summaryrefslogtreecommitdiffstats
path: root/docs/progGuideDB/gettingstarted.xml
diff options
context:
space:
mode:
Diffstat (limited to 'docs/progGuideDB/gettingstarted.xml')
-rw-r--r--docs/progGuideDB/gettingstarted.xml1848
1 files changed, 1034 insertions, 814 deletions
diff --git a/docs/progGuideDB/gettingstarted.xml b/docs/progGuideDB/gettingstarted.xml
index 7cd6becbd..1a2ebb445 100644
--- a/docs/progGuideDB/gettingstarted.xml
+++ b/docs/progGuideDB/gettingstarted.xml
@@ -1,1090 +1,1310 @@
-<chapter id="gettingstarted" xreflabel="Getting Started with AspectJ">
+<chapter id="starting" xreflabel="Getting Started with AspectJ">
<title>Getting Started with AspectJ</title>
- <sect1>
+ <sect1 id="starting-intro">
<title>Introduction</title>
- <para>Many software developers are attracted to the idea of aspect-oriented
- programming
- <indexterm>
- <primary>aspect-oriented programming</primary>
- </indexterm>
- (AOP)
- <indexterm>
- <primary>AOP</primary>
- <see> aspect-oriented programming</see>
- </indexterm>
- but unsure about how to begin using the technology. They
- recognize the concept of crosscutting concerns, and know that they have
- had problems with the implementation of such concerns in the past. But
- there are many questions about how to adopt AOP into the development
- process. Common questions include:
+ <para>
+ Many software developers are attracted to the idea of aspect-oriented
+ programming (AOP) but unsure about how to begin using the
+ technology. They recognize the concept of crosscutting concerns, and
+ know that they have had problems with the implementation of such
+ concerns in the past. But there are many questions about how to adopt
+ AOP into the development process. Common questions include:
+
<itemizedlist spacing="compact">
<listitem>
<para>Can I use aspects in my existing code?</para>
</listitem>
+
<listitem>
- <para>What kinds of benefits can I expect to get from using aspects?
+ <para>
+ What kinds of benefits can I expect to get from using aspects?
</para>
</listitem>
+
<listitem>
<para>How do I find aspects in my programs?</para>
</listitem>
+
<listitem>
<para>How steep is the learning curve for AOP?</para>
</listitem>
+
<listitem>
<para>What are the risks of using this new technology?</para>
</listitem>
- </itemizedlist></para>
-
- <para>This chapter addresses these questions in the context of AspectJ a
- general-purpose aspect-oriented extension to Java. A series of abridged
- examples illustrate the kinds of aspects programmers may want to
- implement using AspectJ and the benefits associated with doing so.
- Readers who would like to understand the examples in more detail, or who
- want to learn how to program examples like these, can find the complete
- examples and supporting material on the AspectJ web site(<ulink
- url="http://aspectj.org/documentation/papersAndSlides/figures-cacm2001.zip"></ulink>).</para>
-
- <para>A significant risk in adopting any new technology is going too
- far too fast. Concern about this risk causes many organizations to
- be conservative about adopting new technology. To address this
- issue, the examples in this chapter are grouped into three broad
- categories, with aspects that are easier to adopt into existing
- development projects coming earlier in this chapter. The next
- section, <xref linkend="aspectjsemantics"/>, we present the core
- of AspectJ's semantics, and in <xref linkend="developmentaspects"/>,
- we present aspects that facilitate tasks such as debugging,
- testing and performance tuning of applications. And, in the section
- following, <xref linkend="productionaspects"/>, we present aspects
- that implement crosscutting functionality common in Java
- applications. We will defer discussing a third category of aspects,
- reusable aspects until <xref linkend="aspectjlanguage"/>. </para>
-
- <para>These categories are informal, and this ordering is not the only way
- to adopt AspectJ. Some developers may want to use a production aspect
- right away. But our experience with current AspectJ users suggests that
- this is one ordering that allows developers to get experience with (and
- benefit from) AOP technology quickly, while also minimizing risk.</para>
- </sect1>
+ </itemizedlist>
+ </para>
- <sect1 id="aspectjsemantics" xreflabel="AspectJ Semantics">
- <title>AspectJ Semantics</title>
+ <para>
+ This chapter addresses these questions in the context of AspectJ: a
+ general-purpose aspect-oriented extension to Java. A series of
+ abridged examples illustrate the kinds of aspects programmers may
+ want to implement using AspectJ and the benefits associated with
+ doing so. Readers who would like to understand the examples in more
+ detail, or who want to learn how to program examples like these, can
+ find more complete examples and supporting material linked from the
+ AspectJ web site ( <ulink url="http://eclipse.org/aspectj" /> ).
+ </para>
+
+ <para>
+ A significant risk in adopting any new technology is going too far
+ too fast. Concern about this risk causes many organizations to be
+ conservative about adopting new technology. To address this issue,
+ the examples in this chapter are grouped into three broad categories,
+ with aspects that are easier to adopt into existing development
+ projects coming earlier in this chapter. The next section, <xref
+ linkend="starting-aspectj"/>, we present the core of AspectJ's
+ features, and in <xref linkend="starting-development"/>, we present
+ aspects that facilitate tasks such as debugging, testing and
+ performance tuning of applications. And, in the section following,
+ <xref linkend="starting-production"/>, we present aspects that
+ implement crosscutting functionality common in Java applications. We
+ will defer discussing a third category of aspects, reusable aspects,
+ until <xref linkend="language"/>.
+ </para>
+
+ <para>
+ These categories are informal, and this ordering is not the only way
+ to adopt AspectJ. Some developers may want to use a production aspect
+ right away. But our experience with current AspectJ users suggests
+ that this is one ordering that allows developers to get experience
+ with (and benefit from) AOP technology quickly, while also minimizing
+ risk.
+ </para>
+ </sect1>
- <indexterm>
- <primary>AspectJ</primary>
- <secondary>semantics</secondary>
- <tertiary>overview</tertiary>
- </indexterm>
+ <sect1 id="starting-aspectj" xreflabel="Introduction to AspectJ">
+ <title>Introduction to AspectJ</title>
- <para>This section presents a brief introduction to the features of AspectJ
+ <para>
+ This section presents a brief introduction to the features of AspectJ
used later in this chapter. These features are at the core of the
- language, but this is by no means a complete overview of AspectJ.</para>
+ language, but this is by no means a complete overview of AspectJ.
+ </para>
- <para>The semantics are presented using a simple figure editor system. A
+ <para>
+ The features are presented using a simple figure editor system. A
<classname>Figure</classname> consists of a number of
<classname>FigureElements</classname>, which can be either
<classname>Point</classname>s or <classname>Line</classname>s. The
- <classname>Figure</classname> class provides factory services. There is
- also a <classname>Display</classname>. Most example programs later in
- this chapter are based on this system as well.</para>
+ <classname>Figure</classname> class provides factory services. There
+ is also a <classname>Display</classname>. Most example programs later
+ in this chapter are based on this system as well.
+ </para>
<para>
<mediaobject>
<imageobject>
<imagedata fileref="figureUML.gif"/>
</imageobject>
- <caption><para>UML for the <literal>FigureEditor</literal>
- example</para></caption>
+ <caption>
+ <para>
+ UML for the <literal>FigureEditor</literal> example
+ </para>
+ </caption>
</mediaobject>
</para>
- <para>The motivation for AspectJ (and likewise for aspect-oriented
+ <para>
+ The motivation for AspectJ (and likewise for aspect-oriented
programming) is the realization that there are issues or concerns
that are not well captured by traditional programming
- methodologies. Consider the problem of enforcing a security policy
- in some application. By its nature, security cuts across many of
- the natural units of modularity of the application. Moreover, the
+ methodologies. Consider the problem of enforcing a security policy in
+ some application. By its nature, security cuts across many of the
+ natural units of modularity of the application. Moreover, the
security policy must be uniformly applied to any additions as the
application evolves. And the security policy that is being applied
- might itself evolve. Capturing concerns like a security policy in
- a disciplined way is difficult and error-prone in a traditional
- programming language.</para>
+ might itself evolve. Capturing concerns like a security policy in a
+ disciplined way is difficult and error-prone in a traditional
+ programming language.
+ </para>
- <para>Concerns like security cut across the natural units of
+ <para>
+ Concerns like security cut across the natural units of
modularity. For object-oriented programming languages, the natural
- unit of modularity is the class. But in object-oriented
- programming languages, crosscutting concerns are not easily turned
- into classes precisely because they cut across classes, and so
- these aren't reusable, they can't be refined or inherited,
- they are spread through out the program in an undisciplined way,
- in short, they are difficult to work with.</para>
-
- <para>Aspect-oriented programming is a way of modularizing
- crosscutting concerns much like object-oriented programming is a
- way of modularizing common concerns. AspectJ is an implementation
- of aspect-oriented programming for Java.</para>
-
- <para>AspectJ adds to Java just one new concept, a join point, and
- a few new constructs: pointcuts, advice, introduction and aspects.
- Pointcuts and advice dynamically affect program flow, and
- introduction statically affects a program's class
- heirarchy.</para>
-
- <para>A <emphasis>join point</emphasis>
- <indexterm><primary>join point</primary></indexterm>
- is a well-defined point in the program flow.
- <emphasis>Pointcuts</emphasis>
- <indexterm><primary>pointcut</primary></indexterm>
- select certain join points and values at those points.
- <emphasis>Advice</emphasis>
- <indexterm> <primary>advice</primary></indexterm>
- defines code that is executed when a pointcut is reached. These
- are, then, the dynamic parts of AspectJ.</para>
-
- <para>AspectJ also has a way of affecting a program statically.
- <emphasis>Introduction</emphasis>
- <indexterm><primary>introduction</primary></indexterm>
- is how AspectJ modifies a program's static structure, namely, the
- members of its classes and the relationship between
- classes.</para>
-
- <para>The last new construct in AspectJ is the
- <emphasis>aspect</emphasis>.
- <indexterm><primary>aspect</primary></indexterm>
- Aspects, are AspectJ's unit of modularity for crosscutting
- concerns They are defined in terms of pointcuts, advice and
- introduction.</para>
-
- <para>In the sections immediately following, we are first going to look at
- join points and how they compose into pointcuts. Then we will look
- at advice, the code which is run when a pointcut is reached. We
- will see how to combine pointcuts and advice into aspects, AspectJ's
- reusable, inheritable unit of modularity. Lastly, we will look at
- how to modify a program's class structure with introduction. </para>
+ unit of modularity is the class. But in object-oriented programming
+ languages, crosscutting concerns are not easily turned into classes
+ precisely because they cut across classes, and so these aren't
+ reusable, they can't be refined or inherited, they are spread through
+ out the program in an undisciplined way, in short, they are difficult
+ to work with.
+ </para>
+
+ <para>
+ Aspect-oriented programming is a way of modularizing crosscutting
+ concerns much like object-oriented programming is a way of
+ modularizing common concerns. AspectJ is an implementation of
+ aspect-oriented programming for Java.
+ </para>
+
+ <para>
+ AspectJ adds to Java just one new concept, a join point -- and that's
+ really just a name for an existing Java concept. It adds to Java
+ only a few new constructs: pointcuts, advice, inter-type declarations
+ and aspects. Pointcuts and advice dynamically affect program flow,
+ inter-type declarations statically affects a program's class
+ heirarchy, and aspects encapsulate these new constructs.
+ </para>
+
+ <para>
+ A <emphasis>join point</emphasis> is a well-defined point in the
+ program flow. A <emphasis>pointcut</emphasis> picks out certain join
+ points and values at those points. A piece of
+ <emphasis>advice</emphasis> is code that is executed when a join
+ point is reached. These are the dynamic parts of AspectJ.
+ </para>
+
+ <para>
+ AspectJ also has different kinds of <emphasis>inter-type
+ declarations</emphasis> that allow the programmer to modify a
+ program's static structure, namely, the members of its classes and
+ the relationship between classes.
+ </para>
+
+ <para>
+ AspectJ's <emphasis>aspect</emphasis> are the unit of modularity for
+ crosscutting concerns. They behave somewhat like Java classes, but
+ may also include pointcuts, advice and inter-type declarations.
+ </para>
+
+ <para>
+ In the sections immediately following, we are first going to look at
+ join points and how they compose into pointcuts. Then we will look at
+ advice, the code which is run when a pointcut is reached. We will see
+ how to combine pointcuts and advice into aspects, AspectJ's reusable,
+ inheritable unit of modularity. Lastly, we will look at how to use
+ inter-type declarations to deal with crosscutting concerns of a
+ program's class structure.
+ </para>
+
+<!-- ============================== -->
<sect2>
<title>The Dynamic Join Point Model</title>
- <indexterm>
- <primary>join point</primary>
- <secondary>model</secondary>
- </indexterm>
-
- <para>A critical element in the design of any aspect-oriented
- language is the join point model. The join point model provides
- the common frame of reference that makes it possible to define
- the dynamic structure of crosscutting concerns.</para>
-
- <para>This chapter describes AspectJ's dynamic join points, in
- which join points are certain well-defined points in the
- execution of the program. Later we will discuss introduction,
- AspectJ's form for modifying a program statically. </para>
-
- <para>AspectJ provides for many kinds of join points, but this
- chapter discusses only one of them: method call join points. A
- method call join point encompasses the actions of an object
- receiving a method call. It includes all the actions that
- comprise a method call, starting after all arguments are
- evaluated up to and including normal or abrupt return.</para>
-
- <para>Each method call itself is one join point. The dynamic
- context of a method call may include many other join points: all
- the join points that occur when executing the called method and
- any methods that it calls.</para>
+ <para>
+ A critical element in the design of any aspect-oriented language is
+ the join point model. The join point model provides the common
+ frame of reference that makes it possible to define the dynamic
+ structure of crosscutting concerns. This chapter describes
+ AspectJ's dynamic join points, in which join points are certain
+ well-defined points in the execution of the program.
+ </para>
+
+ <para>
+ AspectJ provides for many kinds of join points, but this chapter
+ discusses only one of them: method call join points. A method call
+ join point encompasses the actions of an object receiving a method
+ call. It includes all the actions that comprise a method call,
+ starting after all arguments are evaluated up to and including
+ return (either normally or by throwing an exception).
+ </para>
+
+ <para>
+ Each method call at runtime is a different join point, even if it
+ comes from the same call expression in the program. Many other
+ join points may run while a method call join point is executing --
+ all the join points that happen while executing the method body,
+ and in those methods called from the body. We say that these join
+ points execute in the <emphasis>dynamic context</emphasis> of the
+ original call join point.
+ </para>
</sect2>
+<!-- ============================== -->
+
<sect2>
- <title>Pointcut Designators</title>
+ <title>Pointcuts</title>
- <para>In AspectJ, <emphasis>pointcut designators</emphasis> (or
- simply pointcuts) identify certain join points in the program
- flow. For example, the pointcut</para>
+ <para>
+ In AspectJ, <emphasis>pointcuts</emphasis> pick out certain join
+ points in the program flow. For example, the pointcut
+ </para>
- <programlisting format="linespecific">
-call(void Point.setX(int))</programlisting>
+<programlisting format="linespecific">
+call(void Point.setX(int))
+</programlisting>
- <para>identifies any call to the method <function>setX</function>
- defined on <classname>Point</classname> objects. Pointcuts can be
- composed using a filter composition semantics, so for example:</para>
+ <para>
+ picks out each join point that is a call to a method that has the
+ signature <literal>void Point.setX(int)</literal> &mdash; that is,
+ <classname>Point</classname>'s void <function>setX</function>
+ method with a single <literal>int</literal> parameter.
+ </para>
- <programlisting format="linespecific">
+ <para>
+ A pointcut can be built out of other pointcuts with and, or, and
+ not (spelled <literal>&amp;&amp;</literal>, <literal>||</literal>,
+ and <literal>!</literal>). For example:
+ </para>
+
+<programlisting format="linespecific">
call(void Point.setX(int)) ||
-call(void Point.setY(int))</programlisting>
+call(void Point.setY(int))
+</programlisting>
- <para>identifies any call to either the <function>setX</function> or
- <function>setY</function> methods defined by
- <classname>Point</classname>.</para>
+ <para>
+ picks out each join point that is either a call to
+ <function>setX</function> or a call to <function>setY</function>.
+ </para>
- <para>Programmers can define their own pointcuts, and pointcuts
- can identify join points from many different classes &mdash; in
- other words, they can crosscut classes. So, for example, the
- following declares a new, named pointcut:</para>
+ <para>
+ Pointcuts can identify join points from many different types
+ &mdash; in other words, they can crosscut types. For example,
+ </para>
<programlisting format="linespecific">
-pointcut move(): call(void FigureElement.setXY(int,int)) ||
- call(void Point.setX(int)) ||
- call(void Point.setY(int)) ||
- call(void Line.setP1(Point)) ||
- call(void Line.setP2(Point));</programlisting>
+call(void FigureElement.setXY(int,int)) ||
+call(void Point.setX(int)) ||
+call(void Point.setY(int)) ||
+call(void Line.setP1(Point)) ||
+call(void Line.setP2(Point));
+</programlisting>
- <para>The effect of this declaration is that <function>move</function> is
- now a pointcut that identifies any call to methods that move figure
- elements. </para>
+ <para>
+ picks out each join point that is a call to one of five methods
+ (the first of which is an interface method, by the way).
+ </para>
- <sect3>
- <title>Property-Based Primitive Pointcuts</title>
- <indexterm>
- <primary>pointcut</primary>
- <secondary>primitive</secondary>
- </indexterm>
- <indexterm>
- <primary>pointcut</primary>
- <secondary>name-based</secondary>
- </indexterm>
- <indexterm>
- <primary>pointcut</primary>
- <secondary>property-based</secondary>
- </indexterm>
-
- <para>The previous pointcuts are all based on explicit enumeration
- of a set of method signatures. We call this
- <emphasis>name-based</emphasis> crosscutting. AspectJ also
- provides mechanisms that enable specifying a pointcut in terms
- of properties of methods other than their exact name. We call
- this <emphasis>property-based</emphasis> crosscutting. The
- simplest of these involve using wildcards in certain fields of
- the method signature. For example:</para>
+ <para>
+ In our example system, this pointcut captures all the join points
+ when a <classname>FigureElement</classname> moves. While this is a
+ useful way to specify this crosscutting concern, it is a bit of a
+ mouthful. So AspectJ allows programmers to define their own named
+ pointcuts with the <literal>pointcut</literal> form. So the
+ following declares a new, named pointcut:
+ </para>
<programlisting format="linespecific">
-call(void Figure.make*(..))</programlisting>
+pointcut move():
+ call(void FigureElement.setXY(int,int)) ||
+ call(void Point.setX(int)) ||
+ call(void Point.setY(int)) ||
+ call(void Line.setP1(Point)) ||
+ call(void Line.setP2(Point));
+</programlisting>
- <para>identifies calls to any method defined on
- <classname>Figure</classname>, for which the name begins with
- "<function>make</function>", specifically the factory methods
- <function>makePoint</function> and <function>makeLine</function>;
- and</para>
+ <para>
+ and whenever this definition is visible, the programmer can simply
+ use <literal>move()</literal> to capture this complicated
+ pointcut.
+ </para>
- <programlisting format="linespecific">
-call(public * Figure.* (..))</programlisting>
+ <para>
+ The previous pointcuts are all based on explicit enumeration of a
+ set of method signatures. We sometimes call this
+ <emphasis>name-based</emphasis> crosscutting. AspectJ also
+ provides mechanisms that enable specifying a pointcut in terms of
+ properties of methods other than their exact name. We call this
+ <emphasis>property-based</emphasis> crosscutting. The simplest of
+ these involve using wildcards in certain fields of the method
+ signature. For example, the pointcut
+ </para>
- <para>identifies calls to any public method defined on
- <classname>Figure</classname>.</para>
+<programlisting format="linespecific">
+call(void Figure.make*(..))
+</programlisting>
- <para>One very powerful primitive pointcut,
- <function>cflow</function>, identifies join points based on whether
- they occur in the dynamic context of another pointcut. So</para>
+ <para>
+ picks out each join point that's a call to a void method defined
+ on <classname>Figure</classname> whose the name begins with
+ "<literal>make</literal>" regardless of the method's parameters.
+ In our system, this picks out calls to the factory methods
+ <function>makePoint</function> and <function>makeLine</function>.
+ The pointcut
+ </para>
- <programlisting format="linespecific">
-cflow(move())</programlisting>
+<programlisting format="linespecific">
+call(public * Figure.* (..))
+</programlisting>
- <para>identifies all join points that occur between receiving method
- calls for the methods in <function>move</function> and returning from
- those calls (either normally or by throwing an exception.) </para>
+ <para>
+ picks out each call to <classname>Figure</classname>'s public
+ methods.
+ </para>
- </sect3>
+ <para>
+ But wildcards aren't the only properties AspectJ supports.
+ Another pointcut, <function>cflow</function>, identifies join
+ points based on whether they occur in the dynamic context of
+ other join points. So
+ </para>
+
+<programlisting format="linespecific">
+cflow(move())
+</programlisting>
+
+ <para>
+ picks out each join point that occurs in the dynamic context of
+ the join points picked out by <literal>move()</literal>, our named
+ pointcut defined above. So this picks out each join points that
+ occurrs between when a move method is called and when it returns
+ (either normally or by throwing an exception).
+ </para>
</sect2>
+<!-- ============================== -->
+
<sect2>
<title>Advice</title>
- <indexterm>
- <primary>advice</primary>
- </indexterm>
-
- <para>Pointcuts are used in the definition of advice. AspectJ has
- several different kinds of advice that define additional code that
- should run at join points. <emphasis>Before advice</emphasis>
- <indexterm>
- <primary>advice</primary>
- <secondary>before</secondary>
- </indexterm>
- runs when a join point is reached and
- before the computation proceeds, i.e. it runs when computation
- reaches the method call and before the actual method starts running.
- <emphasis>After advice</emphasis>
- <indexterm>
- <primary>advice</primary>
- <secondary>after</secondary>
- </indexterm>
- runs after the computation 'under the join point' finishes, i.e. after
- the method body has run, and just before control is returned to the
- caller. <emphasis>Around advice</emphasis>
- <indexterm>
- <primary>advice</primary>
- <secondary>around</secondary>
- </indexterm>
- runs when the join point is reached, and has explicit control over
- whether the computation under the join point is allowed to run at
- all. (Around advice and some variants of after advice are not
- discussed in this chapter.)</para>
+
+ <para>
+ So pointcuts pick out join points. But they don't
+ <emphasis>do</emphasis> anything apart from picking out join
+ points. To actually implement crosscutting behavior, we use
+ advice. Advice brings together a pointcut (to pick out join
+ points) and a body of code (to run at each of those join points).
+ </para>
+
+ <para>
+ AspectJ has several different kinds of advice. <emphasis>Before
+ advice</emphasis> runs as a join point is reached, before the
+ program proceeds with the join point. For example, before advice
+ on a method call join point runs before the actual method starts
+ running, just after the arguments to the method call are evaluated.
+ </para>
+
+<programlisting><![CDATA[
+before(): move() {
+ System.out.println("about to move");
+}
+]]></programlisting>
+
+ <para>
+ <emphasis>After advice</emphasis> on a particular join point runs
+ after the program proceeds with that join point. For example,
+ after advice on a method call join point runs after the method body
+ has run, just before before control is returned to the caller.
+ Because Java programs can leave a join point 'normally' or by
+ throwing an exception, there are three kinds of after advice:
+ <literal>after returning</literal>, <literal>after
+ throwing</literal>, and plain <literal>after</literal> (which runs
+ after returning <emphasis>or</emphasis> throwing, like Java's
+ <literal>finally</literal>).
+ </para>
<programlisting><![CDATA[
-after(): move() {
- System.out.println("A figure element moved.");
+after() returning: move() {
+ System.out.println("just successfully moved");
}
]]></programlisting>
+ <para>
+ <emphasis>Around advice</emphasis> on a join point runs as the join
+ point is reached, and has explicit control over whether the program
+ proceeds with the join point. Around advice is not discussed in
+ this section.
+ </para>
+
<sect3>
<title>Exposing Context in Pointcuts</title>
- <para>Pointcuts can also expose part of the execution context at
- their join points. Values exposed by a pointcut can be used in
- the body of advice declarations. In the following code, the
- pointcut exposes three values from calls to
- <function>setXY</function>: the
- <classname>FigureElement</classname> receiving the call, the
- new value for <literal>x</literal> and the new value for
- <literal>y</literal>. The advice then prints the figure
- element that was moved and its new <literal>x</literal> and
+ <para>
+ Pointcuts not only pick out join points, they can also expose
+ part of the execution context at their join points. Values
+ exposed by a pointcut can be used in the body of advice
+ declarations.
+ </para>
+
+ <para>
+ An advice declaration has a parameter list (like a method) that
+ gives names to all the pieces of context that it uses. For
+ example, the after advice
+ </para>
+
+<programlisting><![CDATA[
+after(FigureElement fe, int x, int y) returning:
+ ...SomePointcut... {
+ ...SomeBody...
+}
+]]></programlisting>
+
+ <para>
+ uses three pieces of exposed context, a
+ <literal>FigureElement</literal> named fe, and two
+ <literal>int</literal>s named x and y.
+ </para>
+
+ <para>
+ The body of the advice uses the names just like method
+ parameters, so
+ </para>
+
+<programlisting><![CDATA[
+after(FigureElement fe, int x, int y) returning:
+ ...SomePointcut... {
+ System.out.println(fe + " moved to (" + x + ", " + y + ")");
+}
+]]></programlisting>
+
+ <para>
+ The advice's pointcut publishes the values for the advice's
+ arguments. The three primitive pointcuts
+ <literal>this</literal>, <literal>target</literal> and
+ <literal>args</literal> are used to publish these values. So now
+ we can write the complete piece of advice:
+ </para>
+
+<programlisting><![CDATA[
+after(FigureElement fe, int x, int y) returning:
+ call(void FigureElement.setXY(int, int))
+ && target(fe)
+ && args(x, y) {
+ System.out.println(fe + " moved to (" + x + ", " + y + ")");
+}
+]]></programlisting>
+
+ <para>
+ The pointcut exposes three values from calls to
+ <function>setXY</function>: the target
+ <classname>FigureElement</classname> -- which it publishes as
+ <literal>fe</literal>, so it becomes the first argument to the
+ after advice -- and the two int arguments -- which it publishes
+ as <literal>x</literal> and <literal>y</literal>, so they become
+ the second and third argument to the after advice.
+ </para>
+
+ <para>
+ So the advice prints the figure element
+ that was moved and its new <literal>x</literal> and
<literal>y</literal> coordinates after each
- <classname>setXY</classname> method call.</para>
+ <classname>setXY</classname> method call.
+ </para>
+
+ <para>
+ A named pointcut may have parameters like a piece of advice.
+ When the named pointcut is used (by advice, or in another named
+ pointcut), it publishes its context by name just like the
+ <literal>this</literal>, <literal>target</literal> and
+ <literal>args</literal> pointcut. So another way to write the
+ above advice is
+ </para>
<programlisting><![CDATA[
pointcut setXY(FigureElement fe, int x, int y):
- call(void FigureElement.setXY(int, int))
- && target(fe)
- && args(x, y);
+ call(void FigureElement.setXY(int, int))
+ && target(fe)
+ && args(x, y);
-after(FigureElement fe, int x, int y): setXY(fe, x, y) {
- System.out.println(fe + " moved to (" + x + ", " + y + ").");
+after(FigureElement fe, int x, int y) returning: setXY(fe, x, y) {
+ System.out.println(fe + " moved to (" + x + ", " + y + ").");
}
]]></programlisting>
</sect3>
-
</sect2>
+<!-- ============================== -->
+
<sect2>
- <title>Introduction</title>
- <indexterm><primary>aspect</primary></indexterm>
-
- <para>Introduction is AspectJ's form for modifying classes and their
- hierarchy. Introduction adds new members to classes and alters the
- inheritance relationship between classes. Unlike advice that operates
- primarily dynamically, introduction operates statically, at compilation
- time. Introduction changes the declaration of classes, and it is these
- changed classes that are inherited, extended or instantiated by the
- rest of the program.</para>
-
- <para>Consider the problem of adding a new capability to some existing
- classes that are already part of a class heirarchy, i.e. they already
- extend a class. In Java, one creates an interface that captures
- this new capability, and then adds to <emphasis>each affected
- class</emphasis> a method that implements this interface.</para>
-
- <para>AspectJ can do better. The new capability is a crosscutting concern
- because it affects multiple classes. Using AspectJ's introduction form,
- we can introduce into existing classes the methods or fields that are
- necessary to implement the new capability.
- </para>
+ <title>Inter-type declarations</title>
- <para>Suppose we want to have <classname>Screen</classname> objects
+ <para>
+ Inter-type declarations in AspectJ are declarations that cut across
+ classes and their hierarchies. They may declare members that cut
+ across multiple classes, or change the inheritance relationship
+ between classes. Unlike advice, which operates primarily
+ dynamically, introduction operates statically, at compile-time.
+ </para>
+
+ <para>
+ Consider the problem of expressing a capability shared by some
+ existing classes that are already part of a class heirarchy,
+ i.e. they already extend a class. In Java, one creates an
+ interface that captures this new capability, and then adds to
+ <emphasis>each affected class</emphasis> a method that implements
+ this interface.
+ </para>
+
+ <para>
+ AspectJ can express the concern in one place, by using inter-type
+ declarations. The aspect declares the methods and fields that are
+ necessary to implement the new capability, and associates the
+ methods and fields to the existing classes.
+ </para>
+
+ <para>
+ Suppose we want to have <classname>Screen</classname> objects
observe changes to <classname>Point</classname> objects, where
<classname>Point</classname> is an existing class. We can implement
- this by introducing into the class <classname>Point</classname> an
- instance field, <varname>observers</varname>, that keeps track of the
+ this by writing an aspect declaring that the class Point
+ <classname>Point</classname> has an instance field,
+ <varname>observers</varname>, that keeps track of the
<classname>Screen</classname> objects that are observing
- <classname>Point</classname>s. Observers are added or removed with the
- static methods <function>addObserver</function> and
- <function>removeObserver</function>. The pointcut
- <function>changes</function> defines what we want to observe, and the
- after advice defines what we want to do when we observe a change. Note
- that neither <classname>Screen</classname>'s nor
- <classname>Point</classname>'s code has to be modified, and that all
- the changes needed to support this new capability are local to this
- aspect.</para>
+ <classname>Point</classname>s.
+ </para>
- <programlisting><![CDATA[
+<programlisting><![CDATA[
aspect PointObserving {
+ private Vector Point.observers = new Vector();
+ ...
+}
+]]></programlisting>
- private Vector Point.observers = new Vector();
+ <para>
+ The <literal>observers</literal> field is private, so only
+ <classname>PointObserving</classname> can see it. So observers are
+ added or removed with the static methods
+ <function>addObserver</function> and
+ <function>removeObserver</function> on the aspect.
+ </para>
- public static void addObserver(Point p, Screen s) {
- p.observers.add(s);
- }
+<programlisting><![CDATA[
+aspect PointObserving {
+ private Vector Point.observers = new Vector();
+
+ public static void addObserver(Point p, Screen s) {
+ p.observers.add(s);
+ }
+ public static void removeObserver(Point p, Screen s) {
+ p.observers.remove(s);
+ }
+ ...
+}
+]]></programlisting>
- public static void removeObserver(Point p, Screen s) {
- p.observers.remove(s);
- }
+ <para>
+ Along with this, we can define a pointcut
+ <function>changes</function> that defines what we want to observe,
+ and the after advice defines what we want to do when we observe a
+ change.
+ </para>
- pointcut changes(Point p): target(p) && call(void Point.set*(int));
+<programlisting><![CDATA[
+aspect PointObserving {
+ private Vector Point.observers = new Vector();
+
+ public static void addObserver(Point p, Screen s) {
+ p.observers.add(s);
+ }
+ public static void removeObserver(Point p, Screen s) {
+ p.observers.remove(s);
+ }
+
+ pointcut changes(Point p): target(p) && call(void Point.set*(int));
+
+ after(Point p): changes(p) {
+ Iterator iter = p.observers.iterator();
+ while ( iter.hasNext() ) {
+ updateObserver(p, (Screen)iter.next());
+ }
+ }
+
+ static void updateObserver(Point p, Screen s) {
+ s.display(p);
+ }
+}
+]]></programlisting>
- after(Point p): changes(p) {
- Iterator iter = p.observers.iterator();
- while ( iter.hasNext() ) {
- updateObserver(p, (Screen)iter.next());
- }
- }
+ <para>
+ Note that neither <classname>Screen</classname>'s nor
+ <classname>Point</classname>'s code has to be modified, and that
+ all the changes needed to support this new capability are local to
+ this aspect.
+ </para>
- static void updateObserver(Point p, Screen s) {
- s.display(p);
- }
-}]]></programlisting>
</sect2>
+<!-- ============================== -->
+
<sect2>
- <title>Aspect Declarations</title>
-
- <para>An <emphasis>aspect</emphasis>
- <indexterm><primary>aspect</primary></indexterm> is a modular unit of
- crosscutting implementation. It is defined very much like a class,
- and can have methods, fields, and initializers. The crosscutting
- implementation is provided in terms of pointcuts, advice and
- introductions. Only aspects may include advice, so while AspectJ
- may define crosscutting effects, the declaration of those effects is
- localized.</para>
-
- <para>The next three sections present the use of aspects in
- increasingly sophisticated ways. Development aspects are easily removed
- from production builds. Production aspects are intended to be used in
- both development and in production, but tend to affect only a few
- classes. Finally, reusable aspects require the most experience to get
- right.</para>
+ <title>Aspects</title>
- </sect2>
+ <para>
+ Aspects wrap up pointcuts, advice, and inter-type declarations in a
+ a modular unit of crosscutting implementation. It is defined very
+ much like a class, and can have methods, fields, and initializers
+ in addition to the crosscutting members. Because only aspects may
+ include these crosscutting members, the declaration of these
+ effects is localized.
+ </para>
+
+ <para>
+ Like classes, aspects may be instantiated, but AspectJ controls how
+ that instantiation happens -- so you can't use Java's
+ <literal>new</literal> form to build new aspect instances. By
+ default, each aspect is a singleton, so one aspect instance is
+ created. This means that advice may use non-static fields of the
+ aspect, if it needs to keep state around:
+ </para>
+
+<programlisting><![CDATA[
+aspect Logging {
+ OutputStream logStream = System.err;
+
+ before(): move() {
+ logStream.println("about to move");
+ }
+}
+]]></programlisting>
+
+ <para>
+ Aspects may also have more complicated rules for instantiation, but
+ these will be described in a later chapter.
+ </para>
+ </sect2>
</sect1>
- <sect1 id="developmentaspects" xreflabel="Development Aspects">
+<!-- ============================== -->
+
+ <sect1 id="starting-development" xreflabel="Development Aspects">
<title>Development Aspects</title>
- <indexterm>
- <primary>aspect</primary>
- <secondary>development</secondary>
- </indexterm>
- <para>This section presents examples of aspects that can be used during
+ <para>
+ The next two sections present the use of aspects in increasingly
+ sophisticated ways. Development aspects are easily removed from
+ production builds. Production aspects are intended to be used in
+ both development and in production, but tend to affect only a few
+ classes.
+ </para>
+
+ <para>
+ This section presents examples of aspects that can be used during
development of Java applications. These aspects facilitate debugging,
testing and performance tuning work. The aspects define behavior that
ranges from simple tracing, to profiling, to testing of internal
- consistency within the application. Using AspectJ makes it possible to
- cleanly modularize this kind of functionality, thereby making it possible
- to easily enable and disable the functionality when desired. </para>
+ consistency within the application. Using AspectJ makes it possible
+ to cleanly modularize this kind of functionality, thereby making it
+ possible to easily enable and disable the functionality when desired.
+ </para>
<sect2>
- <title>Tracing, Logging, and Profiling</title>
- <indexterm>
- <primary>tracing</primary>
- </indexterm>
- <indexterm>
- <primary>logging</primary>
- </indexterm>
- <indexterm>
- <primary>profiling</primary>
- </indexterm>
-
- <para>This first example shows how to increase the visibility of the
+ <title>Tracing</title>
+
+ <para>
+ This first example shows how to increase the visibility of the
internal workings of a program. It is a simple tracing aspect that
prints a message at specified method calls. In our figure editor
example, one such aspect might simply trace whenever points are
- drawn.</para>
+ drawn.
+ </para>
<programlisting><![CDATA[
aspect SimpleTracing {
- pointcut tracedCall():
- call(void FigureElement.draw(GraphicsContext));
+ pointcut tracedCall():
+ call(void FigureElement.draw(GraphicsContext));
- before(): tracedCall() {
- System.out.println("Entering: " + thisJoinPoint);
- }
+ before(): tracedCall() {
+ System.out.println("Entering: " + thisJoinPoint);
+ }
}
]]></programlisting>
- <para>This code makes use of the <literal>thisJoinPoint</literal> special
- variable. Within all advice bodies this variable is bound to an object
- that describes the current join point. The effect of this code
- is to print a line like the following every time a figure element
- receives a <function>draw</function> method call:</para>
+ <para>
+ This code makes use of the <literal>thisJoinPoint</literal> special
+ variable. Within all advice bodies this variable is bound to an
+ object that describes the current join point. The effect of this
+ code is to print a line like the following every time a figure
+ element receives a <function>draw</function> method call:
+ </para>
<programlisting><![CDATA[
Entering: call(void FigureElement.draw(GraphicsContext))
]]></programlisting>
- <para>To understand the benefit of coding this with AspectJ consider
- changing the set of method calls that are traced. With AspectJ, this
- just requires editing the definition of the
+ <para>
+ To understand the benefit of coding this with AspectJ consider
+ changing the set of method calls that are traced. With AspectJ,
+ this just requires editing the definition of the
<function>tracedCalls</function> pointcut and recompiling. The
- individual methods that are traced do not need to be edited.</para>
+ individual methods that are traced do not need to be edited.
+ </para>
- <para>When debugging, programmers often invest considerable effort in
+ <para>
+ When debugging, programmers often invest considerable effort in
figuring out a good set of trace points to use when looking for a
- particular kind of problem. When debugging is complete or appears to
- be complete it is frustrating to have to lose that investment by
+ particular kind of problem. When debugging is complete or appears
+ to be complete it is frustrating to have to lose that investment by
deleting trace statements from the code. The alternative of just
commenting them out makes the code look bad, and can cause trace
statements for one kind of debugging to get confused with trace
- statements for another kind of debugging.</para>
+ statements for another kind of debugging.
+ </para>
- <para>With AspectJ it is easy to both preserve the work of designing a
- good set of trace points and disable the tracing when it isn t being
- used. This is done by writing an aspect specifically for that tracing
- mode, and removing that aspect from the compilation when it is not
- needed.</para>
+ <para>
+ With AspectJ it is easy to both preserve the work of designing a
+ good set of trace points and disable the tracing when it isn t
+ being used. This is done by writing an aspect specifically for that
+ tracing mode, and removing that aspect from the compilation when it
+ is not needed.
+ </para>
- <para>This ability to concisely implement and reuse debugging
- configurations that have proven useful in the past is a direct result
- of AspectJ modularizing a crosscutting design element the set of
- methods that are appropriate to trace when looking for a given kind of
- information.</para>
+ <para>
+ This ability to concisely implement and reuse debugging
+ configurations that have proven useful in the past is a direct
+ result of AspectJ modularizing a crosscutting design element the
+ set of methods that are appropriate to trace when looking for a
+ given kind of information.
+ </para>
+ </sect2>
- <sect3>
- <title>Profiling and Logging</title>
- <indexterm><primary>logging</primary></indexterm>
- <indexterm><primary>profiling</primary></indexterm>
-
- <para> Our second example shows you how to do some very specific
- profiling. Although many sophisticated profiling tools are available,
- and these can gather a variety of information and display the results
- in useful ways, you may sometimes want to profile or log some very
- specific behavior. In these cases, it is often possible to write a
- simple aspect similar to the ones above to do the job.</para>
-
- <para>For example, the following aspect<footnote>
- <para>Since aspects are by default singleton aspects, i.e. there is
- only one instance of the aspect, fields in a singleton aspect are
- similar to static fields in class.</para></footnote> will count
- the number of calls to the <function>rotate</function> method on a
- <classname>Line</classname> and the number of calls to the
- <function>set*</function> methods of a <classname>Point</classname>
- that happen within the control flow of those calls to
- <function>rotate</function>:</para>
+ <sect2>
+ <title>Profiling and Logging</title>
+
+ <para>
+ Our second example shows you how to do some very specific
+ profiling. Although many sophisticated profiling tools are
+ available, and these can gather a variety of information and
+ display the results in useful ways, you may sometimes want to
+ profile or log some very specific behavior. In these cases, it is
+ often possible to write a simple aspect similar to the ones above
+ to do the job.
+ </para>
+
+ <para>
+ For example, the following aspect counts the number of calls to the
+ <function>rotate</function> method on a <classname>Line</classname>
+ and the number of calls to the <function>set*</function> methods of
+ a <classname>Point</classname> that happen within the control flow
+ of those calls to <function>rotate</function>:
+ </para>
<programlisting><![CDATA[
aspect SetsInRotateCounting {
- int rotateCount = 0;
- int setCount = 0;
-
- before(): call(void Line.rotate(double)) {
- rotateCount++;
- }
-
- before(): call(void Point.set*(int)) &&
- cflow(call(void Line.rotate(double))) {
- setCount++;
- }
-}]]></programlisting>
-
- <para>Aspects have an advantage over standard profiling or logging
- tools because they can be programmed to ask very specific and complex
- questions like, "How many times is the <function>rotate</function>
- method defined on <classname>Line</classname> objects called, and how
- many times are methods defined on <classname>Point</classname>
- objects whose name begins with `<function>set</function>' called in
- fulfilling those rotate calls"?</para>
+ int rotateCount = 0;
+ int setCount = 0;
- </sect3>
+ before(): call(void Line.rotate(double)) {
+ rotateCount++;
+ }
+
+ before(): call(void Point.set*(int))
+ && cflow(call(void Line.rotate(double))) {
+ setCount++;
+ }
+}
+]]></programlisting>
+
+ <para>
+ In effect, this aspect allows the programmer to ask very specific
+ questions like
+
+ <blockquote>
+ How many times is the <function>rotate</function>
+ method defined on <classname>Line</classname> objects called?
+ </blockquote>
+
+ and
+
+ <blockquote>
+ How many times are methods defined on
+ <classname>Point</classname> objects whose name begins with
+ "<function>set</function>" called in fulfilling those rotate
+ calls?
+ </blockquote>
+
+ questions it may be difficult to express using standard
+ profiling or logging tools.
+ </para>
</sect2>
+<!-- ============================== -->
+
<sect2>
<title>Pre- and Post-Conditions</title>
- <indexterm><primary>pre-condition</primary></indexterm>
- <indexterm><primary>post-condition</primary></indexterm>
- <indexterm><primary>assertion</primary></indexterm>
-
- <para>Many programmers use the "Design by Contract" style popularized by
+ <para>
+ Many programmers use the "Design by Contract" style popularized by
Bertand Meyer in <citetitle>Object-Oriented Software Construction,
- 2/e</citetitle>. In this style of programming, explicit
+ 2/e</citetitle>. In this style of programming, explicit
pre-conditions test that callers of a method call it properly and
- explicit post-conditions test that methods properly do the work they
- are supposed to.</para>
+ explicit post-conditions test that methods properly do the work
+ they are supposed to.
+ </para>
<para>
- AspectJ makes it possible to implement pre- and post-condition testing
- in modular form. For example, this code </para>
+ AspectJ makes it possible to implement pre- and post-condition
+ testing in modular form. For example, this code
+ </para>
- <programlisting><![CDATA[
+<programlisting><![CDATA[
aspect PointBoundsChecking {
- pointcut setX(int x):
- (call(void FigureElement.setXY(int, int)) && args(x, *))
- || (call(void Point.setX(int)) && args(x));
+ pointcut setX(int x):
+ (call(void FigureElement.setXY(int, int)) && args(x, *))
+ || (call(void Point.setX(int)) && args(x));
- pointcut setY(int y):
- (call(void FigureElement.setXY(int, int)) && args(*, y))
- || (call(void Point.setY(int)) && args(y));
+ pointcut setY(int y):
+ (call(void FigureElement.setXY(int, int)) && args(*, y))
+ || (call(void Point.setY(int)) && args(y));
- before(int x): setX(x) {
- if ( x < MIN_X || x > MAX_X )
- throw new IllegalArgumentException("x is out of bounds.");
- }
+ before(int x): setX(x) {
+ if ( x < MIN_X || x > MAX_X )
+ throw new IllegalArgumentException("x is out of bounds.");
+ }
- before(int y): setY(y) {
- if ( y < MIN_Y || y > MAX_Y )
- throw new IllegalArgumentException("y is out of bounds.");
- }
+ before(int y): setY(y) {
+ if ( y < MIN_Y || y > MAX_Y )
+ throw new IllegalArgumentException("y is out of bounds.");
+ }
}
]]></programlisting>
- <para>implements the bounds checking aspect of pre-condition testing for
- operations that move points. Notice that the <function>setX</function>
- pointcut refers to all the operations that can set a point's
- <literal>x</literal> coordinate; this includes the
- <function>setX</function> method, as well as half of the
- <function>setXY</function> method. In this sense the
+ <para>
+ implements the bounds checking aspect of pre-condition testing for
+ operations that move points. Notice that the
+ <function>setX</function> pointcut refers to all the operations
+ that can set a Point's <literal>x</literal> coordinate; this
+ includes the <function>setX</function> method, as well as half of
+ the <function>setXY</function> method. In this sense the
<function>setX</function> pointcut can be seen as involving very
- fine-grained crosscutting&mdash;it names the the
+ fine-grained crosscutting &mdash; it names the the
<function>setX</function> method and half of the
- <function>setXY</function> method.</para>
+ <function>setXY</function> method.
+ </para>
- <para>Even though pre- and post-condition testing aspects can often be
- used only during testing, in some cases developers may wish to include
- them in the production build as well. Again, because AspectJ makes it
- possible to modularize these crosscutting concerns cleanly, it gives
- developers good control over this decision.</para>
+ <para>
+ Even though pre- and post-condition testing aspects can often be
+ used only during testing, in some cases developers may wish to
+ include them in the production build as well. Again, because
+ AspectJ makes it possible to modularize these crosscutting concerns
+ cleanly, it gives developers good control over this decision.
+ </para>
</sect2>
+<!-- ============================== -->
+
<sect2>
<title>Contract Enforcement</title>
- <indexterm><primary>contract enforcement</primary></indexterm>
-<!-- <remark>What is a compelling example of runtime contract enforcement that has -->
-<!-- croscutting concerns so that Java 1.4-based assertions won't be -->
-<!-- sufficient? -->
-<!-- </remark> -->
<para>
The property-based crosscutting mechanisms can be very useful in
defining more sophisticated contract enforcement. One very powerful
- use of these mechanisms is to identify method calls that, in a correct
- program, should not exist. For example, the following aspect enforces
- the constraint that only the well-known factory methods can add an
- element to the registry of figure elements. Enforcing this constraint
- ensures that no figure element is added to the registry more than
- once.</para>
+ use of these mechanisms is to identify method calls that, in a
+ correct program, should not exist. For example, the following
+ aspect enforces the constraint that only the well-known factory
+ methods can add an element to the registry of figure
+ elements. Enforcing this constraint ensures that no figure element
+ is added to the registry more than once.
+ </para>
<programlisting><![CDATA[
static aspect RegistrationProtection {
- pointcut register(): call(void Registry.register(FigureElement));
+ pointcut register(): call(void Registry.register(FigureElement));
- pointcut canRegister(): withincode(static * FigureElement.make*(..));
+ pointcut canRegister(): withincode(static * FigureElement.make*(..));
- before(): register() && !canRegister() {
- throw new IllegalAccessException("Illegal call " + thisJoinPoint);
- }
+ before(): register() && !canRegister() {
+ throw new IllegalAccessException("Illegal call " + thisJoinPoint);
+ }
}
]]></programlisting>
- <para>This aspect uses the withincode primitive pointcut to denote all
+ <para>
+ This aspect uses the withincode primitive pointcut to denote all
join points that occur within the body of the factory methods on
- <classname>FigureElement</classname> (the methods with names that begin
- with "<literal>make</literal>"). This is a property-based pointcut
- because it identifies join points based not on their signature, but
- rather on the property that they occur specifically within the code of
- another method. The before advice declaration effectively says signal
- an error for any calls to register that are not within the factory
- methods.</para>
+ <classname>FigureElement</classname> (the methods with names that
+ begin with "<literal>make</literal>"). This is a property-based
+ pointcut because it identifies join points based not on their
+ signature, but rather on the property that they occur specifically
+ within the code of another method. The before advice declaration
+ effectively says signal an error for any calls to register that are
+ not within the factory methods.
+ </para>
+
+ <para>
+ This advice throws a runtime exception at certain join points, but
+ AspectJ can do better. Using the <literal>declare error</literal>
+ form, we can have the <emphasis>compiler</emphasis> signal the
+ error.
+ </para>
+<programlisting><![CDATA[
+static aspect RegistrationProtection {
+
+ pointcut register(): call(void Registry.register(FigureElement));
+ pointcut canRegister(): withincode(static * FigureElement.make*(..));
+
+ declare error: register() && !canRegister(): "Illegal call"
+}
+]]></programlisting>
+
+ <para>
+ When using this aspect, it is impossible for the compiler to
+ compile programs with these illegal calls. This early detection is
+ not always possible. In this case, since we depend only on static
+ information (the <literal>withincode</literal> pointcut picks out
+ join points totally based on their code, and the
+ <literal>call</literal> pointcut here picks out join points
+ statically). Other enforcement, such as the precondition
+ enforcement, above, does require dynamic information such as the
+ runtime value of parameters.
+ </para>
</sect2>
- <sect2 id="configurationmanagement" xreflabel="Configuration Management">
+<!-- ============================== -->
+
+ <sect2>
<title>Configuration Management</title>
- <indexterm>
- <primary>configuration management</primary>
- </indexterm>
- <para>Configuration management for aspects can be handled using a variety
- of make-file like techniques. To work with optional aspects, the
+ <para>
+ Configuration management for aspects can be handled using a variety
+ of make-file like techniques. To work with optional aspects, the
programmer can simply define their make files to either include the
- aspect in the call to the AspectJ compiler or not, as desired.</para>
+ aspect in the call to the AspectJ compiler or not, as desired.
+ </para>
- <para>Developers who want to be certain that no aspects are included in
- the production build can do so by configuring their make files so that
- they use a traditional Java compiler for production builds. To make it
- easy to write such make files, the AspectJ compiler has a command-line
- interface that is consistent with ordinary Java compilers.</para>
+ <para>
+ Developers who want to be certain that no aspects are included in
+ the production build can do so by configuring their make files so
+ that they use a traditional Java compiler for production builds. To
+ make it easy to write such make files, the AspectJ compiler has a
+ command-line interface that is consistent with ordinary Java
+ compilers.
+ </para>
</sect2>
-
</sect1>
- <sect1 id="productionaspects" xreflabel="Production Aspects">
+<!-- ============================== -->
+
+ <sect1 id="starting-production" xreflabel="Production Aspects">
<title>Production Aspects</title>
- <indexterm>
- <primary>aspect</primary>
- <secondary>production</secondary>
- </indexterm>
-
- <para>This section presents examples of aspects that are inherently
- intended to be included in the production builds of an application.
- Production aspects tend to add functionality to an application rather
- than merely adding more visibility of the internals of a program. Again,
- we begin with name-based aspects and follow with property-based aspects.
- Name-based production aspects tend to affect only a small number of
- methods. For this reason, they are a good next step for projects
- adopting AspectJ. But even though they tend to be small and simple, they
- can often have a significant effect in terms of making the program easier
- to understand and maintain.</para>
+
+ <para>
+ This section presents examples of aspects that are inherently
+ intended to be included in the production builds of an application.
+ Production aspects tend to add functionality to an application
+ rather than merely adding more visibility of the internals of a
+ program. Again, we begin with name-based aspects and follow with
+ property-based aspects. Name-based production aspects tend to
+ affect only a small number of methods. For this reason, they are a
+ good next step for projects adopting AspectJ. But even though they
+ tend to be small and simple, they can often have a significant
+ effect in terms of making the program easier to understand and
+ maintain.
+ </para>
<sect2>
<title>Change Monitoring</title>
- <indexterm><primary>change monitoring</primary></indexterm>
- <para>The first example production aspect shows how one might implement
+ <para>
+ The first example production aspect shows how one might implement
some simple functionality where it is problematic to try and do it
- explicitly. It supports the code that refreshes the display. The role
- of the aspect is to maintain a dirty bit indicating whether or not an
- object has moved since the last time the display was refreshed.</para>
-
- <para>Implementing this functionality as an aspect is straightforward.
- The <function>testAndClear</function> method is called by the display
- code to find out whether a figure element has moved recently. This
- method returns the current state of the dirty flag and resets it to
- false. The pointcut <function>move</function> captures all the method
- calls that can move a figure element. The after advice on
- <function>move</function> sets the dirty flag whenever an object
- moves.</para>
+ explicitly. It supports the code that refreshes the display. The
+ role of the aspect is to maintain a dirty bit indicating whether or
+ not an object has moved since the last time the display was
+ refreshed.
+ </para>
+
+ <para>
+ Implementing this functionality as an aspect is straightforward.
+ The <function>testAndClear</function> method is called by the
+ display code to find out whether a figure element has moved
+ recently. This method returns the current state of the dirty flag
+ and resets it to false. The pointcut <function>move</function>
+ captures all the method calls that can move a figure element. The
+ after advice on <function>move</function> sets the dirty flag
+ whenever an object moves.
+ </para>
<programlisting><![CDATA[
aspect MoveTracking {
-
- private static boolean dirty = false;
-
- public static boolean testAndClear() {
- boolean result = dirty;
- dirty = false;
- return result;
- }
-
- pointcut move(): call(void FigureElement.setXY(int, int)) ||
- call(void Line.setP1(Point)) ||
- call(void Line.setP2(Point)) ||
- call(void Point.setX(int)) ||
- call(void Point.setY(int));
-
- after() returning: move() {
- dirty = true;
- }
+ private static boolean dirty = false;
+
+ public static boolean testAndClear() {
+ boolean result = dirty;
+ dirty = false;
+ return result;
+ }
+
+ pointcut move():
+ call(void FigureElement.setXY(int, int)) ||
+ call(void Line.setP1(Point)) ||
+ call(void Line.setP2(Point)) ||
+ call(void Point.setX(int)) ||
+ call(void Point.setY(int));
+
+ after() returning: move() {
+ dirty = true;
+ }
}
]]></programlisting>
- <para>Even this simple example serves to illustrate some of the important
+ <para>
+ Even this simple example serves to illustrate some of the important
benefits of using AspectJ in production code. Consider implementing
- this functionality with ordinary Java: there would likely be a helper
- class that contained the <literal>dirty</literal> flag, the
+ this functionality with ordinary Java: there would likely be a
+ helper class that contained the <literal>dirty</literal> flag, the
<function>testAndClear</function> method, as well as a
<function>setFlag</function> method. Each of the methods that could
move a figure element would include a call to the
- <function>setFlag</function> method. Those calls, or rather the concept
- that those calls should happen at each move operation, are the
- crosscutting concern in this case. </para>
+ <function>setFlag</function> method. Those calls, or rather the
+ concept that those calls should happen at each move operation, are
+ the crosscutting concern in this case.
+ </para>
- <para>The AspectJ implementation has several advantages over the standard
- implementation:</para>
+ <para>
+ The AspectJ implementation has several advantages over the standard
+ implementation:
+ </para>
- <para><emphasis>The structure of the crosscutting concern is captured
- explicitly.</emphasis> The moves pointcut clearly states all the
+ <para>
+ <emphasis>The structure of the crosscutting concern is captured
+ explicitly.</emphasis> The moves pointcut clearly states all the
methods involved, so the programmer reading the code sees not just
- individual calls to <literal>setFlag</literal>, but instead sees the
- real structure of the code. The IDE support included with AspectJ
- automatically reminds the programmer that this aspect advises each of
- the methods involved. The IDE support also provides commands to jump
- to the advice from the method and vice-versa.</para>
-
- <para><emphasis>Evolution is easier.</emphasis> If, for example, the
- aspect needs to be revised to record not just that some figure element
- moved, but rather to record exactly which figure elements moved, the
- change would be entirely local to the aspect. The pointcut would be
- updated to expose the object being moved, and the advice would be
- updated to record that object. The paper <citetitle>An Overview of
- AspectJ</citetitle>, presented at ECOOP 2001, presents a detailed
- discussion of various ways this aspect could be expected to
- evolve.)</para>
-
- <para><emphasis>The functionality is easy to plug in and out.</emphasis>
+ individual calls to <literal>setFlag</literal>, but instead sees
+ the real structure of the code. The IDE support included with
+ AspectJ automatically reminds the programmer that this aspect
+ advises each of the methods involved. The IDE support also
+ provides commands to jump to the advice from the method and
+ vice-versa.
+ </para>
+
+ <para>
+ <emphasis>Evolution is easier.</emphasis> If, for example, the
+ aspect needs to be revised to record not just that some figure
+ element moved, but rather to record exactly which figure elements
+ moved, the change would be entirely local to the aspect. The
+ pointcut would be updated to expose the object being moved, and the
+ advice would be updated to record that object. The paper
+ <citetitle>An Overview of AspectJ</citetitle> (available linked off
+ of the AspectJ web site -- <ulink
+ url="http://eclipse.org/aspectj" />), presented at ECOOP
+ 2001, presents a detailed discussion of various ways this aspect
+ could be expected to evolve.
+ </para>
+
+ <para>
+ <emphasis>The functionality is easy to plug in and out.</emphasis>
Just as with development aspects, production aspects may need to be
- removed from the system, either because the functionality is no longer
- needed at all, or because it is not needed in certain configurations of
- a system. Because the functionality is modularized in a single aspect
- this is easy to do.</para>
-
- <para><emphasis>The implementation is more stable.</emphasis> If, for
- example, the programmer adds a subclass of <classname>Line</classname>
- that overrides the existing methods, this advice in this aspect will
- still apply. In the ordinary Java implementation the programmer would
- have to remember to add the call to <function>setFlag</function> in the
- new overriding method. This benefit is often even more compelling for
+ removed from the system, either because the functionality is no
+ longer needed at all, or because it is not needed in certain
+ configurations of a system. Because the functionality is
+ modularized in a single aspect this is easy to do.
+ </para>
+
+ <para>
+ <emphasis>The implementation is more stable.</emphasis> If, for
+ example, the programmer adds a subclass of
+ <classname>Line</classname> that overrides the existing methods,
+ this advice in this aspect will still apply. In the ordinary Java
+ implementation the programmer would have to remember to add the
+ call to <function>setFlag</function> in the new overriding
+ method. This benefit is often even more compelling for
property-based aspects (see the section <xref
- linkend="consistentbehavior"/>). </para>
+ linkend="starting-production-consistentBehavior"/>).
+ </para>
</sect2>
+<!-- ============================== -->
+
<sect2>
<title>Context Passing</title>
- <para>The crosscutting structure of context passing can be a significant
+ <para>
+ The crosscutting structure of context passing can be a significant
source of complexity in Java programs. Consider implementing
- functionality that would allow a client of the figure editor (a program
- client rather than a human) to set the color of any figure elements
- that are created. Typically this requires passing a color, or a color
- factory, from the client, down through the calls that lead to the
- figure element factory. All programmers are familiar with the
- inconvenience of adding a first argument to a number of methods just to
- pass this kind of context information.</para>
-
- <para>Using AspectJ, this kind of context passing can be implemented in a
- modular way. The following code adds after advice that runs only when
- the factory methods of <classname>Figure</classname> are called in the
- control flow of a method on a
- <classname>ColorControllingClient</classname>. </para>
+ functionality that would allow a client of the figure editor (a
+ program client rather than a human) to set the color of any figure
+ elements that are created. Typically this requires passing a color,
+ or a color factory, from the client, down through the calls that
+ lead to the figure element factory. All programmers are familiar
+ with the inconvenience of adding a first argument to a number of
+ methods just to pass this kind of context information.
+ </para>
+
+ <para>
+ Using AspectJ, this kind of context passing can be implemented in a
+ modular way. The following code adds after advice that runs only
+ when the factory methods of <classname>Figure</classname> are
+ called in the control flow of a method on a
+ <classname>ColorControllingClient</classname>.
+ </para>
<programlisting><![CDATA[
aspect ColorControl {
+ pointcut CCClientCflow(ColorControllingClient client):
+ cflow(call(* * (..)) && target(client));
- pointcut CCClientCflow(ColorControllingClient client):
- cflow(call(* * (..)) && target(client));
+ pointcut make(): call(FigureElement Figure.make*(..));
- pointcut make(): call(FigureElement Figure.make*(..));
-
- after (ColorControllingClient c) returning (FigureElement fe):
- make() && CCClientCflow(c) {
+ after (ColorControllingClient c) returning (FigureElement fe):
+ make() && CCClientCflow(c) {
+ fe.setColor(c.colorFor(fe));
+ }
+}
+]]></programlisting>
- fe.setColor(c.colorFor(fe));
- }
-}]]></programlisting>
+ <para>
+ This aspect affects only a small number of methods, but note that
+ the non-AOP implementation of this functionality might require
+ editing many more methods, specifically, all the methods in the
+ control flow from the client to the factory. This is a benefit
+ common to many property-based aspects while the aspect is short and
+ affects only a modest number of benefits, the complexity the aspect
+ saves is potentially much larger.
+ </para>
- <para>This aspect affects only a small number of methods, but note that
- the non-AOP implementation of this functionality might require editing
- many more methods, specifically, all the methods in the control flow
- from the client to the factory. This is a benefit common to many
- property-based aspects while the aspect is short and affects only a
- modest number of benefits, the complexity the aspect saves is
- potentially much larger.</para>
+ </sect2>
- </sect2>
+<!-- ============================== -->
- <sect2 id="consistentbehavior" xreflabel="Providing Consistent Behavior">
+ <sect2 id="starting-production-consistentBehavior" xreflabel="Providing Consistent Behavior">
<title>Providing Consistent Behavior</title>
- <para>This example shows how a property-based aspect can be used to
+ <para>
+ This example shows how a property-based aspect can be used to
provide consistent handling of functionality across a large set of
operations. This aspect ensures that all public methods of the
- <literal>com.xerox</literal> package log any errors (a kind of
- throwable, different from Exception) they throw to their caller. The
- <function>publicMethodCall</function> pointcut captures the public
- method calls of the package, and the after advice runs whenever one of
- those calls returns throwing an exception. The advice logs the
- exception and then the throw resumes.</para>
+ <literal>com.bigboxco</literal> package log any Errors they throw
+ to their caller (in Java, an Error is like an Exception, but it
+ indicates that something really bad and usually unrecoverable has
+ happened). The <function>publicMethodCall</function> pointcut
+ captures the public method calls of the package, and the after
+ advice runs whenever one of those calls throws an Error. The advice
+ logs that Error and then the throw resumes.
+ </para>
<programlisting><![CDATA[
aspect PublicErrorLogging {
- Log log = new Log();
+ Log log = new Log();
- pointcut publicMethodCall(): call(public * com.xerox.*.*(..));
+ pointcut publicMethodCall():
+ call(public * com.bigboxco.*.*(..));
- after() throwing (Error e): publicMethodCall() { log.write(e); }
-}]]></programlisting>
-
- <para>In some cases this aspect can log an exception twice. This happens
- if code inside the <literal>com.xerox</literal> package itself calls a
- public method of the package. In that case this code will log the error
- at both the outermost call into the <literal>com.xerox</literal>
- package and the re-entrant call. The <function>cflow</function>
- primitive pointcut can be used in a nice way to exclude these
- re-entrant calls:</para>
+ after() throwing (Error e): publicMethodCall() {
+ log.write(e);
+ }
+}
+]]></programlisting>
- <programlisting><![CDATA[
-after() throwing (Error e): publicMethodCall() &&
- !cflow(publicMethodCall()) {
- log.write(e);
-}]]></programlisting>
+ <para>
+ In some cases this aspect can log an exception twice. This happens
+ if code inside the <literal>com.bigboxco</literal> package itself
+ calls a public method of the package. In that case this code will
+ log the error at both the outermost call into the
+ <literal>com.bigboxco</literal> package and the re-entrant
+ call. The <function>cflow</function> primitive pointcut can be used
+ in a nice way to exclude these re-entrant calls:</para>
+<programlisting><![CDATA[
+after() throwing (Error e):
+ publicMethodCall() && !cflow(publicMethodCall()) {
+ log.write(e);
+}
+]]></programlisting>
- <para>The following aspect is taken from work on the AspectJ compiler.
+ <para>
+ The following aspect is taken from work on the AspectJ compiler.
The aspect advises about 35 methods in the
- <classname>JavaParser</classname> class. The individual methods handle
- each of the different kinds of elements that must be parsed. They have
- names like <function>parseMethodDec</function>,
+ <classname>JavaParser</classname> class. The individual methods
+ handle each of the different kinds of elements that must be
+ parsed. They have names like <function>parseMethodDec</function>,
<function>parseThrows</function>, and
- <function>parseExpr</function>.</para>
+ <function>parseExpr</function>.
+ </para>
- <programlisting><![CDATA[
+<programlisting><![CDATA[
aspect ContextFilling {
- pointcut parse(JavaParser jp):
- call(* JavaParser.parse*(..))
- && target(jp)
- && !call(Stmt parseVarDec(boolean)); // var decs
+ pointcut parse(JavaParser jp):
+ call(* JavaParser.parse*(..))
+ && target(jp)
+ && !call(Stmt parseVarDec(boolean)); // var decs
// are tricky
- around(JavaParser jp) returns ASTObject: parse(jp) {
- Token beginToken = jp.peekToken();
- ASTObject ret = proceed(jp);
- if (ret != null) jp.addContext(ret, beginToken);
- return ret;
- }
-}]]></programlisting>
+ around(JavaParser jp) returns ASTObject: parse(jp) {
+ Token beginToken = jp.peekToken();
+ ASTObject ret = proceed(jp);
+ if (ret != null) jp.addContext(ret, beginToken);
+ return ret;
+ }
+}
+]]></programlisting>
- <para>This example exhibits a property found in many aspects with large
+ <para>
+ This example exhibits a property found in many aspects with large
property-based pointcuts. In addition to a general property based
- pattern <literal>call(* JavaParser.parse*(..))</literal> it includes an
- exception to the pattern <literal>!call(Stmt
+ pattern <literal>call(* JavaParser.parse*(..))</literal> it
+ includes an exception to the pattern <literal>!call(Stmt
parseVarDec(boolean))</literal>. The exclusion of
<function>parseVarDec</function> happens because the parsing of
variable declarations in Java is too complex to fit with the clean
- pattern of the other <function>parse*</function> methods. Even with the
- explicit exclusion this aspect is a clear expression of a clean
- crosscutting modularity. Namely that all <function>parse*</function>
- methods that return <classname>ASTObjects</classname>, except for
+ pattern of the other <function>parse*</function> methods. Even with
+ the explicit exclusion this aspect is a clear expression of a clean
+ crosscutting modularity. Namely that all
+ <function>parse*</function> methods that return
+ <classname>ASTObjects</classname>, except for
<function>parseVarDec</function> share a common behavior for
- establishing the parse context of their result. </para>
-
- <para>The process of writing an aspect with a large property-based
- pointcut, and of developing the appropriate exceptions can clarify the
- structure of the system. This is especially true, as in this case, when
- refactoring existing code to use aspects. When we first looked at the
- code for this aspect, we were able to use the IDE support provided in
- AJDE for JBuilder to see what methods the aspect was advising compared
- to our manual coding. We quickly discovered that there were a dozen
- places where the aspect advice was in effect but we had not manually
- inserted the required functionality. Two of these were bugs in our
- prior non-AOP implementation of the parser. The other ten were needless
- performance optimizations. So, here, refactoring the code to express
- the crosscutting structure of the aspect explicitly made the code more
- concise and eliminated latent bugs.</para>
+ establishing the parse context of their result.
+ </para>
+ <para>
+ The process of writing an aspect with a large property-based
+ pointcut, and of developing the appropriate exceptions can clarify
+ the structure of the system. This is especially true, as in this
+ case, when refactoring existing code to use aspects. When we first
+ looked at the code for this aspect, we were able to use the IDE
+ support provided in AJDE for JBuilder to see what methods the
+ aspect was advising compared to our manual coding. We quickly
+ discovered that there were a dozen places where the aspect advice
+ was in effect but we had not manually inserted the required
+ functionality. Two of these were bugs in our prior non-AOP
+ implementation of the parser. The other ten were needless
+ performance optimizations. So, here, refactoring the code to
+ express the crosscutting structure of the aspect explicitly made
+ the code more concise and eliminated latent bugs.
+ </para>
</sect2>
-
</sect1>
- <sect1>
- <title>Static Crosscutting: Introduction</title>
- <indexterm><primary>introduction</primary></indexterm>
-
- <para>Up until now we have only seen constructs that allow us to
- implement dynamic crosscutting, crosscutting that changes the way a
- program executes. AspectJ also allows us to implement static
- crosscutting, crosscutting that affects the static structure of our
- progams. This is done using forms called introduction.</para>
-
- <para>An <emphasis>introduction</emphasis> is a member of an aspect, but
- it defines or modifies a member of another type (class). With
- introduction we can</para>
- <itemizedlist>
- <listitem>
- <para>add methods to an existing class</para>
- </listitem>
- <listitem>
- <para>add fields to an existing class</para>
- </listitem>
- <listitem>
- <para>extend an existing class with another</para>
- </listitem>
- <listitem>
- <para>implement an interface in an existing class</para>
- </listitem>
- <listitem>
- <para>convert checked exceptions into unchecked exceptions</para>
- </listitem>
- </itemizedlist>
-
- <para>Suppose we want to change the class
- <classname>Point</classname> to support cloning. By using introduction,
- we can add that capability. The class itself doesn't change, but its
- users (here the method <function>main</function>) may. In the example
- below, the aspect <classname>CloneablePoint</classname> does three
- things: </para>
- <orderedlist>
- <listitem>
- <para>declares that the class
- <classname>Point</classname> implements the interface
- <classname>Cloneable</classname>,</para>
- </listitem>
- <listitem>
- <para>declares that the methods in <classname>Point</classname> whose
- signature matches <literal>Object clone()</literal> should have
- their checked exceptions converted into unchecked exceptions,
- and</para>
- </listitem>
- <listitem>
- <para>adds a method that overrides the method
- <function>clone</function> in <classname>Point</classname>, which
- was inherited from <classname>Object</classname>.</para>
- </listitem>
- </orderedlist>
-
- <programlisting>
-class Point {
- private int x, y;
-
- Point(int x, int y) { this.x = x; this.y = y; }
-
- int getX() { return this.x; }
- int getY() { return this.y; }
-
- void setX(int x) { this.x = x; }
- void setY(int y) { this.y = y; }
-
- public static void main(String[] args) {
-
- Point p = new Point(3,4);
- Point q = (Point) p.clone();
- }
-}
+<!-- ============================== -->
-aspect CloneablePoint {
- declare parents: Point implements Cloneable;
-
- declare soft: CloneNotSupportedException: execution(Object clone());
-
- Object Point.clone() { return super.clone(); }
-}</programlisting>
+ <sect1 id="starting-conclusion">
+ <title>Conclusion</title>
- <para>Introduction is a powerful mechanism for capturing crosscutting
- concerns because it not only changes the behavior of components in an
- application, but also changes their relationship.</para>
+ <para>
+ AspectJ is a simple and practical aspect-oriented extension to
+ Java. With just a few new constructs, AspectJ provides support for
+ modular implementation of a range of crosscutting concerns.
+ </para>
- </sect1>
+ <para>
+ Adoption of AspectJ into an existing Java development project can be
+ a straightforward and incremental task. One path is to begin by using
+ only development aspects, going on to using production aspects and
+ then reusable aspects after building up experience with
+ AspectJ. Adoption can follow other paths as well. For example, some
+ developers will benefit from using production aspects right
+ away. Others may be able to write clean reusable aspects almost right
+ away.
+ </para>
- <sect1>
- <title>Conclusion</title>
+ <para>
+ AspectJ enables both name-based and property based crosscutting.
+ Aspects that use name-based crosscutting tend to affect a small
+ number of other classes. But despite their small scale, they can
+ often eliminate significant complexity compared to an ordinary Java
+ implementation. Aspects that use property-based crosscutting can
+ have small or large scale.
+ </para>
- <para>AspectJ is a simple and practical aspect-oriented extension to
- Java. With just a few new constructs, AspectJ provides support for modular
- implementation of a range of crosscutting concerns.</para>
-
- <para> Adoption of AspectJ into an existing Java development project can be
- a straightforward and incremental task. One path is to begin by
- using only development aspects, going on to using production aspects and
- then reusable aspects after building up experience with AspectJ. Adoption
- can follow other paths as well. For example, some developers will
- benefit from using production aspects right away. Others may be able to
- write clean reusable aspects almost right away.</para>
-
- <para>AspectJ enables both name-based and property based crosscutting.
- Aspects that use name-based crosscutting tend to affect a small number of
- other classes. But despite their small scale, they can often eliminate
- significant complexity compared to an ordinary Java implementation.
- Aspects that use property-based crosscutting can have small or large
- scale.</para>
-
- <para>Using AspectJ results in clean well-modularized implementations of
- crosscutting concerns. When written as an AspectJ aspect the structure
- of a crosscutting concern is explicit and easy to understand. Aspects
- are also highly modular, making it possible to develop plug-and-play
- implementations of crosscutting functionality.</para>
-
- <para>AspectJ provides more functionality than was covered by this short
- introduction. The next chapter, <xref linkend="aspectjlanguage"/>, covers
- in detail all the features of the AspectJ language. The following
- chapter, <xref linkend="examples"/>, then presents some carefully chosen
- examples that show you how AspectJ might be used. We recommend that you
- read the next two chapters carefully before deciding to adopt AspectJ
- into a project.
+ <para>
+ Using AspectJ results in clean well-modularized implementations of
+ crosscutting concerns. When written as an AspectJ aspect the
+ structure of a crosscutting concern is explicit and easy to
+ understand. Aspects are also highly modular, making it possible to
+ develop plug-and-play implementations of crosscutting
+ functionality.
</para>
+ <para>
+ AspectJ provides more functionality than was covered by this short
+ introduction. The next chapter, <xref linkend="language"/>,
+ covers in detail more of the features of the AspectJ language. The
+ following chapter, <xref linkend="examples"/>, then presents some
+ carefully chosen examples that show you how AspectJ might be used. We
+ recommend that you read the next two chapters carefully before
+ deciding to adopt AspectJ into a project.
+ </para>
</sect1>
-
</chapter>
-
-<!--
-Local variables:
-compile-command: "build.sh"
-fill-column: 79
-sgml-local-ecat-files: progguide.ced
-sgml-parent-document:("progguide.xml" "book" "chapter")
-End:
--->