Getting Started with AspectJ
Introduction
Many software developers are attracted to the idea of aspect-oriented
programming
aspect-oriented programming
(AOP)
AOP
aspect-oriented programming
but unsure about how to begin using the technology. They
recognize the concept of crosscutting concerns, and know that they have
had problems with the implementation of such concerns in the past. But
there are many questions about how to adopt AOP into the development
process. Common questions include:
Can I use aspects in my existing code?
What kinds of benefits can I expect to get from using aspects?
How do I find aspects in my programs?
How steep is the learning curve for AOP?
What are the risks of using this new technology?
This chapter addresses these questions in the context of AspectJ a
general-purpose aspect-oriented extension to Java. A series of abridged
examples illustrate the kinds of aspects programmers may want to
implement using AspectJ and the benefits associated with doing so.
Readers who would like to understand the examples in more detail, or who
want to learn how to program examples like these, can find the complete
examples and supporting material on the AspectJ web site().
A significant risk in adopting any new technology is going too
far too fast. Concern about this risk causes many organizations to
be conservative about adopting new technology. To address this
issue, the examples in this chapter are grouped into three broad
categories, with aspects that are easier to adopt into existing
development projects coming earlier in this chapter. The next
section, , we present the core
of AspectJ's semantics, and in ,
we present aspects that facilitate tasks such as debugging,
testing and performance tuning of applications. And, in the section
following, , we present aspects
that implement crosscutting functionality common in Java
applications. We will defer discussing a third category of aspects,
reusable aspects until .
These categories are informal, and this ordering is not the only way
to adopt AspectJ. Some developers may want to use a production aspect
right away. But our experience with current AspectJ users suggests that
this is one ordering that allows developers to get experience with (and
benefit from) AOP technology quickly, while also minimizing risk.
AspectJ Semantics
AspectJ
semantics
overview
This section presents a brief introduction to the features of AspectJ
used later in this chapter. These features are at the core of the
language, but this is by no means a complete overview of AspectJ.
The semantics are presented using a simple figure editor system. A
Figure consists of a number of
FigureElements, which can be either
Points or Lines. The
Figure class provides factory services. There is
also a Display. Most example programs later in
this chapter are based on this system as well.
UML for the FigureEditor
example
The motivation for AspectJ (and likewise for aspect-oriented
programming) is the realization that there are issues or concerns
that are not well captured by traditional programming
methodologies. Consider the problem of enforcing a security policy
in some application. By its nature, security cuts across many of
the natural units of modularity of the application. Moreover, the
security policy must be uniformly applied to any additions as the
application evolves. And the security policy that is being applied
might itself evolve. Capturing concerns like a security policy in
a disciplined way is difficult and error-prone in a traditional
programming language.
Concerns like security cut across the natural units of
modularity. For object-oriented programming languages, the natural
unit of modularity is the class. But in object-oriented
programming languages, crosscutting concerns are not easily turned
into classes precisely because they cut across classes, and so
these aren't reusable, they can't be refined or inherited,
they are spread through out the program in an undisciplined way,
in short, they are difficult to work with.
Aspect-oriented programming is a way of modularizing
crosscutting concerns much like object-oriented programming is a
way of modularizing common concerns. AspectJ is an implementation
of aspect-oriented programming for Java.
AspectJ adds to Java just one new concept, a join point, and
a few new constructs: pointcuts, advice, introduction and aspects.
Pointcuts and advice dynamically affect program flow, and
introduction statically affects a program's class
heirarchy.
A join point
join point
is a well-defined point in the program flow.
Pointcuts
pointcut
select certain join points and values at those points.
Advice
advice
defines code that is executed when a pointcut is reached. These
are, then, the dynamic parts of AspectJ.
AspectJ also has a way of affecting a program statically.
Introduction
introduction
is how AspectJ modifies a program's static structure, namely, the
members of its classes and the relationship between
classes.
The last new construct in AspectJ is the
aspect.
aspect
Aspects, are AspectJ's unit of modularity for crosscutting
concerns They are defined in terms of pointcuts, advice and
introduction.
In the sections immediately following, we are first going to look at
join points and how they compose into pointcuts. Then we will look
at advice, the code which is run when a pointcut is reached. We
will see how to combine pointcuts and advice into aspects, AspectJ's
reusable, inheritable unit of modularity. Lastly, we will look at
how to modify a program's class structure with introduction.
The Dynamic Join Point Model
join point
model
A critical element in the design of any aspect-oriented
language is the join point model. The join point model provides
the common frame of reference that makes it possible to define
the dynamic structure of crosscutting concerns.
This chapter describes AspectJ's dynamic join points, in
which join points are certain well-defined points in the
execution of the program. Later we will discuss introduction,
AspectJ's form for modifying a program statically.
AspectJ provides for many kinds of join points, but this
chapter discusses only one of them: method call join points. A
method call join point encompasses the actions of an object
receiving a method call. It includes all the actions that
comprise a method call, starting after all arguments are
evaluated up to and including normal or abrupt return.
Each method call itself is one join point. The dynamic
context of a method call may include many other join points: all
the join points that occur when executing the called method and
any methods that it calls.
Pointcut Designators
In AspectJ, pointcut designators (or
simply pointcuts) identify certain join points in the program
flow. For example, the pointcut
call(void Point.setX(int))
identifies any call to the method setX
defined on Point objects. Pointcuts can be
composed using a filter composition semantics, so for example:
call(void Point.setX(int)) ||
call(void Point.setY(int))
identifies any call to either the setX or
setY methods defined by
Point.
Programmers can define their own pointcuts, and pointcuts
can identify join points from many different classes — in
other words, they can crosscut classes. So, for example, the
following declares a new, named pointcut:
pointcut move(): call(void FigureElement.setXY(int,int)) ||
call(void Point.setX(int)) ||
call(void Point.setY(int)) ||
call(void Line.setP1(Point)) ||
call(void Line.setP2(Point));
The effect of this declaration is that move is
now a pointcut that identifies any call to methods that move figure
elements.
Property-Based Primitive Pointcuts
pointcut
primitive
pointcut
name-based
pointcut
property-based
The previous pointcuts are all based on explicit enumeration
of a set of method signatures. We call this
name-based crosscutting. AspectJ also
provides mechanisms that enable specifying a pointcut in terms
of properties of methods other than their exact name. We call
this property-based crosscutting. The
simplest of these involve using wildcards in certain fields of
the method signature. For example:
call(void Figure.make*(..))
identifies calls to any method defined on
Figure, for which the name begins with
"make", specifically the factory methods
makePoint and makeLine;
and
call(public * Figure.* (..))
identifies calls to any public method defined on
Figure.
One very powerful primitive pointcut,
cflow, identifies join points based on whether
they occur in the dynamic context of another pointcut. So
cflow(move())
identifies all join points that occur between receiving method
calls for the methods in move and returning from
those calls (either normally or by throwing an exception.)
Advice
advice
Pointcuts are used in the definition of advice. AspectJ has
several different kinds of advice that define additional code that
should run at join points. Before advice
advice
before
runs when a join point is reached and
before the computation proceeds, i.e. it runs when computation
reaches the method call and before the actual method starts running.
After advice
advice
after
runs after the computation 'under the join point' finishes, i.e. after
the method body has run, and just before control is returned to the
caller. Around advice
advice
around
runs when the join point is reached, and has explicit control over
whether the computation under the join point is allowed to run at
all. (Around advice and some variants of after advice are not
discussed in this chapter.)
Exposing Context in Pointcuts
Pointcuts can also expose part of the execution context at
their join points. Values exposed by a pointcut can be used in
the body of advice declarations. In the following code, the
pointcut exposes three values from calls to
setXY: the
FigureElement receiving the call, the
new value for x and the new value for
y. The advice then prints the figure
element that was moved and its new x and
y coordinates after each
setXY method call.
Introduction
aspect
Introduction is AspectJ's form for modifying classes and their
hierarchy. Introduction adds new members to classes and alters the
inheritance relationship between classes. Unlike advice that operates
primarily dynamically, introduction operates statically, at compilation
time. Introduction changes the declaration of classes, and it is these
changed classes that are inherited, extended or instantiated by the
rest of the program.
Consider the problem of adding a new capability to some existing
classes that are already part of a class heirarchy, i.e. they already
extend a class. In Java, one creates an interface that captures
this new capability, and then adds to each affected
class a method that implements this interface.
AspectJ can do better. The new capability is a crosscutting concern
because it affects multiple classes. Using AspectJ's introduction form,
we can introduce into existing classes the methods or fields that are
necessary to implement the new capability.
Suppose we want to have Screen objects
observe changes to Point objects, where
Point is an existing class. We can implement
this by introducing into the class Point an
instance field, observers, that keeps track of the
Screen objects that are observing
Points. Observers are added or removed with the
static methods addObserver and
removeObserver. The pointcut
changes defines what we want to observe, and the
after advice defines what we want to do when we observe a change. Note
that neither Screen's nor
Point's code has to be modified, and that all
the changes needed to support this new capability are local to this
aspect.
Aspect Declarations
An aspect
aspect is a modular unit of
crosscutting implementation. It is defined very much like a class,
and can have methods, fields, and initializers. The crosscutting
implementation is provided in terms of pointcuts, advice and
introductions. Only aspects may include advice, so while AspectJ
may define crosscutting effects, the declaration of those effects is
localized.
The next three sections present the use of aspects in
increasingly sophisticated ways. Development aspects are easily removed
from production builds. Production aspects are intended to be used in
both development and in production, but tend to affect only a few
classes. Finally, reusable aspects require the most experience to get
right.
Development Aspects
aspect
development
This section presents examples of aspects that can be used during
development of Java applications. These aspects facilitate debugging,
testing and performance tuning work. The aspects define behavior that
ranges from simple tracing, to profiling, to testing of internal
consistency within the application. Using AspectJ makes it possible to
cleanly modularize this kind of functionality, thereby making it possible
to easily enable and disable the functionality when desired.
Tracing, Logging, and Profiling
tracing
logging
profiling
This first example shows how to increase the visibility of the
internal workings of a program. It is a simple tracing aspect that
prints a message at specified method calls. In our figure editor
example, one such aspect might simply trace whenever points are
drawn.
This code makes use of the thisJoinPoint special
variable. Within all advice bodies this variable is bound to an object
that describes the current join point. The effect of this code
is to print a line like the following every time a figure element
receives a draw method call:
To understand the benefit of coding this with AspectJ consider
changing the set of method calls that are traced. With AspectJ, this
just requires editing the definition of the
tracedCalls pointcut and recompiling. The
individual methods that are traced do not need to be edited.
When debugging, programmers often invest considerable effort in
figuring out a good set of trace points to use when looking for a
particular kind of problem. When debugging is complete or appears to
be complete it is frustrating to have to lose that investment by
deleting trace statements from the code. The alternative of just
commenting them out makes the code look bad, and can cause trace
statements for one kind of debugging to get confused with trace
statements for another kind of debugging.
With AspectJ it is easy to both preserve the work of designing a
good set of trace points and disable the tracing when it isn t being
used. This is done by writing an aspect specifically for that tracing
mode, and removing that aspect from the compilation when it is not
needed.
This ability to concisely implement and reuse debugging
configurations that have proven useful in the past is a direct result
of AspectJ modularizing a crosscutting design element the set of
methods that are appropriate to trace when looking for a given kind of
information.
Profiling and Logging
logging
profiling
Our second example shows you how to do some very specific
profiling. Although many sophisticated profiling tools are available,
and these can gather a variety of information and display the results
in useful ways, you may sometimes want to profile or log some very
specific behavior. In these cases, it is often possible to write a
simple aspect similar to the ones above to do the job.
For example, the following aspect
Since aspects are by default singleton aspects, i.e. there is
only one instance of the aspect, fields in a singleton aspect are
similar to static fields in class. will count
the number of calls to the rotate method on a
Line and the number of calls to the
set* methods of a Point
that happen within the control flow of those calls to
rotate:
Aspects have an advantage over standard profiling or logging
tools because they can be programmed to ask very specific and complex
questions like, "How many times is the rotate
method defined on Line objects called, and how
many times are methods defined on Point
objects whose name begins with `set' called in
fulfilling those rotate calls"?
Pre- and Post-Conditions
pre-condition
post-condition
assertion
Many programmers use the "Design by Contract" style popularized by
Bertand Meyer in Object-Oriented Software Construction,
2/e. In this style of programming, explicit
pre-conditions test that callers of a method call it properly and
explicit post-conditions test that methods properly do the work they
are supposed to.
AspectJ makes it possible to implement pre- and post-condition testing
in modular form. For example, this code
MAX_X )
throw new IllegalArgumentException("x is out of bounds.");
}
before(int y): setY(y) {
if ( y < MIN_Y || y > MAX_Y )
throw new IllegalArgumentException("y is out of bounds.");
}
}
]]>
implements the bounds checking aspect of pre-condition testing for
operations that move points. Notice that the setX
pointcut refers to all the operations that can set a point's
x coordinate; this includes the
setX method, as well as half of the
setXY method. In this sense the
setX pointcut can be seen as involving very
fine-grained crosscutting—it names the the
setX method and half of the
setXY method.
Even though pre- and post-condition testing aspects can often be
used only during testing, in some cases developers may wish to include
them in the production build as well. Again, because AspectJ makes it
possible to modularize these crosscutting concerns cleanly, it gives
developers good control over this decision.
Contract Enforcement
contract enforcement
The property-based crosscutting mechanisms can be very useful in
defining more sophisticated contract enforcement. One very powerful
use of these mechanisms is to identify method calls that, in a correct
program, should not exist. For example, the following aspect enforces
the constraint that only the well-known factory methods can add an
element to the registry of figure elements. Enforcing this constraint
ensures that no figure element is added to the registry more than
once.
This aspect uses the withincode primitive pointcut to denote all
join points that occur within the body of the factory methods on
FigureElement (the methods with names that begin
with "make"). This is a property-based pointcut
because it identifies join points based not on their signature, but
rather on the property that they occur specifically within the code of
another method. The before advice declaration effectively says signal
an error for any calls to register that are not within the factory
methods.
Configuration Management
configuration management
Configuration management for aspects can be handled using a variety
of make-file like techniques. To work with optional aspects, the
programmer can simply define their make files to either include the
aspect in the call to the AspectJ compiler or not, as desired.
Developers who want to be certain that no aspects are included in
the production build can do so by configuring their make files so that
they use a traditional Java compiler for production builds. To make it
easy to write such make files, the AspectJ compiler has a command-line
interface that is consistent with ordinary Java compilers.
Production Aspects
aspect
production
This section presents examples of aspects that are inherently
intended to be included in the production builds of an application.
Production aspects tend to add functionality to an application rather
than merely adding more visibility of the internals of a program. Again,
we begin with name-based aspects and follow with property-based aspects.
Name-based production aspects tend to affect only a small number of
methods. For this reason, they are a good next step for projects
adopting AspectJ. But even though they tend to be small and simple, they
can often have a significant effect in terms of making the program easier
to understand and maintain.
Change Monitoring
change monitoring
The first example production aspect shows how one might implement
some simple functionality where it is problematic to try and do it
explicitly. It supports the code that refreshes the display. The role
of the aspect is to maintain a dirty bit indicating whether or not an
object has moved since the last time the display was refreshed.
Implementing this functionality as an aspect is straightforward.
The testAndClear method is called by the display
code to find out whether a figure element has moved recently. This
method returns the current state of the dirty flag and resets it to
false. The pointcut move captures all the method
calls that can move a figure element. The after advice on
move sets the dirty flag whenever an object
moves.
Even this simple example serves to illustrate some of the important
benefits of using AspectJ in production code. Consider implementing
this functionality with ordinary Java: there would likely be a helper
class that contained the dirty flag, the
testAndClear method, as well as a
setFlag method. Each of the methods that could
move a figure element would include a call to the
setFlag method. Those calls, or rather the concept
that those calls should happen at each move operation, are the
crosscutting concern in this case.
The AspectJ implementation has several advantages over the standard
implementation:
The structure of the crosscutting concern is captured
explicitly. The moves pointcut clearly states all the
methods involved, so the programmer reading the code sees not just
individual calls to setFlag, but instead sees the
real structure of the code. The IDE support included with AspectJ
automatically reminds the programmer that this aspect advises each of
the methods involved. The IDE support also provides commands to jump
to the advice from the method and vice-versa.
Evolution is easier. If, for example, the
aspect needs to be revised to record not just that some figure element
moved, but rather to record exactly which figure elements moved, the
change would be entirely local to the aspect. The pointcut would be
updated to expose the object being moved, and the advice would be
updated to record that object. The paper An Overview of
AspectJ, presented at ECOOP 2001, presents a detailed
discussion of various ways this aspect could be expected to
evolve.)
The functionality is easy to plug in and out.
Just as with development aspects, production aspects may need to be
removed from the system, either because the functionality is no longer
needed at all, or because it is not needed in certain configurations of
a system. Because the functionality is modularized in a single aspect
this is easy to do.
The implementation is more stable. If, for
example, the programmer adds a subclass of Line
that overrides the existing methods, this advice in this aspect will
still apply. In the ordinary Java implementation the programmer would
have to remember to add the call to setFlag in the
new overriding method. This benefit is often even more compelling for
property-based aspects (see the section ).
Context Passing
The crosscutting structure of context passing can be a significant
source of complexity in Java programs. Consider implementing
functionality that would allow a client of the figure editor (a program
client rather than a human) to set the color of any figure elements
that are created. Typically this requires passing a color, or a color
factory, from the client, down through the calls that lead to the
figure element factory. All programmers are familiar with the
inconvenience of adding a first argument to a number of methods just to
pass this kind of context information.
Using AspectJ, this kind of context passing can be implemented in a
modular way. The following code adds after advice that runs only when
the factory methods of Figure are called in the
control flow of a method on a
ColorControllingClient.
This aspect affects only a small number of methods, but note that
the non-AOP implementation of this functionality might require editing
many more methods, specifically, all the methods in the control flow
from the client to the factory. This is a benefit common to many
property-based aspects while the aspect is short and affects only a
modest number of benefits, the complexity the aspect saves is
potentially much larger.
Providing Consistent Behavior
This example shows how a property-based aspect can be used to
provide consistent handling of functionality across a large set of
operations. This aspect ensures that all public methods of the
com.xerox package log any errors (a kind of
throwable, different from Exception) they throw to their caller. The
publicMethodCall pointcut captures the public
method calls of the package, and the after advice runs whenever one of
those calls returns throwing an exception. The advice logs the
exception and then the throw resumes.
In some cases this aspect can log an exception twice. This happens
if code inside the com.xerox package itself calls a
public method of the package. In that case this code will log the error
at both the outermost call into the com.xerox
package and the re-entrant call. The cflow
primitive pointcut can be used in a nice way to exclude these
re-entrant calls:
The following aspect is taken from work on the AspectJ compiler.
The aspect advises about 35 methods in the
JavaParser class. The individual methods handle
each of the different kinds of elements that must be parsed. They have
names like parseMethodDec,
parseThrows, and
parseExpr.
This example exhibits a property found in many aspects with large
property-based pointcuts. In addition to a general property based
pattern call(* JavaParser.parse*(..)) it includes an
exception to the pattern !call(Stmt
parseVarDec(boolean)). The exclusion of
parseVarDec happens because the parsing of
variable declarations in Java is too complex to fit with the clean
pattern of the other parse* methods. Even with the
explicit exclusion this aspect is a clear expression of a clean
crosscutting modularity. Namely that all parse*
methods that return ASTObjects, except for
parseVarDec share a common behavior for
establishing the parse context of their result.
The process of writing an aspect with a large property-based
pointcut, and of developing the appropriate exceptions can clarify the
structure of the system. This is especially true, as in this case, when
refactoring existing code to use aspects. When we first looked at the
code for this aspect, we were able to use the IDE support provided in
AJDE for JBuilder to see what methods the aspect was advising compared
to our manual coding. We quickly discovered that there were a dozen
places where the aspect advice was in effect but we had not manually
inserted the required functionality. Two of these were bugs in our
prior non-AOP implementation of the parser. The other ten were needless
performance optimizations. So, here, refactoring the code to express
the crosscutting structure of the aspect explicitly made the code more
concise and eliminated latent bugs.
Static Crosscutting: Introduction
introduction
Up until now we have only seen constructs that allow us to
implement dynamic crosscutting, crosscutting that changes the way a
program executes. AspectJ also allows us to implement static
crosscutting, crosscutting that affects the static structure of our
progams. This is done using forms called introduction.
An introduction is a member of an aspect, but
it defines or modifies a member of another type (class). With
introduction we can
add methods to an existing class
add fields to an existing class
extend an existing class with another
implement an interface in an existing class
convert checked exceptions into unchecked exceptions
Suppose we want to change the class
Point to support cloning. By using introduction,
we can add that capability. The class itself doesn't change, but its
users (here the method main) may. In the example
below, the aspect CloneablePoint does three
things:
declares that the class
Point implements the interface
Cloneable,
declares that the methods in Point whose
signature matches Object clone() should have
their checked exceptions converted into unchecked exceptions,
and
adds a method that overrides the method
clone in Point, which
was inherited from Object.
class Point {
private int x, y;
Point(int x, int y) { this.x = x; this.y = y; }
int getX() { return this.x; }
int getY() { return this.y; }
void setX(int x) { this.x = x; }
void setY(int y) { this.y = y; }
public static void main(String[] args) {
Point p = new Point(3,4);
Point q = (Point) p.clone();
}
}
aspect CloneablePoint {
declare parents: Point implements Cloneable;
declare soft: CloneNotSupportedException: execution(Object clone());
Object Point.clone() { return super.clone(); }
}
Introduction is a powerful mechanism for capturing crosscutting
concerns because it not only changes the behavior of components in an
application, but also changes their relationship.
Conclusion
AspectJ is a simple and practical aspect-oriented extension to
Java. With just a few new constructs, AspectJ provides support for modular
implementation of a range of crosscutting concerns.
Adoption of AspectJ into an existing Java development project can be
a straightforward and incremental task. One path is to begin by
using only development aspects, going on to using production aspects and
then reusable aspects after building up experience with AspectJ. Adoption
can follow other paths as well. For example, some developers will
benefit from using production aspects right away. Others may be able to
write clean reusable aspects almost right away.
AspectJ enables both name-based and property based crosscutting.
Aspects that use name-based crosscutting tend to affect a small number of
other classes. But despite their small scale, they can often eliminate
significant complexity compared to an ordinary Java implementation.
Aspects that use property-based crosscutting can have small or large
scale.
Using AspectJ results in clean well-modularized implementations of
crosscutting concerns. When written as an AspectJ aspect the structure
of a crosscutting concern is explicit and easy to understand. Aspects
are also highly modular, making it possible to develop plug-and-play
implementations of crosscutting functionality.
AspectJ provides more functionality than was covered by this short
introduction. The next chapter, , covers
in detail all the features of the AspectJ language. The following
chapter, , then presents some carefully chosen
examples that show you how AspectJ might be used. We recommend that you
read the next two chapters carefully before deciding to adopt AspectJ
into a project.