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authorbtrepp <beautrepp@gmail.com>2016-12-24 09:37:35 +0800
committerLunny Xiao <xiaolunwen@gmail.com>2016-12-24 09:37:35 +0800
commit25b5ffb6af390eac8d4a76c134379fd1ae88a423 (patch)
treee085f3f3af71ad81559ba8efeba05caceaa69fd2 /vendor/golang.org
parentf2ff0ee846e8ef42e2f7ba960e86bd8e397f007f (diff)
downloadgitea-25b5ffb6af390eac8d4a76c134379fd1ae88a423.tar.gz
gitea-25b5ffb6af390eac8d4a76c134379fd1ae88a423.zip
Enables mssql support (#383)
* Enables mssql support Port of dlobs work in gogs. Enables options in index.js Enables MSSQL as a database option in go. Sets ID to 0 on initial migration. Required for MSSQL insert statements. Signed-off-by: Beau Trepp <beautrepp@gmail.com> * Vendors in denisenkom/go-mssqldb Includes golang.org/x/crypto/md4 as this is required by go-msssqldb Signed-off-by: Beau Trepp <beautrepp@gmail.com>
Diffstat (limited to 'vendor/golang.org')
-rw-r--r--vendor/golang.org/x/crypto/md4/md4.go118
-rw-r--r--vendor/golang.org/x/crypto/md4/md4block.go89
2 files changed, 207 insertions, 0 deletions
diff --git a/vendor/golang.org/x/crypto/md4/md4.go b/vendor/golang.org/x/crypto/md4/md4.go
new file mode 100644
index 0000000000..6d9ba9e5f3
--- /dev/null
+++ b/vendor/golang.org/x/crypto/md4/md4.go
@@ -0,0 +1,118 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package md4 implements the MD4 hash algorithm as defined in RFC 1320.
+package md4 // import "golang.org/x/crypto/md4"
+
+import (
+ "crypto"
+ "hash"
+)
+
+func init() {
+ crypto.RegisterHash(crypto.MD4, New)
+}
+
+// The size of an MD4 checksum in bytes.
+const Size = 16
+
+// The blocksize of MD4 in bytes.
+const BlockSize = 64
+
+const (
+ _Chunk = 64
+ _Init0 = 0x67452301
+ _Init1 = 0xEFCDAB89
+ _Init2 = 0x98BADCFE
+ _Init3 = 0x10325476
+)
+
+// digest represents the partial evaluation of a checksum.
+type digest struct {
+ s [4]uint32
+ x [_Chunk]byte
+ nx int
+ len uint64
+}
+
+func (d *digest) Reset() {
+ d.s[0] = _Init0
+ d.s[1] = _Init1
+ d.s[2] = _Init2
+ d.s[3] = _Init3
+ d.nx = 0
+ d.len = 0
+}
+
+// New returns a new hash.Hash computing the MD4 checksum.
+func New() hash.Hash {
+ d := new(digest)
+ d.Reset()
+ return d
+}
+
+func (d *digest) Size() int { return Size }
+
+func (d *digest) BlockSize() int { return BlockSize }
+
+func (d *digest) Write(p []byte) (nn int, err error) {
+ nn = len(p)
+ d.len += uint64(nn)
+ if d.nx > 0 {
+ n := len(p)
+ if n > _Chunk-d.nx {
+ n = _Chunk - d.nx
+ }
+ for i := 0; i < n; i++ {
+ d.x[d.nx+i] = p[i]
+ }
+ d.nx += n
+ if d.nx == _Chunk {
+ _Block(d, d.x[0:])
+ d.nx = 0
+ }
+ p = p[n:]
+ }
+ n := _Block(d, p)
+ p = p[n:]
+ if len(p) > 0 {
+ d.nx = copy(d.x[:], p)
+ }
+ return
+}
+
+func (d0 *digest) Sum(in []byte) []byte {
+ // Make a copy of d0, so that caller can keep writing and summing.
+ d := new(digest)
+ *d = *d0
+
+ // Padding. Add a 1 bit and 0 bits until 56 bytes mod 64.
+ len := d.len
+ var tmp [64]byte
+ tmp[0] = 0x80
+ if len%64 < 56 {
+ d.Write(tmp[0 : 56-len%64])
+ } else {
+ d.Write(tmp[0 : 64+56-len%64])
+ }
+
+ // Length in bits.
+ len <<= 3
+ for i := uint(0); i < 8; i++ {
+ tmp[i] = byte(len >> (8 * i))
+ }
+ d.Write(tmp[0:8])
+
+ if d.nx != 0 {
+ panic("d.nx != 0")
+ }
+
+ for _, s := range d.s {
+ in = append(in, byte(s>>0))
+ in = append(in, byte(s>>8))
+ in = append(in, byte(s>>16))
+ in = append(in, byte(s>>24))
+ }
+ return in
+}
diff --git a/vendor/golang.org/x/crypto/md4/md4block.go b/vendor/golang.org/x/crypto/md4/md4block.go
new file mode 100644
index 0000000000..3fed475f3f
--- /dev/null
+++ b/vendor/golang.org/x/crypto/md4/md4block.go
@@ -0,0 +1,89 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// MD4 block step.
+// In its own file so that a faster assembly or C version
+// can be substituted easily.
+
+package md4
+
+var shift1 = []uint{3, 7, 11, 19}
+var shift2 = []uint{3, 5, 9, 13}
+var shift3 = []uint{3, 9, 11, 15}
+
+var xIndex2 = []uint{0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15}
+var xIndex3 = []uint{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}
+
+func _Block(dig *digest, p []byte) int {
+ a := dig.s[0]
+ b := dig.s[1]
+ c := dig.s[2]
+ d := dig.s[3]
+ n := 0
+ var X [16]uint32
+ for len(p) >= _Chunk {
+ aa, bb, cc, dd := a, b, c, d
+
+ j := 0
+ for i := 0; i < 16; i++ {
+ X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24
+ j += 4
+ }
+
+ // If this needs to be made faster in the future,
+ // the usual trick is to unroll each of these
+ // loops by a factor of 4; that lets you replace
+ // the shift[] lookups with constants and,
+ // with suitable variable renaming in each
+ // unrolled body, delete the a, b, c, d = d, a, b, c
+ // (or you can let the optimizer do the renaming).
+ //
+ // The index variables are uint so that % by a power
+ // of two can be optimized easily by a compiler.
+
+ // Round 1.
+ for i := uint(0); i < 16; i++ {
+ x := i
+ s := shift1[i%4]
+ f := ((c ^ d) & b) ^ d
+ a += f + X[x]
+ a = a<<s | a>>(32-s)
+ a, b, c, d = d, a, b, c
+ }
+
+ // Round 2.
+ for i := uint(0); i < 16; i++ {
+ x := xIndex2[i]
+ s := shift2[i%4]
+ g := (b & c) | (b & d) | (c & d)
+ a += g + X[x] + 0x5a827999
+ a = a<<s | a>>(32-s)
+ a, b, c, d = d, a, b, c
+ }
+
+ // Round 3.
+ for i := uint(0); i < 16; i++ {
+ x := xIndex3[i]
+ s := shift3[i%4]
+ h := b ^ c ^ d
+ a += h + X[x] + 0x6ed9eba1
+ a = a<<s | a>>(32-s)
+ a, b, c, d = d, a, b, c
+ }
+
+ a += aa
+ b += bb
+ c += cc
+ d += dd
+
+ p = p[_Chunk:]
+ n += _Chunk
+ }
+
+ dig.s[0] = a
+ dig.s[1] = b
+ dig.s[2] = c
+ dig.s[3] = d
+ return n
+}