aboutsummaryrefslogtreecommitdiffstats
path: root/docs/modules/ROOT/pages/examples/spacewar/README.adoc
diff options
context:
space:
mode:
Diffstat (limited to 'docs/modules/ROOT/pages/examples/spacewar/README.adoc')
-rw-r--r--docs/modules/ROOT/pages/examples/spacewar/README.adoc56
1 files changed, 0 insertions, 56 deletions
diff --git a/docs/modules/ROOT/pages/examples/spacewar/README.adoc b/docs/modules/ROOT/pages/examples/spacewar/README.adoc
deleted file mode 100644
index d39b9b5fc..000000000
--- a/docs/modules/ROOT/pages/examples/spacewar/README.adoc
+++ /dev/null
@@ -1,56 +0,0 @@
-[[_5]]
-= Exploring the Spacewar Example
-
-_© Copyright 1997-2001 Xerox Corporation. All rights reserved._
-
-_Last updated: January 10, 2001_
-
-The code in this directory is an implementation of the classic video
-game Spacewar.
-
-The Spacewar game is intended to provide a modest-sized example of a
-program that uses aspects. The code for this example is evolving, as we
-add new features to AspectJ and come up with a better understanding of
-how to use the features.
-
-In order to compile and run this example, make sure to have the latest
-version of AspectJ correctly installed. If you're not sure you do, try
-the helloworld example first by following the instructions in
-xref:../doc/primer/default.html[Primer] section Getting Started.
-
-[[_5_1]]
-== Compiling Spacewar
-
-* Change to the `examples` directory.
-* Type `ajc -argfile spacewar/demo.lst` to compile the system.
-
-[[_5_2]]
-== Running Spacewar
-
-* In the examples directory, type `java spacewar.Game`
-
-When the game starts up you will see two different displays. These are
-the two built-in display aspects of the game. In each you will see a
-single white ship and two red ships. The white ship is yours to control;
-the red ships are an enemy robots. Your ship is controlled with the four
-arrow keys to turn, thrust and stop; the spacebar fires. As you play,
-the game will be displayed in both windows.
-
-When running on a 1.4 or later VM, click in the main panel to give it
-focus so that your keystrokes are recognized.
-
-You can quit the game with ctl-Q.
-
-[[_5_3]]
-== Exploring the Code
-
-There is one other built-in configurations for the Spacewar game. Try it
-by typing `ajc @spacewar\debug.lst`. This compiles in an elaborate
-debugging aspect for the game.
-
-We recommend you explore the Spacewar source code and look at the
-aspects that it uses. You will find several of them, of different scales
-and different degrees of cross-cutting. Remember that these represent
-our evolving understanding of how to use AspectJ to implement Spacewar.
-If you believe we should be doing something differently, then please let
-us know.