diff options
author | Andrew <write@imaginarycode.com> | 2017-01-15 21:14:29 -0500 |
---|---|---|
committer | Lunny Xiao <xiaolunwen@gmail.com> | 2017-01-16 10:14:29 +0800 |
commit | 6dd096b7f08799ff27d9e34356fb1163ca10f388 (patch) | |
tree | e5823a27df5def081c9c39f5fac1424a81875f6d /vendor/github.com/boombuler/barcode/qr/encoder.go | |
parent | 64375d875b4d46a6081026290da8efd82c84b25f (diff) | |
download | gitea-6dd096b7f08799ff27d9e34356fb1163ca10f388.tar.gz gitea-6dd096b7f08799ff27d9e34356fb1163ca10f388.zip |
Two factor authentication support (#630)
* Initial commit for 2FA support
Signed-off-by: Andrew <write@imaginarycode.com>
* Add vendored files
* Add missing depends
* A few clean ups
* Added improvements, proper encryption
* Better encryption key
* Simplify "key" generation
* Make 2FA enrollment page more robust
* Fix typo
* Rename twofa/2FA to TwoFactor
* UNIQUE INDEX -> UNIQUE
Diffstat (limited to 'vendor/github.com/boombuler/barcode/qr/encoder.go')
-rw-r--r-- | vendor/github.com/boombuler/barcode/qr/encoder.go | 416 |
1 files changed, 416 insertions, 0 deletions
diff --git a/vendor/github.com/boombuler/barcode/qr/encoder.go b/vendor/github.com/boombuler/barcode/qr/encoder.go new file mode 100644 index 0000000000..2c6ab2111a --- /dev/null +++ b/vendor/github.com/boombuler/barcode/qr/encoder.go @@ -0,0 +1,416 @@ +// Package qr can be used to create QR barcodes. +package qr + +import ( + "image" + + "github.com/boombuler/barcode" + "github.com/boombuler/barcode/utils" +) + +type encodeFn func(content string, eccLevel ErrorCorrectionLevel) (*utils.BitList, *versionInfo, error) + +// Encoding mode for QR Codes. +type Encoding byte + +const ( + // Auto will choose ths best matching encoding + Auto Encoding = iota + // Numeric encoding only encodes numbers [0-9] + Numeric + // AlphaNumeric encoding only encodes uppercase letters, numbers and [Space], $, %, *, +, -, ., /, : + AlphaNumeric + // Unicode encoding encodes the string as utf-8 + Unicode + // only for testing purpose + unknownEncoding +) + +func (e Encoding) getEncoder() encodeFn { + switch e { + case Auto: + return encodeAuto + case Numeric: + return encodeNumeric + case AlphaNumeric: + return encodeAlphaNumeric + case Unicode: + return encodeUnicode + } + return nil +} + +func (e Encoding) String() string { + switch e { + case Auto: + return "Auto" + case Numeric: + return "Numeric" + case AlphaNumeric: + return "AlphaNumeric" + case Unicode: + return "Unicode" + } + return "" +} + +// Encode returns a QR barcode with the given content, error correction level and uses the given encoding +func Encode(content string, level ErrorCorrectionLevel, mode Encoding) (barcode.Barcode, error) { + bits, vi, err := mode.getEncoder()(content, level) + if err != nil { + return nil, err + } + + blocks := splitToBlocks(bits.IterateBytes(), vi) + data := blocks.interleave(vi) + result := render(data, vi) + result.content = content + return result, nil +} + +func render(data []byte, vi *versionInfo) *qrcode { + dim := vi.modulWidth() + results := make([]*qrcode, 8) + for i := 0; i < 8; i++ { + results[i] = newBarcode(dim) + } + + occupied := newBarcode(dim) + + setAll := func(x int, y int, val bool) { + occupied.Set(x, y, true) + for i := 0; i < 8; i++ { + results[i].Set(x, y, val) + } + } + + drawFinderPatterns(vi, setAll) + drawAlignmentPatterns(occupied, vi, setAll) + + //Timing Pattern: + var i int + for i = 0; i < dim; i++ { + if !occupied.Get(i, 6) { + setAll(i, 6, i%2 == 0) + } + if !occupied.Get(6, i) { + setAll(6, i, i%2 == 0) + } + } + // Dark Module + setAll(8, dim-8, true) + + drawVersionInfo(vi, setAll) + drawFormatInfo(vi, -1, occupied.Set) + for i := 0; i < 8; i++ { + drawFormatInfo(vi, i, results[i].Set) + } + + // Write the data + var curBitNo int + + for pos := range iterateModules(occupied) { + var curBit bool + if curBitNo < len(data)*8 { + curBit = ((data[curBitNo/8] >> uint(7-(curBitNo%8))) & 1) == 1 + } else { + curBit = false + } + + for i := 0; i < 8; i++ { + setMasked(pos.X, pos.Y, curBit, i, results[i].Set) + } + curBitNo++ + } + + lowestPenalty := ^uint(0) + lowestPenaltyIdx := -1 + for i := 0; i < 8; i++ { + p := results[i].calcPenalty() + if p < lowestPenalty { + lowestPenalty = p + lowestPenaltyIdx = i + } + } + return results[lowestPenaltyIdx] +} + +func setMasked(x, y int, val bool, mask int, set func(int, int, bool)) { + switch mask { + case 0: + val = val != (((y + x) % 2) == 0) + break + case 1: + val = val != ((y % 2) == 0) + break + case 2: + val = val != ((x % 3) == 0) + break + case 3: + val = val != (((y + x) % 3) == 0) + break + case 4: + val = val != (((y/2 + x/3) % 2) == 0) + break + case 5: + val = val != (((y*x)%2)+((y*x)%3) == 0) + break + case 6: + val = val != ((((y*x)%2)+((y*x)%3))%2 == 0) + break + case 7: + val = val != ((((y+x)%2)+((y*x)%3))%2 == 0) + } + set(x, y, val) +} + +func iterateModules(occupied *qrcode) <-chan image.Point { + result := make(chan image.Point) + allPoints := make(chan image.Point) + go func() { + curX := occupied.dimension - 1 + curY := occupied.dimension - 1 + isUpward := true + + for true { + if isUpward { + allPoints <- image.Pt(curX, curY) + allPoints <- image.Pt(curX-1, curY) + curY-- + if curY < 0 { + curY = 0 + curX -= 2 + if curX == 6 { + curX-- + } + if curX < 0 { + break + } + isUpward = false + } + } else { + allPoints <- image.Pt(curX, curY) + allPoints <- image.Pt(curX-1, curY) + curY++ + if curY >= occupied.dimension { + curY = occupied.dimension - 1 + curX -= 2 + if curX == 6 { + curX-- + } + isUpward = true + if curX < 0 { + break + } + } + } + } + + close(allPoints) + }() + go func() { + for pt := range allPoints { + if !occupied.Get(pt.X, pt.Y) { + result <- pt + } + } + close(result) + }() + return result +} + +func drawFinderPatterns(vi *versionInfo, set func(int, int, bool)) { + dim := vi.modulWidth() + drawPattern := func(xoff int, yoff int) { + for x := -1; x < 8; x++ { + for y := -1; y < 8; y++ { + val := (x == 0 || x == 6 || y == 0 || y == 6 || (x > 1 && x < 5 && y > 1 && y < 5)) && (x <= 6 && y <= 6 && x >= 0 && y >= 0) + + if x+xoff >= 0 && x+xoff < dim && y+yoff >= 0 && y+yoff < dim { + set(x+xoff, y+yoff, val) + } + } + } + } + drawPattern(0, 0) + drawPattern(0, dim-7) + drawPattern(dim-7, 0) +} + +func drawAlignmentPatterns(occupied *qrcode, vi *versionInfo, set func(int, int, bool)) { + drawPattern := func(xoff int, yoff int) { + for x := -2; x <= 2; x++ { + for y := -2; y <= 2; y++ { + val := x == -2 || x == 2 || y == -2 || y == 2 || (x == 0 && y == 0) + set(x+xoff, y+yoff, val) + } + } + } + positions := vi.alignmentPatternPlacements() + + for _, x := range positions { + for _, y := range positions { + if occupied.Get(x, y) { + continue + } + drawPattern(x, y) + } + } +} + +var formatInfos = map[ErrorCorrectionLevel]map[int][]bool{ + L: { + 0: []bool{true, true, true, false, true, true, true, true, true, false, false, false, true, false, false}, + 1: []bool{true, true, true, false, false, true, false, true, true, true, true, false, false, true, true}, + 2: []bool{true, true, true, true, true, false, true, true, false, true, false, true, false, true, false}, + 3: []bool{true, true, true, true, false, false, false, true, false, false, true, true, true, false, true}, + 4: []bool{true, true, false, false, true, true, false, false, false, true, false, true, true, true, true}, + 5: []bool{true, true, false, false, false, true, true, false, false, false, true, true, false, false, false}, + 6: []bool{true, true, false, true, true, false, false, false, true, false, false, false, false, false, true}, + 7: []bool{true, true, false, true, false, false, true, false, true, true, true, false, true, true, false}, + }, + M: { + 0: []bool{true, false, true, false, true, false, false, false, false, false, true, false, false, true, false}, + 1: []bool{true, false, true, false, false, false, true, false, false, true, false, false, true, false, true}, + 2: []bool{true, false, true, true, true, true, false, false, true, true, true, true, true, false, false}, + 3: []bool{true, false, true, true, false, true, true, false, true, false, false, true, false, true, true}, + 4: []bool{true, false, false, false, true, false, true, true, true, true, true, true, false, false, true}, + 5: []bool{true, false, false, false, false, false, false, true, true, false, false, true, true, true, false}, + 6: []bool{true, false, false, true, true, true, true, true, false, false, true, false, true, true, true}, + 7: []bool{true, false, false, true, false, true, false, true, false, true, false, false, false, false, false}, + }, + Q: { + 0: []bool{false, true, true, false, true, false, true, false, true, false, true, true, true, true, true}, + 1: []bool{false, true, true, false, false, false, false, false, true, true, false, true, false, false, false}, + 2: []bool{false, true, true, true, true, true, true, false, false, true, true, false, false, false, true}, + 3: []bool{false, true, true, true, false, true, false, false, false, false, false, false, true, true, false}, + 4: []bool{false, true, false, false, true, false, false, true, false, true, true, false, true, false, false}, + 5: []bool{false, true, false, false, false, false, true, true, false, false, false, false, false, true, true}, + 6: []bool{false, true, false, true, true, true, false, true, true, false, true, true, false, true, false}, + 7: []bool{false, true, false, true, false, true, true, true, true, true, false, true, true, false, true}, + }, + H: { + 0: []bool{false, false, true, false, true, true, false, true, false, false, false, true, false, false, true}, + 1: []bool{false, false, true, false, false, true, true, true, false, true, true, true, true, true, false}, + 2: []bool{false, false, true, true, true, false, false, true, true, true, false, false, true, true, true}, + 3: []bool{false, false, true, true, false, false, true, true, true, false, true, false, false, false, false}, + 4: []bool{false, false, false, false, true, true, true, false, true, true, false, false, false, true, false}, + 5: []bool{false, false, false, false, false, true, false, false, true, false, true, false, true, false, true}, + 6: []bool{false, false, false, true, true, false, true, false, false, false, false, true, true, false, false}, + 7: []bool{false, false, false, true, false, false, false, false, false, true, true, true, false, true, true}, + }, +} + +func drawFormatInfo(vi *versionInfo, usedMask int, set func(int, int, bool)) { + var formatInfo []bool + + if usedMask == -1 { + formatInfo = []bool{true, true, true, true, true, true, true, true, true, true, true, true, true, true, true} // Set all to true cause -1 --> occupied mask. + } else { + formatInfo = formatInfos[vi.Level][usedMask] + } + + if len(formatInfo) == 15 { + dim := vi.modulWidth() + set(0, 8, formatInfo[0]) + set(1, 8, formatInfo[1]) + set(2, 8, formatInfo[2]) + set(3, 8, formatInfo[3]) + set(4, 8, formatInfo[4]) + set(5, 8, formatInfo[5]) + set(7, 8, formatInfo[6]) + set(8, 8, formatInfo[7]) + set(8, 7, formatInfo[8]) + set(8, 5, formatInfo[9]) + set(8, 4, formatInfo[10]) + set(8, 3, formatInfo[11]) + set(8, 2, formatInfo[12]) + set(8, 1, formatInfo[13]) + set(8, 0, formatInfo[14]) + + set(8, dim-1, formatInfo[0]) + set(8, dim-2, formatInfo[1]) + set(8, dim-3, formatInfo[2]) + set(8, dim-4, formatInfo[3]) + set(8, dim-5, formatInfo[4]) + set(8, dim-6, formatInfo[5]) + set(8, dim-7, formatInfo[6]) + set(dim-8, 8, formatInfo[7]) + set(dim-7, 8, formatInfo[8]) + set(dim-6, 8, formatInfo[9]) + set(dim-5, 8, formatInfo[10]) + set(dim-4, 8, formatInfo[11]) + set(dim-3, 8, formatInfo[12]) + set(dim-2, 8, formatInfo[13]) + set(dim-1, 8, formatInfo[14]) + } +} + +var versionInfoBitsByVersion = map[byte][]bool{ + 7: []bool{false, false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false}, + 8: []bool{false, false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false}, + 9: []bool{false, false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true}, + 10: []bool{false, false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true}, + 11: []bool{false, false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false}, + 12: []bool{false, false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false}, + 13: []bool{false, false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true}, + 14: []bool{false, false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true}, + 15: []bool{false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false}, + 16: []bool{false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false}, + 17: []bool{false, true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true}, + 18: []bool{false, true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true}, + 19: []bool{false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false}, + 20: []bool{false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true, false}, + 21: []bool{false, true, false, true, false, true, false, true, true, false, true, false, false, false, false, false, true, true}, + 22: []bool{false, true, false, true, true, false, true, false, false, false, true, true, false, false, true, false, false, true}, + 23: []bool{false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false, false}, + 24: []bool{false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false, false}, + 25: []bool{false, true, true, false, false, true, false, false, false, true, true, true, true, false, false, false, false, true}, + 26: []bool{false, true, true, false, true, false, true, true, true, true, true, false, true, false, true, false, true, true}, + 27: []bool{false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true, false}, + 28: []bool{false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true, false}, + 29: []bool{false, true, true, true, false, true, false, false, true, true, false, false, true, true, true, true, true, true}, + 30: []bool{false, true, true, true, true, false, true, true, false, true, false, true, true, true, false, true, false, true}, + 31: []bool{false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false, false}, + 32: []bool{true, false, false, false, false, false, true, false, false, true, true, true, false, true, false, true, false, true}, + 33: []bool{true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false, false}, + 34: []bool{true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true, false}, + 35: []bool{true, false, false, false, true, true, false, true, true, true, true, false, false, true, true, true, true, true}, + 36: []bool{true, false, false, true, false, false, true, false, true, true, false, false, false, false, true, false, true, true}, + 37: []bool{true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true, false}, + 38: []bool{true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false, false}, + 39: []bool{true, false, false, true, true, true, false, true, false, true, false, true, false, false, false, false, false, true}, + 40: []bool{true, false, true, false, false, false, true, true, false, false, false, true, true, false, true, false, false, true}, +} + +func drawVersionInfo(vi *versionInfo, set func(int, int, bool)) { + versionInfoBits, ok := versionInfoBitsByVersion[vi.Version] + + if ok && len(versionInfoBits) > 0 { + for i := 0; i < len(versionInfoBits); i++ { + x := (vi.modulWidth() - 11) + i%3 + y := i / 3 + set(x, y, versionInfoBits[len(versionInfoBits)-i-1]) + set(y, x, versionInfoBits[len(versionInfoBits)-i-1]) + } + } + +} + +func addPaddingAndTerminator(bl *utils.BitList, vi *versionInfo) { + for i := 0; i < 4 && bl.Len() < vi.totalDataBytes()*8; i++ { + bl.AddBit(false) + } + + for bl.Len()%8 != 0 { + bl.AddBit(false) + } + + for i := 0; bl.Len() < vi.totalDataBytes()*8; i++ { + if i%2 == 0 { + bl.AddByte(236) + } else { + bl.AddByte(17) + } + } +} |