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-rw-r--r--vendor/gitea.com/go-chi/captcha/image.go505
1 files changed, 505 insertions, 0 deletions
diff --git a/vendor/gitea.com/go-chi/captcha/image.go b/vendor/gitea.com/go-chi/captcha/image.go
new file mode 100644
index 0000000000..abe087437a
--- /dev/null
+++ b/vendor/gitea.com/go-chi/captcha/image.go
@@ -0,0 +1,505 @@
+// Copyright 2013 Beego Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License"): you may
+// not use this file except in compliance with the License. You may obtain
+// a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations
+// under the License.
+
+package captcha
+
+import (
+ "bytes"
+ "image"
+ "image/color"
+ "image/png"
+ "io"
+ "math"
+)
+
+const (
+ fontWidth = 11
+ fontHeight = 18
+ blackChar = 1
+
+ // Standard width and height of a captcha image.
+ stdWidth = 240
+ stdHeight = 80
+
+ // Maximum absolute skew factor of a single digit.
+ maxSkew = 0.7
+ // Number of background circles.
+ circleCount = 20
+)
+
+var font = [][]byte{
+ { // 0
+ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
+ 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
+ 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
+ },
+ { // 1
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ },
+ { // 2
+ 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ },
+ { // 3
+ 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
+ },
+ { // 4
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
+ 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ },
+ { // 5
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
+ },
+ { // 6
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,
+ 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0,
+ 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0,
+ 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0,
+ 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
+ 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
+ },
+ { // 7
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
+ },
+ { // 8
+ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
+ 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0,
+ 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0,
+ 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
+ 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
+ },
+ { // 9
+ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
+ 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
+ 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1,
+ 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1,
+ 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ },
+}
+
+type Image struct {
+ *image.Paletted
+ numWidth int
+ numHeight int
+ dotSize int
+}
+
+var prng = &siprng{}
+
+// randIntn returns a pseudorandom non-negative int in range [0, n).
+func randIntn(n int) int {
+ return prng.Intn(n)
+}
+
+// randInt returns a pseudorandom int in range [from, to].
+func randInt(from, to int) int {
+ return prng.Intn(to+1-from) + from
+}
+
+// randFloat returns a pseudorandom float64 in range [from, to].
+func randFloat(from, to float64) float64 {
+ return (to-from)*prng.Float64() + from
+}
+
+func randomPalette(primary color.Palette) color.Palette {
+ p := make([]color.Color, circleCount+1)
+ // Transparent color.
+ p[0] = color.RGBA{0xFF, 0xFF, 0xFF, 0x00}
+ // Primary color.
+ var prim color.RGBA
+ if len(primary) == 0 {
+ prim = color.RGBA{
+ uint8(randIntn(129)),
+ uint8(randIntn(129)),
+ uint8(randIntn(129)),
+ 0xFF,
+ }
+ } else {
+ r, g, b, a := primary[randIntn(len(primary)-1)].RGBA()
+ prim = color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
+ }
+ p[1] = prim
+ // Circle colors.
+ for i := 2; i <= circleCount; i++ {
+ p[i] = randomBrightness(prim, 255)
+ }
+ return p
+}
+
+// NewImage returns a new captcha image of the given width and height with the
+// given digits, where each digit must be in range 0-9. The digit's color is
+// chosen by random from the colorPalette.
+func NewImage(digits []byte, width, height int, colorPalette color.Palette) *Image {
+ m := new(Image)
+ m.Paletted = image.NewPaletted(image.Rect(0, 0, width, height), randomPalette(colorPalette))
+ m.calculateSizes(width, height, len(digits))
+ // Randomly position captcha inside the image.
+ maxx := width - (m.numWidth+m.dotSize)*len(digits) - m.dotSize
+ maxy := height - m.numHeight - m.dotSize*2
+ var border int
+ if width > height {
+ border = height / 5
+ } else {
+ border = width / 5
+ }
+ x := randInt(border, maxx-border)
+ y := randInt(border, maxy-border)
+ // Draw digits.
+ for _, n := range digits {
+ m.drawDigit(font[n], x, y)
+ x += m.numWidth + m.dotSize
+ }
+ // Draw strike-through line.
+ m.strikeThrough()
+ // Apply wave distortion.
+ m.distort(randFloat(5, 10), randFloat(100, 200))
+ // Fill image with random circles.
+ m.fillWithCircles(circleCount, m.dotSize)
+ return m
+}
+
+// encodedPNG encodes an image to PNG and returns
+// the result as a byte slice.
+func (m *Image) encodedPNG() []byte {
+ var buf bytes.Buffer
+ if err := png.Encode(&buf, m.Paletted); err != nil {
+ panic(err.Error())
+ }
+ return buf.Bytes()
+}
+
+// WriteTo writes captcha image in PNG format into the given writer.
+func (m *Image) WriteTo(w io.Writer) (int64, error) {
+ n, err := w.Write(m.encodedPNG())
+ return int64(n), err
+}
+
+func (m *Image) calculateSizes(width, height, ncount int) {
+ // Goal: fit all digits inside the image.
+ var border int
+ if width > height {
+ border = height / 4
+ } else {
+ border = width / 4
+ }
+ // Convert everything to floats for calculations.
+ w := float64(width - border*2)
+ h := float64(height - border*2)
+ // fw takes into account 1-dot spacing between digits.
+ fw := float64(fontWidth + 1)
+ fh := float64(fontHeight)
+ nc := float64(ncount)
+ // Calculate the width of a single digit taking into account only the
+ // width of the image.
+ nw := w / nc
+ // Calculate the height of a digit from this width.
+ nh := nw * fh / fw
+ // Digit too high?
+ if nh > h {
+ // Fit digits based on height.
+ nh = h
+ nw = fw / fh * nh
+ }
+ // Calculate dot size.
+ m.dotSize = int(nh / fh)
+ // Save everything, making the actual width smaller by 1 dot to account
+ // for spacing between digits.
+ m.numWidth = int(nw) - m.dotSize
+ m.numHeight = int(nh)
+}
+
+func (m *Image) drawHorizLine(fromX, toX, y int, colorIdx uint8) {
+ for x := fromX; x <= toX; x++ {
+ m.SetColorIndex(x, y, colorIdx)
+ }
+}
+
+func (m *Image) drawCircle(x, y, radius int, colorIdx uint8) {
+ f := 1 - radius
+ dfx := 1
+ dfy := -2 * radius
+ xo := 0
+ yo := radius
+
+ m.SetColorIndex(x, y+radius, colorIdx)
+ m.SetColorIndex(x, y-radius, colorIdx)
+ m.drawHorizLine(x-radius, x+radius, y, colorIdx)
+
+ for xo < yo {
+ if f >= 0 {
+ yo--
+ dfy += 2
+ f += dfy
+ }
+ xo++
+ dfx += 2
+ f += dfx
+ m.drawHorizLine(x-xo, x+xo, y+yo, colorIdx)
+ m.drawHorizLine(x-xo, x+xo, y-yo, colorIdx)
+ m.drawHorizLine(x-yo, x+yo, y+xo, colorIdx)
+ m.drawHorizLine(x-yo, x+yo, y-xo, colorIdx)
+ }
+}
+
+func (m *Image) fillWithCircles(n, maxradius int) {
+ maxx := m.Bounds().Max.X
+ maxy := m.Bounds().Max.Y
+ for i := 0; i < n; i++ {
+ colorIdx := uint8(randInt(1, circleCount-1))
+ r := randInt(1, maxradius)
+ m.drawCircle(randInt(r, maxx-r), randInt(r, maxy-r), r, colorIdx)
+ }
+}
+
+func (m *Image) strikeThrough() {
+ maxx := m.Bounds().Max.X
+ maxy := m.Bounds().Max.Y
+ y := randInt(maxy/3, maxy-maxy/3)
+ amplitude := randFloat(5, 20)
+ period := randFloat(80, 180)
+ dx := 2.0 * math.Pi / period
+ for x := 0; x < maxx; x++ {
+ xo := amplitude * math.Cos(float64(y)*dx)
+ yo := amplitude * math.Sin(float64(x)*dx)
+ for yn := 0; yn < m.dotSize; yn++ {
+ r := randInt(0, m.dotSize)
+ m.drawCircle(x+int(xo), y+int(yo)+(yn*m.dotSize), r/2, 1)
+ }
+ }
+}
+
+func (m *Image) drawDigit(digit []byte, x, y int) {
+ skf := randFloat(-maxSkew, maxSkew)
+ xs := float64(x)
+ r := m.dotSize / 2
+ y += randInt(-r, r)
+ for yo := 0; yo < fontHeight; yo++ {
+ for xo := 0; xo < fontWidth; xo++ {
+ if digit[yo*fontWidth+xo] != blackChar {
+ continue
+ }
+ m.drawCircle(x+xo*m.dotSize, y+yo*m.dotSize, r, 1)
+ }
+ xs += skf
+ x = int(xs)
+ }
+}
+
+func (m *Image) distort(amplude float64, period float64) {
+ w := m.Bounds().Max.X
+ h := m.Bounds().Max.Y
+
+ oldm := m.Paletted
+ newm := image.NewPaletted(image.Rect(0, 0, w, h), oldm.Palette)
+
+ dx := 2.0 * math.Pi / period
+ for x := 0; x < w; x++ {
+ for y := 0; y < h; y++ {
+ xo := amplude * math.Sin(float64(y)*dx)
+ yo := amplude * math.Cos(float64(x)*dx)
+ newm.SetColorIndex(x, y, oldm.ColorIndexAt(x+int(xo), y+int(yo)))
+ }
+ }
+ m.Paletted = newm
+}
+
+func randomBrightness(c color.RGBA, max uint8) color.RGBA {
+ minc := min3(c.R, c.G, c.B)
+ maxc := max3(c.R, c.G, c.B)
+ if maxc > max {
+ return c
+ }
+ n := randIntn(int(max-maxc)) - int(minc)
+ return color.RGBA{
+ uint8(int(c.R) + n),
+ uint8(int(c.G) + n),
+ uint8(int(c.B) + n),
+ uint8(c.A),
+ }
+}
+
+func min3(x, y, z uint8) (m uint8) {
+ m = x
+ if y < m {
+ m = y
+ }
+ if z < m {
+ m = z
+ }
+ return
+}
+
+func max3(x, y, z uint8) (m uint8) {
+ m = x
+ if y > m {
+ m = y
+ }
+ if z > m {
+ m = z
+ }
+ return
+}