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authorBrecht Van Lommel <brecht@blender.org>2023-02-18 20:17:39 +0100
committerGitHub <noreply@github.com>2023-02-18 21:17:39 +0200
commit6221a6fd5450692ae27e5602b41fc9ebd9150736 (patch)
tree143232d24acdc5269458e2746125d6a49884fb37 /modules
parentfeed1ff38f88115f27ea2357a97c21e5277aac88 (diff)
downloadgitea-6221a6fd5450692ae27e5602b41fc9ebd9150736.tar.gz
gitea-6221a6fd5450692ae27e5602b41fc9ebd9150736.zip
Scoped labels (#22585)
Add a new "exclusive" option per label. This makes it so that when the label is named `scope/name`, no other label with the same `scope/` prefix can be set on an issue. The scope is determined by the last occurence of `/`, so for example `scope/alpha/name` and `scope/beta/name` are considered to be in different scopes and can coexist. Exclusive scopes are not enforced by any database rules, however they are enforced when editing labels at the models level, automatically removing any existing labels in the same scope when either attaching a new label or replacing all labels. In menus use a circle instead of checkbox to indicate they function as radio buttons per scope. Issue filtering by label ensures that only a single scoped label is selected at a time. Clicking with alt key can be used to remove a scoped label, both when editing individual issues and batch editing. Label rendering refactor for consistency and code simplification: * Labels now consistently have the same shape, emojis and tooltips everywhere. This includes the label list and label assignment menus. * In label list, show description below label same as label menus. * Don't use exactly black/white text colors to look a bit nicer. * Simplify text color computation. There is no point computing luminance in linear color space, as this is a perceptual problem and sRGB is closer to perceptually linear. * Increase height of label assignment menus to show more labels. Showing only 3-4 labels at a time leads to a lot of scrolling. * Render all labels with a new RenderLabel template helper function. Label creation and editing in multiline modal menu: * Change label creation to open a modal menu like label editing. * Change menu layout to place name, description and colors on separate lines. * Don't color cancel button red in label editing modal menu. * Align text to the left in model menu for better readability and consistent with settings layout elsewhere. Custom exclusive scoped label rendering: * Display scoped label prefix and suffix with slightly darker and lighter background color respectively, and a slanted edge between them similar to the `/` symbol. * In menus exclusive labels are grouped with a divider line. --------- Co-authored-by: Yarden Shoham <hrsi88@gmail.com> Co-authored-by: Lauris BH <lauris@nix.lv>
Diffstat (limited to 'modules')
-rw-r--r--modules/migration/label.go1
-rw-r--r--modules/structs/issue_label.go9
-rw-r--r--modules/templates/helper.go70
3 files changed, 77 insertions, 3 deletions
diff --git a/modules/migration/label.go b/modules/migration/label.go
index 38f0eb10da..4927be3c0b 100644
--- a/modules/migration/label.go
+++ b/modules/migration/label.go
@@ -9,4 +9,5 @@ type Label struct {
Name string `json:"name"`
Color string `json:"color"`
Description string `json:"description"`
+ Exclusive bool `json:"exclusive"`
}
diff --git a/modules/structs/issue_label.go b/modules/structs/issue_label.go
index 5c622797f4..5bb6cc3b84 100644
--- a/modules/structs/issue_label.go
+++ b/modules/structs/issue_label.go
@@ -9,6 +9,8 @@ package structs
type Label struct {
ID int64 `json:"id"`
Name string `json:"name"`
+ // example: false
+ Exclusive bool `json:"exclusive"`
// example: 00aabb
Color string `json:"color"`
Description string `json:"description"`
@@ -19,6 +21,8 @@ type Label struct {
type CreateLabelOption struct {
// required:true
Name string `json:"name" binding:"Required"`
+ // example: false
+ Exclusive bool `json:"exclusive"`
// required:true
// example: #00aabb
Color string `json:"color" binding:"Required"`
@@ -27,7 +31,10 @@ type CreateLabelOption struct {
// EditLabelOption options for editing a label
type EditLabelOption struct {
- Name *string `json:"name"`
+ Name *string `json:"name"`
+ // example: false
+ Exclusive *bool `json:"exclusive"`
+ // example: #00aabb
Color *string `json:"color"`
Description *string `json:"description"`
}
diff --git a/modules/templates/helper.go b/modules/templates/helper.go
index 8f8f565c1f..4ffd0a5dee 100644
--- a/modules/templates/helper.go
+++ b/modules/templates/helper.go
@@ -7,10 +7,12 @@ package templates
import (
"bytes"
"context"
+ "encoding/hex"
"errors"
"fmt"
"html"
"html/template"
+ "math"
"mime"
"net/url"
"path/filepath"
@@ -382,6 +384,9 @@ func NewFuncMap() []template.FuncMap {
// the table is NOT sorted with this header
return ""
},
+ "RenderLabel": func(label *issues_model.Label) template.HTML {
+ return template.HTML(RenderLabel(label))
+ },
"RenderLabels": func(labels []*issues_model.Label, repoLink string) template.HTML {
htmlCode := `<span class="labels-list">`
for _, label := range labels {
@@ -389,8 +394,8 @@ func NewFuncMap() []template.FuncMap {
if label == nil {
continue
}
- htmlCode += fmt.Sprintf("<a href='%s/issues?labels=%d' class='ui label' style='color: %s !important; background-color: %s !important' title='%s'>%s</a> ",
- repoLink, label.ID, label.ForegroundColor(), label.Color, html.EscapeString(label.Description), RenderEmoji(label.Name))
+ htmlCode += fmt.Sprintf("<a href='%s/issues?labels=%d'>%s</a> ",
+ repoLink, label.ID, RenderLabel(label))
}
htmlCode += "</span>"
return template.HTML(htmlCode)
@@ -801,6 +806,67 @@ func RenderIssueTitle(ctx context.Context, text, urlPrefix string, metas map[str
return template.HTML(renderedText)
}
+// RenderLabel renders a label
+func RenderLabel(label *issues_model.Label) string {
+ labelScope := label.ExclusiveScope()
+
+ textColor := "#111"
+ if label.UseLightTextColor() {
+ textColor = "#eee"
+ }
+
+ description := emoji.ReplaceAliases(template.HTMLEscapeString(label.Description))
+
+ if labelScope == "" {
+ // Regular label
+ return fmt.Sprintf("<div class='ui label' style='color: %s !important; background-color: %s !important' title='%s'>%s</div>",
+ textColor, label.Color, description, RenderEmoji(label.Name))
+ }
+
+ // Scoped label
+ scopeText := RenderEmoji(labelScope)
+ itemText := RenderEmoji(label.Name[len(labelScope)+1:])
+
+ itemColor := label.Color
+ scopeColor := label.Color
+ if r, g, b, err := label.ColorRGB(); err == nil {
+ // Make scope and item background colors slightly darker and lighter respectively.
+ // More contrast needed with higher luminance, empirically tweaked.
+ luminance := (0.299*r + 0.587*g + 0.114*b) / 255
+ contrast := 0.01 + luminance*0.06
+ // Ensure we add the same amount of contrast also near 0 and 1.
+ darken := contrast + math.Max(luminance+contrast-1.0, 0.0)
+ lighten := contrast + math.Max(contrast-luminance, 0.0)
+ // Compute factor to keep RGB values proportional.
+ darkenFactor := math.Max(luminance-darken, 0.0) / math.Max(luminance, 1.0/255.0)
+ lightenFactor := math.Min(luminance+lighten, 1.0) / math.Max(luminance, 1.0/255.0)
+
+ scopeBytes := []byte{
+ uint8(math.Min(math.Round(r*darkenFactor), 255)),
+ uint8(math.Min(math.Round(g*darkenFactor), 255)),
+ uint8(math.Min(math.Round(b*darkenFactor), 255)),
+ }
+ itemBytes := []byte{
+ uint8(math.Min(math.Round(r*lightenFactor), 255)),
+ uint8(math.Min(math.Round(g*lightenFactor), 255)),
+ uint8(math.Min(math.Round(b*lightenFactor), 255)),
+ }
+
+ itemColor = "#" + hex.EncodeToString(itemBytes)
+ scopeColor = "#" + hex.EncodeToString(scopeBytes)
+ }
+
+ return fmt.Sprintf("<span class='ui label scope-parent' title='%s'>"+
+ "<div class='ui label scope-left' style='color: %s !important; background-color: %s !important'>%s</div>"+
+ "<div class='ui label scope-middle' style='background: linear-gradient(-80deg, %s 48%%, %s 52%% 0%%);'>&nbsp;</div>"+
+ "<div class='ui label scope-right' style='color: %s !important; background-color: %s !important''>%s</div>"+
+ "</span>",
+ description,
+ textColor, scopeColor, scopeText,
+ itemColor, scopeColor,
+ textColor, itemColor, itemText)
+}
+
// RenderEmoji renders html text with emoji post processors
func RenderEmoji(text string) template.HTML {
renderedText, err := markup.RenderEmoji(template.HTMLEscapeString(text))