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authorwxiaoguang <wxiaoguang@gmail.com>2023-04-12 18:16:45 +0800
committerGitHub <noreply@github.com>2023-04-12 18:16:45 +0800
commit50a72e7a83a16d183a264e969a73cdbc7fb808f4 (patch)
tree013456110621c36edb3fa0d1bb77906ba8d4e013 /routers/install/setting.go
parent42919ccb7cd32ab67d0878baf2bac6cd007899a8 (diff)
downloadgitea-50a72e7a83a16d183a264e969a73cdbc7fb808f4.tar.gz
gitea-50a72e7a83a16d183a264e969a73cdbc7fb808f4.zip
Use a general approach to access custom/static/builtin assets (#24022)
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go) For example: when there are 2 layers: "custom", "builtin", when access to asset "my/page.tmpl", the Layered Asset File-system will first try to use "custom" assets, if not found, then use "builtin" assets. This approach will hugely simplify a lot of code, make them testable. Other changes: * Simplify the AssetsHandlerFunc code * Simplify the `gitea embedded` sub-command code --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Diffstat (limited to 'routers/install/setting.go')
-rw-r--r--routers/install/setting.go3
1 files changed, 1 insertions, 2 deletions
diff --git a/routers/install/setting.go b/routers/install/setting.go
index 68984f1e78..dadefa26a2 100644
--- a/routers/install/setting.go
+++ b/routers/install/setting.go
@@ -30,7 +30,7 @@ func PreloadSettings(ctx context.Context) bool {
}
setting.LoadSettingsForInstall()
- svg.Init()
+ _ = svg.Init()
}
return !setting.InstallLock
@@ -47,6 +47,5 @@ func reloadSettings(ctx context.Context) {
} else {
log.Fatal("ORM engine initialization failed: %v", err)
}
- svg.Init()
}
}