Examples
Introduction
This chapter consists entirely of examples of AspectJ use.
The examples can be grouped into four categories:
technique
Examples which illustrate how to use one or more features of the
language.
development
Examples of using AspectJ during the development phase of a
project.
production
Examples of using AspectJ to provide functionality in an
application.
reusable
Examples of reuse of aspects and pointcuts.
Obtaining, Compiling and Running the Examples
The examples source code is part of the AspectJ distribution which may be
downloaded from the AspectJ project page ( ).
Compiling most examples is straightforward. Go the
InstallDir/examples
directory, and look for a .lst file in one of
the example subdirectories. Use the -arglist
option to ajc to compile the example. For
instance, to compile the telecom example with billing, type
ajc -argfile telecom/billing.lst
To run the examples, your classpath must include the AspectJ run-time
Java archive (aspectjrt.jar). You may either set the
CLASSPATH environment variable or use the
-classpath command line option to the Java
interpreter:
(In Unix use a : in the CLASSPATH)
java -classpath ".:InstallDir/lib/aspectjrt.jar" telecom.billingSimulation
(In Windows use a ; in the CLASSPATH)
java -classpath ".;InstallDir/lib/aspectjrt.jar" telecom.billingSimulation
Basic Techniques
This section presents two basic techniques of using AspectJ, one each
from the two fundamental ways of capturing crosscutting concerns:
with dynamic join points and advice, and with static
introduction. Advice changes an application's behavior. Introduction
changes both an application's behavior and its structure.
The first example, , is about
gathering and using information about the join point that has
triggered some advice. The second example, , concerns a crosscutting view of an
existing class hierarchy.
Join Points and thisJoinPoint
(The code for this example is in
InstallDir/examples/tjp.)
A join point is some point in the execution of a program together
with a view into the execution context when that point occurs. Join
points are picked out by pointcuts. When a program reaches a join
point, advice on that join point may run in addition to (or instead
of) the join point itself.
When using a pointcut that picks out join points of a single kind
by name, typicaly the the advice will know exactly what kind of
join point it is associated with. The pointcut may even publish
context about the join point. Here, for example, since the only
join points picked out by the pointcut are calls of a certain
method, we can get the target value and one of the argument values
of the method calls directly.
But sometimes the shape of the join point is not so clear. For
instance, suppose a complex application is being debugged, and we
want to trace when any method of some class is executed. The
pointcut
will pick out each execution join point of every method defined
within ProblemClass. Since advice executes
at each join point picked out by the pointcut, we can reasonably
ask which join point was reached.
Information about the join point that was matched is available to
advice through the special variable
thisJoinPoint, of type org.aspectj.lang.JoinPoint.
Through this object we can access information such as
the kind of join point that was matched
the source location of the code associated with the join point
normal, short and long string representations of the
current join point
the actual argument values of the join point
the signature of the member associated with the join point
the currently executing object
the target object
an object encapsulating the static information about the join
point. This is also available through the special variable
thisJoinPointStaticPart.
The Demo class
The class tjp.Demo in
tjp/Demo.java defines two methods
foo and bar with different
parameter lists and return types. Both are called, with suitable
arguments, by Demo's
go method which was invoked from within its
main method.
The GetInfo aspect
This aspect uses around advice to intercept the execution of
methods foo and bar in
Demo, and prints out information garnered
from thisJoinPoint to the console.
Defining the scope of a pointcut
The pointcut goCut is defined as
so that only executions made in the control flow of
Demo.go are intercepted. The control flow
from the method go includes the execution of
go itself, so the definition of the around
advice includes !execution(* go()) to
exclude it from the set of executions advised.
Printing the class and method name
The name of the method and that method's defining class are
available as parts of the org.aspectj.lang.Signature
object returned by calling getSignature() on
either thisJoinPoint or
thisJoinPointStaticPart.
Printing the parameters
The static portions of the parameter details, the name and
types of the parameters, can be accessed through the org.aspectj.lang.reflect.CodeSignature
associated with the join point. All execution join points have code
signatures, so the cast to CodeSignature
cannot fail.
The dynamic portions of the parameter details, the actual
values of the parameters, are accessed directly from the
execution join point object.
Roles and Views
(The code for this example is in
InstallDir/examples/introduction.)
Like advice, inter-type declarations are members of an aspect. They
declare members that act as if they were defined on another class.
Unlike advice, inter-type declarations affect not only the behavior
of the application, but also the structural relationship between an
application's classes.
This is crucial: Publically affecting the class structure of an
application makes these modifications available to other components
of the application.
Aspects can declare inter-type
fields
methods
constructors
and can also declare that target types
implement new interfaces
extend new classes
This example provides three illustrations of the use of inter-type
declarations to encapsulate roles or views of a class. The class
our aspect will be dealing with, Point, is a
simple class with rectangular and polar coordinates. Our inter-type
declarations will make the class Point, in
turn, cloneable, hashable, and comparable. These facilities are
provided by AspectJ without having to modify the code for the class
Point.
The Point class
The Point class defines geometric points
whose interface includes polar and rectangular coordinates, plus some
simple operations to relocate points. Point's
implementation has attributes for both its polar and rectangular
coordinates, plus flags to indicate which currently reflect the
position of the point. Some operations cause the polar coordinates to
be updated from the rectangular, and some have the opposite effect.
This implementation, which is in intended to give the minimum number
of conversions between coordinate systems, has the property that not
all the attributes stored in a Point object
are necessary to give a canonical representation such as might be
used for storing, comparing, cloning or making hash codes from
points. Thus the aspects, though simple, are not totally trivial.
The diagram below gives an overview of the aspects and their
interaction with the class Point.
The CloneablePoint aspect
This first aspect is responsible for
Point's implementation of the
Cloneable interface. It declares that
Point implements Cloneable with a
declare parents form, and also publically
declares a specialized Point's
clone() method. In Java, all objects inherit
the method clone from the class
Object, but an object is not cloneable
unless its class also implements the interface
Cloneable. In addition, classes
frequently have requirements over and above the simple
bit-for-bit copying that Object.clone does. In
our case, we want to update a Point's
coordinate systems before we actually clone the
Point. So our aspect makes sure that
Point overrides
Object.clone with a new method that does what
we want.
We also define a test main method in the
aspect for convenience.
The ComparablePoint aspect
ComparablePoint is responsible for
Point's implementation of the
Comparable interface.
The interface Comparable defines the
single method compareTo which can be use to define
a natural ordering relation among the objects of a class that
implement it.
ComparablePoint uses declare
parents to declare that Point implements
Comparable, and also publically declares the
appropriate compareTo(Object) method: A
Point p1 is said to be
less than another Point
p2 if p1 is closer to the
origin.
We also define a test main method in the
aspect for convenience.
The HashablePoint aspect
Our third aspect is responsible for Point's
overriding of Object's
equals and hashCode methods
in order to make Points hashable.
The method Object.hashCode returns an
integer, suitable for use as a hash table key. It is not required
that two objects which are not equal (according to the
equals method) return different integer
results from hashCode but it can
improve performance when the integer is used as a key into a
data structure. However, any two objects which are equal
must return the same integer value from a call to
hashCode. Since the default implementation
of Object.equals returns true
only when two objects are identical, we need to redefine both
equals and hashCode to work
correctly with objects of type Point. For
example, we want two Point objects to test
equal when they have the same x and
y values, or the same rho and
theta values, not just when they refer to the same
object. We do this by overriding the methods
equals and hashCode in the
class Point.
So HashablePoint declares
Point's hashCode and
equals methods, using
Point's rectangular coordinates to
generate a hash code and to test for equality. The
x and y coordinates are
obtained using the appropriate get methods, which ensure the
rectangular coordinates are up-to-date before returning their
values.
And again, we supply a main method in the
aspect for testing.
Development Aspects
Tracing using aspects
(The code for this example is in
InstallDir/examples/tracing.)
Writing a class that provides tracing functionality is easy: a
couple of functions, a boolean flag for turning tracing on and
off, a choice for an output stream, maybe some code for
formatting the output -- these are all elements that
Trace classes have been known to
have. Trace classes may be highly
sophisticated, too, if the task of tracing the execution of a
program demands it.
But developing the support for tracing is just one part of the
effort of inserting tracing into a program, and, most likely, not
the biggest part. The other part of the effort is calling the
tracing functions at appropriate times. In large systems, this
interaction with the tracing support can be overwhelming. Plus,
tracing is one of those things that slows the system down, so
these calls should often be pulled out of the system before the
product is shipped. For these reasons, it is not unusual for
developers to write ad-hoc scripting programs that rewrite the
source code by inserting/deleting trace calls before and after
the method bodies.
AspectJ can be used for some of these tracing concerns in a less
ad-hoc way. Tracing can be seen as a concern that crosscuts the
entire system and as such is amenable to encapsulation in an
aspect. In addition, it is fairly independent of what the system
is doing. Therefore tracing is one of those kind of system
aspects that can potentially be plugged in and unplugged without
any side-effects in the basic functionality of the system.
An Example Application
Throughout this example we will use a simple application that
contains only four classes. The application is about shapes. The
TwoDShape class is the root of the shape
hierarchy:
TwoDShape has two subclasses,
Circle and Square:
To run this application, compile the classes. You can do it with or
without ajc, the AspectJ compiler. If you've installed AspectJ, go
to the directory
InstallDir/examples
and type:
ajc -argfile tracing/notrace.lst
To run the program, type
java tracing.ExampleMain
(we don't need anything special on the classpath since this is pure
Java code). You should see the following output:
Tracing—Version 1
In a first attempt to insert tracing in this application, we will
start by writing a Trace class that is
exactly what we would write if we didn't have aspects. The
implementation is in version1/Trace.java. Its
public interface is:
If we didn't have AspectJ, we would have to insert calls to
traceEntry and traceExit in
all methods and constructors we wanted to trace, and to initialize
TRACELEVEL and the stream. If we wanted to trace
all the methods and constructors in our example, that would amount
to around 40 calls, and we would hope we had not forgotten any
method. But we can do that more consistently and reliably with the
following aspect (found in
version1/TraceMyClasses.java):
This aspect performs the tracing calls at appropriate
times. According to this aspect, tracing is performed at the
entrance and exit of every method and constructor defined within
the shape hierarchy.
What is printed at before and after each of the traced join points
is the signature of the method executing. Since the signature is
static information, we can get it through
thisJoinPointStaticPart.
To run this version of tracing, go to the directory
InstallDir/examples
and type:
Running the main method of
tracing.version1.TraceMyClasses should produce
the output:
tracing.TwoDShape(double, double)
<-- tracing.TwoDShape(double, double)
--> tracing.Circle(double, double, double)
<-- tracing.Circle(double, double, double)
--> tracing.TwoDShape(double, double)
<-- tracing.TwoDShape(double, double)
--> tracing.Circle(double, double, double)
<-- tracing.Circle(double, double, double)
--> tracing.Circle(double)
<-- tracing.Circle(double)
--> tracing.TwoDShape(double, double)
<-- tracing.TwoDShape(double, double)
--> tracing.Square(double, double, double)
<-- tracing.Square(double, double, double)
--> tracing.Square(double, double)
<-- tracing.Square(double, double)
--> double tracing.Circle.perimeter()
<-- double tracing.Circle.perimeter()
c1.perimeter() = 12.566370614359172
--> double tracing.Circle.area()
<-- double tracing.Circle.area()
c1.area() = 12.566370614359172
--> double tracing.Square.perimeter()
<-- double tracing.Square.perimeter()
s1.perimeter() = 4.0
--> double tracing.Square.area()
<-- double tracing.Square.area()
s1.area() = 1.0
--> double tracing.TwoDShape.distance(TwoDShape)
--> double tracing.TwoDShape.getX()
<-- double tracing.TwoDShape.getX()
--> double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.distance(TwoDShape)
c2.distance(c1) = 4.242640687119285
--> double tracing.TwoDShape.distance(TwoDShape)
--> double tracing.TwoDShape.getX()
<-- double tracing.TwoDShape.getX()
--> double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.distance(TwoDShape)
s1.distance(c1) = 2.23606797749979
--> String tracing.Square.toString()
--> String tracing.TwoDShape.toString()
<-- String tracing.TwoDShape.toString()
<-- String tracing.Square.toString()
s1.toString(): Square side = 1.0 @ (1.0, 2.0)
]]>
When TraceMyClasses.java is not provided to
ajc, the aspect does not have any affect on the
system and the tracing is unplugged.
Tracing—Version 2
Another way to accomplish the same thing would be to write a
reusable tracing aspect that can be used not only for these
application classes, but for any class. One way to do this is to
merge the tracing functionality of
Trace—version1 with the crosscutting
support of TraceMyClasses—version1. We end
up with a Trace aspect (found in
version2/Trace.java) with the following public
interface
In order to use it, we need to define our own subclass that knows
about our application classes, in
version2/TraceMyClasses.java:
Notice that we've simply made the pointcut
classes, that was an abstract pointcut in the
super-aspect, concrete. To run this version of tracing, go to the
directory examples and type:
The file tracev2.lst lists the application classes as well as this
version of the files Trace.java and TraceMyClasses.java. Running
the main method of
tracing.version2.TraceMyClasses should
output exactly the same trace information as that from version 1.
The entire implementation of the new Trace
class is:
" + str);
}
private static void printExiting(String str) {
printIndent();
stream.println("<-- " + str);
}
private static void printIndent() {
for (int i = 0; i < callDepth; i++)
stream.print(" ");
}
// protocol part
abstract pointcut myClass();
pointcut myConstructor(): myClass() && execution(new(..));
pointcut myMethod(): myClass() && execution(* *(..));
before(): myConstructor() {
traceEntry("" + thisJoinPointStaticPart.getSignature());
}
after(): myConstructor() {
traceExit("" + thisJoinPointStaticPart.getSignature());
}
before(): myMethod() {
traceEntry("" + thisJoinPointStaticPart.getSignature());
}
after(): myMethod() {
traceExit("" + thisJoinPointStaticPart.getSignature());
}
}
]]>
This version differs from version 1 in several subtle ways. The
first thing to notice is that this Trace
class merges the functional part of tracing with the crosscutting
of the tracing calls. That is, in version 1, there was a sharp
separation between the tracing support (the class
Trace) and the crosscutting usage of it (by
the class TraceMyClasses). In this version
those two things are merged. That's why the description of this
class explicitly says that "Trace messages are printed before and
after constructors and methods are," which is what we wanted in the
first place. That is, the placement of the calls, in this version,
is established by the aspect class itself, leaving less opportunity
for misplacing calls.
A consequence of this is that there is no need for providing
traceEntry and traceExit as
public operations of this class. You can see that they were
classified as protected. They are supposed to be internal
implementation details of the advice.
The key piece of this aspect is the abstract pointcut classes that
serves as the base for the definition of the pointcuts constructors
and methods. Even though classes is
abstract, and therefore no concrete classes are mentioned, we can
put advice on it, as well as on the pointcuts that are based on
it. The idea is "we don't know exactly what the pointcut will be,
but when we do, here's what we want to do with it." In some ways,
abstract pointcuts are similar to abstract methods. Abstract
methods don't provide the implementation, but you know that the
concrete subclasses will, so you can invoke those methods.
Production Aspects
A Bean Aspect
(The code for this example is in
InstallDir/examples/bean.)
This example examines an aspect that makes Point objects into
Java beans with bound properties.
Java beans are reusable software components that can be visually
manipulated in a builder tool. The requirements for an object to be
a bean are few. Beans must define a no-argument constructor and
must be either Serializable or
Externalizable. Any properties of the object
that are to be treated as bean properties should be indicated by
the presence of appropriate get and
set methods whose names are
getproperty and
set property where
property is the name of a field in the bean
class. Some bean properties, known as bound properties, fire events
whenever their values change so that any registered listeners (such
as, other beans) will be informed of those changes. Making a bound
property involves keeping a list of registered listeners, and
creating and dispatching event objects in methods that change the
property values, such as setproperty
methods.
Point is a simple class representing points
with rectangular coordinates. Point does not
know anything about being a bean: there are set methods for
x and y but they do not fire
events, and the class is not serializable. Bound is an aspect that
makes Point a serializable class and makes
its get and set methods
support the bound property protocol.
The Point class
The Point class is a very simple class with
trivial getters and setters, and a simple vector offset method.
The BoundPoint aspect
The BoundPoint aspect is responsible for
Point's "beanness". The first thing it does is
privately declare that each Point has a
support field that holds reference to an
instance of PropertyChangeSupport.
The property change support object must be constructed with a
reference to the bean for which it is providing support, so it is
initialized by passing it this, an instance of
Point. Since the support
field is private declared in the aspect, only the code in the
aspect can refer to it.
The aspect also declares Point's methods for
registering and managing listeners for property change events,
which delegate the work to the property change support object:
The aspect is also responsible for making sure
Point implements the
Serializable interface:
Implementing this interface in Java does not require any methods to
be implemented. Serialization for Point
objects is provided by the default serialization method.
The setters pointcut picks out calls to the
Point's set methods: any
method whose name begins with "set" and takes
one parameter. The around advice on setters()
stores the values of the X and
Y properties, calls the original
set method and then fires the appropriate
property change event according to which set method was
called.
The Test Program
The test program registers itself as a property change listener to
a Point object that it creates and then performs
simple manipulation of that point: calling its set methods and the
offset method. Then it serializes the point and writes it to a file
and then reads it back. The result of saving and restoring the
point is that a new point is created.
Compiling and Running the Example
To compile and run this example, go to the examples directory and type:
The Subject/Observer Protocol
(The code for this example is in
InstallDir/examples/observer.)
This demo illustrates how the Subject/Observer design pattern can be
coded with aspects.
The demo consists of the following: A colored label is a
renderable object that has a color that cycles through a set of
colors, and a number that records the number of cycles it has been
through. A button is an action item that records when it is
clicked.
With these two kinds of objects, we can build up a Subject/Observer
relationship in which colored labels observe the clicks of buttons;
that is, where colored labels are the observers and buttons are the
subjects.
The demo is designed and implemented using the Subject/Observer
design pattern. The remainder of this example explains the classes
and aspects of this demo, and tells you how to run it.
Generic Components
The generic parts of the protocol are the interfaces
Subject and Observer,
and the abstract aspect
SubjectObserverProtocol. The
Subject interface is simple, containing
methods to add, remove, and view Observer
objects, and a method for getting data about state changes:
The Observer interface is just as simple,
with methods to set and get Subject objects,
and a method to call when the subject gets updated.
The SubjectObserverProtocol aspect contains
within it all of the generic parts of the protocol, namely, how to
fire the Observer objects' update methods
when some state changes in a subject.
Note that this aspect does three things. It define an abstract
pointcut that extending aspects can override. It defines advice
that should run after the join points of the pointcut. And it
declares an inter-type field and two inter-type methods so that
each Observer can hold onto its Subject.
Application Classes
Button objects extend
java.awt.Button, and all they do is make
sure the void click() method is called whenever
a button is clicked.
Note that this class knows nothing about being a Subject.
ColorLabel objects are labels that support the void colorCycle()
method. Again, they know nothing about being an observer.
Finally, the SubjectObserverProtocolImpl
implements the subject/observer protocol, with
Button objects as subjects and
ColorLabel objects as observers:
It does this by assuring that Button and
ColorLabel implement the appropriate
interfaces, declaring that they implement the methods required by
those interfaces, and providing a definition for the abstract
stateChanges pointcut. Now, every time a
Button is clicked, all
ColorLabel objects observing that button
will colorCycle.
Compiling and Running
Demo is the top class that starts this
demo. It instantiates a two buttons and three observers and links
them together as subjects and observers. So to run the demo, go to
the examples directory and type:
A Simple Telecom Simulation
(The code for this example is in
InstallDir/examples/telecom.)
This example illustrates some ways that dependent concerns can be
encoded with aspects. It uses an example system comprising a simple
model of telephone connections to which timing and billing features
are added using aspects, where the billing feature depends upon the
timing feature.
The Application
The example application is a simple simulation of a telephony
system in which customers make, accept, merge and hang-up both
local and long distance calls. The application architecture is in
three layers.
The basic objects provide basic functionality to simulate
customers, calls and connections (regular calls have one
connection, conference calls have more than one).
The timing feature is concerned with timing the connections
and keeping the total connection time per customer. Aspects
are used to add a timer to each connection and to manage the
total time per customer.
The billing feature is concerned with charging customers for
the calls they make. Aspects are used to calculate a charge
per connection and, upon termination of a connection, to add
the charge to the appropriate customer's bill. The billing
aspect builds upon the timing aspect: it uses a pointcut
defined in Timing and it uses the timers that are associated
with connections.
The simulation of system has three configurations: basic, timing
and billing. Programs for the three configurations are in classes
BasicSimulation,
TimingSimulation and
BillingSimulation. These share a common
superclass AbstractSimulation, which
defines the method run with the simulation itself and the method
wait used to simulate elapsed time.
The Basic Objects
The telecom simulation comprises the classes
Customer, Call and
the abstract class Connection with its two
concrete subclasses Local and
LongDistance. Customers have a name and a
numeric area code. They also have methods for managing
calls. Simple calls are made between one customer (the caller)
and another (the receiver), a Connection
object is used to connect them. Conference calls between more
than two customers will involve more than one connection. A
customer may be involved in many calls at one time.
The Customer class
Customer has methods
call, pickup,
hangup and merge for
managing calls.
The Call class
Calls are created with a caller and receiver who are customers. If
the caller and receiver have the same area code then the call can
be established with a Local connection (see
below), otherwise a LongDistance connection
is required. A call comprises a number of connections between
customers. Initially there is only the connection between the
caller and receiver but additional connections can be added if
calls are merged to form conference calls.
The Connection class
The class Connection models the physical
details of establishing a connection between customers. It does
this with a simple state machine (connections are initially
PENDING, then COMPLETED and
finally DROPPED). Messages are printed to the
console so that the state of connections can be
observed. Connection is an abstract class with two concrete
subclasses: Local and
LongDistance.
The Local and LongDistance classes
The two kinds of connections supported by our simulation are
Local and LongDistance
connections.
Compiling and Running the Basic Simulation
The source files for the basic system are listed in the file
basic.lst. To build and run the basic system,
in a shell window, type these commands:
The Timing aspect
The Timing aspect keeps track of total
connection time for each Customer by
starting and stopping a timer associated with each connection. It
uses some helper classes:
The Timer class
A Timer object simply records the current
time when it is started and stopped, and returns their difference
when asked for the elapsed time. The aspect
TimerLog (below) can be used to cause the
start and stop times to be printed to standard output.
The TimerLog aspect
The TimerLog aspect can be included in a
build to get the timer to announce when it is started and
stopped.
The Timing aspect
The Timing aspect is declares an
inter-type field totalConnectTime for
Customer to store the accumulated connection
time per Customer. It also declares that
each Connection object has a timer.
Two pieces of after advice ensure that the timer is started when
a connection is completed and and stopped when it is dropped. The
pointcut endTiming is defined so that it can
be used by the Billing aspect.
The Billing aspect
The Billing system adds billing functionality to the telecom
application on top of timing.
The Billing aspect declares that each
Connection has a payer
inter-type field to indicate who initiated the call and therefore
who is responsible to pay for it. It also declares the inter-type
method callRate of
Connection so that local and long distance
calls can be charged differently. The call charge must be
calculated after the timer is stopped; the after advice on pointcut
Timing.endTiming does this, and
Billing is declared to be more precedent
than Timing to make sure that this advice
runs after Timing's advice on the same join
point. Finally, it declares inter-type methods and fields for
Customer to handle the
totalCharge.
Accessing the inter-type state
Both the aspects Timing and
Billing contain the definition of operations
that the rest of the system may want to access. For example, when
running the simulation with one or both aspects, we want to find
out how much time each customer spent on the telephone and how big
their bill is. That information is also stored in the classes, but
they are accessed through static methods of the aspects, since the
state they refer to is private to the aspect.
Take a look at the file
TimingSimulation.java. The most important
method of this class is the method
report(Customer), which is used in the method
run of the superclass
AbstractSimulation. This method is intended
to print out the status of the customer, with respect to the
Timing feature.
Compiling and Running
The files timing.lst and billing.lst contain file lists for the
timing and billing configurations. To build and run the application
with only the timing feature, go to the directory examples and
type:
To build and run the application with the timing and billing
features, go to the directory examples and type:
Discussion
There are some explicit dependencies between the aspects Billing
and Timing:
Billing is declared more precedent than Timing so that Billing's
after advice runs after that of Timing when they are on the
same join point.
Billing uses the pointcut Timing.endTiming.
Billing needs access to the timer associated with a connection.
Reusable Aspects
Tracing using Aspects, Revisited
(The code for this example is in
InstallDir/examples/tracing.)
Tracing—Version 3
One advantage of not exposing the methods traceEntry and
traceExit as public operations is that we can easily change their
interface without any dramatic consequences in the rest of the
code.
Consider, again, the program without AspectJ. Suppose, for
example, that at some point later the requirements for tracing
change, stating that the trace messages should always include the
string representation of the object whose methods are being
traced. This can be achieved in at least two ways. One way is
keep the interface of the methods traceEntry
and traceExit as it was before,
In this case, the caller is responsible for ensuring that the
string representation of the object is part of the string given
as argument. So, calls must look like:
Another way is to enforce the requirement with a second argument
in the trace operations, e.g.
In this case, the caller is still responsible for sending the
right object, but at least there is some guarantees that some
object will be passed. The calls will look like:
In either case, this change to the requirements of tracing will
have dramatic consequences in the rest of the code -- every call
to the trace operations traceEntry and traceExit must be changed!
Here's another advantage of doing tracing with an aspect. We've
already seen that in version 2 traceEntry and
traceExit are not publicly exposed. So
changing their interfaces, or the way they are used, has only a
small effect inside the Trace
class. Here's a partial view at the implementation of
Trace, version 3. The differences with
respect to version 2 are stressed in the comments:
As you can see, we decided to apply the first design by preserving
the interface of the methods traceEntry and
traceExit. But it doesn't matter—we could
as easily have applied the second design (the code in the directory
examples/tracing/version3 has the second
design). The point is that the effects of this change in the
tracing requirements are limited to the
Trace aspect class.
One implementation change worth noticing is the specification of
the pointcuts. They now expose the object. To maintain full
consistency with the behavior of version 2, we should have included
tracing for static methods, by defining another pointcut for static
methods and advising it. We leave that as an exercise.
Moreover, we had to exclude the execution join point of the method
toString from the methods
pointcut. The problem here is that toString is
being called from inside the advice. Therefore if we trace it, we
will end up in an infinite recursion of calls. This is a subtle
point, and one that you must be aware when writing advice. If the
advice calls back to the objects, there is always the possibility
of recursion. Keep that in mind!
In fact, esimply excluding the execution join point may not be
enough, if there are calls to other traced methods within it -- in
which case, the restriction should be
excluding both the execution of toString methods and all join
points under that execution.
In summary, to implement the change in the tracing requirements we
had to make a couple of changes in the implementation of the
Trace aspect class, including changing the
specification of the pointcuts. That's only natural. But the
implementation changes were limited to this aspect. Without
aspects, we would have to change the implementation of every
application class.
Finally, to run this version of tracing, go to the directory
examples and type:
The file tracev3.lst lists the application classes as well as this
version of the files Trace.java and
TraceMyClasses.java. To run the program, type
The output should be:
tracing.TwoDShape(double, double)
<-- tracing.TwoDShape(double, double)
--> tracing.Circle(double, double, double)
<-- tracing.Circle(double, double, double)
--> tracing.TwoDShape(double, double)
<-- tracing.TwoDShape(double, double)
--> tracing.Circle(double, double, double)
<-- tracing.Circle(double, double, double)
--> tracing.Circle(double)
<-- tracing.Circle(double)
--> tracing.TwoDShape(double, double)
<-- tracing.TwoDShape(double, double)
--> tracing.Square(double, double, double)
<-- tracing.Square(double, double, double)
--> tracing.Square(double, double)
<-- tracing.Square(double, double)
--> double tracing.Circle.perimeter()
<-- double tracing.Circle.perimeter()
c1.perimeter() = 12.566370614359172
--> double tracing.Circle.area()
<-- double tracing.Circle.area()
c1.area() = 12.566370614359172
--> double tracing.Square.perimeter()
<-- double tracing.Square.perimeter()
s1.perimeter() = 4.0
--> double tracing.Square.area()
<-- double tracing.Square.area()
s1.area() = 1.0
--> double tracing.TwoDShape.distance(TwoDShape)
--> double tracing.TwoDShape.getX()
<-- double tracing.TwoDShape.getX()
--> double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.distance(TwoDShape)
c2.distance(c1) = 4.242640687119285
--> double tracing.TwoDShape.distance(TwoDShape)
--> double tracing.TwoDShape.getX()
<-- double tracing.TwoDShape.getX()
--> double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.getY()
<-- double tracing.TwoDShape.distance(TwoDShape)
s1.distance(c1) = 2.23606797749979
--> String tracing.Square.toString()
--> String tracing.TwoDShape.toString()
<-- String tracing.TwoDShape.toString()
<-- String tracing.Square.toString()
s1.toString(): Square side = 1.0 @ (1.0, 2.0)
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