.cy) : - // absolute - matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - if (!relative) { - // absolute; multiply inversed values - var e = matrix.extract() - o.scaleX = o.scaleX * 1 / e.scaleX - o.scaleY = o.scaleY * 1 / e.scaleY - } - - matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skewX != null ? o.skewX : 0 - o.skewY = o.skewY != null ? o.skewY : 0 - - if (!relative) { - // absolute; reset skew values - var e = matrix.extract() - matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) - } - - matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - matrix = matrix.flip( - o.flip - , o.offset == null ? target.bbox()['c' + o.flip] : o.offset - ) - - // act on translate - } else if (o.x != null || o.y != null) { - if (relative) { - // relative - matrix = matrix.translate(o.x, o.y) - } else { - // absolute - if (o.x != null) matrix.e = o.x - if (o.y != null) matrix.f = o.y - } - } - - return this.attr('transform', matrix) - } -}) - -SVG.extend(SVG.FX, { - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this.target() - , matrix - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skewX != null ? o.skewX : 0 - o.skewY = o.skewY != null ? o.skewY : 0 - - matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - matrix = new SVG.Matrix().morph(new SVG.Matrix().flip( - o.flip - , o.offset == null ? target.bbox()['c' + o.flip] : o.offset - )) - - // act on translate - } else if (o.x != null || o.y != null) { - matrix = new SVG.Translate(o.x, o.y) - } - - if(!matrix) return this - - matrix.relative = relative - - this.last().transforms.push(matrix) - - setTimeout(function(){this.start()}.bind(this), 0) - - return this - } -}) - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function() { - return this.attr('transform', null) - }, - // merge the whole transformation chain into one matrix and returns it - matrixify: function() { - - var matrix = (this.attr('transform') || '') - // split transformations - .split(/\)\s*/).slice(0,-1).map(function(str){ - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], kv[1].split(SVG.regex.matrixElements).map(function(str){ return parseFloat(str) })] - }) - // calculate every transformation into one matrix - .reduce(function(matrix, transform){ - - if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) - return matrix[transform[0]].apply(matrix, transform[1]) - - }, new SVG.Matrix()) - - return matrix - }, - // add an element to another parent without changing the visual representation on the screen - toParent: function(parent) { - if(this == parent) return this - var ctm = this.screenCTM() - var temp = parent.rect(1,1) - var pCtm = temp.screenCTM().inverse() - temp.remove() - - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - - return this - }, - // same as above with parent equals root-svg - toDoc: function() { - return this.toParent(this.doc()) - } - -}) - -SVG.Transformation = SVG.invent({ - - create: function(source, inversed){ - - if(arguments.length > 1 && typeof inversed != 'boolean'){ - return this.create([].slice.call(arguments)) - } - - if(typeof source == 'object'){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[this.arguments[i]] - } - } - - if(Array.isArray(source)){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[i] - } - } - - this.inversed = false - - if(inversed === true){ - this.inversed = true - } - - } - -, extend: { - - at: function(pos){ - - var params = [] - - for(var i = 0, len = this.arguments.length; i < len; ++i){ - params.push(this[this.arguments[i]]) - } - - var m = this._undo || new SVG.Matrix() - - m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) - - return this.inversed ? m.inverse() : m - - } - - , undo: function(o){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]] - } - - this._undo = new SVG[capitalize(this.method)](o, true).at(1) - - return this - } - - } - -}) - -SVG.Translate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - if(typeof source == 'object') this.constructor.call(this, source, inversed) - else this.constructor.call(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['transformedX', 'transformedY'] - , method: 'translate' - } - -}) - -SVG.Rotate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - if(typeof source == 'object') this.constructor.call(this, source, inversed) - else this.constructor.call(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['rotation', 'cx', 'cy'] - , method: 'rotate' - , at: function(pos){ - var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) - return this.inversed ? m.inverse() : m - } - , undo: function(o){ - this._undo = o - } - } - -}) - -SVG.Scale = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - if(typeof source == 'object') this.constructor.call(this, source, inversed) - else this.constructor.call(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['scaleX', 'scaleY', 'cx', 'cy'] - , method: 'scale' - } - -}) - -SVG.Skew = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - if(typeof source == 'object') this.constructor.call(this, source, inversed) - else this.constructor.call(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['skewX', 'skewY', 'cx', 'cy'] - , method: 'skew' - } - -}) - -SVG.extend(SVG.Element, { - // Dynamic style generator - style: function(s, v) { - if (arguments.length == 0) { - // get full style - return this.node.style.cssText || '' - - } else if (arguments.length < 2) { - // apply every style individually if an object is passed - if (typeof s == 'object') { - for (v in s) this.style(v, s[v]) - - } else if (SVG.regex.isCss.test(s)) { - // parse css string - s = s.split(';') - - // apply every definition individually - for (var i = 0; i < s.length; i++) { - v = s[i].split(':') - this.style(v[0].replace(/\s+/g, ''), v[1]) - } - } else { - // act as a getter if the first and only argument is not an object - return this.node.style[camelCase(s)] - } - - } else { - this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v - } - - return this - } -}) -SVG.Parent = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // Returns all child elements - children: function() { - return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) { - return SVG.adopt(node) - }) - } - // Add given element at a position - , add: function(element, i) { - if (i == null) - this.node.appendChild(element.node) - else if (element.node != this.node.childNodes[i]) - this.node.insertBefore(element.node, this.node.childNodes[i]) - - return this - } - // Basically does the same as `add()` but returns the added element instead - , put: function(element, i) { - this.add(element, i) - return element - } - // Checks if the given element is a child - , has: function(element) { - return this.index(element) >= 0 - } - // Gets index of given element - , index: function(element) { - return [].slice.call(this.node.childNodes).indexOf(element.node) - } - // Get a element at the given index - , get: function(i) { - return SVG.adopt(this.node.childNodes[i]) - } - // Get first child - , first: function() { - return this.get(0) - } - // Get the last child - , last: function() { - return this.get(this.node.childNodes.length - 1) - } - // Iterates over all children and invokes a given block - , each: function(block, deep) { - var i, il - , children = this.children() - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) - block.apply(children[i], [i, children]) - - if (deep && (children[i] instanceof SVG.Container)) - children[i].each(block, deep) - } - - return this - } - // Remove a given child - , removeElement: function(element) { - this.node.removeChild(element.node) - - return this - } - // Remove all elements in this container - , clear: function() { - // remove children - while(this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // remove defs reference - delete this._defs - - return this - } - , // Get defs - defs: function() { - return this.doc().defs() - } - } - -}) - -SVG.extend(SVG.Parent, { - - ungroup: function(parent, depth) { - if(depth === 0 || this instanceof SVG.Defs) return this - - parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) - depth = depth || Infinity - - this.each(function(){ - if(this instanceof SVG.Defs) return this - if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1) - return this.toParent(parent) - }) - - this.node.firstChild || this.remove() - - return this - }, - - flatten: function(parent, depth) { - return this.ungroup(parent, depth) - } - -}) -SVG.Container = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Parent - -}) - -SVG.ViewBox = SVG.invent({ - - create: function(source) { - var i, base = [0, 0, 0, 0] - - var x, y, width, height, box, view, we, he - , wm = 1 // width multiplier - , hm = 1 // height multiplier - , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi - - if(source instanceof SVG.Element){ - - we = source - he = source - view = (source.attr('viewBox') || '').match(reg) - box = source.bbox - - // get dimensions of current node - width = new SVG.Number(source.width()) - height = new SVG.Number(source.height()) - - // find nearest non-percentual dimensions - while (width.unit == '%') { - wm *= width.value - width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width()) - we = we.parent() - } - while (height.unit == '%') { - hm *= height.value - height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height()) - he = he.parent() - } - - // ensure defaults - this.x = 0 - this.y = 0 - this.width = width * wm - this.height = height * hm - this.zoom = 1 - - if (view) { - // get width and height from viewbox - x = parseFloat(view[0]) - y = parseFloat(view[1]) - width = parseFloat(view[2]) - height = parseFloat(view[3]) - - // calculate zoom accoring to viewbox - this.zoom = ((this.width / this.height) > (width / height)) ? - this.height / height : - this.width / width - - // calculate real pixel dimensions on parent SVG.Doc element - this.x = x - this.y = y - this.width = width - this.height = height - - } - - }else{ - - // ensure source as object - source = typeof source === 'string' ? - source.match(reg).map(function(el){ return parseFloat(el) }) : - Array.isArray(source) ? - source : - typeof source == 'object' ? - [source.x, source.y, source.width, source.height] : - arguments.length == 4 ? - [].slice.call(arguments) : - base - - this.x = source[0] - this.y = source[1] - this.width = source[2] - this.height = source[3] - } - - - } - -, extend: { - - toString: function() { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - } - , morph: function(v){ - - var v = arguments.length == 1 ? - [v.x, v.y, v.width, v.height] : - [].slice.call(arguments) - - this.destination = new SVG.ViewBox(v) - - return this - - } - - , at: function(pos) { - - if(!this.destination) return this - - return new SVG.ViewBox([ - this.x + (this.destination.x - this.x) * pos - , this.y + (this.destination.y - this.y) * pos - , this.width + (this.destination.width - this.width) * pos - , this.height + (this.destination.height - this.height) * pos - ]) - - } - - } - - // Define parent -, parent: SVG.Container - - // Add parent method -, construct: { - - // get/set viewbox - viewbox: function(v) { - if (arguments.length == 0) - // act as a getter if there are no arguments - return new SVG.ViewBox(this) - - // otherwise act as a setter - v = arguments.length == 1 ? - [v.x, v.y, v.width, v.height] : - [].slice.call(arguments) - - return this.attr('viewBox', v) - } - - } - -}) -// Add events to elements -;[ 'click' - , 'dblclick' - , 'mousedown' - , 'mouseup' - , 'mouseover' - , 'mouseout' - , 'mousemove' - // , 'mouseenter' -> not supported by IE - // , 'mouseleave' -> not supported by IE - , 'touchstart' - , 'touchmove' - , 'touchleave' - , 'touchend' - , 'touchcancel' ].forEach(function(event) { - - // add event to SVG.Element - SVG.Element.prototype[event] = function(f) { - var self = this - - // bind event to element rather than element node - this.node['on' + event] = typeof f == 'function' ? - function() { return f.apply(self, arguments) } : null - - return this - } - -}) - -// Initialize listeners stack -SVG.listeners = [] -SVG.handlerMap = [] -SVG.listenerId = 0 - -// Add event binder in the SVG namespace -SVG.on = function(node, event, listener, binding) { - // create listener, get object-index - var l = listener.bind(binding || node.instance || node) - , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1 - , ev = event.split('.')[0] - , ns = event.split('.')[1] || '*' - - - // ensure valid object - SVG.listeners[index] = SVG.listeners[index] || {} - SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} - SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} - - if(!listener._svgjsListenerId) - listener._svgjsListenerId = ++SVG.listenerId - - // reference listener - SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l - - // add listener - node.addEventListener(ev, l, false) -} - -// Add event unbinder in the SVG namespace -SVG.off = function(node, event, listener) { - var index = SVG.handlerMap.indexOf(node) - , ev = event && event.split('.')[0] - , ns = event && event.split('.')[1] - - if(index == -1) return - - if (listener) { - if(typeof listener == 'function') listener = listener._svgjsListenerId - if(!listener) return - - // remove listener reference - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { - // remove listener - node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) - - delete SVG.listeners[index][ev][ns || '*'][listener] - } - - } else if (ns && ev) { - // remove all listeners for a namespaced event - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { - for (listener in SVG.listeners[index][ev][ns]) - SVG.off(node, [ev, ns].join('.'), listener) - - delete SVG.listeners[index][ev][ns] - } - - } else if (ns){ - // remove all listeners for a specific namespace - for(event in SVG.listeners[index]){ - for(namespace in SVG.listeners[index][event]){ - if(ns === namespace){ - SVG.off(node, [event, ns].join('.')) - } - } - } - - } else if (ev) { - // remove all listeners for the event - if (SVG.listeners[index][ev]) { - for (namespace in SVG.listeners[index][ev]) - SVG.off(node, [ev, namespace].join('.')) - - delete SVG.listeners[index][ev] - } - - } else { - // remove all listeners on a given node - for (event in SVG.listeners[index]) - SVG.off(node, event) - - delete SVG.listeners[index] - - } -} - -// -SVG.extend(SVG.Element, { - // Bind given event to listener - on: function(event, listener, binding) { - SVG.on(this.node, event, listener, binding) - - return this - } - // Unbind event from listener -, off: function(event, listener) { - SVG.off(this.node, event, listener) - - return this - } - // Fire given event -, fire: function(event, data) { - - // Dispatch event - if(event instanceof Event){ - this.node.dispatchEvent(event) - }else{ - this.node.dispatchEvent(new CustomEvent(event, {detail:data})) - } - - return this - } -}) - -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs' - - // Inherit from -, inherit: SVG.Container - -}) -SVG.G = SVG.invent({ - // Initialize node - create: 'g' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) - } - , gbox: function() { - - var bbox = this.bbox() - , trans = this.transform() - - bbox.x += trans.x - bbox.x2 += trans.x - bbox.cx += trans.x - - bbox.y += trans.y - bbox.y2 += trans.y - bbox.cy += trans.y - - return bbox - } - } - - // Add parent method -, construct: { - // Create a group element - group: function() { - return this.put(new SVG.G) - } - } -}) - -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function() { - return this.parent().children() - } - // Get the curent position siblings -, position: function() { - return this.parent().index(this) - } - // Get the next element (will return null if there is none) -, next: function() { - return this.siblings()[this.position() + 1] - } - // Get the next element (will return null if there is none) -, previous: function() { - return this.siblings()[this.position() - 1] - } - // Send given element one step forward -, forward: function() { - var i = this.position() + 1 - , p = this.parent() - - // move node one step forward - p.removeElement(this).add(this, i) - - // make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element one step backward -, backward: function() { - var i = this.position() - - if (i > 0) - this.parent().removeElement(this).add(this, i - 1) - - return this - } - // Send given element all the way to the front -, front: function() { - var p = this.parent() - - // Move node forward - p.node.appendChild(this.node) - - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element all the way to the back -, back: function() { - if (this.position() > 0) - this.parent().removeElement(this).add(this, 0) - - return this - } - // Inserts a given element before the targeted element -, before: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i) - - return this - } - // Insters a given element after the targeted element -, after: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i + 1) - - return this - } - -}) -SVG.Mask = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('mask')) - - // keep references to masked elements - this.targets = [] - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unmask all masked elements and remove itself - remove: function() { - // unmask all targets - for (var i = this.targets.length - 1; i >= 0; i--) - if (this.targets[i]) - this.targets[i].unmask() - this.targets = [] - - // remove mask from parent - this.parent().removeElement(this) - - return this - } - } - - // Add parent method -, construct: { - // Create masking element - mask: function() { - return this.defs().put(new SVG.Mask) - } - } -}) - - -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function(element) { - // use given mask or create a new one - this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) - - // store reverence on self in mask - this.masker.targets.push(this) - - // apply mask - return this.attr('mask', 'url("#' + this.masker.attr('id') + '")') - } - // Unmask element -, unmask: function() { - delete this.masker - return this.attr('mask', null) - } - -}) - -SVG.ClipPath = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('clipPath')) - - // keep references to clipped elements - this.targets = [] - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unclip all clipped elements and remove itself - remove: function() { - // unclip all targets - for (var i = this.targets.length - 1; i >= 0; i--) - if (this.targets[i]) - this.targets[i].unclip() - this.targets = [] - - // remove clipPath from parent - this.parent().removeElement(this) - - return this - } - } - - // Add parent method -, construct: { - // Create clipping element - clip: function() { - return this.defs().put(new SVG.ClipPath) - } - } -}) - -// -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function(element) { - // use given clip or create a new one - this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) - - // store reverence on self in mask - this.clipper.targets.push(this) - - // apply mask - return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")') - } - // Unclip element -, unclip: function() { - delete this.clipper - return this.attr('clip-path', null) - } - -}) -SVG.Gradient = SVG.invent({ - // Initialize node - create: function(type) { - this.constructor.call(this, SVG.create(type + 'Gradient')) - - // store type - this.type = type - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add a color stop - at: function(offset, color, opacity) { - return this.put(new SVG.Stop).update(offset, color, opacity) - } - // Update gradient - , update: function(block) { - // remove all stops - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , fill: function() { - return 'url(#' + this.id() + ')' - } - // Alias string convertion to fill - , toString: function() { - return this.fill() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - } - - // Add parent method -, construct: { - // Create gradient element in defs - gradient: function(type, block) { - return this.defs().gradient(type, block) - } - } -}) - -// Add animatable methods to both gradient and fx module -SVG.extend(SVG.Gradient, SVG.FX, { - // From position - from: function(x, y) { - return (this._target || this).type == 'radial' ? - this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : - this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - } - // To position -, to: function(x, y) { - return (this._target || this).type == 'radial' ? - this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : - this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) - } -}) - -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function(type, block) { - return this.put(new SVG.Gradient(type)).update(block) - } - -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop' - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // add color stops - update: function(o) { - if (typeof o == 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - } - } - - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) - - return this - } - } - -}) - -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Return the fill id - fill: function() { - return 'url(#' + this.id() + ')' - } - // Update pattern by rebuilding - , update: function(block) { - // remove content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Alias string convertion to fill - , toString: function() { - return this.fill() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - - } - - // Add parent method -, construct: { - // Create pattern element in defs - pattern: function(width, height, block) { - return this.defs().pattern(width, height, block) - } - } -}) - -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function(width, height, block) { - return this.put(new SVG.Pattern).update(block).attr({ - x: 0 - , y: 0 - , width: width - , height: height - , patternUnits: 'userSpaceOnUse' - }) - } - -}) -SVG.Doc = SVG.invent({ - // Initialize node - create: function(element) { - if (element) { - // ensure the presence of a dom element - element = typeof element == 'string' ? - document.getElementById(element) : - element - - // If the target is an svg element, use that element as the main wrapper. - // This allows svg.js to work with svg documents as well. - if (element.nodeName == 'svg') { - this.constructor.call(this, element) - } else { - this.constructor.call(this, SVG.create('svg')) - element.appendChild(this.node) - this.size('100%', '100%') - } - - // set svg element attributes and ensure defs node - this.namespace().defs() - } - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add namespaces - namespace: function() { - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - } - // Creates and returns defs element - , defs: function() { - if (!this._defs) { - var defs - - // Find or create a defs element in this instance - if (defs = this.node.getElementsByTagName('defs')[0]) - this._defs = SVG.adopt(defs) - else - this._defs = new SVG.Defs - - // Make sure the defs node is at the end of the stack - this.node.appendChild(this._defs.node) - } - - return this._defs - } - // custom parent method - , parent: function() { - return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode - } - // Fix for possible sub-pixel offset. See: - // https://bugzilla.mozilla.org/show_bug.cgi?id=608812 - , spof: function(spof) { - var pos = this.node.getScreenCTM() - - if (pos) - this - .style('left', (-pos.e % 1) + 'px') - .style('top', (-pos.f % 1) + 'px') - - return this - } - - // Removes the doc from the DOM - , remove: function() { - if(this.parent()) { - this.parent().removeChild(this.node); - } - - return this; - } - } - -}) - -SVG.Shape = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Element - -}) - -SVG.Bare = SVG.invent({ - // Initialize - create: function(element, inherit) { - // construct element - this.constructor.call(this, SVG.create(element)) - - // inherit custom methods - if (inherit) - for (var method in inherit.prototype) - if (typeof inherit.prototype[method] === 'function') - this[method] = inherit.prototype[method] - } - - // Inherit from -, inherit: SVG.Element - - // Add methods -, extend: { - // Insert some plain text - words: function(text) { - // remove contents - while (this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - } -}) - - -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function(element, inherit) { - return this.put(new SVG.Bare(element, inherit)) - } - // Add symbol element -, symbol: function() { - return this.defs().element('symbol', SVG.Container) - } - -}) -SVG.Use = SVG.invent({ - // Initialize node - create: 'use' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Use element as a reference - element: function(element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - } - - // Add parent method -, construct: { - // Create a use element - use: function(element, file) { - return this.put(new SVG.Use).element(element, file) - } - } -}) -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a rect element - rect: function(width, height) { - return this.put(new SVG.Rect()).size(width, height) - } - } -}) -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create circle element, based on ellipse - circle: function(size) { - return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend(SVG.Circle, SVG.FX, { - // Radius x value - rx: function(rx) { - return this.attr('r', rx) - } - // Alias radius x value -, ry: function(ry) { - return this.rx(ry) - } -}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create an ellipse - ellipse: function(width, height) { - return this.put(new SVG.Ellipse).size(width, height).move(0, 0) - } - } -}) - -SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, { - // Radius x value - rx: function(rx) { - return this.attr('rx', rx) - } - // Radius y value -, ry: function(ry) { - return this.attr('ry', ry) - } -}) - -// Add common method -SVG.extend(SVG.Circle, SVG.Ellipse, { - // Move over x-axis - x: function(x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - } - // Set width of element - , width: function(width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - } - // Set height of element - , height: function(height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - } - // Custom size function - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) - } -}) -SVG.Line = SVG.invent({ - // Initialize node - create: 'line' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Get array - array: function() { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ] - , [ this.attr('x2'), this.attr('y2') ] - ]) - } - // Overwrite native plot() method - , plot: function(x1, y1, x2, y2) { - if (typeof y1 !== 'undefined') - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - else - x1 = new SVG.PointArray(x1).toLine() - - return this.attr(x1) - } - // Move by left top corner - , move: function(x, y) { - return this.attr(this.array().move(x, y).toLine()) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr(this.array().size(p.width, p.height).toLine()) - } - } - - // Add parent method -, construct: { - // Create a line element - line: function(x1, y1, x2, y2) { - return this.put(new SVG.Line).plot(x1, y1, x2, y2) - } - } -}) - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polyline element - polyline: function(p) { - return this.put(new SVG.Polyline).plot(p) - } - } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polygon element - polygon: function(p) { - return this.put(new SVG.Polygon).plot(p) - } - } -}) - -// Add polygon-specific functions -SVG.extend(SVG.Polyline, SVG.Polygon, { - // Get array - array: function() { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - } - // Plot new path -, plot: function(p) { - return this.attr('points', (this._array = new SVG.PointArray(p))) - } - // Move by left top corner -, move: function(x, y) { - return this.attr('points', this.array().move(x, y)) - } - // Set element size to given width and height -, size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('points', this.array().size(p.width, p.height)) - } - -}) -// unify all point to point elements -SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, { - // Define morphable array - morphArray: SVG.PointArray - // Move by left top corner over x-axis -, x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis -, y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set width of element -, width: function(width) { - var b = this.bbox() - - return width == null ? b.width : this.size(width, b.height) - } - // Set height of element -, height: function(height) { - var b = this.bbox() - - return height == null ? b.height : this.size(b.width, height) - } -}) -SVG.Path = SVG.invent({ - // Initialize node - create: 'path' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Define morphable array - morphArray: SVG.PathArray - // Get array - , array: function() { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - } - // Plot new poly points - , plot: function(p) { - return this.attr('d', (this._array = new SVG.PathArray(p))) - } - // Move by left top corner - , move: function(x, y) { - return this.attr('d', this.array().move(x, y)) - } - // Move by left top corner over x-axis - , x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis - , y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('d', this.array().size(p.width, p.height)) - } - // Set width of element - , width: function(width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - } - // Set height of element - , height: function(height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - - } - - // Add parent method -, construct: { - // Create a wrapped path element - path: function(d) { - return this.put(new SVG.Path).plot(d) - } - } -}) -SVG.Image = SVG.invent({ - // Initialize node - create: 'image' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // (re)load image - load: function(url) { - if (!url) return this - - var self = this - , img = document.createElement('img') - - // preload image - img.onload = function() { - var p = self.parent(SVG.Pattern) - - if(p === null) return - - // ensure image size - if (self.width() == 0 && self.height() == 0) - self.size(img.width, img.height) - - // ensure pattern size if not set - if (p && p.width() == 0 && p.height() == 0) - p.size(self.width(), self.height()) - - // callback - if (typeof self._loaded === 'function') - self._loaded.call(self, { - width: img.width - , height: img.height - , ratio: img.width / img.height - , url: url - }) - } - - img.onerror = function(e){ - if (typeof self._error === 'function'){ - self._error.call(self, e) - } - } - - return this.attr('href', (img.src = this.src = url), SVG.xlink) - } - // Add loaded callback - , loaded: function(loaded) { - this._loaded = loaded - return this - } - - , error: function(error) { - this._error = error - return this - } - } - - // Add parent method -, construct: { - // create image element, load image and set its size - image: function(source, width, height) { - return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0) - } - } - -}) -SVG.Text = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('text')) - - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding - this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines - - // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - } - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - // act as getter - if (x == null) - return this.attr('x') - - // move lines as well if no textPath is present - if (!this.textPath) - this.lines().each(function() { if (this.dom.newLined) this.x(x) }) - - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - var oy = this.attr('y') - , o = typeof oy === 'number' ? oy - this.bbox().y : 0 - - // act as getter - if (y == null) - return typeof oy === 'number' ? oy - o : oy - - return this.attr('y', typeof y === 'number' ? y + o : y) - } - // Move center over x-axis - , cx: function(x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - } - // Move center over y-axis - , cy: function(y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - } - // Set the text content - , text: function(text) { - // act as getter - if (typeof text === 'undefined'){ - var text = '' - var children = this.node.childNodes - for(var i = 0, len = children.length; i < len; ++i){ - - // add newline if its not the first child and newLined is set to true - if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ - text += '\n' - } - - // add content of this node - text += children[i].textContent - } - - return text - } - - // remove existing content - this.clear().build(true) - - if (typeof text === 'function') { - // call block - text.call(this, this) - - } else { - // store text and make sure text is not blank - text = text.split('\n') - - // build new lines - for (var i = 0, il = text.length; i < il; i++) - this.tspan(text[i]).newLine() - } - - // disable build mode and rebuild lines - return this.build(false).rebuild() - } - // Set font size - , size: function(size) { - return this.attr('font-size', size).rebuild() - } - // Set / get leading - , leading: function(value) { - // act as getter - if (value == null) - return this.dom.leading - - // act as setter - this.dom.leading = new SVG.Number(value) - - return this.rebuild() - } - // Get all the first level lines - , lines: function() { - var node = (this.textPath && this.textPath() || this).node - - // filter tspans and map them to SVG.js instances - var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){ - return SVG.adopt(el) - }) - - // return an instance of SVG.set - return new SVG.Set(lines) - } - // Rebuild appearance type - , rebuild: function(rebuild) { - // store new rebuild flag if given - if (typeof rebuild == 'boolean') - this._rebuild = rebuild - - // define position of all lines - if (this._rebuild) { - var self = this - , blankLineOffset = 0 - , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.lines().each(function() { - if (this.dom.newLined) { - if (!this.textPath) - this.attr('x', self.attr('x')) - - if(this.text() == '\n') { - blankLineOffset += dy - }else{ - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) - - this.fire('rebuild') - } - - return this - } - // Enable / disable build mode - , build: function(build) { - this._build = !!build - return this - } - // overwrite method from parent to set data properly - , setData: function(o){ - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this - } - } - - // Add parent method -, construct: { - // Create text element - text: function(text) { - return this.put(new SVG.Text).text(text) - } - // Create plain text element - , plain: function(text) { - return this.put(new SVG.Text).plain(text) - } - } - -}) - -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Set text content - text: function(text) { - if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - } - // Shortcut dx - , dx: function(dx) { - return this.attr('dx', dx) - } - // Shortcut dy - , dy: function(dy) { - return this.attr('dy', dy) - } - // Create new line - , newLine: function() { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new hy¡n - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } - } - -}) - -SVG.extend(SVG.Text, SVG.Tspan, { - // Create plain text node - plain: function(text) { - // clear if build mode is disabled - if (this._build === false) - this.clear() - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - // Create a tspan -, tspan: function(text) { - var node = (this.textPath && this.textPath() || this).node - , tspan = new SVG.Tspan - - // clear if build mode is disabled - if (this._build === false) - this.clear() - - // add new tspan - node.appendChild(tspan.node) - - return tspan.text(text) - } - // Clear all lines -, clear: function() { - var node = (this.textPath && this.textPath() || this).node - - // remove existing child nodes - while (node.hasChildNodes()) - node.removeChild(node.lastChild) - - return this - } - // Get length of text element -, length: function() { - return this.node.getComputedTextLength() - } -}) - -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath' - - // Inherit from -, inherit: SVG.Parent - - // Define parent class -, parent: SVG.Text - - // Add parent method -, construct: { - // Create path for text to run on - path: function(d) { - // create textPath element - var path = new SVG.TextPath - , track = this.doc().defs().path(d) - - // move lines to textpath - while (this.node.hasChildNodes()) - path.node.appendChild(this.node.firstChild) - - // add textPath element as child node - this.node.appendChild(path.node) - - // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) - - return this - } - // Plot path if any - , plot: function(d) { - var track = this.track() - - if (track) - track.plot(d) - - return this - } - // Get the path track element - , track: function() { - var path = this.textPath() - - if (path) - return path.reference('href') - } - // Get the textPath child - , textPath: function() { - if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath') - return SVG.adopt(this.node.firstChild) - } - } -}) -SVG.Nested = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('svg')) - - this.style('overflow', 'visible') - } - - // Inherit from -, inherit: SVG.Container - - // Add parent method -, construct: { - // Create nested svg document - nested: function() { - return this.put(new SVG.Nested) - } - } -}) -SVG.A = SVG.invent({ - // Initialize node - create: 'a' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Link url - to: function(url) { - return this.attr('href', url, SVG.xlink) - } - // Link show attribute - , show: function(target) { - return this.attr('show', target, SVG.xlink) - } - // Link target attribute - , target: function(target) { - return this.attr('target', target) - } - } - - // Add parent method -, construct: { - // Create a hyperlink element - link: function(url) { - return this.put(new SVG.A).to(url) - } - } -}) - -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function(url) { - var link = new SVG.A - - if (typeof url == 'function') - url.call(link, link) - else - link.to(url) - - return this.parent().put(link).put(this) - } - -}) -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Set width of element - width: function(width) { - return this.attr('markerWidth', width) - } - // Set height of element - , height: function(height) { - return this.attr('markerHeight', height) - } - // Set marker refX and refY - , ref: function(x, y) { - return this.attr('refX', x).attr('refY', y) - } - // Update marker - , update: function(block) { - // remove all content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , toString: function() { - return 'url(#' + this.id() + ')' - } - } - - // Add parent method -, construct: { - marker: function(width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } - } - -}) - -SVG.extend(SVG.Defs, { - // Create marker - marker: function(width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker) - .size(width, height) - .ref(width / 2, height / 2) - .viewbox(0, 0, width, height) - .attr('orient', 'auto') - .update(block) - } - -}) - -SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, { - // Create and attach markers - marker: function(marker, width, height, block) { - var attr = ['marker'] - - // Build attribute name - if (marker != 'all') attr.push(marker) - attr = attr.join('-') - - // Set marker attribute - marker = arguments[1] instanceof SVG.Marker ? - arguments[1] : - this.doc().marker(width, height, block) - - return this.attr(attr, marker) - } - -}) -// Define list of available attributes for stroke and fill -var sugar = { - stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] -, fill: ['color', 'opacity', 'rule'] -, prefix: function(t, a) { - return a == 'color' ? t : t + '-' + a - } -} - -// Add sugar for fill and stroke -;['fill', 'stroke'].forEach(function(m) { - var i, extension = {} - - extension[m] = function(o) { - if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) - this.attr(m, o) - - else - // set all attributes from sugar.fill and sugar.stroke list - for (i = sugar[m].length - 1; i >= 0; i--) - if (o[sugar[m][i]] != null) - this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) - - return this - } - - SVG.extend(SVG.Element, SVG.FX, extension) - -}) - -SVG.extend(SVG.Element, SVG.FX, { - // Map rotation to transform - rotate: function(d, cx, cy) { - return this.transform({ rotation: d, cx: cx, cy: cy }) - } - // Map skew to transform -, skew: function(x, y, cx, cy) { - return this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) - } - // Map scale to transform -, scale: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ scale: x, cx: y, cy: cx }) : - this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) - } - // Map translate to transform -, translate: function(x, y) { - return this.transform({ x: x, y: y }) - } - // Map flip to transform -, flip: function(a, o) { - return this.transform({ flip: a, offset: o }) - } - // Map matrix to transform -, matrix: function(m) { - return this.attr('transform', new SVG.Matrix(m)) - } - // Opacity -, opacity: function(value) { - return this.attr('opacity', value) - } - // Relative move over x axis -, dx: function(x) { - return this.x((this instanceof SVG.FX ? 0 : this.x()) + x, true) - } - // Relative move over y axis -, dy: function(y) { - return this.y((this instanceof SVG.FX ? 0 : this.y()) + y, true) - } - // Relative move over x and y axes -, dmove: function(x, y) { - return this.dx(x).dy(y) - } -}) - -SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, { - // Add x and y radius - radius: function(x, y) { - var type = (this._target || this).type; - return type == 'radial' || type == 'circle' ? - this.attr('r', new SVG.Number(x)) : - this.rx(x).ry(y == null ? x : y) - } -}) - -SVG.extend(SVG.Path, { - // Get path length - length: function() { - return this.node.getTotalLength() - } - // Get point at length -, pointAt: function(length) { - return this.node.getPointAtLength(length) - } -}) - -SVG.extend(SVG.Parent, SVG.Text, SVG.FX, { - // Set font - font: function(o) { - for (var k in o) - k == 'leading' ? - this.leading(o[k]) : - k == 'anchor' ? - this.attr('text-anchor', o[k]) : - k == 'size' || k == 'family' || k == 'weight' || k == 'stretch' || k == 'variant' || k == 'style' ? - this.attr('font-'+ k, o[k]) : - this.attr(k, o[k]) - - return this - } -}) - - -SVG.Set = SVG.invent({ - // Initialize - create: function(members) { - // Set initial state - Array.isArray(members) ? this.members = members : this.clear() - } - - // Add class methods -, extend: { - // Add element to set - add: function() { - var i, il, elements = [].slice.call(arguments) - - for (i = 0, il = elements.length; i < il; i++) - this.members.push(elements[i]) - - return this - } - // Remove element from set - , remove: function(element) { - var i = this.index(element) - - // remove given child - if (i > -1) - this.members.splice(i, 1) - - return this - } - // Iterate over all members - , each: function(block) { - for (var i = 0, il = this.members.length; i < il; i++) - block.apply(this.members[i], [i, this.members]) - - return this - } - // Restore to defaults - , clear: function() { - // initialize store - this.members = [] - - return this - } - // Get the length of a set - , length: function() { - return this.members.length - } - // Checks if a given element is present in set - , has: function(element) { - return this.index(element) >= 0 - } - // retuns index of given element in set - , index: function(element) { - return this.members.indexOf(element) - } - // Get member at given index - , get: function(i) { - return this.members[i] - } - // Get first member - , first: function() { - return this.get(0) - } - // Get last member - , last: function() { - return this.get(this.members.length - 1) - } - // Default value - , valueOf: function() { - return this.members - } - // Get the bounding box of all members included or empty box if set has no items - , bbox: function(){ - var box = new SVG.BBox() - - // return an empty box of there are no members - if (this.members.length == 0) - return box - - // get the first rbox and update the target bbox - var rbox = this.members[0].rbox() - box.x = rbox.x - box.y = rbox.y - box.width = rbox.width - box.height = rbox.height - - this.each(function() { - // user rbox for correct position and visual representation - box = box.merge(this.rbox()) - }) - - return box - } - } - - // Add parent method -, construct: { - // Create a new set - set: function(members) { - return new SVG.Set(members) - } - } -}) - -SVG.FX.Set = SVG.invent({ - // Initialize node - create: function(set) { - // store reference to set - this.set = set - } - -}) - -// Alias methods -SVG.Set.inherit = function() { - var m - , methods = [] - - // gather shape methods - for(var m in SVG.Shape.prototype) - if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function') - methods.push(m) - - // apply shape aliasses - methods.forEach(function(method) { - SVG.Set.prototype[method] = function() { - for (var i = 0, il = this.members.length; i < il; i++) - if (this.members[i] && typeof this.members[i][method] == 'function') - this.members[i][method].apply(this.members[i], arguments) - - return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this - } - }) - - // clear methods for the next round - methods = [] - - // gather fx methods - for(var m in SVG.FX.prototype) - if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function') - methods.push(m) - - // apply fx aliasses - methods.forEach(function(method) { - SVG.FX.Set.prototype[method] = function() { - for (var i = 0, il = this.set.members.length; i < il; i++) - this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments) - - return this - } - }) -} - - - - -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function(a, v, r) { - if (typeof a == 'object') { - for (v in a) - this.data(v, a[v]) - - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)) - } catch(e) { - return this.attr('data-' + a) - } - - } else { - this.attr( - 'data-' + a - , v === null ? - null : - r === true || typeof v === 'string' || typeof v === 'number' ? - v : - JSON.stringify(v) - ) - } - - return this - } -}) -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function(k, v) { - // remember every item in an object individually - if (typeof arguments[0] == 'object') - for (var v in k) - this.remember(v, k[v]) - - // retrieve memory - else if (arguments.length == 1) - return this.memory()[k] - - // store memory - else - this.memory()[k] = v - - return this - } - - // Erase a given memory -, forget: function() { - if (arguments.length == 0) - this._memory = {} - else - for (var i = arguments.length - 1; i >= 0; i--) - delete this.memory()[arguments[i]] - - return this - } - - // Initialize or return local memory object -, memory: function() { - return this._memory || (this._memory = {}) - } - -}) -// Method for getting an element by id -SVG.get = function(id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function(query, parent) { - return new SVG.Set( - SVG.utils.map((parent || document).querySelectorAll(query), function(node) { - return SVG.adopt(node) - }) - ) -} - -SVG.extend(SVG.Parent, { - // Scoped select method - select: function(query) { - return SVG.select(query, this.node) - } - -}) -function is(el, obj){ - return el instanceof obj -} - -// tests if a given selector matches an element -function matches(el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); -} - -// Convert dash-separated-string to camelCase -function camelCase(s) { - return s.toLowerCase().replace(/-(.)/g, function(m, g) { - return g.toUpperCase() - }) -} - -// Capitalize first letter of a string -function capitalize(s) { - return s.charAt(0).toUpperCase() + s.slice(1) -} - -// Ensure to six-based hex -function fullHex(hex) { - return hex.length == 4 ? - [ '#', - hex.substring(1, 2), hex.substring(1, 2) - , hex.substring(2, 3), hex.substring(2, 3) - , hex.substring(3, 4), hex.substring(3, 4) - ].join('') : hex -} - -// Component to hex value -function compToHex(comp) { - var hex = comp.toString(16) - return hex.length == 1 ? '0' + hex : hex -} - -// Calculate proportional width and height values when necessary -function proportionalSize(element, width, height) { - if (width == null || height == null) { - var box = element.bbox() - - if (width == null) - width = box.width / box.height * height - else if (height == null) - height = box.height / box.width * width - } - - return { - width: width - , height: height - } -} - -// Delta transform point -function deltaTransformPoint(matrix, x, y) { - return { - x: x * matrix.a + y * matrix.c + 0 - , y: x * matrix.b + y * matrix.d + 0 - } -} - -// Map matrix array to object -function arrayToMatrix(a) { - return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } -} - -// Parse matrix if required -function parseMatrix(matrix) { - if (!(matrix instanceof SVG.Matrix)) - matrix = new SVG.Matrix(matrix) - - return matrix -} - -// Add centre point to transform object -function ensureCentre(o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx - o.cy = o.cy == null ? target.bbox().cy : o.cy -} - -// Convert string to matrix -function stringToMatrix(source) { - // remove matrix wrapper and split to individual numbers - source = source - .replace(SVG.regex.whitespace, '') - .replace(SVG.regex.matrix, '') - .split(SVG.regex.matrixElements) - - // convert string values to floats and convert to a matrix-formatted object - return arrayToMatrix( - SVG.utils.map(source, function(n) { - return parseFloat(n) - }) - ) -} - -// Calculate position according to from and to -function at(o, pos) { - // number recalculation (don't bother converting to SVG.Number for performance reasons) - return typeof o.from == 'number' ? - o.from + (o.to - o.from) * pos : - - // instance recalculation - o instanceof SVG.Color || o instanceof SVG.Number || o instanceof SVG.Matrix ? o.at(pos) : - - // for all other values wait until pos has reached 1 to return the final value - pos < 1 ? o.from : o.to -} - -// PathArray Helpers -function arrayToString(a) { - for (var i = 0, il = a.length, s = ''; i < il; i++) { - s += a[i][0] - - if (a[i][1] != null) { - s += a[i][1] - - if (a[i][2] != null) { - s += ' ' - s += a[i][2] - - if (a[i][3] != null) { - s += ' ' - s += a[i][3] - s += ' ' - s += a[i][4] - - if (a[i][5] != null) { - s += ' ' - s += a[i][5] - s += ' ' - s += a[i][6] - - if (a[i][7] != null) { - s += ' ' - s += a[i][7] - } - } - } - } - } - } - - return s + ' ' -} - -// Deep new id assignment -function assignNewId(node) { - // do the same for SVG child nodes as well - for (var i = node.childNodes.length - 1; i >= 0; i--) - if (node.childNodes[i] instanceof SVGElement) - assignNewId(node.childNodes[i]) - - return SVG.adopt(node).id(SVG.eid(node.nodeName)) -} - -// Add more bounding box properties -function fullBox(b) { - if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 - b.height = 0 - } - - b.w = b.width - b.h = b.height - b.x2 = b.x + b.width - b.y2 = b.y + b.height - b.cx = b.x + b.width / 2 - b.cy = b.y + b.height / 2 - - return b -} - -// Get id from reference string -function idFromReference(url) { - var m = url.toString().match(SVG.regex.reference) - - if (m) return m[1] -} - -// Create matrix array for looping -var abcdef = 'abcdef'.split('') -// Add CustomEvent to IE9 and IE10 -if (typeof CustomEvent !== 'function') { - // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent - var CustomEvent = function(event, options) { - options = options || { bubbles: false, cancelable: false, detail: undefined } - var e = document.createEvent('CustomEvent') - e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail) - return e - } - - CustomEvent.prototype = window.Event.prototype - - window.CustomEvent = CustomEvent -} - -// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish -(function(w) { - var lastTime = 0 - var vendors = ['moz', 'webkit'] - - for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { - w.requestAnimationFrame = 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v.Color(this.target().attr(t));e.attrs[t].r=i.r,e.attrs[t].g=i.g,e.attrs[t].b=i.b}else e.attrs[t].value=this.target().attr(t);for(t in e.styles)e.styles[t].value=this.target().style(t);return e.initialTransformation=this.target().matrixify(),e.init=!0,this},clearQueue:function(){return this.situations=[],this},clearCurrent:function(){return this.situation=null,this},stop:function(t,e){return this.active||this.start(),e&&this.clearQueue(),this.active=!1,t&&this.situation&&(this.situation.loop=!1,this.situation.loops%2==0&&this.situation.reversing&&(this.situation.reversed=!0),this.at(1)),this.stopAnimFrame(),clearTimeout(this.timeout),this.clearCurrent()},reset:function(){if(this.situation){var t=this.situation;this.stop(),this.situation=t,this.at(0)}return this},finish:function(){for(this.stop(!0,!1);this.dequeue().situation&&this.stop(!0,!1););return this.clearQueue().clearCurrent(),this},at:function(t){return this.pos=t,this.situation.start=+new 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t?{x:t.x,y:t.y}:null!=e?{x:t,y:e}:n,this.x=i.x,this.y=i.y},extend:{clone:function(){return new v.Point(this)},morph:function(t){return this.destination=new v.Point(t),this},at:function(t){if(!this.destination)return this;var e=new v.Point({x:this.x+(this.destination.x-this.x)*t,y:this.y+(this.destination.y-this.y)*t});return e},"native":function(){var t=v.parser.native.createSVGPoint();return t.x=this.x,t.y=this.y,t},transform:function(t){return new v.Point(this.native().matrixTransform(t.native()))}}}),v.extend(v.Element,{point:function(t,e){return new v.Point(t,e).transform(this.screenCTM().inverse())}}),v.extend(v.Element,{attr:function(t,e,i){if(null==t){for(t={},e=this.node.attributes,i=e.length-1;i>=0;i--)t[e[i].nodeName]=v.regex.isNumber.test(e[i].nodeValue)?parseFloat(e[i].nodeValue):e[i].nodeValue;return t}if("object"==typeof t)for(e in t)this.attr(e,t[e]);else if(null===e)this.node.removeAttribute(t);else{if(null==e)return 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this.inversed?e.inverse():e},undo:function(t){this._undo=t}}}),v.Scale=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["scaleX","scaleY","cx","cy"],method:"scale"}}),v.Skew=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["skewX","skewY","cx","cy"],method:"skew"}}),v.extend(v.Element,{style:function(t,e){if(0==arguments.length)return this.node.style.cssText||"";if(arguments.length<2)if("object"==typeof t)for(e in t)this.style(e,t[e]);else{if(!v.regex.isCss.test(t))return this.node.style[r(t)];t=t.split(";");for(var i=0;i=0},index:function(t){return[].slice.call(this.node.childNodes).indexOf(t.node)},get:function(t){return v.adopt(this.node.childNodes[t])},first:function(){return 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v.G)}}}),v.extend(v.Element,{siblings:function(){return this.parent().children()},position:function(){return this.parent().index(this)},next:function(){return this.siblings()[this.position()+1]},previous:function(){return this.siblings()[this.position()-1]},forward:function(){var t=this.position()+1,e=this.parent();return e.removeElement(this).add(this,t),e instanceof v.Doc&&e.node.appendChild(e.defs().node),this},backward:function(){var t=this.position();return t>0&&this.parent().removeElement(this).add(this,t-1),this},front:function(){var t=this.parent();return t.node.appendChild(this.node),t instanceof v.Doc&&t.node.appendChild(t.defs().node),this},back:function(){return this.position()>0&&this.parent().removeElement(this).add(this,0),this},before:function(t){t.remove();var e=this.position();return this.parent().add(t,e),this},after:function(t){t.remove();var e=this.position();return 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v.Number(e)}):this.attr({x1:new v.Number(t),y1:new v.Number(e)})},to:function(t,e){return"radial"==(this._target||this).type?this.attr({cx:new v.Number(t),cy:new v.Number(e)}):this.attr({x2:new v.Number(t),y2:new v.Number(e)})}}),v.extend(v.Defs,{gradient:function(t,e){return this.put(new v.Gradient(t)).update(e)}}),v.Stop=v.invent({create:"stop",inherit:v.Element,extend:{update:function(t){return("number"==typeof t||t instanceof v.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new v.Number(t.offset)),this}}}),v.Pattern=v.invent({create:"pattern",inherit:v.Container,extend:{fill:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="patternTransform"),v.Container.prototype.attr.call(this,t,e,i)}},construct:{pattern:function(t,e,i){return this.defs().pattern(t,e,i)}}}),v.extend(v.Defs,{pattern:function(t,e,i){return this.put(new v.Pattern).update(i).attr({x:0,y:0,width:t,height:e,patternUnits:"userSpaceOnUse"})}}),v.Doc=v.invent({create:function(t){t&&(t="string"==typeof t?e.getElementById(t):t,"svg"==t.nodeName?this.constructor.call(this,t):(this.constructor.call(this,v.create("svg")),t.appendChild(this.node),this.size("100%","100%")),this.namespace().defs())},inherit:v.Container,extend:{namespace:function(){return this.attr({xmlns:v.ns,version:"1.1"}).attr("xmlns:xlink",v.xlink,v.xmlns).attr("xmlns:svgjs",v.svgjs,v.xmlns)},defs:function(){if(!this._defs){var t;this._defs=(t=this.node.getElementsByTagName("defs")[0])?v.adopt(t):new v.Defs,this.node.appendChild(this._defs.node)}return 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this.attr("href",(e||"")+"#"+t,v.xlink)}},construct:{use:function(t,e){return this.put(new v.Use).element(t,e)}}}),v.Rect=v.invent({create:"rect",inherit:v.Shape,construct:{rect:function(t,e){return this.put(new v.Rect).size(t,e)}}}),v.Circle=v.invent({create:"circle",inherit:v.Shape,construct:{circle:function(t){return this.put(new v.Circle).rx(new v.Number(t).divide(2)).move(0,0)}}}),v.extend(v.Circle,v.FX,{rx:function(t){return this.attr("r",t)},ry:function(t){return this.rx(t)}}),v.Ellipse=v.invent({create:"ellipse",inherit:v.Shape,construct:{ellipse:function(t,e){return this.put(new v.Ellipse).size(t,e).move(0,0)}}}),v.extend(v.Ellipse,v.Rect,v.FX,{rx:function(t){return this.attr("rx",t)},ry:function(t){return this.attr("ry",t)}}),v.extend(v.Circle,v.Ellipse,{x:function(t){return null==t?this.cx()-this.rx():this.cx(t+this.rx())},y:function(t){return null==t?this.cy()-this.ry():this.cy(t+this.ry())},cx:function(t){return null==t?this.attr("cx"):this.attr("cx",t)},cy:function(t){return null==t?this.attr("cy"):this.attr("cy",t)},width:function(t){return null==t?2*this.rx():this.rx(new v.Number(t).divide(2))},height:function(t){return null==t?2*this.ry():this.ry(new v.Number(t).divide(2))},size:function(t,e){var i=h(this,t,e);return this.rx(new v.Number(i.width).divide(2)).ry(new v.Number(i.height).divide(2))}}),v.Line=v.invent({create:"line",inherit:v.Shape,extend:{array:function(){return new v.PointArray([[this.attr("x1"),this.attr("y1")],[this.attr("x2"),this.attr("y2")]])},plot:function(t,e,i,n){return t="undefined"!=typeof e?{x1:t,y1:e,x2:i,y2:n}:new v.PointArray(t).toLine(),this.attr(t)},move:function(t,e){return this.attr(this.array().move(t,e).toLine())},size:function(t,e){var i=h(this,t,e);return this.attr(this.array().size(i.width,i.height).toLine())}},construct:{line:function(t,e,i,n){return this.put(new v.Line).plot(t,e,i,n)}}}),v.Polyline=v.invent({create:"polyline",inherit:v.Shape,construct:{polyline:function(t){return this.put(new v.Polyline).plot(t)}}}),v.Polygon=v.invent({create:"polygon",inherit:v.Shape,construct:{polygon:function(t){return this.put(new v.Polygon).plot(t)}}}),v.extend(v.Polyline,v.Polygon,{array:function(){return this._array||(this._array=new v.PointArray(this.attr("points")))},plot:function(t){return this.attr("points",this._array=new v.PointArray(t))},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var i=h(this,t,e);return this.attr("points",this.array().size(i.width,i.height))}}),v.extend(v.Line,v.Polyline,v.Polygon,{morphArray:v.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return null==t?e.height:this.size(e.width,t)}}),v.Path=v.invent({create:"path",inherit:v.Shape,extend:{morphArray:v.PathArray,array:function(){return this._array||(this._array=new v.PathArray(this.attr("d")))},plot:function(t){return this.attr("d",this._array=new v.PathArray(t))},move:function(t,e){return this.attr("d",this.array().move(t,e))},x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},size:function(t,e){var i=h(this,t,e);return this.attr("d",this.array().size(i.width,i.height))},width:function(t){return null==t?this.bbox().width:this.size(t,this.bbox().height)},height:function(t){return null==t?this.bbox().height:this.size(this.bbox().width,t)}},construct:{path:function(t){return this.put(new v.Path).plot(t)}}}),v.Image=v.invent({create:"image",inherit:v.Shape,extend:{load:function(t){if(!t)return this;var i=this,n=e.createElement("img");return n.onload=function(){var e=i.parent(v.Pattern);null!==e&&(0==i.width()&&0==i.height()&&i.size(n.width,n.height),e&&0==e.width()&&0==e.height()&&e.size(i.width(),i.height()),"function"==typeof i._loaded&&i._loaded.call(i,{width:n.width,height:n.height,ratio:n.width/n.height,url:t}))},n.onerror=function(t){"function"==typeof i._error&&i._error.call(i,t)},this.attr("href",n.src=this.src=t,v.xlink)},loaded:function(t){return this._loaded=t,this},error:function(t){return this._error=t,this}},construct:{image:function(t,e,i){return this.put(new v.Image).load(t).size(e||0,i||e||0)}}}),v.Text=v.invent({create:function(){this.constructor.call(this,v.create("text")),this.dom.leading=new v.Number(1.3),this._rebuild=!0,this._build=!1,this.attr("font-family",v.defaults.attrs["font-family"])},inherit:v.Shape,extend:{x:function(t){return null==t?this.attr("x"):(this.textPath||this.lines().each(function(){this.dom.newLined&&this.x(t)}),this.attr("x",t))},y:function(t){var e=this.attr("y"),i="number"==typeof 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