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author | Unknwon <u@gogs.io> | 2016-08-30 15:19:53 -0700 |
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committer | Unknwon <u@gogs.io> | 2016-08-30 15:19:53 -0700 |
commit | 43297148b22b976d9cec0c56c863a704f3691c0e (patch) | |
tree | 230bce7c66ae688c447684357bf8bd7cc0315211 /modules/sync/exclusive_pool.go | |
parent | c0c1a4b01b4dee3cc85d26f4081ff0a456a16b38 (diff) | |
download | gitea-43297148b22b976d9cec0c56c863a704f3691c0e.tar.gz gitea-43297148b22b976d9cec0c56c863a704f3691c0e.zip |
modules/sync: rename SingleInstancePool to ExclusivePool
Diffstat (limited to 'modules/sync/exclusive_pool.go')
-rw-r--r-- | modules/sync/exclusive_pool.go | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/modules/sync/exclusive_pool.go b/modules/sync/exclusive_pool.go new file mode 100644 index 0000000000..744cc7c996 --- /dev/null +++ b/modules/sync/exclusive_pool.go @@ -0,0 +1,70 @@ +// Copyright 2016 The Gogs Authors. All rights reserved. +// Use of this source code is governed by a MIT-style +// license that can be found in the LICENSE file. + +package sync + +import ( + "sync" +) + +// ExclusivePool is a pool of non-identical instances +// that only one instance with same identity is in the pool at a time. +// In other words, only instances with different identities can be in +// the pool the same time. If another instance with same identity tries +// to get into the pool, it hangs until previous instance left the pool. +// +// This pool is particularly useful for performing tasks on same resource +// on the file system in different goroutines. +type ExclusivePool struct { + lock sync.Mutex + + // pool maintains locks for each instance in the pool. + pool map[string]*sync.Mutex + + // count maintains the number of times an instance with same identity checks in + // to the pool, and should be reduced to 0 (removed from map) by checking out + // with same number of times. + // The purpose of count is to delete lock when count down to 0 and recycle memory + // from map object. + count map[string]int +} + +// NewExclusivePool initializes and returns a new ExclusivePool object. +func NewExclusivePool() *ExclusivePool { + return &ExclusivePool{ + pool: make(map[string]*sync.Mutex), + count: make(map[string]int), + } +} + +// CheckIn checks in an instance to the pool and hangs while instance +// with same indentity is using the lock. +func (p *ExclusivePool) CheckIn(identity string) { + p.lock.Lock() + + lock, has := p.pool[identity] + if !has { + lock = &sync.Mutex{} + p.pool[identity] = lock + } + p.count[identity]++ + + p.lock.Unlock() + lock.Lock() +} + +// CheckOut checks out an instance from the pool and releases the lock +// to let other instances with same identity to grab the lock. +func (p *ExclusivePool) CheckOut(identity string) { + p.lock.Lock() + defer p.lock.Unlock() + + p.pool[identity].Unlock() + if p.count[identity] == 1 { + delete(p.pool, identity) + delete(p.count, identity) + } else { + p.count[identity]-- + } +} |