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authorThomas Boerger <thomas@webhippie.de>2017-03-15 13:30:00 +0100
committerGitHub <noreply@github.com>2017-03-15 13:30:00 +0100
commita06c3ad2c02a5473184711be6dbf1b30f0299e11 (patch)
treece0ac065a6afa843ce298d00d1761b5cf48accf9 /options/gitignore/UnrealEngine
parent09fe4a2ae9dfa8b3bc8a5039d0feab1e1a34d07b (diff)
downloadgitea-a06c3ad2c02a5473184711be6dbf1b30f0299e11.tar.gz
gitea-a06c3ad2c02a5473184711be6dbf1b30f0299e11.zip
Synced gitignores with github repo (#1245)
* Renamed scripts directory into contrib * Added script to download gitignores from github * Synced gitignores with github repo
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+# Visual Studio 2015 user specific files
+.vs/
+
+# Visual Studio 2015 database file
+*.VC.db
+
+# Compiled Object files
+*.slo
+*.lo
+*.o
+*.obj
+
+# Precompiled Headers
+*.gch
+*.pch
+
+# Compiled Dynamic libraries
+*.so
+*.dylib
+*.dll
+
+# Fortran module files
+*.mod
+
+# Compiled Static libraries
+*.lai
+*.la
+*.a
+*.lib
+
+# Executables
+*.exe
+*.out
+*.app
+*.ipa
+
+# These project files can be generated by the engine
+*.xcodeproj
+*.xcworkspace
+*.sln
+*.suo
+*.opensdf
+*.sdf
+*.VC.db
+*.VC.opendb
+
+# Precompiled Assets
+SourceArt/**/*.png
+SourceArt/**/*.tga
+
+# Binary Files
+Binaries/*
+
+# Builds
+Build/*
+
+# Don't ignore icon files in Build
+!Build/**/*.ico
+
+# Built data for maps
+*_BuiltData.uasset
+
+# Configuration files generated by the Editor
+Saved/*
+
+# Compiled source files for the engine to use
+Intermediate/*
+
+# Cache files for the editor to use
+DerivedDataCache/*